witchspire

Witchspire Review

Developer: Envar Games

Platform: PC (Reviewed)

Genre: Adventure, RPG

Publisher: Envar Games, Envar Publishing

 

Witchspire is an open-world survival RPG developed by Envar Games and published by Envar Games and Envar Publishing. Playable solo or in co-op, the game combines exploration, base building, creature collecting, crafting, and magical combat as you take on the role of a young witch exploring a beautiful fantasy world. The game is currently available in Early Access on PC.

This open-world RPG witch game is fantastic, and so far I’ve had such a blast playing it. My friend and I have already invested quite a few hours into it since we started, and I am genuinely impressed. Not to mention, this game is still in Early Access, yet it feels far more polished than many other Early Access games I’ve played.

Now, Witchspire allows you to take on the role of a witch, which you can fully customise. The customisation options are fairly limited, but they still let players add their own touch to their character, and the witch robe aesthetics with the six different “classes” are stunning. You can play solo or with friends, although there are currently no public online servers, so you’ll need to invite friends who also own the game.

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When we first loaded into the game, we were absolutely stunned by the visuals. Everything looked so bright, colourful, and beautiful. The world feels massive and has this really whimsical atmosphere that instantly makes you want to explore.

The game starts with a tutorial that is done really well, and this is where you get to choose your familiar from four different options. I absolutely loved their designs. They all feel like unique mixes of different animal breeds, making each one cute in its own way. Once the tutorial is complete, you’re introduced to quests that guide you through building your base, collecting resources, and bonding with familiars. As you progress, you naturally become more familiar with the different systems and mechanics.

When it comes to gameplay, there were several aspects that I thoroughly enjoyed. You’re given a main questline to follow, but there are also Hearth upgrades and Familiar stat upgrades that are really satisfying to grind towards. Your Hearth acts as the centre of your progression, allowing you to unlock new weapons, tools, furniture, and upgrades for both yourself and your familiars. This all uses Luminary Points, which you earn by levelling up and exploring the world.

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The building and crafting system also has a really nice progression loop. You’ll gather resources through combat, exploration, and gathering before using several different crafting stations to create what you need. There are so many layers of progression throughout the game, and it never feels like you’re being rushed. You can genuinely take everything at your own pace, which works perfectly for an open-world RPG.

The game also features combat, which I enjoyed so much. Depending on the host’s internet connection, you may experience some lag that can affect attacks and dodging, but when everything is running smoothly, the combat feels great. You can fight using wands, spell blades, or scrolls, with each weapon featuring different elemental effects to keep combat interesting.

What’s even better is that you can command your familiar to fight alongside you. Each familiar has both primary and secondary attacks, making them feel like your own little magical companions rather than simple pets. Since every familiar has different abilities, it makes you want to collect and bond with as many as possible.

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Interestingly enough, not everything you fight can become a familiar. I was desperate to bond with a Vanguard, but unfortunately they don’t leave behind the spirit orbs needed to capture them. It was a little disappointing, but it also helps separate normal enemies from creatures you can actually recruit.

One thing I absolutely loved was the huge variety of weapons and tools available. What makes them even more fun is that many of them also have primary and secondary abilities that help with gathering resources. Chopping wood, mining ores, and even the animations themselves all feel magical and satisfying. Everything about this game leans into that witch fantasy, and once you finally unlock your broom, it genuinely feels like you’ve become a real witch.

The map itself is huge and filled with different biomes, each containing their own familiars, resources, and points of interest. I constantly found myself exploring rather than sitting back at my base, whether that meant levelling up through combat or simply uncovering more of the map. The main questline eventually has you searching for Witchspire Keys by defeating powerful bosses, and the boss designs we’ve encountered so far have been excellent. They’re challenging enough to be exciting without ever feeling unfair, provided you’re properly prepared.

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For a game that’s still in Early Access, there is already so much to do. I can only imagine how much more the developers will add over time, as I can already see the game expanding in so many ways. The atmosphere and overall vibe are fantastic, and it’s the type of game you can easily lose hours in, especially when playing with friends.

Of course, during our playthrough we did run into a few issues, which is expected for an Early Access game. Sometimes when riding the broom, your character gets stuck in the riding animation while the broom itself completely disappears. Another issue I had was that the map I had uncovered disappeared when I rejoined my friend’s world the next day, with only the points of interest remaining. We also had a bug where the first Abandoned Hearth quest marker never disappeared, even after completing it.

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As expected with an Early Access title, there are still bugs here and there, and if the host’s connection or PC specs aren’t great, you’ll probably encounter some performance issues. The first day we played, there was quite a bit of lag, but when we returned the following day, everything ran much smoother, making the overall experience much more enjoyable. Even with those issues, the game remained very playable, and none of the bugs was enough to stop us from wanting to keep playing.

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We had received another code to play Witchspire, and the other player, Vroggo, had the following to say: “Playing Witchspire was just such a fun and magical experience. It’s a very refreshing and lighthearted take on similar open-world survival-type games. Everywhere you look, the scenery is just so breathtaking and mesmerising, and the music is so very full of whimsy. Plus, unlocking the broom definitely upgrades this experience when exploring around the map.

The survival aspect of the game I enjoyed as well, most especially the combat experience. Boss fights with your familiars were so much fun, and it felt a lot more engaging and seamless with the visual effects of spells, dodge mechanic, and double-jump features in place. As long as you’ve prepared enough food for healing and levelled up yourself and your familiars, it’s very feasible to win fights.

Building is also just so convenient, and unlocked behind a progression line by levelling up your character. Being able to float around freely while building is a builder’s dream! When structures or stations are destroyed, you get the FULL materials back, which makes relocating bases much easier.

There are lots of well-designed and cute creatures to collect on the way too as you explore. It’s great that the game incorporates ways to have familiars take part in jobs to make more resources or processes more efficient, but I also would just love to see the creatures I don’t have equipped just passively roaming around my base somehow. It would make the game and my base just a tad bit more lively as well.

Overall, playing Witchspire was a wonderful experience, and I’d rate it a 9/10. If you’re someone looking to play a co-op, lighthearted, survival game with great combat mechanics, then this game might just be for you!”

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Witchspire is an incredibly enjoyable open-world RPG that perfectly captures the fantasy of becoming a witch. From its beautiful world and satisfying progression systems to its fun combat, familiar collecting, and rewarding exploration, there’s already an impressive amount of content despite being in Early Access. While there are still a few bugs and multiplayer performance can depend on the host’s connection, none of these issues took away from how much fun my friend and I had. If you’re looking for a magical co-op adventure that you can easily sink hours into, WitchSpire is absolutely worth checking out.

Overall: 9/10

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