We got our hands on a preview build of Splashteam's second game Tinykin. Tinykin is a wonderful cartoon animated 3D adventure. It does pay homage to Pikmin for sure and does give me Toy Story vibes through the look and feel. The perspective is from a small character (the size of a small toy) in a human world. You start in the living room, which seems massive, and you encounter a whole cast of creatures on your journey. What hit me straight away was the stunning cartoony graphics that were bright but in a beautiful 3D world. I was more than pleasantly surprised; it was polished from start to finish.<\/span><\/p>\r\n
<\/p>\r\n
The preview does give you an entire level to discover the game mechanics and a feel for the game. You play as Milo, the explorer, who is in this amazing living room full of life and creatures. The game does have that mix of platform and puzzle all rolled into one. It's a joyful, bright, and wonderful experience. The game has tons of characters, and the cartoon art style gives a fantastic look and feel.<\/span><\/p>\r\n
Milo has a supporting cast of Tinykins little creatures with special powers; in the preview, you encounter two types of Tinykins who can move items and blow things up.<\/span><\/p>\r\n
<\/p>\r\n
A mix of platform, strategy and using Tinykins constitute the gameplay. It's a very fun platform game with a lot of puzzles to solve in a beautifully rendered world. I played the game using an Xbox controller, and the controls are super intuitive. The game does give directed guidelines as you uncover a new mechanic. The game is super slick and a real joy to play.<\/span><\/p>\r\n
<\/p>\r\n
I was impressed from the start with the wonderful look and feel. The game looks and feels polished. The game mechanics were intuitive, and the art style lends itself to a beautiful looking game. This one level was a great taster, but I'm looking forward to seeing what the full game holds and how much richer it will be.<\/span><\/p>\r\n
We got our hands on a preview build of Splashteam's second game Tinykin. Tinykin is a wonderful cartoon animated 3D adventure. It does pay homage to Pikmin for sure and does give me Toy Story vibes through the look and feel. The perspective is from a small character (the size of a small toy) in a human world. You start in the living room, which seems massive, and you encounter a whole cast of creatures on your journey. What hit me straight away was the stunning cartoony graphics that were bright but in a beautiful 3D world. I was more than pleasantly surprised; it was polished from start to finish.<\/span><\/p>\r\n
<\/p>\r\n
The preview does give you an entire level to discover the game mechanics and a feel for the game. You play as Milo, the explorer, who is in this amazing living room full of life and creatures. The game does have that mix of platform and puzzle all rolled into one. It's a joyful, bright, and wonderful experience. The game has tons of characters, and the cartoon art style gives a fantastic look and feel.<\/span><\/p>\r\n
Milo has a supporting cast of Tinykins little creatures with special powers; in the preview, you encounter two types of Tinykins who can move items and blow things up.<\/span><\/p>\r\n
<\/p>\r\n
A mix of platform, strategy and using Tinykins constitute the gameplay. It's a very fun platform game with a lot of puzzles to solve in a beautifully rendered world. I played the game using an Xbox controller, and the controls are super intuitive. The game does give directed guidelines as you uncover a new mechanic. The game is super slick and a real joy to play.<\/span><\/p>\r\n
<\/p>\r\n
I was impressed from the start with the wonderful look and feel. The game looks and feels polished. The game mechanics were intuitive, and the art style lends itself to a beautiful looking game. This one level was a great taster, but I'm looking forward to seeing what the full game holds and how much richer it will be.<\/span><\/p>\r\n
We got our hands on a preview build of Splashteam's second game Tinykin. Tinykin is a wonderful cartoon animated 3D adventure. It does pay homage to Pikmin for sure and does give me Toy Story vibes through the look and feel. The perspective is from a small character (the size of a small toy) in a human world. You start in the living room, which seems massive, and you encounter a whole cast of creatures on your journey. What hit me straight away was the stunning cartoony graphics that were bright but in a beautiful 3D world. I was more than pleasantly surprised; it was polished from start to finish.<\/span><\/p>\r\n
<\/p>\r\n
The preview does give you an entire level to discover the game mechanics and a feel for the game. You play as Milo, the explorer, who is in this amazing living room full of life and creatures. The game does have that mix of platform and puzzle all rolled into one. It's a joyful, bright, and wonderful experience. The game has tons of characters, and the cartoon art style gives a fantastic look and feel.<\/span><\/p>\r\n
Milo has a supporting cast of Tinykins little creatures with special powers; in the preview, you encounter two types of Tinykins who can move items and blow things up.<\/span><\/p>\r\n
<\/p>\r\n
A mix of platform, strategy and using Tinykins constitute the gameplay. It's a very fun platform game with a lot of puzzles to solve in a beautifully rendered world. I played the game using an Xbox controller, and the controls are super intuitive. The game does give directed guidelines as you uncover a new mechanic. The game is super slick and a real joy to play.<\/span><\/p>\r\n
<\/p>\r\n
I was impressed from the start with the wonderful look and feel. The game looks and feels polished. The game mechanics were intuitive, and the art style lends itself to a beautiful looking game. This one level was a great taster, but I'm looking forward to seeing what the full game holds and how much richer it will be.<\/span><\/p>\r\n
