\r\n

I enjoyed the first issue as a debut for the series. It's great not sure what else you could ask for. I suppose the best compliment I can give it is; when I read the last page, I was disappointed the comic had finished and; I wanted to read the next issue. I do think that the first printing of this comic will sell out.<\/span><\/p>\r\n\r\n\r\n\r\n

\r\n
https:\/\/www.youtube.com\/watch?v=yUF5yWgiyeg<\/div>\r\n<\/figure>\r\n\r\n

All in all a great release from Mad Cave Studios; it looks and feels like they have upped their game, and they; are on their way up and up. I say this not just from this comic; but from seeing their upcoming comics and graphic novels. I think if you have not been keeping an eye on Mad Cave Studios, you should be keeping on an eye on this studio.<\/span><\/p>\r\n

Overall:<\/strong> 9\/10<\/span><\/p>\r\n

 <\/p>\r\n

 <\/p>","post_title":"Hunt. Kill. Repeat. #1 Review","post_excerpt":"Kill Bill meets Clash of the Titans.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"hunt-kill-repeat-1-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:15:42","post_modified_gmt":"2023-05-08 14:15:42","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209310","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209294,"post_author":"11","post_date":"2023-02-27 13:37:12","post_date_gmt":"2023-02-27 13:37:12","post_content":"Developer:<\/strong> Soleil Ltd.<\/span>\r\n\r\nPlatforms:<\/strong> PC, PS4, PS5, Xbox Series X (Reviewed) |S<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> 110 Industries SA<\/span>\r\n\r\n \r\n\r\nWanted: Dead is an action shooter mixed with close-combat samurai slashing to boot. It's a cyberpunk dystopian game where you are part of an elite police squad that works on some major crimes. The majority; of the game is a third person with a closer over the; shoulder view when using your guns.<\/span>\r\n\r\n\"wanteddead1\"\r\n\r\nWhile the story centres on the elite \"Zombie Squad\" as they pursue a massive criminal, the squad consists of 3 others and Lt Hannah Stone, whom you control. The game starts with a narrative and a backstory to give some; colour to your current predicament. The voice acting, while; cheesy in parts, is well done and tries to add some humour and lightness to an otherwise dark and violent film which succeeds in small doses. The story's telling, cut scenes, and general graphics are good; and I experienced no slowdown or graphical glitches in the game. The art style and direction reminded me of a whole; host of games: Ninja Gaiden, Dead or Alive, Metal Gear Solid and Resident Evil. The graphics are very; reminiscent of those games, and I love the character animation and the dystopian backgrounds. The graphics, soundtrack, voice acting and sound effects; all combine to give a great presentation. The music perfectly fits the game and is reminiscent of music you would expect in a film; it changes as you progress through stages and environments. It does give off the vibe of a Hollywood cop movie in parts. It sets the scene and tone of the game.<\/span>\r\n\r\n\"wanteddead2\"\r\n\r\nThe gameplay is a 3rd person shooter that uses a cover mechanic, and your character wields a samurai sword. You can customise your weapons as soon as you start sights and ammo types will affect the range and the damage of your gun. The game has a deep and rich skill tree system to customise your player and play style to your wishes. You can either go heavy on your samurai skills: defensive or your gun skills, whichever suits you.<\/span>\r\n\r\n\"wanteddead3\"\r\n\r\nI went for a quality build mix of all three. I found in the first few levels that enemies can be somewhat samey, but the; different locations and level design help to keep you engaged as you hack and slack your way to the boss. Like any fantastic action game, the boss fights are worth the wait and difficult to boot. The culmination of every level leads to a boss fight where you must use all you have learned and those valuable skill points to boost your character. There is little room for error in boss fights, and you have to pick your time to attack or defend the bosses are brilliant. If the game and bosses aren't keeping you occupied, there are a whole host of mini-games that; will sidetrack you from your mission. Such as an old-school side scroller called Space Runaway, a prize crane, a rhythm button masher, and karaoke too! The game is slick, quick-moving, thrilling and action-packed. It's a fast-paced, classic action game with lots to keep you occupied. I did find the acting cheesy, and it's challenging even in a normal setting.<\/span>\r\n\r\n\"wanteddead4\"\r\n\r\nIt's a thrilling, slick, quick and fun game. It's challenging enough with enemies only leaving; a little bit of ammo when dying. Intuitive skill tree and gameplay make the game; lots of fun and give it longevity. The boss fights, the mini-games and the humour all add to the fun; of this game. It's a brilliant shooter and slash 'em up all in one, with plenty of surprises.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Wanted: Dead Review","post_excerpt":"Hardcore experience.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wanted-dead-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:44:47","post_modified_gmt":"2023-09-04 13:44:47","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209294","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209286,"post_author":"30","post_date":"2023-02-23 15:52:47","post_date_gmt":"2023-02-23 15:52:47","post_content":"Developers:<\/strong> Game Swing, Ubisoft Mumbai<\/span>\r\n\r\nPlatforms:<\/strong> PC (Reviewed), PS4, PS5, Switch (Reviewed), Xbox Series X |S<\/span>\r\n\r\nGenre:<\/span><\/strong> Party<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft Entertainment<\/span>\r\n\r\n \r\n\r\nOddBallers is a bombastic, dodgeball-inspired multiplayer party game. The developers of this game are Game Swing, Ubisoft Mumbai, and Ubisoft Pune, and the publishers are Ubisoft Entertainment. Games that are similar to OddBallers are Rubber Bandits and Boomerang Fu. OddBallers is also very similar to the game Stikbold made by the same indie developer Game Swing. This review was done for the PC and Switch.<\/span>\r\n\r\nOddBallers is a multiplayer game, but it does not necessarily mean you need; to have someone in your party to play. You can connect online through the Ubisoft Online services to connect with other players around the world. What's great about OddBallers is the fact that it is cross-platform. This allows players to play with other players from all different devices the game is available on. When in the main menu of the game, you can play online where you can connect to other people's servers or host your own and make it public. If you are doing couch play, you can easily play locally with the people you are playing with. And; this game can be played with up to 6 players. <\/span>\r\n\r\n\"oddballers1\"\r\n\r\nThe controls for this game are relatively easy to work; with. For the PC, it is easy to work around the controls as most of; the controls double up on different actions as well. For instance, to dodge, you press space; but with movement, you can use space to catch the dodgeball as well. What's good about the game is that before starting your game, you; are brought into this lobby area where you can do multiple things, from learning controls to buying items from the shop or customising your character. Now when you load into a minigame, the controls are shown beforehand with a preview of how the mini-game; works which allow you to familiarise yourself with the controls. We found that the controls were a lot easier to play with on the switch rather than on the PC, but in the end, the; controls work smoothly on both devices and are not complicated.<\/span>\r\n\r\nThe visuals of this game incorporates a top-down, birdseye view of the map. The visuals all include a cartoony style. What I enjoy about the visuals of this game is that there is a charm to the cartoon look and feel of this game. With there being so many effects going off on the screen when playing through the game, the way they look makes the game seem even more chaotic. With the addition of the charm, there is also this humour that comes with how the game looks. The characters have weird stances or look weird, but it's done on purpose to make the game look; more exciting. With the visuals comes a great deal of sound effects and music that is played throughout the game. What I really enjoy is the loading screen into the mini-games with the player's names and their characters presented with funny stances; this is something I find to be a little detail that makes the game go a long way. I find myself capturing screenshots of the loading screens and the winning podium because they are little touches you can post to celebrate your victory. The different sound effects also make the game much more fun and alive, thrilling in a way, as the cartoonish look doesn't go far without the bombastic sound effects. This includes things like propane tanks or TNTs exploding. Even the little chickens running around through the map have this annoying little sound that just makes you want to grab them and throw them. Like most multiplayer party games, this game brings a well, captivating cartoonish fun and exciting feel to it.<\/span>\r\n\r\n\"oddballers2\"\r\n\r\nWhat I like about the soundtrack of this game is that it changes depending on the different lands\/worlds you play. There is a very distinct selection of music that plays to fit with the theme of that world. For instance, you take the first world you play, which is the barnyard\/farm-themed one; most of the music includes chaotic country music. Not just that but the items and the mini-games within each world are unique to their own theme. As for the barn one, you find mini-games like capture the chicken; or bounty (where you collect stars as a sheriff's badge), which are games that fit within the country farm life theme. In addition to the unique minigames, there are also many different maps for the mini-games, which adds great; variety. This way, it's less boring to play; the game over time as there is a change between the maps.<\/span>\r\n\r\nThere are multiple things in this game that make it to be less boring over time, meaning it's a game that can be played for a very long time without growing old. The more you play the game, the more XP you unlock, and this allows you to unlock items and coins that you can use to buy and customise your characters. Because the game is published by Ubisoft, I enjoy the addition of rabbids as a character in the game as it fits with the chaoticness they embody. There is also an option to set the game lengths to short, medium, and long lengths to create a variance in how long you want to play the game as well. The more rounds\/mini-games you play, the more XP you get. The shop has a variety of items you can buy to customise your character to your liking.<\/span>\r\n\r\n\"oddballers3\"\r\n\r\nI tend to; enjoy many multiplayer party games, and this one is different from others in many ways. The idea of dodgeball seems so fun, but I like that there is so much more than just dodgeball happening. You are even able to pick up the chickens and use them as dodgeballs. To add even more of a chaotic mess to the; game, there are rules that get drawn which can set different things, from reincarnation as an animal to having butter fingers where you are not able to catch the ball. Something about this game that reminds me of a mechanic from Bomberman is when you die, you go around in this outer ring and drop traps to sabotage the players remaining in the game. To make it even more hectic and all over the place, this is just the way to do it. I had such a blast when playing this game with my friends; we were yelling on top of one another and were; extremely competitive. What I also liked about the minigames was that there were some that were team involved that made a; great competitive laugh.<\/span>\r\n\r\n\"oddballers4\"\r\n\r\nRoCo, another person we played this game with, had a little something to say for himself about the game, \u201cPlaying OddBallers with my friends was a super fun and very engaging experience. The controls take a little while to get used to, especially the catching mechanic, but other than that, it's pretty easy to use. What I really appreciated in the game was the sabotage mechanic to mess with the still-active players in the ring because it creates a variable or opportunity for spectators to win even though they're out of the current round. Overall, I would definitely play again when I get the chance to.\" <\/span>\r\n\r\nNow if you want to play a multiplayer game with friends online; or locally through the comforts of your couch. Grab up to 6 players to have fun with the most instance, chaotic dodgeball you can ever imagine playing. With a great; leaderboard system and many unique maps, worlds and minigames, this game is great to have a laugh with your party! Want a game where you can have bombastic fun, then; go check out OddBallers, which is available for PC, Xbox, PS4\/5, and Switch.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"OddBallers Review","post_excerpt":"Hard-hitting dodgeball action.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"oddballers-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:08","post_modified_gmt":"2023-09-04 13:45:08","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209286","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209252,"post_author":"11","post_date":"2023-02-21 00:09:33","post_date_gmt":"2023-02-21 00:09:33","post_content":"Developers:<\/strong> Guerrilla Games, Firesprite<\/span>\r\n\r\nPlatform:<\/strong> PlayStation VR 2<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nHorizon Call of the Mountain is the latest Horizon game that follows in the footsteps of Horizon Zero Dawn (2017) and Horizon Forbidden West (2022); this game follows the adventure of a new protagonist in this new VR world of Horizon.<\/span>\r\n\r\nHorizon Call of the Mountain is a stunning VR landscape for you to explore; it's the first game I have played for PS VR2 that feels like a next-generation VR title. There are genuine awe and surprise moments from the introduction through the game. The environment is a mix of giant peaks, tropical forests, wetlands, and snow mountain ranges. The world is alive with creatures, characters and enemies you will be familiar with if you have played any game in the series. You can play this game without prior exposure to the Horizon series; you may miss some minor details and not recognise some characters. The Horizon series is fantastic, so it's always worth visiting.<\/span>\r\n\r\n\"horizoncall1\"\r\n\r\nThe graphics are stunning, and the headset enhances the immersive experience; the drawing detail of the environment seems infinite. Sound effects, the soundtrack and the game direction; make the world seem real. You can look down at the colossal peaks when you reach their summit or look up and admire their sheer scale. Character detail, including voice acting and rendering, is fantastic, too. I can't have any qualms over the level of detail in the world. The world is vast, and VR lets you roam and take the world in at your own pace.<\/span>\r\n\r\nThe core gameplay is wandering and exploring the beautiful with a lot of climbing mountains, ruins, and a lot of structures. These elements give the game a sense of open-world fun. Your view in the headset is the world, and your two hands (VR controllers), can use gestures which are the default setting or the analogue stick for movement in the game. The VR controllers control climbing and use of the bow; the grip and shoulder buttons on the controller are your primary controls. The x, square, triangle, and circle buttons are for accessing inventory, crafting, and switching between game mechanics. Large parts of the game are climbing the fantastic Horizon environment; you get a real sense of the scale of the world as you climb the vast peaks. There are a lot of cinematic moments in the game that ratchets up the tension and makes the game much more exciting. The other mechanics are the action and fighting elements, where you become an archer and a nimble parkour runner trying to avoid enemies. There are more mechanics as you progress through the game and lots of puzzles to solve. I can't fault the gameplay; there are enough variety and action elements to keep you occupied, built with VR in mind.<\/span>\r\n\r\n\"horizoncall2\"\r\n\r\nAs you progress through the game, you will come across scrap items from killing machines that allow you to craft essential items but are not as in-depth and critical as the original Horizon games.<\/span>\r\n\r\nVR headset and controller, on the whole, are superb in the game. I didn't get any nausea or motion sickness in the game despite its change of pace and fast, action-packed nature at times. On a broader note, it was frustrating when the headset lost track, breaking the stride of the game; this is not the game's fault but most likely the PSVR2 headset. Sometimes, when nimbleness is required, the tracking goes askew, which is frustrating. I had less than two by two metres of free space recommended to play the game. I had some runs with no issues; the game flowed beautifully. I could play Horizon Call of the Mountain for around 2 hours without a break. I felt less fatigued from the VR experience than from other games. There is a learning curve in using VR, so it will take a few hours before you reach that sweet spot of the controls being intuitive and second nature.<\/span>\r\n\r\n\"horizoncall3\"\r\n\r\nIt's my favourite VR experience and makes you rethink the VR experience, and it will differ from a traditional game using a controller. It's brilliant from the moment you step into the world; the cinematics, voice acting, story-telling, soundtrack and sound effects make the experience a rich, immersive VR experience. The world is stunning in all its glory.<\/span>\r\n\r\nHorizon Call of the Mountain uses VR to design a new gaming experience for this medium. More thought and design are needed to construct a VR game that has to consider its form factor.<\/span>\r\n\r\n\"horizoncall4\"\r\n\r\nDespite the fun I had, there are some downsides, too, but it tends to centre around the tracking of controllers and headsets as opposed to the gameplay. Also, the VR version of Horizon isn't going to play like the original two games; the mechanics have to adjust for VR and play to its strengths. VR gaming is a paradigm shift from traditional games. Horizon Call of the Mountain is another fantastic Horizon game, so I can't complain!<\/span>\r\n\r\nAlso as we are reviewing the game before it's release on the 22nd of February, it's still pre-release software and there will be updating coming for the game.<\/span>\r\n\r\nOverall:<\/strong> 9.5\/10<\/span>\r\n\r\n ","post_title":"Horizon Call of the Mountain Review","post_excerpt":"Climb to new heights.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"horizon-call-of-the-mountain-review","to_ping":"","pinged":"","post_modified":"2023-08-16 22:29:07","post_modified_gmt":"2023-08-16 21:29:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209252","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209247,"post_author":"11","post_date":"2023-02-20 21:02:19","post_date_gmt":"2023-02-20 21:02:19","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> Meta Quest 2, PC,PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nMoss II is a continuation of Moss after you have saved your Uncle and continue on your journey to rid the world of Arcane. In Moss: Book II, you play Quill, a young but experienced mouse, at the start of the next adventure. If you have played the first game, Moss, this uses the same mechanics and gameplay but is more refined in all aspects, including the graphics. It's quite a step off from Moss and even more fun.<\/span>\r\n\r\n\"moss_2_1\"\r\n\r\nThe game is still very action-puzzle-oriented. The VR controllers, like the first game, control Quill using analogue sticks. The headset tracks the controllers as you manoeuvre the two orbs that provide the VR interactivity of the gameplay. The headset allows you to view around corners, pitch your view and look all around the level before you decide to move. The game is still heavily focused on controlling Quill using the standard controls, and the VR use of the controller comes when you need to move large objects or assist with defeating enemies.\u00a0<\/span>\r\n\r\n\"moss_2_2\"\r\n\r\nThe comfort of VR, I found the game extraordinarily easygoing and encountered no dizziness or sickness anywhere through the game. I liked the mix of VR and standard controls, and my preference is to use an analogue stick or d-pad to move my character through the VR world instead of gesturing, jogging on the spot etc.<\/span>\r\n\r\nI'd recommend playing through Moss as this is a continuation of that story; that way, you are kept in sync with the story. I also enjoyed seeing this game's improved visuals and more responsive VR controls compared to Moss. It's more of the same but improved and more fun. It's better than the first game, plus more enjoyable. The graphical fidelity, more mechanics and even more puzzles made this game a joy to play.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n ","post_title":"Moss: Book II Review","post_excerpt":"Continue the adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-book-ii-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:59","post_modified_gmt":"2023-09-04 13:45:59","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209247","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209241,"post_author":"11","post_date":"2023-02-20 19:28:43","post_date_gmt":"2023-02-20 19:28:43","post_content":"Developer:<\/strong> ILMxLAB<\/span>\r\n\r\nPlatforms:<\/strong> PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> First-person shooter<\/span>\r\n\r\nPublisher:<\/strong> Disney Electronic Content\u00a0<\/span>\r\n\r\n \r\n\r\nA new VR immersive experience for the Star Wars fan has dropped for the PSVR2. In Star Wars: Tales from the Galaxy's Edge - Enhanced Edition, you take the role of droid repair technician who crashlands on Batuu. You will take on a series of missions involving infiltrating a First Order facility, fighting the Guavian Death Gang, and traversing galaxies.<\/span>\r\n\r\nThe game is a whole VR experience, where the controllers are your hands in the game, and you use the two VR controllers for puzzle solving and first-person action. You carry various items, including tools, health aids, pouches, and weapons.\u00a0<\/span>\r\n\r\nThe gameplay is a first-person RPG shooter where you are in a beautiful Star Wars with voice-acted characters. Landscapes, environments, music, acting, the score, and sound effects would be fitting for the film. I can't fault the Star Wars experience and the world. The gameplay and mechanics are straightforward first-person shooters but use; the VR headset and controllers to make the experience immersive. Tracking and getting used to a VR game is a learning curve, especially when new to VR.<\/span>\r\n\r\n\"StarWarsTalesEE_2\"\r\n\r\nThe first few days I played the game, I found the recognition of the VR controllers clunky and unresponsive in parts. Your torso has a pouch in the centre of your body with tools, holsters, and health aids scattered around your arms. The pouch constantly obstructed me from grabbing the item I wanted, the multi-tool, which you will use to solve most puzzles. The holsters had similar issues. I would reach for a gun but ended up holding my multi-tool. These issues were due to my adjusting to VR and getting used to the learning curve of VR games.<\/span>\r\n\r\nI found movement quite clunky using the teleportation mode alone, so I used the analogue stick, which improved the whole movement through the game experience immensely.\u00a0<\/span>\r\n\r\n\"StarWarsTalesEE_1\"\r\n\r\nIt's hard to judge if this being my first game in VR was a mitigating factor in my experience; however, I did play other games and came back to it, and I got nauseous playing the game. I adjusted settings and changed the speed of character movement and whatever settings I could find, but I; could only play for 20 minutes before quitting the game. The nauseousness made the gaming experience strange; as I was getting over the teething control issues I had when I started, I physically found it challenging to play the game.<\/span>\r\n\r\nI love the gameplay elements of picking up a shooter and firing it and killing enemies in the distance, using cover, dodging, and the sound effects as the shots whizzed by your head were fantastic. I got used to using the jetpack and teleportation, which made the gaming experience vastly richer and thrilling. Bang, the nauseousness would kick back in, and I had put the game down. It was a melancholic; experience overall.<\/span>\r\n\r\n\"StarWarsTalesEE_3\"\r\n\r\nIt's tough to give a full review of the game due to issues I have highlighted while playing it\u2014the nauseousness. When I overcame the teething problems of holding items and my gun, I did enjoy the character interactions, the devices you interact with, and the puzzles. The actual gameplay and mechanics were fun. I couldn't play for more than 20 minutes without feeling sick. I had to give it a 6 out of 10 as I enjoyed one. I understood how to use VR but couldn't progress far enough to provide it with more than a 6.<\/span>\r\n\r\nOverall:<\/strong> 6\/10<\/span>\r\n\r\n ","post_title":"Star Wars: Tales from the Galaxy's Edge - Enhanced Edition Review","post_excerpt":"Become the hero.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"star-wars-tales-from-the-galaxys-edge-enhanced-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:19","post_modified_gmt":"2023-09-04 13:46:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209241","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209233,"post_author":"11","post_date":"2023-02-20 17:38:27","post_date_gmt":"2023-02-20 17:38:27","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nIn Moss, you play Quill, a young mouse looking for adventure and greatness. You start in the woodland and explore the many locations as your journey begins. The game is a single-player action puzzle game. A voice narrates with the aid of a storybook that helps drive the game's story. As the pages in the storybook turn, the story moves on.<\/span>\r\n\r\nThe VR experience aspect of the game is at the fore, and level design leverages VR. You have the view of a deity looking into this rich woodland world. You can move your head to view the levels and pan around them to see the puzzles and how to navigate them. You control Quill using the analogue controller stick and the buttons. The VR aspect of the controller controls two glowing orbs that move objects or re-energise Quill. Using the controller without gestures to control Quill makes the controls easy to pick up and play. You gesture with the controller to control the two orbs to help Quill. At first, like most VR games, there is a learning curve to using VR features like \"reaching\" into the world and interacting with or moving your head around to get a better vantage point.<\/span>\r\n\r\n\"moss2\"\r\n\r\nThe VR elements enhance the experience and make the world more vibrant and immersive. Combined with superb voice acting, storytelling, soundtrack, and sound effects make for a brilliant introduction to VR. Eye-tracking was solid, and no dizziness or sickness while playing the game.<\/span>\r\n\r\nThe gameplay is action and puzzle focused, and you must use your wits and environment to get through the level. The combat and action elements are fun but do get somewhat repetitive. Quill has a sword to swing and slash through enemies and aspects of the world too. The puzzle and action elements provide enough variety to make the game; a joy. The graphics look dated to current titles, but the; the entire experience is excellent.<\/span>\r\n\r\n\"moss3\"\r\n\r\nIt's a comfortable way to ease into the world of VR games. The mix of standard controller mechanics and gestures helps you adjust to this new world of gaming. The puzzle-solving and gameplay are slick, and the addition of a narrated story makes the whole experience. The ability to scan and survey the levels with the headset is brilliant and enjoyable\u2014a solid action puzzle title.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Moss Review","post_excerpt":"Action-adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:49","post_modified_gmt":"2023-09-04 13:46:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209233","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209227,"post_author":"11","post_date":"2023-02-20 16:08:53","post_date_gmt":"2023-02-20 16:08:53","post_content":"This review unit of the PSVR2 was provided by Sony also the software we used to test the PSVR2 was pre-release software.<\/span>\r\n\r\nThe hardware:<\/span>\r\nHeadset and 2 VR controllers.<\/span>\r\n\r\nThe headset needs to be connected via the attached USB-C cable to the PS5 machine; the two VR controllers are wireless and have USB-C ports on the bottom.\u00a0<\/span>\r\n\r\n\"PS_VR21\"\r\n\r\nAs the headset is connected, it is powered through the console, and the lead is more than long enough. The headset also has a connection (3.5mm) for the included earphones, but I assume you can use your headphones if you want. The earphones included in the bundle fit into the headset, and the earphones can be placed into the back of the headset when not in use. The headset is forgiven for glasses wearers, but depending on how big\/thick your frames are, you may differ in my opinion; my glasses are slim and minimal, and the plastic around my nosepiece and eyes just sat around my glasses with no issues. The headset has two adjustment points, one for the headset piece (visor), where you can push it in and out to your eyes, and the headset band at the back has a knob to tighten the headset flush against your head. I found the headset comfortable and easy to; get it set up, but there is a learning curve \/ in getting used to it; this will vary by game and gameplay.<\/span>\r\n\r\nThere is a power button on the underside of the visor and a second button to the right that lets you see your surroundings and exit the game mode view, which is more than useful. Eye-tracking software is used for the games, so you can use that as the point of view instead of using a controller. The headset also has immersive 3D audio to enhance the experience. The headset weighs approx 600g, and I found it light enough to carry for extended periods of play. Sweating and condensation were two issues that you may encounter when playing, I had condensation appear in one eyepiece, but that was quickly resolved by cleaning and letting the unit warm up. I'd recommend cleaning after each play, the headband, nosepiece and any prints on the lens too.<\/span>\r\n\r\nThe 2 VR controllers have straps attached that you place your hand through, and the controllers, are shaped in a grip with a PS controller, in essence, split into 2, left hand and right hand. You have your standard buttons on the controllers and a grip button on the handle too. The controllers are wireless and need to be charged, and they last about 4 hours on a charge.\u00a0<\/span>\r\n\r\n\"PS_VR22\"\r\n\r\nI found the controllers and grip solid and easy to get a handle of.<\/span>\r\n\r\nThey have been designed with the user in mind; they are light too, and getting used to reducing the number of buttons is the only thing of note. Haptic feedback and adaptive triggers are there too, so you get that extra sensation. The inclusion of finder touch detection allows the game to get a sense of when your hand is closed or open, which is useful for games.<\/span>\r\n\r\nIn terms of set up and use, the first time you set it up, there is a guide that will walk you through the set-up and the area and field of play depending; on how much room you have. I think 2m x 2m is recommended, but you can play in smaller spaces. Less space just means you have to restrict; your movement as you don't have an area to swing and move around.<\/span>\r\n\r\nThe image is crisp and clear, Sony uses a technology where what is your direct field of vision is rendered fully, and the periphery is not fully rendered; this allows for higher frame rates and fidelity in line of sight. There are VR games which take full use of VR controllers and the headset; however, you can play your normal; games using the headset and the standard controller, which is enjoyable; it's like playing your game on a huge; movie screen. It's an extremely immersive experience.\u00a0<\/span>\r\n\r\nI found that I could play VR for about 2 hours before needing a break; I felt eye fatigue when playing for extended periods, this will vary for everyone, but 2 hours was my limit.<\/span>\r\n\r\n\"PS_VR23\"\r\n\r\nThis is my first VR experience, and I enjoyed it; however, there is a learning curve. It will take more than a couple of hours to get used to the headset and understand the mechanics of each game. Overall, the hardware is solid and easy to use. I'll review specific games and their adaptations for VR.<\/span>\r\n\r\nThe cost is\u00a0$549.99 \/ \u00a3529.99 \/ AU$879.95 \/ \u20ac599.99<\/strong>,\u00a0so it's quite an outlay, but that's everything you need to pick and play. You need to own a PS5 to use the headset. No game is included in this price, so you will have to purchase them separately, with up to 50 titles planned for release. Available February 22 2023.<\/span>\r\n\r\nHeadset Specs:<\/span><\/strong>\r\n\r\nDisplay method<\/span><\/strong>\r\n\r\nOLED<\/span>\r\n\r\nPanel resolution<\/span><\/strong>\r\n\r\n2000 x 2040 per eye<\/span>\r\n\r\nPanel refresh rate<\/span><\/strong>\r\n\r\n90Hz, 120Hz<\/span>\r\n\r\nLens separation<\/span><\/strong>\r\n\r\nAdjustable<\/span>\r\n\r\nField of View<\/span><\/strong>\r\n\r\nApprox. 110 degrees<\/span>\r\n\r\nSensors<\/span><\/strong>\r\n

    \r\n \t
  • Motion sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)<\/span>\r\nAttachment sensor: IR proximity sensor<\/span><\/li>\r\n<\/ul>\r\nCameras<\/span><\/strong>\r\n
      \r\n \t
    • 4 embedded cameras for headset and controller tracking<\/span><\/li>\r\n \t
    • IR camera for eye tracking per eye<\/span><\/li>\r\n<\/ul>\r\nFeedback<\/span><\/strong>\r\n\r\nVibration on headset<\/span>\r\n\r\nCommunication with PS5<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nAudio<\/span><\/strong>\r\n
        \r\n \t
      • Input: Built-in microphone<\/span><\/li>\r\n \t
      • Output: Stereo headphone jack<\/span><\/li>\r\n<\/ul>\r\nController Specs:<\/span><\/strong>\r\n\r\nRight<\/span><\/strong>\r\n
          \r\n \t
        • PS button, Options button, Action buttons (Circle \/ Cross), R1 button, R2 button, Right Stick \/ R3 button<\/span><\/li>\r\n<\/ul>\r\nLeft<\/span><\/strong>\r\n
            \r\n \t
          • PS button, Create button, Action buttons (Triangle \/ Square), L1 button, L2 button, Left Stick \/ L3 button<\/span><\/li>\r\n<\/ul>\r\nSensing\/Tracking<\/span><\/strong>\r\n
              \r\n \t
            • Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)<\/span><\/li>\r\n \t
            • Capacitive sensor: Finger touch detection<\/span><\/li>\r\n \t
            • IR LED: Position tracking<\/span><\/li>\r\n<\/ul>\r\nFeedback\u00a0<\/span><\/strong>\r\n\r\nTrigger effect (on R2\/L2 button), haptic feedback (by single actuator per unit)<\/span>\r\n\r\nPort<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nCommunication<\/span><\/strong>\r\n\r\nBluetooth Ver5.1\u00a0<\/span>\r\n\r\nBattery<\/span><\/strong>\r\n\r\nType: Built-in lithium-ion rechargeable battery<\/span>","post_title":"PlayStation VR2 Review","post_excerpt":"The next generation of VR. ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-vr2-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:29:25","post_modified_gmt":"2023-05-08 14:29:25","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209227","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":57},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};
Page 57 of 159 1 56 57 58 159
\r\n

Going back to the Marvel vibe earlier I was talking; about. It kind of has a Mark Millar Marvel action comic vibe to it, and I mean that positively. The art from Francesco Archidiacono and Marc Deering has a very Terry Dodson; type of vibe. I think Lee Loughridge's colouring compliments the art so well, It's just so pleasant to look at, and Rus Wooton has hit the ball out of the park.<\/span><\/p>\r\n\r\n\r\n\r\n

I enjoyed the first issue as a debut for the series. It's great not sure what else you could ask for. I suppose the best compliment I can give it is; when I read the last page, I was disappointed the comic had finished and; I wanted to read the next issue. I do think that the first printing of this comic will sell out.<\/span><\/p>\r\n\r\n\r\n\r\n

\r\n
https:\/\/www.youtube.com\/watch?v=yUF5yWgiyeg<\/div>\r\n<\/figure>\r\n\r\n

All in all a great release from Mad Cave Studios; it looks and feels like they have upped their game, and they; are on their way up and up. I say this not just from this comic; but from seeing their upcoming comics and graphic novels. I think if you have not been keeping an eye on Mad Cave Studios, you should be keeping on an eye on this studio.<\/span><\/p>\r\n

