Developer:\u00a0<\/strong>Artdink<\/span><\/p>\r\n Platforms: <\/strong>Nintendo Switch and PlayStation 4 (Reviewed)<\/span><\/p>\r\n Genre: <\/strong>Action, RPG\u00a0<\/span><\/p>\r\n Publisher:<\/strong>\u00a0ININ Games\/STUDIOARTDINK<\/span><\/p>\r\n <\/p>\r\n Wonder Boy: Asha in Monster World is the wonderfully updated version of the same game that was released for the Sega Megadrive in 1994. It's updated for modern generation consoles while keeping the gameplay and general charm of the game intact. It is a throwback to old school RPG action games from the early 90s.<\/span><\/p>\r\n Wonder Boy: Asha in Monster World is an action-adventure RPG that remains faithful to the original title but has spruced up graphics and brings it into the modern console generation. While the graphics don't match the levels of AAA titles, it does a great job of making them fit for this generation of gamer. At its heart, it is a platformer with RPG elements thrown in, you navigate numerous dungeons, solve puzzles and extract information from multiple characters in each environment. It follows the classic platformer game mechanics of collecting coins, kills enemies, dodges pitfalls, traps and progresses to more complex levels.\u00a0<\/span><\/p>\r\n The level design of action elements, platformer sections and puzzles are densely packed into each area which consists of a lot of dungeons. The platform and puzzle mechanics are the standouts for me, they have managed to replicate the original but improve them as well. The controls are responsive and you always feel in total control.<\/span><\/p>\r\n Each dungeon and environment has been rendered using a mix of 2D and 3D animation which gives the levels and dungeons a bigger sense of scale. Asha and Pepelogoo, her companion, are vivid with the use of bright colours to bring their personalities to life. The use of vivid colours brings each area and dungeon to life too. Levels have multiple planes and you navigate them to find power-ups or items required to further your quest. The characters are rendered in a wonderful cartoon style that is thematically present throughout the game. The diverse areas and the cartoony graphics give this game a real modern look and feel which sets the stage for compelling gameplay.<\/span><\/p>\r\n Wonder Boy: Asha in Monster World is a wonderful recreation of the classic action RPG game released back in 1994. The developers have done a fantastic job of upgrading it and improving the controls to make it more responsive. The use of modern generation graphics breathes new life into this excellent platformer. Even if you haven't played the original, there is plenty here for newcomers. If you are familiar or semi-familiar with the original, this version is a wonderful upgrade and a way to relive the nostalgic era of classic platformers. The game is bright, lots of fun and challenging in many ways. It was sheer joy to play a game that wonderfully updated the original game and revisited this old school platform RPG game from the 90s.<\/span><\/p>\r\n The boxed retail version of Wonder Boy: Asha in Monster World comes exclusively with the original Monster World IV published by ININ Games. So you can relive the glory days of the original.<\/span><\/p>\r\n The digital version of Wonder Boy: Asha in Monster World can be purchased from the Nintendo and Sony stores and is published by STUDIOARTDINK.<\/span><\/p>\r\n Overall:\u00a0<\/strong>7.5\/10<\/span><\/p>\r\n","post_title":"Wonder Boy: Asha in Monster World Review","post_excerpt":"Updated for modern generation ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wonder-boy-asha-in-monster-world-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:50:34","post_modified_gmt":"2023-09-04 14:50:34","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206418","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206411,"post_author":"11","post_date":"2021-06-14 19:29:01","post_date_gmt":"2021-06-14 18:29:01","post_content":" Developer:<\/strong>\u00a0Capricia Productions<\/span><\/p>\r\n Platform:<\/strong>\u00a0Windows PC (Steam)<\/span><\/p>\r\n Genre:\u00a0<\/strong> Action<\/span><\/p>\r\n Publisher:\u00a0<\/strong>All in! Games\u00a0<\/span><\/p>\r\n <\/p>\r\n Of Bird and Cage pitches itself as a story-driven music game that aptly describes the game. The game follows the protagonist Gitta Barbot and her life of misery, trauma and survival through this horrible world. The game is a first player adventure game with quick-time events all using the metal soundtrack to tell the story and ultimately becomes integrated into all game events.