riftstorm

Riftstorm Launches

RIFTSTORM’s co-op PvE looter-shooter launches with five Weavers, around 30 weapons, run-changing Lythograms, and uniquely extraction-lite twist.

SINGAPORE, August 11, 2026 – Confiction Labs today announced that RIFTSTORM, its unique extraction-styled co-op PvE looter-shooter set in the Mythic Protocol universe, is now available in Steam Early Access for Windows PC

RIFTSTORM sends squads of Weavers into supernatural operations where they fight escalating Mythic hordes, recover powerful weapons and resources, reshape their builds through in-mission Lythogram power-ups, and decide how far they are willing to push before extracting.

The studio describes the result as extraction-lite: the tension and player agency of an extraction game, rebuilt around co-op PvE and an escalating power fantasy rather than hostile players or inventory-wiping punishment.

Players can extract from a mission with the weapons and resources they have gathered without completing every objective. Failure still carries consequences through the Weapon Scarring system, which can replace one of an equipped weapon’s mods with a negative modifier, but it does not delete the player’s entire inventory.

“We wanted the part of extraction games that creates tension: entering a dangerous space, finding something worth keeping, and deciding whether to extract or push deeper.” said Igor Tanzil, Chief Creative Officer at Confiction Labs. “In RIFTSTORM, that decision sits alongside Lythograms that keep compounding your build, escalating Mythic hordes, and Weapon Scarring when a mission goes wrong. Failure still matters, but it does not delete your entire inventory. That is what extraction-lite means to us: real risk inside the run, built around a co-op PvE power fantasy.”
 

What Is Included at Early Access Launch

The RIFTSTORM Early Access launch build includes five playable Weavers, each with a distinct combat identity:

– Rook, an adaptable Protocol generalist.
– Starling, a sustained-fire Vanguard weapons specialist.
– Hertz, a Roseguard frontline disruptor built to hold enemy attention.
– Botsy, a Containment technician who establishes positions through deployable machines.
– Caracal, an Interregnum marksman supported by his Kestrel drone.
 

Players can deploy online alone or in squads of up to three through lobby and code-based invitations. The launch build also includes:
 

– An onboarding campaign introducing RIFTSTORM and the Mythic Protocol.
– The opening missions of the PADDOCK Contingency.
– Curated and procedurally generated missions at Threat Levels 1 and 2.
– Experimental higher Threat levels for players seeking less tightly balanced challenges.
– A starting arsenal of around 30 weapons.
– Several dozen in-mission Lythogram power-ups.
– The initial work-in-progress version of the Periapt Augment progression system.
– Two primary Mythic species to fight at launch.
 

RIFTSTORM can be played online with co-op multiplayer or solo, with an active internet connection.
 

From PADDOCK to STORMSURGE
 

Alongside the Early Access launch, Confiction Labs has outlined a roadmap structured around four thematic Contingencies. These represent the major directions in which the game, its combat sandbox, and the wider Mythic Protocol world are planned to expand.
 

PADDOCK Contingency

The opening Early Access phase establishes RIFTSTORM’s baseline experience against the backdrop of a base-wide containment breach. PADDOCK focuses on launch stability, community-requested fixes, balance, quality-of-life improvements, additional weapons, and the first post-launch additions to the Weaver roster.
 

BLACKSITE Contingency

BLACKSITE takes players deeper into the sealed bases and hidden history of the Mythic Protocol. The Contingency is planned to expand the battlefield through new Weavers, Mythic threats, deeper deployments, and larger cooperative challenges.
 

GREYLINE Contingency

GREYLINE moves the conflict out of isolated facilities and closer to the wider world. New environments and Weavers are planned alongside systemic reworks for Mythic species previously encountered in smaller glimpses.
 

STORMSURGE Contingency

STORMSURGE explores escalating rift-borne contamination and a world increasingly transformed by prolonged Mythic exposure. The Contingency is intended to introduce strange new hybrids, contaminated environments, and increasingly dangerous Threat levels as RIFTSTORM approaches its eventual 1.0 form.

The Contingencies are thematic development directions rather than rigid feature checklists. Their scope, order, and timing may change as Confiction Labs responds to player feedback, gameplay data, technical priorities, and the combinations players discover during Early Access.

“We have learned a lot from three years of playtesting with the community, and the biggest lesson is: we build it, you break it, and RIFTSTORM becomes better because of it,” Tanzil said. “Our goal is not to simply add things over time, but to make sure that every new Weaver, weapon, enemy, or Lythogram we add has a systemic reason to exist within our chaotic framework.”
 

Built Through Community Play

RIFTSTORM enters Early Access after nearly five years of development and three major community playtests. During Steam Next Fest in June 2025, the game placed among the Top 50 most-played titles out of 2,608 participating games, attracting approximately 28,000 players during the event.

Throughout Early Access, Confiction Labs plans to use community feedback, gameplay data, surveys, balance discussions, and direct play sessions to identify technical priorities, refine higher Threat levels, improve Mythic encounters, and prevent new content from making existing choices obsolete.

RIFTSTORM is now available in Steam Early Access:

Steam: https://store.steampowered.com/app/2282790/RIFTSTORM/

Early Access roadmap: ROADMAP POST LINK

Website: https://www.playriftstorm.com/
 

About RIFTSTORM

RIFTSTORM is a three-player co-op PvE looter-shooter set in the Mythic Protocol universe. Players become Weavers, elite operatives deployed to investigate anomalous activity, contain rift outbreaks, exterminate Mythic threats, recover powerful weapons and resources, and extract before the operation turns against them. RIFTSTORM is developed by Confiction Labs and Agate, and published by Confiction Labs and Gamersky Games.

About Confiction Labs

Confiction Labs is the studio behind RIFTSTORM and the Mythic Protocol universe. The team develops character-driven, systems-heavy games and stories built around player agency, collaborative worldbuilding, and the belief that players should have room to make a mess of a good plan.

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