Overall:<\/strong> 9\/10<\/span><\/p>\r\n

 <\/p>\r\n

 <\/p>","post_title":"Hunt. Kill. Repeat. #1 Review","post_excerpt":"Kill Bill meets Clash of the Titans.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"hunt-kill-repeat-1-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:15:42","post_modified_gmt":"2023-05-08 14:15:42","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209310","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209294,"post_author":"11","post_date":"2023-02-27 13:37:12","post_date_gmt":"2023-02-27 13:37:12","post_content":"Developer:<\/strong> Soleil Ltd.<\/span>\r\n\r\nPlatforms:<\/strong> PC, PS4, PS5, Xbox Series X (Reviewed) |S<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> 110 Industries SA<\/span>\r\n\r\n \r\n\r\nWanted: Dead is an action shooter mixed with close-combat samurai slashing to boot. It's a cyberpunk dystopian game where you are part of an elite police squad that works on some major crimes. The majority; of the game is a third person with a closer over the; shoulder view when using your guns.<\/span>\r\n\r\n\"wanteddead1\"\r\n\r\nWhile the story centres on the elite \"Zombie Squad\" as they pursue a massive criminal, the squad consists of 3 others and Lt Hannah Stone, whom you control. The game starts with a narrative and a backstory to give some; colour to your current predicament. The voice acting, while; cheesy in parts, is well done and tries to add some humour and lightness to an otherwise dark and violent film which succeeds in small doses. The story's telling, cut scenes, and general graphics are good; and I experienced no slowdown or graphical glitches in the game. The art style and direction reminded me of a whole; host of games: Ninja Gaiden, Dead or Alive, Metal Gear Solid and Resident Evil. The graphics are very; reminiscent of those games, and I love the character animation and the dystopian backgrounds. The graphics, soundtrack, voice acting and sound effects; all combine to give a great presentation. The music perfectly fits the game and is reminiscent of music you would expect in a film; it changes as you progress through stages and environments. It does give off the vibe of a Hollywood cop movie in parts. It sets the scene and tone of the game.<\/span>\r\n\r\n\"wanteddead2\"\r\n\r\nThe gameplay is a 3rd person shooter that uses a cover mechanic, and your character wields a samurai sword. You can customise your weapons as soon as you start sights and ammo types will affect the range and the damage of your gun. The game has a deep and rich skill tree system to customise your player and play style to your wishes. You can either go heavy on your samurai skills: defensive or your gun skills, whichever suits you.<\/span>\r\n\r\n\"wanteddead3\"\r\n\r\nI went for a quality build mix of all three. I found in the first few levels that enemies can be somewhat samey, but the; different locations and level design help to keep you engaged as you hack and slack your way to the boss. Like any fantastic action game, the boss fights are worth the wait and difficult to boot. The culmination of every level leads to a boss fight where you must use all you have learned and those valuable skill points to boost your character. There is little room for error in boss fights, and you have to pick your time to attack or defend the bosses are brilliant. If the game and bosses aren't keeping you occupied, there are a whole host of mini-games that; will sidetrack you from your mission. Such as an old-school side scroller called Space Runaway, a prize crane, a rhythm button masher, and karaoke too! The game is slick, quick-moving, thrilling and action-packed. It's a fast-paced, classic action game with lots to keep you occupied. I did find the acting cheesy, and it's challenging even in a normal setting.<\/span>\r\n\r\n\"wanteddead4\"\r\n\r\nIt's a thrilling, slick, quick and fun game. It's challenging enough with enemies only leaving; a little bit of ammo when dying. Intuitive skill tree and gameplay make the game; lots of fun and give it longevity. The boss fights, the mini-games and the humour all add to the fun; of this game. It's a brilliant shooter and slash 'em up all in one, with plenty of surprises.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Wanted: Dead Review","post_excerpt":"Hardcore experience.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wanted-dead-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:44:47","post_modified_gmt":"2023-09-04 13:44:47","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209294","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209286,"post_author":"30","post_date":"2023-02-23 15:52:47","post_date_gmt":"2023-02-23 15:52:47","post_content":"Developers:<\/strong> Game Swing, Ubisoft Mumbai<\/span>\r\n\r\nPlatforms:<\/strong> PC (Reviewed), PS4, PS5, Switch (Reviewed), Xbox Series X |S<\/span>\r\n\r\nGenre:<\/span><\/strong> Party<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft Entertainment<\/span>\r\n\r\n \r\n\r\nOddBallers is a bombastic, dodgeball-inspired multiplayer party game. The developers of this game are Game Swing, Ubisoft Mumbai, and Ubisoft Pune, and the publishers are Ubisoft Entertainment. Games that are similar to OddBallers are Rubber Bandits and Boomerang Fu. OddBallers is also very similar to the game Stikbold made by the same indie developer Game Swing. This review was done for the PC and Switch.<\/span>\r\n\r\nOddBallers is a multiplayer game, but it does not necessarily mean you need; to have someone in your party to play. You can connect online through the Ubisoft Online services to connect with other players around the world. What's great about OddBallers is the fact that it is cross-platform. This allows players to play with other players from all different devices the game is available on. When in the main menu of the game, you can play online where you can connect to other people's servers or host your own and make it public. If you are doing couch play, you can easily play locally with the people you are playing with. And; this game can be played with up to 6 players. <\/span>\r\n\r\n\"oddballers1\"\r\n\r\nThe controls for this game are relatively easy to work; with. For the PC, it is easy to work around the controls as most of; the controls double up on different actions as well. For instance, to dodge, you press space; but with movement, you can use space to catch the dodgeball as well. What's good about the game is that before starting your game, you; are brought into this lobby area where you can do multiple things, from learning controls to buying items from the shop or customising your character. Now when you load into a minigame, the controls are shown beforehand with a preview of how the mini-game; works which allow you to familiarise yourself with the controls. We found that the controls were a lot easier to play with on the switch rather than on the PC, but in the end, the; controls work smoothly on both devices and are not complicated.<\/span>\r\n\r\nThe visuals of this game incorporates a top-down, birdseye view of the map. The visuals all include a cartoony style. What I enjoy about the visuals of this game is that there is a charm to the cartoon look and feel of this game. With there being so many effects going off on the screen when playing through the game, the way they look makes the game seem even more chaotic. With the addition of the charm, there is also this humour that comes with how the game looks. The characters have weird stances or look weird, but it's done on purpose to make the game look; more exciting. With the visuals comes a great deal of sound effects and music that is played throughout the game. What I really enjoy is the loading screen into the mini-games with the player's names and their characters presented with funny stances; this is something I find to be a little detail that makes the game go a long way. I find myself capturing screenshots of the loading screens and the winning podium because they are little touches you can post to celebrate your victory. The different sound effects also make the game much more fun and alive, thrilling in a way, as the cartoonish look doesn't go far without the bombastic sound effects. This includes things like propane tanks or TNTs exploding. Even the little chickens running around through the map have this annoying little sound that just makes you want to grab them and throw them. Like most multiplayer party games, this game brings a well, captivating cartoonish fun and exciting feel to it.<\/span>\r\n\r\n\"oddballers2\"\r\n\r\nWhat I like about the soundtrack of this game is that it changes depending on the different lands\/worlds you play. There is a very distinct selection of music that plays to fit with the theme of that world. For instance, you take the first world you play, which is the barnyard\/farm-themed one; most of the music includes chaotic country music. Not just that but the items and the mini-games within each world are unique to their own theme. As for the barn one, you find mini-games like capture the chicken; or bounty (where you collect stars as a sheriff's badge), which are games that fit within the country farm life theme. In addition to the unique minigames, there are also many different maps for the mini-games, which adds great; variety. This way, it's less boring to play; the game over time as there is a change between the maps.<\/span>\r\n\r\nThere are multiple things in this game that make it to be less boring over time, meaning it's a game that can be played for a very long time without growing old. The more you play the game, the more XP you unlock, and this allows you to unlock items and coins that you can use to buy and customise your characters. Because the game is published by Ubisoft, I enjoy the addition of rabbids as a character in the game as it fits with the chaoticness they embody. There is also an option to set the game lengths to short, medium, and long lengths to create a variance in how long you want to play the game as well. The more rounds\/mini-games you play, the more XP you get. The shop has a variety of items you can buy to customise your character to your liking.<\/span>\r\n\r\n\"oddballers3\"\r\n\r\nI tend to; enjoy many multiplayer party games, and this one is different from others in many ways. The idea of dodgeball seems so fun, but I like that there is so much more than just dodgeball happening. You are even able to pick up the chickens and use them as dodgeballs. To add even more of a chaotic mess to the; game, there are rules that get drawn which can set different things, from reincarnation as an animal to having butter fingers where you are not able to catch the ball. Something about this game that reminds me of a mechanic from Bomberman is when you die, you go around in this outer ring and drop traps to sabotage the players remaining in the game. To make it even more hectic and all over the place, this is just the way to do it. I had such a blast when playing this game with my friends; we were yelling on top of one another and were; extremely competitive. What I also liked about the minigames was that there were some that were team involved that made a; great competitive laugh.<\/span>\r\n\r\n\"oddballers4\"\r\n\r\nRoCo, another person we played this game with, had a little something to say for himself about the game, \u201cPlaying OddBallers with my friends was a super fun and very engaging experience. The controls take a little while to get used to, especially the catching mechanic, but other than that, it's pretty easy to use. What I really appreciated in the game was the sabotage mechanic to mess with the still-active players in the ring because it creates a variable or opportunity for spectators to win even though they're out of the current round. Overall, I would definitely play again when I get the chance to.\" <\/span>\r\n\r\nNow if you want to play a multiplayer game with friends online; or locally through the comforts of your couch. Grab up to 6 players to have fun with the most instance, chaotic dodgeball you can ever imagine playing. With a great; leaderboard system and many unique maps, worlds and minigames, this game is great to have a laugh with your party! Want a game where you can have bombastic fun, then; go check out OddBallers, which is available for PC, Xbox, PS4\/5, and Switch.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"OddBallers Review","post_excerpt":"Hard-hitting dodgeball action.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"oddballers-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:08","post_modified_gmt":"2023-09-04 13:45:08","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209286","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209252,"post_author":"11","post_date":"2023-02-21 00:09:33","post_date_gmt":"2023-02-21 00:09:33","post_content":"Developers:<\/strong> Guerrilla Games, Firesprite<\/span>\r\n\r\nPlatform:<\/strong> PlayStation VR 2<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nHorizon Call of the Mountain is the latest Horizon game that follows in the footsteps of Horizon Zero Dawn (2017) and Horizon Forbidden West (2022); this game follows the adventure of a new protagonist in this new VR world of Horizon.<\/span>\r\n\r\nHorizon Call of the Mountain is a stunning VR landscape for you to explore; it's the first game I have played for PS VR2 that feels like a next-generation VR title. There are genuine awe and surprise moments from the introduction through the game. The environment is a mix of giant peaks, tropical forests, wetlands, and snow mountain ranges. The world is alive with creatures, characters and enemies you will be familiar with if you have played any game in the series. You can play this game without prior exposure to the Horizon series; you may miss some minor details and not recognise some characters. The Horizon series is fantastic, so it's always worth visiting.<\/span>\r\n\r\n\"horizoncall1\"\r\n\r\nThe graphics are stunning, and the headset enhances the immersive experience; the drawing detail of the environment seems infinite. Sound effects, the soundtrack and the game direction; make the world seem real. You can look down at the colossal peaks when you reach their summit or look up and admire their sheer scale. Character detail, including voice acting and rendering, is fantastic, too. I can't have any qualms over the level of detail in the world. The world is vast, and VR lets you roam and take the world in at your own pace.<\/span>\r\n\r\nThe core gameplay is wandering and exploring the beautiful with a lot of climbing mountains, ruins, and a lot of structures. These elements give the game a sense of open-world fun. Your view in the headset is the world, and your two hands (VR controllers), can use gestures which are the default setting or the analogue stick for movement in the game. The VR controllers control climbing and use of the bow; the grip and shoulder buttons on the controller are your primary controls. The x, square, triangle, and circle buttons are for accessing inventory, crafting, and switching between game mechanics. Large parts of the game are climbing the fantastic Horizon environment; you get a real sense of the scale of the world as you climb the vast peaks. There are a lot of cinematic moments in the game that ratchets up the tension and makes the game much more exciting. The other mechanics are the action and fighting elements, where you become an archer and a nimble parkour runner trying to avoid enemies. There are more mechanics as you progress through the game and lots of puzzles to solve. I can't fault the gameplay; there are enough variety and action elements to keep you occupied, built with VR in mind.<\/span>\r\n\r\n\"horizoncall2\"\r\n\r\nAs you progress through the game, you will come across scrap items from killing machines that allow you to craft essential items but are not as in-depth and critical as the original Horizon games.<\/span>\r\n\r\nVR headset and controller, on the whole, are superb in the game. I didn't get any nausea or motion sickness in the game despite its change of pace and fast, action-packed nature at times. On a broader note, it was frustrating when the headset lost track, breaking the stride of the game; this is not the game's fault but most likely the PSVR2 headset. Sometimes, when nimbleness is required, the tracking goes askew, which is frustrating. I had less than two by two metres of free space recommended to play the game. I had some runs with no issues; the game flowed beautifully. I could play Horizon Call of the Mountain for around 2 hours without a break. I felt less fatigued from the VR experience than from other games. There is a learning curve in using VR, so it will take a few hours before you reach that sweet spot of the controls being intuitive and second nature.<\/span>\r\n\r\n\"horizoncall3\"\r\n\r\nIt's my favourite VR experience and makes you rethink the VR experience, and it will differ from a traditional game using a controller. It's brilliant from the moment you step into the world; the cinematics, voice acting, story-telling, soundtrack and sound effects make the experience a rich, immersive VR experience. The world is stunning in all its glory.<\/span>\r\n\r\nHorizon Call of the Mountain uses VR to design a new gaming experience for this medium. More thought and design are needed to construct a VR game that has to consider its form factor.<\/span>\r\n\r\n\"horizoncall4\"\r\n\r\nDespite the fun I had, there are some downsides, too, but it tends to centre around the tracking of controllers and headsets as opposed to the gameplay. Also, the VR version of Horizon isn't going to play like the original two games; the mechanics have to adjust for VR and play to its strengths. VR gaming is a paradigm shift from traditional games. Horizon Call of the Mountain is another fantastic Horizon game, so I can't complain!<\/span>\r\n\r\nAlso as we are reviewing the game before it's release on the 22nd of February, it's still pre-release software and there will be updating coming for the game.<\/span>\r\n\r\nOverall:<\/strong> 9.5\/10<\/span>\r\n\r\n ","post_title":"Horizon Call of the Mountain Review","post_excerpt":"Climb to new heights.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"horizon-call-of-the-mountain-review","to_ping":"","pinged":"","post_modified":"2023-08-16 22:29:07","post_modified_gmt":"2023-08-16 21:29:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209252","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209247,"post_author":"11","post_date":"2023-02-20 21:02:19","post_date_gmt":"2023-02-20 21:02:19","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> Meta Quest 2, PC,PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nMoss II is a continuation of Moss after you have saved your Uncle and continue on your journey to rid the world of Arcane. In Moss: Book II, you play Quill, a young but experienced mouse, at the start of the next adventure. If you have played the first game, Moss, this uses the same mechanics and gameplay but is more refined in all aspects, including the graphics. It's quite a step off from Moss and even more fun.<\/span>\r\n\r\n\"moss_2_1\"\r\n\r\nThe game is still very action-puzzle-oriented. The VR controllers, like the first game, control Quill using analogue sticks. The headset tracks the controllers as you manoeuvre the two orbs that provide the VR interactivity of the gameplay. The headset allows you to view around corners, pitch your view and look all around the level before you decide to move. The game is still heavily focused on controlling Quill using the standard controls, and the VR use of the controller comes when you need to move large objects or assist with defeating enemies.\u00a0<\/span>\r\n\r\n\"moss_2_2\"\r\n\r\nThe comfort of VR, I found the game extraordinarily easygoing and encountered no dizziness or sickness anywhere through the game. I liked the mix of VR and standard controls, and my preference is to use an analogue stick or d-pad to move my character through the VR world instead of gesturing, jogging on the spot etc.<\/span>\r\n\r\nI'd recommend playing through Moss as this is a continuation of that story; that way, you are kept in sync with the story. I also enjoyed seeing this game's improved visuals and more responsive VR controls compared to Moss. It's more of the same but improved and more fun. It's better than the first game, plus more enjoyable. The graphical fidelity, more mechanics and even more puzzles made this game a joy to play.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n ","post_title":"Moss: Book II Review","post_excerpt":"Continue the adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-book-ii-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:59","post_modified_gmt":"2023-09-04 13:45:59","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209247","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209241,"post_author":"11","post_date":"2023-02-20 19:28:43","post_date_gmt":"2023-02-20 19:28:43","post_content":"Developer:<\/strong> ILMxLAB<\/span>\r\n\r\nPlatforms:<\/strong> PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> First-person shooter<\/span>\r\n\r\nPublisher:<\/strong> Disney Electronic Content\u00a0<\/span>\r\n\r\n \r\n\r\nA new VR immersive experience for the Star Wars fan has dropped for the PSVR2. In Star Wars: Tales from the Galaxy's Edge - Enhanced Edition, you take the role of droid repair technician who crashlands on Batuu. You will take on a series of missions involving infiltrating a First Order facility, fighting the Guavian Death Gang, and traversing galaxies.<\/span>\r\n\r\nThe game is a whole VR experience, where the controllers are your hands in the game, and you use the two VR controllers for puzzle solving and first-person action. You carry various items, including tools, health aids, pouches, and weapons.\u00a0<\/span>\r\n\r\nThe gameplay is a first-person RPG shooter where you are in a beautiful Star Wars with voice-acted characters. Landscapes, environments, music, acting, the score, and sound effects would be fitting for the film. I can't fault the Star Wars experience and the world. The gameplay and mechanics are straightforward first-person shooters but use; the VR headset and controllers to make the experience immersive. Tracking and getting used to a VR game is a learning curve, especially when new to VR.<\/span>\r\n\r\n\"StarWarsTalesEE_2\"\r\n\r\nThe first few days I played the game, I found the recognition of the VR controllers clunky and unresponsive in parts. Your torso has a pouch in the centre of your body with tools, holsters, and health aids scattered around your arms. The pouch constantly obstructed me from grabbing the item I wanted, the multi-tool, which you will use to solve most puzzles. The holsters had similar issues. I would reach for a gun but ended up holding my multi-tool. These issues were due to my adjusting to VR and getting used to the learning curve of VR games.<\/span>\r\n\r\nI found movement quite clunky using the teleportation mode alone, so I used the analogue stick, which improved the whole movement through the game experience immensely.\u00a0<\/span>\r\n\r\n\"StarWarsTalesEE_1\"\r\n\r\nIt's hard to judge if this being my first game in VR was a mitigating factor in my experience; however, I did play other games and came back to it, and I got nauseous playing the game. I adjusted settings and changed the speed of character movement and whatever settings I could find, but I; could only play for 20 minutes before quitting the game. The nauseousness made the gaming experience strange; as I was getting over the teething control issues I had when I started, I physically found it challenging to play the game.<\/span>\r\n\r\nI love the gameplay elements of picking up a shooter and firing it and killing enemies in the distance, using cover, dodging, and the sound effects as the shots whizzed by your head were fantastic. I got used to using the jetpack and teleportation, which made the gaming experience vastly richer and thrilling. Bang, the nauseousness would kick back in, and I had put the game down. It was a melancholic; experience overall.<\/span>\r\n\r\n\"StarWarsTalesEE_3\"\r\n\r\nIt's tough to give a full review of the game due to issues I have highlighted while playing it\u2014the nauseousness. When I overcame the teething problems of holding items and my gun, I did enjoy the character interactions, the devices you interact with, and the puzzles. The actual gameplay and mechanics were fun. I couldn't play for more than 20 minutes without feeling sick. I had to give it a 6 out of 10 as I enjoyed one. I understood how to use VR but couldn't progress far enough to provide it with more than a 6.<\/span>\r\n\r\nOverall:<\/strong> 6\/10<\/span>\r\n\r\n ","post_title":"Star Wars: Tales from the Galaxy's Edge - Enhanced Edition Review","post_excerpt":"Become the hero.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"star-wars-tales-from-the-galaxys-edge-enhanced-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:19","post_modified_gmt":"2023-09-04 13:46:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209241","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209233,"post_author":"11","post_date":"2023-02-20 17:38:27","post_date_gmt":"2023-02-20 17:38:27","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nIn Moss, you play Quill, a young mouse looking for adventure and greatness. You start in the woodland and explore the many locations as your journey begins. The game is a single-player action puzzle game. A voice narrates with the aid of a storybook that helps drive the game's story. As the pages in the storybook turn, the story moves on.<\/span>\r\n\r\nThe VR experience aspect of the game is at the fore, and level design leverages VR. You have the view of a deity looking into this rich woodland world. You can move your head to view the levels and pan around them to see the puzzles and how to navigate them. You control Quill using the analogue controller stick and the buttons. The VR aspect of the controller controls two glowing orbs that move objects or re-energise Quill. Using the controller without gestures to control Quill makes the controls easy to pick up and play. You gesture with the controller to control the two orbs to help Quill. At first, like most VR games, there is a learning curve to using VR features like \"reaching\" into the world and interacting with or moving your head around to get a better vantage point.<\/span>\r\n\r\n\"moss2\"\r\n\r\nThe VR elements enhance the experience and make the world more vibrant and immersive. Combined with superb voice acting, storytelling, soundtrack, and sound effects make for a brilliant introduction to VR. Eye-tracking was solid, and no dizziness or sickness while playing the game.<\/span>\r\n\r\nThe gameplay is action and puzzle focused, and you must use your wits and environment to get through the level. The combat and action elements are fun but do get somewhat repetitive. Quill has a sword to swing and slash through enemies and aspects of the world too. The puzzle and action elements provide enough variety to make the game; a joy. The graphics look dated to current titles, but the; the entire experience is excellent.<\/span>\r\n\r\n\"moss3\"\r\n\r\nIt's a comfortable way to ease into the world of VR games. The mix of standard controller mechanics and gestures helps you adjust to this new world of gaming. The puzzle-solving and gameplay are slick, and the addition of a narrated story makes the whole experience. The ability to scan and survey the levels with the headset is brilliant and enjoyable\u2014a solid action puzzle title.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Moss Review","post_excerpt":"Action-adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:49","post_modified_gmt":"2023-09-04 13:46:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209233","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209227,"post_author":"11","post_date":"2023-02-20 16:08:53","post_date_gmt":"2023-02-20 16:08:53","post_content":"This review unit of the PSVR2 was provided by Sony also the software we used to test the PSVR2 was pre-release software.<\/span>\r\n\r\nThe hardware:<\/span>\r\nHeadset and 2 VR controllers.<\/span>\r\n\r\nThe headset needs to be connected via the attached USB-C cable to the PS5 machine; the two VR controllers are wireless and have USB-C ports on the bottom.\u00a0<\/span>\r\n\r\n\"PS_VR21\"\r\n\r\nAs the headset is connected, it is powered through the console, and the lead is more than long enough. The headset also has a connection (3.5mm) for the included earphones, but I assume you can use your headphones if you want. The earphones included in the bundle fit into the headset, and the earphones can be placed into the back of the headset when not in use. The headset is forgiven for glasses wearers, but depending on how big\/thick your frames are, you may differ in my opinion; my glasses are slim and minimal, and the plastic around my nosepiece and eyes just sat around my glasses with no issues. The headset has two adjustment points, one for the headset piece (visor), where you can push it in and out to your eyes, and the headset band at the back has a knob to tighten the headset flush against your head. I found the headset comfortable and easy to; get it set up, but there is a learning curve \/ in getting used to it; this will vary by game and gameplay.<\/span>\r\n\r\nThere is a power button on the underside of the visor and a second button to the right that lets you see your surroundings and exit the game mode view, which is more than useful. Eye-tracking software is used for the games, so you can use that as the point of view instead of using a controller. The headset also has immersive 3D audio to enhance the experience. The headset weighs approx 600g, and I found it light enough to carry for extended periods of play. Sweating and condensation were two issues that you may encounter when playing, I had condensation appear in one eyepiece, but that was quickly resolved by cleaning and letting the unit warm up. I'd recommend cleaning after each play, the headband, nosepiece and any prints on the lens too.<\/span>\r\n\r\nThe 2 VR controllers have straps attached that you place your hand through, and the controllers, are shaped in a grip with a PS controller, in essence, split into 2, left hand and right hand. You have your standard buttons on the controllers and a grip button on the handle too. The controllers are wireless and need to be charged, and they last about 4 hours on a charge.\u00a0<\/span>\r\n\r\n\"PS_VR22\"\r\n\r\nI found the controllers and grip solid and easy to get a handle of.<\/span>\r\n\r\nThey have been designed with the user in mind; they are light too, and getting used to reducing the number of buttons is the only thing of note. Haptic feedback and adaptive triggers are there too, so you get that extra sensation. The inclusion of finder touch detection allows the game to get a sense of when your hand is closed or open, which is useful for games.<\/span>\r\n\r\nIn terms of set up and use, the first time you set it up, there is a guide that will walk you through the set-up and the area and field of play depending; on how much room you have. I think 2m x 2m is recommended, but you can play in smaller spaces. Less space just means you have to restrict; your movement as you don't have an area to swing and move around.<\/span>\r\n\r\nThe image is crisp and clear, Sony uses a technology where what is your direct field of vision is rendered fully, and the periphery is not fully rendered; this allows for higher frame rates and fidelity in line of sight. There are VR games which take full use of VR controllers and the headset; however, you can play your normal; games using the headset and the standard controller, which is enjoyable; it's like playing your game on a huge; movie screen. It's an extremely immersive experience.\u00a0<\/span>\r\n\r\nI found that I could play VR for about 2 hours before needing a break; I felt eye fatigue when playing for extended periods, this will vary for everyone, but 2 hours was my limit.<\/span>\r\n\r\n\"PS_VR23\"\r\n\r\nThis is my first VR experience, and I enjoyed it; however, there is a learning curve. It will take more than a couple of hours to get used to the headset and understand the mechanics of each game. Overall, the hardware is solid and easy to use. I'll review specific games and their adaptations for VR.<\/span>\r\n\r\nThe cost is\u00a0$549.99 \/ \u00a3529.99 \/ AU$879.95 \/ \u20ac599.99<\/strong>,\u00a0so it's quite an outlay, but that's everything you need to pick and play. You need to own a PS5 to use the headset. No game is included in this price, so you will have to purchase them separately, with up to 50 titles planned for release. Available February 22 2023.<\/span>\r\n\r\nHeadset Specs:<\/span><\/strong>\r\n\r\nDisplay method<\/span><\/strong>\r\n\r\nOLED<\/span>\r\n\r\nPanel resolution<\/span><\/strong>\r\n\r\n2000 x 2040 per eye<\/span>\r\n\r\nPanel refresh rate<\/span><\/strong>\r\n\r\n90Hz, 120Hz<\/span>\r\n\r\nLens separation<\/span><\/strong>\r\n\r\nAdjustable<\/span>\r\n\r\nField of View<\/span><\/strong>\r\n\r\nApprox. 110 degrees<\/span>\r\n\r\nSensors<\/span><\/strong>\r\n

    \r\n \t
  • Motion sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)<\/span>\r\nAttachment sensor: IR proximity sensor<\/span><\/li>\r\n<\/ul>\r\nCameras<\/span><\/strong>\r\n
      \r\n \t
    • 4 embedded cameras for headset and controller tracking<\/span><\/li>\r\n \t
    • IR camera for eye tracking per eye<\/span><\/li>\r\n<\/ul>\r\nFeedback<\/span><\/strong>\r\n\r\nVibration on headset<\/span>\r\n\r\nCommunication with PS5<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nAudio<\/span><\/strong>\r\n
        \r\n \t
      • Input: Built-in microphone<\/span><\/li>\r\n \t
      • Output: Stereo headphone jack<\/span><\/li>\r\n<\/ul>\r\nController Specs:<\/span><\/strong>\r\n\r\nRight<\/span><\/strong>\r\n
          \r\n \t
        • PS button, Options button, Action buttons (Circle \/ Cross), R1 button, R2 button, Right Stick \/ R3 button<\/span><\/li>\r\n<\/ul>\r\nLeft<\/span><\/strong>\r\n
            \r\n \t
          • PS button, Create button, Action buttons (Triangle \/ Square), L1 button, L2 button, Left Stick \/ L3 button<\/span><\/li>\r\n<\/ul>\r\nSensing\/Tracking<\/span><\/strong>\r\n
              \r\n \t
            • Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)<\/span><\/li>\r\n \t
            • Capacitive sensor: Finger touch detection<\/span><\/li>\r\n \t
            • IR LED: Position tracking<\/span><\/li>\r\n<\/ul>\r\nFeedback\u00a0<\/span><\/strong>\r\n\r\nTrigger effect (on R2\/L2 button), haptic feedback (by single actuator per unit)<\/span>\r\n\r\nPort<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nCommunication<\/span><\/strong>\r\n\r\nBluetooth Ver5.1\u00a0<\/span>\r\n\r\nBattery<\/span><\/strong>\r\n\r\nType: Built-in lithium-ion rechargeable battery<\/span>","post_title":"PlayStation VR2 Review","post_excerpt":"The next generation of VR. ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-vr2-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:29:25","post_modified_gmt":"2023-05-08 14:29:25","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209227","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":57},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};
Page 57 of 159 1 56 57 58 159
\r\n

In terms of the art, you can see the preview pages to see the comic in all of its glory there; is also a comic trailer if you want to check that out. In terms of writing as a first issue: it has everything a set-up, numerous characters, lots of action, intrigue and ends with a cliffhanger. We also have a female lead character in the mix. I do have to say I like the way Mark has written the character of Artemis. Sometimes when male writers have a female lead character, they can go over the top when writing her or somehow; the character can come off as unnatural. I do like what Mark has done here; it just feels natural.\u00a0<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_4\"<\/p>\r\n\r\n

Going back to the Marvel vibe earlier I was talking; about. It kind of has a Mark Millar Marvel action comic vibe to it, and I mean that positively. The art from Francesco Archidiacono and Marc Deering has a very Terry Dodson; type of vibe. I think Lee Loughridge's colouring compliments the art so well, It's just so pleasant to look at, and Rus Wooton has hit the ball out of the park.<\/span><\/p>\r\n\r\n\r\n\r\n

I enjoyed the first issue as a debut for the series. It's great not sure what else you could ask for. I suppose the best compliment I can give it is; when I read the last page, I was disappointed the comic had finished and; I wanted to read the next issue. I do think that the first printing of this comic will sell out.<\/span><\/p>\r\n\r\n\r\n\r\n

\r\n
https:\/\/www.youtube.com\/watch?v=yUF5yWgiyeg<\/div>\r\n<\/figure>\r\n\r\n

All in all a great release from Mad Cave Studios; it looks and feels like they have upped their game, and they; are on their way up and up. I say this not just from this comic; but from seeing their upcoming comics and graphic novels. I think if you have not been keeping an eye on Mad Cave Studios, you should be keeping on an eye on this studio.<\/span><\/p>\r\n

Overall:<\/strong> 9\/10<\/span><\/p>\r\n

 <\/p>\r\n

 <\/p>","post_title":"Hunt. Kill. Repeat. #1 Review","post_excerpt":"Kill Bill meets Clash of the Titans.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"hunt-kill-repeat-1-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:15:42","post_modified_gmt":"2023-05-08 14:15:42","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209310","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209294,"post_author":"11","post_date":"2023-02-27 13:37:12","post_date_gmt":"2023-02-27 13:37:12","post_content":"Developer:<\/strong> Soleil Ltd.<\/span>\r\n\r\nPlatforms:<\/strong> PC, PS4, PS5, Xbox Series X (Reviewed) |S<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> 110 Industries SA<\/span>\r\n\r\n \r\n\r\nWanted: Dead is an action shooter mixed with close-combat samurai slashing to boot. It's a cyberpunk dystopian game where you are part of an elite police squad that works on some major crimes. The majority; of the game is a third person with a closer over the; shoulder view when using your guns.<\/span>\r\n\r\n\"wanteddead1\"\r\n\r\nWhile the story centres on the elite \"Zombie Squad\" as they pursue a massive criminal, the squad consists of 3 others and Lt Hannah Stone, whom you control. The game starts with a narrative and a backstory to give some; colour to your current predicament. The voice acting, while; cheesy in parts, is well done and tries to add some humour and lightness to an otherwise dark and violent film which succeeds in small doses. The story's telling, cut scenes, and general graphics are good; and I experienced no slowdown or graphical glitches in the game. The art style and direction reminded me of a whole; host of games: Ninja Gaiden, Dead or Alive, Metal Gear Solid and Resident Evil. The graphics are very; reminiscent of those games, and I love the character animation and the dystopian backgrounds. The graphics, soundtrack, voice acting and sound effects; all combine to give a great presentation. The music perfectly fits the game and is reminiscent of music you would expect in a film; it changes as you progress through stages and environments. It does give off the vibe of a Hollywood cop movie in parts. It sets the scene and tone of the game.<\/span>\r\n\r\n\"wanteddead2\"\r\n\r\nThe gameplay is a 3rd person shooter that uses a cover mechanic, and your character wields a samurai sword. You can customise your weapons as soon as you start sights and ammo types will affect the range and the damage of your gun. The game has a deep and rich skill tree system to customise your player and play style to your wishes. You can either go heavy on your samurai skills: defensive or your gun skills, whichever suits you.<\/span>\r\n\r\n\"wanteddead3\"\r\n\r\nI went for a quality build mix of all three. I found in the first few levels that enemies can be somewhat samey, but the; different locations and level design help to keep you engaged as you hack and slack your way to the boss. Like any fantastic action game, the boss fights are worth the wait and difficult to boot. The culmination of every level leads to a boss fight where you must use all you have learned and those valuable skill points to boost your character. There is little room for error in boss fights, and you have to pick your time to attack or defend the bosses are brilliant. If the game and bosses aren't keeping you occupied, there are a whole host of mini-games that; will sidetrack you from your mission. Such as an old-school side scroller called Space Runaway, a prize crane, a rhythm button masher, and karaoke too! The game is slick, quick-moving, thrilling and action-packed. It's a fast-paced, classic action game with lots to keep you occupied. I did find the acting cheesy, and it's challenging even in a normal setting.<\/span>\r\n\r\n\"wanteddead4\"\r\n\r\nIt's a thrilling, slick, quick and fun game. It's challenging enough with enemies only leaving; a little bit of ammo when dying. Intuitive skill tree and gameplay make the game; lots of fun and give it longevity. The boss fights, the mini-games and the humour all add to the fun; of this game. It's a brilliant shooter and slash 'em up all in one, with plenty of surprises.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Wanted: Dead Review","post_excerpt":"Hardcore experience.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wanted-dead-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:44:47","post_modified_gmt":"2023-09-04 13:44:47","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209294","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209286,"post_author":"30","post_date":"2023-02-23 15:52:47","post_date_gmt":"2023-02-23 15:52:47","post_content":"Developers:<\/strong> Game Swing, Ubisoft Mumbai<\/span>\r\n\r\nPlatforms:<\/strong> PC (Reviewed), PS4, PS5, Switch (Reviewed), Xbox Series X |S<\/span>\r\n\r\nGenre:<\/span><\/strong> Party<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft Entertainment<\/span>\r\n\r\n \r\n\r\nOddBallers is a bombastic, dodgeball-inspired multiplayer party game. The developers of this game are Game Swing, Ubisoft Mumbai, and Ubisoft Pune, and the publishers are Ubisoft Entertainment. Games that are similar to OddBallers are Rubber Bandits and Boomerang Fu. OddBallers is also very similar to the game Stikbold made by the same indie developer Game Swing. This review was done for the PC and Switch.<\/span>\r\n\r\nOddBallers is a multiplayer game, but it does not necessarily mean you need; to have someone in your party to play. You can connect online through the Ubisoft Online services to connect with other players around the world. What's great about OddBallers is the fact that it is cross-platform. This allows players to play with other players from all different devices the game is available on. When in the main menu of the game, you can play online where you can connect to other people's servers or host your own and make it public. If you are doing couch play, you can easily play locally with the people you are playing with. And; this game can be played with up to 6 players. <\/span>\r\n\r\n\"oddballers1\"\r\n\r\nThe controls for this game are relatively easy to work; with. For the PC, it is easy to work around the controls as most of; the controls double up on different actions as well. For instance, to dodge, you press space; but with movement, you can use space to catch the dodgeball as well. What's good about the game is that before starting your game, you; are brought into this lobby area where you can do multiple things, from learning controls to buying items from the shop or customising your character. Now when you load into a minigame, the controls are shown beforehand with a preview of how the mini-game; works which allow you to familiarise yourself with the controls. We found that the controls were a lot easier to play with on the switch rather than on the PC, but in the end, the; controls work smoothly on both devices and are not complicated.<\/span>\r\n\r\nThe visuals of this game incorporates a top-down, birdseye view of the map. The visuals all include a cartoony style. What I enjoy about the visuals of this game is that there is a charm to the cartoon look and feel of this game. With there being so many effects going off on the screen when playing through the game, the way they look makes the game seem even more chaotic. With the addition of the charm, there is also this humour that comes with how the game looks. The characters have weird stances or look weird, but it's done on purpose to make the game look; more exciting. With the visuals comes a great deal of sound effects and music that is played throughout the game. What I really enjoy is the loading screen into the mini-games with the player's names and their characters presented with funny stances; this is something I find to be a little detail that makes the game go a long way. I find myself capturing screenshots of the loading screens and the winning podium because they are little touches you can post to celebrate your victory. The different sound effects also make the game much more fun and alive, thrilling in a way, as the cartoonish look doesn't go far without the bombastic sound effects. This includes things like propane tanks or TNTs exploding. Even the little chickens running around through the map have this annoying little sound that just makes you want to grab them and throw them. Like most multiplayer party games, this game brings a well, captivating cartoonish fun and exciting feel to it.<\/span>\r\n\r\n\"oddballers2\"\r\n\r\nWhat I like about the soundtrack of this game is that it changes depending on the different lands\/worlds you play. There is a very distinct selection of music that plays to fit with the theme of that world. For instance, you take the first world you play, which is the barnyard\/farm-themed one; most of the music includes chaotic country music. Not just that but the items and the mini-games within each world are unique to their own theme. As for the barn one, you find mini-games like capture the chicken; or bounty (where you collect stars as a sheriff's badge), which are games that fit within the country farm life theme. In addition to the unique minigames, there are also many different maps for the mini-games, which adds great; variety. This way, it's less boring to play; the game over time as there is a change between the maps.<\/span>\r\n\r\nThere are multiple things in this game that make it to be less boring over time, meaning it's a game that can be played for a very long time without growing old. The more you play the game, the more XP you unlock, and this allows you to unlock items and coins that you can use to buy and customise your characters. Because the game is published by Ubisoft, I enjoy the addition of rabbids as a character in the game as it fits with the chaoticness they embody. There is also an option to set the game lengths to short, medium, and long lengths to create a variance in how long you want to play the game as well. The more rounds\/mini-games you play, the more XP you get. The shop has a variety of items you can buy to customise your character to your liking.<\/span>\r\n\r\n\"oddballers3\"\r\n\r\nI tend to; enjoy many multiplayer party games, and this one is different from others in many ways. The idea of dodgeball seems so fun, but I like that there is so much more than just dodgeball happening. You are even able to pick up the chickens and use them as dodgeballs. To add even more of a chaotic mess to the; game, there are rules that get drawn which can set different things, from reincarnation as an animal to having butter fingers where you are not able to catch the ball. Something about this game that reminds me of a mechanic from Bomberman is when you die, you go around in this outer ring and drop traps to sabotage the players remaining in the game. To make it even more hectic and all over the place, this is just the way to do it. I had such a blast when playing this game with my friends; we were yelling on top of one another and were; extremely competitive. What I also liked about the minigames was that there were some that were team involved that made a; great competitive laugh.<\/span>\r\n\r\n\"oddballers4\"\r\n\r\nRoCo, another person we played this game with, had a little something to say for himself about the game, \u201cPlaying OddBallers with my friends was a super fun and very engaging experience. The controls take a little while to get used to, especially the catching mechanic, but other than that, it's pretty easy to use. What I really appreciated in the game was the sabotage mechanic to mess with the still-active players in the ring because it creates a variable or opportunity for spectators to win even though they're out of the current round. Overall, I would definitely play again when I get the chance to.\" <\/span>\r\n\r\nNow if you want to play a multiplayer game with friends online; or locally through the comforts of your couch. Grab up to 6 players to have fun with the most instance, chaotic dodgeball you can ever imagine playing. With a great; leaderboard system and many unique maps, worlds and minigames, this game is great to have a laugh with your party! Want a game where you can have bombastic fun, then; go check out OddBallers, which is available for PC, Xbox, PS4\/5, and Switch.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"OddBallers Review","post_excerpt":"Hard-hitting dodgeball action.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"oddballers-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:08","post_modified_gmt":"2023-09-04 13:45:08","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209286","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209252,"post_author":"11","post_date":"2023-02-21 00:09:33","post_date_gmt":"2023-02-21 00:09:33","post_content":"Developers:<\/strong> Guerrilla Games, Firesprite<\/span>\r\n\r\nPlatform:<\/strong> PlayStation VR 2<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nHorizon Call of the Mountain is the latest Horizon game that follows in the footsteps of Horizon Zero Dawn (2017) and Horizon Forbidden West (2022); this game follows the adventure of a new protagonist in this new VR world of Horizon.<\/span>\r\n\r\nHorizon Call of the Mountain is a stunning VR landscape for you to explore; it's the first game I have played for PS VR2 that feels like a next-generation VR title. There are genuine awe and surprise moments from the introduction through the game. The environment is a mix of giant peaks, tropical forests, wetlands, and snow mountain ranges. The world is alive with creatures, characters and enemies you will be familiar with if you have played any game in the series. You can play this game without prior exposure to the Horizon series; you may miss some minor details and not recognise some characters. The Horizon series is fantastic, so it's always worth visiting.<\/span>\r\n\r\n\"horizoncall1\"\r\n\r\nThe graphics are stunning, and the headset enhances the immersive experience; the drawing detail of the environment seems infinite. Sound effects, the soundtrack and the game direction; make the world seem real. You can look down at the colossal peaks when you reach their summit or look up and admire their sheer scale. Character detail, including voice acting and rendering, is fantastic, too. I can't have any qualms over the level of detail in the world. The world is vast, and VR lets you roam and take the world in at your own pace.<\/span>\r\n\r\nThe core gameplay is wandering and exploring the beautiful with a lot of climbing mountains, ruins, and a lot of structures. These elements give the game a sense of open-world fun. Your view in the headset is the world, and your two hands (VR controllers), can use gestures which are the default setting or the analogue stick for movement in the game. The VR controllers control climbing and use of the bow; the grip and shoulder buttons on the controller are your primary controls. The x, square, triangle, and circle buttons are for accessing inventory, crafting, and switching between game mechanics. Large parts of the game are climbing the fantastic Horizon environment; you get a real sense of the scale of the world as you climb the vast peaks. There are a lot of cinematic moments in the game that ratchets up the tension and makes the game much more exciting. The other mechanics are the action and fighting elements, where you become an archer and a nimble parkour runner trying to avoid enemies. There are more mechanics as you progress through the game and lots of puzzles to solve. I can't fault the gameplay; there are enough variety and action elements to keep you occupied, built with VR in mind.<\/span>\r\n\r\n\"horizoncall2\"\r\n\r\nAs you progress through the game, you will come across scrap items from killing machines that allow you to craft essential items but are not as in-depth and critical as the original Horizon games.<\/span>\r\n\r\nVR headset and controller, on the whole, are superb in the game. I didn't get any nausea or motion sickness in the game despite its change of pace and fast, action-packed nature at times. On a broader note, it was frustrating when the headset lost track, breaking the stride of the game; this is not the game's fault but most likely the PSVR2 headset. Sometimes, when nimbleness is required, the tracking goes askew, which is frustrating. I had less than two by two metres of free space recommended to play the game. I had some runs with no issues; the game flowed beautifully. I could play Horizon Call of the Mountain for around 2 hours without a break. I felt less fatigued from the VR experience than from other games. There is a learning curve in using VR, so it will take a few hours before you reach that sweet spot of the controls being intuitive and second nature.<\/span>\r\n\r\n\"horizoncall3\"\r\n\r\nIt's my favourite VR experience and makes you rethink the VR experience, and it will differ from a traditional game using a controller. It's brilliant from the moment you step into the world; the cinematics, voice acting, story-telling, soundtrack and sound effects make the experience a rich, immersive VR experience. The world is stunning in all its glory.<\/span>\r\n\r\nHorizon Call of the Mountain uses VR to design a new gaming experience for this medium. More thought and design are needed to construct a VR game that has to consider its form factor.<\/span>\r\n\r\n\"horizoncall4\"\r\n\r\nDespite the fun I had, there are some downsides, too, but it tends to centre around the tracking of controllers and headsets as opposed to the gameplay. Also, the VR version of Horizon isn't going to play like the original two games; the mechanics have to adjust for VR and play to its strengths. VR gaming is a paradigm shift from traditional games. Horizon Call of the Mountain is another fantastic Horizon game, so I can't complain!<\/span>\r\n\r\nAlso as we are reviewing the game before it's release on the 22nd of February, it's still pre-release software and there will be updating coming for the game.<\/span>\r\n\r\nOverall:<\/strong> 9.5\/10<\/span>\r\n\r\n ","post_title":"Horizon Call of the Mountain Review","post_excerpt":"Climb to new heights.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"horizon-call-of-the-mountain-review","to_ping":"","pinged":"","post_modified":"2023-08-16 22:29:07","post_modified_gmt":"2023-08-16 21:29:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209252","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209247,"post_author":"11","post_date":"2023-02-20 21:02:19","post_date_gmt":"2023-02-20 21:02:19","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> Meta Quest 2, PC,PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nMoss II is a continuation of Moss after you have saved your Uncle and continue on your journey to rid the world of Arcane. In Moss: Book II, you play Quill, a young but experienced mouse, at the start of the next adventure. If you have played the first game, Moss, this uses the same mechanics and gameplay but is more refined in all aspects, including the graphics. It's quite a step off from Moss and even more fun.<\/span>\r\n\r\n\"moss_2_1\"\r\n\r\nThe game is still very action-puzzle-oriented. The VR controllers, like the first game, control Quill using analogue sticks. The headset tracks the controllers as you manoeuvre the two orbs that provide the VR interactivity of the gameplay. The headset allows you to view around corners, pitch your view and look all around the level before you decide to move. The game is still heavily focused on controlling Quill using the standard controls, and the VR use of the controller comes when you need to move large objects or assist with defeating enemies.\u00a0<\/span>\r\n\r\n\"moss_2_2\"\r\n\r\nThe comfort of VR, I found the game extraordinarily easygoing and encountered no dizziness or sickness anywhere through the game. I liked the mix of VR and standard controls, and my preference is to use an analogue stick or d-pad to move my character through the VR world instead of gesturing, jogging on the spot etc.<\/span>\r\n\r\nI'd recommend playing through Moss as this is a continuation of that story; that way, you are kept in sync with the story. I also enjoyed seeing this game's improved visuals and more responsive VR controls compared to Moss. It's more of the same but improved and more fun. It's better than the first game, plus more enjoyable. The graphical fidelity, more mechanics and even more puzzles made this game a joy to play.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n ","post_title":"Moss: Book II Review","post_excerpt":"Continue the adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-book-ii-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:59","post_modified_gmt":"2023-09-04 13:45:59","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209247","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209241,"post_author":"11","post_date":"2023-02-20 19:28:43","post_date_gmt":"2023-02-20 19:28:43","post_content":"Developer:<\/strong> ILMxLAB<\/span>\r\n\r\nPlatforms:<\/strong> PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> First-person shooter<\/span>\r\n\r\nPublisher:<\/strong> Disney Electronic Content\u00a0<\/span>\r\n\r\n \r\n\r\nA new VR immersive experience for the Star Wars fan has dropped for the PSVR2. In Star Wars: Tales from the Galaxy's Edge - Enhanced Edition, you take the role of droid repair technician who crashlands on Batuu. You will take on a series of missions involving infiltrating a First Order facility, fighting the Guavian Death Gang, and traversing galaxies.<\/span>\r\n\r\nThe game is a whole VR experience, where the controllers are your hands in the game, and you use the two VR controllers for puzzle solving and first-person action. You carry various items, including tools, health aids, pouches, and weapons.\u00a0<\/span>\r\n\r\nThe gameplay is a first-person RPG shooter where you are in a beautiful Star Wars with voice-acted characters. Landscapes, environments, music, acting, the score, and sound effects would be fitting for the film. I can't fault the Star Wars experience and the world. The gameplay and mechanics are straightforward first-person shooters but use; the VR headset and controllers to make the experience immersive. Tracking and getting used to a VR game is a learning curve, especially when new to VR.<\/span>\r\n\r\n\"StarWarsTalesEE_2\"\r\n\r\nThe first few days I played the game, I found the recognition of the VR controllers clunky and unresponsive in parts. Your torso has a pouch in the centre of your body with tools, holsters, and health aids scattered around your arms. The pouch constantly obstructed me from grabbing the item I wanted, the multi-tool, which you will use to solve most puzzles. The holsters had similar issues. I would reach for a gun but ended up holding my multi-tool. These issues were due to my adjusting to VR and getting used to the learning curve of VR games.<\/span>\r\n\r\nI found movement quite clunky using the teleportation mode alone, so I used the analogue stick, which improved the whole movement through the game experience immensely.\u00a0<\/span>\r\n\r\n\"StarWarsTalesEE_1\"\r\n\r\nIt's hard to judge if this being my first game in VR was a mitigating factor in my experience; however, I did play other games and came back to it, and I got nauseous playing the game. I adjusted settings and changed the speed of character movement and whatever settings I could find, but I; could only play for 20 minutes before quitting the game. The nauseousness made the gaming experience strange; as I was getting over the teething control issues I had when I started, I physically found it challenging to play the game.<\/span>\r\n\r\nI love the gameplay elements of picking up a shooter and firing it and killing enemies in the distance, using cover, dodging, and the sound effects as the shots whizzed by your head were fantastic. I got used to using the jetpack and teleportation, which made the gaming experience vastly richer and thrilling. Bang, the nauseousness would kick back in, and I had put the game down. It was a melancholic; experience overall.<\/span>\r\n\r\n\"StarWarsTalesEE_3\"\r\n\r\nIt's tough to give a full review of the game due to issues I have highlighted while playing it\u2014the nauseousness. When I overcame the teething problems of holding items and my gun, I did enjoy the character interactions, the devices you interact with, and the puzzles. The actual gameplay and mechanics were fun. I couldn't play for more than 20 minutes without feeling sick. I had to give it a 6 out of 10 as I enjoyed one. I understood how to use VR but couldn't progress far enough to provide it with more than a 6.<\/span>\r\n\r\nOverall:<\/strong> 6\/10<\/span>\r\n\r\n ","post_title":"Star Wars: Tales from the Galaxy's Edge - Enhanced Edition Review","post_excerpt":"Become the hero.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"star-wars-tales-from-the-galaxys-edge-enhanced-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:19","post_modified_gmt":"2023-09-04 13:46:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209241","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209233,"post_author":"11","post_date":"2023-02-20 17:38:27","post_date_gmt":"2023-02-20 17:38:27","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nIn Moss, you play Quill, a young mouse looking for adventure and greatness. You start in the woodland and explore the many locations as your journey begins. The game is a single-player action puzzle game. A voice narrates with the aid of a storybook that helps drive the game's story. As the pages in the storybook turn, the story moves on.<\/span>\r\n\r\nThe VR experience aspect of the game is at the fore, and level design leverages VR. You have the view of a deity looking into this rich woodland world. You can move your head to view the levels and pan around them to see the puzzles and how to navigate them. You control Quill using the analogue controller stick and the buttons. The VR aspect of the controller controls two glowing orbs that move objects or re-energise Quill. Using the controller without gestures to control Quill makes the controls easy to pick up and play. You gesture with the controller to control the two orbs to help Quill. At first, like most VR games, there is a learning curve to using VR features like \"reaching\" into the world and interacting with or moving your head around to get a better vantage point.<\/span>\r\n\r\n\"moss2\"\r\n\r\nThe VR elements enhance the experience and make the world more vibrant and immersive. Combined with superb voice acting, storytelling, soundtrack, and sound effects make for a brilliant introduction to VR. Eye-tracking was solid, and no dizziness or sickness while playing the game.<\/span>\r\n\r\nThe gameplay is action and puzzle focused, and you must use your wits and environment to get through the level. The combat and action elements are fun but do get somewhat repetitive. Quill has a sword to swing and slash through enemies and aspects of the world too. The puzzle and action elements provide enough variety to make the game; a joy. The graphics look dated to current titles, but the; the entire experience is excellent.<\/span>\r\n\r\n\"moss3\"\r\n\r\nIt's a comfortable way to ease into the world of VR games. The mix of standard controller mechanics and gestures helps you adjust to this new world of gaming. The puzzle-solving and gameplay are slick, and the addition of a narrated story makes the whole experience. The ability to scan and survey the levels with the headset is brilliant and enjoyable\u2014a solid action puzzle title.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Moss Review","post_excerpt":"Action-adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:49","post_modified_gmt":"2023-09-04 13:46:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209233","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209227,"post_author":"11","post_date":"2023-02-20 16:08:53","post_date_gmt":"2023-02-20 16:08:53","post_content":"This review unit of the PSVR2 was provided by Sony also the software we used to test the PSVR2 was pre-release software.<\/span>\r\n\r\nThe hardware:<\/span>\r\nHeadset and 2 VR controllers.<\/span>\r\n\r\nThe headset needs to be connected via the attached USB-C cable to the PS5 machine; the two VR controllers are wireless and have USB-C ports on the bottom.\u00a0<\/span>\r\n\r\n\"PS_VR21\"\r\n\r\nAs the headset is connected, it is powered through the console, and the lead is more than long enough. The headset also has a connection (3.5mm) for the included earphones, but I assume you can use your headphones if you want. The earphones included in the bundle fit into the headset, and the earphones can be placed into the back of the headset when not in use. The headset is forgiven for glasses wearers, but depending on how big\/thick your frames are, you may differ in my opinion; my glasses are slim and minimal, and the plastic around my nosepiece and eyes just sat around my glasses with no issues. The headset has two adjustment points, one for the headset piece (visor), where you can push it in and out to your eyes, and the headset band at the back has a knob to tighten the headset flush against your head. I found the headset comfortable and easy to; get it set up, but there is a learning curve \/ in getting used to it; this will vary by game and gameplay.<\/span>\r\n\r\nThere is a power button on the underside of the visor and a second button to the right that lets you see your surroundings and exit the game mode view, which is more than useful. Eye-tracking software is used for the games, so you can use that as the point of view instead of using a controller. The headset also has immersive 3D audio to enhance the experience. The headset weighs approx 600g, and I found it light enough to carry for extended periods of play. Sweating and condensation were two issues that you may encounter when playing, I had condensation appear in one eyepiece, but that was quickly resolved by cleaning and letting the unit warm up. I'd recommend cleaning after each play, the headband, nosepiece and any prints on the lens too.<\/span>\r\n\r\nThe 2 VR controllers have straps attached that you place your hand through, and the controllers, are shaped in a grip with a PS controller, in essence, split into 2, left hand and right hand. You have your standard buttons on the controllers and a grip button on the handle too. The controllers are wireless and need to be charged, and they last about 4 hours on a charge.\u00a0<\/span>\r\n\r\n\"PS_VR22\"\r\n\r\nI found the controllers and grip solid and easy to get a handle of.<\/span>\r\n\r\nThey have been designed with the user in mind; they are light too, and getting used to reducing the number of buttons is the only thing of note. Haptic feedback and adaptive triggers are there too, so you get that extra sensation. The inclusion of finder touch detection allows the game to get a sense of when your hand is closed or open, which is useful for games.<\/span>\r\n\r\nIn terms of set up and use, the first time you set it up, there is a guide that will walk you through the set-up and the area and field of play depending; on how much room you have. I think 2m x 2m is recommended, but you can play in smaller spaces. Less space just means you have to restrict; your movement as you don't have an area to swing and move around.<\/span>\r\n\r\nThe image is crisp and clear, Sony uses a technology where what is your direct field of vision is rendered fully, and the periphery is not fully rendered; this allows for higher frame rates and fidelity in line of sight. There are VR games which take full use of VR controllers and the headset; however, you can play your normal; games using the headset and the standard controller, which is enjoyable; it's like playing your game on a huge; movie screen. It's an extremely immersive experience.\u00a0<\/span>\r\n\r\nI found that I could play VR for about 2 hours before needing a break; I felt eye fatigue when playing for extended periods, this will vary for everyone, but 2 hours was my limit.<\/span>\r\n\r\n\"PS_VR23\"\r\n\r\nThis is my first VR experience, and I enjoyed it; however, there is a learning curve. It will take more than a couple of hours to get used to the headset and understand the mechanics of each game. Overall, the hardware is solid and easy to use. I'll review specific games and their adaptations for VR.<\/span>\r\n\r\nThe cost is\u00a0$549.99 \/ \u00a3529.99 \/ AU$879.95 \/ \u20ac599.99<\/strong>,\u00a0so it's quite an outlay, but that's everything you need to pick and play. You need to own a PS5 to use the headset. No game is included in this price, so you will have to purchase them separately, with up to 50 titles planned for release. Available February 22 2023.<\/span>\r\n\r\nHeadset Specs:<\/span><\/strong>\r\n\r\nDisplay method<\/span><\/strong>\r\n\r\nOLED<\/span>\r\n\r\nPanel resolution<\/span><\/strong>\r\n\r\n2000 x 2040 per eye<\/span>\r\n\r\nPanel refresh rate<\/span><\/strong>\r\n\r\n90Hz, 120Hz<\/span>\r\n\r\nLens separation<\/span><\/strong>\r\n\r\nAdjustable<\/span>\r\n\r\nField of View<\/span><\/strong>\r\n\r\nApprox. 110 degrees<\/span>\r\n\r\nSensors<\/span><\/strong>\r\n

