\n

<\/p>\n","post_title":"ComicBuzz Chats With Steve Ellis","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-steve-ellis","to_ping":"","pinged":"","post_modified":"2022-10-08 02:15:49","post_modified_gmt":"2022-10-08 01:15:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206741","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206675,"post_author":"2","post_date":"2021-08-05 15:19:39","post_date_gmt":"2021-08-05 14:19:39","post_content":"

Today we are thrilled to be joined by the multi-talented Jason Rosen, not only is Jason a special effects artist but also the founder of Skinwalker Studios. Jason joined us for a chat to talk all about Monsterwood.<\/span><\/p>\n

Hi Jason, thanks for joining us today. We are so happy that you have taken time out of your busy schedule for us; we are delighted to chat with you and find out more about\u00a0Monsterwood<\/em>.<\/span><\/p>\n

It\u2019s great to be with you, Shabbir! Thank you for speaking with us!<\/span><\/p>\n

\u00a0<\/p>\n

For some of our readers who may not be familiar with your work, could you please tell us a bit about yourself?<\/span><\/strong><\/p>\n

Creatively, I have an eclectic background. I grew up in the 70\u2019s and 80\u2019s, devouring comics and film. Looking back, it still feels like a golden age of both comics and film. All of the great work, artists, and stories of that time had such an influence on me. I have always known I wanted to do \u201cthat\u201d before I even knew what \u201cthat\u201d was. I now know it is to tell stories and create worlds. I have worked to do just that, on everything from children\u2019s puppet shows to horror movies, from performing along with Henson puppeteers to being directed by the late Wes Craven. I have contributed designs, both 2-d and 3-d maquettes for pre-production on film and television, done special effects makeup, as well as specialty props, etc. So for me, the medium with which the story is told can take many forms. With Monsterwood, the graphic novel format allows us to tell the story the way we want to tell it and as large as it needs to be told, without any limitation of medium or budget.<\/span><\/p>\n

I also hold a B.F.A in Fine Arts and a M.F.A. in Dramatic Arts with a concentration in puppetry from UCONN, one of the only accredited programs of it\u2019s kind in the country.<\/span><\/p>\n

\u00a0<\/p>\n

Could you tell us about the origins of\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Sure! The first spark of\u00a0Monsterwood\u00a0<\/em>was tied to the birth of my first born son. I was doing the first-time parent thing and just staring at this little being. I knew \u201chow\u201d he got there, and enough high school science to understand the process, but I couldn\u2019t just chalk it up to mere biology. I kept staring at this little person asking myself where they were from, why they were here, and what they came to do. No doubt, universal questions, but they had never seemed so profound to me. The complete blank slate of a life and so many possible destinies. He was the impetus for one of the main characters, Jovis, the scrappy orphaned street rat raised by his adoptive Mahru ( Monster) grandmother. From there, Jovis\u2019s world grew and so did his role and purpose in it. All of the characters are so intertwined in the collective outcome of their world, just like we are all connected. I worked hard to make Monsterwood an entertaining, wild fantasy adventure with some horror elements while also exploring universal themes about finding our own purpose and path through life, while having to face some harsh realities that we do not have the luxury of turning away from.\u00a0<\/span><\/p>\n

\"monsterwood3_1\"<\/p>\n

How did Steve Ellis join\u00a0Monsterwood<\/em>, and what made him the right artist for the book?<\/span><\/strong><\/p>\n

It was an unexpected blessing. I actually had started doing some preliminary work with another artist going back and forth on trying to dial in what my world looked like at that point. He was finishing up another gig, so it was about six weeks of talking and dialing things in a bit. As we were about to start working on the first graphic novel, he got a full time gig for a big video game company, so I don\u2019t blame him for taking it. He\u2019s a great guy and very talented and we are still in touch today. However, at the time, I needed an artist and not just one of the many super talented people out there, I needed to find\u00a0the\u00a0<\/em>artist that was right for\u00a0Monsterwood<\/em>, my dream project. I turned to an old childhood friend, Mike Mrak who is now Design Director at Scientific American and told him I need the right artist right away! Being familiar with the project, Mike threw some real heavy hitters my way, all with varied styles. Then I saw Steve\u2019s work and in particular,\u00a0High Moon<\/em>. We actually met in an old manager\u2019s office in NYC. We quickly had a creative short hand and I was absolutely sold. At this point, I can\u2019t imagine doing it with anyone else. Steve is a great guy and his work is just amazing. His skill and imagination are limitless.<\/span><\/p>\n

\u00a0<\/p>\n

There was a bit of a gap between the release of book one and book two; why was that?<\/span><\/strong><\/p>\n

My life kind of imploded. My elderly mother was the victim of a violent home invasion and was assaulted. I found her, barely alive on her kitchen floor, two days later. At the time, I was working two jobs to pay my son\u2019s college tuition, in addition to coordinating life for my mother. Six months later, I found myself facing a divorce after 23-years of marriage. I went into survival mode. (This is not an invitation to my pity party, but I believe in speaking the truth in order to normalize how traumatic and messy life can be.) Throughout all of that, I was mailing out Kickstarter rewards from the first\u00a0Monsterwood<\/em>\u00a0book and eagerly planning on getting back to\u00a0Monsterwood\u00a0<\/em>book 2.<\/span><\/p>\n

\"monsterwood3_2\"<\/p>\n

Nicholas Efstathiou joined you as co-writer on book two; how did that come about?<\/span><\/strong><\/p>\n

It was a question of timing. Monsterwood is my original IP, based on a screenplay I wrote way back then. It has evolved over the years, but still stayed very true to that original draft. Through the years there were so many variations and directions I could have taken or developed the story. I had another collaborator I was going to work with, but the timing didn\u2019t work out . This time, I found myself in need of a co-writer. Nick and I had some mutual friends locally and he had even backed the first two Kickstarters. Little did he know he would be co-writing Book 2 with me! I was familiar with Nick\u2019s writing through his great and creepy horror series,\u00a0Cross<\/em>, Massachusetts<\/em>. I love collaborating. I think working with another writer who is familiar with the spirit of the piece helps me focus and fully define all of the thousands of ideas that live in my head.\u00a0Monsterwood<\/em>\u00a0is a huge world, with its own history; flora and fauna. I can\u2019t put it all out there in three books, and some of it doesnt need to be there at all, but Nick, Steve, and I need to know it. It makes for a more fully realized, cohesive world.<\/span><\/p>\n

\u00a0<\/p>\n

How would you describe\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

It is a high concept fantasy adventure with some horror elements. It\u2019s my love letter to all of the great fantasy, horror, and scifi that I grew up on.<\/span><\/p>\n

The series follows the difficult, sometimes brutal journey of a scrappy commoner raised in the slums of the city, and a sheltered princess as they move from the innocence of youth to the open battle of adulthood, set in a fresh and unique world filled with outlandish creatures that feels like\u00a0The Jungle Book<\/em>\u00a0meets\u00a0Lord of the Rings<\/em>.<\/span><\/p>\n

Monsterwood<\/em>\u00a0takes place fourteen years after the king and queen of Magog met mysterious, violent deaths at the hands of a group of deformed outcasts known as monsters. Now, as a new ruler is about to be crowned, two young people from completely different backgrounds--Jovis, an orphaned independent young boy, and the Princess Jocosta, herself the courageous, willful heir to the throne--will reluctantly join forces on a journey into the dark and forbidding forest known as Monsterwood. There, they will discover the truth about what really happened in those dark days of betrayal and murder...and begin to fulfill their own destinies.<\/span><\/p>\n

At its core, it\u2019s\u00a0a coming of age story that combines a fairy tale aesthetic with appropriately dark edges, significant twists, Monsters, strong characters, and tons of action and adventure in a world that is both haunting, and beautiful. The world of Monsterwood explores many themes; young people transitioning into adulthood, aspects of the classic hero's journey structure set in a new and captivating world, powerful people behaving badly, magic and supernatural elements, madness, pain, love, loss, and even some humor .<\/span><\/p>\n

\"monsterwood3_4\"<\/p>\n

Book two ended on a cliffhanger; what can you tell us about book three?<\/span><\/strong><\/p>\n

No spoilers, but I can tell you it is going to be bug nuts! The first book felt kind of like a landing pad, a good introduction to the world and characters. The second book the threat became more real and defined. The third book, it\u2019s all on the line for everybody. There is no chance for a peaceful resolution and we are not lying when we say that \u201ca battle is coming and not all those who enter will survive.\u201d We also have some surprises coming up which are going to turn a few character\u2019s perceived realities on their heads. There are also some nice set ups for some characters that will allow us to take things even farther and expand the world of\u00a0Monsterwood\u00a0<\/em>even more, in time.<\/span><\/p>\n

\u00a0<\/p>\n

As a creator, does crowdfunding your project make it easier than dealing with a traditional publisher?\u00a0<\/span><\/strong><\/p>\n

The easy part is you don\u2019t need to ask permission to publish, you don\u2019t need to pitch, have an editor, wait for someone else\u2019s publishing calendar, etc. You have control of all of those things. It is harder because you don\u2019t have all of the support that a traditional publisher brings. Editors can be a writer's best friend, just like an art director can be an artist\u2019s best friend. Win, lose, or draw, all of the creative and business decisions are our\u2019s to own. So we work hard as a team, communicate and delegate, stay focused, and most importantly, love what we do.\u00a0<\/span><\/p>\n

Crowdfunding also has an aspect to it that is not the same when working with a traditional publisher, that being the relationship with the backers, who in turn become our readers. It is such a humbling and fulfilling aspect of a crowdfunding project. We know each and every one of our supporters' names. We never lose sight of the faith and the funds invested in us. There are a lot of great projects out there. When people choose us, it really does mean the world to us and the fact of the matter is, without their backing we just simply would not be able to produce these\u00a0Monsterwood\u00a0<\/em>books.<\/span><\/p>\n

\u00a0<\/p>\n

What has the feedback been like for\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Overwhelmingly positive! We even have some 5 star reviews on Goodreads! I love hearing from people about Monsterwood. It is always so interesting to hear who their favorite character is, what their favorite scene is, or what aspect of the story or who\u2019s story arc they want to see resolved. The most common question I am asked is when is Monsterwood Book 3 coming out! I can't think of a better question and my answer is,\u00a0\u201cHopefully soon, with your support!\u201d<\/em><\/span><\/p>\n

\"monsterwood3_3\"<\/p>\n

When you and Nicholas are writing, how does that work; do you write a full script and send it to Steve?<\/span><\/strong><\/p>\n

My original screenplay was the source for the outline of the books. Based on that, Nick and I initially work on outlines of scenes together. They are a little more than outlines actually, containing notes and descriptions of key elements, actions, or dialogue of each scene. This then goes to Steve and the three of us go over everything together, with Steve breaking down how many pages he thinks he will need to effectively capture it all. From there, Steve works on thumbnails that then come back to Nick and I. We then write the script for those pages according to the thumbed panels. This way we all can see if we need to expand the page count, or sometimes shrink a scene before we proceed. Final art means one more round to polish edit any last bits of dialogue.<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

Of course, the book! That is the reason for the campaign. We really want to finish this story, for ourselves, for our readers, and for people who haven\u2019t read any Monsterwood yet and just like what they have seen so far.<\/span><\/p>\n

Past that I like the 3-D Scrag head magnets and the tapestry of Steve\u2019s amazing cover for Book 3!<\/span><\/p>\n

Steve\u2019s special edition books with pencil drawings, inland wash or even watercolor always turn out amazing and are really something not to be missed! They make the book that much more special and rare. I mean, who doesn\u2019t want an original drawing by Steve Ellis? I certainly do!<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

If you like what you see, consider backing the campaign at any level. Every bit truly does help and the greater number of backers helps us raise visibility too. Beyond becoming a backer, please share word of the Monsterwood campaign with like minded folks. We really do think you and others will enjoy the world we have created for you. We can\u2019t do it without backers! To that end, check out the campaign:<\/span>\u00a0https:\/\/www.kickstarter.com\/projects\/monsterwood3\/monsterwood-book-3-annihilation-graphic-novel\u00a0<\/a><\/p>\n

A big thank you to Jason for sitting and chatting with us, we would like to wish Jason and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Jason Rosen","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-jason-rosen","to_ping":"","pinged":"","post_modified":"2022-10-08 02:24:02","post_modified_gmt":"2022-10-08 01:24:02","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206675","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":11},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

\n

<\/p>\n","post_title":"ComicBuzz Chats With Mark Sable","post_excerpt":"Chaotic Neutral","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-mark-sable","to_ping":"","pinged":"","post_modified":"2022-10-07 23:42:12","post_modified_gmt":"2022-10-07 22:42:12","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206924","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206741,"post_author":"2","post_date":"2021-08-12 14:03:09","post_date_gmt":"2021-08-12 13:03:09","post_content":"

Today we are thrilled to be joined by the artist Steve Ellis. Steve co-created The Only Living Girl<\/em> and High Moon<\/em> as well as working on a number of comics for a number of different publishers. We got to talk all about Monsterwood<\/em> with Steve.<\/span><\/p>\n

Hi Steve, we have been fans of your work for a very long time. We are so happy that we can chat with you today. Thank you for your time.<\/span><\/p>\n

Thanks! It's great to talk with you!<\/span><\/p>\n

\u00a0<\/p>\n

When you first heard about\u00a0Monsterwood<\/em>, what were your thoughts?<\/span><\/strong><\/p>\n

Jason and I met a while ago and he had all of these amazing sculptures and this really fantastic world he\u2019d put together, it was like\u00a0The Dark Crystal\u00a0<\/em>and Brian Froud with a darker sense. I thought working with Jason would be a way to mix the two things that I love to create, comics and fantasy art in a single project.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

What made you want to be a part of this project?<\/span><\/strong><\/p>\n

I thought it would be a chance to try out a different look and feel for my work, less of the clean line superhero comics feel and more of a rich earthy fantasy world. Plus I have a lot of room to create and put together a lot of my own character and set designs. I\u2019m also taking a lot of time to experiment with different storytelling styles with page designs and panels and I\u2019m putting a lot of the same colors and textures I love from projects like High moon. It is exciting to work on.\u00a0<\/span><\/p>\n

\"monsterwood3_1\"<\/p>\n

How would you describe\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Monsterwood is a dark moody fantasy story about characters finding out how to become heroes in their own way. Each of the main protagonists, Jovis, jocasta and Scrag are living in an authoritarian regime controlled by an evil wizard named Tiberius. Each one starts in different levels of the society and each one is confronted by the problems of the world around them in their own individual way. They are all called to fix the world around them in unique ways and they each have to figure out how they are going to make their world better.\u00a0<\/span><\/p>\n

Is there a character from Monsterwood that you enjoy drawing the most?\u00a0<\/span><\/strong><\/p>\n

I think Scrag and Tiberius are the two most fun. Scarf because he\u2019s a big pile of muscle but he has a lot of stuff going on in his brain. Lots of decisions he\u2019s trying to make, so rather than just being a big brute he\u2019s often watching and considering the other characters around him, trying to decide how he\u2019s going to move.\u00a0<\/span><\/p>\n

Tiberius is fun because he\u2019s such a villain. He\u2019s vicious, evil, manipulative, willing to sacrifice everyone around him for his own advancement. He\u2019s diabolical which means he\u2019s a lot of fun to act through in each scene he\u2019s in.\u00a0<\/span><\/p>\n

\"monsterwood3_3\"<\/p>\n

How long did it take you to illustrate book one and book two?\u00a0<\/span><\/strong><\/p>\n

Each one took about 6 - 8 months to draw and color. I was working on The Only Living Boy through most of that time and juggling the two projects was really difficult especially since they had some similar visuals but a different mood.<\/span><\/p>\n

\u00a0<\/p>\n

How much of a challenge artistically was it to bring this world to life?<\/span><\/strong><\/p>\n

The real challenge has been building the visuals of the world and trying to put context into the backgrounds and other visuals. They are surrounded by the ruins of a world the main characters don\u2019t understand but that has a direct effect on their lives. Each statue and mural and ancient ruin has a meaning to it and a story behind it. Some of the stories are intricately tied into the main plot, sometimes even clues to the future of the story, whereas others are stories that Jason wants to explore in other projects that exist in the world. The world is really rich and making the visuals reflect that is a real challenge.\u00a0<\/span><\/p>\n

\"monsterwood3_2\"<\/p>\n

What has it been like working with Jason and Nicholas?<\/span><\/strong><\/p>\n

Jason makes the process really fun. He\u2019s full of energy and excitement about the world and he really pours a lot of thought and care into it. This has been a dream project of his for many years and it shows in the dedication and richness of the world. Nick really brings sharp writing and clarity. Whereas Jason is a font of ideas, Nick brings it all together into a really strong clear story. I really enjoy working with both of them.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

You are responsible for creating all of the art for the series. Was there a particular part of that process that you enjoyed the most, pencils, inking or colouring?<\/span><\/strong><\/p>\n

I think it's inking that I really enjoy most. I don\u2019t really do tight pencils so I storyboard the art in loose pencil form and hop right in with the brush. The color for me is there to show off the inks and add some texture. I really love the depth and intensity of inking. It\u2019s risky to lay down lines in ink with little to no framework so it makes the work exciting. A lot of my heroes are old quill, brush and ink guys like Bernie Wrightson and Frank Frazetta whose inks were so lush and powerful and I try to bring that kind of care to my inks.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

What can you say about book three?<\/span><\/strong><\/p>\n

This is really the book that the story has been building to. All of the threads have led here and the characters are all coming into their own. They are grouping together to build a rebellion from the outcasts hiding in the jungle just as Tiberius sends his Zumari warriors out to burn the jungle of Monsterwood down.\u00a0<\/span><\/p>\n

\"monsterwood3_4\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

My message to Comic Buzz readers would be to thank you for reading and being interested in indie projects like Monsterwood and for being interested enough in the work that we do to read this far. When you work to create projects like this, where no one but the readers can help determine the fate of the project, you are putting a lot on the line. At the same time you are asking for people to trust that what you are doing is worth their time and money and that in the end they will walk away just as excited and inspired as we were when we made it. So i guess, If you can, back the kickstarter, and if you can\u2019t (which I totally understand, it's tough out there.) tell your friends and maybe join our mailing list www.skinwalkerstudios.com<\/a>). Every friend of the project makes us stronger.<\/span><\/p>\n

Be well, be good to each other,and be inspired!\u00a0<\/span><\/p>\n

Check out the campaign:<\/strong><\/span> https:\/\/www.kickstarter.com\/projects\/monsterwood3\/monsterwood-book-3-annihilation-graphic-novel<\/a><\/p>\n

We would like to say thank you to Steve, we would like to wish Steve and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Steve Ellis","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-steve-ellis","to_ping":"","pinged":"","post_modified":"2022-10-08 02:15:49","post_modified_gmt":"2022-10-08 01:15:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206741","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206675,"post_author":"2","post_date":"2021-08-05 15:19:39","post_date_gmt":"2021-08-05 14:19:39","post_content":"

Today we are thrilled to be joined by the multi-talented Jason Rosen, not only is Jason a special effects artist but also the founder of Skinwalker Studios. Jason joined us for a chat to talk all about Monsterwood.<\/span><\/p>\n

Hi Jason, thanks for joining us today. We are so happy that you have taken time out of your busy schedule for us; we are delighted to chat with you and find out more about\u00a0Monsterwood<\/em>.<\/span><\/p>\n

It\u2019s great to be with you, Shabbir! Thank you for speaking with us!<\/span><\/p>\n

\u00a0<\/p>\n

For some of our readers who may not be familiar with your work, could you please tell us a bit about yourself?<\/span><\/strong><\/p>\n

Creatively, I have an eclectic background. I grew up in the 70\u2019s and 80\u2019s, devouring comics and film. Looking back, it still feels like a golden age of both comics and film. All of the great work, artists, and stories of that time had such an influence on me. I have always known I wanted to do \u201cthat\u201d before I even knew what \u201cthat\u201d was. I now know it is to tell stories and create worlds. I have worked to do just that, on everything from children\u2019s puppet shows to horror movies, from performing along with Henson puppeteers to being directed by the late Wes Craven. I have contributed designs, both 2-d and 3-d maquettes for pre-production on film and television, done special effects makeup, as well as specialty props, etc. So for me, the medium with which the story is told can take many forms. With Monsterwood, the graphic novel format allows us to tell the story the way we want to tell it and as large as it needs to be told, without any limitation of medium or budget.<\/span><\/p>\n

I also hold a B.F.A in Fine Arts and a M.F.A. in Dramatic Arts with a concentration in puppetry from UCONN, one of the only accredited programs of it\u2019s kind in the country.<\/span><\/p>\n

\u00a0<\/p>\n

Could you tell us about the origins of\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Sure! The first spark of\u00a0Monsterwood\u00a0<\/em>was tied to the birth of my first born son. I was doing the first-time parent thing and just staring at this little being. I knew \u201chow\u201d he got there, and enough high school science to understand the process, but I couldn\u2019t just chalk it up to mere biology. I kept staring at this little person asking myself where they were from, why they were here, and what they came to do. No doubt, universal questions, but they had never seemed so profound to me. The complete blank slate of a life and so many possible destinies. He was the impetus for one of the main characters, Jovis, the scrappy orphaned street rat raised by his adoptive Mahru ( Monster) grandmother. From there, Jovis\u2019s world grew and so did his role and purpose in it. All of the characters are so intertwined in the collective outcome of their world, just like we are all connected. I worked hard to make Monsterwood an entertaining, wild fantasy adventure with some horror elements while also exploring universal themes about finding our own purpose and path through life, while having to face some harsh realities that we do not have the luxury of turning away from.\u00a0<\/span><\/p>\n

\"monsterwood3_1\"<\/p>\n

How did Steve Ellis join\u00a0Monsterwood<\/em>, and what made him the right artist for the book?<\/span><\/strong><\/p>\n

It was an unexpected blessing. I actually had started doing some preliminary work with another artist going back and forth on trying to dial in what my world looked like at that point. He was finishing up another gig, so it was about six weeks of talking and dialing things in a bit. As we were about to start working on the first graphic novel, he got a full time gig for a big video game company, so I don\u2019t blame him for taking it. He\u2019s a great guy and very talented and we are still in touch today. However, at the time, I needed an artist and not just one of the many super talented people out there, I needed to find\u00a0the\u00a0<\/em>artist that was right for\u00a0Monsterwood<\/em>, my dream project. I turned to an old childhood friend, Mike Mrak who is now Design Director at Scientific American and told him I need the right artist right away! Being familiar with the project, Mike threw some real heavy hitters my way, all with varied styles. Then I saw Steve\u2019s work and in particular,\u00a0High Moon<\/em>. We actually met in an old manager\u2019s office in NYC. We quickly had a creative short hand and I was absolutely sold. At this point, I can\u2019t imagine doing it with anyone else. Steve is a great guy and his work is just amazing. His skill and imagination are limitless.<\/span><\/p>\n

\u00a0<\/p>\n

There was a bit of a gap between the release of book one and book two; why was that?<\/span><\/strong><\/p>\n

My life kind of imploded. My elderly mother was the victim of a violent home invasion and was assaulted. I found her, barely alive on her kitchen floor, two days later. At the time, I was working two jobs to pay my son\u2019s college tuition, in addition to coordinating life for my mother. Six months later, I found myself facing a divorce after 23-years of marriage. I went into survival mode. (This is not an invitation to my pity party, but I believe in speaking the truth in order to normalize how traumatic and messy life can be.) Throughout all of that, I was mailing out Kickstarter rewards from the first\u00a0Monsterwood<\/em>\u00a0book and eagerly planning on getting back to\u00a0Monsterwood\u00a0<\/em>book 2.<\/span><\/p>\n

\"monsterwood3_2\"<\/p>\n

Nicholas Efstathiou joined you as co-writer on book two; how did that come about?<\/span><\/strong><\/p>\n

It was a question of timing. Monsterwood is my original IP, based on a screenplay I wrote way back then. It has evolved over the years, but still stayed very true to that original draft. Through the years there were so many variations and directions I could have taken or developed the story. I had another collaborator I was going to work with, but the timing didn\u2019t work out . This time, I found myself in need of a co-writer. Nick and I had some mutual friends locally and he had even backed the first two Kickstarters. Little did he know he would be co-writing Book 2 with me! I was familiar with Nick\u2019s writing through his great and creepy horror series,\u00a0Cross<\/em>, Massachusetts<\/em>. I love collaborating. I think working with another writer who is familiar with the spirit of the piece helps me focus and fully define all of the thousands of ideas that live in my head.\u00a0Monsterwood<\/em>\u00a0is a huge world, with its own history; flora and fauna. I can\u2019t put it all out there in three books, and some of it doesnt need to be there at all, but Nick, Steve, and I need to know it. It makes for a more fully realized, cohesive world.<\/span><\/p>\n

\u00a0<\/p>\n

How would you describe\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

It is a high concept fantasy adventure with some horror elements. It\u2019s my love letter to all of the great fantasy, horror, and scifi that I grew up on.<\/span><\/p>\n

The series follows the difficult, sometimes brutal journey of a scrappy commoner raised in the slums of the city, and a sheltered princess as they move from the innocence of youth to the open battle of adulthood, set in a fresh and unique world filled with outlandish creatures that feels like\u00a0The Jungle Book<\/em>\u00a0meets\u00a0Lord of the Rings<\/em>.<\/span><\/p>\n

Monsterwood<\/em>\u00a0takes place fourteen years after the king and queen of Magog met mysterious, violent deaths at the hands of a group of deformed outcasts known as monsters. Now, as a new ruler is about to be crowned, two young people from completely different backgrounds--Jovis, an orphaned independent young boy, and the Princess Jocosta, herself the courageous, willful heir to the throne--will reluctantly join forces on a journey into the dark and forbidding forest known as Monsterwood. There, they will discover the truth about what really happened in those dark days of betrayal and murder...and begin to fulfill their own destinies.<\/span><\/p>\n

At its core, it\u2019s\u00a0a coming of age story that combines a fairy tale aesthetic with appropriately dark edges, significant twists, Monsters, strong characters, and tons of action and adventure in a world that is both haunting, and beautiful. The world of Monsterwood explores many themes; young people transitioning into adulthood, aspects of the classic hero's journey structure set in a new and captivating world, powerful people behaving badly, magic and supernatural elements, madness, pain, love, loss, and even some humor .<\/span><\/p>\n

\"monsterwood3_4\"<\/p>\n

Book two ended on a cliffhanger; what can you tell us about book three?<\/span><\/strong><\/p>\n

No spoilers, but I can tell you it is going to be bug nuts! The first book felt kind of like a landing pad, a good introduction to the world and characters. The second book the threat became more real and defined. The third book, it\u2019s all on the line for everybody. There is no chance for a peaceful resolution and we are not lying when we say that \u201ca battle is coming and not all those who enter will survive.\u201d We also have some surprises coming up which are going to turn a few character\u2019s perceived realities on their heads. There are also some nice set ups for some characters that will allow us to take things even farther and expand the world of\u00a0Monsterwood\u00a0<\/em>even more, in time.<\/span><\/p>\n

\u00a0<\/p>\n

As a creator, does crowdfunding your project make it easier than dealing with a traditional publisher?\u00a0<\/span><\/strong><\/p>\n

The easy part is you don\u2019t need to ask permission to publish, you don\u2019t need to pitch, have an editor, wait for someone else\u2019s publishing calendar, etc. You have control of all of those things. It is harder because you don\u2019t have all of the support that a traditional publisher brings. Editors can be a writer's best friend, just like an art director can be an artist\u2019s best friend. Win, lose, or draw, all of the creative and business decisions are our\u2019s to own. So we work hard as a team, communicate and delegate, stay focused, and most importantly, love what we do.\u00a0<\/span><\/p>\n

Crowdfunding also has an aspect to it that is not the same when working with a traditional publisher, that being the relationship with the backers, who in turn become our readers. It is such a humbling and fulfilling aspect of a crowdfunding project. We know each and every one of our supporters' names. We never lose sight of the faith and the funds invested in us. There are a lot of great projects out there. When people choose us, it really does mean the world to us and the fact of the matter is, without their backing we just simply would not be able to produce these\u00a0Monsterwood\u00a0<\/em>books.<\/span><\/p>\n