\u00a0<\/span><\/p>\r\n The game is a first-person adventure game with the majority of the gameplay elements being in the first person; however parts of the storytelling are from a 3rd person view. The game consists of sandboxed areas where you are given cues on what to do, the majority of these game events require you to solve a puzzle, collect items or fight your way out. The pace of the game which is aided by the soundtrack can be fairly quick and you find yourself in a rush to complete the level your time runs out. To break up the gameplay, you will have quick-time events appear throughout the narrative. I found the puzzle elements that were timed to be quick and the controls are clunky too which made them feel even trickier than they should have.\u00a0<\/span><\/p>\r\n The graphics could be better, it felt like a last generation game, the environments and characters model were all just a bit off.\u00a0 \u00a0<\/span><\/p>\r\n However, despite this, the soundtrack and story which are intertwined are the real stars of the game.<\/span><\/p>\r\n The metal soundtrack composed by Arnold Nesis consists of artists like Ron \"Bumblefoot\" Thal (ex-Guns N\u2019 Roses), Rob van der Loo (Epica), Ruud Jolie (Within Temptation), Casey Grillo (ex-Kamelot), Rocky Gray (ex-Evanescence), Mike Lepond (Symphony X), Danny Worsnop (Asking Alexandria), Tina Guo and Snowy Shaw (ex-King Diamond, ex-Therion).<\/span><\/p>\r\n The characters are voiced by Kobra Paige (Kobra and the Lotus), Danny Worsnop (Asking Alexandria), and Davidavi 'Vidi' Dolev (Gunned Down Horses). This is where the game's strength is and it's the musical offering. The game does turn into a musical pretty quickly. Levels and the amount of time you have to complete puzzles are dictated by musical interludes. I'm not a huge fan of musicals so I found the musical elements a bit over the top for me. The soundtrack is amazing though. However, the soundtrack doesn't save the game, it doesn't manage to gloss over the clunky gameplay and parts of the story which are odd and wholly unbelievable story elements.<\/span><\/p>\r\n Of Bird and Cage starts with a deep dark story of a young woman and her trauma throughout her life. It was a lot darker than I thought it would be. The metal soundtrack adds a lot of depth to the story and helps to paint the story. The game does take a turn and becomes like a musical fairly quick though. I'm not a huge musical fan. I found the quick-time events and general gameplay a bit clunky. The visuals lacked the refinement and polish that the gameplay also did. Parts of the story are just bizarre but the ideas are good but just not executed as they could have been. The soundtrack is the real superb element of the game that helps drive the game. Ultimately better gameplay elements and visuals would have improved the game.<\/span><\/p>\r\n Overall:\u00a0<\/strong>5\/10<\/span><\/p>\r\n\r\n <\/p>\r\n","post_title":"Of Bird and Cage Review","post_excerpt":"Story-driven music game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"of-bird-and-cage-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:51:07","post_modified_gmt":"2023-09-04 14:51:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206411","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206368,"post_author":"11","post_date":"2021-06-08 15:01:24","post_date_gmt":"2021-06-08 14:01:24","post_content":"Developer:\u00a0<\/strong>\u00a0Insomniac Games<\/span>\r\n\r\nPlatform:<\/strong>\u00a0PS5<\/span>\r\n\r\nGenre:<\/strong>\u00a0Platformer, third-person shooter<\/span>\r\n\r\nPublisher:\u00a0<\/strong>Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nRatchet & Clank: Rift Apart is the latest outing for Ratchet & Clank that is exclusive to PS5. For the uninitiated, Ratchet & Clank is the much-praised third-person platform shooter developed by Insomniac Games. Ratchet & Clank are the dynamic duo trying to save the world.<\/span>\r\n\r\nThe story follows the main characters Ratchet & Clank as they get thrown in between dimensions to defeat the evil Doctor Nefarious. The game features an entire story that requires little knowledge of the franchise, so those new to the series don't need to know anything about prior games. It's a standalone game in that sense and the narrative is akin to a cartoon action film with excellent cinematics. The story and plot are developed by completing a series of missions across the galaxy, each different planet having its enemies, characters and unique terrain. The rift apart in the title refers to the interdimensional travel in the game where you will get to play as another Lombax known as Rivet. Story-telling weaves in between the two playable characters, the narrative is maintained between switching characters. The switch between characters is seamless during the gameplay.<\/span>\r\n\r\n<\/p>\r\n