    \r\n \t
  • Motion sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)<\/span>\r\nAttachment sensor: IR proximity sensor<\/span><\/li>\r\n<\/ul>\r\nCameras<\/span><\/strong>\r\n
      \r\n \t
    • 4 embedded cameras for headset and controller tracking<\/span><\/li>\r\n \t
    • IR camera for eye tracking per eye<\/span><\/li>\r\n<\/ul>\r\nFeedback<\/span><\/strong>\r\n\r\nVibration on headset<\/span>\r\n\r\nCommunication with PS5<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nAudio<\/span><\/strong>\r\n
        \r\n \t
      • Input: Built-in microphone<\/span><\/li>\r\n \t
      • Output: Stereo headphone jack<\/span><\/li>\r\n<\/ul>\r\nController Specs:<\/span><\/strong>\r\n\r\nRight<\/span><\/strong>\r\n
          \r\n \t
        • PS button, Options button, Action buttons (Circle \/ Cross), R1 button, R2 button, Right Stick \/ R3 button<\/span><\/li>\r\n<\/ul>\r\nLeft<\/span><\/strong>\r\n
            \r\n \t
          • PS button, Create button, Action buttons (Triangle \/ Square), L1 button, L2 button, Left Stick \/ L3 button<\/span><\/li>\r\n<\/ul>\r\nSensing\/Tracking<\/span><\/strong>\r\n
              \r\n \t
            • Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)<\/span><\/li>\r\n \t
            • Capacitive sensor: Finger touch detection<\/span><\/li>\r\n \t
            • IR LED: Position tracking<\/span><\/li>\r\n<\/ul>\r\nFeedback\u00a0<\/span><\/strong>\r\n\r\nTrigger effect (on R2\/L2 button), haptic feedback (by single actuator per unit)<\/span>\r\n\r\nPort<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nCommunication<\/span><\/strong>\r\n\r\nBluetooth Ver5.1\u00a0<\/span>\r\n\r\nBattery<\/span><\/strong>\r\n\r\nType: Built-in lithium-ion rechargeable battery<\/span>","post_title":"PlayStation VR2 Review","post_excerpt":"The next generation of VR. ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-vr2-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:29:25","post_modified_gmt":"2023-05-08 14:29:25","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209227","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":57},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};
Page 57 of 159 1 56 57 58 159
\r\n

I have to be honest. The first thing that I noticed was the cover by Salvador Larocca. It kind of reminds me of a Marvel comic cover. There; is a lot about this comic that gives me a Marvel comic vibe more, on that later. In terms of the first issue, it is 48 pages, and it's an action comic.\u00a0Mad Cave Studios describe it as\u00a0Kill Bill meets Clash of the Titans<\/em>\u00a0in the PR releases. I think that's spot on. Reading it, I enjoyed the whole package, the writing and the art.<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_3\"<\/p>\r\n\r\n

In terms of the art, you can see the preview pages to see the comic in all of its glory there; is also a comic trailer if you want to check that out. In terms of writing as a first issue: it has everything a set-up, numerous characters, lots of action, intrigue and ends with a cliffhanger. We also have a female lead character in the mix. I do have to say I like the way Mark has written the character of Artemis. Sometimes when male writers have a female lead character, they can go over the top when writing her or somehow; the character can come off as unnatural. I do like what Mark has done here; it just feels natural.\u00a0<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_4\"<\/p>\r\n\r\n

Going back to the Marvel vibe earlier I was talking; about. It kind of has a Mark Millar Marvel action comic vibe to it, and I mean that positively. The art from Francesco Archidiacono and Marc Deering has a very Terry Dodson; type of vibe. I think Lee Loughridge's colouring compliments the art so well, It's just so pleasant to look at, and Rus Wooton has hit the ball out of the park.<\/span><\/p>\r\n\r\n\r\n\r\n

I enjoyed the first issue as a debut for the series. It's great not sure what else you could ask for. I suppose the best compliment I can give it is; when I read the last page, I was disappointed the comic had finished and; I wanted to read the next issue. I do think that the first printing of this comic will sell out.<\/span><\/p>\r\n\r\n\r\n\r\n

\r\n
https:\/\/www.youtube.com\/watch?v=yUF5yWgiyeg<\/div>\r\n<\/figure>\r\n\r\n

All in all a great release from Mad Cave Studios; it looks and feels like they have upped their game, and they; are on their way up and up. I say this not just from this comic; but from seeing their upcoming comics and graphic novels. I think if you have not been keeping an eye on Mad Cave Studios, you should be keeping on an eye on this studio.<\/span><\/p>\r\n

Overall:<\/strong> 9\/10<\/span><\/p>\r\n

 <\/p>\r\n

 <\/p>","post_title":"Hunt. Kill. Repeat. #1 Review","post_excerpt":"Kill Bill meets Clash of the Titans.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"hunt-kill-repeat-1-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:15:42","post_modified_gmt":"2023-05-08 14:15:42","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209310","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209294,"post_author":"11","post_date":"2023-02-27 13:37:12","post_date_gmt":"2023-02-27 13:37:12","post_content":"Developer:<\/strong> Soleil Ltd.<\/span>\r\n\r\nPlatforms:<\/strong> PC, PS4, PS5, Xbox Series X (Reviewed) |S<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> 110 Industries SA<\/span>\r\n\r\n \r\n\r\nWanted: Dead is an action shooter mixed with close-combat samurai slashing to boot. It's a cyberpunk dystopian game where you are part of an elite police squad that works on some major crimes. The majority; of the game is a third person with a closer over the; shoulder view when using your guns.<\/span>\r\n\r\n\"wanteddead1\"\r\n\r\nWhile the story centres on the elite \"Zombie Squad\" as they pursue a massive criminal, the squad consists of 3 others and Lt Hannah Stone, whom you control. The game starts with a narrative and a backstory to give some; colour to your current predicament. The voice acting, while; cheesy in parts, is well done and tries to add some humour and lightness to an otherwise dark and violent film which succeeds in small doses. The story's telling, cut scenes, and general graphics are good; and I experienced no slowdown or graphical glitches in the game. The art style and direction reminded me of a whole; host of games: Ninja Gaiden, Dead or Alive, Metal Gear Solid and Resident Evil. The graphics are very; reminiscent of those games, and I love the character animation and the dystopian backgrounds. The graphics, soundtrack, voice acting and sound effects; all combine to give a great presentation. The music perfectly fits the game and is reminiscent of music you would expect in a film; it changes as you progress through stages and environments. It does give off the vibe of a Hollywood cop movie in parts. It sets the scene and tone of the game.<\/span>\r\n\r\n\"wanteddead2\"\r\n\r\nThe gameplay is a 3rd person shooter that uses a cover mechanic, and your character wields a samurai sword. You can customise your weapons as soon as you start sights and ammo types will affect the range and the damage of your gun. The game has a deep and rich skill tree system to customise your player and play style to your wishes. You can either go heavy on your samurai skills: defensive or your gun skills, whichever suits you.<\/span>\r\n\r\n\"wanteddead3\"\r\n\r\nI went for a quality build mix of all three. I found in the first few levels that enemies can be somewhat samey, but the; different locations and level design help to keep you engaged as you hack and slack your way to the boss. Like any fantastic action game, the boss fights are worth the wait and difficult to boot. The culmination of every level leads to a boss fight where you must use all you have learned and those valuable skill points to boost your character. There is little room for error in boss fights, and you have to pick your time to attack or defend the bosses are brilliant. If the game and bosses aren't keeping you occupied, there are a whole host of mini-games that; will sidetrack you from your mission. Such as an old-school side scroller called Space Runaway, a prize crane, a rhythm button masher, and karaoke too! The game is slick, quick-moving, thrilling and action-packed. It's a fast-paced, classic action game with lots to keep you occupied. I did find the acting cheesy, and it's challenging even in a normal setting.<\/span>\r\n\r\n\"wanteddead4\"\r\n\r\nIt's a thrilling, slick, quick and fun game. It's challenging enough with enemies only leaving; a little bit of ammo when dying. Intuitive skill tree and gameplay make the game; lots of fun and give it longevity. The boss fights, the mini-games and the humour all add to the fun; of this game. It's a brilliant shooter and slash 'em up all in one, with plenty of surprises.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Wanted: Dead Review","post_excerpt":"Hardcore experience.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wanted-dead-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:44:47","post_modified_gmt":"2023-09-04 13:44:47","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209294","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209286,"post_author":"30","post_date":"2023-02-23 15:52:47","post_date_gmt":"2023-02-23 15:52:47","post_content":"Developers:<\/strong> Game Swing, Ubisoft Mumbai<\/span>\r\n\r\nPlatforms:<\/strong> PC (Reviewed), PS4, PS5, Switch (Reviewed), Xbox Series X |S<\/span>\r\n\r\nGenre:<\/span><\/strong> Party<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft Entertainment<\/span>\r\n\r\n \r\n\r\nOddBallers is a bombastic, dodgeball-inspired multiplayer party game. The developers of this game are Game Swing, Ubisoft Mumbai, and Ubisoft Pune, and the publishers are Ubisoft Entertainment. Games that are similar to OddBallers are Rubber Bandits and Boomerang Fu. OddBallers is also very similar to the game Stikbold made by the same indie developer Game Swing. This review was done for the PC and Switch.<\/span>\r\n\r\nOddBallers is a multiplayer game, but it does not necessarily mean you need; to have someone in your party to play. You can connect online through the Ubisoft Online services to connect with other players around the world. What's great about OddBallers is the fact that it is cross-platform. This allows players to play with other players from all different devices the game is available on. When in the main menu of the game, you can play online where you can connect to other people's servers or host your own and make it public. If you are doing couch play, you can easily play locally with the people you are playing with. And; this game can be played with up to 6 players. <\/span>\r\n\r\n\"oddballers1\"\r\n\r\nThe controls for this game are relatively easy to work; with. For the PC, it is easy to work around the controls as most of; the controls double up on different actions as well. For instance, to dodge, you press space; but with movement, you can use space to catch the dodgeball as well. What's good about the game is that before starting your game, you; are brought into this lobby area where you can do multiple things, from learning controls to buying items from the shop or customising your character. Now when you load into a minigame, the controls are shown beforehand with a preview of how the mini-game; works which allow you to familiarise yourself with the controls. We found that the controls were a lot easier to play with on the switch rather than on the PC, but in the end, the; controls work smoothly on both devices and are not complicated.<\/span>\r\n\r\nThe visuals of this game incorporates a top-down, birdseye view of the map. The visuals all include a cartoony style. What I enjoy about the visuals of this game is that there is a charm to the cartoon look and feel of this game. With there being so many effects going off on the screen when playing through the game, the way they look makes the game seem even more chaotic. With the addition of the charm, there is also this humour that comes with how the game looks. The characters have weird stances or look weird, but it's done on purpose to make the game look; more exciting. With the visuals comes a great deal of sound effects and music that is played throughout the game. What I really enjoy is the loading screen into the mini-games with the player's names and their characters presented with funny stances; this is something I find to be a little detail that makes the game go a long way. I find myself capturing screenshots of the loading screens and the winning podium because they are little touches you can post to celebrate your victory. The different sound effects also make the game much more fun and alive, thrilling in a way, as the cartoonish look doesn't go far without the bombastic sound effects. This includes things like propane tanks or TNTs exploding. Even the little chickens running around through the map have this annoying little sound that just makes you want to grab them and throw them. Like most multiplayer party games, this game brings a well, captivating cartoonish fun and exciting feel to it.<\/span>\r\n\r\n\"oddballers2\"\r\n\r\nWhat I like about the soundtrack of this game is that it changes depending on the different lands\/worlds you play. There is a very distinct selection of music that plays to fit with the theme of that world. For instance, you take the first world you play, which is the barnyard\/farm-themed one; most of the music includes chaotic country music. Not just that but the items and the mini-games within each world are unique to their own theme. As for the barn one, you find mini-games like capture the chicken; or bounty (where you collect stars as a sheriff's badge), which are games that fit within the country farm life theme. In addition to the unique minigames, there are also many different maps for the mini-games, which adds great; variety. This way, it's less boring to play; the game over time as there is a change between the maps.<\/span>\r\n\r\nThere are multiple things in this game that make it to be less boring over time, meaning it's a game that can be played for a very long time without growing old. The more you play the game, the more XP you unlock, and this allows you to unlock items and coins that you can use to buy and customise your characters. Because the game is published by Ubisoft, I enjoy the addition of rabbids as a character in the game as it fits with the chaoticness they embody. There is also an option to set the game lengths to short, medium, and long lengths to create a variance in how long you want to play the game as well. The more rounds\/mini-games you play, the more XP you get. The shop has a variety of items you can buy to customise your character to your liking.<\/span>\r\n\r\n\"oddballers3\"\r\n\r\nI tend to; enjoy many multiplayer party games, and this one is different from others in many ways. The idea of dodgeball seems so fun, but I like that there is so much more than just dodgeball happening. You are even able to pick up the chickens and use them as dodgeballs. To add even more of a chaotic mess to the; game, there are rules that get drawn which can set different things, from reincarnation as an animal to having butter fingers where you are not able to catch the ball. Something about this game that reminds me of a mechanic from Bomberman is when you die, you go around in this outer ring and drop traps to sabotage the players remaining in the game. To make it even more hectic and all over the place, this is just the way to do it. I had such a blast when playing this game with my friends; we were yelling on top of one another and were; extremely competitive. What I also liked about the minigames was that there were some that were team involved that made a; great competitive laugh.<\/span>\r\n\r\n\"oddballers4\"\r\n\r\nRoCo, another person we played this game with, had a little something to say for himself about the game, \u201cPlaying OddBallers with my friends was a super fun and very engaging experience. The controls take a little while to get used to, especially the catching mechanic, but other than that, it's pretty easy to use. What I really appreciated in the game was the sabotage mechanic to mess with the still-active players in the ring because it creates a variable or opportunity for spectators to win even though they're out of the current round. Overall, I would definitely play again when I get the chance to.\" <\/span>\r\n\r\nNow if you want to play a multiplayer game with friends online; or locally through the comforts of your couch. Grab up to 6 players to have fun with the most instance, chaotic dodgeball you can ever imagine playing. With a great; leaderboard system and many unique maps, worlds and minigames, this game is great to have a laugh with your party! Want a game where you can have bombastic fun, then; go check out OddBallers, which is available for PC, Xbox, PS4\/5, and Switch.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"OddBallers Review","post_excerpt":"Hard-hitting dodgeball action.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"oddballers-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:08","post_modified_gmt":"2023-09-04 13:45:08","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209286","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209252,"post_author":"11","post_date":"2023-02-21 00:09:33","post_date_gmt":"2023-02-21 00:09:33","post_content":"Developers:<\/strong> Guerrilla Games, Firesprite<\/span>\r\n\r\nPlatform:<\/strong> PlayStation VR 2<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nHorizon Call of the Mountain is the latest Horizon game that follows in the footsteps of Horizon Zero Dawn (2017) and Horizon Forbidden West (2022); this game follows the adventure of a new protagonist in this new VR world of Horizon.<\/span>\r\n\r\nHorizon Call of the Mountain is a stunning VR landscape for you to explore; it's the first game I have played for PS VR2 that feels like a next-generation VR title. There are genuine awe and surprise moments from the introduction through the game. The environment is a mix of giant peaks, tropical forests, wetlands, and snow mountain ranges. The world is alive with creatures, characters and enemies you will be familiar with if you have played any game in the series. You can play this game without prior exposure to the Horizon series; you may miss some minor details and not recognise some characters. The Horizon series is fantastic, so it's always worth visiting.<\/span>\r\n\r\n\"horizoncall1\"\r\n\r\nThe graphics are stunning, and the headset enhances the immersive experience; the drawing detail of the environment seems infinite. Sound effects, the soundtrack and the game direction; make the world seem real. You can look down at the colossal peaks when you reach their summit or look up and admire their sheer scale. Character detail, including voice acting and rendering, is fantastic, too. I can't have any qualms over the level of detail in the world. The world is vast, and VR lets you roam and take the world in at your own pace.<\/span>\r\n\r\nThe core gameplay is wandering and exploring the beautiful with a lot of climbing mountains, ruins, and a lot of structures. These elements give the game a sense of open-world fun. Your view in the headset is the world, and your two hands (VR controllers), can use gestures which are the default setting or the analogue stick for movement in the game. The VR controllers control climbing and use of the bow; the grip and shoulder buttons on the controller are your primary controls. The x, square, triangle, and circle buttons are for accessing inventory, crafting, and switching between game mechanics. Large parts of the game are climbing the fantastic Horizon environment; you get a real sense of the scale of the world as you climb the vast peaks. There are a lot of cinematic moments in the game that ratchets up the tension and makes the game much more exciting. The other mechanics are the action and fighting elements, where you become an archer and a nimble parkour runner trying to avoid enemies. There are more mechanics as you progress through the game and lots of puzzles to solve. I can't fault the gameplay; there are enough variety and action elements to keep you occupied, built with VR in mind.<\/span>\r\n\r\n\"horizoncall2\"\r\n\r\nAs you progress through the game, you will come across scrap items from killing machines that allow you to craft essential items but are not as in-depth and critical as the original Horizon games.<\/span>\r\n\r\nVR headset and controller, on the whole, are superb in the game. I didn't get any nausea or motion sickness in the game despite its change of pace and fast, action-packed nature at times. On a broader note, it was frustrating when the headset lost track, breaking the stride of the game; this is not the game's fault but most likely the PSVR2 headset. Sometimes, when nimbleness is required, the tracking goes askew, which is frustrating. I had less than two by two metres of free space recommended to play the game. I had some runs with no issues; the game flowed beautifully. I could play Horizon Call of the Mountain for around 2 hours without a break. I felt less fatigued from the VR experience than from other games. There is a learning curve in using VR, so it will take a few hours before you reach that sweet spot of the controls being intuitive and second nature.<\/span>\r\n\r\n\"horizoncall3\"\r\n\r\nIt's my favourite VR experience and makes you rethink the VR experience, and it will differ from a traditional game using a controller. It's brilliant from the moment you step into the world; the cinematics, voice acting, story-telling, soundtrack and sound effects make the experience a rich, immersive VR experience. The world is stunning in all its glory.<\/span>\r\n\r\nHorizon Call of the Mountain uses VR to design a new gaming experience for this medium. More thought and design are needed to construct a VR game that has to consider its form factor.<\/span>\r\n\r\n\"horizoncall4\"\r\n\r\nDespite the fun I had, there are some downsides, too, but it tends to centre around the tracking of controllers and headsets as opposed to the gameplay. Also, the VR version of Horizon isn't going to play like the original two games; the mechanics have to adjust for VR and play to its strengths. VR gaming is a paradigm shift from traditional games. Horizon Call of the Mountain is another fantastic Horizon game, so I can't complain!<\/span>\r\n\r\nAlso as we are reviewing the game before it's release on the 22nd of February, it's still pre-release software and there will be updating coming for the game.<\/span>\r\n\r\nOverall:<\/strong> 9.5\/10<\/span>\r\n\r\n ","post_title":"Horizon Call of the Mountain Review","post_excerpt":"Climb to new heights.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"horizon-call-of-the-mountain-review","to_ping":"","pinged":"","post_modified":"2023-08-16 22:29:07","post_modified_gmt":"2023-08-16 21:29:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209252","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209247,"post_author":"11","post_date":"2023-02-20 21:02:19","post_date_gmt":"2023-02-20 21:02:19","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> Meta Quest 2, PC,PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nMoss II is a continuation of Moss after you have saved your Uncle and continue on your journey to rid the world of Arcane. In Moss: Book II, you play Quill, a young but experienced mouse, at the start of the next adventure. If you have played the first game, Moss, this uses the same mechanics and gameplay but is more refined in all aspects, including the graphics. It's quite a step off from Moss and even more fun.<\/span>\r\n\r\n\"moss_2_1\"\r\n\r\nThe game is still very action-puzzle-oriented. The VR controllers, like the first game, control Quill using analogue sticks. The headset tracks the controllers as you manoeuvre the two orbs that provide the VR interactivity of the gameplay. The headset allows you to view around corners, pitch your view and look all around the level before you decide to move. The game is still heavily focused on controlling Quill using the standard controls, and the VR use of the controller comes when you need to move large objects or assist with defeating enemies.\u00a0<\/span>\r\n\r\n\"moss_2_2\"\r\n\r\nThe comfort of VR, I found the game extraordinarily easygoing and encountered no dizziness or sickness anywhere through the game. I liked the mix of VR and standard controls, and my preference is to use an analogue stick or d-pad to move my character through the VR world instead of gesturing, jogging on the spot etc.<\/span>\r\n\r\nI'd recommend playing through Moss as this is a continuation of that story; that way, you are kept in sync with the story. I also enjoyed seeing this game's improved visuals and more responsive VR controls compared to Moss. It's more of the same but improved and more fun. It's better than the first game, plus more enjoyable. The graphical fidelity, more mechanics and even more puzzles made this game a joy to play.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n ","post_title":"Moss: Book II Review","post_excerpt":"Continue the adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-book-ii-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:59","post_modified_gmt":"2023-09-04 13:45:59","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209247","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209241,"post_author":"11","post_date":"2023-02-20 19:28:43","post_date_gmt":"2023-02-20 19:28:43","post_content":"Developer:<\/strong> ILMxLAB<\/span>\r\n\r\nPlatforms:<\/strong> PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> First-person shooter<\/span>\r\n\r\nPublisher:<\/strong> Disney Electronic Content\u00a0<\/span>\r\n\r\n \r\n\r\nA new VR immersive experience for the Star Wars fan has dropped for the PSVR2. In Star Wars: Tales from the Galaxy's Edge - Enhanced Edition, you take the role of droid repair technician who crashlands on Batuu. You will take on a series of missions involving infiltrating a First Order facility, fighting the Guavian Death Gang, and traversing galaxies.<\/span>\r\n\r\nThe game is a whole VR experience, where the controllers are your hands in the game, and you use the two VR controllers for puzzle solving and first-person action. You carry various items, including tools, health aids, pouches, and weapons.\u00a0<\/span>\r\n\r\nThe gameplay is a first-person RPG shooter where you are in a beautiful Star Wars with voice-acted characters. Landscapes, environments, music, acting, the score, and sound effects would be fitting for the film. I can't fault the Star Wars experience and the world. The gameplay and mechanics are straightforward first-person shooters but use; the VR headset and controllers to make the experience immersive. Tracking and getting used to a VR game is a learning curve, especially when new to VR.<\/span>\r\n\r\n\"StarWarsTalesEE_2\"\r\n\r\nThe first few days I played the game, I found the recognition of the VR controllers clunky and unresponsive in parts. Your torso has a pouch in the centre of your body with tools, holsters, and health aids scattered around your arms. The pouch constantly obstructed me from grabbing the item I wanted, the multi-tool, which you will use to solve most puzzles. The holsters had similar issues. I would reach for a gun but ended up holding my multi-tool. These issues were due to my adjusting to VR and getting used to the learning curve of VR games.<\/span>\r\n\r\nI found movement quite clunky using the teleportation mode alone, so I used the analogue stick, which improved the whole movement through the game experience immensely.\u00a0<\/span>\r\n\r\n\"StarWarsTalesEE_1\"\r\n\r\nIt's hard to judge if this being my first game in VR was a mitigating factor in my experience; however, I did play other games and came back to it, and I got nauseous playing the game. I adjusted settings and changed the speed of character movement and whatever settings I could find, but I; could only play for 20 minutes before quitting the game. The nauseousness made the gaming experience strange; as I was getting over the teething control issues I had when I started, I physically found it challenging to play the game.<\/span>\r\n\r\nI love the gameplay elements of picking up a shooter and firing it and killing enemies in the distance, using cover, dodging, and the sound effects as the shots whizzed by your head were fantastic. I got used to using the jetpack and teleportation, which made the gaming experience vastly richer and thrilling. Bang, the nauseousness would kick back in, and I had put the game down. It was a melancholic; experience overall.<\/span>\r\n\r\n\"StarWarsTalesEE_3\"\r\n\r\nIt's tough to give a full review of the game due to issues I have highlighted while playing it\u2014the nauseousness. When I overcame the teething problems of holding items and my gun, I did enjoy the character interactions, the devices you interact with, and the puzzles. The actual gameplay and mechanics were fun. I couldn't play for more than 20 minutes without feeling sick. I had to give it a 6 out of 10 as I enjoyed one. I understood how to use VR but couldn't progress far enough to provide it with more than a 6.<\/span>\r\n\r\nOverall:<\/strong> 6\/10<\/span>\r\n\r\n ","post_title":"Star Wars: Tales from the Galaxy's Edge - Enhanced Edition Review","post_excerpt":"Become the hero.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"star-wars-tales-from-the-galaxys-edge-enhanced-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:19","post_modified_gmt":"2023-09-04 13:46:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209241","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209233,"post_author":"11","post_date":"2023-02-20 17:38:27","post_date_gmt":"2023-02-20 17:38:27","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nIn Moss, you play Quill, a young mouse looking for adventure and greatness. You start in the woodland and explore the many locations as your journey begins. The game is a single-player action puzzle game. A voice narrates with the aid of a storybook that helps drive the game's story. As the pages in the storybook turn, the story moves on.<\/span>\r\n\r\nThe VR experience aspect of the game is at the fore, and level design leverages VR. You have the view of a deity looking into this rich woodland world. You can move your head to view the levels and pan around them to see the puzzles and how to navigate them. You control Quill using the analogue controller stick and the buttons. The VR aspect of the controller controls two glowing orbs that move objects or re-energise Quill. Using the controller without gestures to control Quill makes the controls easy to pick up and play. You gesture with the controller to control the two orbs to help Quill. At first, like most VR games, there is a learning curve to using VR features like \"reaching\" into the world and interacting with or moving your head around to get a better vantage point.<\/span>\r\n\r\n\"moss2\"\r\n\r\nThe VR elements enhance the experience and make the world more vibrant and immersive. Combined with superb voice acting, storytelling, soundtrack, and sound effects make for a brilliant introduction to VR. Eye-tracking was solid, and no dizziness or sickness while playing the game.<\/span>\r\n\r\nThe gameplay is action and puzzle focused, and you must use your wits and environment to get through the level. The combat and action elements are fun but do get somewhat repetitive. Quill has a sword to swing and slash through enemies and aspects of the world too. The puzzle and action elements provide enough variety to make the game; a joy. The graphics look dated to current titles, but the; the entire experience is excellent.<\/span>\r\n\r\n\"moss3\"\r\n\r\nIt's a comfortable way to ease into the world of VR games. The mix of standard controller mechanics and gestures helps you adjust to this new world of gaming. The puzzle-solving and gameplay are slick, and the addition of a narrated story makes the whole experience. The ability to scan and survey the levels with the headset is brilliant and enjoyable\u2014a solid action puzzle title.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Moss Review","post_excerpt":"Action-adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:49","post_modified_gmt":"2023-09-04 13:46:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209233","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209227,"post_author":"11","post_date":"2023-02-20 16:08:53","post_date_gmt":"2023-02-20 16:08:53","post_content":"This review unit of the PSVR2 was provided by Sony also the software we used to test the PSVR2 was pre-release software.<\/span>\r\n\r\nThe hardware:<\/span>\r\nHeadset and 2 VR controllers.<\/span>\r\n\r\nThe headset needs to be connected via the attached USB-C cable to the PS5 machine; the two VR controllers are wireless and have USB-C ports on the bottom.\u00a0<\/span>\r\n\r\n\"PS_VR21\"\r\n\r\nAs the headset is connected, it is powered through the console, and the lead is more than long enough. The headset also has a connection (3.5mm) for the included earphones, but I assume you can use your headphones if you want. The earphones included in the bundle fit into the headset, and the earphones can be placed into the back of the headset when not in use. The headset is forgiven for glasses wearers, but depending on how big\/thick your frames are, you may differ in my opinion; my glasses are slim and minimal, and the plastic around my nosepiece and eyes just sat around my glasses with no issues. The headset has two adjustment points, one for the headset piece (visor), where you can push it in and out to your eyes, and the headset band at the back has a knob to tighten the headset flush against your head. I found the headset comfortable and easy to; get it set up, but there is a learning curve \/ in getting used to it; this will vary by game and gameplay.<\/span>\r\n\r\nThere is a power button on the underside of the visor and a second button to the right that lets you see your surroundings and exit the game mode view, which is more than useful. Eye-tracking software is used for the games, so you can use that as the point of view instead of using a controller. The headset also has immersive 3D audio to enhance the experience. The headset weighs approx 600g, and I found it light enough to carry for extended periods of play. Sweating and condensation were two issues that you may encounter when playing, I had condensation appear in one eyepiece, but that was quickly resolved by cleaning and letting the unit warm up. I'd recommend cleaning after each play, the headband, nosepiece and any prints on the lens too.<\/span>\r\n\r\nThe 2 VR controllers have straps attached that you place your hand through, and the controllers, are shaped in a grip with a PS controller, in essence, split into 2, left hand and right hand. You have your standard buttons on the controllers and a grip button on the handle too. The controllers are wireless and need to be charged, and they last about 4 hours on a charge.\u00a0<\/span>\r\n\r\n\"PS_VR22\"\r\n\r\nI found the controllers and grip solid and easy to get a handle of.<\/span>\r\n\r\nThey have been designed with the user in mind; they are light too, and getting used to reducing the number of buttons is the only thing of note. Haptic feedback and adaptive triggers are there too, so you get that extra sensation. The inclusion of finder touch detection allows the game to get a sense of when your hand is closed or open, which is useful for games.<\/span>\r\n\r\nIn terms of set up and use, the first time you set it up, there is a guide that will walk you through the set-up and the area and field of play depending; on how much room you have. I think 2m x 2m is recommended, but you can play in smaller spaces. Less space just means you have to restrict; your movement as you don't have an area to swing and move around.<\/span>\r\n\r\nThe image is crisp and clear, Sony uses a technology where what is your direct field of vision is rendered fully, and the periphery is not fully rendered; this allows for higher frame rates and fidelity in line of sight. There are VR games which take full use of VR controllers and the headset; however, you can play your normal; games using the headset and the standard controller, which is enjoyable; it's like playing your game on a huge; movie screen. It's an extremely immersive experience.\u00a0<\/span>\r\n\r\nI found that I could play VR for about 2 hours before needing a break; I felt eye fatigue when playing for extended periods, this will vary for everyone, but 2 hours was my limit.<\/span>\r\n\r\n\"PS_VR23\"\r\n\r\nThis is my first VR experience, and I enjoyed it; however, there is a learning curve. It will take more than a couple of hours to get used to the headset and understand the mechanics of each game. Overall, the hardware is solid and easy to use. I'll review specific games and their adaptations for VR.<\/span>\r\n\r\nThe cost is\u00a0$549.99 \/ \u00a3529.99 \/ AU$879.95 \/ \u20ac599.99<\/strong>,\u00a0so it's quite an outlay, but that's everything you need to pick and play. You need to own a PS5 to use the headset. No game is included in this price, so you will have to purchase them separately, with up to 50 titles planned for release. Available February 22 2023.<\/span>\r\n\r\nHeadset Specs:<\/span><\/strong>\r\n\r\nDisplay method<\/span><\/strong>\r\n\r\nOLED<\/span>\r\n\r\nPanel resolution<\/span><\/strong>\r\n\r\n2000 x 2040 per eye<\/span>\r\n\r\nPanel refresh rate<\/span><\/strong>\r\n\r\n90Hz, 120Hz<\/span>\r\n\r\nLens separation<\/span><\/strong>\r\n\r\nAdjustable<\/span>\r\n\r\nField of View<\/span><\/strong>\r\n\r\nApprox. 110 degrees<\/span>\r\n\r\nSensors<\/span><\/strong>\r\n

    \r\n \t
  • Motion sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)<\/span>\r\nAttachment sensor: IR proximity sensor<\/span><\/li>\r\n<\/ul>\r\nCameras<\/span><\/strong>\r\n
      \r\n \t
    • 4 embedded cameras for headset and controller tracking<\/span><\/li>\r\n \t
    • IR camera for eye tracking per eye<\/span><\/li>\r\n<\/ul>\r\nFeedback<\/span><\/strong>\r\n\r\nVibration on headset<\/span>\r\n\r\nCommunication with PS5<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nAudio<\/span><\/strong>\r\n
        \r\n \t
      • Input: Built-in microphone<\/span><\/li>\r\n \t
      • Output: Stereo headphone jack<\/span><\/li>\r\n<\/ul>\r\nController Specs:<\/span><\/strong>\r\n\r\nRight<\/span><\/strong>\r\n
          \r\n \t
        • PS button, Options button, Action buttons (Circle \/ Cross), R1 button, R2 button, Right Stick \/ R3 button<\/span><\/li>\r\n<\/ul>\r\nLeft<\/span><\/strong>\r\n
            \r\n \t
          • PS button, Create button, Action buttons (Triangle \/ Square), L1 button, L2 button, Left Stick \/ L3 button<\/span><\/li>\r\n<\/ul>\r\nSensing\/Tracking<\/span><\/strong>\r\n
              \r\n \t
            • Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)<\/span><\/li>\r\n \t
            • Capacitive sensor: Finger touch detection<\/span><\/li>\r\n \t
            • IR LED: Position tracking<\/span><\/li>\r\n<\/ul>\r\nFeedback\u00a0<\/span><\/strong>\r\n\r\nTrigger effect (on R2\/L2 button), haptic feedback (by single actuator per unit)<\/span>\r\n\r\nPort<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nCommunication<\/span><\/strong>\r\n\r\nBluetooth Ver5.1\u00a0<\/span>\r\n\r\nBattery<\/span><\/strong>\r\n\r\nType: Built-in lithium-ion rechargeable battery<\/span>","post_title":"PlayStation VR2 Review","post_excerpt":"The next generation of VR. ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-vr2-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:29:25","post_modified_gmt":"2023-05-08 14:29:25","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209227","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":57},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};
Page 57 of 159 1 56 57 58 159
\r\n

Releasing on March 1st, Hunt. Kill. Repeat. #1<\/em> is the latest comic from Mark London, Francesco Archidiacono, Marc Deering, Lee Loughridge and Rus Wooton.\u00a0The synopsis for the comic reads:\u00a0When the Greek gods invade Earth, society is quickly forced to comply with their new rulers. However, one god, Artemis, rejects her brethren's ideology and has found solace in the love of a mortal. When she is called to Olympus to answer for her betrayal, the gods strip away her godly powers and leave her for dead. Now, ten years later, Artemis is on a quest for revenge to confront her father, Zeus, for taking away everything she ever loved.<\/em><\/span><\/p>\r\n\r\n

\"huntkillrepeat1_2\"<\/p>\r\n\r\n

I have to be honest. The first thing that I noticed was the cover by Salvador Larocca. It kind of reminds me of a Marvel comic cover. There; is a lot about this comic that gives me a Marvel comic vibe more, on that later. In terms of the first issue, it is 48 pages, and it's an action comic.\u00a0Mad Cave Studios describe it as\u00a0Kill Bill meets Clash of the Titans<\/em>\u00a0in the PR releases. I think that's spot on. Reading it, I enjoyed the whole package, the writing and the art.<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_3\"<\/p>\r\n\r\n

In terms of the art, you can see the preview pages to see the comic in all of its glory there; is also a comic trailer if you want to check that out. In terms of writing as a first issue: it has everything a set-up, numerous characters, lots of action, intrigue and ends with a cliffhanger. We also have a female lead character in the mix. I do have to say I like the way Mark has written the character of Artemis. Sometimes when male writers have a female lead character, they can go over the top when writing her or somehow; the character can come off as unnatural. I do like what Mark has done here; it just feels natural.\u00a0<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_4\"<\/p>\r\n\r\n

Going back to the Marvel vibe earlier I was talking; about. It kind of has a Mark Millar Marvel action comic vibe to it, and I mean that positively. The art from Francesco Archidiacono and Marc Deering has a very Terry Dodson; type of vibe. I think Lee Loughridge's colouring compliments the art so well, It's just so pleasant to look at, and Rus Wooton has hit the ball out of the park.<\/span><\/p>\r\n\r\n\r\n\r\n

I enjoyed the first issue as a debut for the series. It's great not sure what else you could ask for. I suppose the best compliment I can give it is; when I read the last page, I was disappointed the comic had finished and; I wanted to read the next issue. I do think that the first printing of this comic will sell out.<\/span><\/p>\r\n\r\n\r\n\r\n

\r\n
https:\/\/www.youtube.com\/watch?v=yUF5yWgiyeg<\/div>\r\n<\/figure>\r\n\r\n

All in all a great release from Mad Cave Studios; it looks and feels like they have upped their game, and they; are on their way up and up. I say this not just from this comic; but from seeing their upcoming comics and graphic novels. I think if you have not been keeping an eye on Mad Cave Studios, you should be keeping on an eye on this studio.<\/span><\/p>\r\n