\u00a0<\/p>\n

What has the feedback been like for\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Overwhelmingly positive! We even have some 5 star reviews on Goodreads! I love hearing from people about Monsterwood. It is always so interesting to hear who their favorite character is, what their favorite scene is, or what aspect of the story or who\u2019s story arc they want to see resolved. The most common question I am asked is when is Monsterwood Book 3 coming out! I can't think of a better question and my answer is,\u00a0\u201cHopefully soon, with your support!\u201d<\/em><\/span><\/p>\n

\"monsterwood3_3\"<\/p>\n

When you and Nicholas are writing, how does that work; do you write a full script and send it to Steve?<\/span><\/strong><\/p>\n

My original screenplay was the source for the outline of the books. Based on that, Nick and I initially work on outlines of scenes together. They are a little more than outlines actually, containing notes and descriptions of key elements, actions, or dialogue of each scene. This then goes to Steve and the three of us go over everything together, with Steve breaking down how many pages he thinks he will need to effectively capture it all. From there, Steve works on thumbnails that then come back to Nick and I. We then write the script for those pages according to the thumbed panels. This way we all can see if we need to expand the page count, or sometimes shrink a scene before we proceed. Final art means one more round to polish edit any last bits of dialogue.<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

Of course, the book! That is the reason for the campaign. We really want to finish this story, for ourselves, for our readers, and for people who haven\u2019t read any Monsterwood yet and just like what they have seen so far.<\/span><\/p>\n

Past that I like the 3-D Scrag head magnets and the tapestry of Steve\u2019s amazing cover for Book 3!<\/span><\/p>\n

Steve\u2019s special edition books with pencil drawings, inland wash or even watercolor always turn out amazing and are really something not to be missed! They make the book that much more special and rare. I mean, who doesn\u2019t want an original drawing by Steve Ellis? I certainly do!<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

If you like what you see, consider backing the campaign at any level. Every bit truly does help and the greater number of backers helps us raise visibility too. Beyond becoming a backer, please share word of the Monsterwood campaign with like minded folks. We really do think you and others will enjoy the world we have created for you. We can\u2019t do it without backers! To that end, check out the campaign:<\/span>\u00a0https:\/\/www.kickstarter.com\/projects\/monsterwood3\/monsterwood-book-3-annihilation-graphic-novel\u00a0<\/a><\/p>\n

A big thank you to Jason for sitting and chatting with us, we would like to wish Jason and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Jason Rosen","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-jason-rosen","to_ping":"","pinged":"","post_modified":"2022-10-08 02:24:02","post_modified_gmt":"2022-10-08 01:24:02","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206675","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":11},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

\n

<\/p>\n","post_title":"ComicBuzz Chats With Ian Cinco","post_excerpt":"\u00a0Neon Spring\u00a0","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-ian-cinco","to_ping":"","pinged":"","post_modified":"2022-10-07 22:40:38","post_modified_gmt":"2022-10-07 21:40:38","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207235","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206924,"post_author":"2","post_date":"2021-09-27 18:01:22","post_date_gmt":"2021-09-27 17:01:22","post_content":"

We are delighted to be joined by the writer Mark Sable this week. Mark is the writer of many comics including Graveyard of Empires, Grounded, War on Terror and Miskatonic just to name a few. Mark is working on a new project called Chaotic Neutral and we are delighted that we can about it with him today.<\/span><\/p>\n

Hi Mark, we are so delighted to have you here with us today. We have been fans of your writing since Graveyard of Empires. We are soexcited to chat with you.<\/span><\/p>\n

I\u2019m delighted to be here! And thank you for the kind words about Graveyard of Empires, that\u2019s a book I\u2019m proud of and it means a lot.<\/span><\/p>\n

\u00a0<\/p>\n

We understand that you are working with Chris Anderson on a new project called Chaotic Neutral; can you tell us all about Chaotic Neutral?<\/strong><\/span><\/p>\n

CHAOTIC NEUTRAL is a 48 page comic and RPG adventure rolled into one. Inspired by old school role playing games like D&D, the goal is to capture the weird, wonderful and dangerous fantasy RPGs from the 80s in comic book form. And then let readers become players and interact with the world of the book.<\/span><\/p>\n

\"chaoticneutral2\"<\/p>\n

Can you tell us about the origins of Chaotic Neutral?<\/strong><\/span><\/p>\n

I\u2019ve collected role playing game books for almost as long as I\u2019ve collected comics. I say \u201ccollected\u201d because I was extremely shy as a kid, and had a hard time working up the courage to get a group together. So I\u2019d study rulebooks and modules like they were the Talmud, roll up characters and craft these imaginary adventures\u2026but never shared them with anything else.<\/span><\/p>\n

Flash forward to 2014, when the Fifth Edition of D&D came out. I finally had enough self-confidence to first play, and then run games with strangers and friends. That was a life changing experience \u2013 to this day I run a weekly D&D game, and the camaraderie helped get me through the pandemic.<\/span><\/p>\n

But something felt like it was missing from modern day RPGs. The books were more polished, but also\u2026safer. Old school RPGs had painted covers, but inside was this amazing black and white art. Sometimes it was amateurish, but it was often edgy \u2013 with demons and devils \u2013 and always weird. It made you feel like anything was possible.<\/span><\/p>\n

I learned that of fantasy had been watered down as a result of the so-called \u201cSatanic Panic of the 80s\u201d. Religious groups tried to convince parents that games like D&D could corrupt kids souls, and gaming companies folded much like comic companies did with the Comic Code in the 50s.<\/span><\/p>\n

CHAOTIC NEUTRAL aims to correct that. Our tag line is \u201cThey said fantasy roleplaying games were dangerous and they were wrong. But now? Maybe they were right to be afraid!\u201d We\u2019re trying to bring back that edge, and imagine what a comic that would truly scare those fear mongers would be like.<\/span><\/p>\n

At the same time, it\u2019s not edge for edge\u2019s sake or shock value. While taking inspiration from the old school, this is a book that\u2019s diverse, inclusive and welcoming to the new batch of players that shows like Stranger Things and Critical Role have brought into this wonderful hobby.<\/span><\/p>\n

Chris Anderson is the perfect artist and co-creator for this book. His work conjures up the weird nature of old school artists like Erol Otus, Dave Trampier and Bill Willingham (yes, the man known best for writing Fables used to do rad drawings for D&D)\u2026but he brings a modern sense of whimsy that helps balance out the darkness and make it accessible for everyone.<\/span><\/p>\n

\"chaoticneutral3\"<\/p>\n

Ryan Browne is also working on Chaotic Neutral; how did this collaboration come about?<\/strong><\/span><\/p>\n

Part of the propaganda of the Satanic Panic were these so-called \u201cChick Tracts\u201d, pamphlet sized comic-books like \u201cDark Dungeons\u201d by the late Jack Chick that depicted kids who dabbled in D&D meeting grisly ends. While the main story is told seriously, I wanted to satirize Chick\u2019s work to add to the feeling that CHAOTIC NEUTRAL was an artifact of the 80s. I\u2019m lucky enough to be friends with Ryan, who does humor better than anyone in comics, and it seemed like a the only person who could pull that off.<\/span><\/p>\n

\u00a0<\/p>\n

We understand that Chaotic Neutral will also have trading cards; what can you tell us about these trading cards?<\/strong><\/span><\/p>\n

In the early 80s, D&D had these monster trading cards with stats on one side and old school art on the other. We decided to do a modern spin on that by enlisting 9 superstar artists to illustrate some of the classic and original monsters in Issue one of CHAOTIC NEUTRAL. We\u2019ve been lucky enough to enlist Max Dunbar (Dungeons & Dragons), Jeremy Haun (Haunthology), Maan House (Godkillers), Jeff Johnson (Boondocks), Tom Neely (The Humans), Dan Panosian (Slots), Jim Rugg (Mtsryr: Octobriana 1976), Tim Seeley (Money Shot) and Kyle Strahm (Spread) in creating them. They are a true murderers row of talent.<\/span><\/p>\n

\"chaoticneutral4\"<\/p>\n

As a creator, does the crowdfunding model and dealing directly with the public make the project more special for you rather than using a traditional publishing model?<\/strong><\/span><\/p>\n

I work equally as hard on all my comics, but there is something special about the process of crowdfunding. One of the things I\u2019ve always loved about comics is the proximity of fans to creators. I love film, but I could never go up to a convention and meet Martin Scorsese. Comics was welcoming to me as a fan, and I love the opportunity to establish those connections to readers as a creator.<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/strong><\/span><\/p>\n

There are some cool stretch goals that haven\u2019t been revealed yet, but my favorite reward connects back to your question about the special bond with the public Kickstarter can create. For a select few backers, I\u2019ve offered to run the adventure in CHAOTIC NEUTRAL live (over Zoom) as Dungeon Master. I\u2019m hoping that will be special for fans, and I personally can\u2019t wait to challenge run them and their characters through the dangers that await inside.<\/span><\/p>\n

\"chaoticneutral5\"<\/p>\n

Any message for the ComicBuzz readers?<\/strong><\/span><\/p>\n

Just that I know there\u2019s a lot of great comics to choose from, but Chris Anderson and I are offering a unique experience. Whether they are comics readers, role-players or both, we\u2019ve crafted something special for them.<\/span><\/p>\n

A big thank you to Mark for sitting and chatting with us, we would like to wish Mark and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n

Feel free to check out the campaign: <\/span>Chaotic Neutral on Kickstarter<\/a>.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Mark Sable","post_excerpt":"Chaotic Neutral","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-mark-sable","to_ping":"","pinged":"","post_modified":"2022-10-07 23:42:12","post_modified_gmt":"2022-10-07 22:42:12","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206924","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206741,"post_author":"2","post_date":"2021-08-12 14:03:09","post_date_gmt":"2021-08-12 13:03:09","post_content":"

Today we are thrilled to be joined by the artist Steve Ellis. Steve co-created The Only Living Girl<\/em> and High Moon<\/em> as well as working on a number of comics for a number of different publishers. We got to talk all about Monsterwood<\/em> with Steve.<\/span><\/p>\n

Hi Steve, we have been fans of your work for a very long time. We are so happy that we can chat with you today. Thank you for your time.<\/span><\/p>\n

Thanks! It's great to talk with you!<\/span><\/p>\n

\u00a0<\/p>\n

When you first heard about\u00a0Monsterwood<\/em>, what were your thoughts?<\/span><\/strong><\/p>\n

Jason and I met a while ago and he had all of these amazing sculptures and this really fantastic world he\u2019d put together, it was like\u00a0The Dark Crystal\u00a0<\/em>and Brian Froud with a darker sense. I thought working with Jason would be a way to mix the two things that I love to create, comics and fantasy art in a single project.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

What made you want to be a part of this project?<\/span><\/strong><\/p>\n

I thought it would be a chance to try out a different look and feel for my work, less of the clean line superhero comics feel and more of a rich earthy fantasy world. Plus I have a lot of room to create and put together a lot of my own character and set designs. I\u2019m also taking a lot of time to experiment with different storytelling styles with page designs and panels and I\u2019m putting a lot of the same colors and textures I love from projects like High moon. It is exciting to work on.\u00a0<\/span><\/p>\n

\"monsterwood3_1\"<\/p>\n

How would you describe\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Monsterwood is a dark moody fantasy story about characters finding out how to become heroes in their own way. Each of the main protagonists, Jovis, jocasta and Scrag are living in an authoritarian regime controlled by an evil wizard named Tiberius. Each one starts in different levels of the society and each one is confronted by the problems of the world around them in their own individual way. They are all called to fix the world around them in unique ways and they each have to figure out how they are going to make their world better.\u00a0<\/span><\/p>\n

Is there a character from Monsterwood that you enjoy drawing the most?\u00a0<\/span><\/strong><\/p>\n

I think Scrag and Tiberius are the two most fun. Scarf because he\u2019s a big pile of muscle but he has a lot of stuff going on in his brain. Lots of decisions he\u2019s trying to make, so rather than just being a big brute he\u2019s often watching and considering the other characters around him, trying to decide how he\u2019s going to move.\u00a0<\/span><\/p>\n

Tiberius is fun because he\u2019s such a villain. He\u2019s vicious, evil, manipulative, willing to sacrifice everyone around him for his own advancement. He\u2019s diabolical which means he\u2019s a lot of fun to act through in each scene he\u2019s in.\u00a0<\/span><\/p>\n

\"monsterwood3_3\"<\/p>\n

How long did it take you to illustrate book one and book two?\u00a0<\/span><\/strong><\/p>\n

Each one took about 6 - 8 months to draw and color. I was working on The Only Living Boy through most of that time and juggling the two projects was really difficult especially since they had some similar visuals but a different mood.<\/span><\/p>\n

\u00a0<\/p>\n

How much of a challenge artistically was it to bring this world to life?<\/span><\/strong><\/p>\n

The real challenge has been building the visuals of the world and trying to put context into the backgrounds and other visuals. They are surrounded by the ruins of a world the main characters don\u2019t understand but that has a direct effect on their lives. Each statue and mural and ancient ruin has a meaning to it and a story behind it. Some of the stories are intricately tied into the main plot, sometimes even clues to the future of the story, whereas others are stories that Jason wants to explore in other projects that exist in the world. The world is really rich and making the visuals reflect that is a real challenge.\u00a0<\/span><\/p>\n

\"monsterwood3_2\"<\/p>\n

What has it been like working with Jason and Nicholas?<\/span><\/strong><\/p>\n

Jason makes the process really fun. He\u2019s full of energy and excitement about the world and he really pours a lot of thought and care into it. This has been a dream project of his for many years and it shows in the dedication and richness of the world. Nick really brings sharp writing and clarity. Whereas Jason is a font of ideas, Nick brings it all together into a really strong clear story. I really enjoy working with both of them.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

You are responsible for creating all of the art for the series. Was there a particular part of that process that you enjoyed the most, pencils, inking or colouring?<\/span><\/strong><\/p>\n

I think it's inking that I really enjoy most. I don\u2019t really do tight pencils so I storyboard the art in loose pencil form and hop right in with the brush. The color for me is there to show off the inks and add some texture. I really love the depth and intensity of inking. It\u2019s risky to lay down lines in ink with little to no framework so it makes the work exciting. A lot of my heroes are old quill, brush and ink guys like Bernie Wrightson and Frank Frazetta whose inks were so lush and powerful and I try to bring that kind of care to my inks.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

What can you say about book three?<\/span><\/strong><\/p>\n

This is really the book that the story has been building to. All of the threads have led here and the characters are all coming into their own. They are grouping together to build a rebellion from the outcasts hiding in the jungle just as Tiberius sends his Zumari warriors out to burn the jungle of Monsterwood down.\u00a0<\/span><\/p>\n

\"monsterwood3_4\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

My message to Comic Buzz readers would be to thank you for reading and being interested in indie projects like Monsterwood and for being interested enough in the work that we do to read this far. When you work to create projects like this, where no one but the readers can help determine the fate of the project, you are putting a lot on the line. At the same time you are asking for people to trust that what you are doing is worth their time and money and that in the end they will walk away just as excited and inspired as we were when we made it. So i guess, If you can, back the kickstarter, and if you can\u2019t (which I totally understand, it's tough out there.) tell your friends and maybe join our mailing list www.skinwalkerstudios.com<\/a>). Every friend of the project makes us stronger.<\/span><\/p>\n

Be well, be good to each other,and be inspired!\u00a0<\/span><\/p>\n

Check out the campaign:<\/strong><\/span> https:\/\/www.kickstarter.com\/projects\/monsterwood3\/monsterwood-book-3-annihilation-graphic-novel<\/a><\/p>\n

We would like to say thank you to Steve, we would like to wish Steve and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Steve Ellis","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-steve-ellis","to_ping":"","pinged":"","post_modified":"2022-10-08 02:15:49","post_modified_gmt":"2022-10-08 01:15:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206741","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206675,"post_author":"2","post_date":"2021-08-05 15:19:39","post_date_gmt":"2021-08-05 14:19:39","post_content":"

Today we are thrilled to be joined by the multi-talented Jason Rosen, not only is Jason a special effects artist but also the founder of Skinwalker Studios. Jason joined us for a chat to talk all about Monsterwood.<\/span><\/p>\n

Hi Jason, thanks for joining us today. We are so happy that you have taken time out of your busy schedule for us; we are delighted to chat with you and find out more about\u00a0Monsterwood<\/em>.<\/span><\/p>\n

It\u2019s great to be with you, Shabbir! Thank you for speaking with us!<\/span><\/p>\n

\u00a0<\/p>\n

For some of our readers who may not be familiar with your work, could you please tell us a bit about yourself?<\/span><\/strong><\/p>\n

Creatively, I have an eclectic background. I grew up in the 70\u2019s and 80\u2019s, devouring comics and film. Looking back, it still feels like a golden age of both comics and film. All of the great work, artists, and stories of that time had such an influence on me. I have always known I wanted to do \u201cthat\u201d before I even knew what \u201cthat\u201d was. I now know it is to tell stories and create worlds. I have worked to do just that, on everything from children\u2019s puppet shows to horror movies, from performing along with Henson puppeteers to being directed by the late Wes Craven. I have contributed designs, both 2-d and 3-d maquettes for pre-production on film and television, done special effects makeup, as well as specialty props, etc. So for me, the medium with which the story is told can take many forms. With Monsterwood, the graphic novel format allows us to tell the story the way we want to tell it and as large as it needs to be told, without any limitation of medium or budget.<\/span><\/p>\n

I also hold a B.F.A in Fine Arts and a M.F.A. in Dramatic Arts with a concentration in puppetry from UCONN, one of the only accredited programs of it\u2019s kind in the country.<\/span><\/p>\n

\u00a0<\/p>\n

Could you tell us about the origins of\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Sure! The first spark of\u00a0Monsterwood\u00a0<\/em>was tied to the birth of my first born son. I was doing the first-time parent thing and just staring at this little being. I knew \u201chow\u201d he got there, and enough high school science to understand the process, but I couldn\u2019t just chalk it up to mere biology. I kept staring at this little person asking myself where they were from, why they were here, and what they came to do. No doubt, universal questions, but they had never seemed so profound to me. The complete blank slate of a life and so many possible destinies. He was the impetus for one of the main characters, Jovis, the scrappy orphaned street rat raised by his adoptive Mahru ( Monster) grandmother. From there, Jovis\u2019s world grew and so did his role and purpose in it. All of the characters are so intertwined in the collective outcome of their world, just like we are all connected. I worked hard to make Monsterwood an entertaining, wild fantasy adventure with some horror elements while also exploring universal themes about finding our own purpose and path through life, while having to face some harsh realities that we do not have the luxury of turning away from.\u00a0<\/span><\/p>\n

\"monsterwood3_1\"<\/p>\n

How did Steve Ellis join\u00a0Monsterwood<\/em>, and what made him the right artist for the book?<\/span><\/strong><\/p>\n

It was an unexpected blessing. I actually had started doing some preliminary work with another artist going back and forth on trying to dial in what my world looked like at that point. He was finishing up another gig, so it was about six weeks of talking and dialing things in a bit. As we were about to start working on the first graphic novel, he got a full time gig for a big video game company, so I don\u2019t blame him for taking it. He\u2019s a great guy and very talented and we are still in touch today. However, at the time, I needed an artist and not just one of the many super talented people out there, I needed to find\u00a0the\u00a0<\/em>artist that was right for\u00a0Monsterwood<\/em>, my dream project. I turned to an old childhood friend, Mike Mrak who is now Design Director at Scientific American and told him I need the right artist right away! Being familiar with the project, Mike threw some real heavy hitters my way, all with varied styles. Then I saw Steve\u2019s work and in particular,\u00a0High Moon<\/em>. We actually met in an old manager\u2019s office in NYC. We quickly had a creative short hand and I was absolutely sold. At this point, I can\u2019t imagine doing it with anyone else. Steve is a great guy and his work is just amazing. His skill and imagination are limitless.<\/span><\/p>\n

\u00a0<\/p>\n

There was a bit of a gap between the release of book one and book two; why was that?<\/span><\/strong><\/p>\n

My life kind of imploded. My elderly mother was the victim of a violent home invasion and was assaulted. I found her, barely alive on her kitchen floor, two days later. At the time, I was working two jobs to pay my son\u2019s college tuition, in addition to coordinating life for my mother. Six months later, I found myself facing a divorce after 23-years of marriage. I went into survival mode. (This is not an invitation to my pity party, but I believe in speaking the truth in order to normalize how traumatic and messy life can be.) Throughout all of that, I was mailing out Kickstarter rewards from the first\u00a0Monsterwood<\/em>\u00a0book and eagerly planning on getting back to\u00a0Monsterwood\u00a0<\/em>book 2.<\/span><\/p>\n

\"monsterwood3_2\"<\/p>\n

Nicholas Efstathiou joined you as co-writer on book two; how did that come about?<\/span><\/strong><\/p>\n

It was a question of timing. Monsterwood is my original IP, based on a screenplay I wrote way back then. It has evolved over the years, but still stayed very true to that original draft. Through the years there were so many variations and directions I could have taken or developed the story. I had another collaborator I was going to work with, but the timing didn\u2019t work out . This time, I found myself in need of a co-writer. Nick and I had some mutual friends locally and he had even backed the first two Kickstarters. Little did he know he would be co-writing Book 2 with me! I was familiar with Nick\u2019s writing through his great and creepy horror series,\u00a0Cross<\/em>, Massachusetts<\/em>. I love collaborating. I think working with another writer who is familiar with the spirit of the piece helps me focus and fully define all of the thousands of ideas that live in my head.\u00a0Monsterwood<\/em>\u00a0is a huge world, with its own history; flora and fauna. I can\u2019t put it all out there in three books, and some of it doesnt need to be there at all, but Nick, Steve, and I need to know it. It makes for a more fully realized, cohesive world.<\/span><\/p>\n

\u00a0<\/p>\n

How would you describe\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

It is a high concept fantasy adventure with some horror elements. It\u2019s my love letter to all of the great fantasy, horror, and scifi that I grew up on.<\/span><\/p>\n

The series follows the difficult, sometimes brutal journey of a scrappy commoner raised in the slums of the city, and a sheltered princess as they move from the innocence of youth to the open battle of adulthood, set in a fresh and unique world filled with outlandish creatures that feels like\u00a0The Jungle Book<\/em>\u00a0meets\u00a0Lord of the Rings<\/em>.<\/span><\/p>\n

Monsterwood<\/em>\u00a0takes place fourteen years after the king and queen of Magog met mysterious, violent deaths at the hands of a group of deformed outcasts known as monsters. Now, as a new ruler is about to be crowned, two young people from completely different backgrounds--Jovis, an orphaned independent young boy, and the Princess Jocosta, herself the courageous, willful heir to the throne--will reluctantly join forces on a journey into the dark and forbidding forest known as Monsterwood. There, they will discover the truth about what really happened in those dark days of betrayal and murder...and begin to fulfill their own destinies.<\/span><\/p>\n

At its core, it\u2019s\u00a0a coming of age story that combines a fairy tale aesthetic with appropriately dark edges, significant twists, Monsters, strong characters, and tons of action and adventure in a world that is both haunting, and beautiful. The world of Monsterwood explores many themes; young people transitioning into adulthood, aspects of the classic hero's journey structure set in a new and captivating world, powerful people behaving badly, magic and supernatural elements, madness, pain, love, loss, and even some humor .<\/span><\/p>\n

\"monsterwood3_4\"<\/p>\n

Book two ended on a cliffhanger; what can you tell us about book three?<\/span><\/strong><\/p>\n

No spoilers, but I can tell you it is going to be bug nuts! The first book felt kind of like a landing pad, a good introduction to the world and characters. The second book the threat became more real and defined. The third book, it\u2019s all on the line for everybody. There is no chance for a peaceful resolution and we are not lying when we say that \u201ca battle is coming and not all those who enter will survive.\u201d We also have some surprises coming up which are going to turn a few character\u2019s perceived realities on their heads. There are also some nice set ups for some characters that will allow us to take things even farther and expand the world of\u00a0Monsterwood\u00a0<\/em>even more, in time.<\/span><\/p>\n

\u00a0<\/p>\n

As a creator, does crowdfunding your project make it easier than dealing with a traditional publisher?\u00a0<\/span><\/strong><\/p>\n

The easy part is you don\u2019t need to ask permission to publish, you don\u2019t need to pitch, have an editor, wait for someone else\u2019s publishing calendar, etc. You have control of all of those things. It is harder because you don\u2019t have all of the support that a traditional publisher brings. Editors can be a writer's best friend, just like an art director can be an artist\u2019s best friend. Win, lose, or draw, all of the creative and business decisions are our\u2019s to own. So we work hard as a team, communicate and delegate, stay focused, and most importantly, love what we do.\u00a0<\/span><\/p>\n

Crowdfunding also has an aspect to it that is not the same when working with a traditional publisher, that being the relationship with the backers, who in turn become our readers. It is such a humbling and fulfilling aspect of a crowdfunding project. We know each and every one of our supporters' names. We never lose sight of the faith and the funds invested in us. There are a lot of great projects out there. When people choose us, it really does mean the world to us and the fact of the matter is, without their backing we just simply would not be able to produce these\u00a0Monsterwood\u00a0<\/em>books.<\/span><\/p>\n

\u00a0<\/p>\n

What has the feedback been like for\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Overwhelmingly positive! We even have some 5 star reviews on Goodreads! I love hearing from people about Monsterwood. It is always so interesting to hear who their favorite character is, what their favorite scene is, or what aspect of the story or who\u2019s story arc they want to see resolved. The most common question I am asked is when is Monsterwood Book 3 coming out! I can't think of a better question and my answer is,\u00a0\u201cHopefully soon, with your support!\u201d<\/em><\/span><\/p>\n

\"monsterwood3_3\"<\/p>\n

When you and Nicholas are writing, how does that work; do you write a full script and send it to Steve?<\/span><\/strong><\/p>\n

My original screenplay was the source for the outline of the books. Based on that, Nick and I initially work on outlines of scenes together. They are a little more than outlines actually, containing notes and descriptions of key elements, actions, or dialogue of each scene. This then goes to Steve and the three of us go over everything together, with Steve breaking down how many pages he thinks he will need to effectively capture it all. From there, Steve works on thumbnails that then come back to Nick and I. We then write the script for those pages according to the thumbed panels. This way we all can see if we need to expand the page count, or sometimes shrink a scene before we proceed. Final art means one more round to polish edit any last bits of dialogue.<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

Of course, the book! That is the reason for the campaign. We really want to finish this story, for ourselves, for our readers, and for people who haven\u2019t read any Monsterwood yet and just like what they have seen so far.<\/span><\/p>\n

Past that I like the 3-D Scrag head magnets and the tapestry of Steve\u2019s amazing cover for Book 3!<\/span><\/p>\n

Steve\u2019s special edition books with pencil drawings, inland wash or even watercolor always turn out amazing and are really something not to be missed! They make the book that much more special and rare. I mean, who doesn\u2019t want an original drawing by Steve Ellis? I certainly do!<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

If you like what you see, consider backing the campaign at any level. Every bit truly does help and the greater number of backers helps us raise visibility too. Beyond becoming a backer, please share word of the Monsterwood campaign with like minded folks. We really do think you and others will enjoy the world we have created for you. We can\u2019t do it without backers! To that end, check out the campaign:<\/span>\u00a0https:\/\/www.kickstarter.com\/projects\/monsterwood3\/monsterwood-book-3-annihilation-graphic-novel\u00a0<\/a><\/p>\n

A big thank you to Jason for sitting and chatting with us, we would like to wish Jason and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Jason Rosen","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-jason-rosen","to_ping":"","pinged":"","post_modified":"2022-10-08 02:24:02","post_modified_gmt":"2022-10-08 01:24:02","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206675","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":11},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