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\r\n\r\nThe gameplay is centred around fantastic platform action mixed with a third-person shooter. Both game genres are executed impeccably, the action is fast-paced and you have a plethora of guns that give a thrilling third-person shooter. The platform elements are challenging at times with many environments making use of a whole variety of gaming mechanics. Then there are puzzles, inter galaxy travel and a cohesive story underpinning all the gameplay elements. There is also character levelling up and weapon upgrade features too. It isn't as rich or as in-depth as an RPG but it does add more features to the gameplay, the levelling up is rudimentary in that sense. All these gameplay elements are combined into a cohesive fun game.\u00a0<\/span>\r\n\r\nProgressing through levels you collect upgrades, bolts that allow you to purchase and upgrade weapons. While this seems like a small feature, I loved the sheer amount of weapons and what they do. The weaponry in the game is brilliant, it adds a whole element of another edge to the gameplay. Every time a new gun or game mechanic is introduced it is done in a well-paced manner, you won't be overburdened with game controls to learn all at once.<\/span>\r\n\r\n
\r\n\r\nVisually the game does nail the very detailed cartoon look and feel. The main characters are rich in detail and you can see the detail in the fur of Ratchet. Clank is similarly detailed and the use of contrasting colours are used effectively throughout. Every character you encounter is meticulously rendered. The cartoon art style is stunning and vibrant, it gives the world a sense of life.<\/span>\r\n\r\nThe voice acting is superb, it does make the characters more relatable and personable. The storytelling mixes all the critical elements serious, funny and incredulous as needed. The cinematics and visuals do give off the sense of a playable movie.<\/span>\r\n\r\n
\r\n\r\nLike with previous PS5 exclusive games, Ratchet & Clank makes use of the haptic feedback in particular. Like Returnal and Astro, the haptic feedback is used for triggering primary and secondary fire types of weapons. It does work well but this was the only real use of it in the game. Vibration and sounds through the controller are used to enhance the gaming experience and cinematics.\u00a0<\/span>\r\n\r\nThe game allows you to choose what difficulty suits you, you can make it as tough or as easy as you want. No grinding required unless you want to.<\/span>\r\n\r\n
\r\n\r\nA day-one patch (performance mode & performance RT) will be released that will allow for dynamic 4K at 60 fps and dynamic 4K at 60 fps with ray-tracing. The game was reviewed with the quality mode playing 4k at 30 fps.<\/span>\r\n\r\nAlong with the performance improvements some minor updates will be available in the day-one patch such as photo mode updates, skip cinematic option, accessibility updates and general improvement and polish.<\/span>\r\n\r\n
\r\n\r\nRatchet & Clank melds the genres of 3rd person shooter and a platform into a fun game and rewarding game. The game is paced well with plenty of upgrades, side missions and collectables to keep you busy in-between the main story. The cinematics give the feel of a cartoon movie and the voice over is superb and it does give the story more credence as it makes it seem more believable. There are a ton of guns to get as you progress through the game and makes the game even more enjoyable. It's a well-polished fun game that is hard to put down. It's a fantastic game.<\/span>\r\n\r\nOverall:<\/strong>\u00a09\/10<\/span>","post_title":"Ratchet & Clank: Rift Apart Review","post_excerpt":"Latest outing for Ratchet & Clank","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"ratchet-clank-rift-apart-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:51:38","post_modified_gmt":"2023-09-04 14:51:38","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206368","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206302,"post_author":"11","post_date":"2021-05-28 13:43:05","post_date_gmt":"2021-05-28 12:43:05","post_content":"Developer:\u00a0\u00a0<\/strong>Frontier Developments<\/span>\r\n\r\nPlatform:<\/strong>\u00a0PC (Steam)<\/span>\r\n\r\nGenre: <\/strong>Action, Adventure, Massively Multiplayer, Strategy<\/span>\r\n\r\nPublisher:<\/strong>\u00a0Frontier Developments<\/span>\r\n\r\n \r\n\r\nElite Dangerous: Odyssey is an FPS and spaceship combat game that is the latest extension of Elite Dangerous. The game is set in a futuristic galaxy where the protagonist flies between galaxies to undertake missions. The galaxy seems infinite. The scale of planets and galaxies to visit is huge. I haven't played Elite Dangerous in a long time but I was looking forward to seeing what it had to offer and I will delve through the multiple game types and the action feast that is Elite Dangerous: Odyssey.