Overall:<\/strong> 9\/10<\/span><\/p>\r\n

 <\/p>\r\n

 <\/p>","post_title":"Hunt. Kill. Repeat. #1 Review","post_excerpt":"Kill Bill meets Clash of the Titans.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"hunt-kill-repeat-1-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:15:42","post_modified_gmt":"2023-05-08 14:15:42","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209310","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209294,"post_author":"11","post_date":"2023-02-27 13:37:12","post_date_gmt":"2023-02-27 13:37:12","post_content":"Developer:<\/strong> Soleil Ltd.<\/span>\r\n\r\nPlatforms:<\/strong> PC, PS4, PS5, Xbox Series X (Reviewed) |S<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> 110 Industries SA<\/span>\r\n\r\n \r\n\r\nWanted: Dead is an action shooter mixed with close-combat samurai slashing to boot. It's a cyberpunk dystopian game where you are part of an elite police squad that works on some major crimes. The majority; of the game is a third person with a closer over the; shoulder view when using your guns.<\/span>\r\n\r\n\"wanteddead1\"\r\n\r\nWhile the story centres on the elite \"Zombie Squad\" as they pursue a massive criminal, the squad consists of 3 others and Lt Hannah Stone, whom you control. The game starts with a narrative and a backstory to give some; colour to your current predicament. The voice acting, while; cheesy in parts, is well done and tries to add some humour and lightness to an otherwise dark and violent film which succeeds in small doses. The story's telling, cut scenes, and general graphics are good; and I experienced no slowdown or graphical glitches in the game. The art style and direction reminded me of a whole; host of games: Ninja Gaiden, Dead or Alive, Metal Gear Solid and Resident Evil. The graphics are very; reminiscent of those games, and I love the character animation and the dystopian backgrounds. The graphics, soundtrack, voice acting and sound effects; all combine to give a great presentation. The music perfectly fits the game and is reminiscent of music you would expect in a film; it changes as you progress through stages and environments. It does give off the vibe of a Hollywood cop movie in parts. It sets the scene and tone of the game.<\/span>\r\n\r\n\"wanteddead2\"\r\n\r\nThe gameplay is a 3rd person shooter that uses a cover mechanic, and your character wields a samurai sword. You can customise your weapons as soon as you start sights and ammo types will affect the range and the damage of your gun. The game has a deep and rich skill tree system to customise your player and play style to your wishes. You can either go heavy on your samurai skills: defensive or your gun skills, whichever suits you.<\/span>\r\n\r\n\"wanteddead3\"\r\n\r\nI went for a quality build mix of all three. I found in the first few levels that enemies can be somewhat samey, but the; different locations and level design help to keep you engaged as you hack and slack your way to the boss. Like any fantastic action game, the boss fights are worth the wait and difficult to boot. The culmination of every level leads to a boss fight where you must use all you have learned and those valuable skill points to boost your character. There is little room for error in boss fights, and you have to pick your time to attack or defend the bosses are brilliant. If the game and bosses aren't keeping you occupied, there are a whole host of mini-games that; will sidetrack you from your mission. Such as an old-school side scroller called Space Runaway, a prize crane, a rhythm button masher, and karaoke too! The game is slick, quick-moving, thrilling and action-packed. It's a fast-paced, classic action game with lots to keep you occupied. I did find the acting cheesy, and it's challenging even in a normal setting.<\/span>\r\n\r\n\"wanteddead4\"\r\n\r\nIt's a thrilling, slick, quick and fun game. It's challenging enough with enemies only leaving; a little bit of ammo when dying. Intuitive skill tree and gameplay make the game; lots of fun and give it longevity. The boss fights, the mini-games and the humour all add to the fun; of this game. It's a brilliant shooter and slash 'em up all in one, with plenty of surprises.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Wanted: Dead Review","post_excerpt":"Hardcore experience.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wanted-dead-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:44:47","post_modified_gmt":"2023-09-04 13:44:47","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209294","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209286,"post_author":"30","post_date":"2023-02-23 15:52:47","post_date_gmt":"2023-02-23 15:52:47","post_content":"Developers:<\/strong> Game Swing, Ubisoft Mumbai<\/span>\r\n\r\nPlatforms:<\/strong> PC (Reviewed), PS4, PS5, Switch (Reviewed), Xbox Series X |S<\/span>\r\n\r\nGenre:<\/span><\/strong> Party<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft Entertainment<\/span>\r\n\r\n \r\n\r\nOddBallers is a bombastic, dodgeball-inspired multiplayer party game. The developers of this game are Game Swing, Ubisoft Mumbai, and Ubisoft Pune, and the publishers are Ubisoft Entertainment. Games that are similar to OddBallers are Rubber Bandits and Boomerang Fu. OddBallers is also very similar to the game Stikbold made by the same indie developer Game Swing. This review was done for the PC and Switch.<\/span>\r\n\r\nOddBallers is a multiplayer game, but it does not necessarily mean you need; to have someone in your party to play. You can connect online through the Ubisoft Online services to connect with other players around the world. What's great about OddBallers is the fact that it is cross-platform. This allows players to play with other players from all different devices the game is available on. When in the main menu of the game, you can play online where you can connect to other people's servers or host your own and make it public. If you are doing couch play, you can easily play locally with the people you are playing with. And; this game can be played with up to 6 players. <\/span>\r\n\r\n\"oddballers1\"\r\n\r\nThe controls for this game are relatively easy to work; with. For the PC, it is easy to work around the controls as most of; the controls double up on different actions as well. For instance, to dodge, you press space; but with movement, you can use space to catch the dodgeball as well. What's good about the game is that before starting your game, you; are brought into this lobby area where you can do multiple things, from learning controls to buying items from the shop or customising your character. Now when you load into a minigame, the controls are shown beforehand with a preview of how the mini-game; works which allow you to familiarise yourself with the controls. We found that the controls were a lot easier to play with on the switch rather than on the PC, but in the end, the; controls work smoothly on both devices and are not complicated.<\/span>\r\n\r\nThe visuals of this game incorporates a top-down, birdseye view of the map. The visuals all include a cartoony style. What I enjoy about the visuals of this game is that there is a charm to the cartoon look and feel of this game. With there being so many effects going off on the screen when playing through the game, the way they look makes the game seem even more chaotic. With the addition of the charm, there is also this humour that comes with how the game looks. The characters have weird stances or look weird, but it's done on purpose to make the game look; more exciting. With the visuals comes a great deal of sound effects and music that is played throughout the game. What I really enjoy is the loading screen into the mini-games with the player's names and their characters presented with funny stances; this is something I find to be a little detail that makes the game go a long way. I find myself capturing screenshots of the loading screens and the winning podium because they are little touches you can post to celebrate your victory. The different sound effects also make the game much more fun and alive, thrilling in a way, as the cartoonish look doesn't go far without the bombastic sound effects. This includes things like propane tanks or TNTs exploding. Even the little chickens running around through the map have this annoying little sound that just makes you want to grab them and throw them. Like most multiplayer party games, this game brings a well, captivating cartoonish fun and exciting feel to it.<\/span>\r\n\r\n\"oddballers2\"\r\n\r\nWhat I like about the soundtrack of this game is that it changes depending on the different lands\/worlds you play. There is a very distinct selection of music that plays to fit with the theme of that world. For instance, you take the first world you play, which is the barnyard\/farm-themed one; most of the music includes chaotic country music. Not just that but the items and the mini-games within each world are unique to their own theme. As for the barn one, you find mini-games like capture the chicken; or bounty (where you collect stars as a sheriff's badge), which are games that fit within the country farm life theme. In addition to the unique minigames, there are also many different maps for the mini-games, which adds great; variety. This way, it's less boring to play; the game over time as there is a change between the maps.<\/span>\r\n\r\nThere are multiple things in this game that make it to be less boring over time, meaning it's a game that can be played for a very long time without growing old. The more you play the game, the more XP you unlock, and this allows you to unlock items and coins that you can use to buy and customise your characters. Because the game is published by Ubisoft, I enjoy the addition of rabbids as a character in the game as it fits with the chaoticness they embody. There is also an option to set the game lengths to short, medium, and long lengths to create a variance in how long you want to play the game as well. The more rounds\/mini-games you play, the more XP you get. The shop has a variety of items you can buy to customise your character to your liking.<\/span>\r\n\r\n\"oddballers3\"\r\n\r\nI tend to; enjoy many multiplayer party games, and this one is different from others in many ways. The idea of dodgeball seems so fun, but I like that there is so much more than just dodgeball happening. You are even able to pick up the chickens and use them as dodgeballs. To add even more of a chaotic mess to the; game, there are rules that get drawn which can set different things, from reincarnation as an animal to having butter fingers where you are not able to catch the ball. Something about this game that reminds me of a mechanic from Bomberman is when you die, you go around in this outer ring and drop traps to sabotage the players remaining in the game. To make it even more hectic and all over the place, this is just the way to do it. I had such a blast when playing this game with my friends; we were yelling on top of one another and were; extremely competitive. What I also liked about the minigames was that there were some that were team involved that made a; great competitive laugh.<\/span>\r\n\r\n\"oddballers4\"\r\n\r\nRoCo, another person we played this game with, had a little something to say for himself about the game, \u201cPlaying OddBallers with my friends was a super fun and very engaging experience. The controls take a little while to get used to, especially the catching mechanic, but other than that, it's pretty easy to use. What I really appreciated in the game was the sabotage mechanic to mess with the still-active players in the ring because it creates a variable or opportunity for spectators to win even though they're out of the current round. Overall, I would definitely play again when I get the chance to.\" <\/span>\r\n\r\nNow if you want to play a multiplayer game with friends online; or locally through the comforts of your couch. Grab up to 6 players to have fun with the most instance, chaotic dodgeball you can ever imagine playing. With a great; leaderboard system and many unique maps, worlds and minigames, this game is great to have a laugh with your party! Want a game where you can have bombastic fun, then; go check out OddBallers, which is available for PC, Xbox, PS4\/5, and Switch.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"OddBallers Review","post_excerpt":"Hard-hitting dodgeball action.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"oddballers-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:08","post_modified_gmt":"2023-09-04 13:45:08","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209286","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209252,"post_author":"11","post_date":"2023-02-21 00:09:33","post_date_gmt":"2023-02-21 00:09:33","post_content":"Developers:<\/strong> Guerrilla Games, Firesprite<\/span>\r\n\r\nPlatform:<\/strong> PlayStation VR 2<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nHorizon Call of the Mountain is the latest Horizon game that follows in the footsteps of Horizon Zero Dawn (2017) and Horizon Forbidden West (2022); this game follows the adventure of a new protagonist in this new VR world of Horizon.<\/span>\r\n\r\nHorizon Call of the Mountain is a stunning VR landscape for you to explore; it's the first game I have played for PS VR2 that feels like a next-generation VR title. There are genuine awe and surprise moments from the introduction through the game. The environment is a mix of giant peaks, tropical forests, wetlands, and snow mountain ranges. The world is alive with creatures, characters and enemies you will be familiar with if you have played any game in the series. You can play this game without prior exposure to the Horizon series; you may miss some minor details and not recognise some characters. The Horizon series is fantastic, so it's always worth visiting.<\/span>\r\n\r\n\"horizoncall1\"\r\n\r\nThe graphics are stunning, and the headset enhances the immersive experience; the drawing detail of the environment seems infinite. Sound effects, the soundtrack and the game direction; make the world seem real. You can look down at the colossal peaks when you reach their summit or look up and admire their sheer scale. Character detail, including voice acting and rendering, is fantastic, too. I can't have any qualms over the level of detail in the world. The world is vast, and VR lets you roam and take the world in at your own pace.<\/span>\r\n\r\nThe core gameplay is wandering and exploring the beautiful with a lot of climbing mountains, ruins, and a lot of structures. These elements give the game a sense of open-world fun. Your view in the headset is the world, and your two hands (VR controllers), can use gestures which are the default setting or the analogue stick for movement in the game. The VR controllers control climbing and use of the bow; the grip and shoulder buttons on the controller are your primary controls. The x, square, triangle, and circle buttons are for accessing inventory, crafting, and switching between game mechanics. Large parts of the game are climbing the fantastic Horizon environment; you get a real sense of the scale of the world as you climb the vast peaks. There are a lot of cinematic moments in the game that ratchets up the tension and makes the game much more exciting. The other mechanics are the action and fighting elements, where you become an archer and a nimble parkour runner trying to avoid enemies. There are more mechanics as you progress through the game and lots of puzzles to solve. I can't fault the gameplay; there are enough variety and action elements to keep you occupied, built with VR in mind.<\/span>\r\n\r\n\"horizoncall2\"\r\n\r\nAs you progress through the game, you will come across scrap items from killing machines that allow you to craft essential items but are not as in-depth and critical as the original Horizon games.<\/span>\r\n\r\nVR headset and controller, on the whole, are superb in the game. I didn't get any nausea or motion sickness in the game despite its change of pace and fast, action-packed nature at times. On a broader note, it was frustrating when the headset lost track, breaking the stride of the game; this is not the game's fault but most likely the PSVR2 headset. Sometimes, when nimbleness is required, the tracking goes askew, which is frustrating. I had less than two by two metres of free space recommended to play the game. I had some runs with no issues; the game flowed beautifully. I could play Horizon Call of the Mountain for around 2 hours without a break. I felt less fatigued from the VR experience than from other games. There is a learning curve in using VR, so it will take a few hours before you reach that sweet spot of the controls being intuitive and second nature.<\/span>\r\n\r\n\"horizoncall3\"\r\n\r\nIt's my favourite VR experience and makes you rethink the VR experience, and it will differ from a traditional game using a controller. It's brilliant from the moment you step into the world; the cinematics, voice acting, story-telling, soundtrack and sound effects make the experience a rich, immersive VR experience. The world is stunning in all its glory.<\/span>\r\n\r\nHorizon Call of the Mountain uses VR to design a new gaming experience for this medium. More thought and design are needed to construct a VR game that has to consider its form factor.<\/span>\r\n\r\n\"horizoncall4\"\r\n\r\nDespite the fun I had, there are some downsides, too, but it tends to centre around the tracking of controllers and headsets as opposed to the gameplay. Also, the VR version of Horizon isn't going to play like the original two games; the mechanics have to adjust for VR and play to its strengths. VR gaming is a paradigm shift from traditional games. Horizon Call of the Mountain is another fantastic Horizon game, so I can't complain!<\/span>\r\n\r\nAlso as we are reviewing the game before it's release on the 22nd of February, it's still pre-release software and there will be updating coming for the game.<\/span>\r\n\r\nOverall:<\/strong> 9.5\/10<\/span>\r\n\r\n ","post_title":"Horizon Call of the Mountain Review","post_excerpt":"Climb to new heights.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"horizon-call-of-the-mountain-review","to_ping":"","pinged":"","post_modified":"2023-08-16 22:29:07","post_modified_gmt":"2023-08-16 21:29:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209252","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209247,"post_author":"11","post_date":"2023-02-20 21:02:19","post_date_gmt":"2023-02-20 21:02:19","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> Meta Quest 2, PC,PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nMoss II is a continuation of Moss after you have saved your Uncle and continue on your journey to rid the world of Arcane. In Moss: Book II, you play Quill, a young but experienced mouse, at the start of the next adventure. If you have played the first game, Moss, this uses the same mechanics and gameplay but is more refined in all aspects, including the graphics. It's quite a step off from Moss and even more fun.<\/span>\r\n\r\n\"moss_2_1\"\r\n\r\nThe game is still very action-puzzle-oriented. The VR controllers, like the first game, control Quill using analogue sticks. The headset tracks the controllers as you manoeuvre the two orbs that provide the VR interactivity of the gameplay. The headset allows you to view around corners, pitch your view and look all around the level before you decide to move. The game is still heavily focused on controlling Quill using the standard controls, and the VR use of the controller comes when you need to move large objects or assist with defeating enemies.\u00a0<\/span>\r\n\r\n\"moss_2_2\"\r\n\r\nThe comfort of VR, I found the game extraordinarily easygoing and encountered no dizziness or sickness anywhere through the game. I liked the mix of VR and standard controls, and my preference is to use an analogue stick or d-pad to move my character through the VR world instead of gesturing, jogging on the spot etc.<\/span>\r\n\r\nI'd recommend playing through Moss as this is a continuation of that story; that way, you are kept in sync with the story. I also enjoyed seeing this game's improved visuals and more responsive VR controls compared to Moss. It's more of the same but improved and more fun. It's better than the first game, plus more enjoyable. The graphical fidelity, more mechanics and even more puzzles made this game a joy to play.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n ","post_title":"Moss: Book II Review","post_excerpt":"Continue the adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-book-ii-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:59","post_modified_gmt":"2023-09-04 13:45:59","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209247","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209241,"post_author":"11","post_date":"2023-02-20 19:28:43","post_date_gmt":"2023-02-20 19:28:43","post_content":"Developer:<\/strong> ILMxLAB<\/span>\r\n\r\nPlatforms:<\/strong> PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> First-person shooter<\/span>\r\n\r\nPublisher:<\/strong> Disney Electronic Content\u00a0<\/span>\r\n\r\n \r\n\r\nA new VR immersive experience for the Star Wars fan has dropped for the PSVR2. In Star Wars: Tales from the Galaxy's Edge - Enhanced Edition, you take the role of droid repair technician who crashlands on Batuu. You will take on a series of missions involving infiltrating a First Order facility, fighting the Guavian Death Gang, and traversing galaxies.<\/span>\r\n\r\nThe game is a whole VR experience, where the controllers are your hands in the game, and you use the two VR controllers for puzzle solving and first-person action. You carry various items, including tools, health aids, pouches, and weapons.\u00a0<\/span>\r\n\r\nThe gameplay is a first-person RPG shooter where you are in a beautiful Star Wars with voice-acted characters. Landscapes, environments, music, acting, the score, and sound effects would be fitting for the film. I can't fault the Star Wars experience and the world. The gameplay and mechanics are straightforward first-person shooters but use; the VR headset and controllers to make the experience immersive. Tracking and getting used to a VR game is a learning curve, especially when new to VR.<\/span>\r\n\r\n\"StarWarsTalesEE_2\"\r\n\r\nThe first few days I played the game, I found the recognition of the VR controllers clunky and unresponsive in parts. Your torso has a pouch in the centre of your body with tools, holsters, and health aids scattered around your arms. The pouch constantly obstructed me from grabbing the item I wanted, the multi-tool, which you will use to solve most puzzles. The holsters had similar issues. I would reach for a gun but ended up holding my multi-tool. These issues were due to my adjusting to VR and getting used to the learning curve of VR games.<\/span>\r\n\r\nI found movement quite clunky using the teleportation mode alone, so I used the analogue stick, which improved the whole movement through the game experience immensely.\u00a0<\/span>\r\n\r\n\"StarWarsTalesEE_1\"\r\n\r\nIt's hard to judge if this being my first game in VR was a mitigating factor in my experience; however, I did play other games and came back to it, and I got nauseous playing the game. I adjusted settings and changed the speed of character movement and whatever settings I could find, but I; could only play for 20 minutes before quitting the game. The nauseousness made the gaming experience strange; as I was getting over the teething control issues I had when I started, I physically found it challenging to play the game.<\/span>\r\n\r\nI love the gameplay elements of picking up a shooter and firing it and killing enemies in the distance, using cover, dodging, and the sound effects as the shots whizzed by your head were fantastic. I got used to using the jetpack and teleportation, which made the gaming experience vastly richer and thrilling. Bang, the nauseousness would kick back in, and I had put the game down. It was a melancholic; experience overall.<\/span>\r\n\r\n\"StarWarsTalesEE_3\"\r\n\r\nIt's tough to give a full review of the game due to issues I have highlighted while playing it\u2014the nauseousness. When I overcame the teething problems of holding items and my gun, I did enjoy the character interactions, the devices you interact with, and the puzzles. The actual gameplay and mechanics were fun. I couldn't play for more than 20 minutes without feeling sick. I had to give it a 6 out of 10 as I enjoyed one. I understood how to use VR but couldn't progress far enough to provide it with more than a 6.<\/span>\r\n\r\nOverall:<\/strong> 6\/10<\/span>\r\n\r\n ","post_title":"Star Wars: Tales from the Galaxy's Edge - Enhanced Edition Review","post_excerpt":"Become the hero.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"star-wars-tales-from-the-galaxys-edge-enhanced-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:19","post_modified_gmt":"2023-09-04 13:46:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209241","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209233,"post_author":"11","post_date":"2023-02-20 17:38:27","post_date_gmt":"2023-02-20 17:38:27","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nIn Moss, you play Quill, a young mouse looking for adventure and greatness. You start in the woodland and explore the many locations as your journey begins. The game is a single-player action puzzle game. A voice narrates with the aid of a storybook that helps drive the game's story. As the pages in the storybook turn, the story moves on.<\/span>\r\n\r\nThe VR experience aspect of the game is at the fore, and level design leverages VR. You have the view of a deity looking into this rich woodland world. You can move your head to view the levels and pan around them to see the puzzles and how to navigate them. You control Quill using the analogue controller stick and the buttons. The VR aspect of the controller controls two glowing orbs that move objects or re-energise Quill. Using the controller without gestures to control Quill makes the controls easy to pick up and play. You gesture with the controller to control the two orbs to help Quill. At first, like most VR games, there is a learning curve to using VR features like \"reaching\" into the world and interacting with or moving your head around to get a better vantage point.<\/span>\r\n\r\n\"moss2\"\r\n\r\nThe VR elements enhance the experience and make the world more vibrant and immersive. Combined with superb voice acting, storytelling, soundtrack, and sound effects make for a brilliant introduction to VR. Eye-tracking was solid, and no dizziness or sickness while playing the game.<\/span>\r\n\r\nThe gameplay is action and puzzle focused, and you must use your wits and environment to get through the level. The combat and action elements are fun but do get somewhat repetitive. Quill has a sword to swing and slash through enemies and aspects of the world too. The puzzle and action elements provide enough variety to make the game; a joy. The graphics look dated to current titles, but the; the entire experience is excellent.<\/span>\r\n\r\n\"moss3\"\r\n\r\nIt's a comfortable way to ease into the world of VR games. The mix of standard controller mechanics and gestures helps you adjust to this new world of gaming. The puzzle-solving and gameplay are slick, and the addition of a narrated story makes the whole experience. The ability to scan and survey the levels with the headset is brilliant and enjoyable\u2014a solid action puzzle title.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Moss Review","post_excerpt":"Action-adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:49","post_modified_gmt":"2023-09-04 13:46:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209233","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209227,"post_author":"11","post_date":"2023-02-20 16:08:53","post_date_gmt":"2023-02-20 16:08:53","post_content":"This review unit of the PSVR2 was provided by Sony also the software we used to test the PSVR2 was pre-release software.<\/span>\r\n\r\nThe hardware:<\/span>\r\nHeadset and 2 VR controllers.<\/span>\r\n\r\nThe headset needs to be connected via the attached USB-C cable to the PS5 machine; the two VR controllers are wireless and have USB-C ports on the bottom.\u00a0<\/span>\r\n\r\n\"PS_VR21\"\r\n\r\nAs the headset is connected, it is powered through the console, and the lead is more than long enough. The headset also has a connection (3.5mm) for the included earphones, but I assume you can use your headphones if you want. The earphones included in the bundle fit into the headset, and the earphones can be placed into the back of the headset when not in use. The headset is forgiven for glasses wearers, but depending on how big\/thick your frames are, you may differ in my opinion; my glasses are slim and minimal, and the plastic around my nosepiece and eyes just sat around my glasses with no issues. The headset has two adjustment points, one for the headset piece (visor), where you can push it in and out to your eyes, and the headset band at the back has a knob to tighten the headset flush against your head. I found the headset comfortable and easy to; get it set up, but there is a learning curve \/ in getting used to it; this will vary by game and gameplay.<\/span>\r\n\r\nThere is a power button on the underside of the visor and a second button to the right that lets you see your surroundings and exit the game mode view, which is more than useful. Eye-tracking software is used for the games, so you can use that as the point of view instead of using a controller. The headset also has immersive 3D audio to enhance the experience. The headset weighs approx 600g, and I found it light enough to carry for extended periods of play. Sweating and condensation were two issues that you may encounter when playing, I had condensation appear in one eyepiece, but that was quickly resolved by cleaning and letting the unit warm up. I'd recommend cleaning after each play, the headband, nosepiece and any prints on the lens too.<\/span>\r\n\r\nThe 2 VR controllers have straps attached that you place your hand through, and the controllers, are shaped in a grip with a PS controller, in essence, split into 2, left hand and right hand. You have your standard buttons on the controllers and a grip button on the handle too. The controllers are wireless and need to be charged, and they last about 4 hours on a charge.\u00a0<\/span>\r\n\r\n\"PS_VR22\"\r\n\r\nI found the controllers and grip solid and easy to get a handle of.<\/span>\r\n\r\nThey have been designed with the user in mind; they are light too, and getting used to reducing the number of buttons is the only thing of note. Haptic feedback and adaptive triggers are there too, so you get that extra sensation. The inclusion of finder touch detection allows the game to get a sense of when your hand is closed or open, which is useful for games.<\/span>\r\n\r\nIn terms of set up and use, the first time you set it up, there is a guide that will walk you through the set-up and the area and field of play depending; on how much room you have. I think 2m x 2m is recommended, but you can play in smaller spaces. Less space just means you have to restrict; your movement as you don't have an area to swing and move around.<\/span>\r\n\r\nThe image is crisp and clear, Sony uses a technology where what is your direct field of vision is rendered fully, and the periphery is not fully rendered; this allows for higher frame rates and fidelity in line of sight. There are VR games which take full use of VR controllers and the headset; however, you can play your normal; games using the headset and the standard controller, which is enjoyable; it's like playing your game on a huge; movie screen. It's an extremely immersive experience.\u00a0<\/span>\r\n\r\nI found that I could play VR for about 2 hours before needing a break; I felt eye fatigue when playing for extended periods, this will vary for everyone, but 2 hours was my limit.<\/span>\r\n\r\n\"PS_VR23\"\r\n\r\nThis is my first VR experience, and I enjoyed it; however, there is a learning curve. It will take more than a couple of hours to get used to the headset and understand the mechanics of each game. Overall, the hardware is solid and easy to use. I'll review specific games and their adaptations for VR.<\/span>\r\n\r\nThe cost is\u00a0$549.99 \/ \u00a3529.99 \/ AU$879.95 \/ \u20ac599.99<\/strong>,\u00a0so it's quite an outlay, but that's everything you need to pick and play. You need to own a PS5 to use the headset. No game is included in this price, so you will have to purchase them separately, with up to 50 titles planned for release. Available February 22 2023.<\/span>\r\n\r\nHeadset Specs:<\/span><\/strong>\r\n\r\nDisplay method<\/span><\/strong>\r\n\r\nOLED<\/span>\r\n\r\nPanel resolution<\/span><\/strong>\r\n\r\n2000 x 2040 per eye<\/span>\r\n\r\nPanel refresh rate<\/span><\/strong>\r\n\r\n90Hz, 120Hz<\/span>\r\n\r\nLens separation<\/span><\/strong>\r\n\r\nAdjustable<\/span>\r\n\r\nField of View<\/span><\/strong>\r\n\r\nApprox. 110 degrees<\/span>\r\n\r\nSensors<\/span><\/strong>\r\n

    \r\n \t
  • Motion sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)<\/span>\r\nAttachment sensor: IR proximity sensor<\/span><\/li>\r\n<\/ul>\r\nCameras<\/span><\/strong>\r\n
      \r\n \t
    • 4 embedded cameras for headset and controller tracking<\/span><\/li>\r\n \t
    • IR camera for eye tracking per eye<\/span><\/li>\r\n<\/ul>\r\nFeedback<\/span><\/strong>\r\n\r\nVibration on headset<\/span>\r\n\r\nCommunication with PS5<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nAudio<\/span><\/strong>\r\n
        \r\n \t
      • Input: Built-in microphone<\/span><\/li>\r\n \t
      • Output: Stereo headphone jack<\/span><\/li>\r\n<\/ul>\r\nController Specs:<\/span><\/strong>\r\n\r\nRight<\/span><\/strong>\r\n
          \r\n \t
        • PS button, Options button, Action buttons (Circle \/ Cross), R1 button, R2 button, Right Stick \/ R3 button<\/span><\/li>\r\n<\/ul>\r\nLeft<\/span><\/strong>\r\n
            \r\n \t
          • PS button, Create button, Action buttons (Triangle \/ Square), L1 button, L2 button, Left Stick \/ L3 button<\/span><\/li>\r\n<\/ul>\r\nSensing\/Tracking<\/span><\/strong>\r\n
              \r\n \t
            • Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)<\/span><\/li>\r\n \t
            • Capacitive sensor: Finger touch detection<\/span><\/li>\r\n \t
            • IR LED: Position tracking<\/span><\/li>\r\n<\/ul>\r\nFeedback\u00a0<\/span><\/strong>\r\n\r\nTrigger effect (on R2\/L2 button), haptic feedback (by single actuator per unit)<\/span>\r\n\r\nPort<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nCommunication<\/span><\/strong>\r\n\r\nBluetooth Ver5.1\u00a0<\/span>\r\n\r\nBattery<\/span><\/strong>\r\n\r\nType: Built-in lithium-ion rechargeable battery<\/span>","post_title":"PlayStation VR2 Review","post_excerpt":"The next generation of VR. ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-vr2-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:29:25","post_modified_gmt":"2023-05-08 14:29:25","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209227","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":57},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};
Page 57 of 159 1 56 57 58 159
\r\n

Before I start this review for Hunt. Kill. Repeat. #1<\/em>, I have a number of things I want to say; I have talked to Mark London several times via email, and I do talk to other members of the Mad Cave Studios team. I first; heard of Mad Cave Studios several years ago when the\u00a0Battlecats<\/em>\u00a0series had just come out. Since then, I have always heard positive things about this studio; I have read\u00a0Battlecats\u00a0<\/em>and\u00a0Wolvenheart<\/em>, also written by Mark London. Mark and the team and Mad Cave Studios did send us a box of physical goodies containing numerous comics, graphic novels and pins.<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_1\"<\/p>\r\n\r\n

Releasing on March 1st, Hunt. Kill. Repeat. #1<\/em> is the latest comic from Mark London, Francesco Archidiacono, Marc Deering, Lee Loughridge and Rus Wooton.\u00a0The synopsis for the comic reads:\u00a0When the Greek gods invade Earth, society is quickly forced to comply with their new rulers. However, one god, Artemis, rejects her brethren's ideology and has found solace in the love of a mortal. When she is called to Olympus to answer for her betrayal, the gods strip away her godly powers and leave her for dead. Now, ten years later, Artemis is on a quest for revenge to confront her father, Zeus, for taking away everything she ever loved.<\/em><\/span><\/p>\r\n\r\n

\"huntkillrepeat1_2\"<\/p>\r\n\r\n

I have to be honest. The first thing that I noticed was the cover by Salvador Larocca. It kind of reminds me of a Marvel comic cover. There; is a lot about this comic that gives me a Marvel comic vibe more, on that later. In terms of the first issue, it is 48 pages, and it's an action comic.\u00a0Mad Cave Studios describe it as\u00a0Kill Bill meets Clash of the Titans<\/em>\u00a0in the PR releases. I think that's spot on. Reading it, I enjoyed the whole package, the writing and the art.<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_3\"<\/p>\r\n\r\n

In terms of the art, you can see the preview pages to see the comic in all of its glory there; is also a comic trailer if you want to check that out. In terms of writing as a first issue: it has everything a set-up, numerous characters, lots of action, intrigue and ends with a cliffhanger. We also have a female lead character in the mix. I do have to say I like the way Mark has written the character of Artemis. Sometimes when male writers have a female lead character, they can go over the top when writing her or somehow; the character can come off as unnatural. I do like what Mark has done here; it just feels natural.\u00a0<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_4\"<\/p>\r\n\r\n

Going back to the Marvel vibe earlier I was talking; about. It kind of has a Mark Millar Marvel action comic vibe to it, and I mean that positively. The art from Francesco Archidiacono and Marc Deering has a very Terry Dodson; type of vibe. I think Lee Loughridge's colouring compliments the art so well, It's just so pleasant to look at, and Rus Wooton has hit the ball out of the park.<\/span><\/p>\r\n\r\n\r\n\r\n

I enjoyed the first issue as a debut for the series. It's great not sure what else you could ask for. I suppose the best compliment I can give it is; when I read the last page, I was disappointed the comic had finished and; I wanted to read the next issue. I do think that the first printing of this comic will sell out.<\/span><\/p>\r\n\r\n\r\n\r\n

\r\n
https:\/\/www.youtube.com\/watch?v=yUF5yWgiyeg<\/div>\r\n<\/figure>\r\n\r\n

All in all a great release from Mad Cave Studios; it looks and feels like they have upped their game, and they; are on their way up and up. I say this not just from this comic; but from seeing their upcoming comics and graphic novels. I think if you have not been keeping an eye on Mad Cave Studios, you should be keeping on an eye on this studio.<\/span><\/p>\r\n

Overall:<\/strong> 9\/10<\/span><\/p>\r\n

 <\/p>\r\n

 <\/p>","post_title":"Hunt. Kill. Repeat. #1 Review","post_excerpt":"Kill Bill meets Clash of the Titans.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"hunt-kill-repeat-1-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:15:42","post_modified_gmt":"2023-05-08 14:15:42","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209310","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209294,"post_author":"11","post_date":"2023-02-27 13:37:12","post_date_gmt":"2023-02-27 13:37:12","post_content":"Developer:<\/strong> Soleil Ltd.<\/span>\r\n\r\nPlatforms:<\/strong> PC, PS4, PS5, Xbox Series X (Reviewed) |S<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> 110 Industries SA<\/span>\r\n\r\n \r\n\r\nWanted: Dead is an action shooter mixed with close-combat samurai slashing to boot. It's a cyberpunk dystopian game where you are part of an elite police squad that works on some major crimes. The majority; of the game is a third person with a closer over the; shoulder view when using your guns.<\/span>\r\n\r\n\"wanteddead1\"\r\n\r\nWhile the story centres on the elite \"Zombie Squad\" as they pursue a massive criminal, the squad consists of 3 others and Lt Hannah Stone, whom you control. The game starts with a narrative and a backstory to give some; colour to your current predicament. The voice acting, while; cheesy in parts, is well done and tries to add some humour and lightness to an otherwise dark and violent film which succeeds in small doses. The story's telling, cut scenes, and general graphics are good; and I experienced no slowdown or graphical glitches in the game. The art style and direction reminded me of a whole; host of games: Ninja Gaiden, Dead or Alive, Metal Gear Solid and Resident Evil. The graphics are very; reminiscent of those games, and I love the character animation and the dystopian backgrounds. The graphics, soundtrack, voice acting and sound effects; all combine to give a great presentation. The music perfectly fits the game and is reminiscent of music you would expect in a film; it changes as you progress through stages and environments. It does give off the vibe of a Hollywood cop movie in parts. It sets the scene and tone of the game.<\/span>\r\n\r\n\"wanteddead2\"\r\n\r\nThe gameplay is a 3rd person shooter that uses a cover mechanic, and your character wields a samurai sword. You can customise your weapons as soon as you start sights and ammo types will affect the range and the damage of your gun. The game has a deep and rich skill tree system to customise your player and play style to your wishes. You can either go heavy on your samurai skills: defensive or your gun skills, whichever suits you.<\/span>\r\n\r\n\"wanteddead3\"\r\n\r\nI went for a quality build mix of all three. I found in the first few levels that enemies can be somewhat samey, but the; different locations and level design help to keep you engaged as you hack and slack your way to the boss. Like any fantastic action game, the boss fights are worth the wait and difficult to boot. The culmination of every level leads to a boss fight where you must use all you have learned and those valuable skill points to boost your character. There is little room for error in boss fights, and you have to pick your time to attack or defend the bosses are brilliant. If the game and bosses aren't keeping you occupied, there are a whole host of mini-games that; will sidetrack you from your mission. Such as an old-school side scroller called Space Runaway, a prize crane, a rhythm button masher, and karaoke too! The game is slick, quick-moving, thrilling and action-packed. It's a fast-paced, classic action game with lots to keep you occupied. I did find the acting cheesy, and it's challenging even in a normal setting.<\/span>\r\n\r\n\"wanteddead4\"\r\n\r\nIt's a thrilling, slick, quick and fun game. It's challenging enough with enemies only leaving; a little bit of ammo when dying. Intuitive skill tree and gameplay make the game; lots of fun and give it longevity. The boss fights, the mini-games and the humour all add to the fun; of this game. It's a brilliant shooter and slash 'em up all in one, with plenty of surprises.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Wanted: Dead Review","post_excerpt":"Hardcore experience.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wanted-dead-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:44:47","post_modified_gmt":"2023-09-04 13:44:47","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209294","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209286,"post_author":"30","post_date":"2023-02-23 15:52:47","post_date_gmt":"2023-02-23 15:52:47","post_content":"Developers:<\/strong> Game Swing, Ubisoft Mumbai<\/span>\r\n\r\nPlatforms:<\/strong> PC (Reviewed), PS4, PS5, Switch (Reviewed), Xbox Series X |S<\/span>\r\n\r\nGenre:<\/span><\/strong> Party<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft Entertainment<\/span>\r\n\r\n \r\n\r\nOddBallers is a bombastic, dodgeball-inspired multiplayer party game. The developers of this game are Game Swing, Ubisoft Mumbai, and Ubisoft Pune, and the publishers are Ubisoft Entertainment. Games that are similar to OddBallers are Rubber Bandits and Boomerang Fu. OddBallers is also very similar to the game Stikbold made by the same indie developer Game Swing. This review was done for the PC and Switch.<\/span>\r\n\r\nOddBallers is a multiplayer game, but it does not necessarily mean you need; to have someone in your party to play. You can connect online through the Ubisoft Online services to connect with other players around the world. What's great about OddBallers is the fact that it is cross-platform. This allows players to play with other players from all different devices the game is available on. When in the main menu of the game, you can play online where you can connect to other people's servers or host your own and make it public. If you are doing couch play, you can easily play locally with the people you are playing with. And; this game can be played with up to 6 players. <\/span>\r\n\r\n\"oddballers1\"\r\n\r\nThe controls for this game are relatively easy to work; with. For the PC, it is easy to work around the controls as most of; the controls double up on different actions as well. For instance, to dodge, you press space; but with movement, you can use space to catch the dodgeball as well. What's good about the game is that before starting your game, you; are brought into this lobby area where you can do multiple things, from learning controls to buying items from the shop or customising your character. Now when you load into a minigame, the controls are shown beforehand with a preview of how the mini-game; works which allow you to familiarise yourself with the controls. We found that the controls were a lot easier to play with on the switch rather than on the PC, but in the end, the; controls work smoothly on both devices and are not complicated.<\/span>\r\n\r\nThe visuals of this game incorporates a top-down, birdseye view of the map. The visuals all include a cartoony style. What I enjoy about the visuals of this game is that there is a charm to the cartoon look and feel of this game. With there being so many effects going off on the screen when playing through the game, the way they look makes the game seem even more chaotic. With the addition of the charm, there is also this humour that comes with how the game looks. The characters have weird stances or look weird, but it's done on purpose to make the game look; more exciting. With the visuals comes a great deal of sound effects and music that is played throughout the game. What I really enjoy is the loading screen into the mini-games with the player's names and their characters presented with funny stances; this is something I find to be a little detail that makes the game go a long way. I find myself capturing screenshots of the loading screens and the winning podium because they are little touches you can post to celebrate your victory. The different sound effects also make the game much more fun and alive, thrilling in a way, as the cartoonish look doesn't go far without the bombastic sound effects. This includes things like propane tanks or TNTs exploding. Even the little chickens running around through the map have this annoying little sound that just makes you want to grab them and throw them. Like most multiplayer party games, this game brings a well, captivating cartoonish fun and exciting feel to it.<\/span>\r\n\r\n\"oddballers2\"\r\n\r\nWhat I like about the soundtrack of this game is that it changes depending on the different lands\/worlds you play. There is a very distinct selection of music that plays to fit with the theme of that world. For instance, you take the first world you play, which is the barnyard\/farm-themed one; most of the music includes chaotic country music. Not just that but the items and the mini-games within each world are unique to their own theme. As for the barn one, you find mini-games like capture the chicken; or bounty (where you collect stars as a sheriff's badge), which are games that fit within the country farm life theme. In addition to the unique minigames, there are also many different maps for the mini-games, which adds great; variety. This way, it's less boring to play; the game over time as there is a change between the maps.<\/span>\r\n\r\nThere are multiple things in this game that make it to be less boring over time, meaning it's a game that can be played for a very long time without growing old. The more you play the game, the more XP you unlock, and this allows you to unlock items and coins that you can use to buy and customise your characters. Because the game is published by Ubisoft, I enjoy the addition of rabbids as a character in the game as it fits with the chaoticness they embody. There is also an option to set the game lengths to short, medium, and long lengths to create a variance in how long you want to play the game as well. The more rounds\/mini-games you play, the more XP you get. The shop has a variety of items you can buy to customise your character to your liking.<\/span>\r\n\r\n\"oddballers3\"\r\n\r\nI tend to; enjoy many multiplayer party games, and this one is different from others in many ways. The idea of dodgeball seems so fun, but I like that there is so much more than just dodgeball happening. You are even able to pick up the chickens and use them as dodgeballs. To add even more of a chaotic mess to the; game, there are rules that get drawn which can set different things, from reincarnation as an animal to having butter fingers where you are not able to catch the ball. Something about this game that reminds me of a mechanic from Bomberman is when you die, you go around in this outer ring and drop traps to sabotage the players remaining in the game. To make it even more hectic and all over the place, this is just the way to do it. I had such a blast when playing this game with my friends; we were yelling on top of one another and were; extremely competitive. What I also liked about the minigames was that there were some that were team involved that made a; great competitive laugh.<\/span>\r\n\r\n\"oddballers4\"\r\n\r\nRoCo, another person we played this game with, had a little something to say for himself about the game, \u201cPlaying OddBallers with my friends was a super fun and very engaging experience. The controls take a little while to get used to, especially the catching mechanic, but other than that, it's pretty easy to use. What I really appreciated in the game was the sabotage mechanic to mess with the still-active players in the ring because it creates a variable or opportunity for spectators to win even though they're out of the current round. Overall, I would definitely play again when I get the chance to.\" <\/span>\r\n\r\nNow if you want to play a multiplayer game with friends online; or locally through the comforts of your couch. Grab up to 6 players to have fun with the most instance, chaotic dodgeball you can ever imagine playing. With a great; leaderboard system and many unique maps, worlds and minigames, this game is great to have a laugh with your party! Want a game where you can have bombastic fun, then; go check out OddBallers, which is available for PC, Xbox, PS4\/5, and Switch.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"OddBallers Review","post_excerpt":"Hard-hitting dodgeball action.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"oddballers-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:08","post_modified_gmt":"2023-09-04 13:45:08","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209286","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209252,"post_author":"11","post_date":"2023-02-21 00:09:33","post_date_gmt":"2023-02-21 00:09:33","post_content":"Developers:<\/strong> Guerrilla Games, Firesprite<\/span>\r\n\r\nPlatform:<\/strong> PlayStation VR 2<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nHorizon Call of the Mountain is the latest Horizon game that follows in the footsteps of Horizon Zero Dawn (2017) and Horizon Forbidden West (2022); this game follows the adventure of a new protagonist in this new VR world of Horizon.<\/span>\r\n\r\nHorizon Call of the Mountain is a stunning VR landscape for you to explore; it's the first game I have played for PS VR2 that feels like a next-generation VR title. There are genuine awe and surprise moments from the introduction through the game. The environment is a mix of giant peaks, tropical forests, wetlands, and snow mountain ranges. The world is alive with creatures, characters and enemies you will be familiar with if you have played any game in the series. You can play this game without prior exposure to the Horizon series; you may miss some minor details and not recognise some characters. The Horizon series is fantastic, so it's always worth visiting.<\/span>\r\n\r\n\"horizoncall1\"\r\n\r\nThe graphics are stunning, and the headset enhances the immersive experience; the drawing detail of the environment seems infinite. Sound effects, the soundtrack and the game direction; make the world seem real. You can look down at the colossal peaks when you reach their summit or look up and admire their sheer scale. Character detail, including voice acting and rendering, is fantastic, too. I can't have any qualms over the level of detail in the world. The world is vast, and VR lets you roam and take the world in at your own pace.<\/span>\r\n\r\nThe core gameplay is wandering and exploring the beautiful with a lot of climbing mountains, ruins, and a lot of structures. These elements give the game a sense of open-world fun. Your view in the headset is the world, and your two hands (VR controllers), can use gestures which are the default setting or the analogue stick for movement in the game. The VR controllers control climbing and use of the bow; the grip and shoulder buttons on the controller are your primary controls. The x, square, triangle, and circle buttons are for accessing inventory, crafting, and switching between game mechanics. Large parts of the game are climbing the fantastic Horizon environment; you get a real sense of the scale of the world as you climb the vast peaks. There are a lot of cinematic moments in the game that ratchets up the tension and makes the game much more exciting. The other mechanics are the action and fighting elements, where you become an archer and a nimble parkour runner trying to avoid enemies. There are more mechanics as you progress through the game and lots of puzzles to solve. I can't fault the gameplay; there are enough variety and action elements to keep you occupied, built with VR in mind.<\/span>\r\n\r\n\"horizoncall2\"\r\n\r\nAs you progress through the game, you will come across scrap items from killing machines that allow you to craft essential items but are not as in-depth and critical as the original Horizon games.<\/span>\r\n\r\nVR headset and controller, on the whole, are superb in the game. I didn't get any nausea or motion sickness in the game despite its change of pace and fast, action-packed nature at times. On a broader note, it was frustrating when the headset lost track, breaking the stride of the game; this is not the game's fault but most likely the PSVR2 headset. Sometimes, when nimbleness is required, the tracking goes askew, which is frustrating. I had less than two by two metres of free space recommended to play the game. I had some runs with no issues; the game flowed beautifully. I could play Horizon Call of the Mountain for around 2 hours without a break. I felt less fatigued from the VR experience than from other games. There is a learning curve in using VR, so it will take a few hours before you reach that sweet spot of the controls being intuitive and second nature.<\/span>\r\n\r\n\"horizoncall3\"\r\n\r\nIt's my favourite VR experience and makes you rethink the VR experience, and it will differ from a traditional game using a controller. It's brilliant from the moment you step into the world; the cinematics, voice acting, story-telling, soundtrack and sound effects make the experience a rich, immersive VR experience. The world is stunning in all its glory.<\/span>\r\n\r\nHorizon Call of the Mountain uses VR to design a new gaming experience for this medium. More thought and design are needed to construct a VR game that has to consider its form factor.<\/span>\r\n\r\n\"horizoncall4\"\r\n\r\nDespite the fun I had, there are some downsides, too, but it tends to centre around the tracking of controllers and headsets as opposed to the gameplay. Also, the VR version of Horizon isn't going to play like the original two games; the mechanics have to adjust for VR and play to its strengths. VR gaming is a paradigm shift from traditional games. Horizon Call of the Mountain is another fantastic Horizon game, so I can't complain!<\/span>\r\n\r\nAlso as we are reviewing the game before it's release on the 22nd of February, it's still pre-release software and there will be updating coming for the game.<\/span>\r\n\r\nOverall:<\/strong> 9.5\/10<\/span>\r\n\r\n ","post_title":"Horizon Call of the Mountain Review","post_excerpt":"Climb to new heights.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"horizon-call-of-the-mountain-review","to_ping":"","pinged":"","post_modified":"2023-08-16 22:29:07","post_modified_gmt":"2023-08-16 21:29:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209252","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209247,"post_author":"11","post_date":"2023-02-20 21:02:19","post_date_gmt":"2023-02-20 21:02:19","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> Meta Quest 2, PC,PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nMoss II is a continuation of Moss after you have saved your Uncle and continue on your journey to rid the world of Arcane. In Moss: Book II, you play Quill, a young but experienced mouse, at the start of the next adventure. If you have played the first game, Moss, this uses the same mechanics and gameplay but is more refined in all aspects, including the graphics. It's quite a step off from Moss and even more fun.<\/span>\r\n\r\n\"moss_2_1\"\r\n\r\nThe game is still very action-puzzle-oriented. The VR controllers, like the first game, control Quill using analogue sticks. The headset tracks the controllers as you manoeuvre the two orbs that provide the VR interactivity of the gameplay. The headset allows you to view around corners, pitch your view and look all around the level before you decide to move. The game is still heavily focused on controlling Quill using the standard controls, and the VR use of the controller comes when you need to move large objects or assist with defeating enemies.\u00a0<\/span>\r\n\r\n\"moss_2_2\"\r\n\r\nThe comfort of VR, I found the game extraordinarily easygoing and encountered no dizziness or sickness anywhere through the game. I liked the mix of VR and standard controls, and my preference is to use an analogue stick or d-pad to move my character through the VR world instead of gesturing, jogging on the spot etc.<\/span>\r\n\r\nI'd recommend playing through Moss as this is a continuation of that story; that way, you are kept in sync with the story. I also enjoyed seeing this game's improved visuals and more responsive VR controls compared to Moss. It's more of the same but improved and more fun. It's better than the first game, plus more enjoyable. The graphical fidelity, more mechanics and even more puzzles made this game a joy to play.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n ","post_title":"Moss: Book II Review","post_excerpt":"Continue the adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-book-ii-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:59","post_modified_gmt":"2023-09-04 13:45:59","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209247","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209241,"post_author":"11","post_date":"2023-02-20 19:28:43","post_date_gmt":"2023-02-20 19:28:43","post_content":"Developer:<\/strong> ILMxLAB<\/span>\r\n\r\nPlatforms:<\/strong> PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> First-person shooter<\/span>\r\n\r\nPublisher:<\/strong> Disney Electronic Content\u00a0<\/span>\r\n\r\n \r\n\r\nA new VR immersive experience for the Star Wars fan has dropped for the PSVR2. In Star Wars: Tales from the Galaxy's Edge - Enhanced Edition, you take the role of droid repair technician who crashlands on Batuu. You will take on a series of missions involving infiltrating a First Order facility, fighting the Guavian Death Gang, and traversing galaxies.<\/span>\r\n\r\nThe game is a whole VR experience, where the controllers are your hands in the game, and you use the two VR controllers for puzzle solving and first-person action. You carry various items, including tools, health aids, pouches, and weapons.\u00a0<\/span>\r\n\r\nThe gameplay is a first-person RPG shooter where you are in a beautiful Star Wars with voice-acted characters. Landscapes, environments, music, acting, the score, and sound effects would be fitting for the film. I can't fault the Star Wars experience and the world. The gameplay and mechanics are straightforward first-person shooters but use; the VR headset and controllers to make the experience immersive. Tracking and getting used to a VR game is a learning curve, especially when new to VR.<\/span>\r\n\r\n\"StarWarsTalesEE_2\"\r\n\r\nThe first few days I played the game, I found the recognition of the VR controllers clunky and unresponsive in parts. Your torso has a pouch in the centre of your body with tools, holsters, and health aids scattered around your arms. The pouch constantly obstructed me from grabbing the item I wanted, the multi-tool, which you will use to solve most puzzles. The holsters had similar issues. I would reach for a gun but ended up holding my multi-tool. These issues were due to my adjusting to VR and getting used to the learning curve of VR games.<\/span>\r\n\r\nI found movement quite clunky using the teleportation mode alone, so I used the analogue stick, which improved the whole movement through the game experience immensely.\u00a0<\/span>\r\n\r\n\"StarWarsTalesEE_1\"\r\n\r\nIt's hard to judge if this being my first game in VR was a mitigating factor in my experience; however, I did play other games and came back to it, and I got nauseous playing the game. I adjusted settings and changed the speed of character movement and whatever settings I could find, but I; could only play for 20 minutes before quitting the game. The nauseousness made the gaming experience strange; as I was getting over the teething control issues I had when I started, I physically found it challenging to play the game.<\/span>\r\n\r\nI love the gameplay elements of picking up a shooter and firing it and killing enemies in the distance, using cover, dodging, and the sound effects as the shots whizzed by your head were fantastic. I got used to using the jetpack and teleportation, which made the gaming experience vastly richer and thrilling. Bang, the nauseousness would kick back in, and I had put the game down. It was a melancholic; experience overall.<\/span>\r\n\r\n\"StarWarsTalesEE_3\"\r\n\r\nIt's tough to give a full review of the game due to issues I have highlighted while playing it\u2014the nauseousness. When I overcame the teething problems of holding items and my gun, I did enjoy the character interactions, the devices you interact with, and the puzzles. The actual gameplay and mechanics were fun. I couldn't play for more than 20 minutes without feeling sick. I had to give it a 6 out of 10 as I enjoyed one. I understood how to use VR but couldn't progress far enough to provide it with more than a 6.<\/span>\r\n\r\nOverall:<\/strong> 6\/10<\/span>\r\n\r\n ","post_title":"Star Wars: Tales from the Galaxy's Edge - Enhanced Edition Review","post_excerpt":"Become the hero.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"star-wars-tales-from-the-galaxys-edge-enhanced-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:19","post_modified_gmt":"2023-09-04 13:46:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209241","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209233,"post_author":"11","post_date":"2023-02-20 17:38:27","post_date_gmt":"2023-02-20 17:38:27","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nIn Moss, you play Quill, a young mouse looking for adventure and greatness. You start in the woodland and explore the many locations as your journey begins. The game is a single-player action puzzle game. A voice narrates with the aid of a storybook that helps drive the game's story. As the pages in the storybook turn, the story moves on.<\/span>\r\n\r\nThe VR experience aspect of the game is at the fore, and level design leverages VR. You have the view of a deity looking into this rich woodland world. You can move your head to view the levels and pan around them to see the puzzles and how to navigate them. You control Quill using the analogue controller stick and the buttons. The VR aspect of the controller controls two glowing orbs that move objects or re-energise Quill. Using the controller without gestures to control Quill makes the controls easy to pick up and play. You gesture with the controller to control the two orbs to help Quill. At first, like most VR games, there is a learning curve to using VR features like \"reaching\" into the world and interacting with or moving your head around to get a better vantage point.<\/span>\r\n\r\n\"moss2\"\r\n\r\nThe VR elements enhance the experience and make the world more vibrant and immersive. Combined with superb voice acting, storytelling, soundtrack, and sound effects make for a brilliant introduction to VR. Eye-tracking was solid, and no dizziness or sickness while playing the game.<\/span>\r\n\r\nThe gameplay is action and puzzle focused, and you must use your wits and environment to get through the level. The combat and action elements are fun but do get somewhat repetitive. Quill has a sword to swing and slash through enemies and aspects of the world too. The puzzle and action elements provide enough variety to make the game; a joy. The graphics look dated to current titles, but the; the entire experience is excellent.<\/span>\r\n\r\n\"moss3\"\r\n\r\nIt's a comfortable way to ease into the world of VR games. The mix of standard controller mechanics and gestures helps you adjust to this new world of gaming. The puzzle-solving and gameplay are slick, and the addition of a narrated story makes the whole experience. The ability to scan and survey the levels with the headset is brilliant and enjoyable\u2014a solid action puzzle title.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Moss Review","post_excerpt":"Action-adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:49","post_modified_gmt":"2023-09-04 13:46:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209233","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209227,"post_author":"11","post_date":"2023-02-20 16:08:53","post_date_gmt":"2023-02-20 16:08:53","post_content":"This review unit of the PSVR2 was provided by Sony also the software we used to test the PSVR2 was pre-release software.<\/span>\r\n\r\nThe hardware:<\/span>\r\nHeadset and 2 VR controllers.<\/span>\r\n\r\nThe headset needs to be connected via the attached USB-C cable to the PS5 machine; the two VR controllers are wireless and have USB-C ports on the bottom.\u00a0<\/span>\r\n\r\n\"PS_VR21\"\r\n\r\nAs the headset is connected, it is powered through the console, and the lead is more than long enough. The headset also has a connection (3.5mm) for the included earphones, but I assume you can use your headphones if you want. The earphones included in the bundle fit into the headset, and the earphones can be placed into the back of the headset when not in use. The headset is forgiven for glasses wearers, but depending on how big\/thick your frames are, you may differ in my opinion; my glasses are slim and minimal, and the plastic around my nosepiece and eyes just sat around my glasses with no issues. The headset has two adjustment points, one for the headset piece (visor), where you can push it in and out to your eyes, and the headset band at the back has a knob to tighten the headset flush against your head. I found the headset comfortable and easy to; get it set up, but there is a learning curve \/ in getting used to it; this will vary by game and gameplay.<\/span>\r\n\r\nThere is a power button on the underside of the visor and a second button to the right that lets you see your surroundings and exit the game mode view, which is more than useful. Eye-tracking software is used for the games, so you can use that as the point of view instead of using a controller. The headset also has immersive 3D audio to enhance the experience. The headset weighs approx 600g, and I found it light enough to carry for extended periods of play. Sweating and condensation were two issues that you may encounter when playing, I had condensation appear in one eyepiece, but that was quickly resolved by cleaning and letting the unit warm up. I'd recommend cleaning after each play, the headband, nosepiece and any prints on the lens too.<\/span>\r\n\r\nThe 2 VR controllers have straps attached that you place your hand through, and the controllers, are shaped in a grip with a PS controller, in essence, split into 2, left hand and right hand. You have your standard buttons on the controllers and a grip button on the handle too. The controllers are wireless and need to be charged, and they last about 4 hours on a charge.\u00a0<\/span>\r\n\r\n\"PS_VR22\"\r\n\r\nI found the controllers and grip solid and easy to get a handle of.<\/span>\r\n\r\nThey have been designed with the user in mind; they are light too, and getting used to reducing the number of buttons is the only thing of note. Haptic feedback and adaptive triggers are there too, so you get that extra sensation. The inclusion of finder touch detection allows the game to get a sense of when your hand is closed or open, which is useful for games.<\/span>\r\n\r\nIn terms of set up and use, the first time you set it up, there is a guide that will walk you through the set-up and the area and field of play depending; on how much room you have. I think 2m x 2m is recommended, but you can play in smaller spaces. Less space just means you have to restrict; your movement as you don't have an area to swing and move around.<\/span>\r\n\r\nThe image is crisp and clear, Sony uses a technology where what is your direct field of vision is rendered fully, and the periphery is not fully rendered; this allows for higher frame rates and fidelity in line of sight. There are VR games which take full use of VR controllers and the headset; however, you can play your normal; games using the headset and the standard controller, which is enjoyable; it's like playing your game on a huge; movie screen. It's an extremely immersive experience.\u00a0<\/span>\r\n\r\nI found that I could play VR for about 2 hours before needing a break; I felt eye fatigue when playing for extended periods, this will vary for everyone, but 2 hours was my limit.<\/span>\r\n\r\n\"PS_VR23\"\r\n\r\nThis is my first VR experience, and I enjoyed it; however, there is a learning curve. It will take more than a couple of hours to get used to the headset and understand the mechanics of each game. Overall, the hardware is solid and easy to use. I'll review specific games and their adaptations for VR.<\/span>\r\n\r\nThe cost is\u00a0$549.99 \/ \u00a3529.99 \/ AU$879.95 \/ \u20ac599.99<\/strong>,\u00a0so it's quite an outlay, but that's everything you need to pick and play. You need to own a PS5 to use the headset. No game is included in this price, so you will have to purchase them separately, with up to 50 titles planned for release. Available February 22 2023.<\/span>\r\n\r\nHeadset Specs:<\/span><\/strong>\r\n\r\nDisplay method<\/span><\/strong>\r\n\r\nOLED<\/span>\r\n\r\nPanel resolution<\/span><\/strong>\r\n\r\n2000 x 2040 per eye<\/span>\r\n\r\nPanel refresh rate<\/span><\/strong>\r\n\r\n90Hz, 120Hz<\/span>\r\n\r\nLens separation<\/span><\/strong>\r\n\r\nAdjustable<\/span>\r\n\r\nField of View<\/span><\/strong>\r\n\r\nApprox. 110 degrees<\/span>\r\n\r\nSensors<\/span><\/strong>\r\n