\n

<\/p>\n","post_title":"ComicBuzz Chats With Alek Shrader","post_excerpt":"Carmen: The Graphic Novel","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-alek-shrader","to_ping":"","pinged":"","post_modified":"2022-10-07 21:21:31","post_modified_gmt":"2022-10-07 20:21:31","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207681","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207638,"post_author":"2","post_date":"2022-03-17 14:06:06","post_date_gmt":"2022-03-17 14:06:06","post_content":"We are so happy to be joined by Josh O'Neill today. Josh is publisher and co-founder of Beehive Books. As Beehive Books have launched a Kickstarter this week for the GratNin<\/em> graphic novel by Ronald Wimberly, we got a chance to sit down and chat with the editor of the graphic novel.<\/span>\n\nHi Josh, it's a pleasure to have you here with us.<\/span><\/strong>\n\nCould you please introduce yourself to our readers and tell us about Beehive Books? Hello! I'm the publisher and co-founder of Beehive, a small-press graphic arts outfit based out of Philadelphia. We sometimes describe our project as an exercise in the possible -- we want to test the boundaries of what a book can be, and what kind of creative work we can produce. With inventive formats, visionary art and writing, and an utterly obsessive approach to design, we aim to build paper worlds. We have titles from Brecht Evens, Mike Mignola, Yuko Shimizu, Jim Woodring, Paul Pope, Bill Sienkiewicz, Ronald Wimberly, Rebekka Dunlap, Kent Williams and more. GratNin is our fourth project with Ronald.<\/span>\n\nHow did this collaboration between Ronald Wimberly and Beehive Books come about? <\/span><\/strong>\n\nI've worked with Ron several times as a contributor to books for my previous publishing venture, Locust Moon Press. So when Ma\u00eblle Doliveux and I launched Beehive in 2016, I knew Ron personally, and admired his work to no end. When Ma\u00eblle and I began approaching authors, our basic pitch was: what's a project that you think no publisher would take on? Ron, who for my money is one of the true visionary working artists of the 21st century, was literally the first person we approached. The answer then was LAAB Magazine, an experimental broadsheet art newspaper powered by the radical imagination -- we've since released three annual issues of LAAB. Now it's GratNin, this crazy accordion-folded story scroll, the next step of our ongoing work together (and part of the sort of nascent LAAB imprint). Ron has become more than an author, to us -- he's a friend and a partner, and his work is part of the DNA of Beehive.<\/span>\n\n\"gratnin2\"\n\nWhen and how did you discover GratNin<\/em>? <\/span><\/strong>\n\nI just read it as a passionate follower of Ron's work. I'll read anything and everything he puts out. When I finally sat down to read the whole thing through several years ago, I just fell in -- it's full of such humor, excitement, suspense, humanity, love for its source material, love for its characters. And it has this wonderful feeling of being a huge world to roam around in. We follow the characters we follow, but there's this feeling that more intrigue is down every alleyway. It's just an outstanding comic and we're so excited to be publishing it. <\/span>\n\nCan you tell us about the Kickstarter for the GratNin <\/em>graphic novel? <\/span><\/strong>\n\nGratNin presented an exciting and singular problem -- how to present this pageless digital comic in a print format.  As per our usual ideological commitments in Beehive, we came up with the least practical, most exciting solution -- to present these remarkable stories on a series of unbroken accordion-folded scrolls, turning the downward-swiping digital read into a thrillingly physical experience. You track down four hundred feet of narrow page-space, in a format that brings to mind skyscrapers, alleyways, subway tunnels -- all the long verticals iconically representing this fantastical vision of New York. And we filled the box with ephemera from this alternate reality -- metrocards and maps and furoshikis and trading cards, making up a whole enveloping experience, skulking around New York with then Namba clan.<\/span>\n\nWhat have been some of the hurdles that you have had to overcome to get the project up to this point?<\/span><\/strong>\n\nThe biggest one was just figuring out how to present this story in a readable way. It's this pageless comic that goes down and down and down. How do you do it in print? That was the problem that we faced. It's the kind of problem that our team, and especially LAAB and GratNin designer Chloe Scheffe, find most delicious. I think it's been solved beautifully here.<\/span>\n\n\"gratnin3\"\n\nWe understand that the graphic novel will be an accordion style with folded pages; was this feature something that you wanted to do right from the beginning? <\/span><\/strong>\n\nNo -- we started with the problem. We didn't know the best solution. We thought about doing it as a scroll, as a giant folding map, as a long vertical book with a spine at the top.  The accordion seemed the most elegant solution, especially for something so long -- we're talking about 600 pages, printed on three pieces of paper. It's the best at replicating and reinventing that feeling of falling down into this crazy thrilling world that you get from reading GratNin digitally.<\/span>\n\nBeehive Books is releasing the GratNin<\/em> graphic novel as a box set; can you tell us about the box set? <\/span><\/strong>\n\nWe took the next step, when designing GratNin as a fully formed reading experience -- we created a little miniature space to explore. We filled the box with ephemera from this alternate reality -- metrocards and maps and furoshikis and trading cards, making up a whole enveloping experience. A world for you to crawl into a skulk around. We didn\u2019t want to just present a print version of Ron\u2019s wonderful web comic \u2013 we wanted to work with him to reinvent it, and to build out his world.<\/span>\n\n\"gratnin5\"\n\nAs you are crowdfunding the graphic novel and dealing directly with consumers, does that make the project more special for you?<\/strong> <\/span>\n\nWell, we crowdfund most of our projects, so it's not any different from what we usually do. But yes -- crowdfunding does mean a much deeper-than-average engagement with your audience, and we conceive of Beehive as something other than a producer of goods with a base of customers. We see our readership as a vital community, the backbone of this whole operation. They're keeping the garden cared for and the soil tilled, so we can grow the things we grow. Our practice of building books out of an engaged community of readers makes all of our projects feel a bit more special to me.<\/span>\n\n\"gratnin4\"\n\nDo you have a favourite Kickstarter reward? <\/span><\/strong>\n\nBeyond the comic itself, I really love the printed cotton-cloth furoshiki wrap! I know I'll get a lot of use out of that... just a beautiful and useful object, which is all we ever really aim to make.<\/span>\n\nAny message for the ComicBuzz readers? <\/span><\/strong>\n\nBe kind to yourself. And buy GratNin! (These two go together quite nicely.)<\/span>\n\nWe would like to say thank you to Josh for chatting to us about <\/span>GratNin. <\/em><\/span>We would like to wish the whole team of GratNin<\/em> the best of luck.<\/span>\n\nFeel free to check out the<\/span><\/strong> campaign<\/strong>: GranNin at<\/a><\/span><\/span> Kickstater<\/a>.<\/span><\/span>","post_title":"ComicBuzz Chats With Josh O'Neill","post_excerpt":"GratNin\u00a0graphic novel","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-josh-oneill","to_ping":"","pinged":"","post_modified":"2022-10-07 21:32:04","post_modified_gmt":"2022-10-07 20:32:04","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207638","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207235,"post_author":"2","post_date":"2021-11-22 18:42:59","post_date_gmt":"2021-11-22 18:42:59","post_content":"

We are so delighted today to be joined by artist and filmmaker; Ian Cinco. Ian has launched a Kickstarter for his sci-fi series\u00a0Neon Spring<\/em>\u00a0and has dropped by to chat with us about it.<\/span><\/p>\n

\u00a0<\/p>\n

Hi Ian, it's so wonderful to have you here with us. <\/span><\/strong>As some of our readers may not be familiar with your work, could you please tell us a bit about yourself?<\/span><\/strong><\/p>\n

Sure! I\u2019m an artist and a filmmaker, returning to my roots in comics. When I was a kid I was obsessed with comics. I worked a number of different jobs and sold candy and art in school so I could buy comics every week. I was so obsessed that the owner of my local comic store hired me to work in the shop. I even made some comics. By the time I got to college I became more obsessed with training as an artist and making movies. After college I was only obsessed with movies and cinema. I spent years working construction and writing movie scripts and slowly transitioned into full-time video work. I made a lot of music videos. Somewhere along the line I got back into making art for art's sake and one day I walked into a comic store and slowly started reading and collecting comics again. So now I\u2019m an artist and a filmmaker who wants to bring stories to life through live action, animation and comics.<\/span><\/p>\n

\u00a0<\/p>\n

You are currently running a campaign on Kickstarter for your\u00a0Neon Spring<\/em>\u00a0comic; what can you tell us about\u00a0Neon Spring<\/em>?<\/span><\/strong><\/p>\n

Neon spring<\/em>\u00a0is a sci-fi cyberpunk series. It \u201csprings\u201d from this idea I had of a driverless car that lobotomizes people, but I think what will set it apart is my goal to explore the nuances of nature and technology merging and evolving. It might end up being a pastiche of the things I like, much like\u00a0Stranger Things<\/em>\u00a0is a mix of\u00a0Alien<\/em>,\u00a0Akira\u00a0<\/em>and the\u00a0Goonies\u00a0<\/em>(among other things). There\u2019s no beating the\u00a0Matrix<\/em>\u00a0or\u00a0Akira<\/em>. My goal with the series is to not necessarily create bigger set pieces and top these classics, but to create stranger and more nuanced mind bending experiences. Although I do have some pretty great action sequences planned.<\/span><\/p>\n

\u00a0<\/p>\n

Can you tell us about the origins of\u00a0Neon Spring<\/em>?<\/span><\/strong><\/p>\n

In all honesty I was high on a dock with two of my friends and we were joking about LA traffic being terrible. Somehow I ended up on a diatribe about this driverless car that lobotomizes people, but as I was joking many of the images you see in issue zero were flashing through my mind. I became obsessed with it. So obsessed that five years later I finally made it happen.<\/span><\/p>\n

\"neonspring0_1\"<\/p>\n

You are the creator, writer, and artist on\u00a0Neon Spring<\/em>; what do you enjoy being more a writer or artist?<\/span><\/strong><\/p>\n

That\u2019s like asking someone to pick a favorite child. They both have their sublime moments and they can both drive you insane. I think I\u2019m more tortured while I\u2019m writing, but I can write ideas way quicker than I can draw them, so in a way writing for me is more useful in terms of getting the bigger picture down. The visceral quality of art is undeniable. The need for a visual image will always seduce me back into drawing and painting and I\u2019ve worked too hard and too long at it to give up. Sorry. I\u2019m dodging this question. I find them both to be incredibly useful and gratifying and torturous at the same time.<\/span><\/p>\n

\u00a0<\/p>\n

How long did it take you to create the art for issue zero of\u00a0Neon Spring<\/em>?<\/span><\/strong><\/p>\n

I didn\u2019t really start focusing on it till February 2020, but it wasn\u2019t like I was working on it every day 9 to 5 for two years. I did a lot of other things in between.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Who are the Skull Squad?<\/span><\/strong><\/p>\n

The Skull Squad are a group of mercenaries who've been hired to escort the car with a super intelligent A.I. named Mother around. They have to ensure their targets get into the car so Mother can do what it\u2019s designed to do. Perhaps most importantly, they cannot let Mother get out of the car. That\u2019s all I\u2019ll say for now.<\/span><\/p>\n

\"neonspring0_2\"<\/p>\n

What can you tell us about Zuzu?<\/span><\/strong><\/p>\n

Zuzu is more or less a terminator, with more personality. She\u2019s like the Astro Boy of this universe in the sense that she\u2019s a world renowned marvel of biomechanics. She\u2019s been missing for a year. When we\u2019re introduced to her she\u2019s remerging for the first time since going missing. Again that\u2019s all I\u2019ll say for now.<\/span><\/p>\n

\u00a0<\/p>\n

When you are writing the comic, do you write a full script?<\/span><\/strong><\/p>\n

I did write a full script. I wrote the first draft back in 2016. I wrote most of it on an airplane ride from New York to LA and finished it from Denver back to New York, but then I didn\u2019t come back to it until 2020. As I mentioned I was obsessed with filmmaking and went through a phase where I read screenplays obsessively. One night back in 2019 I was lucky enough to meet Ian Bertram, the incredible artist behind\u00a0Little Bird<\/em>. He gave me a copy of the\u00a0Little Bird<\/em>\u00a0trade paperback. After I read it, I noticed they had pages from the script, written by Darcy Van Poelgeest, in the back. I was very happy to see the format was similar to a screenplay. I\u2019m very comfortable writing that way. It was difficult to incorporate the panel structure into the format at first, but once I got the hang of it I was flowing. I did a lot of editing and rewriting before I set pen to page. On that note, I want to shout out my friend and editor Michael Grossman, co-creator and writer of a comic called\u00a0GOOFY FROOT<\/em>. He helped me through the process.<\/span><\/p>\n

\u00a0<\/p>\n

You have a variant cover by Alexis Ziritt; how did that come about?<\/span><\/strong><\/p>\n

Short answer is I asked him. A better answer is, he designed a T-shirt for a store I hang out at called Vinyl Fantasy. The fact that they\u2019re my homies might have had something to do with why he said yes, but I don\u2019t know. I did wait to ask him when I had all the pages Inked. I sent him an unlettered, inked version of the comic which I think was pretty cool to look at. I also made sure to let him know I've been a huge fan of his, ever since I saw\u00a0Space Riders\u00a0<\/em>popping off the shelves of every comic store I went into. I went into a lot of shops back in 2017 when I was shopping my art book\u00a0Erratica<\/em>\u00a0around. He was everywhere.\u00a0<\/span><\/p>\n

\"neonspring0_3\"<\/p>\n

As you are crowdfunding the comic and dealing directly with consumers, does that make the project more special for you?<\/span><\/strong><\/p>\n

Oh my God yes. The more I get into making art and selling art, the more I fall in love with all of it. I enjoy interacting with people and especially people who really love what I\u2019m doing. In general this project is just incredibly special to me. So yes! Big YES!<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

I think my favorite Kickstarter reward is the\u00a0Erratica<\/em>\u00a0bundle. It gets you both my cover and Ziritt\u2019s variant cover along with my 556 page art book\u00a0Erratica<\/em>\u00a0with a custom drawing inside. I am about to add another reward or two after I announce some new variant covers. So whatever version of the\u00a0Erratica<\/em>\u00a0bundle that includes the new variant covers will be my favorite reward. At the very least I highly recommend the reward that includes my cover and Ziritt\u2019s variant.<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Stay tuned, stay inspired and stay level. Don\u2019t fall victim to the divisive memes and media that are widening all the social riffs in the world. I\u2019m of the belief that despite the terrifying events of the last two years, the majority of us actually have shared values and we don\u2019t need to tear eachother down. I don\u2019t want to get too fluffy with it. We don\u2019t all have to come together and sing kumbaya, but we also don\u2019t have to believe the hype and the divisive bulls**t. Most people just want to live happy fulfilled lives with their loved ones and I do hope that people keep that in mind while they read this comic. This issue might seem like I\u2019m on the extreme end of a liberal spectrum, but I assure you I intend to poke fun at all sides while taking you on a soulful journey and a wild roller coaster ride. So yeah! Stay tuned, stay inspired, stay level and be good to each other. And thanks for having me. Read\u00a0Neon Spring<\/em>!!!<\/span><\/p>\n

Feel free to check out the Kickstarter campaign: <\/span>https:\/\/www.kickstarter.com\/projects\/neongiant\/neon-giant-issue-zero-this-car-neutralizes-douchebags.<\/span><\/a><\/p>\n

We would like to say a big thank you to Ian for taking the time to chat with us. We wish him the best of luck with his campaign.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Ian Cinco","post_excerpt":"\u00a0Neon Spring\u00a0","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-ian-cinco","to_ping":"","pinged":"","post_modified":"2022-10-07 22:40:38","post_modified_gmt":"2022-10-07 21:40:38","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207235","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206924,"post_author":"2","post_date":"2021-09-27 18:01:22","post_date_gmt":"2021-09-27 17:01:22","post_content":"

We are delighted to be joined by the writer Mark Sable this week. Mark is the writer of many comics including Graveyard of Empires, Grounded, War on Terror and Miskatonic just to name a few. Mark is working on a new project called Chaotic Neutral and we are delighted that we can about it with him today.<\/span><\/p>\n

Hi Mark, we are so delighted to have you here with us today. We have been fans of your writing since Graveyard of Empires. We are soexcited to chat with you.<\/span><\/p>\n

I\u2019m delighted to be here! And thank you for the kind words about Graveyard of Empires, that\u2019s a book I\u2019m proud of and it means a lot.<\/span><\/p>\n

\u00a0<\/p>\n

We understand that you are working with Chris Anderson on a new project called Chaotic Neutral; can you tell us all about Chaotic Neutral?<\/strong><\/span><\/p>\n

CHAOTIC NEUTRAL is a 48 page comic and RPG adventure rolled into one. Inspired by old school role playing games like D&D, the goal is to capture the weird, wonderful and dangerous fantasy RPGs from the 80s in comic book form. And then let readers become players and interact with the world of the book.<\/span><\/p>\n

\"chaoticneutral2\"<\/p>\n

Can you tell us about the origins of Chaotic Neutral?<\/strong><\/span><\/p>\n

I\u2019ve collected role playing game books for almost as long as I\u2019ve collected comics. I say \u201ccollected\u201d because I was extremely shy as a kid, and had a hard time working up the courage to get a group together. So I\u2019d study rulebooks and modules like they were the Talmud, roll up characters and craft these imaginary adventures\u2026but never shared them with anything else.<\/span><\/p>\n

Flash forward to 2014, when the Fifth Edition of D&D came out. I finally had enough self-confidence to first play, and then run games with strangers and friends. That was a life changing experience \u2013 to this day I run a weekly D&D game, and the camaraderie helped get me through the pandemic.<\/span><\/p>\n

But something felt like it was missing from modern day RPGs. The books were more polished, but also\u2026safer. Old school RPGs had painted covers, but inside was this amazing black and white art. Sometimes it was amateurish, but it was often edgy \u2013 with demons and devils \u2013 and always weird. It made you feel like anything was possible.<\/span><\/p>\n

I learned that of fantasy had been watered down as a result of the so-called \u201cSatanic Panic of the 80s\u201d. Religious groups tried to convince parents that games like D&D could corrupt kids souls, and gaming companies folded much like comic companies did with the Comic Code in the 50s.<\/span><\/p>\n

CHAOTIC NEUTRAL aims to correct that. Our tag line is \u201cThey said fantasy roleplaying games were dangerous and they were wrong. But now? Maybe they were right to be afraid!\u201d We\u2019re trying to bring back that edge, and imagine what a comic that would truly scare those fear mongers would be like.<\/span><\/p>\n

At the same time, it\u2019s not edge for edge\u2019s sake or shock value. While taking inspiration from the old school, this is a book that\u2019s diverse, inclusive and welcoming to the new batch of players that shows like Stranger Things and Critical Role have brought into this wonderful hobby.<\/span><\/p>\n

Chris Anderson is the perfect artist and co-creator for this book. His work conjures up the weird nature of old school artists like Erol Otus, Dave Trampier and Bill Willingham (yes, the man known best for writing Fables used to do rad drawings for D&D)\u2026but he brings a modern sense of whimsy that helps balance out the darkness and make it accessible for everyone.<\/span><\/p>\n

\"chaoticneutral3\"<\/p>\n

Ryan Browne is also working on Chaotic Neutral; how did this collaboration come about?<\/strong><\/span><\/p>\n

Part of the propaganda of the Satanic Panic were these so-called \u201cChick Tracts\u201d, pamphlet sized comic-books like \u201cDark Dungeons\u201d by the late Jack Chick that depicted kids who dabbled in D&D meeting grisly ends. While the main story is told seriously, I wanted to satirize Chick\u2019s work to add to the feeling that CHAOTIC NEUTRAL was an artifact of the 80s. I\u2019m lucky enough to be friends with Ryan, who does humor better than anyone in comics, and it seemed like a the only person who could pull that off.<\/span><\/p>\n

\u00a0<\/p>\n

We understand that Chaotic Neutral will also have trading cards; what can you tell us about these trading cards?<\/strong><\/span><\/p>\n

In the early 80s, D&D had these monster trading cards with stats on one side and old school art on the other. We decided to do a modern spin on that by enlisting 9 superstar artists to illustrate some of the classic and original monsters in Issue one of CHAOTIC NEUTRAL. We\u2019ve been lucky enough to enlist Max Dunbar (Dungeons & Dragons), Jeremy Haun (Haunthology), Maan House (Godkillers), Jeff Johnson (Boondocks), Tom Neely (The Humans), Dan Panosian (Slots), Jim Rugg (Mtsryr: Octobriana 1976), Tim Seeley (Money Shot) and Kyle Strahm (Spread) in creating them. They are a true murderers row of talent.<\/span><\/p>\n

\"chaoticneutral4\"<\/p>\n

As a creator, does the crowdfunding model and dealing directly with the public make the project more special for you rather than using a traditional publishing model?<\/strong><\/span><\/p>\n

I work equally as hard on all my comics, but there is something special about the process of crowdfunding. One of the things I\u2019ve always loved about comics is the proximity of fans to creators. I love film, but I could never go up to a convention and meet Martin Scorsese. Comics was welcoming to me as a fan, and I love the opportunity to establish those connections to readers as a creator.<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/strong><\/span><\/p>\n

There are some cool stretch goals that haven\u2019t been revealed yet, but my favorite reward connects back to your question about the special bond with the public Kickstarter can create. For a select few backers, I\u2019ve offered to run the adventure in CHAOTIC NEUTRAL live (over Zoom) as Dungeon Master. I\u2019m hoping that will be special for fans, and I personally can\u2019t wait to challenge run them and their characters through the dangers that await inside.<\/span><\/p>\n

\"chaoticneutral5\"<\/p>\n

Any message for the ComicBuzz readers?<\/strong><\/span><\/p>\n

Just that I know there\u2019s a lot of great comics to choose from, but Chris Anderson and I are offering a unique experience. Whether they are comics readers, role-players or both, we\u2019ve crafted something special for them.<\/span><\/p>\n

A big thank you to Mark for sitting and chatting with us, we would like to wish Mark and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n

Feel free to check out the campaign: <\/span>Chaotic Neutral on Kickstarter<\/a>.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Mark Sable","post_excerpt":"Chaotic Neutral","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-mark-sable","to_ping":"","pinged":"","post_modified":"2022-10-07 23:42:12","post_modified_gmt":"2022-10-07 22:42:12","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206924","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206741,"post_author":"2","post_date":"2021-08-12 14:03:09","post_date_gmt":"2021-08-12 13:03:09","post_content":"

Today we are thrilled to be joined by the artist Steve Ellis. Steve co-created The Only Living Girl<\/em> and High Moon<\/em> as well as working on a number of comics for a number of different publishers. We got to talk all about Monsterwood<\/em> with Steve.<\/span><\/p>\n

Hi Steve, we have been fans of your work for a very long time. We are so happy that we can chat with you today. Thank you for your time.<\/span><\/p>\n

Thanks! It's great to talk with you!<\/span><\/p>\n

\u00a0<\/p>\n

When you first heard about\u00a0Monsterwood<\/em>, what were your thoughts?<\/span><\/strong><\/p>\n

Jason and I met a while ago and he had all of these amazing sculptures and this really fantastic world he\u2019d put together, it was like\u00a0The Dark Crystal\u00a0<\/em>and Brian Froud with a darker sense. I thought working with Jason would be a way to mix the two things that I love to create, comics and fantasy art in a single project.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

What made you want to be a part of this project?<\/span><\/strong><\/p>\n

I thought it would be a chance to try out a different look and feel for my work, less of the clean line superhero comics feel and more of a rich earthy fantasy world. Plus I have a lot of room to create and put together a lot of my own character and set designs. I\u2019m also taking a lot of time to experiment with different storytelling styles with page designs and panels and I\u2019m putting a lot of the same colors and textures I love from projects like High moon. It is exciting to work on.\u00a0<\/span><\/p>\n

\"monsterwood3_1\"<\/p>\n

How would you describe\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Monsterwood is a dark moody fantasy story about characters finding out how to become heroes in their own way. Each of the main protagonists, Jovis, jocasta and Scrag are living in an authoritarian regime controlled by an evil wizard named Tiberius. Each one starts in different levels of the society and each one is confronted by the problems of the world around them in their own individual way. They are all called to fix the world around them in unique ways and they each have to figure out how they are going to make their world better.\u00a0<\/span><\/p>\n

Is there a character from Monsterwood that you enjoy drawing the most?\u00a0<\/span><\/strong><\/p>\n

I think Scrag and Tiberius are the two most fun. Scarf because he\u2019s a big pile of muscle but he has a lot of stuff going on in his brain. Lots of decisions he\u2019s trying to make, so rather than just being a big brute he\u2019s often watching and considering the other characters around him, trying to decide how he\u2019s going to move.\u00a0<\/span><\/p>\n

Tiberius is fun because he\u2019s such a villain. He\u2019s vicious, evil, manipulative, willing to sacrifice everyone around him for his own advancement. He\u2019s diabolical which means he\u2019s a lot of fun to act through in each scene he\u2019s in.\u00a0<\/span><\/p>\n

\"monsterwood3_3\"<\/p>\n

How long did it take you to illustrate book one and book two?\u00a0<\/span><\/strong><\/p>\n

Each one took about 6 - 8 months to draw and color. I was working on The Only Living Boy through most of that time and juggling the two projects was really difficult especially since they had some similar visuals but a different mood.<\/span><\/p>\n

\u00a0<\/p>\n

How much of a challenge artistically was it to bring this world to life?<\/span><\/strong><\/p>\n

The real challenge has been building the visuals of the world and trying to put context into the backgrounds and other visuals. They are surrounded by the ruins of a world the main characters don\u2019t understand but that has a direct effect on their lives. Each statue and mural and ancient ruin has a meaning to it and a story behind it. Some of the stories are intricately tied into the main plot, sometimes even clues to the future of the story, whereas others are stories that Jason wants to explore in other projects that exist in the world. The world is really rich and making the visuals reflect that is a real challenge.\u00a0<\/span><\/p>\n

\"monsterwood3_2\"<\/p>\n

What has it been like working with Jason and Nicholas?<\/span><\/strong><\/p>\n

Jason makes the process really fun. He\u2019s full of energy and excitement about the world and he really pours a lot of thought and care into it. This has been a dream project of his for many years and it shows in the dedication and richness of the world. Nick really brings sharp writing and clarity. Whereas Jason is a font of ideas, Nick brings it all together into a really strong clear story. I really enjoy working with both of them.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

You are responsible for creating all of the art for the series. Was there a particular part of that process that you enjoyed the most, pencils, inking or colouring?<\/span><\/strong><\/p>\n

I think it's inking that I really enjoy most. I don\u2019t really do tight pencils so I storyboard the art in loose pencil form and hop right in with the brush. The color for me is there to show off the inks and add some texture. I really love the depth and intensity of inking. It\u2019s risky to lay down lines in ink with little to no framework so it makes the work exciting. A lot of my heroes are old quill, brush and ink guys like Bernie Wrightson and Frank Frazetta whose inks were so lush and powerful and I try to bring that kind of care to my inks.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

What can you say about book three?<\/span><\/strong><\/p>\n

This is really the book that the story has been building to. All of the threads have led here and the characters are all coming into their own. They are grouping together to build a rebellion from the outcasts hiding in the jungle just as Tiberius sends his Zumari warriors out to burn the jungle of Monsterwood down.\u00a0<\/span><\/p>\n

\"monsterwood3_4\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

My message to Comic Buzz readers would be to thank you for reading and being interested in indie projects like Monsterwood and for being interested enough in the work that we do to read this far. When you work to create projects like this, where no one but the readers can help determine the fate of the project, you are putting a lot on the line. At the same time you are asking for people to trust that what you are doing is worth their time and money and that in the end they will walk away just as excited and inspired as we were when we made it. So i guess, If you can, back the kickstarter, and if you can\u2019t (which I totally understand, it's tough out there.) tell your friends and maybe join our mailing list www.skinwalkerstudios.com<\/a>). Every friend of the project makes us stronger.<\/span><\/p>\n

Be well, be good to each other,and be inspired!\u00a0<\/span><\/p>\n

Check out the campaign:<\/strong><\/span> https:\/\/www.kickstarter.com\/projects\/monsterwood3\/monsterwood-book-3-annihilation-graphic-novel<\/a><\/p>\n