We got our hands on a preview build of Splashteam's second game Tinykin. Tinykin is a wonderful cartoon animated 3D adventure. It does pay homage to Pikmin for sure and does give me Toy Story vibes through the look and feel. The perspective is from a small character (the size of a small toy) in a human world. You start in the living room, which seems massive, and you encounter a whole cast of creatures on your journey. What hit me straight away was the stunning cartoony graphics that were bright but in a beautiful 3D world. I was more than pleasantly surprised; it was polished from start to finish.<\/span><\/p>\r\n
<\/p>\r\n
The preview does give you an entire level to discover the game mechanics and a feel for the game. You play as Milo, the explorer, who is in this amazing living room full of life and creatures. The game does have that mix of platform and puzzle all rolled into one. It's a joyful, bright, and wonderful experience. The game has tons of characters, and the cartoon art style gives a fantastic look and feel.<\/span><\/p>\r\n
Milo has a supporting cast of Tinykins little creatures with special powers; in the preview, you encounter two types of Tinykins who can move items and blow things up.<\/span><\/p>\r\n
<\/p>\r\n
A mix of platform, strategy and using Tinykins constitute the gameplay. It's a very fun platform game with a lot of puzzles to solve in a beautifully rendered world. I played the game using an Xbox controller, and the controls are super intuitive. The game does give directed guidelines as you uncover a new mechanic. The game is super slick and a real joy to play.<\/span><\/p>\r\n
<\/p>\r\n
I was impressed from the start with the wonderful look and feel. The game looks and feels polished. The game mechanics were intuitive, and the art style lends itself to a beautiful looking game. This one level was a great taster, but I'm looking forward to seeing what the full game holds and how much richer it will be.<\/span><\/p>\r\n
<\/p>\r\n","post_title":"Black Hammer Reborn #12 Preview","post_excerpt":"Multiple worlds collide","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"black-hammer-reborn-12-preview","to_ping":"","pinged":"","post_modified":"2023-05-22 22:19:27","post_modified_gmt":"2023-05-22 21:19:27","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207789","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207670,"post_author":"2","post_date":"2022-03-23 15:03:09","post_date_gmt":"2022-03-23 15:03:09","post_content":"EDGAR ALLAN POE\u2019S SNIFTER OF DEATH #6<\/span><\/strong>\n\n(W) Paul Constant, Brian Schirmer<\/span>\n\n(A) Ryan Kelly, John Lucas<\/span>\n\n(C) Richard Williams<\/span>\n\nLast issue! Our anthology theme this month is, \u201cComplaining and Whining About How Terribly Public Life is Going!\u201d First, a demon drags Poe through the hellish nightmare landscape we call the Internet, in \u201cSilence - A Fable.\u201d THEN! The American people elect a new President\u2014Death itself, in \u201cPutting the D in DC.\u201d All this plus prose, pix, and possibly, poems!<\/span>\n\nMarch 30, 2022<\/span>\n\n$4.99<\/span>\n\n[gallery ids=\"207671,207672,207673,207674,207675,207676,207677\"]","post_title":"Edgar Allan Poe's Snifter of Death #6 Preview","post_excerpt":"Last issue","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"edgar-allan-poes-snifter-of-death-6-preview","to_ping":"","pinged":"","post_modified":"2022-10-07 21:23:44","post_modified_gmt":"2022-10-07 20:23:44","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207670","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207534,"post_author":"11","post_date":"2022-02-24 14:36:10","post_date_gmt":"2022-02-24 14:36:10","post_content":"
I played the demo of Silt on Steam over the last week; or so, it's an interesting indie game that is a healthy mix of intrigue and adventure.\u00a0<\/span><\/p>\r\n
Silt has this beautiful film Noir feel to it. The use of primarily black and white colours gives the player a wonderful underwater world to explore. The lack of colours highlights the sense of mystery and discovery throughout.\u00a0<\/span><\/p>\r\n
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You assume the role of this diver in the depths of the sea; you must navigate an array of puzzles to proceed deeper into the endless sea.<\/span><\/p>\r\n
Every level has its nuances to figure out; the game does encourage the player to discover puzzles and figure them out. You are given just the right amount of directions; the game lets you explore the puzzles and levels in your own time. The game uses a few buttons, so it's straightforward to pick up and play.\u00a0<\/span><\/p>\r\n
The diver can possess creatures and assume their powers; each creature you encounter has its unique abilities. Each creature has its unique ability that you will use to solve the puzzles. The dark nature of the game makes every creature standout this accented by the brilliant use of light in the game.<\/span><\/p>\r\n
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The demo gives the player enough of a taste to get a feel for the game.\u00a0<\/span><\/p>\r\n
I loved the art style and the art direction of the game. The film noir feel does give the game a wonderfully dark and mysterious atmosphere. The game is beautiful; the use of light has such an impact and helps to break the black and white feel of the game.\u00a0<\/span><\/p>\r\n
The game demo does deliver a rich and enjoyable experience. I'm a big fan of puzzles in games, where the emphasis is on exploration and discovery. This game does give a wonderful dark world for you to explore with some fantastic cinematics.<\/span><\/p>\r\n\r\n\r\n