    \r\n \t
  • Motion sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)<\/span>\r\nAttachment sensor: IR proximity sensor<\/span><\/li>\r\n<\/ul>\r\nCameras<\/span><\/strong>\r\n
      \r\n \t
    • 4 embedded cameras for headset and controller tracking<\/span><\/li>\r\n \t
    • IR camera for eye tracking per eye<\/span><\/li>\r\n<\/ul>\r\nFeedback<\/span><\/strong>\r\n\r\nVibration on headset<\/span>\r\n\r\nCommunication with PS5<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nAudio<\/span><\/strong>\r\n
        \r\n \t
      • Input: Built-in microphone<\/span><\/li>\r\n \t
      • Output: Stereo headphone jack<\/span><\/li>\r\n<\/ul>\r\nController Specs:<\/span><\/strong>\r\n\r\nRight<\/span><\/strong>\r\n
          \r\n \t
        • PS button, Options button, Action buttons (Circle \/ Cross), R1 button, R2 button, Right Stick \/ R3 button<\/span><\/li>\r\n<\/ul>\r\nLeft<\/span><\/strong>\r\n
            \r\n \t
          • PS button, Create button, Action buttons (Triangle \/ Square), L1 button, L2 button, Left Stick \/ L3 button<\/span><\/li>\r\n<\/ul>\r\nSensing\/Tracking<\/span><\/strong>\r\n
              \r\n \t
            • Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)<\/span><\/li>\r\n \t
            • Capacitive sensor: Finger touch detection<\/span><\/li>\r\n \t
            • IR LED: Position tracking<\/span><\/li>\r\n<\/ul>\r\nFeedback\u00a0<\/span><\/strong>\r\n\r\nTrigger effect (on R2\/L2 button), haptic feedback (by single actuator per unit)<\/span>\r\n\r\nPort<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nCommunication<\/span><\/strong>\r\n\r\nBluetooth Ver5.1\u00a0<\/span>\r\n\r\nBattery<\/span><\/strong>\r\n\r\nType: Built-in lithium-ion rechargeable battery<\/span>","post_title":"PlayStation VR2 Review","post_excerpt":"The next generation of VR. ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-vr2-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:29:25","post_modified_gmt":"2023-05-08 14:29:25","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209227","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":57},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};
Page 57 of 159 1 56 57 58 159
\r\n

Covers:<\/strong> Salvador Larroca, Ryan M Kincaid, Marguerite Sauvage, Stefano Simeone<\/span><\/p>\r\n\r\n

Published by:<\/strong> Mad Cave Studios<\/span><\/p>\r\n

 <\/p>\r\n\r\n

Before I start this review for Hunt. Kill. Repeat. #1<\/em>, I have a number of things I want to say; I have talked to Mark London several times via email, and I do talk to other members of the Mad Cave Studios team. I first; heard of Mad Cave Studios several years ago when the\u00a0Battlecats<\/em>\u00a0series had just come out. Since then, I have always heard positive things about this studio; I have read\u00a0Battlecats\u00a0<\/em>and\u00a0Wolvenheart<\/em>, also written by Mark London. Mark and the team and Mad Cave Studios did send us a box of physical goodies containing numerous comics, graphic novels and pins.<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_1\"<\/p>\r\n\r\n

Releasing on March 1st, Hunt. Kill. Repeat. #1<\/em> is the latest comic from Mark London, Francesco Archidiacono, Marc Deering, Lee Loughridge and Rus Wooton.\u00a0The synopsis for the comic reads:\u00a0When the Greek gods invade Earth, society is quickly forced to comply with their new rulers. However, one god, Artemis, rejects her brethren's ideology and has found solace in the love of a mortal. When she is called to Olympus to answer for her betrayal, the gods strip away her godly powers and leave her for dead. Now, ten years later, Artemis is on a quest for revenge to confront her father, Zeus, for taking away everything she ever loved.<\/em><\/span><\/p>\r\n\r\n

\"huntkillrepeat1_2\"<\/p>\r\n\r\n

I have to be honest. The first thing that I noticed was the cover by Salvador Larocca. It kind of reminds me of a Marvel comic cover. There; is a lot about this comic that gives me a Marvel comic vibe more, on that later. In terms of the first issue, it is 48 pages, and it's an action comic.\u00a0Mad Cave Studios describe it as\u00a0Kill Bill meets Clash of the Titans<\/em>\u00a0in the PR releases. I think that's spot on. Reading it, I enjoyed the whole package, the writing and the art.<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_3\"<\/p>\r\n\r\n

In terms of the art, you can see the preview pages to see the comic in all of its glory there; is also a comic trailer if you want to check that out. In terms of writing as a first issue: it has everything a set-up, numerous characters, lots of action, intrigue and ends with a cliffhanger. We also have a female lead character in the mix. I do have to say I like the way Mark has written the character of Artemis. Sometimes when male writers have a female lead character, they can go over the top when writing her or somehow; the character can come off as unnatural. I do like what Mark has done here; it just feels natural.\u00a0<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_4\"<\/p>\r\n\r\n

Going back to the Marvel vibe earlier I was talking; about. It kind of has a Mark Millar Marvel action comic vibe to it, and I mean that positively. The art from Francesco Archidiacono and Marc Deering has a very Terry Dodson; type of vibe. I think Lee Loughridge's colouring compliments the art so well, It's just so pleasant to look at, and Rus Wooton has hit the ball out of the park.<\/span><\/p>\r\n\r\n\r\n\r\n

I enjoyed the first issue as a debut for the series. It's great not sure what else you could ask for. I suppose the best compliment I can give it is; when I read the last page, I was disappointed the comic had finished and; I wanted to read the next issue. I do think that the first printing of this comic will sell out.<\/span><\/p>\r\n\r\n\r\n\r\n

\r\n
https:\/\/www.youtube.com\/watch?v=yUF5yWgiyeg<\/div>\r\n<\/figure>\r\n\r\n

All in all a great release from Mad Cave Studios; it looks and feels like they have upped their game, and they; are on their way up and up. I say this not just from this comic; but from seeing their upcoming comics and graphic novels. I think if you have not been keeping an eye on Mad Cave Studios, you should be keeping on an eye on this studio.<\/span><\/p>\r\n

Overall:<\/strong> 9\/10<\/span><\/p>\r\n

 <\/p>\r\n

 <\/p>","post_title":"Hunt. Kill. Repeat. #1 Review","post_excerpt":"Kill Bill meets Clash of the Titans.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"hunt-kill-repeat-1-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:15:42","post_modified_gmt":"2023-05-08 14:15:42","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209310","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209294,"post_author":"11","post_date":"2023-02-27 13:37:12","post_date_gmt":"2023-02-27 13:37:12","post_content":"Developer:<\/strong> Soleil Ltd.<\/span>\r\n\r\nPlatforms:<\/strong> PC, PS4, PS5, Xbox Series X (Reviewed) |S<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> 110 Industries SA<\/span>\r\n\r\n \r\n\r\nWanted: Dead is an action shooter mixed with close-combat samurai slashing to boot. It's a cyberpunk dystopian game where you are part of an elite police squad that works on some major crimes. The majority; of the game is a third person with a closer over the; shoulder view when using your guns.<\/span>\r\n\r\n\"wanteddead1\"\r\n\r\nWhile the story centres on the elite \"Zombie Squad\" as they pursue a massive criminal, the squad consists of 3 others and Lt Hannah Stone, whom you control. The game starts with a narrative and a backstory to give some; colour to your current predicament. The voice acting, while; cheesy in parts, is well done and tries to add some humour and lightness to an otherwise dark and violent film which succeeds in small doses. The story's telling, cut scenes, and general graphics are good; and I experienced no slowdown or graphical glitches in the game. The art style and direction reminded me of a whole; host of games: Ninja Gaiden, Dead or Alive, Metal Gear Solid and Resident Evil. The graphics are very; reminiscent of those games, and I love the character animation and the dystopian backgrounds. The graphics, soundtrack, voice acting and sound effects; all combine to give a great presentation. The music perfectly fits the game and is reminiscent of music you would expect in a film; it changes as you progress through stages and environments. It does give off the vibe of a Hollywood cop movie in parts. It sets the scene and tone of the game.<\/span>\r\n\r\n\"wanteddead2\"\r\n\r\nThe gameplay is a 3rd person shooter that uses a cover mechanic, and your character wields a samurai sword. You can customise your weapons as soon as you start sights and ammo types will affect the range and the damage of your gun. The game has a deep and rich skill tree system to customise your player and play style to your wishes. You can either go heavy on your samurai skills: defensive or your gun skills, whichever suits you.<\/span>\r\n\r\n\"wanteddead3\"\r\n\r\nI went for a quality build mix of all three. I found in the first few levels that enemies can be somewhat samey, but the; different locations and level design help to keep you engaged as you hack and slack your way to the boss. Like any fantastic action game, the boss fights are worth the wait and difficult to boot. The culmination of every level leads to a boss fight where you must use all you have learned and those valuable skill points to boost your character. There is little room for error in boss fights, and you have to pick your time to attack or defend the bosses are brilliant. If the game and bosses aren't keeping you occupied, there are a whole host of mini-games that; will sidetrack you from your mission. Such as an old-school side scroller called Space Runaway, a prize crane, a rhythm button masher, and karaoke too! The game is slick, quick-moving, thrilling and action-packed. It's a fast-paced, classic action game with lots to keep you occupied. I did find the acting cheesy, and it's challenging even in a normal setting.<\/span>\r\n\r\n\"wanteddead4\"\r\n\r\nIt's a thrilling, slick, quick and fun game. It's challenging enough with enemies only leaving; a little bit of ammo when dying. Intuitive skill tree and gameplay make the game; lots of fun and give it longevity. The boss fights, the mini-games and the humour all add to the fun; of this game. It's a brilliant shooter and slash 'em up all in one, with plenty of surprises.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Wanted: Dead Review","post_excerpt":"Hardcore experience.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wanted-dead-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:44:47","post_modified_gmt":"2023-09-04 13:44:47","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209294","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209286,"post_author":"30","post_date":"2023-02-23 15:52:47","post_date_gmt":"2023-02-23 15:52:47","post_content":"Developers:<\/strong> Game Swing, Ubisoft Mumbai<\/span>\r\n\r\nPlatforms:<\/strong> PC (Reviewed), PS4, PS5, Switch (Reviewed), Xbox Series X |S<\/span>\r\n\r\nGenre:<\/span><\/strong> Party<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft Entertainment<\/span>\r\n\r\n \r\n\r\nOddBallers is a bombastic, dodgeball-inspired multiplayer party game. The developers of this game are Game Swing, Ubisoft Mumbai, and Ubisoft Pune, and the publishers are Ubisoft Entertainment. Games that are similar to OddBallers are Rubber Bandits and Boomerang Fu. OddBallers is also very similar to the game Stikbold made by the same indie developer Game Swing. This review was done for the PC and Switch.<\/span>\r\n\r\nOddBallers is a multiplayer game, but it does not necessarily mean you need; to have someone in your party to play. You can connect online through the Ubisoft Online services to connect with other players around the world. What's great about OddBallers is the fact that it is cross-platform. This allows players to play with other players from all different devices the game is available on. When in the main menu of the game, you can play online where you can connect to other people's servers or host your own and make it public. If you are doing couch play, you can easily play locally with the people you are playing with. And; this game can be played with up to 6 players. <\/span>\r\n\r\n\"oddballers1\"\r\n\r\nThe controls for this game are relatively easy to work; with. For the PC, it is easy to work around the controls as most of; the controls double up on different actions as well. For instance, to dodge, you press space; but with movement, you can use space to catch the dodgeball as well. What's good about the game is that before starting your game, you; are brought into this lobby area where you can do multiple things, from learning controls to buying items from the shop or customising your character. Now when you load into a minigame, the controls are shown beforehand with a preview of how the mini-game; works which allow you to familiarise yourself with the controls. We found that the controls were a lot easier to play with on the switch rather than on the PC, but in the end, the; controls work smoothly on both devices and are not complicated.<\/span>\r\n\r\nThe visuals of this game incorporates a top-down, birdseye view of the map. The visuals all include a cartoony style. What I enjoy about the visuals of this game is that there is a charm to the cartoon look and feel of this game. With there being so many effects going off on the screen when playing through the game, the way they look makes the game seem even more chaotic. With the addition of the charm, there is also this humour that comes with how the game looks. The characters have weird stances or look weird, but it's done on purpose to make the game look; more exciting. With the visuals comes a great deal of sound effects and music that is played throughout the game. What I really enjoy is the loading screen into the mini-games with the player's names and their characters presented with funny stances; this is something I find to be a little detail that makes the game go a long way. I find myself capturing screenshots of the loading screens and the winning podium because they are little touches you can post to celebrate your victory. The different sound effects also make the game much more fun and alive, thrilling in a way, as the cartoonish look doesn't go far without the bombastic sound effects. This includes things like propane tanks or TNTs exploding. Even the little chickens running around through the map have this annoying little sound that just makes you want to grab them and throw them. Like most multiplayer party games, this game brings a well, captivating cartoonish fun and exciting feel to it.<\/span>\r\n\r\n\"oddballers2\"\r\n\r\nWhat I like about the soundtrack of this game is that it changes depending on the different lands\/worlds you play. There is a very distinct selection of music that plays to fit with the theme of that world. For instance, you take the first world you play, which is the barnyard\/farm-themed one; most of the music includes chaotic country music. Not just that but the items and the mini-games within each world are unique to their own theme. As for the barn one, you find mini-games like capture the chicken; or bounty (where you collect stars as a sheriff's badge), which are games that fit within the country farm life theme. In addition to the unique minigames, there are also many different maps for the mini-games, which adds great; variety. This way, it's less boring to play; the game over time as there is a change between the maps.<\/span>\r\n\r\nThere are multiple things in this game that make it to be less boring over time, meaning it's a game that can be played for a very long time without growing old. The more you play the game, the more XP you unlock, and this allows you to unlock items and coins that you can use to buy and customise your characters. Because the game is published by Ubisoft, I enjoy the addition of rabbids as a character in the game as it fits with the chaoticness they embody. There is also an option to set the game lengths to short, medium, and long lengths to create a variance in how long you want to play the game as well. The more rounds\/mini-games you play, the more XP you get. The shop has a variety of items you can buy to customise your character to your liking.<\/span>\r\n\r\n\"oddballers3\"\r\n\r\nI tend to; enjoy many multiplayer party games, and this one is different from others in many ways. The idea of dodgeball seems so fun, but I like that there is so much more than just dodgeball happening. You are even able to pick up the chickens and use them as dodgeballs. To add even more of a chaotic mess to the; game, there are rules that get drawn which can set different things, from reincarnation as an animal to having butter fingers where you are not able to catch the ball. Something about this game that reminds me of a mechanic from Bomberman is when you die, you go around in this outer ring and drop traps to sabotage the players remaining in the game. To make it even more hectic and all over the place, this is just the way to do it. I had such a blast when playing this game with my friends; we were yelling on top of one another and were; extremely competitive. What I also liked about the minigames was that there were some that were team involved that made a; great competitive laugh.<\/span>\r\n\r\n\"oddballers4\"\r\n\r\nRoCo, another person we played this game with, had a little something to say for himself about the game, \u201cPlaying OddBallers with my friends was a super fun and very engaging experience. The controls take a little while to get used to, especially the catching mechanic, but other than that, it's pretty easy to use. What I really appreciated in the game was the sabotage mechanic to mess with the still-active players in the ring because it creates a variable or opportunity for spectators to win even though they're out of the current round. Overall, I would definitely play again when I get the chance to.\" <\/span>\r\n\r\nNow if you want to play a multiplayer game with friends online; or locally through the comforts of your couch. Grab up to 6 players to have fun with the most instance, chaotic dodgeball you can ever imagine playing. With a great; leaderboard system and many unique maps, worlds and minigames, this game is great to have a laugh with your party! Want a game where you can have bombastic fun, then; go check out OddBallers, which is available for PC, Xbox, PS4\/5, and Switch.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"OddBallers Review","post_excerpt":"Hard-hitting dodgeball action.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"oddballers-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:08","post_modified_gmt":"2023-09-04 13:45:08","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209286","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209252,"post_author":"11","post_date":"2023-02-21 00:09:33","post_date_gmt":"2023-02-21 00:09:33","post_content":"Developers:<\/strong> Guerrilla Games, Firesprite<\/span>\r\n\r\nPlatform:<\/strong> PlayStation VR 2<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nHorizon Call of the Mountain is the latest Horizon game that follows in the footsteps of Horizon Zero Dawn (2017) and Horizon Forbidden West (2022); this game follows the adventure of a new protagonist in this new VR world of Horizon.<\/span>\r\n\r\nHorizon Call of the Mountain is a stunning VR landscape for you to explore; it's the first game I have played for PS VR2 that feels like a next-generation VR title. There are genuine awe and surprise moments from the introduction through the game. The environment is a mix of giant peaks, tropical forests, wetlands, and snow mountain ranges. The world is alive with creatures, characters and enemies you will be familiar with if you have played any game in the series. You can play this game without prior exposure to the Horizon series; you may miss some minor details and not recognise some characters. The Horizon series is fantastic, so it's always worth visiting.<\/span>\r\n\r\n\"horizoncall1\"\r\n\r\nThe graphics are stunning, and the headset enhances the immersive experience; the drawing detail of the environment seems infinite. Sound effects, the soundtrack and the game direction; make the world seem real. You can look down at the colossal peaks when you reach their summit or look up and admire their sheer scale. Character detail, including voice acting and rendering, is fantastic, too. I can't have any qualms over the level of detail in the world. The world is vast, and VR lets you roam and take the world in at your own pace.<\/span>\r\n\r\nThe core gameplay is wandering and exploring the beautiful with a lot of climbing mountains, ruins, and a lot of structures. These elements give the game a sense of open-world fun. Your view in the headset is the world, and your two hands (VR controllers), can use gestures which are the default setting or the analogue stick for movement in the game. The VR controllers control climbing and use of the bow; the grip and shoulder buttons on the controller are your primary controls. The x, square, triangle, and circle buttons are for accessing inventory, crafting, and switching between game mechanics. Large parts of the game are climbing the fantastic Horizon environment; you get a real sense of the scale of the world as you climb the vast peaks. There are a lot of cinematic moments in the game that ratchets up the tension and makes the game much more exciting. The other mechanics are the action and fighting elements, where you become an archer and a nimble parkour runner trying to avoid enemies. There are more mechanics as you progress through the game and lots of puzzles to solve. I can't fault the gameplay; there are enough variety and action elements to keep you occupied, built with VR in mind.<\/span>\r\n\r\n\"horizoncall2\"\r\n\r\nAs you progress through the game, you will come across scrap items from killing machines that allow you to craft essential items but are not as in-depth and critical as the original Horizon games.<\/span>\r\n\r\nVR headset and controller, on the whole, are superb in the game. I didn't get any nausea or motion sickness in the game despite its change of pace and fast, action-packed nature at times. On a broader note, it was frustrating when the headset lost track, breaking the stride of the game; this is not the game's fault but most likely the PSVR2 headset. Sometimes, when nimbleness is required, the tracking goes askew, which is frustrating. I had less than two by two metres of free space recommended to play the game. I had some runs with no issues; the game flowed beautifully. I could play Horizon Call of the Mountain for around 2 hours without a break. I felt less fatigued from the VR experience than from other games. There is a learning curve in using VR, so it will take a few hours before you reach that sweet spot of the controls being intuitive and second nature.<\/span>\r\n\r\n\"horizoncall3\"\r\n\r\nIt's my favourite VR experience and makes you rethink the VR experience, and it will differ from a traditional game using a controller. It's brilliant from the moment you step into the world; the cinematics, voice acting, story-telling, soundtrack and sound effects make the experience a rich, immersive VR experience. The world is stunning in all its glory.<\/span>\r\n\r\nHorizon Call of the Mountain uses VR to design a new gaming experience for this medium. More thought and design are needed to construct a VR game that has to consider its form factor.<\/span>\r\n\r\n\"horizoncall4\"\r\n\r\nDespite the fun I had, there are some downsides, too, but it tends to centre around the tracking of controllers and headsets as opposed to the gameplay. Also, the VR version of Horizon isn't going to play like the original two games; the mechanics have to adjust for VR and play to its strengths. VR gaming is a paradigm shift from traditional games. Horizon Call of the Mountain is another fantastic Horizon game, so I can't complain!<\/span>\r\n\r\nAlso as we are reviewing the game before it's release on the 22nd of February, it's still pre-release software and there will be updating coming for the game.<\/span>\r\n\r\nOverall:<\/strong> 9.5\/10<\/span>\r\n\r\n ","post_title":"Horizon Call of the Mountain Review","post_excerpt":"Climb to new heights.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"horizon-call-of-the-mountain-review","to_ping":"","pinged":"","post_modified":"2023-08-16 22:29:07","post_modified_gmt":"2023-08-16 21:29:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209252","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209247,"post_author":"11","post_date":"2023-02-20 21:02:19","post_date_gmt":"2023-02-20 21:02:19","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> Meta Quest 2, PC,PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nMoss II is a continuation of Moss after you have saved your Uncle and continue on your journey to rid the world of Arcane. In Moss: Book II, you play Quill, a young but experienced mouse, at the start of the next adventure. If you have played the first game, Moss, this uses the same mechanics and gameplay but is more refined in all aspects, including the graphics. It's quite a step off from Moss and even more fun.<\/span>\r\n\r\n\"moss_2_1\"\r\n\r\nThe game is still very action-puzzle-oriented. The VR controllers, like the first game, control Quill using analogue sticks. The headset tracks the controllers as you manoeuvre the two orbs that provide the VR interactivity of the gameplay. The headset allows you to view around corners, pitch your view and look all around the level before you decide to move. The game is still heavily focused on controlling Quill using the standard controls, and the VR use of the controller comes when you need to move large objects or assist with defeating enemies.\u00a0<\/span>\r\n\r\n\"moss_2_2\"\r\n\r\nThe comfort of VR, I found the game extraordinarily easygoing and encountered no dizziness or sickness anywhere through the game. I liked the mix of VR and standard controls, and my preference is to use an analogue stick or d-pad to move my character through the VR world instead of gesturing, jogging on the spot etc.<\/span>\r\n\r\nI'd recommend playing through Moss as this is a continuation of that story; that way, you are kept in sync with the story. I also enjoyed seeing this game's improved visuals and more responsive VR controls compared to Moss. It's more of the same but improved and more fun. It's better than the first game, plus more enjoyable. The graphical fidelity, more mechanics and even more puzzles made this game a joy to play.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n ","post_title":"Moss: Book II Review","post_excerpt":"Continue the adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-book-ii-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:59","post_modified_gmt":"2023-09-04 13:45:59","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209247","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209241,"post_author":"11","post_date":"2023-02-20 19:28:43","post_date_gmt":"2023-02-20 19:28:43","post_content":"Developer:<\/strong> ILMxLAB<\/span>\r\n\r\nPlatforms:<\/strong> PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> First-person shooter<\/span>\r\n\r\nPublisher:<\/strong> Disney Electronic Content\u00a0<\/span>\r\n\r\n \r\n\r\nA new VR immersive experience for the Star Wars fan has dropped for the PSVR2. In Star Wars: Tales from the Galaxy's Edge - Enhanced Edition, you take the role of droid repair technician who crashlands on Batuu. You will take on a series of missions involving infiltrating a First Order facility, fighting the Guavian Death Gang, and traversing galaxies.<\/span>\r\n\r\nThe game is a whole VR experience, where the controllers are your hands in the game, and you use the two VR controllers for puzzle solving and first-person action. You carry various items, including tools, health aids, pouches, and weapons.\u00a0<\/span>\r\n\r\nThe gameplay is a first-person RPG shooter where you are in a beautiful Star Wars with voice-acted characters. Landscapes, environments, music, acting, the score, and sound effects would be fitting for the film. I can't fault the Star Wars experience and the world. The gameplay and mechanics are straightforward first-person shooters but use; the VR headset and controllers to make the experience immersive. Tracking and getting used to a VR game is a learning curve, especially when new to VR.<\/span>\r\n\r\n\"StarWarsTalesEE_2\"\r\n\r\nThe first few days I played the game, I found the recognition of the VR controllers clunky and unresponsive in parts. Your torso has a pouch in the centre of your body with tools, holsters, and health aids scattered around your arms. The pouch constantly obstructed me from grabbing the item I wanted, the multi-tool, which you will use to solve most puzzles. The holsters had similar issues. I would reach for a gun but ended up holding my multi-tool. These issues were due to my adjusting to VR and getting used to the learning curve of VR games.<\/span>\r\n\r\nI found movement quite clunky using the teleportation mode alone, so I used the analogue stick, which improved the whole movement through the game experience immensely.\u00a0<\/span>\r\n\r\n\"StarWarsTalesEE_1\"\r\n\r\nIt's hard to judge if this being my first game in VR was a mitigating factor in my experience; however, I did play other games and came back to it, and I got nauseous playing the game. I adjusted settings and changed the speed of character movement and whatever settings I could find, but I; could only play for 20 minutes before quitting the game. The nauseousness made the gaming experience strange; as I was getting over the teething control issues I had when I started, I physically found it challenging to play the game.<\/span>\r\n\r\nI love the gameplay elements of picking up a shooter and firing it and killing enemies in the distance, using cover, dodging, and the sound effects as the shots whizzed by your head were fantastic. I got used to using the jetpack and teleportation, which made the gaming experience vastly richer and thrilling. Bang, the nauseousness would kick back in, and I had put the game down. It was a melancholic; experience overall.<\/span>\r\n\r\n\"StarWarsTalesEE_3\"\r\n\r\nIt's tough to give a full review of the game due to issues I have highlighted while playing it\u2014the nauseousness. When I overcame the teething problems of holding items and my gun, I did enjoy the character interactions, the devices you interact with, and the puzzles. The actual gameplay and mechanics were fun. I couldn't play for more than 20 minutes without feeling sick. I had to give it a 6 out of 10 as I enjoyed one. I understood how to use VR but couldn't progress far enough to provide it with more than a 6.<\/span>\r\n\r\nOverall:<\/strong> 6\/10<\/span>\r\n\r\n ","post_title":"Star Wars: Tales from the Galaxy's Edge - Enhanced Edition Review","post_excerpt":"Become the hero.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"star-wars-tales-from-the-galaxys-edge-enhanced-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:19","post_modified_gmt":"2023-09-04 13:46:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209241","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209233,"post_author":"11","post_date":"2023-02-20 17:38:27","post_date_gmt":"2023-02-20 17:38:27","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nIn Moss, you play Quill, a young mouse looking for adventure and greatness. You start in the woodland and explore the many locations as your journey begins. The game is a single-player action puzzle game. A voice narrates with the aid of a storybook that helps drive the game's story. As the pages in the storybook turn, the story moves on.<\/span>\r\n\r\nThe VR experience aspect of the game is at the fore, and level design leverages VR. You have the view of a deity looking into this rich woodland world. You can move your head to view the levels and pan around them to see the puzzles and how to navigate them. You control Quill using the analogue controller stick and the buttons. The VR aspect of the controller controls two glowing orbs that move objects or re-energise Quill. Using the controller without gestures to control Quill makes the controls easy to pick up and play. You gesture with the controller to control the two orbs to help Quill. At first, like most VR games, there is a learning curve to using VR features like \"reaching\" into the world and interacting with or moving your head around to get a better vantage point.<\/span>\r\n\r\n\"moss2\"\r\n\r\nThe VR elements enhance the experience and make the world more vibrant and immersive. Combined with superb voice acting, storytelling, soundtrack, and sound effects make for a brilliant introduction to VR. Eye-tracking was solid, and no dizziness or sickness while playing the game.<\/span>\r\n\r\nThe gameplay is action and puzzle focused, and you must use your wits and environment to get through the level. The combat and action elements are fun but do get somewhat repetitive. Quill has a sword to swing and slash through enemies and aspects of the world too. The puzzle and action elements provide enough variety to make the game; a joy. The graphics look dated to current titles, but the; the entire experience is excellent.<\/span>\r\n\r\n\"moss3\"\r\n\r\nIt's a comfortable way to ease into the world of VR games. The mix of standard controller mechanics and gestures helps you adjust to this new world of gaming. The puzzle-solving and gameplay are slick, and the addition of a narrated story makes the whole experience. The ability to scan and survey the levels with the headset is brilliant and enjoyable\u2014a solid action puzzle title.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Moss Review","post_excerpt":"Action-adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:49","post_modified_gmt":"2023-09-04 13:46:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209233","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209227,"post_author":"11","post_date":"2023-02-20 16:08:53","post_date_gmt":"2023-02-20 16:08:53","post_content":"This review unit of the PSVR2 was provided by Sony also the software we used to test the PSVR2 was pre-release software.<\/span>\r\n\r\nThe hardware:<\/span>\r\nHeadset and 2 VR controllers.<\/span>\r\n\r\nThe headset needs to be connected via the attached USB-C cable to the PS5 machine; the two VR controllers are wireless and have USB-C ports on the bottom.\u00a0<\/span>\r\n\r\n\"PS_VR21\"\r\n\r\nAs the headset is connected, it is powered through the console, and the lead is more than long enough. The headset also has a connection (3.5mm) for the included earphones, but I assume you can use your headphones if you want. The earphones included in the bundle fit into the headset, and the earphones can be placed into the back of the headset when not in use. The headset is forgiven for glasses wearers, but depending on how big\/thick your frames are, you may differ in my opinion; my glasses are slim and minimal, and the plastic around my nosepiece and eyes just sat around my glasses with no issues. The headset has two adjustment points, one for the headset piece (visor), where you can push it in and out to your eyes, and the headset band at the back has a knob to tighten the headset flush against your head. I found the headset comfortable and easy to; get it set up, but there is a learning curve \/ in getting used to it; this will vary by game and gameplay.<\/span>\r\n\r\nThere is a power button on the underside of the visor and a second button to the right that lets you see your surroundings and exit the game mode view, which is more than useful. Eye-tracking software is used for the games, so you can use that as the point of view instead of using a controller. The headset also has immersive 3D audio to enhance the experience. The headset weighs approx 600g, and I found it light enough to carry for extended periods of play. Sweating and condensation were two issues that you may encounter when playing, I had condensation appear in one eyepiece, but that was quickly resolved by cleaning and letting the unit warm up. I'd recommend cleaning after each play, the headband, nosepiece and any prints on the lens too.<\/span>\r\n\r\nThe 2 VR controllers have straps attached that you place your hand through, and the controllers, are shaped in a grip with a PS controller, in essence, split into 2, left hand and right hand. You have your standard buttons on the controllers and a grip button on the handle too. The controllers are wireless and need to be charged, and they last about 4 hours on a charge.\u00a0<\/span>\r\n\r\n\"PS_VR22\"\r\n\r\nI found the controllers and grip solid and easy to get a handle of.<\/span>\r\n\r\nThey have been designed with the user in mind; they are light too, and getting used to reducing the number of buttons is the only thing of note. Haptic feedback and adaptive triggers are there too, so you get that extra sensation. The inclusion of finder touch detection allows the game to get a sense of when your hand is closed or open, which is useful for games.<\/span>\r\n\r\nIn terms of set up and use, the first time you set it up, there is a guide that will walk you through the set-up and the area and field of play depending; on how much room you have. I think 2m x 2m is recommended, but you can play in smaller spaces. Less space just means you have to restrict; your movement as you don't have an area to swing and move around.<\/span>\r\n\r\nThe image is crisp and clear, Sony uses a technology where what is your direct field of vision is rendered fully, and the periphery is not fully rendered; this allows for higher frame rates and fidelity in line of sight. There are VR games which take full use of VR controllers and the headset; however, you can play your normal; games using the headset and the standard controller, which is enjoyable; it's like playing your game on a huge; movie screen. It's an extremely immersive experience.\u00a0<\/span>\r\n\r\nI found that I could play VR for about 2 hours before needing a break; I felt eye fatigue when playing for extended periods, this will vary for everyone, but 2 hours was my limit.<\/span>\r\n\r\n\"PS_VR23\"\r\n\r\nThis is my first VR experience, and I enjoyed it; however, there is a learning curve. It will take more than a couple of hours to get used to the headset and understand the mechanics of each game. Overall, the hardware is solid and easy to use. I'll review specific games and their adaptations for VR.<\/span>\r\n\r\nThe cost is\u00a0$549.99 \/ \u00a3529.99 \/ AU$879.95 \/ \u20ac599.99<\/strong>,\u00a0so it's quite an outlay, but that's everything you need to pick and play. You need to own a PS5 to use the headset. No game is included in this price, so you will have to purchase them separately, with up to 50 titles planned for release. Available February 22 2023.<\/span>\r\n\r\nHeadset Specs:<\/span><\/strong>\r\n\r\nDisplay method<\/span><\/strong>\r\n\r\nOLED<\/span>\r\n\r\nPanel resolution<\/span><\/strong>\r\n\r\n2000 x 2040 per eye<\/span>\r\n\r\nPanel refresh rate<\/span><\/strong>\r\n\r\n90Hz, 120Hz<\/span>\r\n\r\nLens separation<\/span><\/strong>\r\n\r\nAdjustable<\/span>\r\n\r\nField of View<\/span><\/strong>\r\n\r\nApprox. 110 degrees<\/span>\r\n\r\nSensors<\/span><\/strong>\r\n

    \r\n \t
  • Motion sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)<\/span>\r\nAttachment sensor: IR proximity sensor<\/span><\/li>\r\n<\/ul>\r\nCameras<\/span><\/strong>\r\n
      \r\n \t
    • 4 embedded cameras for headset and controller tracking<\/span><\/li>\r\n \t
    • IR camera for eye tracking per eye<\/span><\/li>\r\n<\/ul>\r\nFeedback<\/span><\/strong>\r\n\r\nVibration on headset<\/span>\r\n\r\nCommunication with PS5<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nAudio<\/span><\/strong>\r\n
        \r\n \t
      • Input: Built-in microphone<\/span><\/li>\r\n \t
      • Output: Stereo headphone jack<\/span><\/li>\r\n<\/ul>\r\nController Specs:<\/span><\/strong>\r\n\r\nRight<\/span><\/strong>\r\n
          \r\n \t
        • PS button, Options button, Action buttons (Circle \/ Cross), R1 button, R2 button, Right Stick \/ R3 button<\/span><\/li>\r\n<\/ul>\r\nLeft<\/span><\/strong>\r\n
            \r\n \t
          • PS button, Create button, Action buttons (Triangle \/ Square), L1 button, L2 button, Left Stick \/ L3 button<\/span><\/li>\r\n<\/ul>\r\nSensing\/Tracking<\/span><\/strong>\r\n
              \r\n \t
            • Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)<\/span><\/li>\r\n \t
            • Capacitive sensor: Finger touch detection<\/span><\/li>\r\n \t
            • IR LED: Position tracking<\/span><\/li>\r\n<\/ul>\r\nFeedback\u00a0<\/span><\/strong>\r\n\r\nTrigger effect (on R2\/L2 button), haptic feedback (by single actuator per unit)<\/span>\r\n\r\nPort<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nCommunication<\/span><\/strong>\r\n\r\nBluetooth Ver5.1\u00a0<\/span>\r\n\r\nBattery<\/span><\/strong>\r\n\r\nType: Built-in lithium-ion rechargeable battery<\/span>","post_title":"PlayStation VR2 Review","post_excerpt":"The next generation of VR. ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-vr2-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:29:25","post_modified_gmt":"2023-05-08 14:29:25","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209227","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":57},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};
Page 57 of 159 1 56 57 58 159
\r\n

Letters by:<\/strong> Rus Wooton<\/span><\/p>\r\n\r\n\r\n\r\n

Covers:<\/strong> Salvador Larroca, Ryan M Kincaid, Marguerite Sauvage, Stefano Simeone<\/span><\/p>\r\n\r\n

Published by:<\/strong> Mad Cave Studios<\/span><\/p>\r\n

 <\/p>\r\n\r\n

Before I start this review for Hunt. Kill. Repeat. #1<\/em>, I have a number of things I want to say; I have talked to Mark London several times via email, and I do talk to other members of the Mad Cave Studios team. I first; heard of Mad Cave Studios several years ago when the\u00a0Battlecats<\/em>\u00a0series had just come out. Since then, I have always heard positive things about this studio; I have read\u00a0Battlecats\u00a0<\/em>and\u00a0Wolvenheart<\/em>, also written by Mark London. Mark and the team and Mad Cave Studios did send us a box of physical goodies containing numerous comics, graphic novels and pins.<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_1\"<\/p>\r\n\r\n