We would like to say thank you to Steve, we would like to wish Steve and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Steve Ellis","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-steve-ellis","to_ping":"","pinged":"","post_modified":"2022-10-08 02:15:49","post_modified_gmt":"2022-10-08 01:15:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206741","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206675,"post_author":"2","post_date":"2021-08-05 15:19:39","post_date_gmt":"2021-08-05 14:19:39","post_content":"

Today we are thrilled to be joined by the multi-talented Jason Rosen, not only is Jason a special effects artist but also the founder of Skinwalker Studios. Jason joined us for a chat to talk all about Monsterwood.<\/span><\/p>\n

Hi Jason, thanks for joining us today. We are so happy that you have taken time out of your busy schedule for us; we are delighted to chat with you and find out more about\u00a0Monsterwood<\/em>.<\/span><\/p>\n

It\u2019s great to be with you, Shabbir! Thank you for speaking with us!<\/span><\/p>\n

\u00a0<\/p>\n

For some of our readers who may not be familiar with your work, could you please tell us a bit about yourself?<\/span><\/strong><\/p>\n

Creatively, I have an eclectic background. I grew up in the 70\u2019s and 80\u2019s, devouring comics and film. Looking back, it still feels like a golden age of both comics and film. All of the great work, artists, and stories of that time had such an influence on me. I have always known I wanted to do \u201cthat\u201d before I even knew what \u201cthat\u201d was. I now know it is to tell stories and create worlds. I have worked to do just that, on everything from children\u2019s puppet shows to horror movies, from performing along with Henson puppeteers to being directed by the late Wes Craven. I have contributed designs, both 2-d and 3-d maquettes for pre-production on film and television, done special effects makeup, as well as specialty props, etc. So for me, the medium with which the story is told can take many forms. With Monsterwood, the graphic novel format allows us to tell the story the way we want to tell it and as large as it needs to be told, without any limitation of medium or budget.<\/span><\/p>\n

I also hold a B.F.A in Fine Arts and a M.F.A. in Dramatic Arts with a concentration in puppetry from UCONN, one of the only accredited programs of it\u2019s kind in the country.<\/span><\/p>\n

\u00a0<\/p>\n

Could you tell us about the origins of\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Sure! The first spark of\u00a0Monsterwood\u00a0<\/em>was tied to the birth of my first born son. I was doing the first-time parent thing and just staring at this little being. I knew \u201chow\u201d he got there, and enough high school science to understand the process, but I couldn\u2019t just chalk it up to mere biology. I kept staring at this little person asking myself where they were from, why they were here, and what they came to do. No doubt, universal questions, but they had never seemed so profound to me. The complete blank slate of a life and so many possible destinies. He was the impetus for one of the main characters, Jovis, the scrappy orphaned street rat raised by his adoptive Mahru ( Monster) grandmother. From there, Jovis\u2019s world grew and so did his role and purpose in it. All of the characters are so intertwined in the collective outcome of their world, just like we are all connected. I worked hard to make Monsterwood an entertaining, wild fantasy adventure with some horror elements while also exploring universal themes about finding our own purpose and path through life, while having to face some harsh realities that we do not have the luxury of turning away from.\u00a0<\/span><\/p>\n

\"monsterwood3_1\"<\/p>\n

How did Steve Ellis join\u00a0Monsterwood<\/em>, and what made him the right artist for the book?<\/span><\/strong><\/p>\n

It was an unexpected blessing. I actually had started doing some preliminary work with another artist going back and forth on trying to dial in what my world looked like at that point. He was finishing up another gig, so it was about six weeks of talking and dialing things in a bit. As we were about to start working on the first graphic novel, he got a full time gig for a big video game company, so I don\u2019t blame him for taking it. He\u2019s a great guy and very talented and we are still in touch today. However, at the time, I needed an artist and not just one of the many super talented people out there, I needed to find\u00a0the\u00a0<\/em>artist that was right for\u00a0Monsterwood<\/em>, my dream project. I turned to an old childhood friend, Mike Mrak who is now Design Director at Scientific American and told him I need the right artist right away! Being familiar with the project, Mike threw some real heavy hitters my way, all with varied styles. Then I saw Steve\u2019s work and in particular,\u00a0High Moon<\/em>. We actually met in an old manager\u2019s office in NYC. We quickly had a creative short hand and I was absolutely sold. At this point, I can\u2019t imagine doing it with anyone else. Steve is a great guy and his work is just amazing. His skill and imagination are limitless.<\/span><\/p>\n

\u00a0<\/p>\n

There was a bit of a gap between the release of book one and book two; why was that?<\/span><\/strong><\/p>\n

My life kind of imploded. My elderly mother was the victim of a violent home invasion and was assaulted. I found her, barely alive on her kitchen floor, two days later. At the time, I was working two jobs to pay my son\u2019s college tuition, in addition to coordinating life for my mother. Six months later, I found myself facing a divorce after 23-years of marriage. I went into survival mode. (This is not an invitation to my pity party, but I believe in speaking the truth in order to normalize how traumatic and messy life can be.) Throughout all of that, I was mailing out Kickstarter rewards from the first\u00a0Monsterwood<\/em>\u00a0book and eagerly planning on getting back to\u00a0Monsterwood\u00a0<\/em>book 2.<\/span><\/p>\n

\"monsterwood3_2\"<\/p>\n

Nicholas Efstathiou joined you as co-writer on book two; how did that come about?<\/span><\/strong><\/p>\n

It was a question of timing. Monsterwood is my original IP, based on a screenplay I wrote way back then. It has evolved over the years, but still stayed very true to that original draft. Through the years there were so many variations and directions I could have taken or developed the story. I had another collaborator I was going to work with, but the timing didn\u2019t work out . This time, I found myself in need of a co-writer. Nick and I had some mutual friends locally and he had even backed the first two Kickstarters. Little did he know he would be co-writing Book 2 with me! I was familiar with Nick\u2019s writing through his great and creepy horror series,\u00a0Cross<\/em>, Massachusetts<\/em>. I love collaborating. I think working with another writer who is familiar with the spirit of the piece helps me focus and fully define all of the thousands of ideas that live in my head.\u00a0Monsterwood<\/em>\u00a0is a huge world, with its own history; flora and fauna. I can\u2019t put it all out there in three books, and some of it doesnt need to be there at all, but Nick, Steve, and I need to know it. It makes for a more fully realized, cohesive world.<\/span><\/p>\n

\u00a0<\/p>\n

How would you describe\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

It is a high concept fantasy adventure with some horror elements. It\u2019s my love letter to all of the great fantasy, horror, and scifi that I grew up on.<\/span><\/p>\n

The series follows the difficult, sometimes brutal journey of a scrappy commoner raised in the slums of the city, and a sheltered princess as they move from the innocence of youth to the open battle of adulthood, set in a fresh and unique world filled with outlandish creatures that feels like\u00a0The Jungle Book<\/em>\u00a0meets\u00a0Lord of the Rings<\/em>.<\/span><\/p>\n

Monsterwood<\/em>\u00a0takes place fourteen years after the king and queen of Magog met mysterious, violent deaths at the hands of a group of deformed outcasts known as monsters. Now, as a new ruler is about to be crowned, two young people from completely different backgrounds--Jovis, an orphaned independent young boy, and the Princess Jocosta, herself the courageous, willful heir to the throne--will reluctantly join forces on a journey into the dark and forbidding forest known as Monsterwood. There, they will discover the truth about what really happened in those dark days of betrayal and murder...and begin to fulfill their own destinies.<\/span><\/p>\n

At its core, it\u2019s\u00a0a coming of age story that combines a fairy tale aesthetic with appropriately dark edges, significant twists, Monsters, strong characters, and tons of action and adventure in a world that is both haunting, and beautiful. The world of Monsterwood explores many themes; young people transitioning into adulthood, aspects of the classic hero's journey structure set in a new and captivating world, powerful people behaving badly, magic and supernatural elements, madness, pain, love, loss, and even some humor .<\/span><\/p>\n

\"monsterwood3_4\"<\/p>\n

Book two ended on a cliffhanger; what can you tell us about book three?<\/span><\/strong><\/p>\n

No spoilers, but I can tell you it is going to be bug nuts! The first book felt kind of like a landing pad, a good introduction to the world and characters. The second book the threat became more real and defined. The third book, it\u2019s all on the line for everybody. There is no chance for a peaceful resolution and we are not lying when we say that \u201ca battle is coming and not all those who enter will survive.\u201d We also have some surprises coming up which are going to turn a few character\u2019s perceived realities on their heads. There are also some nice set ups for some characters that will allow us to take things even farther and expand the world of\u00a0Monsterwood\u00a0<\/em>even more, in time.<\/span><\/p>\n

\u00a0<\/p>\n

As a creator, does crowdfunding your project make it easier than dealing with a traditional publisher?\u00a0<\/span><\/strong><\/p>\n

The easy part is you don\u2019t need to ask permission to publish, you don\u2019t need to pitch, have an editor, wait for someone else\u2019s publishing calendar, etc. You have control of all of those things. It is harder because you don\u2019t have all of the support that a traditional publisher brings. Editors can be a writer's best friend, just like an art director can be an artist\u2019s best friend. Win, lose, or draw, all of the creative and business decisions are our\u2019s to own. So we work hard as a team, communicate and delegate, stay focused, and most importantly, love what we do.\u00a0<\/span><\/p>\n

Crowdfunding also has an aspect to it that is not the same when working with a traditional publisher, that being the relationship with the backers, who in turn become our readers. It is such a humbling and fulfilling aspect of a crowdfunding project. We know each and every one of our supporters' names. We never lose sight of the faith and the funds invested in us. There are a lot of great projects out there. When people choose us, it really does mean the world to us and the fact of the matter is, without their backing we just simply would not be able to produce these\u00a0Monsterwood\u00a0<\/em>books.<\/span><\/p>\n

\u00a0<\/p>\n

What has the feedback been like for\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Overwhelmingly positive! We even have some 5 star reviews on Goodreads! I love hearing from people about Monsterwood. It is always so interesting to hear who their favorite character is, what their favorite scene is, or what aspect of the story or who\u2019s story arc they want to see resolved. The most common question I am asked is when is Monsterwood Book 3 coming out! I can't think of a better question and my answer is,\u00a0\u201cHopefully soon, with your support!\u201d<\/em><\/span><\/p>\n

\"monsterwood3_3\"<\/p>\n

When you and Nicholas are writing, how does that work; do you write a full script and send it to Steve?<\/span><\/strong><\/p>\n

My original screenplay was the source for the outline of the books. Based on that, Nick and I initially work on outlines of scenes together. They are a little more than outlines actually, containing notes and descriptions of key elements, actions, or dialogue of each scene. This then goes to Steve and the three of us go over everything together, with Steve breaking down how many pages he thinks he will need to effectively capture it all. From there, Steve works on thumbnails that then come back to Nick and I. We then write the script for those pages according to the thumbed panels. This way we all can see if we need to expand the page count, or sometimes shrink a scene before we proceed. Final art means one more round to polish edit any last bits of dialogue.<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

Of course, the book! That is the reason for the campaign. We really want to finish this story, for ourselves, for our readers, and for people who haven\u2019t read any Monsterwood yet and just like what they have seen so far.<\/span><\/p>\n

Past that I like the 3-D Scrag head magnets and the tapestry of Steve\u2019s amazing cover for Book 3!<\/span><\/p>\n

Steve\u2019s special edition books with pencil drawings, inland wash or even watercolor always turn out amazing and are really something not to be missed! They make the book that much more special and rare. I mean, who doesn\u2019t want an original drawing by Steve Ellis? I certainly do!<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

If you like what you see, consider backing the campaign at any level. Every bit truly does help and the greater number of backers helps us raise visibility too. Beyond becoming a backer, please share word of the Monsterwood campaign with like minded folks. We really do think you and others will enjoy the world we have created for you. We can\u2019t do it without backers! To that end, check out the campaign:<\/span>\u00a0https:\/\/www.kickstarter.com\/projects\/monsterwood3\/monsterwood-book-3-annihilation-graphic-novel\u00a0<\/a><\/p>\n

A big thank you to Jason for sitting and chatting with us, we would like to wish Jason and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Jason Rosen","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-jason-rosen","to_ping":"","pinged":"","post_modified":"2022-10-08 02:24:02","post_modified_gmt":"2022-10-08 01:24:02","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206675","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":11},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

\n

<\/p>\n","post_title":"ComicBuzz Chats With Samuel Sattin","post_excerpt":"Unico: Awakening","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-samuel-sattin","to_ping":"","pinged":"","post_modified":"2022-10-07 20:41:32","post_modified_gmt":"2022-10-07 19:41:32","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207818","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207719,"post_author":"2","post_date":"2022-04-13 13:58:41","post_date_gmt":"2022-04-13 12:58:41","post_content":"With the release of the Kickstarter for\u00a0Godzilla & Kong: The Cinematic Storyboard Art of Richard Bennett<\/em>,\u00a0we are delighted to be joined today by\u00a0storyboard artist Richard Bennett.<\/span>\n\nHi Richard, it's a pleasure to have you here with us.<\/span>\n\nCould you please introduce yourself to our readers?<\/span><\/strong>\n\nMy name is Richard Bennett, I\u2019m a storyboard artist working in the film industry since 2003. Prior to that I worked in the\u00a0Comic Book industry between 1990 and 2000.\u00a0<\/span>\n\nYou have spent many years in the comic industry; could you tell us some of the titles that you have worked on?<\/span><\/strong>\n\nI started working at Neal Adams\u2019 Continuity, with \u2018CyberRad,\u2019 I was doing pencils & inks over Neal\u2019s layouts on that title.\u00a0Then I worked at Marvel on several X-Men books; Uncanny X-Men, X-Men, Wolverine, X-Force and a special project the \u2018X-Men Survival Guide to the Mansion.\u2019 Following that, I got called by Jim Lee at Wildstorm\/Image, and there I co-created the character \u2018Brass\u2019, for which I wrote, and did all the artwork on the mini-series. Besides that I worked there on the \u2019Wildcats,\u2019 \u2018Stormwatch,\u2019 \u2018Divine Right.\u2019 Also did a special, \u2018Gen 13: Wired\u2019 with Mike Heisler, which I\u2019m particularly proud of.\u00a0 During those years I also worked a bit with Marc Silvestri\u2019s Top Cow, on \u2018The Darkness,\u2019 \u2018Tales of the Witchblade.\u2019 I\u2019d say, though, the top project during that decade was the original \u201cBrass\u201d mini series.\u00a0<\/span>\n\nCould you tell us about the origins of\u00a0Godzilla & Kong: The Cinematic Storyboard Art of Richard Bennett<\/em>\u00a0book?<\/span><\/strong>\n\nI\u2019ve approached Clover Press with the idea of publishing a book with my storyboard work. At that time I had other\u00a0movies in mind since I already had the authorization to use the material done for those.\u00a0Ted and Robbie at Clover loved the coffee book compilation idea; however, they came back with the suggestion to use the work from the\u00a0three Legendary Monsterverse films exclusively on one volume. I thought the concept was brilliant, so we started working on that. Hank Kanalz from Clover was amazing working\u00a0with Legendary and Toho in order to get the greenlight to publish the boards.\u00a0So, here we are!<\/span>\n\n\"godzillakong1\"\n\nOn average, how long do you spend storyboarding a movie?<\/span><\/strong>\n\nIt depends greatly on the type of project. High budget blockbusters like these three involved many months of drawing during\u00a0pre-production, and even after principal photography, when called back to draw for re-shoots.\u00a0On smaller projects, either lower budget or independent films, then yes, the average is less time. Either a couple of months or even\u00a0a few weeks.<\/span>\n\nDo you have a favourite scene from\u00a0Godzilla vs. Kong?<\/span><\/strong>\n\nFor sure, I\u2019d say the Hollow Earth Arrival, when the vehicles follow Kong\u2019s lead. Very trippy scene.\u00a0<\/span>\n\nAs you are crowdfunding the book and dealing directly with consumers, does that make the book more special for you?<\/span><\/strong>\n\nOf course, it\u2019s far more personal in a way. So I appreciate immensely every one single pledger wanting to get the book.\u00a0It feels similar to the interaction we had with fans at the artist alley\u2019s booths during comic book conventions. I\u2019ve been thoroughly going through the material, adjusting things to make sure the fans get the best possible presentation on the volume.\u00a0<\/span>\n\n\"godzillakong2\"\n\nDo you have a favourite Kickstarter reward?<\/strong><\/span>\n\nProbably the version with the original sketch coming along with the book.\u00a0<\/span>\n\nAny message for the ComicBuzz readers?<\/strong><\/span>\n\nI hope they will get the book and enjoy it as much as I did while working on the films. I invested myself in those movies\u2019 work in a big way both emotionally and work wise, and it\u2019s my goal they\u2019ll be able to perceive that through the printed storyboard sequences in this beautiful volume! So, I\u2019d like to send a big Thank You to all of them!<\/span>\n\nWe would like to say thank you to Richard for talking to us about his new book. We would like to wish Richard the best of luck.<\/span>\n\nFeel free to check out the Kickstarter: Godzilla & Kong: The Cinematic Storyboard Art of Richard Bennett<\/em> on Kickstarter<\/a>.\n<\/span>","post_title":"ComicBuzz Chats With Richard Bennett","post_excerpt":"Godzilla & Kong","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-richard-bennett","to_ping":"","pinged":"","post_modified":"2022-10-07 21:12:23","post_modified_gmt":"2022-10-07 20:12:23","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207719","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207681,"post_author":"2","post_date":"2022-03-30 13:44:32","post_date_gmt":"2022-03-30 12:44:32","post_content":"

With the release of the Kickstarter for Carmen: The Graphic Novel, we are delighted to be joined today; by opera singer, writer and director Alek Shrader.<\/span><\/p>\n

<\/p>\n

Could you please introduce yourself to our readers?<\/span><\/strong><\/p>\n

Hi! Thanks for reading this. I'm Alek Shrader, opera singer and director, and now a first-time comic creator. I'm a lifelong comics fan and collector, and I still have my childhood collection, worn out and a few covers missing. It's very fulfilling to be a part of the collision of these two worlds of opera and comics. As my legendary collaborator P. CRAIG freaking RUSSELL would attest, opera has excellent stories worth telling in this format. And just wait til you see what ANEKE has done with CARMEN... she knocked my socks all the way off. ARIZONA OPERA has produced this project, and I think it's just swell for an opera company to publish a comic book. Much love to you all!<\/span><\/p>\n

<\/p>\n

What can you tell us about Arizona Opera?<\/span><\/strong><\/p>\n

Arizona Opera has been presenting opera since 1971 to the Phoenix and Tucson regions of Arizona, and after over 200 concerts and opera productions, they continue to seek innovative ways to expand the reach of opera as an art form. They are dedicated to their local communities, including educational outreach and Spanish-language groups, which highlights their strong value of service, in combination with musical artistry and stewardship. I like them so very much. They're led by Joseph Specter, President and General Director. Cassie Robel took the lead on our CARMEN project and was later joined by Courtney Clark. Their enthusiasm and support of this graphic novel has been unfailing.<\/span><\/p>\n

\"carmenpromo1\"<\/p>\n

Can you tell us about the origins of Carmen: The Graphic Novel<\/em>?<\/span><\/strong><\/p>\n

This project was created for the Arizona Opera OnPitch Challenge, which was essentially Shark Tank for opera. AZO was searching for an innovative means of potential revenue which was anything but donations from wealthy patrons (which is how most American opera is funded). My sister sent me the link and we brainstormed a few ideas (of which we have many). We agreed a comic book would be great for school and new audiences while also being financially and logistically achievable for an opera company. So, I did a ton of Googling and put together a business plan. Then I submitted my pitch with a now-infamous video featuring my extensive comic collection, and I was chosen as a winner. We had a short list of potential operas to adapt, all of which were coming up in AZO's season. CARMEN was the obvious choice, as it is among the most famous operas ever created and lacked a recent graphic adaptation. Then it was up to me to find artists... which was daunting, as I had zero contacts in the comics industry. But gratefully, nearly everyone I reached out to on socials or via websites responded! The comics industry is good and generous! I mean, I asked P. Craig Russell for advice and he offered to do the layouts! Amazing!<\/span><\/p>\n

\"carmenpromo2\"<\/p>\n

For anyone unfamiliar with Carmen<\/em>, how would you describe it?<\/span><\/strong><\/p>\n

CARMEN is a story about a young woman who faces challenges to her autonomy from society, misogyny, and men who won't take \"no\" for an answer. All she wants is freedom, and yet outside forces seek to control her. She is objectified and vilified. She has strong emotions and sometimes gets into trouble. She wants to live her life her way, and so she'll let Fate decide. It's very timely, to say the least. Bizet's music is gorgeous (and you have heard it before, even if you don't know it's from this opera). The art of P. Craig Russell and Aneke is equally ravishing. CARMEN is an icon.<\/span><\/p>\n

<\/p>\n

How did P. Craig Russell, Aneke and Hassan Otsmane-Elhaou join the team?<\/span><\/strong><\/p>\n

Honestly, I just reached out on social media! When Craig wrote back, I couldn't believe it. I thought of a ton of questions so I could pick his brain until he decided to hang up on me... but what actually happened was we talked about OPERA and then he offered to do the layouts himself! I did not expect that to happen, and I was absolutely ecstatic. With Aneke (as with our guest artists providing art prints for the Kickstarter), I simply sent a polite DM, and promised to pay her full rate! As a performer with a rate, I know that one must not muck with rates. You can either afford to work with an artist or you can't-- don't lowball, it's insulting. Aneke is the *perfect* artist for this book-- her art, her colors, and her VOICE are vital to how CARMEN'S story is told. And I got lucky with Hass! I am a longtime subscriber to his industry mag PanelxPanel, and I follow him on twitter. One day, he put out an open call for projects, and I responded immediately! The dream team had been assembled!<\/span><\/p>\n

\"carmenericahenderson\"<\/p>\n

What it is about Carmen<\/em>; that made you want to adapt it into a graphic novel?<\/span><\/strong><\/p>\n

Among the opera crowd, CARMEN is a household name. And yet, there are some people out there who would love this opera-- they just haven't been invited in the right way. Graphic adaptations now exist for anything in prose, and that already huge readership is continually growing. I have Slaughterhouse Five, the graphic novel. Romeo and Juliet, the graphic novel. Annie, a Marvel Movie Special. Etc etc. Why not opera? If opera doesn't want to continue to be thought of as exclusive or old and dusty, we have to reach out in *other ways* to communicate our stories. Nothing will ever replace a live opera performance, but comics can serve as a gateway-- give these readers the story in the way they prefer to consume it, and maybe they'll be curious enough to come to the opera house to see the show. CARMEN has remained a favorite and most popular opera for over 150 years for good reasons. The music is gorgeous, the story is dramatic and engaging, and I think the character of Carmen still speaks directly to modern audiences. We are all enriched by this story, this OPERA.<\/span><\/p>\n

<\/p>\n

Was it a challenge to write Carmen: The Graphic Novel<\/em>?<\/span><\/p>\n

It was! I consider myself a writer, but this was a totally new thing. I bought *literally* every how-to book I could find, which was great for technical education. But I learned the most by working with P. Craig Russell. His notes on my scripts were blunt and direct, and very actionable to make adjustments! (I actually threw out the first draft and started over from scratch!) Initially, I thought there might be a connection between the duration of a musical moment in the opera and space on the page. That formula might exist, but I never really cracked it... Next time, baby! Eventually, we had to dedicate our limited page space to the dramatic story beats and pacing, and Craig is a master there. I would have loved more pages to expand, but working in somewhat restrictive parameters can cause brilliant solutions!<\/span><\/p>\n

\"carmenmargueritesauvage\"<\/p>\n

We understand that there are several Kickstarter-exclusive prints available. What can you tell us about these prints?<\/span><\/strong><\/p>\n

We have SIX exclusive OPERA art prints from seven phenomenal artists, and each one is STUNNING. ERICA HENDERSON, COLLEEN DORAN, and MARGUERITE SAUVAGE have created images of CARMEN. NATACHA BUSTOS has created an image of ARIADNE (from ARIADNE AUF NAXOS). ERICA D'URSO & MARISSA LOUISE have created an image of TOSCA (from TOSCA). ANA MIRALLES has created an image of THE QUEEN OF THE NIGHT (from THE MAGIC FLUTE). Absolutely incredible!<\/span><\/p>\n

<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

How can I choose amongst my children? I will PROUDLY add to my collection a signed copy of CARMEN, and EACH of the art prints. And then I'll look at that wall every single day and marvel that such art exists. And I'll be happier for it. <\/span><\/p>\n

\"schraderalek\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Thank you for reading and letting me explore outside my comfort zone! This is a dream-come-true. It's wish fulfillment. I hope that you'll check out our book, and I hope you'll check out the opera, too!<\/span><\/p>\n

We would like to say thank you to Alek for talking to us about his new graphic novel. We would like to wish the whole team of Carmen: The Graphic Novel<\/em> the best of luck.<\/span><\/p>\n

