Bullet Hell with Minimalist Aesthetics: Solid Aether is Out Now
Intensively focused on bullet patterns emerging in a stylish black and white world
September 28th, 2018 — Japanese indie game developer FAL Works today released their shoot ’em up game “Solid Aether” for Windows.
“Solid Aether” is a bullet hell shoot ’em up game that is extremely simple designed. It is a classic 2D shooter game featuring a variety of bullet patterns that are generated continuously in a stylish black and white world. Players will feel refreshed by dodging bullets and destroying enemies while enjoying various beautiful bullet patterns and the ambience in this abstract world.
“My motivation is to focus on one aesthetic aspect of bullet hell, which lies between simplicity and complexity, order and chaos, concreteness and abstraction,” said the game designer FAL. “I believe that bullet patterns in shoot ’em up games are exactly a kind of generative art. I tried to focus on the art of bullet patterns in this game, and this is also why I chose a minimalist design. I hope you enjoy how various patterns can emerge from this minimal world.”
After the release on Windows, the game will also be ported to iOS, Android and MacOS.
- Minimalist and abstract art.
The visual is artistically designed, based on black and white and using only rectangular-shaped elements, which offers an unique and comfortable gameplay.
- Variety of bullet patterns.
Consisting of countless bullets, the patterns will be deployed one after another.
- Four unique levels.
Each level is characterized by its own music and tendency of bullet patterns.
- Extremely simple game mechanics.
No bombs. No power-ups. No items. Just dodge and shoot.
- Newbie friendly.
You can easily recover from mistakes by destroying enemies and receiving extra lives, which lets you enjoy the game even if you aren’t familiar with shmups.
Check out the webpage of Solid Aether
Buy Solid Aether on Steam
About the developer
FAL Works is an indie game and creative coding studio based in Japan, composed solely of game designer and programmer FAL.