Releasing on March 1st, Hunt. Kill. Repeat. #1<\/em> is the latest comic from Mark London, Francesco Archidiacono, Marc Deering, Lee Loughridge and Rus Wooton.\u00a0The synopsis for the comic reads:\u00a0When the Greek gods invade Earth, society is quickly forced to comply with their new rulers. However, one god, Artemis, rejects her brethren's ideology and has found solace in the love of a mortal. When she is called to Olympus to answer for her betrayal, the gods strip away her godly powers and leave her for dead. Now, ten years later, Artemis is on a quest for revenge to confront her father, Zeus, for taking away everything she ever loved.<\/em><\/span><\/p>\r\n\r\n

\"huntkillrepeat1_2\"<\/p>\r\n\r\n

I have to be honest. The first thing that I noticed was the cover by Salvador Larocca. It kind of reminds me of a Marvel comic cover. There; is a lot about this comic that gives me a Marvel comic vibe more, on that later. In terms of the first issue, it is 48 pages, and it's an action comic.\u00a0Mad Cave Studios describe it as\u00a0Kill Bill meets Clash of the Titans<\/em>\u00a0in the PR releases. I think that's spot on. Reading it, I enjoyed the whole package, the writing and the art.<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_3\"<\/p>\r\n\r\n

In terms of the art, you can see the preview pages to see the comic in all of its glory there; is also a comic trailer if you want to check that out. In terms of writing as a first issue: it has everything a set-up, numerous characters, lots of action, intrigue and ends with a cliffhanger. We also have a female lead character in the mix. I do have to say I like the way Mark has written the character of Artemis. Sometimes when male writers have a female lead character, they can go over the top when writing her or somehow; the character can come off as unnatural. I do like what Mark has done here; it just feels natural.\u00a0<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_4\"<\/p>\r\n\r\n

Going back to the Marvel vibe earlier I was talking; about. It kind of has a Mark Millar Marvel action comic vibe to it, and I mean that positively. The art from Francesco Archidiacono and Marc Deering has a very Terry Dodson; type of vibe. I think Lee Loughridge's colouring compliments the art so well, It's just so pleasant to look at, and Rus Wooton has hit the ball out of the park.<\/span><\/p>\r\n\r\n\r\n\r\n

I enjoyed the first issue as a debut for the series. It's great not sure what else you could ask for. I suppose the best compliment I can give it is; when I read the last page, I was disappointed the comic had finished and; I wanted to read the next issue. I do think that the first printing of this comic will sell out.<\/span><\/p>\r\n\r\n\r\n\r\n

\r\n
https:\/\/www.youtube.com\/watch?v=yUF5yWgiyeg<\/div>\r\n<\/figure>\r\n\r\n

All in all a great release from Mad Cave Studios; it looks and feels like they have upped their game, and they; are on their way up and up. I say this not just from this comic; but from seeing their upcoming comics and graphic novels. I think if you have not been keeping an eye on Mad Cave Studios, you should be keeping on an eye on this studio.<\/span><\/p>\r\n

Overall:<\/strong> 9\/10<\/span><\/p>\r\n

 <\/p>\r\n

 <\/p>","post_title":"Hunt. Kill. Repeat. #1 Review","post_excerpt":"Kill Bill meets Clash of the Titans.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"hunt-kill-repeat-1-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:15:42","post_modified_gmt":"2023-05-08 14:15:42","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209310","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209294,"post_author":"11","post_date":"2023-02-27 13:37:12","post_date_gmt":"2023-02-27 13:37:12","post_content":"Developer:<\/strong> Soleil Ltd.<\/span>\r\n\r\nPlatforms:<\/strong> PC, PS4, PS5, Xbox Series X (Reviewed) |S<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> 110 Industries SA<\/span>\r\n\r\n \r\n\r\nWanted: Dead is an action shooter mixed with close-combat samurai slashing to boot. It's a cyberpunk dystopian game where you are part of an elite police squad that works on some major crimes. The majority; of the game is a third person with a closer over the; shoulder view when using your guns.<\/span>\r\n\r\n\"wanteddead1\"\r\n\r\nWhile the story centres on the elite \"Zombie Squad\" as they pursue a massive criminal, the squad consists of 3 others and Lt Hannah Stone, whom you control. The game starts with a narrative and a backstory to give some; colour to your current predicament. The voice acting, while; cheesy in parts, is well done and tries to add some humour and lightness to an otherwise dark and violent film which succeeds in small doses. The story's telling, cut scenes, and general graphics are good; and I experienced no slowdown or graphical glitches in the game. The art style and direction reminded me of a whole; host of games: Ninja Gaiden, Dead or Alive, Metal Gear Solid and Resident Evil. The graphics are very; reminiscent of those games, and I love the character animation and the dystopian backgrounds. The graphics, soundtrack, voice acting and sound effects; all combine to give a great presentation. The music perfectly fits the game and is reminiscent of music you would expect in a film; it changes as you progress through stages and environments. It does give off the vibe of a Hollywood cop movie in parts. It sets the scene and tone of the game.<\/span>\r\n\r\n\"wanteddead2\"\r\n\r\nThe gameplay is a 3rd person shooter that uses a cover mechanic, and your character wields a samurai sword. You can customise your weapons as soon as you start sights and ammo types will affect the range and the damage of your gun. The game has a deep and rich skill tree system to customise your player and play style to your wishes. You can either go heavy on your samurai skills: defensive or your gun skills, whichever suits you.<\/span>\r\n\r\n\"wanteddead3\"\r\n\r\nI went for a quality build mix of all three. I found in the first few levels that enemies can be somewhat samey, but the; different locations and level design help to keep you engaged as you hack and slack your way to the boss. Like any fantastic action game, the boss fights are worth the wait and difficult to boot. The culmination of every level leads to a boss fight where you must use all you have learned and those valuable skill points to boost your character. There is little room for error in boss fights, and you have to pick your time to attack or defend the bosses are brilliant. If the game and bosses aren't keeping you occupied, there are a whole host of mini-games that; will sidetrack you from your mission. Such as an old-school side scroller called Space Runaway, a prize crane, a rhythm button masher, and karaoke too! The game is slick, quick-moving, thrilling and action-packed. It's a fast-paced, classic action game with lots to keep you occupied. I did find the acting cheesy, and it's challenging even in a normal setting.<\/span>\r\n\r\n\"wanteddead4\"\r\n\r\nIt's a thrilling, slick, quick and fun game. It's challenging enough with enemies only leaving; a little bit of ammo when dying. Intuitive skill tree and gameplay make the game; lots of fun and give it longevity. The boss fights, the mini-games and the humour all add to the fun; of this game. It's a brilliant shooter and slash 'em up all in one, with plenty of surprises.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Wanted: Dead Review","post_excerpt":"Hardcore experience.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wanted-dead-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:44:47","post_modified_gmt":"2023-09-04 13:44:47","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209294","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209286,"post_author":"30","post_date":"2023-02-23 15:52:47","post_date_gmt":"2023-02-23 15:52:47","post_content":"Developers:<\/strong> Game Swing, Ubisoft Mumbai<\/span>\r\n\r\nPlatforms:<\/strong> PC (Reviewed), PS4, PS5, Switch (Reviewed), Xbox Series X |S<\/span>\r\n\r\nGenre:<\/span><\/strong> Party<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft Entertainment<\/span>\r\n\r\n \r\n\r\nOddBallers is a bombastic, dodgeball-inspired multiplayer party game. The developers of this game are Game Swing, Ubisoft Mumbai, and Ubisoft Pune, and the publishers are Ubisoft Entertainment. Games that are similar to OddBallers are Rubber Bandits and Boomerang Fu. OddBallers is also very similar to the game Stikbold made by the same indie developer Game Swing. This review was done for the PC and Switch.<\/span>\r\n\r\nOddBallers is a multiplayer game, but it does not necessarily mean you need; to have someone in your party to play. You can connect online through the Ubisoft Online services to connect with other players around the world. What's great about OddBallers is the fact that it is cross-platform. This allows players to play with other players from all different devices the game is available on. When in the main menu of the game, you can play online where you can connect to other people's servers or host your own and make it public. If you are doing couch play, you can easily play locally with the people you are playing with. And; this game can be played with up to 6 players. <\/span>\r\n\r\n\"oddballers1\"\r\n\r\nThe controls for this game are relatively easy to work; with. For the PC, it is easy to work around the controls as most of; the controls double up on different actions as well. For instance, to dodge, you press space; but with movement, you can use space to catch the dodgeball as well. What's good about the game is that before starting your game, you; are brought into this lobby area where you can do multiple things, from learning controls to buying items from the shop or customising your character. Now when you load into a minigame, the controls are shown beforehand with a preview of how the mini-game; works which allow you to familiarise yourself with the controls. We found that the controls were a lot easier to play with on the switch rather than on the PC, but in the end, the; controls work smoothly on both devices and are not complicated.<\/span>\r\n\r\nThe visuals of this game incorporates a top-down, birdseye view of the map. The visuals all include a cartoony style. What I enjoy about the visuals of this game is that there is a charm to the cartoon look and feel of this game. With there being so many effects going off on the screen when playing through the game, the way they look makes the game seem even more chaotic. With the addition of the charm, there is also this humour that comes with how the game looks. The characters have weird stances or look weird, but it's done on purpose to make the game look; more exciting. With the visuals comes a great deal of sound effects and music that is played throughout the game. What I really enjoy is the loading screen into the mini-games with the player's names and their characters presented with funny stances; this is something I find to be a little detail that makes the game go a long way. I find myself capturing screenshots of the loading screens and the winning podium because they are little touches you can post to celebrate your victory. The different sound effects also make the game much more fun and alive, thrilling in a way, as the cartoonish look doesn't go far without the bombastic sound effects. This includes things like propane tanks or TNTs exploding. Even the little chickens running around through the map have this annoying little sound that just makes you want to grab them and throw them. Like most multiplayer party games, this game brings a well, captivating cartoonish fun and exciting feel to it.<\/span>\r\n\r\n\"oddballers2\"\r\n\r\nWhat I like about the soundtrack of this game is that it changes depending on the different lands\/worlds you play. There is a very distinct selection of music that plays to fit with the theme of that world. For instance, you take the first world you play, which is the barnyard\/farm-themed one; most of the music includes chaotic country music. Not just that but the items and the mini-games within each world are unique to their own theme. As for the barn one, you find mini-games like capture the chicken; or bounty (where you collect stars as a sheriff's badge), which are games that fit within the country farm life theme. In addition to the unique minigames, there are also many different maps for the mini-games, which adds great; variety. This way, it's less boring to play; the game over time as there is a change between the maps.<\/span>\r\n\r\nThere are multiple things in this game that make it to be less boring over time, meaning it's a game that can be played for a very long time without growing old. The more you play the game, the more XP you unlock, and this allows you to unlock items and coins that you can use to buy and customise your characters. Because the game is published by Ubisoft, I enjoy the addition of rabbids as a character in the game as it fits with the chaoticness they embody. There is also an option to set the game lengths to short, medium, and long lengths to create a variance in how long you want to play the game as well. The more rounds\/mini-games you play, the more XP you get. The shop has a variety of items you can buy to customise your character to your liking.<\/span>\r\n\r\n\"oddballers3\"\r\n\r\nI tend to; enjoy many multiplayer party games, and this one is different from others in many ways. The idea of dodgeball seems so fun, but I like that there is so much more than just dodgeball happening. You are even able to pick up the chickens and use them as dodgeballs. To add even more of a chaotic mess to the; game, there are rules that get drawn which can set different things, from reincarnation as an animal to having butter fingers where you are not able to catch the ball. Something about this game that reminds me of a mechanic from Bomberman is when you die, you go around in this outer ring and drop traps to sabotage the players remaining in the game. To make it even more hectic and all over the place, this is just the way to do it. I had such a blast when playing this game with my friends; we were yelling on top of one another and were; extremely competitive. What I also liked about the minigames was that there were some that were team involved that made a; great competitive laugh.<\/span>\r\n\r\n\"oddballers4\"\r\n\r\nRoCo, another person we played this game with, had a little something to say for himself about the game, \u201cPlaying OddBallers with my friends was a super fun and very engaging experience. The controls take a little while to get used to, especially the catching mechanic, but other than that, it's pretty easy to use. What I really appreciated in the game was the sabotage mechanic to mess with the still-active players in the ring because it creates a variable or opportunity for spectators to win even though they're out of the current round. Overall, I would definitely play again when I get the chance to.\" <\/span>\r\n\r\nNow if you want to play a multiplayer game with friends online; or locally through the comforts of your couch. Grab up to 6 players to have fun with the most instance, chaotic dodgeball you can ever imagine playing. With a great; leaderboard system and many unique maps, worlds and minigames, this game is great to have a laugh with your party! Want a game where you can have bombastic fun, then; go check out OddBallers, which is available for PC, Xbox, PS4\/5, and Switch.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"OddBallers Review","post_excerpt":"Hard-hitting dodgeball action.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"oddballers-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:08","post_modified_gmt":"2023-09-04 13:45:08","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209286","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209252,"post_author":"11","post_date":"2023-02-21 00:09:33","post_date_gmt":"2023-02-21 00:09:33","post_content":"Developers:<\/strong> Guerrilla Games, Firesprite<\/span>\r\n\r\nPlatform:<\/strong> PlayStation VR 2<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nHorizon Call of the Mountain is the latest Horizon game that follows in the footsteps of Horizon Zero Dawn (2017) and Horizon Forbidden West (2022); this game follows the adventure of a new protagonist in this new VR world of Horizon.<\/span>\r\n\r\nHorizon Call of the Mountain is a stunning VR landscape for you to explore; it's the first game I have played for PS VR2 that feels like a next-generation VR title. There are genuine awe and surprise moments from the introduction through the game. The environment is a mix of giant peaks, tropical forests, wetlands, and snow mountain ranges. The world is alive with creatures, characters and enemies you will be familiar with if you have played any game in the series. You can play this game without prior exposure to the Horizon series; you may miss some minor details and not recognise some characters. The Horizon series is fantastic, so it's always worth visiting.<\/span>\r\n\r\n\"horizoncall1\"\r\n\r\nThe graphics are stunning, and the headset enhances the immersive experience; the drawing detail of the environment seems infinite. Sound effects, the soundtrack and the game direction; make the world seem real. You can look down at the colossal peaks when you reach their summit or look up and admire their sheer scale. Character detail, including voice acting and rendering, is fantastic, too. I can't have any qualms over the level of detail in the world. The world is vast, and VR lets you roam and take the world in at your own pace.<\/span>\r\n\r\nThe core gameplay is wandering and exploring the beautiful with a lot of climbing mountains, ruins, and a lot of structures. These elements give the game a sense of open-world fun. Your view in the headset is the world, and your two hands (VR controllers), can use gestures which are the default setting or the analogue stick for movement in the game. The VR controllers control climbing and use of the bow; the grip and shoulder buttons on the controller are your primary controls. The x, square, triangle, and circle buttons are for accessing inventory, crafting, and switching between game mechanics. Large parts of the game are climbing the fantastic Horizon environment; you get a real sense of the scale of the world as you climb the vast peaks. There are a lot of cinematic moments in the game that ratchets up the tension and makes the game much more exciting. The other mechanics are the action and fighting elements, where you become an archer and a nimble parkour runner trying to avoid enemies. There are more mechanics as you progress through the game and lots of puzzles to solve. I can't fault the gameplay; there are enough variety and action elements to keep you occupied, built with VR in mind.<\/span>\r\n\r\n\"horizoncall2\"\r\n\r\nAs you progress through the game, you will come across scrap items from killing machines that allow you to craft essential items but are not as in-depth and critical as the original Horizon games.<\/span>\r\n\r\nVR headset and controller, on the whole, are superb in the game. I didn't get any nausea or motion sickness in the game despite its change of pace and fast, action-packed nature at times. On a broader note, it was frustrating when the headset lost track, breaking the stride of the game; this is not the game's fault but most likely the PSVR2 headset. Sometimes, when nimbleness is required, the tracking goes askew, which is frustrating. I had less than two by two metres of free space recommended to play the game. I had some runs with no issues; the game flowed beautifully. I could play Horizon Call of the Mountain for around 2 hours without a break. I felt less fatigued from the VR experience than from other games. There is a learning curve in using VR, so it will take a few hours before you reach that sweet spot of the controls being intuitive and second nature.<\/span>\r\n\r\n\"horizoncall3\"\r\n\r\nIt's my favourite VR experience and makes you rethink the VR experience, and it will differ from a traditional game using a controller. It's brilliant from the moment you step into the world; the cinematics, voice acting, story-telling, soundtrack and sound effects make the experience a rich, immersive VR experience. The world is stunning in all its glory.<\/span>\r\n\r\nHorizon Call of the Mountain uses VR to design a new gaming experience for this medium. More thought and design are needed to construct a VR game that has to consider its form factor.<\/span>\r\n\r\n\"horizoncall4\"\r\n\r\nDespite the fun I had, there are some downsides, too, but it tends to centre around the tracking of controllers and headsets as opposed to the gameplay. Also, the VR version of Horizon isn't going to play like the original two games; the mechanics have to adjust for VR and play to its strengths. VR gaming is a paradigm shift from traditional games. Horizon Call of the Mountain is another fantastic Horizon game, so I can't complain!<\/span>\r\n\r\nAlso as we are reviewing the game before it's release on the 22nd of February, it's still pre-release software and there will be updating coming for the game.<\/span>\r\n\r\nOverall:<\/strong> 9.5\/10<\/span>\r\n\r\n ","post_title":"Horizon Call of the Mountain Review","post_excerpt":"Climb to new heights.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"horizon-call-of-the-mountain-review","to_ping":"","pinged":"","post_modified":"2023-08-16 22:29:07","post_modified_gmt":"2023-08-16 21:29:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209252","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209247,"post_author":"11","post_date":"2023-02-20 21:02:19","post_date_gmt":"2023-02-20 21:02:19","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> Meta Quest 2, PC,PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nMoss II is a continuation of Moss after you have saved your Uncle and continue on your journey to rid the world of Arcane. In Moss: Book II, you play Quill, a young but experienced mouse, at the start of the next adventure. If you have played the first game, Moss, this uses the same mechanics and gameplay but is more refined in all aspects, including the graphics. It's quite a step off from Moss and even more fun.<\/span>\r\n\r\n\"moss_2_1\"\r\n\r\nThe game is still very action-puzzle-oriented. The VR controllers, like the first game, control Quill using analogue sticks. The headset tracks the controllers as you manoeuvre the two orbs that provide the VR interactivity of the gameplay. The headset allows you to view around corners, pitch your view and look all around the level before you decide to move. The game is still heavily focused on controlling Quill using the standard controls, and the VR use of the controller comes when you need to move large objects or assist with defeating enemies.\u00a0<\/span>\r\n\r\n\"moss_2_2\"\r\n\r\nThe comfort of VR, I found the game extraordinarily easygoing and encountered no dizziness or sickness anywhere through the game. I liked the mix of VR and standard controls, and my preference is to use an analogue stick or d-pad to move my character through the VR world instead of gesturing, jogging on the spot etc.<\/span>\r\n\r\nI'd recommend playing through Moss as this is a continuation of that story; that way, you are kept in sync with the story. I also enjoyed seeing this game's improved visuals and more responsive VR controls compared to Moss. It's more of the same but improved and more fun. It's better than the first game, plus more enjoyable. The graphical fidelity, more mechanics and even more puzzles made this game a joy to play.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n ","post_title":"Moss: Book II Review","post_excerpt":"Continue the adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-book-ii-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:59","post_modified_gmt":"2023-09-04 13:45:59","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209247","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209241,"post_author":"11","post_date":"2023-02-20 19:28:43","post_date_gmt":"2023-02-20 19:28:43","post_content":"Developer:<\/strong> ILMxLAB<\/span>\r\n\r\nPlatforms:<\/strong> PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> First-person shooter<\/span>\r\n\r\nPublisher:<\/strong> Disney Electronic Content\u00a0<\/span>\r\n\r\n \r\n\r\nA new VR immersive experience for the Star Wars fan has dropped for the PSVR2. In Star Wars: Tales from the Galaxy's Edge - Enhanced Edition, you take the role of droid repair technician who crashlands on Batuu. You will take on a series of missions involving infiltrating a First Order facility, fighting the Guavian Death Gang, and traversing galaxies.<\/span>\r\n\r\nThe game is a whole VR experience, where the controllers are your hands in the game, and you use the two VR controllers for puzzle solving and first-person action. You carry various items, including tools, health aids, pouches, and weapons.\u00a0<\/span>\r\n\r\nThe gameplay is a first-person RPG shooter where you are in a beautiful Star Wars with voice-acted characters. Landscapes, environments, music, acting, the score, and sound effects would be fitting for the film. I can't fault the Star Wars experience and the world. The gameplay and mechanics are straightforward first-person shooters but use; the VR headset and controllers to make the experience immersive. Tracking and getting used to a VR game is a learning curve, especially when new to VR.<\/span>\r\n\r\n\"StarWarsTalesEE_2\"\r\n\r\nThe first few days I played the game, I found the recognition of the VR controllers clunky and unresponsive in parts. Your torso has a pouch in the centre of your body with tools, holsters, and health aids scattered around your arms. The pouch constantly obstructed me from grabbing the item I wanted, the multi-tool, which you will use to solve most puzzles. The holsters had similar issues. I would reach for a gun but ended up holding my multi-tool. These issues were due to my adjusting to VR and getting used to the learning curve of VR games.<\/span>\r\n\r\nI found movement quite clunky using the teleportation mode alone, so I used the analogue stick, which improved the whole movement through the game experience immensely.\u00a0<\/span>\r\n\r\n\"StarWarsTalesEE_1\"\r\n\r\nIt's hard to judge if this being my first game in VR was a mitigating factor in my experience; however, I did play other games and came back to it, and I got nauseous playing the game. I adjusted settings and changed the speed of character movement and whatever settings I could find, but I; could only play for 20 minutes before quitting the game. The nauseousness made the gaming experience strange; as I was getting over the teething control issues I had when I started, I physically found it challenging to play the game.<\/span>\r\n\r\nI love the gameplay elements of picking up a shooter and firing it and killing enemies in the distance, using cover, dodging, and the sound effects as the shots whizzed by your head were fantastic. I got used to using the jetpack and teleportation, which made the gaming experience vastly richer and thrilling. Bang, the nauseousness would kick back in, and I had put the game down. It was a melancholic; experience overall.<\/span>\r\n\r\n\"StarWarsTalesEE_3\"\r\n\r\nIt's tough to give a full review of the game due to issues I have highlighted while playing it\u2014the nauseousness. When I overcame the teething problems of holding items and my gun, I did enjoy the character interactions, the devices you interact with, and the puzzles. The actual gameplay and mechanics were fun. I couldn't play for more than 20 minutes without feeling sick. I had to give it a 6 out of 10 as I enjoyed one. I understood how to use VR but couldn't progress far enough to provide it with more than a 6.<\/span>\r\n\r\nOverall:<\/strong> 6\/10<\/span>\r\n\r\n ","post_title":"Star Wars: Tales from the Galaxy's Edge - Enhanced Edition Review","post_excerpt":"Become the hero.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"star-wars-tales-from-the-galaxys-edge-enhanced-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:19","post_modified_gmt":"2023-09-04 13:46:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209241","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209233,"post_author":"11","post_date":"2023-02-20 17:38:27","post_date_gmt":"2023-02-20 17:38:27","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nIn Moss, you play Quill, a young mouse looking for adventure and greatness. You start in the woodland and explore the many locations as your journey begins. The game is a single-player action puzzle game. A voice narrates with the aid of a storybook that helps drive the game's story. As the pages in the storybook turn, the story moves on.<\/span>\r\n\r\nThe VR experience aspect of the game is at the fore, and level design leverages VR. You have the view of a deity looking into this rich woodland world. You can move your head to view the levels and pan around them to see the puzzles and how to navigate them. You control Quill using the analogue controller stick and the buttons. The VR aspect of the controller controls two glowing orbs that move objects or re-energise Quill. Using the controller without gestures to control Quill makes the controls easy to pick up and play. You gesture with the controller to control the two orbs to help Quill. At first, like most VR games, there is a learning curve to using VR features like \"reaching\" into the world and interacting with or moving your head around to get a better vantage point.<\/span>\r\n\r\n\"moss2\"\r\n\r\nThe VR elements enhance the experience and make the world more vibrant and immersive. Combined with superb voice acting, storytelling, soundtrack, and sound effects make for a brilliant introduction to VR. Eye-tracking was solid, and no dizziness or sickness while playing the game.<\/span>\r\n\r\nThe gameplay is action and puzzle focused, and you must use your wits and environment to get through the level. The combat and action elements are fun but do get somewhat repetitive. Quill has a sword to swing and slash through enemies and aspects of the world too. The puzzle and action elements provide enough variety to make the game; a joy. The graphics look dated to current titles, but the; the entire experience is excellent.<\/span>\r\n\r\n\"moss3\"\r\n\r\nIt's a comfortable way to ease into the world of VR games. The mix of standard controller mechanics and gestures helps you adjust to this new world of gaming. The puzzle-solving and gameplay are slick, and the addition of a narrated story makes the whole experience. The ability to scan and survey the levels with the headset is brilliant and enjoyable\u2014a solid action puzzle title.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Moss Review","post_excerpt":"Action-adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:49","post_modified_gmt":"2023-09-04 13:46:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209233","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209227,"post_author":"11","post_date":"2023-02-20 16:08:53","post_date_gmt":"2023-02-20 16:08:53","post_content":"This review unit of the PSVR2 was provided by Sony also the software we used to test the PSVR2 was pre-release software.<\/span>\r\n\r\nThe hardware:<\/span>\r\nHeadset and 2 VR controllers.<\/span>\r\n\r\nThe headset needs to be connected via the attached USB-C cable to the PS5 machine; the two VR controllers are wireless and have USB-C ports on the bottom.\u00a0<\/span>\r\n\r\n\"PS_VR21\"\r\n\r\nAs the headset is connected, it is powered through the console, and the lead is more than long enough. The headset also has a connection (3.5mm) for the included earphones, but I assume you can use your headphones if you want. The earphones included in the bundle fit into the headset, and the earphones can be placed into the back of the headset when not in use. The headset is forgiven for glasses wearers, but depending on how big\/thick your frames are, you may differ in my opinion; my glasses are slim and minimal, and the plastic around my nosepiece and eyes just sat around my glasses with no issues. The headset has two adjustment points, one for the headset piece (visor), where you can push it in and out to your eyes, and the headset band at the back has a knob to tighten the headset flush against your head. I found the headset comfortable and easy to; get it set up, but there is a learning curve \/ in getting used to it; this will vary by game and gameplay.<\/span>\r\n\r\nThere is a power button on the underside of the visor and a second button to the right that lets you see your surroundings and exit the game mode view, which is more than useful. Eye-tracking software is used for the games, so you can use that as the point of view instead of using a controller. The headset also has immersive 3D audio to enhance the experience. The headset weighs approx 600g, and I found it light enough to carry for extended periods of play. Sweating and condensation were two issues that you may encounter when playing, I had condensation appear in one eyepiece, but that was quickly resolved by cleaning and letting the unit warm up. I'd recommend cleaning after each play, the headband, nosepiece and any prints on the lens too.<\/span>\r\n\r\nThe 2 VR controllers have straps attached that you place your hand through, and the controllers, are shaped in a grip with a PS controller, in essence, split into 2, left hand and right hand. You have your standard buttons on the controllers and a grip button on the handle too. The controllers are wireless and need to be charged, and they last about 4 hours on a charge.\u00a0<\/span>\r\n\r\n\"PS_VR22\"\r\n\r\nI found the controllers and grip solid and easy to get a handle of.<\/span>\r\n\r\nThey have been designed with the user in mind; they are light too, and getting used to reducing the number of buttons is the only thing of note. Haptic feedback and adaptive triggers are there too, so you get that extra sensation. The inclusion of finder touch detection allows the game to get a sense of when your hand is closed or open, which is useful for games.<\/span>\r\n\r\nIn terms of set up and use, the first time you set it up, there is a guide that will walk you through the set-up and the area and field of play depending; on how much room you have. I think 2m x 2m is recommended, but you can play in smaller spaces. Less space just means you have to restrict; your movement as you don't have an area to swing and move around.<\/span>\r\n\r\nThe image is crisp and clear, Sony uses a technology where what is your direct field of vision is rendered fully, and the periphery is not fully rendered; this allows for higher frame rates and fidelity in line of sight. There are VR games which take full use of VR controllers and the headset; however, you can play your normal; games using the headset and the standard controller, which is enjoyable; it's like playing your game on a huge; movie screen. It's an extremely immersive experience.\u00a0<\/span>\r\n\r\nI found that I could play VR for about 2 hours before needing a break; I felt eye fatigue when playing for extended periods, this will vary for everyone, but 2 hours was my limit.<\/span>\r\n\r\n\"PS_VR23\"\r\n\r\nThis is my first VR experience, and I enjoyed it; however, there is a learning curve. It will take more than a couple of hours to get used to the headset and understand the mechanics of each game. Overall, the hardware is solid and easy to use. I'll review specific games and their adaptations for VR.<\/span>\r\n\r\nThe cost is\u00a0$549.99 \/ \u00a3529.99 \/ AU$879.95 \/ \u20ac599.99<\/strong>,\u00a0so it's quite an outlay, but that's everything you need to pick and play. You need to own a PS5 to use the headset. No game is included in this price, so you will have to purchase them separately, with up to 50 titles planned for release. Available February 22 2023.<\/span>\r\n\r\nHeadset Specs:<\/span><\/strong>\r\n\r\nDisplay method<\/span><\/strong>\r\n\r\nOLED<\/span>\r\n\r\nPanel resolution<\/span><\/strong>\r\n\r\n2000 x 2040 per eye<\/span>\r\n\r\nPanel refresh rate<\/span><\/strong>\r\n\r\n90Hz, 120Hz<\/span>\r\n\r\nLens separation<\/span><\/strong>\r\n\r\nAdjustable<\/span>\r\n\r\nField of View<\/span><\/strong>\r\n\r\nApprox. 110 degrees<\/span>\r\n\r\nSensors<\/span><\/strong>\r\n

    \r\n \t
  • Motion sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)<\/span>\r\nAttachment sensor: IR proximity sensor<\/span><\/li>\r\n<\/ul>\r\nCameras<\/span><\/strong>\r\n
      \r\n \t
    • 4 embedded cameras for headset and controller tracking<\/span><\/li>\r\n \t
    • IR camera for eye tracking per eye<\/span><\/li>\r\n<\/ul>\r\nFeedback<\/span><\/strong>\r\n\r\nVibration on headset<\/span>\r\n\r\nCommunication with PS5<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nAudio<\/span><\/strong>\r\n
        \r\n \t
      • Input: Built-in microphone<\/span><\/li>\r\n \t
      • Output: Stereo headphone jack<\/span><\/li>\r\n<\/ul>\r\nController Specs:<\/span><\/strong>\r\n\r\nRight<\/span><\/strong>\r\n
          \r\n \t
        • PS button, Options button, Action buttons (Circle \/ Cross), R1 button, R2 button, Right Stick \/ R3 button<\/span><\/li>\r\n<\/ul>\r\nLeft<\/span><\/strong>\r\n
            \r\n \t
          • PS button, Create button, Action buttons (Triangle \/ Square), L1 button, L2 button, Left Stick \/ L3 button<\/span><\/li>\r\n<\/ul>\r\nSensing\/Tracking<\/span><\/strong>\r\n
              \r\n \t
            • Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)<\/span><\/li>\r\n \t
            • Capacitive sensor: Finger touch detection<\/span><\/li>\r\n \t
            • IR LED: Position tracking<\/span><\/li>\r\n<\/ul>\r\nFeedback\u00a0<\/span><\/strong>\r\n\r\nTrigger effect (on R2\/L2 button), haptic feedback (by single actuator per unit)<\/span>\r\n\r\nPort<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nCommunication<\/span><\/strong>\r\n\r\nBluetooth Ver5.1\u00a0<\/span>\r\n\r\nBattery<\/span><\/strong>\r\n\r\nType: Built-in lithium-ion rechargeable battery<\/span>","post_title":"PlayStation VR2 Review","post_excerpt":"The next generation of VR. ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-vr2-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:29:25","post_modified_gmt":"2023-05-08 14:29:25","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209227","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":57},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};
Page 57 of 159 1 56 57 58 159
\r\n

Colours by:<\/strong> Lee Loughridge<\/span><\/p>\r\n\r\n\r\n\r\n

Letters by:<\/strong> Rus Wooton<\/span><\/p>\r\n\r\n\r\n\r\n

Covers:<\/strong> Salvador Larroca, Ryan M Kincaid, Marguerite Sauvage, Stefano Simeone<\/span><\/p>\r\n\r\n

Published by:<\/strong> Mad Cave Studios<\/span><\/p>\r\n

 <\/p>\r\n\r\n

Before I start this review for Hunt. Kill. Repeat. #1<\/em>, I have a number of things I want to say; I have talked to Mark London several times via email, and I do talk to other members of the Mad Cave Studios team. I first; heard of Mad Cave Studios several years ago when the\u00a0Battlecats<\/em>\u00a0series had just come out. Since then, I have always heard positive things about this studio; I have read\u00a0Battlecats\u00a0<\/em>and\u00a0Wolvenheart<\/em>, also written by Mark London. Mark and the team and Mad Cave Studios did send us a box of physical goodies containing numerous comics, graphic novels and pins.<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_1\"<\/p>\r\n\r\n

Releasing on March 1st, Hunt. Kill. Repeat. #1<\/em> is the latest comic from Mark London, Francesco Archidiacono, Marc Deering, Lee Loughridge and Rus Wooton.\u00a0The synopsis for the comic reads:\u00a0When the Greek gods invade Earth, society is quickly forced to comply with their new rulers. However, one god, Artemis, rejects her brethren's ideology and has found solace in the love of a mortal. When she is called to Olympus to answer for her betrayal, the gods strip away her godly powers and leave her for dead. Now, ten years later, Artemis is on a quest for revenge to confront her father, Zeus, for taking away everything she ever loved.<\/em><\/span><\/p>\r\n\r\n

\"huntkillrepeat1_2\"<\/p>\r\n\r\n

I have to be honest. The first thing that I noticed was the cover by Salvador Larocca. It kind of reminds me of a Marvel comic cover. There; is a lot about this comic that gives me a Marvel comic vibe more, on that later. In terms of the first issue, it is 48 pages, and it's an action comic.\u00a0Mad Cave Studios describe it as\u00a0Kill Bill meets Clash of the Titans<\/em>\u00a0in the PR releases. I think that's spot on. Reading it, I enjoyed the whole package, the writing and the art.<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_3\"<\/p>\r\n\r\n

In terms of the art, you can see the preview pages to see the comic in all of its glory there; is also a comic trailer if you want to check that out. In terms of writing as a first issue: it has everything a set-up, numerous characters, lots of action, intrigue and ends with a cliffhanger. We also have a female lead character in the mix. I do have to say I like the way Mark has written the character of Artemis. Sometimes when male writers have a female lead character, they can go over the top when writing her or somehow; the character can come off as unnatural. I do like what Mark has done here; it just feels natural.\u00a0<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_4\"<\/p>\r\n\r\n

Going back to the Marvel vibe earlier I was talking; about. It kind of has a Mark Millar Marvel action comic vibe to it, and I mean that positively. The art from Francesco Archidiacono and Marc Deering has a very Terry Dodson; type of vibe. I think Lee Loughridge's colouring compliments the art so well, It's just so pleasant to look at, and Rus Wooton has hit the ball out of the park.<\/span><\/p>\r\n\r\n\r\n\r\n

I enjoyed the first issue as a debut for the series. It's great not sure what else you could ask for. I suppose the best compliment I can give it is; when I read the last page, I was disappointed the comic had finished and; I wanted to read the next issue. I do think that the first printing of this comic will sell out.<\/span><\/p>\r\n\r\n\r\n\r\n

\r\n
https:\/\/www.youtube.com\/watch?v=yUF5yWgiyeg<\/div>\r\n<\/figure>\r\n\r\n

All in all a great release from Mad Cave Studios; it looks and feels like they have upped their game, and they; are on their way up and up. I say this not just from this comic; but from seeing their upcoming comics and graphic novels. I think if you have not been keeping an eye on Mad Cave Studios, you should be keeping on an eye on this studio.<\/span><\/p>\r\n