Feel free to check out the Kickstarter: <\/span>Carmen on Kickstarter<\/a>.
<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Alek Shrader","post_excerpt":"Carmen: The Graphic Novel","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-alek-shrader","to_ping":"","pinged":"","post_modified":"2022-10-07 21:21:31","post_modified_gmt":"2022-10-07 20:21:31","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207681","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207638,"post_author":"2","post_date":"2022-03-17 14:06:06","post_date_gmt":"2022-03-17 14:06:06","post_content":"We are so happy to be joined by Josh O'Neill today. Josh is publisher and co-founder of Beehive Books. As Beehive Books have launched a Kickstarter this week for the GratNin<\/em> graphic novel by Ronald Wimberly, we got a chance to sit down and chat with the editor of the graphic novel.<\/span>\n\nHi Josh, it's a pleasure to have you here with us.<\/span><\/strong>\n\nCould you please introduce yourself to our readers and tell us about Beehive Books? Hello! I'm the publisher and co-founder of Beehive, a small-press graphic arts outfit based out of Philadelphia. We sometimes describe our project as an exercise in the possible -- we want to test the boundaries of what a book can be, and what kind of creative work we can produce. With inventive formats, visionary art and writing, and an utterly obsessive approach to design, we aim to build paper worlds. We have titles from Brecht Evens, Mike Mignola, Yuko Shimizu, Jim Woodring, Paul Pope, Bill Sienkiewicz, Ronald Wimberly, Rebekka Dunlap, Kent Williams and more. GratNin is our fourth project with Ronald.<\/span>\n\nHow did this collaboration between Ronald Wimberly and Beehive Books come about? <\/span><\/strong>\n\nI've worked with Ron several times as a contributor to books for my previous publishing venture, Locust Moon Press. So when Ma\u00eblle Doliveux and I launched Beehive in 2016, I knew Ron personally, and admired his work to no end. When Ma\u00eblle and I began approaching authors, our basic pitch was: what's a project that you think no publisher would take on? Ron, who for my money is one of the true visionary working artists of the 21st century, was literally the first person we approached. The answer then was LAAB Magazine, an experimental broadsheet art newspaper powered by the radical imagination -- we've since released three annual issues of LAAB. Now it's GratNin, this crazy accordion-folded story scroll, the next step of our ongoing work together (and part of the sort of nascent LAAB imprint). Ron has become more than an author, to us -- he's a friend and a partner, and his work is part of the DNA of Beehive.<\/span>\n\n\"gratnin2\"\n\nWhen and how did you discover GratNin<\/em>? <\/span><\/strong>\n\nI just read it as a passionate follower of Ron's work. I'll read anything and everything he puts out. When I finally sat down to read the whole thing through several years ago, I just fell in -- it's full of such humor, excitement, suspense, humanity, love for its source material, love for its characters. And it has this wonderful feeling of being a huge world to roam around in. We follow the characters we follow, but there's this feeling that more intrigue is down every alleyway. It's just an outstanding comic and we're so excited to be publishing it. <\/span>\n\nCan you tell us about the Kickstarter for the GratNin <\/em>graphic novel? <\/span><\/strong>\n\nGratNin presented an exciting and singular problem -- how to present this pageless digital comic in a print format.  As per our usual ideological commitments in Beehive, we came up with the least practical, most exciting solution -- to present these remarkable stories on a series of unbroken accordion-folded scrolls, turning the downward-swiping digital read into a thrillingly physical experience. You track down four hundred feet of narrow page-space, in a format that brings to mind skyscrapers, alleyways, subway tunnels -- all the long verticals iconically representing this fantastical vision of New York. And we filled the box with ephemera from this alternate reality -- metrocards and maps and furoshikis and trading cards, making up a whole enveloping experience, skulking around New York with then Namba clan.<\/span>\n\nWhat have been some of the hurdles that you have had to overcome to get the project up to this point?<\/span><\/strong>\n\nThe biggest one was just figuring out how to present this story in a readable way. It's this pageless comic that goes down and down and down. How do you do it in print? That was the problem that we faced. It's the kind of problem that our team, and especially LAAB and GratNin designer Chloe Scheffe, find most delicious. I think it's been solved beautifully here.<\/span>\n\n\"gratnin3\"\n\nWe understand that the graphic novel will be an accordion style with folded pages; was this feature something that you wanted to do right from the beginning? <\/span><\/strong>\n\nNo -- we started with the problem. We didn't know the best solution. We thought about doing it as a scroll, as a giant folding map, as a long vertical book with a spine at the top.  The accordion seemed the most elegant solution, especially for something so long -- we're talking about 600 pages, printed on three pieces of paper. It's the best at replicating and reinventing that feeling of falling down into this crazy thrilling world that you get from reading GratNin digitally.<\/span>\n\nBeehive Books is releasing the GratNin<\/em> graphic novel as a box set; can you tell us about the box set? <\/span><\/strong>\n\nWe took the next step, when designing GratNin as a fully formed reading experience -- we created a little miniature space to explore. We filled the box with ephemera from this alternate reality -- metrocards and maps and furoshikis and trading cards, making up a whole enveloping experience. A world for you to crawl into a skulk around. We didn\u2019t want to just present a print version of Ron\u2019s wonderful web comic \u2013 we wanted to work with him to reinvent it, and to build out his world.<\/span>\n\n\"gratnin5\"\n\nAs you are crowdfunding the graphic novel and dealing directly with consumers, does that make the project more special for you?<\/strong> <\/span>\n\nWell, we crowdfund most of our projects, so it's not any different from what we usually do. But yes -- crowdfunding does mean a much deeper-than-average engagement with your audience, and we conceive of Beehive as something other than a producer of goods with a base of customers. We see our readership as a vital community, the backbone of this whole operation. They're keeping the garden cared for and the soil tilled, so we can grow the things we grow. Our practice of building books out of an engaged community of readers makes all of our projects feel a bit more special to me.<\/span>\n\n\"gratnin4\"\n\nDo you have a favourite Kickstarter reward? <\/span><\/strong>\n\nBeyond the comic itself, I really love the printed cotton-cloth furoshiki wrap! I know I'll get a lot of use out of that... just a beautiful and useful object, which is all we ever really aim to make.<\/span>\n\nAny message for the ComicBuzz readers? <\/span><\/strong>\n\nBe kind to yourself. And buy GratNin! (These two go together quite nicely.)<\/span>\n\nWe would like to say thank you to Josh for chatting to us about <\/span>GratNin. <\/em><\/span>We would like to wish the whole team of GratNin<\/em> the best of luck.<\/span>\n\nFeel free to check out the<\/span><\/strong> campaign<\/strong>: GranNin at<\/a><\/span><\/span> Kickstater<\/a>.<\/span><\/span>","post_title":"ComicBuzz Chats With Josh O'Neill","post_excerpt":"GratNin\u00a0graphic novel","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-josh-oneill","to_ping":"","pinged":"","post_modified":"2022-10-07 21:32:04","post_modified_gmt":"2022-10-07 20:32:04","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207638","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207235,"post_author":"2","post_date":"2021-11-22 18:42:59","post_date_gmt":"2021-11-22 18:42:59","post_content":"

We are so delighted today to be joined by artist and filmmaker; Ian Cinco. Ian has launched a Kickstarter for his sci-fi series\u00a0Neon Spring<\/em>\u00a0and has dropped by to chat with us about it.<\/span><\/p>\n

\u00a0<\/p>\n

Hi Ian, it's so wonderful to have you here with us. <\/span><\/strong>As some of our readers may not be familiar with your work, could you please tell us a bit about yourself?<\/span><\/strong><\/p>\n

Sure! I\u2019m an artist and a filmmaker, returning to my roots in comics. When I was a kid I was obsessed with comics. I worked a number of different jobs and sold candy and art in school so I could buy comics every week. I was so obsessed that the owner of my local comic store hired me to work in the shop. I even made some comics. By the time I got to college I became more obsessed with training as an artist and making movies. After college I was only obsessed with movies and cinema. I spent years working construction and writing movie scripts and slowly transitioned into full-time video work. I made a lot of music videos. Somewhere along the line I got back into making art for art's sake and one day I walked into a comic store and slowly started reading and collecting comics again. So now I\u2019m an artist and a filmmaker who wants to bring stories to life through live action, animation and comics.<\/span><\/p>\n

\u00a0<\/p>\n

You are currently running a campaign on Kickstarter for your\u00a0Neon Spring<\/em>\u00a0comic; what can you tell us about\u00a0Neon Spring<\/em>?<\/span><\/strong><\/p>\n

Neon spring<\/em>\u00a0is a sci-fi cyberpunk series. It \u201csprings\u201d from this idea I had of a driverless car that lobotomizes people, but I think what will set it apart is my goal to explore the nuances of nature and technology merging and evolving. It might end up being a pastiche of the things I like, much like\u00a0Stranger Things<\/em>\u00a0is a mix of\u00a0Alien<\/em>,\u00a0Akira\u00a0<\/em>and the\u00a0Goonies\u00a0<\/em>(among other things). There\u2019s no beating the\u00a0Matrix<\/em>\u00a0or\u00a0Akira<\/em>. My goal with the series is to not necessarily create bigger set pieces and top these classics, but to create stranger and more nuanced mind bending experiences. Although I do have some pretty great action sequences planned.<\/span><\/p>\n

\u00a0<\/p>\n

Can you tell us about the origins of\u00a0Neon Spring<\/em>?<\/span><\/strong><\/p>\n

In all honesty I was high on a dock with two of my friends and we were joking about LA traffic being terrible. Somehow I ended up on a diatribe about this driverless car that lobotomizes people, but as I was joking many of the images you see in issue zero were flashing through my mind. I became obsessed with it. So obsessed that five years later I finally made it happen.<\/span><\/p>\n

\"neonspring0_1\"<\/p>\n

You are the creator, writer, and artist on\u00a0Neon Spring<\/em>; what do you enjoy being more a writer or artist?<\/span><\/strong><\/p>\n

That\u2019s like asking someone to pick a favorite child. They both have their sublime moments and they can both drive you insane. I think I\u2019m more tortured while I\u2019m writing, but I can write ideas way quicker than I can draw them, so in a way writing for me is more useful in terms of getting the bigger picture down. The visceral quality of art is undeniable. The need for a visual image will always seduce me back into drawing and painting and I\u2019ve worked too hard and too long at it to give up. Sorry. I\u2019m dodging this question. I find them both to be incredibly useful and gratifying and torturous at the same time.<\/span><\/p>\n

\u00a0<\/p>\n

How long did it take you to create the art for issue zero of\u00a0Neon Spring<\/em>?<\/span><\/strong><\/p>\n

I didn\u2019t really start focusing on it till February 2020, but it wasn\u2019t like I was working on it every day 9 to 5 for two years. I did a lot of other things in between.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Who are the Skull Squad?<\/span><\/strong><\/p>\n

The Skull Squad are a group of mercenaries who've been hired to escort the car with a super intelligent A.I. named Mother around. They have to ensure their targets get into the car so Mother can do what it\u2019s designed to do. Perhaps most importantly, they cannot let Mother get out of the car. That\u2019s all I\u2019ll say for now.<\/span><\/p>\n

\"neonspring0_2\"<\/p>\n

What can you tell us about Zuzu?<\/span><\/strong><\/p>\n

Zuzu is more or less a terminator, with more personality. She\u2019s like the Astro Boy of this universe in the sense that she\u2019s a world renowned marvel of biomechanics. She\u2019s been missing for a year. When we\u2019re introduced to her she\u2019s remerging for the first time since going missing. Again that\u2019s all I\u2019ll say for now.<\/span><\/p>\n

\u00a0<\/p>\n

When you are writing the comic, do you write a full script?<\/span><\/strong><\/p>\n

I did write a full script. I wrote the first draft back in 2016. I wrote most of it on an airplane ride from New York to LA and finished it from Denver back to New York, but then I didn\u2019t come back to it until 2020. As I mentioned I was obsessed with filmmaking and went through a phase where I read screenplays obsessively. One night back in 2019 I was lucky enough to meet Ian Bertram, the incredible artist behind\u00a0Little Bird<\/em>. He gave me a copy of the\u00a0Little Bird<\/em>\u00a0trade paperback. After I read it, I noticed they had pages from the script, written by Darcy Van Poelgeest, in the back. I was very happy to see the format was similar to a screenplay. I\u2019m very comfortable writing that way. It was difficult to incorporate the panel structure into the format at first, but once I got the hang of it I was flowing. I did a lot of editing and rewriting before I set pen to page. On that note, I want to shout out my friend and editor Michael Grossman, co-creator and writer of a comic called\u00a0GOOFY FROOT<\/em>. He helped me through the process.<\/span><\/p>\n

\u00a0<\/p>\n

You have a variant cover by Alexis Ziritt; how did that come about?<\/span><\/strong><\/p>\n

Short answer is I asked him. A better answer is, he designed a T-shirt for a store I hang out at called Vinyl Fantasy. The fact that they\u2019re my homies might have had something to do with why he said yes, but I don\u2019t know. I did wait to ask him when I had all the pages Inked. I sent him an unlettered, inked version of the comic which I think was pretty cool to look at. I also made sure to let him know I've been a huge fan of his, ever since I saw\u00a0Space Riders\u00a0<\/em>popping off the shelves of every comic store I went into. I went into a lot of shops back in 2017 when I was shopping my art book\u00a0Erratica<\/em>\u00a0around. He was everywhere.\u00a0<\/span><\/p>\n

\"neonspring0_3\"<\/p>\n

As you are crowdfunding the comic and dealing directly with consumers, does that make the project more special for you?<\/span><\/strong><\/p>\n

Oh my God yes. The more I get into making art and selling art, the more I fall in love with all of it. I enjoy interacting with people and especially people who really love what I\u2019m doing. In general this project is just incredibly special to me. So yes! Big YES!<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

I think my favorite Kickstarter reward is the\u00a0Erratica<\/em>\u00a0bundle. It gets you both my cover and Ziritt\u2019s variant cover along with my 556 page art book\u00a0Erratica<\/em>\u00a0with a custom drawing inside. I am about to add another reward or two after I announce some new variant covers. So whatever version of the\u00a0Erratica<\/em>\u00a0bundle that includes the new variant covers will be my favorite reward. At the very least I highly recommend the reward that includes my cover and Ziritt\u2019s variant.<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Stay tuned, stay inspired and stay level. Don\u2019t fall victim to the divisive memes and media that are widening all the social riffs in the world. I\u2019m of the belief that despite the terrifying events of the last two years, the majority of us actually have shared values and we don\u2019t need to tear eachother down. I don\u2019t want to get too fluffy with it. We don\u2019t all have to come together and sing kumbaya, but we also don\u2019t have to believe the hype and the divisive bulls**t. Most people just want to live happy fulfilled lives with their loved ones and I do hope that people keep that in mind while they read this comic. This issue might seem like I\u2019m on the extreme end of a liberal spectrum, but I assure you I intend to poke fun at all sides while taking you on a soulful journey and a wild roller coaster ride. So yeah! Stay tuned, stay inspired, stay level and be good to each other. And thanks for having me. Read\u00a0Neon Spring<\/em>!!!<\/span><\/p>\n

Feel free to check out the Kickstarter campaign: <\/span>https:\/\/www.kickstarter.com\/projects\/neongiant\/neon-giant-issue-zero-this-car-neutralizes-douchebags.<\/span><\/a><\/p>\n

We would like to say a big thank you to Ian for taking the time to chat with us. We wish him the best of luck with his campaign.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Ian Cinco","post_excerpt":"\u00a0Neon Spring\u00a0","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-ian-cinco","to_ping":"","pinged":"","post_modified":"2022-10-07 22:40:38","post_modified_gmt":"2022-10-07 21:40:38","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207235","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206924,"post_author":"2","post_date":"2021-09-27 18:01:22","post_date_gmt":"2021-09-27 17:01:22","post_content":"

We are delighted to be joined by the writer Mark Sable this week. Mark is the writer of many comics including Graveyard of Empires, Grounded, War on Terror and Miskatonic just to name a few. Mark is working on a new project called Chaotic Neutral and we are delighted that we can about it with him today.<\/span><\/p>\n

Hi Mark, we are so delighted to have you here with us today. We have been fans of your writing since Graveyard of Empires. We are soexcited to chat with you.<\/span><\/p>\n

I\u2019m delighted to be here! And thank you for the kind words about Graveyard of Empires, that\u2019s a book I\u2019m proud of and it means a lot.<\/span><\/p>\n

\u00a0<\/p>\n

We understand that you are working with Chris Anderson on a new project called Chaotic Neutral; can you tell us all about Chaotic Neutral?<\/strong><\/span><\/p>\n

CHAOTIC NEUTRAL is a 48 page comic and RPG adventure rolled into one. Inspired by old school role playing games like D&D, the goal is to capture the weird, wonderful and dangerous fantasy RPGs from the 80s in comic book form. And then let readers become players and interact with the world of the book.<\/span><\/p>\n

\"chaoticneutral2\"<\/p>\n

Can you tell us about the origins of Chaotic Neutral?<\/strong><\/span><\/p>\n

I\u2019ve collected role playing game books for almost as long as I\u2019ve collected comics. I say \u201ccollected\u201d because I was extremely shy as a kid, and had a hard time working up the courage to get a group together. So I\u2019d study rulebooks and modules like they were the Talmud, roll up characters and craft these imaginary adventures\u2026but never shared them with anything else.<\/span><\/p>\n

Flash forward to 2014, when the Fifth Edition of D&D came out. I finally had enough self-confidence to first play, and then run games with strangers and friends. That was a life changing experience \u2013 to this day I run a weekly D&D game, and the camaraderie helped get me through the pandemic.<\/span><\/p>\n

But something felt like it was missing from modern day RPGs. The books were more polished, but also\u2026safer. Old school RPGs had painted covers, but inside was this amazing black and white art. Sometimes it was amateurish, but it was often edgy \u2013 with demons and devils \u2013 and always weird. It made you feel like anything was possible.<\/span><\/p>\n

I learned that of fantasy had been watered down as a result of the so-called \u201cSatanic Panic of the 80s\u201d. Religious groups tried to convince parents that games like D&D could corrupt kids souls, and gaming companies folded much like comic companies did with the Comic Code in the 50s.<\/span><\/p>\n

CHAOTIC NEUTRAL aims to correct that. Our tag line is \u201cThey said fantasy roleplaying games were dangerous and they were wrong. But now? Maybe they were right to be afraid!\u201d We\u2019re trying to bring back that edge, and imagine what a comic that would truly scare those fear mongers would be like.<\/span><\/p>\n

At the same time, it\u2019s not edge for edge\u2019s sake or shock value. While taking inspiration from the old school, this is a book that\u2019s diverse, inclusive and welcoming to the new batch of players that shows like Stranger Things and Critical Role have brought into this wonderful hobby.<\/span><\/p>\n

Chris Anderson is the perfect artist and co-creator for this book. His work conjures up the weird nature of old school artists like Erol Otus, Dave Trampier and Bill Willingham (yes, the man known best for writing Fables used to do rad drawings for D&D)\u2026but he brings a modern sense of whimsy that helps balance out the darkness and make it accessible for everyone.<\/span><\/p>\n

\"chaoticneutral3\"<\/p>\n

Ryan Browne is also working on Chaotic Neutral; how did this collaboration come about?<\/strong><\/span><\/p>\n

Part of the propaganda of the Satanic Panic were these so-called \u201cChick Tracts\u201d, pamphlet sized comic-books like \u201cDark Dungeons\u201d by the late Jack Chick that depicted kids who dabbled in D&D meeting grisly ends. While the main story is told seriously, I wanted to satirize Chick\u2019s work to add to the feeling that CHAOTIC NEUTRAL was an artifact of the 80s. I\u2019m lucky enough to be friends with Ryan, who does humor better than anyone in comics, and it seemed like a the only person who could pull that off.<\/span><\/p>\n

\u00a0<\/p>\n

We understand that Chaotic Neutral will also have trading cards; what can you tell us about these trading cards?<\/strong><\/span><\/p>\n

In the early 80s, D&D had these monster trading cards with stats on one side and old school art on the other. We decided to do a modern spin on that by enlisting 9 superstar artists to illustrate some of the classic and original monsters in Issue one of CHAOTIC NEUTRAL. We\u2019ve been lucky enough to enlist Max Dunbar (Dungeons & Dragons), Jeremy Haun (Haunthology), Maan House (Godkillers), Jeff Johnson (Boondocks), Tom Neely (The Humans), Dan Panosian (Slots), Jim Rugg (Mtsryr: Octobriana 1976), Tim Seeley (Money Shot) and Kyle Strahm (Spread) in creating them. They are a true murderers row of talent.<\/span><\/p>\n

\"chaoticneutral4\"<\/p>\n

As a creator, does the crowdfunding model and dealing directly with the public make the project more special for you rather than using a traditional publishing model?<\/strong><\/span><\/p>\n

I work equally as hard on all my comics, but there is something special about the process of crowdfunding. One of the things I\u2019ve always loved about comics is the proximity of fans to creators. I love film, but I could never go up to a convention and meet Martin Scorsese. Comics was welcoming to me as a fan, and I love the opportunity to establish those connections to readers as a creator.<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/strong><\/span><\/p>\n

There are some cool stretch goals that haven\u2019t been revealed yet, but my favorite reward connects back to your question about the special bond with the public Kickstarter can create. For a select few backers, I\u2019ve offered to run the adventure in CHAOTIC NEUTRAL live (over Zoom) as Dungeon Master. I\u2019m hoping that will be special for fans, and I personally can\u2019t wait to challenge run them and their characters through the dangers that await inside.<\/span><\/p>\n

\"chaoticneutral5\"<\/p>\n

Any message for the ComicBuzz readers?<\/strong><\/span><\/p>\n

Just that I know there\u2019s a lot of great comics to choose from, but Chris Anderson and I are offering a unique experience. Whether they are comics readers, role-players or both, we\u2019ve crafted something special for them.<\/span><\/p>\n

A big thank you to Mark for sitting and chatting with us, we would like to wish Mark and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n

Feel free to check out the campaign: <\/span>Chaotic Neutral on Kickstarter<\/a>.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Mark Sable","post_excerpt":"Chaotic Neutral","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-mark-sable","to_ping":"","pinged":"","post_modified":"2022-10-07 23:42:12","post_modified_gmt":"2022-10-07 22:42:12","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206924","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206741,"post_author":"2","post_date":"2021-08-12 14:03:09","post_date_gmt":"2021-08-12 13:03:09","post_content":"

Today we are thrilled to be joined by the artist Steve Ellis. Steve co-created The Only Living Girl<\/em> and High Moon<\/em> as well as working on a number of comics for a number of different publishers. We got to talk all about Monsterwood<\/em> with Steve.<\/span><\/p>\n

Hi Steve, we have been fans of your work for a very long time. We are so happy that we can chat with you today. Thank you for your time.<\/span><\/p>\n

Thanks! It's great to talk with you!<\/span><\/p>\n

\u00a0<\/p>\n

When you first heard about\u00a0Monsterwood<\/em>, what were your thoughts?<\/span><\/strong><\/p>\n

Jason and I met a while ago and he had all of these amazing sculptures and this really fantastic world he\u2019d put together, it was like\u00a0The Dark Crystal\u00a0<\/em>and Brian Froud with a darker sense. I thought working with Jason would be a way to mix the two things that I love to create, comics and fantasy art in a single project.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

What made you want to be a part of this project?<\/span><\/strong><\/p>\n

I thought it would be a chance to try out a different look and feel for my work, less of the clean line superhero comics feel and more of a rich earthy fantasy world. Plus I have a lot of room to create and put together a lot of my own character and set designs. I\u2019m also taking a lot of time to experiment with different storytelling styles with page designs and panels and I\u2019m putting a lot of the same colors and textures I love from projects like High moon. It is exciting to work on.\u00a0<\/span><\/p>\n

\"monsterwood3_1\"<\/p>\n

How would you describe\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Monsterwood is a dark moody fantasy story about characters finding out how to become heroes in their own way. Each of the main protagonists, Jovis, jocasta and Scrag are living in an authoritarian regime controlled by an evil wizard named Tiberius. Each one starts in different levels of the society and each one is confronted by the problems of the world around them in their own individual way. They are all called to fix the world around them in unique ways and they each have to figure out how they are going to make their world better.\u00a0<\/span><\/p>\n

Is there a character from Monsterwood that you enjoy drawing the most?\u00a0<\/span><\/strong><\/p>\n

I think Scrag and Tiberius are the two most fun. Scarf because he\u2019s a big pile of muscle but he has a lot of stuff going on in his brain. Lots of decisions he\u2019s trying to make, so rather than just being a big brute he\u2019s often watching and considering the other characters around him, trying to decide how he\u2019s going to move.\u00a0<\/span><\/p>\n

Tiberius is fun because he\u2019s such a villain. He\u2019s vicious, evil, manipulative, willing to sacrifice everyone around him for his own advancement. He\u2019s diabolical which means he\u2019s a lot of fun to act through in each scene he\u2019s in.\u00a0<\/span><\/p>\n

\"monsterwood3_3\"<\/p>\n

How long did it take you to illustrate book one and book two?\u00a0<\/span><\/strong><\/p>\n

Each one took about 6 - 8 months to draw and color. I was working on The Only Living Boy through most of that time and juggling the two projects was really difficult especially since they had some similar visuals but a different mood.<\/span><\/p>\n

\u00a0<\/p>\n

How much of a challenge artistically was it to bring this world to life?<\/span><\/strong><\/p>\n

The real challenge has been building the visuals of the world and trying to put context into the backgrounds and other visuals. They are surrounded by the ruins of a world the main characters don\u2019t understand but that has a direct effect on their lives. Each statue and mural and ancient ruin has a meaning to it and a story behind it. Some of the stories are intricately tied into the main plot, sometimes even clues to the future of the story, whereas others are stories that Jason wants to explore in other projects that exist in the world. The world is really rich and making the visuals reflect that is a real challenge.\u00a0<\/span><\/p>\n

\"monsterwood3_2\"<\/p>\n

What has it been like working with Jason and Nicholas?<\/span><\/strong><\/p>\n

Jason makes the process really fun. He\u2019s full of energy and excitement about the world and he really pours a lot of thought and care into it. This has been a dream project of his for many years and it shows in the dedication and richness of the world. Nick really brings sharp writing and clarity. Whereas Jason is a font of ideas, Nick brings it all together into a really strong clear story. I really enjoy working with both of them.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

You are responsible for creating all of the art for the series. Was there a particular part of that process that you enjoyed the most, pencils, inking or colouring?<\/span><\/strong><\/p>\n

I think it's inking that I really enjoy most. I don\u2019t really do tight pencils so I storyboard the art in loose pencil form and hop right in with the brush. The color for me is there to show off the inks and add some texture. I really love the depth and intensity of inking. It\u2019s risky to lay down lines in ink with little to no framework so it makes the work exciting. A lot of my heroes are old quill, brush and ink guys like Bernie Wrightson and Frank Frazetta whose inks were so lush and powerful and I try to bring that kind of care to my inks.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

What can you say about book three?<\/span><\/strong><\/p>\n

This is really the book that the story has been building to. All of the threads have led here and the characters are all coming into their own. They are grouping together to build a rebellion from the outcasts hiding in the jungle just as Tiberius sends his Zumari warriors out to burn the jungle of Monsterwood down.\u00a0<\/span><\/p>\n

\"monsterwood3_4\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

My message to Comic Buzz readers would be to thank you for reading and being interested in indie projects like Monsterwood and for being interested enough in the work that we do to read this far. When you work to create projects like this, where no one but the readers can help determine the fate of the project, you are putting a lot on the line. At the same time you are asking for people to trust that what you are doing is worth their time and money and that in the end they will walk away just as excited and inspired as we were when we made it. So i guess, If you can, back the kickstarter, and if you can\u2019t (which I totally understand, it's tough out there.) tell your friends and maybe join our mailing list www.skinwalkerstudios.com<\/a>). Every friend of the project makes us stronger.<\/span><\/p>\n

Be well, be good to each other,and be inspired!\u00a0<\/span><\/p>\n

Check out the campaign:<\/strong><\/span> https:\/\/www.kickstarter.com\/projects\/monsterwood3\/monsterwood-book-3-annihilation-graphic-novel<\/a><\/p>\n

We would like to say thank you to Steve, we would like to wish Steve and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Steve Ellis","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-steve-ellis","to_ping":"","pinged":"","post_modified":"2022-10-08 02:15:49","post_modified_gmt":"2022-10-08 01:15:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206741","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206675,"post_author":"2","post_date":"2021-08-05 15:19:39","post_date_gmt":"2021-08-05 14:19:39","post_content":"

Today we are thrilled to be joined by the multi-talented Jason Rosen, not only is Jason a special effects artist but also the founder of Skinwalker Studios. Jason joined us for a chat to talk all about Monsterwood.<\/span><\/p>\n

Hi Jason, thanks for joining us today. We are so happy that you have taken time out of your busy schedule for us; we are delighted to chat with you and find out more about\u00a0Monsterwood<\/em>.<\/span><\/p>\n

It\u2019s great to be with you, Shabbir! Thank you for speaking with us!<\/span><\/p>\n

\u00a0<\/p>\n

For some of our readers who may not be familiar with your work, could you please tell us a bit about yourself?<\/span><\/strong><\/p>\n

Creatively, I have an eclectic background. I grew up in the 70\u2019s and 80\u2019s, devouring comics and film. Looking back, it still feels like a golden age of both comics and film. All of the great work, artists, and stories of that time had such an influence on me. I have always known I wanted to do \u201cthat\u201d before I even knew what \u201cthat\u201d was. I now know it is to tell stories and create worlds. I have worked to do just that, on everything from children\u2019s puppet shows to horror movies, from performing along with Henson puppeteers to being directed by the late Wes Craven. I have contributed designs, both 2-d and 3-d maquettes for pre-production on film and television, done special effects makeup, as well as specialty props, etc. So for me, the medium with which the story is told can take many forms. With Monsterwood, the graphic novel format allows us to tell the story the way we want to tell it and as large as it needs to be told, without any limitation of medium or budget.<\/span><\/p>\n

I also hold a B.F.A in Fine Arts and a M.F.A. in Dramatic Arts with a concentration in puppetry from UCONN, one of the only accredited programs of it\u2019s kind in the country.<\/span><\/p>\n

\u00a0<\/p>\n

Could you tell us about the origins of\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Sure! The first spark of\u00a0Monsterwood\u00a0<\/em>was tied to the birth of my first born son. I was doing the first-time parent thing and just staring at this little being. I knew \u201chow\u201d he got there, and enough high school science to understand the process, but I couldn\u2019t just chalk it up to mere biology. I kept staring at this little person asking myself where they were from, why they were here, and what they came to do. No doubt, universal questions, but they had never seemed so profound to me. The complete blank slate of a life and so many possible destinies. He was the impetus for one of the main characters, Jovis, the scrappy orphaned street rat raised by his adoptive Mahru ( Monster) grandmother. From there, Jovis\u2019s world grew and so did his role and purpose in it. All of the characters are so intertwined in the collective outcome of their world, just like we are all connected. I worked hard to make Monsterwood an entertaining, wild fantasy adventure with some horror elements while also exploring universal themes about finding our own purpose and path through life, while having to face some harsh realities that we do not have the luxury of turning away from.\u00a0<\/span><\/p>\n