<\/span>\r\n\r\nTo start, I mainly played the FPS mission-based game, where you travel the galaxies where you attempt to gain influence and power up your character. It has that classic action RPG style gameplay mixed with a huge emphasis on the action elements. I loved the FPS elements, it's very action-focused and you have to choose how you negotiate each mission. The FPS is mixed with interstellar travel. Different planets have different temperatures and gravity which mean each level is unique. There is a mix of stealth elements, shooter, all-out mayhem and lots of little clever gameplay mechanics such as specialist tools. I did find the gameplay a bit repetitive without a story to bind your missions together, the game consists of what would be considered side missions. If you like the mechanics of going from planet to planet and upgrading your player then this may be up your street.<\/span>\r\n\r\n
\r\n\r\nThe control system does require a keyboard and mouse just with the sheer amount of menus and options available, the controller just won't be suitable. The regular FPS controls make it easy for anyone to get acclimated with the game. There is an array of menus and side menus that can be a bit clunky, to begin with, it did require a couple of hours to get used to them. The FPS elements are pretty standard and the spaceship does require a bit of time to be proficient. Extensive controls and menus are needed to track missions, spaceships, planets and goals.<\/span>\r\n\r\nMaps, space and levels are all rendered well, this will vary on the GPU that you have but even on my mid-tier GPU, it was awesome to look at it. The frame rate at 1080p was consistent for me and I didn't encounter any graphical issues. The game isn't fully an open world. Each area you visit is enclosed and limits where you can roam. The mix of martian, moon and space environments provide a backdrop for the levels. Each level\/area has its unique buildings such as factories, outposts, laboratories, refineries etc. It does give a sense of a series of planets that are inhabited, a living world where you drop into different places to complete missions. The whole space theme, ships, environments and outposts are done well. The gameplay reminds me of Mass Effect without the central story to pin it all together, it's the game I think that comes closest to what Elite Dangerous: Odyssey plays like except a first-person view. Just like Mass Effect, the game is mission-based as opposed to wandering amongst the planets.<\/span>\r\n\r\n
\r\n\r\nThere is also a space combat mode that allows you to pit yourself against other online players. It allows for deathmatch and team deathmatch modes. I found this tons of fun and I thought it was cool but I found matchmaking poor and a lack of full games an issue. Though there could be huge scope for an improvement in terms of matchmaking which detract from the game.<\/span>\r\n\r\n
\r\n\r\nOverall, the game is interesting, I love the mix of FPS action-based space action mixed with spaceship combat. I like the use of tools and levelling up your character as you see fit. There is a huge world to explore and tons of missions to boot. The single-player game has elements of massively multiplayer online games too where other commanders are visible in lobbies and stations. The spaceship and deathmatch combat is awesome but I found matchmaking poor and very rarely played with more than 3 people.\u00a0<\/span>\r\n\r\n
\r\n\r\nThe game does suffer from a host of bugs and issues which made the first person game extremely frustrating. The point score of 5\/10 is pretty much down to bugs and issues. I encountered multiple mission-ending bugs where I had to do a game reset. I found the most frustrating thing is that I was getting into a rhythm and then some sort of bizarre issue stopping your gameplay. These bugs need to be addressed to get the whole experience. With bugs and issues fixed, I could see the game as being very enjoyable but I was left frustrated most of the time. I was hoping the game wouldn't crash or just end abruptly. I found the lack of story in the FPS made the game lacklustre and the missions became quite repetitive quickly and with bugs hugely frustrating.\u00a0<\/span>\r\n\r\nOverall:<\/strong>\u00a05\/10<\/span>","post_title":"Elite Dangerous: Odyssey Review","post_excerpt":"FPS and spaceship combat game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"elite-dangerous-odyssey-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:01","post_modified_gmt":"2023-09-04 14:52:01","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206302","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":23},"paged":1,"column_class":"jeg_col_3o3","class":"epic_block_22"};