Overall:<\/strong> 9\/10<\/span><\/p>\r\n

 <\/p>\r\n

 <\/p>","post_title":"Hunt. Kill. Repeat. #1 Review","post_excerpt":"Kill Bill meets Clash of the Titans.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"hunt-kill-repeat-1-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:15:42","post_modified_gmt":"2023-05-08 14:15:42","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209310","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209294,"post_author":"11","post_date":"2023-02-27 13:37:12","post_date_gmt":"2023-02-27 13:37:12","post_content":"Developer:<\/strong> Soleil Ltd.<\/span>\r\n\r\nPlatforms:<\/strong> PC, PS4, PS5, Xbox Series X (Reviewed) |S<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> 110 Industries SA<\/span>\r\n\r\n \r\n\r\nWanted: Dead is an action shooter mixed with close-combat samurai slashing to boot. It's a cyberpunk dystopian game where you are part of an elite police squad that works on some major crimes. The majority; of the game is a third person with a closer over the; shoulder view when using your guns.<\/span>\r\n\r\n\"wanteddead1\"\r\n\r\nWhile the story centres on the elite \"Zombie Squad\" as they pursue a massive criminal, the squad consists of 3 others and Lt Hannah Stone, whom you control. The game starts with a narrative and a backstory to give some; colour to your current predicament. The voice acting, while; cheesy in parts, is well done and tries to add some humour and lightness to an otherwise dark and violent film which succeeds in small doses. The story's telling, cut scenes, and general graphics are good; and I experienced no slowdown or graphical glitches in the game. The art style and direction reminded me of a whole; host of games: Ninja Gaiden, Dead or Alive, Metal Gear Solid and Resident Evil. The graphics are very; reminiscent of those games, and I love the character animation and the dystopian backgrounds. The graphics, soundtrack, voice acting and sound effects; all combine to give a great presentation. The music perfectly fits the game and is reminiscent of music you would expect in a film; it changes as you progress through stages and environments. It does give off the vibe of a Hollywood cop movie in parts. It sets the scene and tone of the game.<\/span>\r\n\r\n\"wanteddead2\"\r\n\r\nThe gameplay is a 3rd person shooter that uses a cover mechanic, and your character wields a samurai sword. You can customise your weapons as soon as you start sights and ammo types will affect the range and the damage of your gun. The game has a deep and rich skill tree system to customise your player and play style to your wishes. You can either go heavy on your samurai skills: defensive or your gun skills, whichever suits you.<\/span>\r\n\r\n\"wanteddead3\"\r\n\r\nI went for a quality build mix of all three. I found in the first few levels that enemies can be somewhat samey, but the; different locations and level design help to keep you engaged as you hack and slack your way to the boss. Like any fantastic action game, the boss fights are worth the wait and difficult to boot. The culmination of every level leads to a boss fight where you must use all you have learned and those valuable skill points to boost your character. There is little room for error in boss fights, and you have to pick your time to attack or defend the bosses are brilliant. If the game and bosses aren't keeping you occupied, there are a whole host of mini-games that; will sidetrack you from your mission. Such as an old-school side scroller called Space Runaway, a prize crane, a rhythm button masher, and karaoke too! The game is slick, quick-moving, thrilling and action-packed. It's a fast-paced, classic action game with lots to keep you occupied. I did find the acting cheesy, and it's challenging even in a normal setting.<\/span>\r\n\r\n\"wanteddead4\"\r\n\r\nIt's a thrilling, slick, quick and fun game. It's challenging enough with enemies only leaving; a little bit of ammo when dying. Intuitive skill tree and gameplay make the game; lots of fun and give it longevity. The boss fights, the mini-games and the humour all add to the fun; of this game. It's a brilliant shooter and slash 'em up all in one, with plenty of surprises.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Wanted: Dead Review","post_excerpt":"Hardcore experience.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wanted-dead-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:44:47","post_modified_gmt":"2023-09-04 13:44:47","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209294","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209286,"post_author":"30","post_date":"2023-02-23 15:52:47","post_date_gmt":"2023-02-23 15:52:47","post_content":"Developers:<\/strong> Game Swing, Ubisoft Mumbai<\/span>\r\n\r\nPlatforms:<\/strong> PC (Reviewed), PS4, PS5, Switch (Reviewed), Xbox Series X |S<\/span>\r\n\r\nGenre:<\/span><\/strong> Party<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft Entertainment<\/span>\r\n\r\n \r\n\r\nOddBallers is a bombastic, dodgeball-inspired multiplayer party game. The developers of this game are Game Swing, Ubisoft Mumbai, and Ubisoft Pune, and the publishers are Ubisoft Entertainment. Games that are similar to OddBallers are Rubber Bandits and Boomerang Fu. OddBallers is also very similar to the game Stikbold made by the same indie developer Game Swing. This review was done for the PC and Switch.<\/span>\r\n\r\nOddBallers is a multiplayer game, but it does not necessarily mean you need; to have someone in your party to play. You can connect online through the Ubisoft Online services to connect with other players around the world. What's great about OddBallers is the fact that it is cross-platform. This allows players to play with other players from all different devices the game is available on. When in the main menu of the game, you can play online where you can connect to other people's servers or host your own and make it public. If you are doing couch play, you can easily play locally with the people you are playing with. And; this game can be played with up to 6 players. <\/span>\r\n\r\n\"oddballers1\"\r\n\r\nThe controls for this game are relatively easy to work; with. For the PC, it is easy to work around the controls as most of; the controls double up on different actions as well. For instance, to dodge, you press space; but with movement, you can use space to catch the dodgeball as well. What's good about the game is that before starting your game, you; are brought into this lobby area where you can do multiple things, from learning controls to buying items from the shop or customising your character. Now when you load into a minigame, the controls are shown beforehand with a preview of how the mini-game; works which allow you to familiarise yourself with the controls. We found that the controls were a lot easier to play with on the switch rather than on the PC, but in the end, the; controls work smoothly on both devices and are not complicated.<\/span>\r\n\r\nThe visuals of this game incorporates a top-down, birdseye view of the map. The visuals all include a cartoony style. What I enjoy about the visuals of this game is that there is a charm to the cartoon look and feel of this game. With there being so many effects going off on the screen when playing through the game, the way they look makes the game seem even more chaotic. With the addition of the charm, there is also this humour that comes with how the game looks. The characters have weird stances or look weird, but it's done on purpose to make the game look; more exciting. With the visuals comes a great deal of sound effects and music that is played throughout the game. What I really enjoy is the loading screen into the mini-games with the player's names and their characters presented with funny stances; this is something I find to be a little detail that makes the game go a long way. I find myself capturing screenshots of the loading screens and the winning podium because they are little touches you can post to celebrate your victory. The different sound effects also make the game much more fun and alive, thrilling in a way, as the cartoonish look doesn't go far without the bombastic sound effects. This includes things like propane tanks or TNTs exploding. Even the little chickens running around through the map have this annoying little sound that just makes you want to grab them and throw them. Like most multiplayer party games, this game brings a well, captivating cartoonish fun and exciting feel to it.<\/span>\r\n\r\n\"oddballers2\"\r\n\r\nWhat I like about the soundtrack of this game is that it changes depending on the different lands\/worlds you play. There is a very distinct selection of music that plays to fit with the theme of that world. For instance, you take the first world you play, which is the barnyard\/farm-themed one; most of the music includes chaotic country music. Not just that but the items and the mini-games within each world are unique to their own theme. As for the barn one, you find mini-games like capture the chicken; or bounty (where you collect stars as a sheriff's badge), which are games that fit within the country farm life theme. In addition to the unique minigames, there are also many different maps for the mini-games, which adds great; variety. This way, it's less boring to play; the game over time as there is a change between the maps.<\/span>\r\n\r\nThere are multiple things in this game that make it to be less boring over time, meaning it's a game that can be played for a very long time without growing old. The more you play the game, the more XP you unlock, and this allows you to unlock items and coins that you can use to buy and customise your characters. Because the game is published by Ubisoft, I enjoy the addition of rabbids as a character in the game as it fits with the chaoticness they embody. There is also an option to set the game lengths to short, medium, and long lengths to create a variance in how long you want to play the game as well. The more rounds\/mini-games you play, the more XP you get. The shop has a variety of items you can buy to customise your character to your liking.<\/span>\r\n\r\n\"oddballers3\"\r\n\r\nI tend to; enjoy many multiplayer party games, and this one is different from others in many ways. The idea of dodgeball seems so fun, but I like that there is so much more than just dodgeball happening. You are even able to pick up the chickens and use them as dodgeballs. To add even more of a chaotic mess to the; game, there are rules that get drawn which can set different things, from reincarnation as an animal to having butter fingers where you are not able to catch the ball. Something about this game that reminds me of a mechanic from Bomberman is when you die, you go around in this outer ring and drop traps to sabotage the players remaining in the game. To make it even more hectic and all over the place, this is just the way to do it. I had such a blast when playing this game with my friends; we were yelling on top of one another and were; extremely competitive. What I also liked about the minigames was that there were some that were team involved that made a; great competitive laugh.<\/span>\r\n\r\n\"oddballers4\"\r\n\r\nRoCo, another person we played this game with, had a little something to say for himself about the game, \u201cPlaying OddBallers with my friends was a super fun and very engaging experience. The controls take a little while to get used to, especially the catching mechanic, but other than that, it's pretty easy to use. What I really appreciated in the game was the sabotage mechanic to mess with the still-active players in the ring because it creates a variable or opportunity for spectators to win even though they're out of the current round. Overall, I would definitely play again when I get the chance to.\" <\/span>\r\n\r\nNow if you want to play a multiplayer game with friends online; or locally through the comforts of your couch. Grab up to 6 players to have fun with the most instance, chaotic dodgeball you can ever imagine playing. With a great; leaderboard system and many unique maps, worlds and minigames, this game is great to have a laugh with your party! Want a game where you can have bombastic fun, then; go check out OddBallers, which is available for PC, Xbox, PS4\/5, and Switch.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"OddBallers Review","post_excerpt":"Hard-hitting dodgeball action.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"oddballers-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:08","post_modified_gmt":"2023-09-04 13:45:08","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209286","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209252,"post_author":"11","post_date":"2023-02-21 00:09:33","post_date_gmt":"2023-02-21 00:09:33","post_content":"Developers:<\/strong> Guerrilla Games, Firesprite<\/span>\r\n\r\nPlatform:<\/strong> PlayStation VR 2<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nHorizon Call of the Mountain is the latest Horizon game that follows in the footsteps of Horizon Zero Dawn (2017) and Horizon Forbidden West (2022); this game follows the adventure of a new protagonist in this new VR world of Horizon.<\/span>\r\n\r\nHorizon Call of the Mountain is a stunning VR landscape for you to explore; it's the first game I have played for PS VR2 that feels like a next-generation VR title. There are genuine awe and surprise moments from the introduction through the game. The environment is a mix of giant peaks, tropical forests, wetlands, and snow mountain ranges. The world is alive with creatures, characters and enemies you will be familiar with if you have played any game in the series. You can play this game without prior exposure to the Horizon series; you may miss some minor details and not recognise some characters. The Horizon series is fantastic, so it's always worth visiting.<\/span>\r\n\r\n\"horizoncall1\"\r\n\r\nThe graphics are stunning, and the headset enhances the immersive experience; the drawing detail of the environment seems infinite. Sound effects, the soundtrack and the game direction; make the world seem real. You can look down at the colossal peaks when you reach their summit or look up and admire their sheer scale. Character detail, including voice acting and rendering, is fantastic, too. I can't have any qualms over the level of detail in the world. The world is vast, and VR lets you roam and take the world in at your own pace.<\/span>\r\n\r\nThe core gameplay is wandering and exploring the beautiful with a lot of climbing mountains, ruins, and a lot of structures. These elements give the game a sense of open-world fun. Your view in the headset is the world, and your two hands (VR controllers), can use gestures which are the default setting or the analogue stick for movement in the game. The VR controllers control climbing and use of the bow; the grip and shoulder buttons on the controller are your primary controls. The x, square, triangle, and circle buttons are for accessing inventory, crafting, and switching between game mechanics. Large parts of the game are climbing the fantastic Horizon environment; you get a real sense of the scale of the world as you climb the vast peaks. There are a lot of cinematic moments in the game that ratchets up the tension and makes the game much more exciting. The other mechanics are the action and fighting elements, where you become an archer and a nimble parkour runner trying to avoid enemies. There are more mechanics as you progress through the game and lots of puzzles to solve. I can't fault the gameplay; there are enough variety and action elements to keep you occupied, built with VR in mind.<\/span>\r\n\r\n\"horizoncall2\"\r\n\r\nAs you progress through the game, you will come across scrap items from killing machines that allow you to craft essential items but are not as in-depth and critical as the original Horizon games.<\/span>\r\n\r\nVR headset and controller, on the whole, are superb in the game. I didn't get any nausea or motion sickness in the game despite its change of pace and fast, action-packed nature at times. On a broader note, it was frustrating when the headset lost track, breaking the stride of the game; this is not the game's fault but most likely the PSVR2 headset. Sometimes, when nimbleness is required, the tracking goes askew, which is frustrating. I had less than two by two metres of free space recommended to play the game. I had some runs with no issues; the game flowed beautifully. I could play Horizon Call of the Mountain for around 2 hours without a break. I felt less fatigued from the VR experience than from other games. There is a learning curve in using VR, so it will take a few hours before you reach that sweet spot of the controls being intuitive and second nature.<\/span>\r\n\r\n\"horizoncall3\"\r\n\r\nIt's my favourite VR experience and makes you rethink the VR experience, and it will differ from a traditional game using a controller. It's brilliant from the moment you step into the world; the cinematics, voice acting, story-telling, soundtrack and sound effects make the experience a rich, immersive VR experience. The world is stunning in all its glory.<\/span>\r\n\r\nHorizon Call of the Mountain uses VR to design a new gaming experience for this medium. More thought and design are needed to construct a VR game that has to consider its form factor.<\/span>\r\n\r\n\"horizoncall4\"\r\n\r\nDespite the fun I had, there are some downsides, too, but it tends to centre around the tracking of controllers and headsets as opposed to the gameplay. Also, the VR version of Horizon isn't going to play like the original two games; the mechanics have to adjust for VR and play to its strengths. VR gaming is a paradigm shift from traditional games. Horizon Call of the Mountain is another fantastic Horizon game, so I can't complain!<\/span>\r\n\r\nAlso as we are reviewing the game before it's release on the 22nd of February, it's still pre-release software and there will be updating coming for the game.<\/span>\r\n\r\nOverall:<\/strong> 9.5\/10<\/span>\r\n\r\n ","post_title":"Horizon Call of the Mountain Review","post_excerpt":"Climb to new heights.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"horizon-call-of-the-mountain-review","to_ping":"","pinged":"","post_modified":"2023-08-16 22:29:07","post_modified_gmt":"2023-08-16 21:29:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209252","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209247,"post_author":"11","post_date":"2023-02-20 21:02:19","post_date_gmt":"2023-02-20 21:02:19","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> Meta Quest 2, PC,PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nMoss II is a continuation of Moss after you have saved your Uncle and continue on your journey to rid the world of Arcane. In Moss: Book II, you play Quill, a young but experienced mouse, at the start of the next adventure. If you have played the first game, Moss, this uses the same mechanics and gameplay but is more refined in all aspects, including the graphics. It's quite a step off from Moss and even more fun.<\/span>\r\n\r\n\"moss_2_1\"\r\n\r\nThe game is still very action-puzzle-oriented. The VR controllers, like the first game, control Quill using analogue sticks. The headset tracks the controllers as you manoeuvre the two orbs that provide the VR interactivity of the gameplay. The headset allows you to view around corners, pitch your view and look all around the level before you decide to move. The game is still heavily focused on controlling Quill using the standard controls, and the VR use of the controller comes when you need to move large objects or assist with defeating enemies.\u00a0<\/span>\r\n\r\n\"moss_2_2\"\r\n\r\nThe comfort of VR, I found the game extraordinarily easygoing and encountered no dizziness or sickness anywhere through the game. I liked the mix of VR and standard controls, and my preference is to use an analogue stick or d-pad to move my character through the VR world instead of gesturing, jogging on the spot etc.<\/span>\r\n\r\nI'd recommend playing through Moss as this is a continuation of that story; that way, you are kept in sync with the story. I also enjoyed seeing this game's improved visuals and more responsive VR controls compared to Moss. It's more of the same but improved and more fun. It's better than the first game, plus more enjoyable. The graphical fidelity, more mechanics and even more puzzles made this game a joy to play.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n ","post_title":"Moss: Book II Review","post_excerpt":"Continue the adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-book-ii-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:59","post_modified_gmt":"2023-09-04 13:45:59","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209247","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209241,"post_author":"11","post_date":"2023-02-20 19:28:43","post_date_gmt":"2023-02-20 19:28:43","post_content":"Developer:<\/strong> ILMxLAB<\/span>\r\n\r\nPlatforms:<\/strong> PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> First-person shooter<\/span>\r\n\r\nPublisher:<\/strong> Disney Electronic Content\u00a0<\/span>\r\n\r\n \r\n\r\nA new VR immersive experience for the Star Wars fan has dropped for the PSVR2. In Star Wars: Tales from the Galaxy's Edge - Enhanced Edition, you take the role of droid repair technician who crashlands on Batuu. You will take on a series of missions involving infiltrating a First Order facility, fighting the Guavian Death Gang, and traversing galaxies.<\/span>\r\n\r\nThe game is a whole VR experience, where the controllers are your hands in the game, and you use the two VR controllers for puzzle solving and first-person action. You carry various items, including tools, health aids, pouches, and weapons.\u00a0<\/span>\r\n\r\nThe gameplay is a first-person RPG shooter where you are in a beautiful Star Wars with voice-acted characters. Landscapes, environments, music, acting, the score, and sound effects would be fitting for the film. I can't fault the Star Wars experience and the world. The gameplay and mechanics are straightforward first-person shooters but use; the VR headset and controllers to make the experience immersive. Tracking and getting used to a VR game is a learning curve, especially when new to VR.<\/span>\r\n\r\n\"StarWarsTalesEE_2\"\r\n\r\nThe first few days I played the game, I found the recognition of the VR controllers clunky and unresponsive in parts. Your torso has a pouch in the centre of your body with tools, holsters, and health aids scattered around your arms. The pouch constantly obstructed me from grabbing the item I wanted, the multi-tool, which you will use to solve most puzzles. The holsters had similar issues. I would reach for a gun but ended up holding my multi-tool. These issues were due to my adjusting to VR and getting used to the learning curve of VR games.<\/span>\r\n\r\nI found movement quite clunky using the teleportation mode alone, so I used the analogue stick, which improved the whole movement through the game experience immensely.\u00a0<\/span>\r\n\r\n\"StarWarsTalesEE_1\"\r\n\r\nIt's hard to judge if this being my first game in VR was a mitigating factor in my experience; however, I did play other games and came back to it, and I got nauseous playing the game. I adjusted settings and changed the speed of character movement and whatever settings I could find, but I; could only play for 20 minutes before quitting the game. The nauseousness made the gaming experience strange; as I was getting over the teething control issues I had when I started, I physically found it challenging to play the game.<\/span>\r\n\r\nI love the gameplay elements of picking up a shooter and firing it and killing enemies in the distance, using cover, dodging, and the sound effects as the shots whizzed by your head were fantastic. I got used to using the jetpack and teleportation, which made the gaming experience vastly richer and thrilling. Bang, the nauseousness would kick back in, and I had put the game down. It was a melancholic; experience overall.<\/span>\r\n\r\n\"StarWarsTalesEE_3\"\r\n\r\nIt's tough to give a full review of the game due to issues I have highlighted while playing it\u2014the nauseousness. When I overcame the teething problems of holding items and my gun, I did enjoy the character interactions, the devices you interact with, and the puzzles. The actual gameplay and mechanics were fun. I couldn't play for more than 20 minutes without feeling sick. I had to give it a 6 out of 10 as I enjoyed one. I understood how to use VR but couldn't progress far enough to provide it with more than a 6.<\/span>\r\n\r\nOverall:<\/strong> 6\/10<\/span>\r\n\r\n ","post_title":"Star Wars: Tales from the Galaxy's Edge - Enhanced Edition Review","post_excerpt":"Become the hero.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"star-wars-tales-from-the-galaxys-edge-enhanced-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:19","post_modified_gmt":"2023-09-04 13:46:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209241","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209233,"post_author":"11","post_date":"2023-02-20 17:38:27","post_date_gmt":"2023-02-20 17:38:27","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nIn Moss, you play Quill, a young mouse looking for adventure and greatness. You start in the woodland and explore the many locations as your journey begins. The game is a single-player action puzzle game. A voice narrates with the aid of a storybook that helps drive the game's story. As the pages in the storybook turn, the story moves on.<\/span>\r\n\r\nThe VR experience aspect of the game is at the fore, and level design leverages VR. You have the view of a deity looking into this rich woodland world. You can move your head to view the levels and pan around them to see the puzzles and how to navigate them. You control Quill using the analogue controller stick and the buttons. The VR aspect of the controller controls two glowing orbs that move objects or re-energise Quill. Using the controller without gestures to control Quill makes the controls easy to pick up and play. You gesture with the controller to control the two orbs to help Quill. At first, like most VR games, there is a learning curve to using VR features like \"reaching\" into the world and interacting with or moving your head around to get a better vantage point.<\/span>\r\n\r\n\"moss2\"\r\n\r\nThe VR elements enhance the experience and make the world more vibrant and immersive. Combined with superb voice acting, storytelling, soundtrack, and sound effects make for a brilliant introduction to VR. Eye-tracking was solid, and no dizziness or sickness while playing the game.<\/span>\r\n\r\nThe gameplay is action and puzzle focused, and you must use your wits and environment to get through the level. The combat and action elements are fun but do get somewhat repetitive. Quill has a sword to swing and slash through enemies and aspects of the world too. The puzzle and action elements provide enough variety to make the game; a joy. The graphics look dated to current titles, but the; the entire experience is excellent.<\/span>\r\n\r\n\"moss3\"\r\n\r\nIt's a comfortable way to ease into the world of VR games. The mix of standard controller mechanics and gestures helps you adjust to this new world of gaming. The puzzle-solving and gameplay are slick, and the addition of a narrated story makes the whole experience. The ability to scan and survey the levels with the headset is brilliant and enjoyable\u2014a solid action puzzle title.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Moss Review","post_excerpt":"Action-adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:49","post_modified_gmt":"2023-09-04 13:46:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209233","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209227,"post_author":"11","post_date":"2023-02-20 16:08:53","post_date_gmt":"2023-02-20 16:08:53","post_content":"This review unit of the PSVR2 was provided by Sony also the software we used to test the PSVR2 was pre-release software.<\/span>\r\n\r\nThe hardware:<\/span>\r\nHeadset and 2 VR controllers.<\/span>\r\n\r\nThe headset needs to be connected via the attached USB-C cable to the PS5 machine; the two VR controllers are wireless and have USB-C ports on the bottom.\u00a0<\/span>\r\n\r\n\"PS_VR21\"\r\n\r\nAs the headset is connected, it is powered through the console, and the lead is more than long enough. The headset also has a connection (3.5mm) for the included earphones, but I assume you can use your headphones if you want. The earphones included in the bundle fit into the headset, and the earphones can be placed into the back of the headset when not in use. The headset is forgiven for glasses wearers, but depending on how big\/thick your frames are, you may differ in my opinion; my glasses are slim and minimal, and the plastic around my nosepiece and eyes just sat around my glasses with no issues. The headset has two adjustment points, one for the headset piece (visor), where you can push it in and out to your eyes, and the headset band at the back has a knob to tighten the headset flush against your head. I found the headset comfortable and easy to; get it set up, but there is a learning curve \/ in getting used to it; this will vary by game and gameplay.<\/span>\r\n\r\nThere is a power button on the underside of the visor and a second button to the right that lets you see your surroundings and exit the game mode view, which is more than useful. Eye-tracking software is used for the games, so you can use that as the point of view instead of using a controller. The headset also has immersive 3D audio to enhance the experience. The headset weighs approx 600g, and I found it light enough to carry for extended periods of play. Sweating and condensation were two issues that you may encounter when playing, I had condensation appear in one eyepiece, but that was quickly resolved by cleaning and letting the unit warm up. I'd recommend cleaning after each play, the headband, nosepiece and any prints on the lens too.<\/span>\r\n\r\nThe 2 VR controllers have straps attached that you place your hand through, and the controllers, are shaped in a grip with a PS controller, in essence, split into 2, left hand and right hand. You have your standard buttons on the controllers and a grip button on the handle too. The controllers are wireless and need to be charged, and they last about 4 hours on a charge.\u00a0<\/span>\r\n\r\n\"PS_VR22\"\r\n\r\nI found the controllers and grip solid and easy to get a handle of.<\/span>\r\n\r\nThey have been designed with the user in mind; they are light too, and getting used to reducing the number of buttons is the only thing of note. Haptic feedback and adaptive triggers are there too, so you get that extra sensation. The inclusion of finder touch detection allows the game to get a sense of when your hand is closed or open, which is useful for games.<\/span>\r\n\r\nIn terms of set up and use, the first time you set it up, there is a guide that will walk you through the set-up and the area and field of play depending; on how much room you have. I think 2m x 2m is recommended, but you can play in smaller spaces. Less space just means you have to restrict; your movement as you don't have an area to swing and move around.<\/span>\r\n\r\nThe image is crisp and clear, Sony uses a technology where what is your direct field of vision is rendered fully, and the periphery is not fully rendered; this allows for higher frame rates and fidelity in line of sight. There are VR games which take full use of VR controllers and the headset; however, you can play your normal; games using the headset and the standard controller, which is enjoyable; it's like playing your game on a huge; movie screen. It's an extremely immersive experience.\u00a0<\/span>\r\n\r\nI found that I could play VR for about 2 hours before needing a break; I felt eye fatigue when playing for extended periods, this will vary for everyone, but 2 hours was my limit.<\/span>\r\n\r\n\"PS_VR23\"\r\n\r\nThis is my first VR experience, and I enjoyed it; however, there is a learning curve. It will take more than a couple of hours to get used to the headset and understand the mechanics of each game. Overall, the hardware is solid and easy to use. I'll review specific games and their adaptations for VR.<\/span>\r\n\r\nThe cost is\u00a0$549.99 \/ \u00a3529.99 \/ AU$879.95 \/ \u20ac599.99<\/strong>,\u00a0so it's quite an outlay, but that's everything you need to pick and play. You need to own a PS5 to use the headset. No game is included in this price, so you will have to purchase them separately, with up to 50 titles planned for release. Available February 22 2023.<\/span>\r\n\r\nHeadset Specs:<\/span><\/strong>\r\n\r\nDisplay method<\/span><\/strong>\r\n\r\nOLED<\/span>\r\n\r\nPanel resolution<\/span><\/strong>\r\n\r\n2000 x 2040 per eye<\/span>\r\n\r\nPanel refresh rate<\/span><\/strong>\r\n\r\n90Hz, 120Hz<\/span>\r\n\r\nLens separation<\/span><\/strong>\r\n\r\nAdjustable<\/span>\r\n\r\nField of View<\/span><\/strong>\r\n\r\nApprox. 110 degrees<\/span>\r\n\r\nSensors<\/span><\/strong>\r\n

    \r\n \t
  • Motion sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)<\/span>\r\nAttachment sensor: IR proximity sensor<\/span><\/li>\r\n<\/ul>\r\nCameras<\/span><\/strong>\r\n
      \r\n \t
    • 4 embedded cameras for headset and controller tracking<\/span><\/li>\r\n \t
    • IR camera for eye tracking per eye<\/span><\/li>\r\n<\/ul>\r\nFeedback<\/span><\/strong>\r\n\r\nVibration on headset<\/span>\r\n\r\nCommunication with PS5<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nAudio<\/span><\/strong>\r\n
        \r\n \t
      • Input: Built-in microphone<\/span><\/li>\r\n \t
      • Output: Stereo headphone jack<\/span><\/li>\r\n<\/ul>\r\nController Specs:<\/span><\/strong>\r\n\r\nRight<\/span><\/strong>\r\n
          \r\n \t
        • PS button, Options button, Action buttons (Circle \/ Cross), R1 button, R2 button, Right Stick \/ R3 button<\/span><\/li>\r\n<\/ul>\r\nLeft<\/span><\/strong>\r\n
            \r\n \t
          • PS button, Create button, Action buttons (Triangle \/ Square), L1 button, L2 button, Left Stick \/ L3 button<\/span><\/li>\r\n<\/ul>\r\nSensing\/Tracking<\/span><\/strong>\r\n
              \r\n \t
            • Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)<\/span><\/li>\r\n \t
            • Capacitive sensor: Finger touch detection<\/span><\/li>\r\n \t
            • IR LED: Position tracking<\/span><\/li>\r\n<\/ul>\r\nFeedback\u00a0<\/span><\/strong>\r\n\r\nTrigger effect (on R2\/L2 button), haptic feedback (by single actuator per unit)<\/span>\r\n\r\nPort<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nCommunication<\/span><\/strong>\r\n\r\nBluetooth Ver5.1\u00a0<\/span>\r\n\r\nBattery<\/span><\/strong>\r\n\r\nType: Built-in lithium-ion rechargeable battery<\/span>","post_title":"PlayStation VR2 Review","post_excerpt":"The next generation of VR. ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-vr2-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:29:25","post_modified_gmt":"2023-05-08 14:29:25","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209227","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":57},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};
Page 57 of 159 1 56 57 58 159
\r\n

Art by:<\/strong> Francesco Archidiacono, Marc Deering<\/span><\/p>\r\n\r\n\r\n\r\n

Colours by:<\/strong> Lee Loughridge<\/span><\/p>\r\n\r\n\r\n\r\n

Letters by:<\/strong> Rus Wooton<\/span><\/p>\r\n\r\n\r\n\r\n

Covers:<\/strong> Salvador Larroca, Ryan M Kincaid, Marguerite Sauvage, Stefano Simeone<\/span><\/p>\r\n\r\n

Published by:<\/strong> Mad Cave Studios<\/span><\/p>\r\n

 <\/p>\r\n\r\n

Before I start this review for Hunt. Kill. Repeat. #1<\/em>, I have a number of things I want to say; I have talked to Mark London several times via email, and I do talk to other members of the Mad Cave Studios team. I first; heard of Mad Cave Studios several years ago when the\u00a0Battlecats<\/em>\u00a0series had just come out. Since then, I have always heard positive things about this studio; I have read\u00a0Battlecats\u00a0<\/em>and\u00a0Wolvenheart<\/em>, also written by Mark London. Mark and the team and Mad Cave Studios did send us a box of physical goodies containing numerous comics, graphic novels and pins.<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_1\"<\/p>\r\n\r\n

Releasing on March 1st, Hunt. Kill. Repeat. #1<\/em> is the latest comic from Mark London, Francesco Archidiacono, Marc Deering, Lee Loughridge and Rus Wooton.\u00a0The synopsis for the comic reads:\u00a0When the Greek gods invade Earth, society is quickly forced to comply with their new rulers. However, one god, Artemis, rejects her brethren's ideology and has found solace in the love of a mortal. When she is called to Olympus to answer for her betrayal, the gods strip away her godly powers and leave her for dead. Now, ten years later, Artemis is on a quest for revenge to confront her father, Zeus, for taking away everything she ever loved.<\/em><\/span><\/p>\r\n\r\n

\"huntkillrepeat1_2\"<\/p>\r\n\r\n

I have to be honest. The first thing that I noticed was the cover by Salvador Larocca. It kind of reminds me of a Marvel comic cover. There; is a lot about this comic that gives me a Marvel comic vibe more, on that later. In terms of the first issue, it is 48 pages, and it's an action comic.\u00a0Mad Cave Studios describe it as\u00a0Kill Bill meets Clash of the Titans<\/em>\u00a0in the PR releases. I think that's spot on. Reading it, I enjoyed the whole package, the writing and the art.<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_3\"<\/p>\r\n\r\n

In terms of the art, you can see the preview pages to see the comic in all of its glory there; is also a comic trailer if you want to check that out. In terms of writing as a first issue: it has everything a set-up, numerous characters, lots of action, intrigue and ends with a cliffhanger. We also have a female lead character in the mix. I do have to say I like the way Mark has written the character of Artemis. Sometimes when male writers have a female lead character, they can go over the top when writing her or somehow; the character can come off as unnatural. I do like what Mark has done here; it just feels natural.\u00a0<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_4\"<\/p>\r\n\r\n

Going back to the Marvel vibe earlier I was talking; about. It kind of has a Mark Millar Marvel action comic vibe to it, and I mean that positively. The art from Francesco Archidiacono and Marc Deering has a very Terry Dodson; type of vibe. I think Lee Loughridge's colouring compliments the art so well, It's just so pleasant to look at, and Rus Wooton has hit the ball out of the park.<\/span><\/p>\r\n\r\n\r\n\r\n

I enjoyed the first issue as a debut for the series. It's great not sure what else you could ask for. I suppose the best compliment I can give it is; when I read the last page, I was disappointed the comic had finished and; I wanted to read the next issue. I do think that the first printing of this comic will sell out.<\/span><\/p>\r\n\r\n\r\n\r\n

\r\n
https:\/\/www.youtube.com\/watch?v=yUF5yWgiyeg<\/div>\r\n<\/figure>\r\n\r\n

All in all a great release from Mad Cave Studios; it looks and feels like they have upped their game, and they; are on their way up and up. I say this not just from this comic; but from seeing their upcoming comics and graphic novels. I think if you have not been keeping an eye on Mad Cave Studios, you should be keeping on an eye on this studio.<\/span><\/p>\r\n

Overall:<\/strong> 9\/10<\/span><\/p>\r\n

 <\/p>\r\n

 <\/p>","post_title":"Hunt. Kill. Repeat. #1 Review","post_excerpt":"Kill Bill meets Clash of the Titans.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"hunt-kill-repeat-1-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:15:42","post_modified_gmt":"2023-05-08 14:15:42","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209310","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209294,"post_author":"11","post_date":"2023-02-27 13:37:12","post_date_gmt":"2023-02-27 13:37:12","post_content":"Developer:<\/strong> Soleil Ltd.<\/span>\r\n\r\nPlatforms:<\/strong> PC, PS4, PS5, Xbox Series X (Reviewed) |S<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> 110 Industries SA<\/span>\r\n\r\n \r\n\r\nWanted: Dead is an action shooter mixed with close-combat samurai slashing to boot. It's a cyberpunk dystopian game where you are part of an elite police squad that works on some major crimes. The majority; of the game is a third person with a closer over the; shoulder view when using your guns.<\/span>\r\n\r\n\"wanteddead1\"\r\n\r\nWhile the story centres on the elite \"Zombie Squad\" as they pursue a massive criminal, the squad consists of 3 others and Lt Hannah Stone, whom you control. The game starts with a narrative and a backstory to give some; colour to your current predicament. The voice acting, while; cheesy in parts, is well done and tries to add some humour and lightness to an otherwise dark and violent film which succeeds in small doses. The story's telling, cut scenes, and general graphics are good; and I experienced no slowdown or graphical glitches in the game. The art style and direction reminded me of a whole; host of games: Ninja Gaiden, Dead or Alive, Metal Gear Solid and Resident Evil. The graphics are very; reminiscent of those games, and I love the character animation and the dystopian backgrounds. The graphics, soundtrack, voice acting and sound effects; all combine to give a great presentation. The music perfectly fits the game and is reminiscent of music you would expect in a film; it changes as you progress through stages and environments. It does give off the vibe of a Hollywood cop movie in parts. It sets the scene and tone of the game.<\/span>\r\n\r\n\"wanteddead2\"\r\n\r\nThe gameplay is a 3rd person shooter that uses a cover mechanic, and your character wields a samurai sword. You can customise your weapons as soon as you start sights and ammo types will affect the range and the damage of your gun. The game has a deep and rich skill tree system to customise your player and play style to your wishes. You can either go heavy on your samurai skills: defensive or your gun skills, whichever suits you.<\/span>\r\n\r\n\"wanteddead3\"\r\n\r\nI went for a quality build mix of all three. I found in the first few levels that enemies can be somewhat samey, but the; different locations and level design help to keep you engaged as you hack and slack your way to the boss. Like any fantastic action game, the boss fights are worth the wait and difficult to boot. The culmination of every level leads to a boss fight where you must use all you have learned and those valuable skill points to boost your character. There is little room for error in boss fights, and you have to pick your time to attack or defend the bosses are brilliant. If the game and bosses aren't keeping you occupied, there are a whole host of mini-games that; will sidetrack you from your mission. Such as an old-school side scroller called Space Runaway, a prize crane, a rhythm button masher, and karaoke too! The game is slick, quick-moving, thrilling and action-packed. It's a fast-paced, classic action game with lots to keep you occupied. I did find the acting cheesy, and it's challenging even in a normal setting.<\/span>\r\n\r\n\"wanteddead4\"\r\n\r\nIt's a thrilling, slick, quick and fun game. It's challenging enough with enemies only leaving; a little bit of ammo when dying. Intuitive skill tree and gameplay make the game; lots of fun and give it longevity. The boss fights, the mini-games and the humour all add to the fun; of this game. It's a brilliant shooter and slash 'em up all in one, with plenty of surprises.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Wanted: Dead Review","post_excerpt":"Hardcore experience.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wanted-dead-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:44:47","post_modified_gmt":"2023-09-04 13:44:47","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209294","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209286,"post_author":"30","post_date":"2023-02-23 15:52:47","post_date_gmt":"2023-02-23 15:52:47","post_content":"Developers:<\/strong> Game Swing, Ubisoft Mumbai<\/span>\r\n\r\nPlatforms:<\/strong> PC (Reviewed), PS4, PS5, Switch (Reviewed), Xbox Series X |S<\/span>\r\n\r\nGenre:<\/span><\/strong> Party<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft Entertainment<\/span>\r\n\r\n \r\n\r\nOddBallers is a bombastic, dodgeball-inspired multiplayer party game. The developers of this game are Game Swing, Ubisoft Mumbai, and Ubisoft Pune, and the publishers are Ubisoft Entertainment. Games that are similar to OddBallers are Rubber Bandits and Boomerang Fu. OddBallers is also very similar to the game Stikbold made by the same indie developer Game Swing. This review was done for the PC and Switch.<\/span>\r\n\r\nOddBallers is a multiplayer game, but it does not necessarily mean you need; to have someone in your party to play. You can connect online through the Ubisoft Online services to connect with other players around the world. What's great about OddBallers is the fact that it is cross-platform. This allows players to play with other players from all different devices the game is available on. When in the main menu of the game, you can play online where you can connect to other people's servers or host your own and make it public. If you are doing couch play, you can easily play locally with the people you are playing with. And; this game can be played with up to 6 players. <\/span>\r\n\r\n\"oddballers1\"\r\n\r\nThe controls for this game are relatively easy to work; with. For the PC, it is easy to work around the controls as most of; the controls double up on different actions as well. For instance, to dodge, you press space; but with movement, you can use space to catch the dodgeball as well. What's good about the game is that before starting your game, you; are brought into this lobby area where you can do multiple things, from learning controls to buying items from the shop or customising your character. Now when you load into a minigame, the controls are shown beforehand with a preview of how the mini-game; works which allow you to familiarise yourself with the controls. We found that the controls were a lot easier to play with on the switch rather than on the PC, but in the end, the; controls work smoothly on both devices and are not complicated.<\/span>\r\n\r\nThe visuals of this game incorporates a top-down, birdseye view of the map. The visuals all include a cartoony style. What I enjoy about the visuals of this game is that there is a charm to the cartoon look and feel of this game. With there being so many effects going off on the screen when playing through the game, the way they look makes the game seem even more chaotic. With the addition of the charm, there is also this humour that comes with how the game looks. The characters have weird stances or look weird, but it's done on purpose to make the game look; more exciting. With the visuals comes a great deal of sound effects and music that is played throughout the game. What I really enjoy is the loading screen into the mini-games with the player's names and their characters presented with funny stances; this is something I find to be a little detail that makes the game go a long way. I find myself capturing screenshots of the loading screens and the winning podium because they are little touches you can post to celebrate your victory. The different sound effects also make the game much more fun and alive, thrilling in a way, as the cartoonish look doesn't go far without the bombastic sound effects. This includes things like propane tanks or TNTs exploding. Even the little chickens running around through the map have this annoying little sound that just makes you want to grab them and throw them. Like most multiplayer party games, this game brings a well, captivating cartoonish fun and exciting feel to it.<\/span>\r\n\r\n\"oddballers2\"\r\n\r\nWhat I like about the soundtrack of this game is that it changes depending on the different lands\/worlds you play. There is a very distinct selection of music that plays to fit with the theme of that world. For instance, you take the first world you play, which is the barnyard\/farm-themed one; most of the music includes chaotic country music. Not just that but the items and the mini-games within each world are unique to their own theme. As for the barn one, you find mini-games like capture the chicken; or bounty (where you collect stars as a sheriff's badge), which are games that fit within the country farm life theme. In addition to the unique minigames, there are also many different maps for the mini-games, which adds great; variety. This way, it's less boring to play; the game over time as there is a change between the maps.<\/span>\r\n\r\nThere are multiple things in this game that make it to be less boring over time, meaning it's a game that can be played for a very long time without growing old. The more you play the game, the more XP you unlock, and this allows you to unlock items and coins that you can use to buy and customise your characters. Because the game is published by Ubisoft, I enjoy the addition of rabbids as a character in the game as it fits with the chaoticness they embody. There is also an option to set the game lengths to short, medium, and long lengths to create a variance in how long you want to play the game as well. The more rounds\/mini-games you play, the more XP you get. The shop has a variety of items you can buy to customise your character to your liking.<\/span>\r\n\r\n\"oddballers3\"\r\n\r\nI tend to; enjoy many multiplayer party games, and this one is different from others in many ways. The idea of dodgeball seems so fun, but I like that there is so much more than just dodgeball happening. You are even able to pick up the chickens and use them as dodgeballs. To add even more of a chaotic mess to the; game, there are rules that get drawn which can set different things, from reincarnation as an animal to having butter fingers where you are not able to catch the ball. Something about this game that reminds me of a mechanic from Bomberman is when you die, you go around in this outer ring and drop traps to sabotage the players remaining in the game. To make it even more hectic and all over the place, this is just the way to do it. I had such a blast when playing this game with my friends; we were yelling on top of one another and were; extremely competitive. What I also liked about the minigames was that there were some that were team involved that made a; great competitive laugh.<\/span>\r\n\r\n\"oddballers4\"\r\n\r\nRoCo, another person we played this game with, had a little something to say for himself about the game, \u201cPlaying OddBallers with my friends was a super fun and very engaging experience. The controls take a little while to get used to, especially the catching mechanic, but other than that, it's pretty easy to use. What I really appreciated in the game was the sabotage mechanic to mess with the still-active players in the ring because it creates a variable or opportunity for spectators to win even though they're out of the current round. Overall, I would definitely play again when I get the chance to.\" <\/span>\r\n\r\nNow if you want to play a multiplayer game with friends online; or locally through the comforts of your couch. Grab up to 6 players to have fun with the most instance, chaotic dodgeball you can ever imagine playing. With a great; leaderboard system and many unique maps, worlds and minigames, this game is great to have a laugh with your party! Want a game where you can have bombastic fun, then; go check out OddBallers, which is available for PC, Xbox, PS4\/5, and Switch.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"OddBallers Review","post_excerpt":"Hard-hitting dodgeball action.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"oddballers-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:08","post_modified_gmt":"2023-09-04 13:45:08","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209286","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209252,"post_author":"11","post_date":"2023-02-21 00:09:33","post_date_gmt":"2023-02-21 00:09:33","post_content":"Developers:<\/strong> Guerrilla Games, Firesprite<\/span>\r\n\r\nPlatform:<\/strong> PlayStation VR 2<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nHorizon Call of the Mountain is the latest Horizon game that follows in the footsteps of Horizon Zero Dawn (2017) and Horizon Forbidden West (2022); this game follows the adventure of a new protagonist in this new VR world of Horizon.<\/span>\r\n\r\nHorizon Call of the Mountain is a stunning VR landscape for you to explore; it's the first game I have played for PS VR2 that feels like a next-generation VR title. There are genuine awe and surprise moments from the introduction through the game. The environment is a mix of giant peaks, tropical forests, wetlands, and snow mountain ranges. The world is alive with creatures, characters and enemies you will be familiar with if you have played any game in the series. You can play this game without prior exposure to the Horizon series; you may miss some minor details and not recognise some characters. The Horizon series is fantastic, so it's always worth visiting.<\/span>\r\n\r\n\"horizoncall1\"\r\n\r\nThe graphics are stunning, and the headset enhances the immersive experience; the drawing detail of the environment seems infinite. Sound effects, the soundtrack and the game direction; make the world seem real. You can look down at the colossal peaks when you reach their summit or look up and admire their sheer scale. Character detail, including voice acting and rendering, is fantastic, too. I can't have any qualms over the level of detail in the world. The world is vast, and VR lets you roam and take the world in at your own pace.<\/span>\r\n\r\nThe core gameplay is wandering and exploring the beautiful with a lot of climbing mountains, ruins, and a lot of structures. These elements give the game a sense of open-world fun. Your view in the headset is the world, and your two hands (VR controllers), can use gestures which are the default setting or the analogue stick for movement in the game. The VR controllers control climbing and use of the bow; the grip and shoulder buttons on the controller are your primary controls. The x, square, triangle, and circle buttons are for accessing inventory, crafting, and switching between game mechanics. Large parts of the game are climbing the fantastic Horizon environment; you get a real sense of the scale of the world as you climb the vast peaks. There are a lot of cinematic moments in the game that ratchets up the tension and makes the game much more exciting. The other mechanics are the action and fighting elements, where you become an archer and a nimble parkour runner trying to avoid enemies. There are more mechanics as you progress through the game and lots of puzzles to solve. I can't fault the gameplay; there are enough variety and action elements to keep you occupied, built with VR in mind.<\/span>\r\n\r\n\"horizoncall2\"\r\n\r\nAs you progress through the game, you will come across scrap items from killing machines that allow you to craft essential items but are not as in-depth and critical as the original Horizon games.<\/span>\r\n\r\nVR headset and controller, on the whole, are superb in the game. I didn't get any nausea or motion sickness in the game despite its change of pace and fast, action-packed nature at times. On a broader note, it was frustrating when the headset lost track, breaking the stride of the game; this is not the game's fault but most likely the PSVR2 headset. Sometimes, when nimbleness is required, the tracking goes askew, which is frustrating. I had less than two by two metres of free space recommended to play the game. I had some runs with no issues; the game flowed beautifully. I could play Horizon Call of the Mountain for around 2 hours without a break. I felt less fatigued from the VR experience than from other games. There is a learning curve in using VR, so it will take a few hours before you reach that sweet spot of the controls being intuitive and second nature.<\/span>\r\n\r\n\"horizoncall3\"\r\n\r\nIt's my favourite VR experience and makes you rethink the VR experience, and it will differ from a traditional game using a controller. It's brilliant from the moment you step into the world; the cinematics, voice acting, story-telling, soundtrack and sound effects make the experience a rich, immersive VR experience. The world is stunning in all its glory.<\/span>\r\n\r\nHorizon Call of the Mountain uses VR to design a new gaming experience for this medium. More thought and design are needed to construct a VR game that has to consider its form factor.<\/span>\r\n\r\n\"horizoncall4\"\r\n\r\nDespite the fun I had, there are some downsides, too, but it tends to centre around the tracking of controllers and headsets as opposed to the gameplay. Also, the VR version of Horizon isn't going to play like the original two games; the mechanics have to adjust for VR and play to its strengths. VR gaming is a paradigm shift from traditional games. Horizon Call of the Mountain is another fantastic Horizon game, so I can't complain!<\/span>\r\n\r\nAlso as we are reviewing the game before it's release on the 22nd of February, it's still pre-release software and there will be updating coming for the game.<\/span>\r\n\r\nOverall:<\/strong> 9.5\/10<\/span>\r\n\r\n ","post_title":"Horizon Call of the Mountain Review","post_excerpt":"Climb to new heights.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"horizon-call-of-the-mountain-review","to_ping":"","pinged":"","post_modified":"2023-08-16 22:29:07","post_modified_gmt":"2023-08-16 21:29:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209252","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209247,"post_author":"11","post_date":"2023-02-20 21:02:19","post_date_gmt":"2023-02-20 21:02:19","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> Meta Quest 2, PC,PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nMoss II is a continuation of Moss after you have saved your Uncle and continue on your journey to rid the world of Arcane. In Moss: Book II, you play Quill, a young but experienced mouse, at the start of the next adventure. If you have played the first game, Moss, this uses the same mechanics and gameplay but is more refined in all aspects, including the graphics. It's quite a step off from Moss and even more fun.<\/span>\r\n\r\n\"moss_2_1\"\r\n\r\nThe game is still very action-puzzle-oriented. The VR controllers, like the first game, control Quill using analogue sticks. The headset tracks the controllers as you manoeuvre the two orbs that provide the VR interactivity of the gameplay. The headset allows you to view around corners, pitch your view and look all around the level before you decide to move. The game is still heavily focused on controlling Quill using the standard controls, and the VR use of the controller comes when you need to move large objects or assist with defeating enemies.\u00a0<\/span>\r\n\r\n\"moss_2_2\"\r\n\r\nThe comfort of VR, I found the game extraordinarily easygoing and encountered no dizziness or sickness anywhere through the game. I liked the mix of VR and standard controls, and my preference is to use an analogue stick or d-pad to move my character through the VR world instead of gesturing, jogging on the spot etc.<\/span>\r\n\r\nI'd recommend playing through Moss as this is a continuation of that story; that way, you are kept in sync with the story. I also enjoyed seeing this game's improved visuals and more responsive VR controls compared to Moss. It's more of the same but improved and more fun. It's better than the first game, plus more enjoyable. The graphical fidelity, more mechanics and even more puzzles made this game a joy to play.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n ","post_title":"Moss: Book II Review","post_excerpt":"Continue the adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-book-ii-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:59","post_modified_gmt":"2023-09-04 13:45:59","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209247","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209241,"post_author":"11","post_date":"2023-02-20 19:28:43","post_date_gmt":"2023-02-20 19:28:43","post_content":"Developer:<\/strong> ILMxLAB<\/span>\r\n\r\nPlatforms:<\/strong> PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> First-person shooter<\/span>\r\n\r\nPublisher:<\/strong> Disney Electronic Content\u00a0<\/span>\r\n\r\n \r\n\r\nA new VR immersive experience for the Star Wars fan has dropped for the PSVR2. In Star Wars: Tales from the Galaxy's Edge - Enhanced Edition, you take the role of droid repair technician who crashlands on Batuu. You will take on a series of missions involving infiltrating a First Order facility, fighting the Guavian Death Gang, and traversing galaxies.<\/span>\r\n\r\nThe game is a whole VR experience, where the controllers are your hands in the game, and you use the two VR controllers for puzzle solving and first-person action. You carry various items, including tools, health aids, pouches, and weapons.\u00a0<\/span>\r\n\r\nThe gameplay is a first-person RPG shooter where you are in a beautiful Star Wars with voice-acted characters. Landscapes, environments, music, acting, the score, and sound effects would be fitting for the film. I can't fault the Star Wars experience and the world. The gameplay and mechanics are straightforward first-person shooters but use; the VR headset and controllers to make the experience immersive. Tracking and getting used to a VR game is a learning curve, especially when new to VR.<\/span>\r\n\r\n\"StarWarsTalesEE_2\"\r\n\r\nThe first few days I played the game, I found the recognition of the VR controllers clunky and unresponsive in parts. Your torso has a pouch in the centre of your body with tools, holsters, and health aids scattered around your arms. The pouch constantly obstructed me from grabbing the item I wanted, the multi-tool, which you will use to solve most puzzles. The holsters had similar issues. I would reach for a gun but ended up holding my multi-tool. These issues were due to my adjusting to VR and getting used to the learning curve of VR games.<\/span>\r\n\r\nI found movement quite clunky using the teleportation mode alone, so I used the analogue stick, which improved the whole movement through the game experience immensely.\u00a0<\/span>\r\n\r\n\"StarWarsTalesEE_1\"\r\n\r\nIt's hard to judge if this being my first game in VR was a mitigating factor in my experience; however, I did play other games and came back to it, and I got nauseous playing the game. I adjusted settings and changed the speed of character movement and whatever settings I could find, but I; could only play for 20 minutes before quitting the game. The nauseousness made the gaming experience strange; as I was getting over the teething control issues I had when I started, I physically found it challenging to play the game.<\/span>\r\n\r\nI love the gameplay elements of picking up a shooter and firing it and killing enemies in the distance, using cover, dodging, and the sound effects as the shots whizzed by your head were fantastic. I got used to using the jetpack and teleportation, which made the gaming experience vastly richer and thrilling. Bang, the nauseousness would kick back in, and I had put the game down. It was a melancholic; experience overall.<\/span>\r\n\r\n\"StarWarsTalesEE_3\"\r\n\r\nIt's tough to give a full review of the game due to issues I have highlighted while playing it\u2014the nauseousness. When I overcame the teething problems of holding items and my gun, I did enjoy the character interactions, the devices you interact with, and the puzzles. The actual gameplay and mechanics were fun. I couldn't play for more than 20 minutes without feeling sick. I had to give it a 6 out of 10 as I enjoyed one. I understood how to use VR but couldn't progress far enough to provide it with more than a 6.<\/span>\r\n\r\nOverall:<\/strong> 6\/10<\/span>\r\n\r\n ","post_title":"Star Wars: Tales from the Galaxy's Edge - Enhanced Edition Review","post_excerpt":"Become the hero.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"star-wars-tales-from-the-galaxys-edge-enhanced-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:19","post_modified_gmt":"2023-09-04 13:46:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209241","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209233,"post_author":"11","post_date":"2023-02-20 17:38:27","post_date_gmt":"2023-02-20 17:38:27","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nIn Moss, you play Quill, a young mouse looking for adventure and greatness. You start in the woodland and explore the many locations as your journey begins. The game is a single-player action puzzle game. A voice narrates with the aid of a storybook that helps drive the game's story. As the pages in the storybook turn, the story moves on.<\/span>\r\n\r\nThe VR experience aspect of the game is at the fore, and level design leverages VR. You have the view of a deity looking into this rich woodland world. You can move your head to view the levels and pan around them to see the puzzles and how to navigate them. You control Quill using the analogue controller stick and the buttons. The VR aspect of the controller controls two glowing orbs that move objects or re-energise Quill. Using the controller without gestures to control Quill makes the controls easy to pick up and play. You gesture with the controller to control the two orbs to help Quill. At first, like most VR games, there is a learning curve to using VR features like \"reaching\" into the world and interacting with or moving your head around to get a better vantage point.<\/span>\r\n\r\n\"moss2\"\r\n\r\nThe VR elements enhance the experience and make the world more vibrant and immersive. Combined with superb voice acting, storytelling, soundtrack, and sound effects make for a brilliant introduction to VR. Eye-tracking was solid, and no dizziness or sickness while playing the game.<\/span>\r\n\r\nThe gameplay is action and puzzle focused, and you must use your wits and environment to get through the level. The combat and action elements are fun but do get somewhat repetitive. Quill has a sword to swing and slash through enemies and aspects of the world too. The puzzle and action elements provide enough variety to make the game; a joy. The graphics look dated to current titles, but the; the entire experience is excellent.<\/span>\r\n\r\n\"moss3\"\r\n\r\nIt's a comfortable way to ease into the world of VR games. The mix of standard controller mechanics and gestures helps you adjust to this new world of gaming. The puzzle-solving and gameplay are slick, and the addition of a narrated story makes the whole experience. The ability to scan and survey the levels with the headset is brilliant and enjoyable\u2014a solid action puzzle title.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Moss Review","post_excerpt":"Action-adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:49","post_modified_gmt":"2023-09-04 13:46:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209233","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209227,"post_author":"11","post_date":"2023-02-20 16:08:53","post_date_gmt":"2023-02-20 16:08:53","post_content":"This review unit of the PSVR2 was provided by Sony also the software we used to test the PSVR2 was pre-release software.<\/span>\r\n\r\nThe hardware:<\/span>\r\nHeadset and 2 VR controllers.<\/span>\r\n\r\nThe headset needs to be connected via the attached USB-C cable to the PS5 machine; the two VR controllers are wireless and have USB-C ports on the bottom.\u00a0<\/span>\r\n\r\n\"PS_VR21\"\r\n\r\nAs the headset is connected, it is powered through the console, and the lead is more than long enough. The headset also has a connection (3.5mm) for the included earphones, but I assume you can use your headphones if you want. The earphones included in the bundle fit into the headset, and the earphones can be placed into the back of the headset when not in use. The headset is forgiven for glasses wearers, but depending on how big\/thick your frames are, you may differ in my opinion; my glasses are slim and minimal, and the plastic around my nosepiece and eyes just sat around my glasses with no issues. The headset has two adjustment points, one for the headset piece (visor), where you can push it in and out to your eyes, and the headset band at the back has a knob to tighten the headset flush against your head. I found the headset comfortable and easy to; get it set up, but there is a learning curve \/ in getting used to it; this will vary by game and gameplay.<\/span>\r\n\r\nThere is a power button on the underside of the visor and a second button to the right that lets you see your surroundings and exit the game mode view, which is more than useful. Eye-tracking software is used for the games, so you can use that as the point of view instead of using a controller. The headset also has immersive 3D audio to enhance the experience. The headset weighs approx 600g, and I found it light enough to carry for extended periods of play. Sweating and condensation were two issues that you may encounter when playing, I had condensation appear in one eyepiece, but that was quickly resolved by cleaning and letting the unit warm up. I'd recommend cleaning after each play, the headband, nosepiece and any prints on the lens too.<\/span>\r\n\r\nThe 2 VR controllers have straps attached that you place your hand through, and the controllers, are shaped in a grip with a PS controller, in essence, split into 2, left hand and right hand. You have your standard buttons on the controllers and a grip button on the handle too. The controllers are wireless and need to be charged, and they last about 4 hours on a charge.\u00a0<\/span>\r\n\r\n\"PS_VR22\"\r\n\r\nI found the controllers and grip solid and easy to get a handle of.<\/span>\r\n\r\nThey have been designed with the user in mind; they are light too, and getting used to reducing the number of buttons is the only thing of note. Haptic feedback and adaptive triggers are there too, so you get that extra sensation. The inclusion of finder touch detection allows the game to get a sense of when your hand is closed or open, which is useful for games.<\/span>\r\n\r\nIn terms of set up and use, the first time you set it up, there is a guide that will walk you through the set-up and the area and field of play depending; on how much room you have. I think 2m x 2m is recommended, but you can play in smaller spaces. Less space just means you have to restrict; your movement as you don't have an area to swing and move around.<\/span>\r\n\r\nThe image is crisp and clear, Sony uses a technology where what is your direct field of vision is rendered fully, and the periphery is not fully rendered; this allows for higher frame rates and fidelity in line of sight. There are VR games which take full use of VR controllers and the headset; however, you can play your normal; games using the headset and the standard controller, which is enjoyable; it's like playing your game on a huge; movie screen. It's an extremely immersive experience.\u00a0<\/span>\r\n\r\nI found that I could play VR for about 2 hours before needing a break; I felt eye fatigue when playing for extended periods, this will vary for everyone, but 2 hours was my limit.<\/span>\r\n\r\n\"PS_VR23\"\r\n\r\nThis is my first VR experience, and I enjoyed it; however, there is a learning curve. It will take more than a couple of hours to get used to the headset and understand the mechanics of each game. Overall, the hardware is solid and easy to use. I'll review specific games and their adaptations for VR.<\/span>\r\n\r\nThe cost is\u00a0$549.99 \/ \u00a3529.99 \/ AU$879.95 \/ \u20ac599.99<\/strong>,\u00a0so it's quite an outlay, but that's everything you need to pick and play. You need to own a PS5 to use the headset. No game is included in this price, so you will have to purchase them separately, with up to 50 titles planned for release. Available February 22 2023.<\/span>\r\n\r\nHeadset Specs:<\/span><\/strong>\r\n\r\nDisplay method<\/span><\/strong>\r\n\r\nOLED<\/span>\r\n\r\nPanel resolution<\/span><\/strong>\r\n\r\n2000 x 2040 per eye<\/span>\r\n\r\nPanel refresh rate<\/span><\/strong>\r\n\r\n90Hz, 120Hz<\/span>\r\n\r\nLens separation<\/span><\/strong>\r\n\r\nAdjustable<\/span>\r\n\r\nField of View<\/span><\/strong>\r\n\r\nApprox. 110 degrees<\/span>\r\n\r\nSensors<\/span><\/strong>\r\n