\"monsterwood3_1\"<\/p>\n

How did Steve Ellis join\u00a0Monsterwood<\/em>, and what made him the right artist for the book?<\/span><\/strong><\/p>\n

It was an unexpected blessing. I actually had started doing some preliminary work with another artist going back and forth on trying to dial in what my world looked like at that point. He was finishing up another gig, so it was about six weeks of talking and dialing things in a bit. As we were about to start working on the first graphic novel, he got a full time gig for a big video game company, so I don\u2019t blame him for taking it. He\u2019s a great guy and very talented and we are still in touch today. However, at the time, I needed an artist and not just one of the many super talented people out there, I needed to find\u00a0the\u00a0<\/em>artist that was right for\u00a0Monsterwood<\/em>, my dream project. I turned to an old childhood friend, Mike Mrak who is now Design Director at Scientific American and told him I need the right artist right away! Being familiar with the project, Mike threw some real heavy hitters my way, all with varied styles. Then I saw Steve\u2019s work and in particular,\u00a0High Moon<\/em>. We actually met in an old manager\u2019s office in NYC. We quickly had a creative short hand and I was absolutely sold. At this point, I can\u2019t imagine doing it with anyone else. Steve is a great guy and his work is just amazing. His skill and imagination are limitless.<\/span><\/p>\n

\u00a0<\/p>\n

There was a bit of a gap between the release of book one and book two; why was that?<\/span><\/strong><\/p>\n

My life kind of imploded. My elderly mother was the victim of a violent home invasion and was assaulted. I found her, barely alive on her kitchen floor, two days later. At the time, I was working two jobs to pay my son\u2019s college tuition, in addition to coordinating life for my mother. Six months later, I found myself facing a divorce after 23-years of marriage. I went into survival mode. (This is not an invitation to my pity party, but I believe in speaking the truth in order to normalize how traumatic and messy life can be.) Throughout all of that, I was mailing out Kickstarter rewards from the first\u00a0Monsterwood<\/em>\u00a0book and eagerly planning on getting back to\u00a0Monsterwood\u00a0<\/em>book 2.<\/span><\/p>\n

\"monsterwood3_2\"<\/p>\n

Nicholas Efstathiou joined you as co-writer on book two; how did that come about?<\/span><\/strong><\/p>\n

It was a question of timing. Monsterwood is my original IP, based on a screenplay I wrote way back then. It has evolved over the years, but still stayed very true to that original draft. Through the years there were so many variations and directions I could have taken or developed the story. I had another collaborator I was going to work with, but the timing didn\u2019t work out . This time, I found myself in need of a co-writer. Nick and I had some mutual friends locally and he had even backed the first two Kickstarters. Little did he know he would be co-writing Book 2 with me! I was familiar with Nick\u2019s writing through his great and creepy horror series,\u00a0Cross<\/em>, Massachusetts<\/em>. I love collaborating. I think working with another writer who is familiar with the spirit of the piece helps me focus and fully define all of the thousands of ideas that live in my head.\u00a0Monsterwood<\/em>\u00a0is a huge world, with its own history; flora and fauna. I can\u2019t put it all out there in three books, and some of it doesnt need to be there at all, but Nick, Steve, and I need to know it. It makes for a more fully realized, cohesive world.<\/span><\/p>\n

\u00a0<\/p>\n

How would you describe\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

It is a high concept fantasy adventure with some horror elements. It\u2019s my love letter to all of the great fantasy, horror, and scifi that I grew up on.<\/span><\/p>\n

The series follows the difficult, sometimes brutal journey of a scrappy commoner raised in the slums of the city, and a sheltered princess as they move from the innocence of youth to the open battle of adulthood, set in a fresh and unique world filled with outlandish creatures that feels like\u00a0The Jungle Book<\/em>\u00a0meets\u00a0Lord of the Rings<\/em>.<\/span><\/p>\n

Monsterwood<\/em>\u00a0takes place fourteen years after the king and queen of Magog met mysterious, violent deaths at the hands of a group of deformed outcasts known as monsters. Now, as a new ruler is about to be crowned, two young people from completely different backgrounds--Jovis, an orphaned independent young boy, and the Princess Jocosta, herself the courageous, willful heir to the throne--will reluctantly join forces on a journey into the dark and forbidding forest known as Monsterwood. There, they will discover the truth about what really happened in those dark days of betrayal and murder...and begin to fulfill their own destinies.<\/span><\/p>\n

At its core, it\u2019s\u00a0a coming of age story that combines a fairy tale aesthetic with appropriately dark edges, significant twists, Monsters, strong characters, and tons of action and adventure in a world that is both haunting, and beautiful. The world of Monsterwood explores many themes; young people transitioning into adulthood, aspects of the classic hero's journey structure set in a new and captivating world, powerful people behaving badly, magic and supernatural elements, madness, pain, love, loss, and even some humor .<\/span><\/p>\n

\"monsterwood3_4\"<\/p>\n

Book two ended on a cliffhanger; what can you tell us about book three?<\/span><\/strong><\/p>\n

No spoilers, but I can tell you it is going to be bug nuts! The first book felt kind of like a landing pad, a good introduction to the world and characters. The second book the threat became more real and defined. The third book, it\u2019s all on the line for everybody. There is no chance for a peaceful resolution and we are not lying when we say that \u201ca battle is coming and not all those who enter will survive.\u201d We also have some surprises coming up which are going to turn a few character\u2019s perceived realities on their heads. There are also some nice set ups for some characters that will allow us to take things even farther and expand the world of\u00a0Monsterwood\u00a0<\/em>even more, in time.<\/span><\/p>\n

\u00a0<\/p>\n

As a creator, does crowdfunding your project make it easier than dealing with a traditional publisher?\u00a0<\/span><\/strong><\/p>\n

The easy part is you don\u2019t need to ask permission to publish, you don\u2019t need to pitch, have an editor, wait for someone else\u2019s publishing calendar, etc. You have control of all of those things. It is harder because you don\u2019t have all of the support that a traditional publisher brings. Editors can be a writer's best friend, just like an art director can be an artist\u2019s best friend. Win, lose, or draw, all of the creative and business decisions are our\u2019s to own. So we work hard as a team, communicate and delegate, stay focused, and most importantly, love what we do.\u00a0<\/span><\/p>\n

Crowdfunding also has an aspect to it that is not the same when working with a traditional publisher, that being the relationship with the backers, who in turn become our readers. It is such a humbling and fulfilling aspect of a crowdfunding project. We know each and every one of our supporters' names. We never lose sight of the faith and the funds invested in us. There are a lot of great projects out there. When people choose us, it really does mean the world to us and the fact of the matter is, without their backing we just simply would not be able to produce these\u00a0Monsterwood\u00a0<\/em>books.<\/span><\/p>\n

\u00a0<\/p>\n

What has the feedback been like for\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Overwhelmingly positive! We even have some 5 star reviews on Goodreads! I love hearing from people about Monsterwood. It is always so interesting to hear who their favorite character is, what their favorite scene is, or what aspect of the story or who\u2019s story arc they want to see resolved. The most common question I am asked is when is Monsterwood Book 3 coming out! I can't think of a better question and my answer is,\u00a0\u201cHopefully soon, with your support!\u201d<\/em><\/span><\/p>\n

\"monsterwood3_3\"<\/p>\n

When you and Nicholas are writing, how does that work; do you write a full script and send it to Steve?<\/span><\/strong><\/p>\n

My original screenplay was the source for the outline of the books. Based on that, Nick and I initially work on outlines of scenes together. They are a little more than outlines actually, containing notes and descriptions of key elements, actions, or dialogue of each scene. This then goes to Steve and the three of us go over everything together, with Steve breaking down how many pages he thinks he will need to effectively capture it all. From there, Steve works on thumbnails that then come back to Nick and I. We then write the script for those pages according to the thumbed panels. This way we all can see if we need to expand the page count, or sometimes shrink a scene before we proceed. Final art means one more round to polish edit any last bits of dialogue.<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

Of course, the book! That is the reason for the campaign. We really want to finish this story, for ourselves, for our readers, and for people who haven\u2019t read any Monsterwood yet and just like what they have seen so far.<\/span><\/p>\n

Past that I like the 3-D Scrag head magnets and the tapestry of Steve\u2019s amazing cover for Book 3!<\/span><\/p>\n

Steve\u2019s special edition books with pencil drawings, inland wash or even watercolor always turn out amazing and are really something not to be missed! They make the book that much more special and rare. I mean, who doesn\u2019t want an original drawing by Steve Ellis? I certainly do!<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

If you like what you see, consider backing the campaign at any level. Every bit truly does help and the greater number of backers helps us raise visibility too. Beyond becoming a backer, please share word of the Monsterwood campaign with like minded folks. We really do think you and others will enjoy the world we have created for you. We can\u2019t do it without backers! To that end, check out the campaign:<\/span>\u00a0https:\/\/www.kickstarter.com\/projects\/monsterwood3\/monsterwood-book-3-annihilation-graphic-novel\u00a0<\/a><\/p>\n

A big thank you to Jason for sitting and chatting with us, we would like to wish Jason and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Jason Rosen","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-jason-rosen","to_ping":"","pinged":"","post_modified":"2022-10-08 02:24:02","post_modified_gmt":"2022-10-08 01:24:02","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206675","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":11},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

\n

<\/p>\n","post_title":"Carlo Scolari: Attorney at Law #1 Preview","post_excerpt":"Terrible accidents keep happening","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"carlo-scolari-attorney-at-law-1-preview","to_ping":"","pinged":"","post_modified":"2022-10-28 16:05:46","post_modified_gmt":"2022-10-28 15:05:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=208685","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":208643,"post_author":"2","post_date":"2022-10-18 22:27:35","post_date_gmt":"2022-10-18 21:27:35","post_content":"With the release of the Snow Paw<\/em> #1-2 Kickstarter, we are delighted to be joined by the creator\/writer of Snow Paw<\/em>, Robert A. Multari.<\/span>\n\nHi Robert. It's so wonderful to have you here with us.<\/span><\/strong>\n\nCould you please introduce yourself to our readers?<\/span><\/strong>\n\nHi, I\u2019m Robert A. Multari, the creator\/writer of Snow Paw and the hit series Night Wolf as well as the founder of Lone Wolf Comics. I\u2019m a self-published writer working in multiple genres including horror, supernatural, superhero, and antihero themed comic books.<\/span>\n\nI live in Sharpsville, PA with my wife, three children, three dogs, and a cat. I\u2019m also a full time web and graphic designer as well as a part time comic book creator. I would like to rearrange those two paths in the near future.<\/span>\n\nIt's been my dream since I was a kid, struggling with A.D.D. and dyslexia, to be in the comic book business. In July 2017, I released my first issue of my ongoing comic book series, Night Wolf. Currently published and available in print and digital are my Night Wolf Issues 1-6, the volume 1 trade paperback that collects the 1st four issues, and for the 1st issue of Snow Paw, with issue 2 soon to be printed.<\/span>\n\n \n\nCan you tell us all about Lone Wolf Comics?<\/span><\/strong>\n\nSure, Lone Wolf Comics is my independent character-based entertainment company where I self-publish my comic books and more. Besides Snow Paw and Night Wolf, I have three other titles planned for future release - Crimson Dawn, Redemption, and Arcane.<\/span>\n\n\"snowpaw1_1\"\n\nCan you tell us about the origins of Snow Paw<\/em>?<\/span><\/strong>\n\nSnow Paw\u2019s origin goes way back to when I first started writing X-Men fanfiction when I was 14-years-old and submitted it to Marvel in hopes that Stan Lee would read it. Someone from Marvel was nice enough to write back to me saying that Stan loves to hear from his fans and encouraged me to keep up my writing. As naive as I was at the time, it spread my passion for the business like a wildfire.<\/span>\n\nSnow Paw\u2019s character development came as soon as I had decided to pursue writing an original story, rather than creating another fan fiction. I knew that I wanted a strong female character to be Night Wolf's mentor. This was around the time that I was really into reading the X-Men spinoff titles featuring Wolfsbane. I thought it was so cool how they wrote her Scottish accent in the word bubbles. There is just something enjoyable about reading and listening to Scottish and Irish speech. It's funny how I will catch myself taking on the dialect when I hear too much of it. Long story short, from the beginning of her conception, I wanted Snow Paw to have a Scottish accent.<\/span>\n\nSnow Paw was originally intended to be Night Wolf\u2019s mentor and made cameo appearances in Night Wolf Issues 1 and 2, as part of his nightmare visions, but her first official appearance takes place in Night Wolf Issue 3, where she plays a major role in the second half of the issue and throughout the rest of the 12 issue story arc.<\/span>\n\nSnow Paw is my personal favorite character that I have created and she has been very well received by my audience, who I kindly refer to as my Wolf Pack. They have been howling for more of her. Plus, I wanted to write a story focused on a strong female character for my daughter and other girls getting into comic books to look up to as a strong role model. This was also a great opportunity for me to explore Snow Paw's origin story over 200 hundred years before the events of Night Wolf.<\/span>\n\n \n\nHow would you describe the Snow Paw<\/em> comic?<\/span><\/strong>\n\nIt\u2019s a gorgeously illustrated historical comic book series that features a strong female lead, who also happens to be a werewolf. If you put Disney's Brave, Outlander, Game of Thrones, Penny Dreadful, and Carnival Row into a blender you get this very compelling story with its unique take on the supernatural and fantasy genres, with a hint of steampunk in the mix.<\/span>\n\n \n\nWho is Cirilla MacKinlay?<\/span><\/strong>\n\nCirilla MacKinlay, or Cirray for short, is a strong-willed farm girl, born and raised in the Scottish Highlands during the 19th century, who dreams about a life of adventure. She goes against the social expectations of her time and she is unnaturally strong with keen hunting skills. Cirray has a pure heart, loves her family, and she wants to do right by them. Which is why she begrudgingly agrees to her betrothal to James Chisholm, the son of Scottish nobleman Roderick Chisholm, in order to save her family farm from poverty. However, a trite fairy-tale ending was not to be as her family farm was attacked by a pack of werewolves, which awoke the beast within revealing her unknown werewolf lineage.<\/span>\n\n\"snowpaw1_2\"\n\nHow important is word of mouth for any indie project?<\/strong><\/span>\n\nWord of mouth is very important for any and all indie projects. Unlike the larger companies who can afford a large marketing budget, we have limited funds to begin with for bringing our creations to life. So for us indie creators, we live on word of mouth and organic reach to continue our growth in order to produce more content.<\/span>\n\n \n\nWhat made Mog the right artist for Snow Paw?<\/strong><\/span>\n\nFrom the very beginning of this project I wanted a female driven art team and Mog has this natural drawing aesthetic that caters to historical fantasy. Her attention to detail even while drawing a background is second to none. Mog also has an affinity for wolves, which is something we both have in common, so I felt it was a match made in heaven.<\/span>\n\n \n\nDo you have a favourite Kickstarter reward?<\/span><\/strong>\n\nMy favorite rewards to offer are the Mystery Boxes, and this time I have two of them - one for just the Snow Paw series and the second that contains Night Wolf items as well. In the Snow Paw Mystery Box backers are guaranteed all 14 variant print variant editions of Snow Paw #1 & 2 as well as a mystery signed CGC graded copy of Snow Paw. The Snow Paw Mystery Box is worth $450, but is only going for $299 through the Kickstarter. The Lone Wolf Comics Mystery Boxes has a bit more mystery to it. It\u2019s a lot bigger than the Snow Paw box, containing a minimum of $500 or more value for $499. Inside the box includes a mystery signed CGC graded copy of either Snow Paw or Night Wolf, mystery variant print editions of Snow Paw #1 & 2, mystery variant print editions of Night Wolf #1-6, a mystery Face Mask, a mystery T-Shirt, a mystery Mini-Figure, a mystery Hat, and a mystery Hoodie.<\/span>\n\n\"snowpaw1_3\"\n\nAny message for the ComicBuzz readers?<\/strong><\/span>\n\nIf you love 19th century time period stories filled with Scottish brogue about a strong female lead, Supernatural beings and creatures of Fantasy like werewolves, fairies, demons, dwarves, warlocks, elves and more? Then Snow Paw is the series for you! So what are you waiting for? Join the Wolf Pack today!<\/span>\n\nA big thank you to Robert for sitting and chatting with us. We would like to wish Robert and the rest of the team the best of luck with their Snow Paw #1-2 Kickstarter.<\/span>\n\nKickStarter Link: <\/span>Snow Paw #1-2 Kickstarter<\/a>\n\n \n\n ","post_title":"ComicBuzz Chats With Robert A. Multari","post_excerpt":"Snow Paw","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-robert-a-multari","to_ping":"","pinged":"","post_modified":"2022-10-27 16:59:48","post_modified_gmt":"2022-10-27 15:59:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=208643","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207818,"post_author":"2","post_date":"2022-06-01 14:41:05","post_date_gmt":"2022-06-01 13:41:05","post_content":"

With the release of the Kickstarter for Unico: Awakening, we are delighted to be joined today; by writer Samuel Sattin.<\/span><\/p>\n

Hi Samuel, it's so wonderful to have you here with us.<\/span><\/strong><\/p>\n

Thank you for having me! <\/span><\/p>\n

<\/p>\n

I\u2019m Samuel Sattin, a writer who lives in Oakland, California. I talk to my cats a lot, but when I\u2019m not doing that, I\u2019m typically working on some kind of book-related project. I adapted the Cartoon Saloon film, WolfWalkers, to graphic novel format, and I\u2019ll be adapting their other two films, Song of the Sea and The Secret of Kells, as well. I\u2019m also the writer behind UNICO: AWAKENING, a Kickstarter campaign that\u2019s live for just a couple more days. There\u2019s more, but I think that covers most things happening right now. I also like to make dioramas. I\u2019ve taken a hiatus for a few months since I\u2019ve been a bit too busy to work on them, but hopefully I can resume later this year. <\/span><\/p>\n

\"unicoakirahimekawa\"<\/p>\n

<\/p>\n

For anyone unfamiliar with Osamu Tezuka\u2019s Unico, how would you describe Unico?<\/span><\/strong><\/p>\n

Unico has the natural ability to spread unrivaled love and kindness. The more he is cared for, the greater his powers grow, imbuing him with incredible magical abilities. Because of this, he draws the ire of the gods, in particular the goddess of love and beauty herself, Venus. Out of jealousy, she has him banished from the heavens, and dragged through space and time until he forgets everything he once was. The servitor tasked to do this, the West Wind, takes pity on Unico, thus saving him from being completely destroyed. To keep him safe, she brings him from place to place across time, erasing his memory whenever he grows too powerful, to keep him from being discovered by the gods. It\u2019s a tragic, beautiful story about a character whose kindness is rewarded with a curse. <\/span><\/p>\n

\"unicoprintbyjunkomizuno\"<\/p>\n

When did you first discover Osamu Tezuka\u2019s Unico?<\/span><\/strong><\/p>\n

I saw the films when I was a kid, and like most, was traumatized accordingly as a result. I didn\u2019t encounter the manga itself until I was an adult. I visited the Osamu Tezuka Museum in Takarazuka in 2017, and became fascinated with the character, whose presence was far more diffuse in Japan than in the US. I read and re-read the English translation that had been put out, and was hooked. <\/span><\/p>\n

\"unicotarotcard\"<\/p>\n

Unico: Awakening will be available in English and Japanese. Was making Unico: Awakening<\/em> available to a large readership an important factor of this project?<\/span><\/strong><\/p>\n

Yes, and it was one of the main reasons why we approached the project through crowdfunding, but not just because we wanted to grow the size of the readership. We wanted Unico: Awakening to become a celebration of both the character and Osamu Tezuka\u2019s work, and it was also very important to us that we made sure both the book and project overall would be accessible to a Japanese audience, as opposed to just a Western one. Osamu Tezuka himself believed that comics were a kind of international language, and I think the best thing we can do to recognize the brilliance of that idea is to try and follow in his footsteps. <\/span><\/p>\n

\"unicoart\"<\/p>\n

You are collaborating with the Gurihiru artist team; what makes them the right team for Unico: Awakening<\/em>?<\/span><\/strong><\/p>\n

For me, the question would have to be \u201cwhat doesn\u2019t make them right?\u201d I say this because they are truly the perfect artist team and creative partner for this project. Not only are they fantastically talented, but they are able to blend Japanese and Western comics art styles in an incredibly novel fashion. They\u2019re incredible visual storytellers, and they have a distinct vision for Unico: Awakening that I simply know readers will be delighted by. <\/span><\/p>\n

\"unicoprintbykamomeshirahama\"<\/p>\n

You are reinventing Unico, a character created by Osamu Tezuka; does that add more pressure on you as a writer?<\/span><\/strong><\/p>\n

Absolutely! Though as I have mentioned to others who have asked, I think the pressure is more self-enforced, rather than something that\u2019s been put upon me by others. Tezuka Productions has been wonderful to work with, and have been incredibly encouraging and supportive of the ideas I\u2019ve brought forward. I was able to meet with members of the team in Tokyo recently, and was really thrilled to hear that, for them, doing a project like this was about taking the core ideas of the God of Manga, and building them out in new ways, for new generations to enjoy. Hearing this honestly made me emotional. I will do my very best to realize such a vision. <\/span><\/p>\n

\"unicoprintpeach1\"<\/p>\n

As you are crowdfunding Unico: Awakening and dealing directly with consumers, does that make Unico: Awakening<\/em> more special for you?<\/span><\/strong><\/p>\n

Doing this project through crowdfunding has been wonderful because you do indeed get to interact directly with a wider community. It\u2019s also wonderful because we get the opportunity to fold in an array of incredible rewards, like 16 x 24 inch prints from renowned international artists, and print items called Artifacts from talented American cartoonists. This turns the process of creating Unico: Awakening into a kind of celebration, which is exactly what we hoped it would become. I personally love seeing how everyone has reacted to this in real time. It feels like we\u2019ve found and\/or are building a community around this project, which is a special thing to behold. <\/span><\/p>\n

\"unicoprintbytommmoore\"<\/p>\n

What has it been like working with Tezuka Productions?<\/span><\/strong><\/p>\n

I touched on this a bit earlier, but it\u2019s been a really wonderful experience. They\u2019ve provided us a lot of room to express our own ideas, and have been great partners in bringing the campaign to life. Also, we\u2019ve had the luck of working with Aki Yanagi, a comics professional who represents a good few Japanese artists working in American comics. He helped facilitate a great deal of this as well, and I\u2019m grateful to him. <\/span><\/p>\n

\"unicoprintbytokitotokoro\"<\/p>\n

How would you describe Unico: Awakening<\/em>?<\/span><\/strong><\/p>\n

Unico: Awakening draws from a story in the original manga called The Cat and the Broomstick. Without getting into too many details, The Cat and the Broomstick is about a young, abandoned cat that wants to become a human being. Unico grants her the (limited) ability to do so, and this leads to her catching the eye of a sadistic hunter with supernatural powers. It\u2019s a story about identity, and the consequences of disrespecting nature. Unico: Awakening takes this story and builds upon it, creating larger roles for characters than they had originally, and providing a larger backdrop plot that expands upon the Unico universe. This is why we call it a reimagining, as opposed to an adaptation. Our hope is to bring the story of Unico to a new generation of readers. <\/span><\/p>\n

\"unicoprintbykatielongua\"<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

Oh my, I can\u2019t say that I do! But only because I truly have love for all of the rewards across the spectrum. Thankfully, we do offer a tier where you can receive everything, which includes 10 incredible prints, 5 Artifacts, the book, and t-shirt from Junko Mizuno. That\u2019s the one I would choose. <\/span><\/p>\n

\"unicovertical\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Firstly, thank you so much for reading. It means a lot to me. And secondly, please support Unico: Awakening! There are so many wonderful rewards to nab that are exclusive to the Kickstarter, and near-every additional dollar goes to paying the artists, translators, and others who made this project remotely possible. Thank you again for your time.<\/span><\/p>\n

We would like to say thank you to Samuel for talking to us about his manga. We would like to wish the whole team of Unico: Awakening<\/em> the best of luck.<\/span><\/p>\n

Feel free to check out the Kickstarter: Unico: Awakening<\/a><\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Samuel Sattin","post_excerpt":"Unico: Awakening","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-samuel-sattin","to_ping":"","pinged":"","post_modified":"2022-10-07 20:41:32","post_modified_gmt":"2022-10-07 19:41:32","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207818","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207719,"post_author":"2","post_date":"2022-04-13 13:58:41","post_date_gmt":"2022-04-13 12:58:41","post_content":"With the release of the Kickstarter for\u00a0Godzilla & Kong: The Cinematic Storyboard Art of Richard Bennett<\/em>,\u00a0we are delighted to be joined today by\u00a0storyboard artist Richard Bennett.<\/span>\n\nHi Richard, it's a pleasure to have you here with us.<\/span>\n\nCould you please introduce yourself to our readers?<\/span><\/strong>\n\nMy name is Richard Bennett, I\u2019m a storyboard artist working in the film industry since 2003. Prior to that I worked in the\u00a0Comic Book industry between 1990 and 2000.\u00a0<\/span>\n\nYou have spent many years in the comic industry; could you tell us some of the titles that you have worked on?<\/span><\/strong>\n\nI started working at Neal Adams\u2019 Continuity, with \u2018CyberRad,\u2019 I was doing pencils & inks over Neal\u2019s layouts on that title.\u00a0Then I worked at Marvel on several X-Men books; Uncanny X-Men, X-Men, Wolverine, X-Force and a special project the \u2018X-Men Survival Guide to the Mansion.\u2019 Following that, I got called by Jim Lee at Wildstorm\/Image, and there I co-created the character \u2018Brass\u2019, for which I wrote, and did all the artwork on the mini-series. Besides that I worked there on the \u2019Wildcats,\u2019 \u2018Stormwatch,\u2019 \u2018Divine Right.\u2019 Also did a special, \u2018Gen 13: Wired\u2019 with Mike Heisler, which I\u2019m particularly proud of.\u00a0 During those years I also worked a bit with Marc Silvestri\u2019s Top Cow, on \u2018The Darkness,\u2019 \u2018Tales of the Witchblade.\u2019 I\u2019d say, though, the top project during that decade was the original \u201cBrass\u201d mini series.\u00a0<\/span>\n\nCould you tell us about the origins of\u00a0Godzilla & Kong: The Cinematic Storyboard Art of Richard Bennett<\/em>\u00a0book?<\/span><\/strong>\n\nI\u2019ve approached Clover Press with the idea of publishing a book with my storyboard work. At that time I had other\u00a0movies in mind since I already had the authorization to use the material done for those.\u00a0Ted and Robbie at Clover loved the coffee book compilation idea; however, they came back with the suggestion to use the work from the\u00a0three Legendary Monsterverse films exclusively on one volume. I thought the concept was brilliant, so we started working on that. Hank Kanalz from Clover was amazing working\u00a0with Legendary and Toho in order to get the greenlight to publish the boards.\u00a0So, here we are!<\/span>\n\n\"godzillakong1\"\n\nOn average, how long do you spend storyboarding a movie?<\/span><\/strong>\n\nIt depends greatly on the type of project. High budget blockbusters like these three involved many months of drawing during\u00a0pre-production, and even after principal photography, when called back to draw for re-shoots.\u00a0On smaller projects, either lower budget or independent films, then yes, the average is less time. Either a couple of months or even\u00a0a few weeks.<\/span>\n\nDo you have a favourite scene from\u00a0Godzilla vs. Kong?<\/span><\/strong>\n\nFor sure, I\u2019d say the Hollow Earth Arrival, when the vehicles follow Kong\u2019s lead. Very trippy scene.\u00a0<\/span>\n\nAs you are crowdfunding the book and dealing directly with consumers, does that make the book more special for you?<\/span><\/strong>\n\nOf course, it\u2019s far more personal in a way. So I appreciate immensely every one single pledger wanting to get the book.\u00a0It feels similar to the interaction we had with fans at the artist alley\u2019s booths during comic book conventions. I\u2019ve been thoroughly going through the material, adjusting things to make sure the fans get the best possible presentation on the volume.\u00a0<\/span>\n\n\"godzillakong2\"\n\nDo you have a favourite Kickstarter reward?<\/strong><\/span>\n\nProbably the version with the original sketch coming along with the book.\u00a0<\/span>\n\nAny message for the ComicBuzz readers?<\/strong><\/span>\n\nI hope they will get the book and enjoy it as much as I did while working on the films. I invested myself in those movies\u2019 work in a big way both emotionally and work wise, and it\u2019s my goal they\u2019ll be able to perceive that through the printed storyboard sequences in this beautiful volume! So, I\u2019d like to send a big Thank You to all of them!<\/span>\n\nWe would like to say thank you to Richard for talking to us about his new book. We would like to wish Richard the best of luck.<\/span>\n\nFeel free to check out the Kickstarter: Godzilla & Kong: The Cinematic Storyboard Art of Richard Bennett<\/em> on Kickstarter<\/a>.\n<\/span>","post_title":"ComicBuzz Chats With Richard Bennett","post_excerpt":"Godzilla & Kong","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-richard-bennett","to_ping":"","pinged":"","post_modified":"2022-10-07 21:12:23","post_modified_gmt":"2022-10-07 20:12:23","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207719","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207681,"post_author":"2","post_date":"2022-03-30 13:44:32","post_date_gmt":"2022-03-30 12:44:32","post_content":"