    \r\n \t
  • Motion sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)<\/span>\r\nAttachment sensor: IR proximity sensor<\/span><\/li>\r\n<\/ul>\r\nCameras<\/span><\/strong>\r\n
      \r\n \t
    • 4 embedded cameras for headset and controller tracking<\/span><\/li>\r\n \t
    • IR camera for eye tracking per eye<\/span><\/li>\r\n<\/ul>\r\nFeedback<\/span><\/strong>\r\n\r\nVibration on headset<\/span>\r\n\r\nCommunication with PS5<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nAudio<\/span><\/strong>\r\n
        \r\n \t
      • Input: Built-in microphone<\/span><\/li>\r\n \t
      • Output: Stereo headphone jack<\/span><\/li>\r\n<\/ul>\r\nController Specs:<\/span><\/strong>\r\n\r\nRight<\/span><\/strong>\r\n
          \r\n \t
        • PS button, Options button, Action buttons (Circle \/ Cross), R1 button, R2 button, Right Stick \/ R3 button<\/span><\/li>\r\n<\/ul>\r\nLeft<\/span><\/strong>\r\n
            \r\n \t
          • PS button, Create button, Action buttons (Triangle \/ Square), L1 button, L2 button, Left Stick \/ L3 button<\/span><\/li>\r\n<\/ul>\r\nSensing\/Tracking<\/span><\/strong>\r\n
              \r\n \t
            • Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)<\/span><\/li>\r\n \t
            • Capacitive sensor: Finger touch detection<\/span><\/li>\r\n \t
            • IR LED: Position tracking<\/span><\/li>\r\n<\/ul>\r\nFeedback\u00a0<\/span><\/strong>\r\n\r\nTrigger effect (on R2\/L2 button), haptic feedback (by single actuator per unit)<\/span>\r\n\r\nPort<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nCommunication<\/span><\/strong>\r\n\r\nBluetooth Ver5.1\u00a0<\/span>\r\n\r\nBattery<\/span><\/strong>\r\n\r\nType: Built-in lithium-ion rechargeable battery<\/span>","post_title":"PlayStation VR2 Review","post_excerpt":"The next generation of VR. ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-vr2-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:29:25","post_modified_gmt":"2023-05-08 14:29:25","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209227","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":57},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};
Page 57 of 159 1 56 57 58 159
\r\n

Written by:<\/strong> Mark London<\/span><\/p>\r\n\r\n\r\n\r\n

Art by:<\/strong> Francesco Archidiacono, Marc Deering<\/span><\/p>\r\n\r\n\r\n\r\n

Colours by:<\/strong> Lee Loughridge<\/span><\/p>\r\n\r\n\r\n\r\n

Letters by:<\/strong> Rus Wooton<\/span><\/p>\r\n\r\n\r\n\r\n

Covers:<\/strong> Salvador Larroca, Ryan M Kincaid, Marguerite Sauvage, Stefano Simeone<\/span><\/p>\r\n\r\n

Published by:<\/strong> Mad Cave Studios<\/span><\/p>\r\n

 <\/p>\r\n\r\n

Before I start this review for Hunt. Kill. Repeat. #1<\/em>, I have a number of things I want to say; I have talked to Mark London several times via email, and I do talk to other members of the Mad Cave Studios team. I first; heard of Mad Cave Studios several years ago when the\u00a0Battlecats<\/em>\u00a0series had just come out. Since then, I have always heard positive things about this studio; I have read\u00a0Battlecats\u00a0<\/em>and\u00a0Wolvenheart<\/em>, also written by Mark London. Mark and the team and Mad Cave Studios did send us a box of physical goodies containing numerous comics, graphic novels and pins.<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_1\"<\/p>\r\n\r\n

Releasing on March 1st, Hunt. Kill. Repeat. #1<\/em> is the latest comic from Mark London, Francesco Archidiacono, Marc Deering, Lee Loughridge and Rus Wooton.\u00a0The synopsis for the comic reads:\u00a0When the Greek gods invade Earth, society is quickly forced to comply with their new rulers. However, one god, Artemis, rejects her brethren's ideology and has found solace in the love of a mortal. When she is called to Olympus to answer for her betrayal, the gods strip away her godly powers and leave her for dead. Now, ten years later, Artemis is on a quest for revenge to confront her father, Zeus, for taking away everything she ever loved.<\/em><\/span><\/p>\r\n\r\n

\"huntkillrepeat1_2\"<\/p>\r\n\r\n

I have to be honest. The first thing that I noticed was the cover by Salvador Larocca. It kind of reminds me of a Marvel comic cover. There; is a lot about this comic that gives me a Marvel comic vibe more, on that later. In terms of the first issue, it is 48 pages, and it's an action comic.\u00a0Mad Cave Studios describe it as\u00a0Kill Bill meets Clash of the Titans<\/em>\u00a0in the PR releases. I think that's spot on. Reading it, I enjoyed the whole package, the writing and the art.<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_3\"<\/p>\r\n\r\n

In terms of the art, you can see the preview pages to see the comic in all of its glory there; is also a comic trailer if you want to check that out. In terms of writing as a first issue: it has everything a set-up, numerous characters, lots of action, intrigue and ends with a cliffhanger. We also have a female lead character in the mix. I do have to say I like the way Mark has written the character of Artemis. Sometimes when male writers have a female lead character, they can go over the top when writing her or somehow; the character can come off as unnatural. I do like what Mark has done here; it just feels natural.\u00a0<\/span><\/p>\r\n\r\n

\"huntkillrepeat1_4\"<\/p>\r\n\r\n

Going back to the Marvel vibe earlier I was talking; about. It kind of has a Mark Millar Marvel action comic vibe to it, and I mean that positively. The art from Francesco Archidiacono and Marc Deering has a very Terry Dodson; type of vibe. I think Lee Loughridge's colouring compliments the art so well, It's just so pleasant to look at, and Rus Wooton has hit the ball out of the park.<\/span><\/p>\r\n\r\n\r\n\r\n

I enjoyed the first issue as a debut for the series. It's great not sure what else you could ask for. I suppose the best compliment I can give it is; when I read the last page, I was disappointed the comic had finished and; I wanted to read the next issue. I do think that the first printing of this comic will sell out.<\/span><\/p>\r\n\r\n\r\n\r\n

\r\n
https:\/\/www.youtube.com\/watch?v=yUF5yWgiyeg<\/div>\r\n<\/figure>\r\n\r\n

All in all a great release from Mad Cave Studios; it looks and feels like they have upped their game, and they; are on their way up and up. I say this not just from this comic; but from seeing their upcoming comics and graphic novels. I think if you have not been keeping an eye on Mad Cave Studios, you should be keeping on an eye on this studio.<\/span><\/p>\r\n

Overall:<\/strong> 9\/10<\/span><\/p>\r\n

 <\/p>\r\n

 <\/p>","post_title":"Hunt. Kill. Repeat. #1 Review","post_excerpt":"Kill Bill meets Clash of the Titans.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"hunt-kill-repeat-1-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:15:42","post_modified_gmt":"2023-05-08 14:15:42","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209310","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209294,"post_author":"11","post_date":"2023-02-27 13:37:12","post_date_gmt":"2023-02-27 13:37:12","post_content":"Developer:<\/strong> Soleil Ltd.<\/span>\r\n\r\nPlatforms:<\/strong> PC, PS4, PS5, Xbox Series X (Reviewed) |S<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> 110 Industries SA<\/span>\r\n\r\n \r\n\r\nWanted: Dead is an action shooter mixed with close-combat samurai slashing to boot. It's a cyberpunk dystopian game where you are part of an elite police squad that works on some major crimes. The majority; of the game is a third person with a closer over the; shoulder view when using your guns.<\/span>\r\n\r\n\"wanteddead1\"\r\n\r\nWhile the story centres on the elite \"Zombie Squad\" as they pursue a massive criminal, the squad consists of 3 others and Lt Hannah Stone, whom you control. The game starts with a narrative and a backstory to give some; colour to your current predicament. The voice acting, while; cheesy in parts, is well done and tries to add some humour and lightness to an otherwise dark and violent film which succeeds in small doses. The story's telling, cut scenes, and general graphics are good; and I experienced no slowdown or graphical glitches in the game. The art style and direction reminded me of a whole; host of games: Ninja Gaiden, Dead or Alive, Metal Gear Solid and Resident Evil. The graphics are very; reminiscent of those games, and I love the character animation and the dystopian backgrounds. The graphics, soundtrack, voice acting and sound effects; all combine to give a great presentation. The music perfectly fits the game and is reminiscent of music you would expect in a film; it changes as you progress through stages and environments. It does give off the vibe of a Hollywood cop movie in parts. It sets the scene and tone of the game.<\/span>\r\n\r\n\"wanteddead2\"\r\n\r\nThe gameplay is a 3rd person shooter that uses a cover mechanic, and your character wields a samurai sword. You can customise your weapons as soon as you start sights and ammo types will affect the range and the damage of your gun. The game has a deep and rich skill tree system to customise your player and play style to your wishes. You can either go heavy on your samurai skills: defensive or your gun skills, whichever suits you.<\/span>\r\n\r\n\"wanteddead3\"\r\n\r\nI went for a quality build mix of all three. I found in the first few levels that enemies can be somewhat samey, but the; different locations and level design help to keep you engaged as you hack and slack your way to the boss. Like any fantastic action game, the boss fights are worth the wait and difficult to boot. The culmination of every level leads to a boss fight where you must use all you have learned and those valuable skill points to boost your character. There is little room for error in boss fights, and you have to pick your time to attack or defend the bosses are brilliant. If the game and bosses aren't keeping you occupied, there are a whole host of mini-games that; will sidetrack you from your mission. Such as an old-school side scroller called Space Runaway, a prize crane, a rhythm button masher, and karaoke too! The game is slick, quick-moving, thrilling and action-packed. It's a fast-paced, classic action game with lots to keep you occupied. I did find the acting cheesy, and it's challenging even in a normal setting.<\/span>\r\n\r\n\"wanteddead4\"\r\n\r\nIt's a thrilling, slick, quick and fun game. It's challenging enough with enemies only leaving; a little bit of ammo when dying. Intuitive skill tree and gameplay make the game; lots of fun and give it longevity. The boss fights, the mini-games and the humour all add to the fun; of this game. It's a brilliant shooter and slash 'em up all in one, with plenty of surprises.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Wanted: Dead Review","post_excerpt":"Hardcore experience.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wanted-dead-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:44:47","post_modified_gmt":"2023-09-04 13:44:47","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209294","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209286,"post_author":"30","post_date":"2023-02-23 15:52:47","post_date_gmt":"2023-02-23 15:52:47","post_content":"Developers:<\/strong> Game Swing, Ubisoft Mumbai<\/span>\r\n\r\nPlatforms:<\/strong> PC (Reviewed), PS4, PS5, Switch (Reviewed), Xbox Series X |S<\/span>\r\n\r\nGenre:<\/span><\/strong> Party<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft Entertainment<\/span>\r\n\r\n \r\n\r\nOddBallers is a bombastic, dodgeball-inspired multiplayer party game. The developers of this game are Game Swing, Ubisoft Mumbai, and Ubisoft Pune, and the publishers are Ubisoft Entertainment. Games that are similar to OddBallers are Rubber Bandits and Boomerang Fu. OddBallers is also very similar to the game Stikbold made by the same indie developer Game Swing. This review was done for the PC and Switch.<\/span>\r\n\r\nOddBallers is a multiplayer game, but it does not necessarily mean you need; to have someone in your party to play. You can connect online through the Ubisoft Online services to connect with other players around the world. What's great about OddBallers is the fact that it is cross-platform. This allows players to play with other players from all different devices the game is available on. When in the main menu of the game, you can play online where you can connect to other people's servers or host your own and make it public. If you are doing couch play, you can easily play locally with the people you are playing with. And; this game can be played with up to 6 players. <\/span>\r\n\r\n\"oddballers1\"\r\n\r\nThe controls for this game are relatively easy to work; with. For the PC, it is easy to work around the controls as most of; the controls double up on different actions as well. For instance, to dodge, you press space; but with movement, you can use space to catch the dodgeball as well. What's good about the game is that before starting your game, you; are brought into this lobby area where you can do multiple things, from learning controls to buying items from the shop or customising your character. Now when you load into a minigame, the controls are shown beforehand with a preview of how the mini-game; works which allow you to familiarise yourself with the controls. We found that the controls were a lot easier to play with on the switch rather than on the PC, but in the end, the; controls work smoothly on both devices and are not complicated.<\/span>\r\n\r\nThe visuals of this game incorporates a top-down, birdseye view of the map. The visuals all include a cartoony style. What I enjoy about the visuals of this game is that there is a charm to the cartoon look and feel of this game. With there being so many effects going off on the screen when playing through the game, the way they look makes the game seem even more chaotic. With the addition of the charm, there is also this humour that comes with how the game looks. The characters have weird stances or look weird, but it's done on purpose to make the game look; more exciting. With the visuals comes a great deal of sound effects and music that is played throughout the game. What I really enjoy is the loading screen into the mini-games with the player's names and their characters presented with funny stances; this is something I find to be a little detail that makes the game go a long way. I find myself capturing screenshots of the loading screens and the winning podium because they are little touches you can post to celebrate your victory. The different sound effects also make the game much more fun and alive, thrilling in a way, as the cartoonish look doesn't go far without the bombastic sound effects. This includes things like propane tanks or TNTs exploding. Even the little chickens running around through the map have this annoying little sound that just makes you want to grab them and throw them. Like most multiplayer party games, this game brings a well, captivating cartoonish fun and exciting feel to it.<\/span>\r\n\r\n\"oddballers2\"\r\n\r\nWhat I like about the soundtrack of this game is that it changes depending on the different lands\/worlds you play. There is a very distinct selection of music that plays to fit with the theme of that world. For instance, you take the first world you play, which is the barnyard\/farm-themed one; most of the music includes chaotic country music. Not just that but the items and the mini-games within each world are unique to their own theme. As for the barn one, you find mini-games like capture the chicken; or bounty (where you collect stars as a sheriff's badge), which are games that fit within the country farm life theme. In addition to the unique minigames, there are also many different maps for the mini-games, which adds great; variety. This way, it's less boring to play; the game over time as there is a change between the maps.<\/span>\r\n\r\nThere are multiple things in this game that make it to be less boring over time, meaning it's a game that can be played for a very long time without growing old. The more you play the game, the more XP you unlock, and this allows you to unlock items and coins that you can use to buy and customise your characters. Because the game is published by Ubisoft, I enjoy the addition of rabbids as a character in the game as it fits with the chaoticness they embody. There is also an option to set the game lengths to short, medium, and long lengths to create a variance in how long you want to play the game as well. The more rounds\/mini-games you play, the more XP you get. The shop has a variety of items you can buy to customise your character to your liking.<\/span>\r\n\r\n\"oddballers3\"\r\n\r\nI tend to; enjoy many multiplayer party games, and this one is different from others in many ways. The idea of dodgeball seems so fun, but I like that there is so much more than just dodgeball happening. You are even able to pick up the chickens and use them as dodgeballs. To add even more of a chaotic mess to the; game, there are rules that get drawn which can set different things, from reincarnation as an animal to having butter fingers where you are not able to catch the ball. Something about this game that reminds me of a mechanic from Bomberman is when you die, you go around in this outer ring and drop traps to sabotage the players remaining in the game. To make it even more hectic and all over the place, this is just the way to do it. I had such a blast when playing this game with my friends; we were yelling on top of one another and were; extremely competitive. What I also liked about the minigames was that there were some that were team involved that made a; great competitive laugh.<\/span>\r\n\r\n\"oddballers4\"\r\n\r\nRoCo, another person we played this game with, had a little something to say for himself about the game, \u201cPlaying OddBallers with my friends was a super fun and very engaging experience. The controls take a little while to get used to, especially the catching mechanic, but other than that, it's pretty easy to use. What I really appreciated in the game was the sabotage mechanic to mess with the still-active players in the ring because it creates a variable or opportunity for spectators to win even though they're out of the current round. Overall, I would definitely play again when I get the chance to.\" <\/span>\r\n\r\nNow if you want to play a multiplayer game with friends online; or locally through the comforts of your couch. Grab up to 6 players to have fun with the most instance, chaotic dodgeball you can ever imagine playing. With a great; leaderboard system and many unique maps, worlds and minigames, this game is great to have a laugh with your party! Want a game where you can have bombastic fun, then; go check out OddBallers, which is available for PC, Xbox, PS4\/5, and Switch.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"OddBallers Review","post_excerpt":"Hard-hitting dodgeball action.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"oddballers-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:08","post_modified_gmt":"2023-09-04 13:45:08","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209286","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209252,"post_author":"11","post_date":"2023-02-21 00:09:33","post_date_gmt":"2023-02-21 00:09:33","post_content":"Developers:<\/strong> Guerrilla Games, Firesprite<\/span>\r\n\r\nPlatform:<\/strong> PlayStation VR 2<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nHorizon Call of the Mountain is the latest Horizon game that follows in the footsteps of Horizon Zero Dawn (2017) and Horizon Forbidden West (2022); this game follows the adventure of a new protagonist in this new VR world of Horizon.<\/span>\r\n\r\nHorizon Call of the Mountain is a stunning VR landscape for you to explore; it's the first game I have played for PS VR2 that feels like a next-generation VR title. There are genuine awe and surprise moments from the introduction through the game. The environment is a mix of giant peaks, tropical forests, wetlands, and snow mountain ranges. The world is alive with creatures, characters and enemies you will be familiar with if you have played any game in the series. You can play this game without prior exposure to the Horizon series; you may miss some minor details and not recognise some characters. The Horizon series is fantastic, so it's always worth visiting.<\/span>\r\n\r\n\"horizoncall1\"\r\n\r\nThe graphics are stunning, and the headset enhances the immersive experience; the drawing detail of the environment seems infinite. Sound effects, the soundtrack and the game direction; make the world seem real. You can look down at the colossal peaks when you reach their summit or look up and admire their sheer scale. Character detail, including voice acting and rendering, is fantastic, too. I can't have any qualms over the level of detail in the world. The world is vast, and VR lets you roam and take the world in at your own pace.<\/span>\r\n\r\nThe core gameplay is wandering and exploring the beautiful with a lot of climbing mountains, ruins, and a lot of structures. These elements give the game a sense of open-world fun. Your view in the headset is the world, and your two hands (VR controllers), can use gestures which are the default setting or the analogue stick for movement in the game. The VR controllers control climbing and use of the bow; the grip and shoulder buttons on the controller are your primary controls. The x, square, triangle, and circle buttons are for accessing inventory, crafting, and switching between game mechanics. Large parts of the game are climbing the fantastic Horizon environment; you get a real sense of the scale of the world as you climb the vast peaks. There are a lot of cinematic moments in the game that ratchets up the tension and makes the game much more exciting. The other mechanics are the action and fighting elements, where you become an archer and a nimble parkour runner trying to avoid enemies. There are more mechanics as you progress through the game and lots of puzzles to solve. I can't fault the gameplay; there are enough variety and action elements to keep you occupied, built with VR in mind.<\/span>\r\n\r\n\"horizoncall2\"\r\n\r\nAs you progress through the game, you will come across scrap items from killing machines that allow you to craft essential items but are not as in-depth and critical as the original Horizon games.<\/span>\r\n\r\nVR headset and controller, on the whole, are superb in the game. I didn't get any nausea or motion sickness in the game despite its change of pace and fast, action-packed nature at times. On a broader note, it was frustrating when the headset lost track, breaking the stride of the game; this is not the game's fault but most likely the PSVR2 headset. Sometimes, when nimbleness is required, the tracking goes askew, which is frustrating. I had less than two by two metres of free space recommended to play the game. I had some runs with no issues; the game flowed beautifully. I could play Horizon Call of the Mountain for around 2 hours without a break. I felt less fatigued from the VR experience than from other games. There is a learning curve in using VR, so it will take a few hours before you reach that sweet spot of the controls being intuitive and second nature.<\/span>\r\n\r\n\"horizoncall3\"\r\n\r\nIt's my favourite VR experience and makes you rethink the VR experience, and it will differ from a traditional game using a controller. It's brilliant from the moment you step into the world; the cinematics, voice acting, story-telling, soundtrack and sound effects make the experience a rich, immersive VR experience. The world is stunning in all its glory.<\/span>\r\n\r\nHorizon Call of the Mountain uses VR to design a new gaming experience for this medium. More thought and design are needed to construct a VR game that has to consider its form factor.<\/span>\r\n\r\n\"horizoncall4\"\r\n\r\nDespite the fun I had, there are some downsides, too, but it tends to centre around the tracking of controllers and headsets as opposed to the gameplay. Also, the VR version of Horizon isn't going to play like the original two games; the mechanics have to adjust for VR and play to its strengths. VR gaming is a paradigm shift from traditional games. Horizon Call of the Mountain is another fantastic Horizon game, so I can't complain!<\/span>\r\n\r\nAlso as we are reviewing the game before it's release on the 22nd of February, it's still pre-release software and there will be updating coming for the game.<\/span>\r\n\r\nOverall:<\/strong> 9.5\/10<\/span>\r\n\r\n ","post_title":"Horizon Call of the Mountain Review","post_excerpt":"Climb to new heights.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"horizon-call-of-the-mountain-review","to_ping":"","pinged":"","post_modified":"2023-08-16 22:29:07","post_modified_gmt":"2023-08-16 21:29:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209252","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209247,"post_author":"11","post_date":"2023-02-20 21:02:19","post_date_gmt":"2023-02-20 21:02:19","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> Meta Quest 2, PC,PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nMoss II is a continuation of Moss after you have saved your Uncle and continue on your journey to rid the world of Arcane. In Moss: Book II, you play Quill, a young but experienced mouse, at the start of the next adventure. If you have played the first game, Moss, this uses the same mechanics and gameplay but is more refined in all aspects, including the graphics. It's quite a step off from Moss and even more fun.<\/span>\r\n\r\n\"moss_2_1\"\r\n\r\nThe game is still very action-puzzle-oriented. The VR controllers, like the first game, control Quill using analogue sticks. The headset tracks the controllers as you manoeuvre the two orbs that provide the VR interactivity of the gameplay. The headset allows you to view around corners, pitch your view and look all around the level before you decide to move. The game is still heavily focused on controlling Quill using the standard controls, and the VR use of the controller comes when you need to move large objects or assist with defeating enemies.\u00a0<\/span>\r\n\r\n\"moss_2_2\"\r\n\r\nThe comfort of VR, I found the game extraordinarily easygoing and encountered no dizziness or sickness anywhere through the game. I liked the mix of VR and standard controls, and my preference is to use an analogue stick or d-pad to move my character through the VR world instead of gesturing, jogging on the spot etc.<\/span>\r\n\r\nI'd recommend playing through Moss as this is a continuation of that story; that way, you are kept in sync with the story. I also enjoyed seeing this game's improved visuals and more responsive VR controls compared to Moss. It's more of the same but improved and more fun. It's better than the first game, plus more enjoyable. The graphical fidelity, more mechanics and even more puzzles made this game a joy to play.<\/span>\r\n\r\nOverall:<\/strong> 8.5\/10<\/span>\r\n\r\n ","post_title":"Moss: Book II Review","post_excerpt":"Continue the adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-book-ii-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:45:59","post_modified_gmt":"2023-09-04 13:45:59","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209247","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209241,"post_author":"11","post_date":"2023-02-20 19:28:43","post_date_gmt":"2023-02-20 19:28:43","post_content":"Developer:<\/strong> ILMxLAB<\/span>\r\n\r\nPlatforms:<\/strong> PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> First-person shooter<\/span>\r\n\r\nPublisher:<\/strong> Disney Electronic Content\u00a0<\/span>\r\n\r\n \r\n\r\nA new VR immersive experience for the Star Wars fan has dropped for the PSVR2. In Star Wars: Tales from the Galaxy's Edge - Enhanced Edition, you take the role of droid repair technician who crashlands on Batuu. You will take on a series of missions involving infiltrating a First Order facility, fighting the Guavian Death Gang, and traversing galaxies.<\/span>\r\n\r\nThe game is a whole VR experience, where the controllers are your hands in the game, and you use the two VR controllers for puzzle solving and first-person action. You carry various items, including tools, health aids, pouches, and weapons.\u00a0<\/span>\r\n\r\nThe gameplay is a first-person RPG shooter where you are in a beautiful Star Wars with voice-acted characters. Landscapes, environments, music, acting, the score, and sound effects would be fitting for the film. I can't fault the Star Wars experience and the world. The gameplay and mechanics are straightforward first-person shooters but use; the VR headset and controllers to make the experience immersive. Tracking and getting used to a VR game is a learning curve, especially when new to VR.<\/span>\r\n\r\n\"StarWarsTalesEE_2\"\r\n\r\nThe first few days I played the game, I found the recognition of the VR controllers clunky and unresponsive in parts. Your torso has a pouch in the centre of your body with tools, holsters, and health aids scattered around your arms. The pouch constantly obstructed me from grabbing the item I wanted, the multi-tool, which you will use to solve most puzzles. The holsters had similar issues. I would reach for a gun but ended up holding my multi-tool. These issues were due to my adjusting to VR and getting used to the learning curve of VR games.<\/span>\r\n\r\nI found movement quite clunky using the teleportation mode alone, so I used the analogue stick, which improved the whole movement through the game experience immensely.\u00a0<\/span>\r\n\r\n\"StarWarsTalesEE_1\"\r\n\r\nIt's hard to judge if this being my first game in VR was a mitigating factor in my experience; however, I did play other games and came back to it, and I got nauseous playing the game. I adjusted settings and changed the speed of character movement and whatever settings I could find, but I; could only play for 20 minutes before quitting the game. The nauseousness made the gaming experience strange; as I was getting over the teething control issues I had when I started, I physically found it challenging to play the game.<\/span>\r\n\r\nI love the gameplay elements of picking up a shooter and firing it and killing enemies in the distance, using cover, dodging, and the sound effects as the shots whizzed by your head were fantastic. I got used to using the jetpack and teleportation, which made the gaming experience vastly richer and thrilling. Bang, the nauseousness would kick back in, and I had put the game down. It was a melancholic; experience overall.<\/span>\r\n\r\n\"StarWarsTalesEE_3\"\r\n\r\nIt's tough to give a full review of the game due to issues I have highlighted while playing it\u2014the nauseousness. When I overcame the teething problems of holding items and my gun, I did enjoy the character interactions, the devices you interact with, and the puzzles. The actual gameplay and mechanics were fun. I couldn't play for more than 20 minutes without feeling sick. I had to give it a 6 out of 10 as I enjoyed one. I understood how to use VR but couldn't progress far enough to provide it with more than a 6.<\/span>\r\n\r\nOverall:<\/strong> 6\/10<\/span>\r\n\r\n ","post_title":"Star Wars: Tales from the Galaxy's Edge - Enhanced Edition Review","post_excerpt":"Become the hero.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"star-wars-tales-from-the-galaxys-edge-enhanced-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:19","post_modified_gmt":"2023-09-04 13:46:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209241","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209233,"post_author":"11","post_date":"2023-02-20 17:38:27","post_date_gmt":"2023-02-20 17:38:27","post_content":"Developer:<\/strong> Polyarc<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation VR, PlayStation VR 2 (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Action<\/span>\r\n\r\nPublisher:<\/strong> Polyarc<\/span>\r\n\r\n \r\n\r\nIn Moss, you play Quill, a young mouse looking for adventure and greatness. You start in the woodland and explore the many locations as your journey begins. The game is a single-player action puzzle game. A voice narrates with the aid of a storybook that helps drive the game's story. As the pages in the storybook turn, the story moves on.<\/span>\r\n\r\nThe VR experience aspect of the game is at the fore, and level design leverages VR. You have the view of a deity looking into this rich woodland world. You can move your head to view the levels and pan around them to see the puzzles and how to navigate them. You control Quill using the analogue controller stick and the buttons. The VR aspect of the controller controls two glowing orbs that move objects or re-energise Quill. Using the controller without gestures to control Quill makes the controls easy to pick up and play. You gesture with the controller to control the two orbs to help Quill. At first, like most VR games, there is a learning curve to using VR features like \"reaching\" into the world and interacting with or moving your head around to get a better vantage point.<\/span>\r\n\r\n\"moss2\"\r\n\r\nThe VR elements enhance the experience and make the world more vibrant and immersive. Combined with superb voice acting, storytelling, soundtrack, and sound effects make for a brilliant introduction to VR. Eye-tracking was solid, and no dizziness or sickness while playing the game.<\/span>\r\n\r\nThe gameplay is action and puzzle focused, and you must use your wits and environment to get through the level. The combat and action elements are fun but do get somewhat repetitive. Quill has a sword to swing and slash through enemies and aspects of the world too. The puzzle and action elements provide enough variety to make the game; a joy. The graphics look dated to current titles, but the; the entire experience is excellent.<\/span>\r\n\r\n\"moss3\"\r\n\r\nIt's a comfortable way to ease into the world of VR games. The mix of standard controller mechanics and gestures helps you adjust to this new world of gaming. The puzzle-solving and gameplay are slick, and the addition of a narrated story makes the whole experience. The ability to scan and survey the levels with the headset is brilliant and enjoyable\u2014a solid action puzzle title.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>\r\n\r\n \r\n\r\n ","post_title":"Moss Review","post_excerpt":"Action-adventure.","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"moss-review","to_ping":"","pinged":"","post_modified":"2023-09-04 14:46:49","post_modified_gmt":"2023-09-04 13:46:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209233","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":209227,"post_author":"11","post_date":"2023-02-20 16:08:53","post_date_gmt":"2023-02-20 16:08:53","post_content":"This review unit of the PSVR2 was provided by Sony also the software we used to test the PSVR2 was pre-release software.<\/span>\r\n\r\nThe hardware:<\/span>\r\nHeadset and 2 VR controllers.<\/span>\r\n\r\nThe headset needs to be connected via the attached USB-C cable to the PS5 machine; the two VR controllers are wireless and have USB-C ports on the bottom.\u00a0<\/span>\r\n\r\n\"PS_VR21\"\r\n\r\nAs the headset is connected, it is powered through the console, and the lead is more than long enough. The headset also has a connection (3.5mm) for the included earphones, but I assume you can use your headphones if you want. The earphones included in the bundle fit into the headset, and the earphones can be placed into the back of the headset when not in use. The headset is forgiven for glasses wearers, but depending on how big\/thick your frames are, you may differ in my opinion; my glasses are slim and minimal, and the plastic around my nosepiece and eyes just sat around my glasses with no issues. The headset has two adjustment points, one for the headset piece (visor), where you can push it in and out to your eyes, and the headset band at the back has a knob to tighten the headset flush against your head. I found the headset comfortable and easy to; get it set up, but there is a learning curve \/ in getting used to it; this will vary by game and gameplay.<\/span>\r\n\r\nThere is a power button on the underside of the visor and a second button to the right that lets you see your surroundings and exit the game mode view, which is more than useful. Eye-tracking software is used for the games, so you can use that as the point of view instead of using a controller. The headset also has immersive 3D audio to enhance the experience. The headset weighs approx 600g, and I found it light enough to carry for extended periods of play. Sweating and condensation were two issues that you may encounter when playing, I had condensation appear in one eyepiece, but that was quickly resolved by cleaning and letting the unit warm up. I'd recommend cleaning after each play, the headband, nosepiece and any prints on the lens too.<\/span>\r\n\r\nThe 2 VR controllers have straps attached that you place your hand through, and the controllers, are shaped in a grip with a PS controller, in essence, split into 2, left hand and right hand. You have your standard buttons on the controllers and a grip button on the handle too. The controllers are wireless and need to be charged, and they last about 4 hours on a charge.\u00a0<\/span>\r\n\r\n\"PS_VR22\"\r\n\r\nI found the controllers and grip solid and easy to get a handle of.<\/span>\r\n\r\nThey have been designed with the user in mind; they are light too, and getting used to reducing the number of buttons is the only thing of note. Haptic feedback and adaptive triggers are there too, so you get that extra sensation. The inclusion of finder touch detection allows the game to get a sense of when your hand is closed or open, which is useful for games.<\/span>\r\n\r\nIn terms of set up and use, the first time you set it up, there is a guide that will walk you through the set-up and the area and field of play depending; on how much room you have. I think 2m x 2m is recommended, but you can play in smaller spaces. Less space just means you have to restrict; your movement as you don't have an area to swing and move around.<\/span>\r\n\r\nThe image is crisp and clear, Sony uses a technology where what is your direct field of vision is rendered fully, and the periphery is not fully rendered; this allows for higher frame rates and fidelity in line of sight. There are VR games which take full use of VR controllers and the headset; however, you can play your normal; games using the headset and the standard controller, which is enjoyable; it's like playing your game on a huge; movie screen. It's an extremely immersive experience.\u00a0<\/span>\r\n\r\nI found that I could play VR for about 2 hours before needing a break; I felt eye fatigue when playing for extended periods, this will vary for everyone, but 2 hours was my limit.<\/span>\r\n\r\n\"PS_VR23\"\r\n\r\nThis is my first VR experience, and I enjoyed it; however, there is a learning curve. It will take more than a couple of hours to get used to the headset and understand the mechanics of each game. Overall, the hardware is solid and easy to use. I'll review specific games and their adaptations for VR.<\/span>\r\n\r\nThe cost is\u00a0$549.99 \/ \u00a3529.99 \/ AU$879.95 \/ \u20ac599.99<\/strong>,\u00a0so it's quite an outlay, but that's everything you need to pick and play. You need to own a PS5 to use the headset. No game is included in this price, so you will have to purchase them separately, with up to 50 titles planned for release. Available February 22 2023.<\/span>\r\n\r\nHeadset Specs:<\/span><\/strong>\r\n\r\nDisplay method<\/span><\/strong>\r\n\r\nOLED<\/span>\r\n\r\nPanel resolution<\/span><\/strong>\r\n\r\n2000 x 2040 per eye<\/span>\r\n\r\nPanel refresh rate<\/span><\/strong>\r\n\r\n90Hz, 120Hz<\/span>\r\n\r\nLens separation<\/span><\/strong>\r\n\r\nAdjustable<\/span>\r\n\r\nField of View<\/span><\/strong>\r\n\r\nApprox. 110 degrees<\/span>\r\n\r\nSensors<\/span><\/strong>\r\n

    \r\n \t
  • Motion sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)<\/span>\r\nAttachment sensor: IR proximity sensor<\/span><\/li>\r\n<\/ul>\r\nCameras<\/span><\/strong>\r\n
      \r\n \t
    • 4 embedded cameras for headset and controller tracking<\/span><\/li>\r\n \t
    • IR camera for eye tracking per eye<\/span><\/li>\r\n<\/ul>\r\nFeedback<\/span><\/strong>\r\n\r\nVibration on headset<\/span>\r\n\r\nCommunication with PS5<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nAudio<\/span><\/strong>\r\n
        \r\n \t
      • Input: Built-in microphone<\/span><\/li>\r\n \t
      • Output: Stereo headphone jack<\/span><\/li>\r\n<\/ul>\r\nController Specs:<\/span><\/strong>\r\n\r\nRight<\/span><\/strong>\r\n
          \r\n \t
        • PS button, Options button, Action buttons (Circle \/ Cross), R1 button, R2 button, Right Stick \/ R3 button<\/span><\/li>\r\n<\/ul>\r\nLeft<\/span><\/strong>\r\n
            \r\n \t
          • PS button, Create button, Action buttons (Triangle \/ Square), L1 button, L2 button, Left Stick \/ L3 button<\/span><\/li>\r\n<\/ul>\r\nSensing\/Tracking<\/span><\/strong>\r\n
              \r\n \t
            • Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)<\/span><\/li>\r\n \t
            • Capacitive sensor: Finger touch detection<\/span><\/li>\r\n \t
            • IR LED: Position tracking<\/span><\/li>\r\n<\/ul>\r\nFeedback\u00a0<\/span><\/strong>\r\n\r\nTrigger effect (on R2\/L2 button), haptic feedback (by single actuator per unit)<\/span>\r\n\r\nPort<\/span><\/strong>\r\n\r\nUSB Type-C<\/span>\r\n\r\nCommunication<\/span><\/strong>\r\n\r\nBluetooth Ver5.1\u00a0<\/span>\r\n\r\nBattery<\/span><\/strong>\r\n\r\nType: Built-in lithium-ion rechargeable battery<\/span>","post_title":"PlayStation VR2 Review","post_excerpt":"The next generation of VR. ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-vr2-review","to_ping":"","pinged":"","post_modified":"2023-05-08 15:29:25","post_modified_gmt":"2023-05-08 14:29:25","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=209227","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":57},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};
Page 57 of 159 1 56 57 58 159

review

Page 57 of 159 1 56 57 58 159
Scroll to Top