With the release of the Kickstarter for Carmen: The Graphic Novel, we are delighted to be joined today; by opera singer, writer and director Alek Shrader.<\/span><\/p>\n

<\/p>\n

Could you please introduce yourself to our readers?<\/span><\/strong><\/p>\n

Hi! Thanks for reading this. I'm Alek Shrader, opera singer and director, and now a first-time comic creator. I'm a lifelong comics fan and collector, and I still have my childhood collection, worn out and a few covers missing. It's very fulfilling to be a part of the collision of these two worlds of opera and comics. As my legendary collaborator P. CRAIG freaking RUSSELL would attest, opera has excellent stories worth telling in this format. And just wait til you see what ANEKE has done with CARMEN... she knocked my socks all the way off. ARIZONA OPERA has produced this project, and I think it's just swell for an opera company to publish a comic book. Much love to you all!<\/span><\/p>\n

<\/p>\n

What can you tell us about Arizona Opera?<\/span><\/strong><\/p>\n

Arizona Opera has been presenting opera since 1971 to the Phoenix and Tucson regions of Arizona, and after over 200 concerts and opera productions, they continue to seek innovative ways to expand the reach of opera as an art form. They are dedicated to their local communities, including educational outreach and Spanish-language groups, which highlights their strong value of service, in combination with musical artistry and stewardship. I like them so very much. They're led by Joseph Specter, President and General Director. Cassie Robel took the lead on our CARMEN project and was later joined by Courtney Clark. Their enthusiasm and support of this graphic novel has been unfailing.<\/span><\/p>\n

\"carmenpromo1\"<\/p>\n

Can you tell us about the origins of Carmen: The Graphic Novel<\/em>?<\/span><\/strong><\/p>\n

This project was created for the Arizona Opera OnPitch Challenge, which was essentially Shark Tank for opera. AZO was searching for an innovative means of potential revenue which was anything but donations from wealthy patrons (which is how most American opera is funded). My sister sent me the link and we brainstormed a few ideas (of which we have many). We agreed a comic book would be great for school and new audiences while also being financially and logistically achievable for an opera company. So, I did a ton of Googling and put together a business plan. Then I submitted my pitch with a now-infamous video featuring my extensive comic collection, and I was chosen as a winner. We had a short list of potential operas to adapt, all of which were coming up in AZO's season. CARMEN was the obvious choice, as it is among the most famous operas ever created and lacked a recent graphic adaptation. Then it was up to me to find artists... which was daunting, as I had zero contacts in the comics industry. But gratefully, nearly everyone I reached out to on socials or via websites responded! The comics industry is good and generous! I mean, I asked P. Craig Russell for advice and he offered to do the layouts! Amazing!<\/span><\/p>\n

\"carmenpromo2\"<\/p>\n

For anyone unfamiliar with Carmen<\/em>, how would you describe it?<\/span><\/strong><\/p>\n

CARMEN is a story about a young woman who faces challenges to her autonomy from society, misogyny, and men who won't take \"no\" for an answer. All she wants is freedom, and yet outside forces seek to control her. She is objectified and vilified. She has strong emotions and sometimes gets into trouble. She wants to live her life her way, and so she'll let Fate decide. It's very timely, to say the least. Bizet's music is gorgeous (and you have heard it before, even if you don't know it's from this opera). The art of P. Craig Russell and Aneke is equally ravishing. CARMEN is an icon.<\/span><\/p>\n

<\/p>\n

How did P. Craig Russell, Aneke and Hassan Otsmane-Elhaou join the team?<\/span><\/strong><\/p>\n

Honestly, I just reached out on social media! When Craig wrote back, I couldn't believe it. I thought of a ton of questions so I could pick his brain until he decided to hang up on me... but what actually happened was we talked about OPERA and then he offered to do the layouts himself! I did not expect that to happen, and I was absolutely ecstatic. With Aneke (as with our guest artists providing art prints for the Kickstarter), I simply sent a polite DM, and promised to pay her full rate! As a performer with a rate, I know that one must not muck with rates. You can either afford to work with an artist or you can't-- don't lowball, it's insulting. Aneke is the *perfect* artist for this book-- her art, her colors, and her VOICE are vital to how CARMEN'S story is told. And I got lucky with Hass! I am a longtime subscriber to his industry mag PanelxPanel, and I follow him on twitter. One day, he put out an open call for projects, and I responded immediately! The dream team had been assembled!<\/span><\/p>\n

\"carmenericahenderson\"<\/p>\n

What it is about Carmen<\/em>; that made you want to adapt it into a graphic novel?<\/span><\/strong><\/p>\n

Among the opera crowd, CARMEN is a household name. And yet, there are some people out there who would love this opera-- they just haven't been invited in the right way. Graphic adaptations now exist for anything in prose, and that already huge readership is continually growing. I have Slaughterhouse Five, the graphic novel. Romeo and Juliet, the graphic novel. Annie, a Marvel Movie Special. Etc etc. Why not opera? If opera doesn't want to continue to be thought of as exclusive or old and dusty, we have to reach out in *other ways* to communicate our stories. Nothing will ever replace a live opera performance, but comics can serve as a gateway-- give these readers the story in the way they prefer to consume it, and maybe they'll be curious enough to come to the opera house to see the show. CARMEN has remained a favorite and most popular opera for over 150 years for good reasons. The music is gorgeous, the story is dramatic and engaging, and I think the character of Carmen still speaks directly to modern audiences. We are all enriched by this story, this OPERA.<\/span><\/p>\n

<\/p>\n

Was it a challenge to write Carmen: The Graphic Novel<\/em>?<\/span><\/p>\n

It was! I consider myself a writer, but this was a totally new thing. I bought *literally* every how-to book I could find, which was great for technical education. But I learned the most by working with P. Craig Russell. His notes on my scripts were blunt and direct, and very actionable to make adjustments! (I actually threw out the first draft and started over from scratch!) Initially, I thought there might be a connection between the duration of a musical moment in the opera and space on the page. That formula might exist, but I never really cracked it... Next time, baby! Eventually, we had to dedicate our limited page space to the dramatic story beats and pacing, and Craig is a master there. I would have loved more pages to expand, but working in somewhat restrictive parameters can cause brilliant solutions!<\/span><\/p>\n

\"carmenmargueritesauvage\"<\/p>\n

We understand that there are several Kickstarter-exclusive prints available. What can you tell us about these prints?<\/span><\/strong><\/p>\n

We have SIX exclusive OPERA art prints from seven phenomenal artists, and each one is STUNNING. ERICA HENDERSON, COLLEEN DORAN, and MARGUERITE SAUVAGE have created images of CARMEN. NATACHA BUSTOS has created an image of ARIADNE (from ARIADNE AUF NAXOS). ERICA D'URSO & MARISSA LOUISE have created an image of TOSCA (from TOSCA). ANA MIRALLES has created an image of THE QUEEN OF THE NIGHT (from THE MAGIC FLUTE). Absolutely incredible!<\/span><\/p>\n

<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

How can I choose amongst my children? I will PROUDLY add to my collection a signed copy of CARMEN, and EACH of the art prints. And then I'll look at that wall every single day and marvel that such art exists. And I'll be happier for it. <\/span><\/p>\n

\"schraderalek\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Thank you for reading and letting me explore outside my comfort zone! This is a dream-come-true. It's wish fulfillment. I hope that you'll check out our book, and I hope you'll check out the opera, too!<\/span><\/p>\n

We would like to say thank you to Alek for talking to us about his new graphic novel. We would like to wish the whole team of Carmen: The Graphic Novel<\/em> the best of luck.<\/span><\/p>\n

Feel free to check out the Kickstarter: <\/span>Carmen on Kickstarter<\/a>.
<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Alek Shrader","post_excerpt":"Carmen: The Graphic Novel","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-alek-shrader","to_ping":"","pinged":"","post_modified":"2022-10-07 21:21:31","post_modified_gmt":"2022-10-07 20:21:31","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207681","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207638,"post_author":"2","post_date":"2022-03-17 14:06:06","post_date_gmt":"2022-03-17 14:06:06","post_content":"We are so happy to be joined by Josh O'Neill today. Josh is publisher and co-founder of Beehive Books. As Beehive Books have launched a Kickstarter this week for the GratNin<\/em> graphic novel by Ronald Wimberly, we got a chance to sit down and chat with the editor of the graphic novel.<\/span>\n\nHi Josh, it's a pleasure to have you here with us.<\/span><\/strong>\n\nCould you please introduce yourself to our readers and tell us about Beehive Books? Hello! I'm the publisher and co-founder of Beehive, a small-press graphic arts outfit based out of Philadelphia. We sometimes describe our project as an exercise in the possible -- we want to test the boundaries of what a book can be, and what kind of creative work we can produce. With inventive formats, visionary art and writing, and an utterly obsessive approach to design, we aim to build paper worlds. We have titles from Brecht Evens, Mike Mignola, Yuko Shimizu, Jim Woodring, Paul Pope, Bill Sienkiewicz, Ronald Wimberly, Rebekka Dunlap, Kent Williams and more. GratNin is our fourth project with Ronald.<\/span>\n\nHow did this collaboration between Ronald Wimberly and Beehive Books come about? <\/span><\/strong>\n\nI've worked with Ron several times as a contributor to books for my previous publishing venture, Locust Moon Press. So when Ma\u00eblle Doliveux and I launched Beehive in 2016, I knew Ron personally, and admired his work to no end. When Ma\u00eblle and I began approaching authors, our basic pitch was: what's a project that you think no publisher would take on? Ron, who for my money is one of the true visionary working artists of the 21st century, was literally the first person we approached. The answer then was LAAB Magazine, an experimental broadsheet art newspaper powered by the radical imagination -- we've since released three annual issues of LAAB. Now it's GratNin, this crazy accordion-folded story scroll, the next step of our ongoing work together (and part of the sort of nascent LAAB imprint). Ron has become more than an author, to us -- he's a friend and a partner, and his work is part of the DNA of Beehive.<\/span>\n\n\"gratnin2\"\n\nWhen and how did you discover GratNin<\/em>? <\/span><\/strong>\n\nI just read it as a passionate follower of Ron's work. I'll read anything and everything he puts out. When I finally sat down to read the whole thing through several years ago, I just fell in -- it's full of such humor, excitement, suspense, humanity, love for its source material, love for its characters. And it has this wonderful feeling of being a huge world to roam around in. We follow the characters we follow, but there's this feeling that more intrigue is down every alleyway. It's just an outstanding comic and we're so excited to be publishing it. <\/span>\n\nCan you tell us about the Kickstarter for the GratNin <\/em>graphic novel? <\/span><\/strong>\n\nGratNin presented an exciting and singular problem -- how to present this pageless digital comic in a print format.  As per our usual ideological commitments in Beehive, we came up with the least practical, most exciting solution -- to present these remarkable stories on a series of unbroken accordion-folded scrolls, turning the downward-swiping digital read into a thrillingly physical experience. You track down four hundred feet of narrow page-space, in a format that brings to mind skyscrapers, alleyways, subway tunnels -- all the long verticals iconically representing this fantastical vision of New York. And we filled the box with ephemera from this alternate reality -- metrocards and maps and furoshikis and trading cards, making up a whole enveloping experience, skulking around New York with then Namba clan.<\/span>\n\nWhat have been some of the hurdles that you have had to overcome to get the project up to this point?<\/span><\/strong>\n\nThe biggest one was just figuring out how to present this story in a readable way. It's this pageless comic that goes down and down and down. How do you do it in print? That was the problem that we faced. It's the kind of problem that our team, and especially LAAB and GratNin designer Chloe Scheffe, find most delicious. I think it's been solved beautifully here.<\/span>\n\n\"gratnin3\"\n\nWe understand that the graphic novel will be an accordion style with folded pages; was this feature something that you wanted to do right from the beginning? <\/span><\/strong>\n\nNo -- we started with the problem. We didn't know the best solution. We thought about doing it as a scroll, as a giant folding map, as a long vertical book with a spine at the top.  The accordion seemed the most elegant solution, especially for something so long -- we're talking about 600 pages, printed on three pieces of paper. It's the best at replicating and reinventing that feeling of falling down into this crazy thrilling world that you get from reading GratNin digitally.<\/span>\n\nBeehive Books is releasing the GratNin<\/em> graphic novel as a box set; can you tell us about the box set? <\/span><\/strong>\n\nWe took the next step, when designing GratNin as a fully formed reading experience -- we created a little miniature space to explore. We filled the box with ephemera from this alternate reality -- metrocards and maps and furoshikis and trading cards, making up a whole enveloping experience. A world for you to crawl into a skulk around. We didn\u2019t want to just present a print version of Ron\u2019s wonderful web comic \u2013 we wanted to work with him to reinvent it, and to build out his world.<\/span>\n\n\"gratnin5\"\n\nAs you are crowdfunding the graphic novel and dealing directly with consumers, does that make the project more special for you?<\/strong> <\/span>\n\nWell, we crowdfund most of our projects, so it's not any different from what we usually do. But yes -- crowdfunding does mean a much deeper-than-average engagement with your audience, and we conceive of Beehive as something other than a producer of goods with a base of customers. We see our readership as a vital community, the backbone of this whole operation. They're keeping the garden cared for and the soil tilled, so we can grow the things we grow. Our practice of building books out of an engaged community of readers makes all of our projects feel a bit more special to me.<\/span>\n\n\"gratnin4\"\n\nDo you have a favourite Kickstarter reward? <\/span><\/strong>\n\nBeyond the comic itself, I really love the printed cotton-cloth furoshiki wrap! I know I'll get a lot of use out of that... just a beautiful and useful object, which is all we ever really aim to make.<\/span>\n\nAny message for the ComicBuzz readers? <\/span><\/strong>\n\nBe kind to yourself. And buy GratNin! (These two go together quite nicely.)<\/span>\n\nWe would like to say thank you to Josh for chatting to us about <\/span>GratNin. <\/em><\/span>We would like to wish the whole team of GratNin<\/em> the best of luck.<\/span>\n\nFeel free to check out the<\/span><\/strong> campaign<\/strong>: GranNin at<\/a><\/span><\/span> Kickstater<\/a>.<\/span><\/span>","post_title":"ComicBuzz Chats With Josh O'Neill","post_excerpt":"GratNin\u00a0graphic novel","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-josh-oneill","to_ping":"","pinged":"","post_modified":"2022-10-07 21:32:04","post_modified_gmt":"2022-10-07 20:32:04","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207638","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207235,"post_author":"2","post_date":"2021-11-22 18:42:59","post_date_gmt":"2021-11-22 18:42:59","post_content":"

We are so delighted today to be joined by artist and filmmaker; Ian Cinco. Ian has launched a Kickstarter for his sci-fi series\u00a0Neon Spring<\/em>\u00a0and has dropped by to chat with us about it.<\/span><\/p>\n

\u00a0<\/p>\n

Hi Ian, it's so wonderful to have you here with us. <\/span><\/strong>As some of our readers may not be familiar with your work, could you please tell us a bit about yourself?<\/span><\/strong><\/p>\n

Sure! I\u2019m an artist and a filmmaker, returning to my roots in comics. When I was a kid I was obsessed with comics. I worked a number of different jobs and sold candy and art in school so I could buy comics every week. I was so obsessed that the owner of my local comic store hired me to work in the shop. I even made some comics. By the time I got to college I became more obsessed with training as an artist and making movies. After college I was only obsessed with movies and cinema. I spent years working construction and writing movie scripts and slowly transitioned into full-time video work. I made a lot of music videos. Somewhere along the line I got back into making art for art's sake and one day I walked into a comic store and slowly started reading and collecting comics again. So now I\u2019m an artist and a filmmaker who wants to bring stories to life through live action, animation and comics.<\/span><\/p>\n

\u00a0<\/p>\n

You are currently running a campaign on Kickstarter for your\u00a0Neon Spring<\/em>\u00a0comic; what can you tell us about\u00a0Neon Spring<\/em>?<\/span><\/strong><\/p>\n

Neon spring<\/em>\u00a0is a sci-fi cyberpunk series. It \u201csprings\u201d from this idea I had of a driverless car that lobotomizes people, but I think what will set it apart is my goal to explore the nuances of nature and technology merging and evolving. It might end up being a pastiche of the things I like, much like\u00a0Stranger Things<\/em>\u00a0is a mix of\u00a0Alien<\/em>,\u00a0Akira\u00a0<\/em>and the\u00a0Goonies\u00a0<\/em>(among other things). There\u2019s no beating the\u00a0Matrix<\/em>\u00a0or\u00a0Akira<\/em>. My goal with the series is to not necessarily create bigger set pieces and top these classics, but to create stranger and more nuanced mind bending experiences. Although I do have some pretty great action sequences planned.<\/span><\/p>\n

\u00a0<\/p>\n

Can you tell us about the origins of\u00a0Neon Spring<\/em>?<\/span><\/strong><\/p>\n

In all honesty I was high on a dock with two of my friends and we were joking about LA traffic being terrible. Somehow I ended up on a diatribe about this driverless car that lobotomizes people, but as I was joking many of the images you see in issue zero were flashing through my mind. I became obsessed with it. So obsessed that five years later I finally made it happen.<\/span><\/p>\n

\"neonspring0_1\"<\/p>\n

You are the creator, writer, and artist on\u00a0Neon Spring<\/em>; what do you enjoy being more a writer or artist?<\/span><\/strong><\/p>\n

That\u2019s like asking someone to pick a favorite child. They both have their sublime moments and they can both drive you insane. I think I\u2019m more tortured while I\u2019m writing, but I can write ideas way quicker than I can draw them, so in a way writing for me is more useful in terms of getting the bigger picture down. The visceral quality of art is undeniable. The need for a visual image will always seduce me back into drawing and painting and I\u2019ve worked too hard and too long at it to give up. Sorry. I\u2019m dodging this question. I find them both to be incredibly useful and gratifying and torturous at the same time.<\/span><\/p>\n

\u00a0<\/p>\n

How long did it take you to create the art for issue zero of\u00a0Neon Spring<\/em>?<\/span><\/strong><\/p>\n

I didn\u2019t really start focusing on it till February 2020, but it wasn\u2019t like I was working on it every day 9 to 5 for two years. I did a lot of other things in between.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Who are the Skull Squad?<\/span><\/strong><\/p>\n

The Skull Squad are a group of mercenaries who've been hired to escort the car with a super intelligent A.I. named Mother around. They have to ensure their targets get into the car so Mother can do what it\u2019s designed to do. Perhaps most importantly, they cannot let Mother get out of the car. That\u2019s all I\u2019ll say for now.<\/span><\/p>\n

\"neonspring0_2\"<\/p>\n

What can you tell us about Zuzu?<\/span><\/strong><\/p>\n

Zuzu is more or less a terminator, with more personality. She\u2019s like the Astro Boy of this universe in the sense that she\u2019s a world renowned marvel of biomechanics. She\u2019s been missing for a year. When we\u2019re introduced to her she\u2019s remerging for the first time since going missing. Again that\u2019s all I\u2019ll say for now.<\/span><\/p>\n

\u00a0<\/p>\n

When you are writing the comic, do you write a full script?<\/span><\/strong><\/p>\n

I did write a full script. I wrote the first draft back in 2016. I wrote most of it on an airplane ride from New York to LA and finished it from Denver back to New York, but then I didn\u2019t come back to it until 2020. As I mentioned I was obsessed with filmmaking and went through a phase where I read screenplays obsessively. One night back in 2019 I was lucky enough to meet Ian Bertram, the incredible artist behind\u00a0Little Bird<\/em>. He gave me a copy of the\u00a0Little Bird<\/em>\u00a0trade paperback. After I read it, I noticed they had pages from the script, written by Darcy Van Poelgeest, in the back. I was very happy to see the format was similar to a screenplay. I\u2019m very comfortable writing that way. It was difficult to incorporate the panel structure into the format at first, but once I got the hang of it I was flowing. I did a lot of editing and rewriting before I set pen to page. On that note, I want to shout out my friend and editor Michael Grossman, co-creator and writer of a comic called\u00a0GOOFY FROOT<\/em>. He helped me through the process.<\/span><\/p>\n

\u00a0<\/p>\n

You have a variant cover by Alexis Ziritt; how did that come about?<\/span><\/strong><\/p>\n

Short answer is I asked him. A better answer is, he designed a T-shirt for a store I hang out at called Vinyl Fantasy. The fact that they\u2019re my homies might have had something to do with why he said yes, but I don\u2019t know. I did wait to ask him when I had all the pages Inked. I sent him an unlettered, inked version of the comic which I think was pretty cool to look at. I also made sure to let him know I've been a huge fan of his, ever since I saw\u00a0Space Riders\u00a0<\/em>popping off the shelves of every comic store I went into. I went into a lot of shops back in 2017 when I was shopping my art book\u00a0Erratica<\/em>\u00a0around. He was everywhere.\u00a0<\/span><\/p>\n

\"neonspring0_3\"<\/p>\n

As you are crowdfunding the comic and dealing directly with consumers, does that make the project more special for you?<\/span><\/strong><\/p>\n

Oh my God yes. The more I get into making art and selling art, the more I fall in love with all of it. I enjoy interacting with people and especially people who really love what I\u2019m doing. In general this project is just incredibly special to me. So yes! Big YES!<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

I think my favorite Kickstarter reward is the\u00a0Erratica<\/em>\u00a0bundle. It gets you both my cover and Ziritt\u2019s variant cover along with my 556 page art book\u00a0Erratica<\/em>\u00a0with a custom drawing inside. I am about to add another reward or two after I announce some new variant covers. So whatever version of the\u00a0Erratica<\/em>\u00a0bundle that includes the new variant covers will be my favorite reward. At the very least I highly recommend the reward that includes my cover and Ziritt\u2019s variant.<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Stay tuned, stay inspired and stay level. Don\u2019t fall victim to the divisive memes and media that are widening all the social riffs in the world. I\u2019m of the belief that despite the terrifying events of the last two years, the majority of us actually have shared values and we don\u2019t need to tear eachother down. I don\u2019t want to get too fluffy with it. We don\u2019t all have to come together and sing kumbaya, but we also don\u2019t have to believe the hype and the divisive bulls**t. Most people just want to live happy fulfilled lives with their loved ones and I do hope that people keep that in mind while they read this comic. This issue might seem like I\u2019m on the extreme end of a liberal spectrum, but I assure you I intend to poke fun at all sides while taking you on a soulful journey and a wild roller coaster ride. So yeah! Stay tuned, stay inspired, stay level and be good to each other. And thanks for having me. Read\u00a0Neon Spring<\/em>!!!<\/span><\/p>\n

Feel free to check out the Kickstarter campaign: <\/span>https:\/\/www.kickstarter.com\/projects\/neongiant\/neon-giant-issue-zero-this-car-neutralizes-douchebags.<\/span><\/a><\/p>\n

We would like to say a big thank you to Ian for taking the time to chat with us. We wish him the best of luck with his campaign.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Ian Cinco","post_excerpt":"\u00a0Neon Spring\u00a0","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-ian-cinco","to_ping":"","pinged":"","post_modified":"2022-10-07 22:40:38","post_modified_gmt":"2022-10-07 21:40:38","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207235","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206924,"post_author":"2","post_date":"2021-09-27 18:01:22","post_date_gmt":"2021-09-27 17:01:22","post_content":"

We are delighted to be joined by the writer Mark Sable this week. Mark is the writer of many comics including Graveyard of Empires, Grounded, War on Terror and Miskatonic just to name a few. Mark is working on a new project called Chaotic Neutral and we are delighted that we can about it with him today.<\/span><\/p>\n

Hi Mark, we are so delighted to have you here with us today. We have been fans of your writing since Graveyard of Empires. We are soexcited to chat with you.<\/span><\/p>\n

I\u2019m delighted to be here! And thank you for the kind words about Graveyard of Empires, that\u2019s a book I\u2019m proud of and it means a lot.<\/span><\/p>\n

\u00a0<\/p>\n

We understand that you are working with Chris Anderson on a new project called Chaotic Neutral; can you tell us all about Chaotic Neutral?<\/strong><\/span><\/p>\n

CHAOTIC NEUTRAL is a 48 page comic and RPG adventure rolled into one. Inspired by old school role playing games like D&D, the goal is to capture the weird, wonderful and dangerous fantasy RPGs from the 80s in comic book form. And then let readers become players and interact with the world of the book.<\/span><\/p>\n

\"chaoticneutral2\"<\/p>\n

Can you tell us about the origins of Chaotic Neutral?<\/strong><\/span><\/p>\n

I\u2019ve collected role playing game books for almost as long as I\u2019ve collected comics. I say \u201ccollected\u201d because I was extremely shy as a kid, and had a hard time working up the courage to get a group together. So I\u2019d study rulebooks and modules like they were the Talmud, roll up characters and craft these imaginary adventures\u2026but never shared them with anything else.<\/span><\/p>\n

Flash forward to 2014, when the Fifth Edition of D&D came out. I finally had enough self-confidence to first play, and then run games with strangers and friends. That was a life changing experience \u2013 to this day I run a weekly D&D game, and the camaraderie helped get me through the pandemic.<\/span><\/p>\n

But something felt like it was missing from modern day RPGs. The books were more polished, but also\u2026safer. Old school RPGs had painted covers, but inside was this amazing black and white art. Sometimes it was amateurish, but it was often edgy \u2013 with demons and devils \u2013 and always weird. It made you feel like anything was possible.<\/span><\/p>\n

I learned that of fantasy had been watered down as a result of the so-called \u201cSatanic Panic of the 80s\u201d. Religious groups tried to convince parents that games like D&D could corrupt kids souls, and gaming companies folded much like comic companies did with the Comic Code in the 50s.<\/span><\/p>\n

CHAOTIC NEUTRAL aims to correct that. Our tag line is \u201cThey said fantasy roleplaying games were dangerous and they were wrong. But now? Maybe they were right to be afraid!\u201d We\u2019re trying to bring back that edge, and imagine what a comic that would truly scare those fear mongers would be like.<\/span><\/p>\n

At the same time, it\u2019s not edge for edge\u2019s sake or shock value. While taking inspiration from the old school, this is a book that\u2019s diverse, inclusive and welcoming to the new batch of players that shows like Stranger Things and Critical Role have brought into this wonderful hobby.<\/span><\/p>\n

Chris Anderson is the perfect artist and co-creator for this book. His work conjures up the weird nature of old school artists like Erol Otus, Dave Trampier and Bill Willingham (yes, the man known best for writing Fables used to do rad drawings for D&D)\u2026but he brings a modern sense of whimsy that helps balance out the darkness and make it accessible for everyone.<\/span><\/p>\n

\"chaoticneutral3\"<\/p>\n

Ryan Browne is also working on Chaotic Neutral; how did this collaboration come about?<\/strong><\/span><\/p>\n

Part of the propaganda of the Satanic Panic were these so-called \u201cChick Tracts\u201d, pamphlet sized comic-books like \u201cDark Dungeons\u201d by the late Jack Chick that depicted kids who dabbled in D&D meeting grisly ends. While the main story is told seriously, I wanted to satirize Chick\u2019s work to add to the feeling that CHAOTIC NEUTRAL was an artifact of the 80s. I\u2019m lucky enough to be friends with Ryan, who does humor better than anyone in comics, and it seemed like a the only person who could pull that off.<\/span><\/p>\n

\u00a0<\/p>\n

We understand that Chaotic Neutral will also have trading cards; what can you tell us about these trading cards?<\/strong><\/span><\/p>\n

In the early 80s, D&D had these monster trading cards with stats on one side and old school art on the other. We decided to do a modern spin on that by enlisting 9 superstar artists to illustrate some of the classic and original monsters in Issue one of CHAOTIC NEUTRAL. We\u2019ve been lucky enough to enlist Max Dunbar (Dungeons & Dragons), Jeremy Haun (Haunthology), Maan House (Godkillers), Jeff Johnson (Boondocks), Tom Neely (The Humans), Dan Panosian (Slots), Jim Rugg (Mtsryr: Octobriana 1976), Tim Seeley (Money Shot) and Kyle Strahm (Spread) in creating them. They are a true murderers row of talent.<\/span><\/p>\n

\"chaoticneutral4\"<\/p>\n

As a creator, does the crowdfunding model and dealing directly with the public make the project more special for you rather than using a traditional publishing model?<\/strong><\/span><\/p>\n

I work equally as hard on all my comics, but there is something special about the process of crowdfunding. One of the things I\u2019ve always loved about comics is the proximity of fans to creators. I love film, but I could never go up to a convention and meet Martin Scorsese. Comics was welcoming to me as a fan, and I love the opportunity to establish those connections to readers as a creator.<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/strong><\/span><\/p>\n

There are some cool stretch goals that haven\u2019t been revealed yet, but my favorite reward connects back to your question about the special bond with the public Kickstarter can create. For a select few backers, I\u2019ve offered to run the adventure in CHAOTIC NEUTRAL live (over Zoom) as Dungeon Master. I\u2019m hoping that will be special for fans, and I personally can\u2019t wait to challenge run them and their characters through the dangers that await inside.<\/span><\/p>\n

\"chaoticneutral5\"<\/p>\n

Any message for the ComicBuzz readers?<\/strong><\/span><\/p>\n

Just that I know there\u2019s a lot of great comics to choose from, but Chris Anderson and I are offering a unique experience. Whether they are comics readers, role-players or both, we\u2019ve crafted something special for them.<\/span><\/p>\n

A big thank you to Mark for sitting and chatting with us, we would like to wish Mark and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n

Feel free to check out the campaign: <\/span>Chaotic Neutral on Kickstarter<\/a>.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Mark Sable","post_excerpt":"Chaotic Neutral","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-mark-sable","to_ping":"","pinged":"","post_modified":"2022-10-07 23:42:12","post_modified_gmt":"2022-10-07 22:42:12","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206924","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206741,"post_author":"2","post_date":"2021-08-12 14:03:09","post_date_gmt":"2021-08-12 13:03:09","post_content":"

Today we are thrilled to be joined by the artist Steve Ellis. Steve co-created The Only Living Girl<\/em> and High Moon<\/em> as well as working on a number of comics for a number of different publishers. We got to talk all about Monsterwood<\/em> with Steve.<\/span><\/p>\n

Hi Steve, we have been fans of your work for a very long time. We are so happy that we can chat with you today. Thank you for your time.<\/span><\/p>\n

Thanks! It's great to talk with you!<\/span><\/p>\n

\u00a0<\/p>\n

When you first heard about\u00a0Monsterwood<\/em>, what were your thoughts?<\/span><\/strong><\/p>\n

Jason and I met a while ago and he had all of these amazing sculptures and this really fantastic world he\u2019d put together, it was like\u00a0The Dark Crystal\u00a0<\/em>and Brian Froud with a darker sense. I thought working with Jason would be a way to mix the two things that I love to create, comics and fantasy art in a single project.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

What made you want to be a part of this project?<\/span><\/strong><\/p>\n

I thought it would be a chance to try out a different look and feel for my work, less of the clean line superhero comics feel and more of a rich earthy fantasy world. Plus I have a lot of room to create and put together a lot of my own character and set designs. I\u2019m also taking a lot of time to experiment with different storytelling styles with page designs and panels and I\u2019m putting a lot of the same colors and textures I love from projects like High moon. It is exciting to work on.\u00a0<\/span><\/p>\n

\"monsterwood3_1\"<\/p>\n

How would you describe\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Monsterwood is a dark moody fantasy story about characters finding out how to become heroes in their own way. Each of the main protagonists, Jovis, jocasta and Scrag are living in an authoritarian regime controlled by an evil wizard named Tiberius. Each one starts in different levels of the society and each one is confronted by the problems of the world around them in their own individual way. They are all called to fix the world around them in unique ways and they each have to figure out how they are going to make their world better.\u00a0<\/span><\/p>\n

Is there a character from Monsterwood that you enjoy drawing the most?\u00a0<\/span><\/strong><\/p>\n

I think Scrag and Tiberius are the two most fun. Scarf because he\u2019s a big pile of muscle but he has a lot of stuff going on in his brain. Lots of decisions he\u2019s trying to make, so rather than just being a big brute he\u2019s often watching and considering the other characters around him, trying to decide how he\u2019s going to move.\u00a0<\/span><\/p>\n

Tiberius is fun because he\u2019s such a villain. He\u2019s vicious, evil, manipulative, willing to sacrifice everyone around him for his own advancement. He\u2019s diabolical which means he\u2019s a lot of fun to act through in each scene he\u2019s in.\u00a0<\/span><\/p>\n

\"monsterwood3_3\"<\/p>\n

How long did it take you to illustrate book one and book two?\u00a0<\/span><\/strong><\/p>\n

Each one took about 6 - 8 months to draw and color. I was working on The Only Living Boy through most of that time and juggling the two projects was really difficult especially since they had some similar visuals but a different mood.<\/span><\/p>\n

\u00a0<\/p>\n

How much of a challenge artistically was it to bring this world to life?<\/span><\/strong><\/p>\n

The real challenge has been building the visuals of the world and trying to put context into the backgrounds and other visuals. They are surrounded by the ruins of a world the main characters don\u2019t understand but that has a direct effect on their lives. Each statue and mural and ancient ruin has a meaning to it and a story behind it. Some of the stories are intricately tied into the main plot, sometimes even clues to the future of the story, whereas others are stories that Jason wants to explore in other projects that exist in the world. The world is really rich and making the visuals reflect that is a real challenge.\u00a0<\/span><\/p>\n

\"monsterwood3_2\"<\/p>\n

What has it been like working with Jason and Nicholas?<\/span><\/strong><\/p>\n

Jason makes the process really fun. He\u2019s full of energy and excitement about the world and he really pours a lot of thought and care into it. This has been a dream project of his for many years and it shows in the dedication and richness of the world. Nick really brings sharp writing and clarity. Whereas Jason is a font of ideas, Nick brings it all together into a really strong clear story. I really enjoy working with both of them.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

You are responsible for creating all of the art for the series. Was there a particular part of that process that you enjoyed the most, pencils, inking or colouring?<\/span><\/strong><\/p>\n

I think it's inking that I really enjoy most. I don\u2019t really do tight pencils so I storyboard the art in loose pencil form and hop right in with the brush. The color for me is there to show off the inks and add some texture. I really love the depth and intensity of inking. It\u2019s risky to lay down lines in ink with little to no framework so it makes the work exciting. A lot of my heroes are old quill, brush and ink guys like Bernie Wrightson and Frank Frazetta whose inks were so lush and powerful and I try to bring that kind of care to my inks.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

What can you say about book three?<\/span><\/strong><\/p>\n

This is really the book that the story has been building to. All of the threads have led here and the characters are all coming into their own. They are grouping together to build a rebellion from the outcasts hiding in the jungle just as Tiberius sends his Zumari warriors out to burn the jungle of Monsterwood down.\u00a0<\/span><\/p>\n

\"monsterwood3_4\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

My message to Comic Buzz readers would be to thank you for reading and being interested in indie projects like Monsterwood and for being interested enough in the work that we do to read this far. When you work to create projects like this, where no one but the readers can help determine the fate of the project, you are putting a lot on the line. At the same time you are asking for people to trust that what you are doing is worth their time and money and that in the end they will walk away just as excited and inspired as we were when we made it. So i guess, If you can, back the kickstarter, and if you can\u2019t (which I totally understand, it's tough out there.) tell your friends and maybe join our mailing list www.skinwalkerstudios.com<\/a>). Every friend of the project makes us stronger.<\/span><\/p>\n

Be well, be good to each other,and be inspired!\u00a0<\/span><\/p>\n

Check out the campaign:<\/strong><\/span> https:\/\/www.kickstarter.com\/projects\/monsterwood3\/monsterwood-book-3-annihilation-graphic-novel<\/a><\/p>\n

We would like to say thank you to Steve, we would like to wish Steve and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Steve Ellis","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-steve-ellis","to_ping":"","pinged":"","post_modified":"2022-10-08 02:15:49","post_modified_gmt":"2022-10-08 01:15:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206741","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206675,"post_author":"2","post_date":"2021-08-05 15:19:39","post_date_gmt":"2021-08-05 14:19:39","post_content":"

Today we are thrilled to be joined by the multi-talented Jason Rosen, not only is Jason a special effects artist but also the founder of Skinwalker Studios. Jason joined us for a chat to talk all about Monsterwood.<\/span><\/p>\n

Hi Jason, thanks for joining us today. We are so happy that you have taken time out of your busy schedule for us; we are delighted to chat with you and find out more about\u00a0Monsterwood<\/em>.<\/span><\/p>\n

It\u2019s great to be with you, Shabbir! Thank you for speaking with us!<\/span><\/p>\n

\u00a0<\/p>\n

For some of our readers who may not be familiar with your work, could you please tell us a bit about yourself?<\/span><\/strong><\/p>\n

Creatively, I have an eclectic background. I grew up in the 70\u2019s and 80\u2019s, devouring comics and film. Looking back, it still feels like a golden age of both comics and film. All of the great work, artists, and stories of that time had such an influence on me. I have always known I wanted to do \u201cthat\u201d before I even knew what \u201cthat\u201d was. I now know it is to tell stories and create worlds. I have worked to do just that, on everything from children\u2019s puppet shows to horror movies, from performing along with Henson puppeteers to being directed by the late Wes Craven. I have contributed designs, both 2-d and 3-d maquettes for pre-production on film and television, done special effects makeup, as well as specialty props, etc. So for me, the medium with which the story is told can take many forms. With Monsterwood, the graphic novel format allows us to tell the story the way we want to tell it and as large as it needs to be told, without any limitation of medium or budget.<\/span><\/p>\n

I also hold a B.F.A in Fine Arts and a M.F.A. in Dramatic Arts with a concentration in puppetry from UCONN, one of the only accredited programs of it\u2019s kind in the country.<\/span><\/p>\n

\u00a0<\/p>\n

Could you tell us about the origins of\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Sure! The first spark of\u00a0Monsterwood\u00a0<\/em>was tied to the birth of my first born son. I was doing the first-time parent thing and just staring at this little being. I knew \u201chow\u201d he got there, and enough high school science to understand the process, but I couldn\u2019t just chalk it up to mere biology. I kept staring at this little person asking myself where they were from, why they were here, and what they came to do. No doubt, universal questions, but they had never seemed so profound to me. The complete blank slate of a life and so many possible destinies. He was the impetus for one of the main characters, Jovis, the scrappy orphaned street rat raised by his adoptive Mahru ( Monster) grandmother. From there, Jovis\u2019s world grew and so did his role and purpose in it. All of the characters are so intertwined in the collective outcome of their world, just like we are all connected. I worked hard to make Monsterwood an entertaining, wild fantasy adventure with some horror elements while also exploring universal themes about finding our own purpose and path through life, while having to face some harsh realities that we do not have the luxury of turning away from.\u00a0<\/span><\/p>\n

\"monsterwood3_1\"<\/p>\n

How did Steve Ellis join\u00a0Monsterwood<\/em>, and what made him the right artist for the book?<\/span><\/strong><\/p>\n

It was an unexpected blessing. I actually had started doing some preliminary work with another artist going back and forth on trying to dial in what my world looked like at that point. He was finishing up another gig, so it was about six weeks of talking and dialing things in a bit. As we were about to start working on the first graphic novel, he got a full time gig for a big video game company, so I don\u2019t blame him for taking it. He\u2019s a great guy and very talented and we are still in touch today. However, at the time, I needed an artist and not just one of the many super talented people out there, I needed to find\u00a0the\u00a0<\/em>artist that was right for\u00a0Monsterwood<\/em>, my dream project. I turned to an old childhood friend, Mike Mrak who is now Design Director at Scientific American and told him I need the right artist right away! Being familiar with the project, Mike threw some real heavy hitters my way, all with varied styles. Then I saw Steve\u2019s work and in particular,\u00a0High Moon<\/em>. We actually met in an old manager\u2019s office in NYC. We quickly had a creative short hand and I was absolutely sold. At this point, I can\u2019t imagine doing it with anyone else. Steve is a great guy and his work is just amazing. His skill and imagination are limitless.<\/span><\/p>\n

\u00a0<\/p>\n

There was a bit of a gap between the release of book one and book two; why was that?<\/span><\/strong><\/p>\n

My life kind of imploded. My elderly mother was the victim of a violent home invasion and was assaulted. I found her, barely alive on her kitchen floor, two days later. At the time, I was working two jobs to pay my son\u2019s college tuition, in addition to coordinating life for my mother. Six months later, I found myself facing a divorce after 23-years of marriage. I went into survival mode. (This is not an invitation to my pity party, but I believe in speaking the truth in order to normalize how traumatic and messy life can be.) Throughout all of that, I was mailing out Kickstarter rewards from the first\u00a0Monsterwood<\/em>\u00a0book and eagerly planning on getting back to\u00a0Monsterwood\u00a0<\/em>book 2.<\/span><\/p>\n

\"monsterwood3_2\"<\/p>\n

Nicholas Efstathiou joined you as co-writer on book two; how did that come about?<\/span><\/strong><\/p>\n

It was a question of timing. Monsterwood is my original IP, based on a screenplay I wrote way back then. It has evolved over the years, but still stayed very true to that original draft. Through the years there were so many variations and directions I could have taken or developed the story. I had another collaborator I was going to work with, but the timing didn\u2019t work out . This time, I found myself in need of a co-writer. Nick and I had some mutual friends locally and he had even backed the first two Kickstarters. Little did he know he would be co-writing Book 2 with me! I was familiar with Nick\u2019s writing through his great and creepy horror series,\u00a0Cross<\/em>, Massachusetts<\/em>. I love collaborating. I think working with another writer who is familiar with the spirit of the piece helps me focus and fully define all of the thousands of ideas that live in my head.\u00a0Monsterwood<\/em>\u00a0is a huge world, with its own history; flora and fauna. I can\u2019t put it all out there in three books, and some of it doesnt need to be there at all, but Nick, Steve, and I need to know it. It makes for a more fully realized, cohesive world.<\/span><\/p>\n

\u00a0<\/p>\n

How would you describe\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

It is a high concept fantasy adventure with some horror elements. It\u2019s my love letter to all of the great fantasy, horror, and scifi that I grew up on.<\/span><\/p>\n

The series follows the difficult, sometimes brutal journey of a scrappy commoner raised in the slums of the city, and a sheltered princess as they move from the innocence of youth to the open battle of adulthood, set in a fresh and unique world filled with outlandish creatures that feels like\u00a0The Jungle Book<\/em>\u00a0meets\u00a0Lord of the Rings<\/em>.<\/span><\/p>\n

Monsterwood<\/em>\u00a0takes place fourteen years after the king and queen of Magog met mysterious, violent deaths at the hands of a group of deformed outcasts known as monsters. Now, as a new ruler is about to be crowned, two young people from completely different backgrounds--Jovis, an orphaned independent young boy, and the Princess Jocosta, herself the courageous, willful heir to the throne--will reluctantly join forces on a journey into the dark and forbidding forest known as Monsterwood. There, they will discover the truth about what really happened in those dark days of betrayal and murder...and begin to fulfill their own destinies.<\/span><\/p>\n

At its core, it\u2019s\u00a0a coming of age story that combines a fairy tale aesthetic with appropriately dark edges, significant twists, Monsters, strong characters, and tons of action and adventure in a world that is both haunting, and beautiful. The world of Monsterwood explores many themes; young people transitioning into adulthood, aspects of the classic hero's journey structure set in a new and captivating world, powerful people behaving badly, magic and supernatural elements, madness, pain, love, loss, and even some humor .<\/span><\/p>\n

\"monsterwood3_4\"<\/p>\n

Book two ended on a cliffhanger; what can you tell us about book three?<\/span><\/strong><\/p>\n

No spoilers, but I can tell you it is going to be bug nuts! The first book felt kind of like a landing pad, a good introduction to the world and characters. The second book the threat became more real and defined. The third book, it\u2019s all on the line for everybody. There is no chance for a peaceful resolution and we are not lying when we say that \u201ca battle is coming and not all those who enter will survive.\u201d We also have some surprises coming up which are going to turn a few character\u2019s perceived realities on their heads. There are also some nice set ups for some characters that will allow us to take things even farther and expand the world of\u00a0Monsterwood\u00a0<\/em>even more, in time.<\/span><\/p>\n

\u00a0<\/p>\n

As a creator, does crowdfunding your project make it easier than dealing with a traditional publisher?\u00a0<\/span><\/strong><\/p>\n

The easy part is you don\u2019t need to ask permission to publish, you don\u2019t need to pitch, have an editor, wait for someone else\u2019s publishing calendar, etc. You have control of all of those things. It is harder because you don\u2019t have all of the support that a traditional publisher brings. Editors can be a writer's best friend, just like an art director can be an artist\u2019s best friend. Win, lose, or draw, all of the creative and business decisions are our\u2019s to own. So we work hard as a team, communicate and delegate, stay focused, and most importantly, love what we do.\u00a0<\/span><\/p>\n

Crowdfunding also has an aspect to it that is not the same when working with a traditional publisher, that being the relationship with the backers, who in turn become our readers. It is such a humbling and fulfilling aspect of a crowdfunding project. We know each and every one of our supporters' names. We never lose sight of the faith and the funds invested in us. There are a lot of great projects out there. When people choose us, it really does mean the world to us and the fact of the matter is, without their backing we just simply would not be able to produce these\u00a0Monsterwood\u00a0<\/em>books.<\/span><\/p>\n

\u00a0<\/p>\n

What has the feedback been like for\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Overwhelmingly positive! We even have some 5 star reviews on Goodreads! I love hearing from people about Monsterwood. It is always so interesting to hear who their favorite character is, what their favorite scene is, or what aspect of the story or who\u2019s story arc they want to see resolved. The most common question I am asked is when is Monsterwood Book 3 coming out! I can't think of a better question and my answer is,\u00a0\u201cHopefully soon, with your support!\u201d<\/em><\/span><\/p>\n

\"monsterwood3_3\"<\/p>\n

When you and Nicholas are writing, how does that work; do you write a full script and send it to Steve?<\/span><\/strong><\/p>\n

My original screenplay was the source for the outline of the books. Based on that, Nick and I initially work on outlines of scenes together. They are a little more than outlines actually, containing notes and descriptions of key elements, actions, or dialogue of each scene. This then goes to Steve and the three of us go over everything together, with Steve breaking down how many pages he thinks he will need to effectively capture it all. From there, Steve works on thumbnails that then come back to Nick and I. We then write the script for those pages according to the thumbed panels. This way we all can see if we need to expand the page count, or sometimes shrink a scene before we proceed. Final art means one more round to polish edit any last bits of dialogue.<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

Of course, the book! That is the reason for the campaign. We really want to finish this story, for ourselves, for our readers, and for people who haven\u2019t read any Monsterwood yet and just like what they have seen so far.<\/span><\/p>\n

Past that I like the 3-D Scrag head magnets and the tapestry of Steve\u2019s amazing cover for Book 3!<\/span><\/p>\n

Steve\u2019s special edition books with pencil drawings, inland wash or even watercolor always turn out amazing and are really something not to be missed! They make the book that much more special and rare. I mean, who doesn\u2019t want an original drawing by Steve Ellis? I certainly do!<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

If you like what you see, consider backing the campaign at any level. Every bit truly does help and the greater number of backers helps us raise visibility too. Beyond becoming a backer, please share word of the Monsterwood campaign with like minded folks. We really do think you and others will enjoy the world we have created for you. We can\u2019t do it without backers! To that end, check out the campaign:<\/span>\u00a0https:\/\/www.kickstarter.com\/projects\/monsterwood3\/monsterwood-book-3-annihilation-graphic-novel\u00a0<\/a><\/p>\n

A big thank you to Jason for sitting and chatting with us, we would like to wish Jason and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Jason Rosen","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-jason-rosen","to_ping":"","pinged":"","post_modified":"2022-10-08 02:24:02","post_modified_gmt":"2022-10-08 01:24:02","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206675","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":11},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

\n

<\/p>\n\n\n\n

<\/p>\n","post_title":"Carlo Scolari: Attorney at Law #1 Preview","post_excerpt":"Terrible accidents keep happening","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"carlo-scolari-attorney-at-law-1-preview","to_ping":"","pinged":"","post_modified":"2022-10-28 16:05:46","post_modified_gmt":"2022-10-28 15:05:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=208685","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":208643,"post_author":"2","post_date":"2022-10-18 22:27:35","post_date_gmt":"2022-10-18 21:27:35","post_content":"With the release of the Snow Paw<\/em> #1-2 Kickstarter, we are delighted to be joined by the creator\/writer of Snow Paw<\/em>, Robert A. Multari.<\/span>\n\nHi Robert. It's so wonderful to have you here with us.<\/span><\/strong>\n\nCould you please introduce yourself to our readers?<\/span><\/strong>\n\nHi, I\u2019m Robert A. Multari, the creator\/writer of Snow Paw and the hit series Night Wolf as well as the founder of Lone Wolf Comics. I\u2019m a self-published writer working in multiple genres including horror, supernatural, superhero, and antihero themed comic books.<\/span>\n\nI live in Sharpsville, PA with my wife, three children, three dogs, and a cat. I\u2019m also a full time web and graphic designer as well as a part time comic book creator. I would like to rearrange those two paths in the near future.<\/span>\n\nIt's been my dream since I was a kid, struggling with A.D.D. and dyslexia, to be in the comic book business. In July 2017, I released my first issue of my ongoing comic book series, Night Wolf. Currently published and available in print and digital are my Night Wolf Issues 1-6, the volume 1 trade paperback that collects the 1st four issues, and for the 1st issue of Snow Paw, with issue 2 soon to be printed.<\/span>\n\n \n\nCan you tell us all about Lone Wolf Comics?<\/span><\/strong>\n\nSure, Lone Wolf Comics is my independent character-based entertainment company where I self-publish my comic books and more. Besides Snow Paw and Night Wolf, I have three other titles planned for future release - Crimson Dawn, Redemption, and Arcane.<\/span>\n\n\"snowpaw1_1\"\n\nCan you tell us about the origins of Snow Paw<\/em>?<\/span><\/strong>\n\nSnow Paw\u2019s origin goes way back to when I first started writing X-Men fanfiction when I was 14-years-old and submitted it to Marvel in hopes that Stan Lee would read it. Someone from Marvel was nice enough to write back to me saying that Stan loves to hear from his fans and encouraged me to keep up my writing. As naive as I was at the time, it spread my passion for the business like a wildfire.<\/span>\n\nSnow Paw\u2019s character development came as soon as I had decided to pursue writing an original story, rather than creating another fan fiction. I knew that I wanted a strong female character to be Night Wolf's mentor. This was around the time that I was really into reading the X-Men spinoff titles featuring Wolfsbane. I thought it was so cool how they wrote her Scottish accent in the word bubbles. There is just something enjoyable about reading and listening to Scottish and Irish speech. It's funny how I will catch myself taking on the dialect when I hear too much of it. Long story short, from the beginning of her conception, I wanted Snow Paw to have a Scottish accent.<\/span>\n\nSnow Paw was originally intended to be Night Wolf\u2019s mentor and made cameo appearances in Night Wolf Issues 1 and 2, as part of his nightmare visions, but her first official appearance takes place in Night Wolf Issue 3, where she plays a major role in the second half of the issue and throughout the rest of the 12 issue story arc.<\/span>\n\nSnow Paw is my personal favorite character that I have created and she has been very well received by my audience, who I kindly refer to as my Wolf Pack. They have been howling for more of her. Plus, I wanted to write a story focused on a strong female character for my daughter and other girls getting into comic books to look up to as a strong role model. This was also a great opportunity for me to explore Snow Paw's origin story over 200 hundred years before the events of Night Wolf.<\/span>\n\n \n\nHow would you describe the Snow Paw<\/em> comic?<\/span><\/strong>\n\nIt\u2019s a gorgeously illustrated historical comic book series that features a strong female lead, who also happens to be a werewolf. If you put Disney's Brave, Outlander, Game of Thrones, Penny Dreadful, and Carnival Row into a blender you get this very compelling story with its unique take on the supernatural and fantasy genres, with a hint of steampunk in the mix.<\/span>\n\n \n\nWho is Cirilla MacKinlay?<\/span><\/strong>\n\nCirilla MacKinlay, or Cirray for short, is a strong-willed farm girl, born and raised in the Scottish Highlands during the 19th century, who dreams about a life of adventure. She goes against the social expectations of her time and she is unnaturally strong with keen hunting skills. Cirray has a pure heart, loves her family, and she wants to do right by them. Which is why she begrudgingly agrees to her betrothal to James Chisholm, the son of Scottish nobleman Roderick Chisholm, in order to save her family farm from poverty. However, a trite fairy-tale ending was not to be as her family farm was attacked by a pack of werewolves, which awoke the beast within revealing her unknown werewolf lineage.<\/span>\n\n\"snowpaw1_2\"\n\nHow important is word of mouth for any indie project?<\/strong><\/span>\n\nWord of mouth is very important for any and all indie projects. Unlike the larger companies who can afford a large marketing budget, we have limited funds to begin with for bringing our creations to life. So for us indie creators, we live on word of mouth and organic reach to continue our growth in order to produce more content.<\/span>\n\n \n\nWhat made Mog the right artist for Snow Paw?<\/strong><\/span>\n\nFrom the very beginning of this project I wanted a female driven art team and Mog has this natural drawing aesthetic that caters to historical fantasy. Her attention to detail even while drawing a background is second to none. Mog also has an affinity for wolves, which is something we both have in common, so I felt it was a match made in heaven.<\/span>\n\n \n\nDo you have a favourite Kickstarter reward?<\/span><\/strong>\n\nMy favorite rewards to offer are the Mystery Boxes, and this time I have two of them - one for just the Snow Paw series and the second that contains Night Wolf items as well. In the Snow Paw Mystery Box backers are guaranteed all 14 variant print variant editions of Snow Paw #1 & 2 as well as a mystery signed CGC graded copy of Snow Paw. The Snow Paw Mystery Box is worth $450, but is only going for $299 through the Kickstarter. The Lone Wolf Comics Mystery Boxes has a bit more mystery to it. It\u2019s a lot bigger than the Snow Paw box, containing a minimum of $500 or more value for $499. Inside the box includes a mystery signed CGC graded copy of either Snow Paw or Night Wolf, mystery variant print editions of Snow Paw #1 & 2, mystery variant print editions of Night Wolf #1-6, a mystery Face Mask, a mystery T-Shirt, a mystery Mini-Figure, a mystery Hat, and a mystery Hoodie.<\/span>\n\n\"snowpaw1_3\"\n\nAny message for the ComicBuzz readers?<\/strong><\/span>\n\nIf you love 19th century time period stories filled with Scottish brogue about a strong female lead, Supernatural beings and creatures of Fantasy like werewolves, fairies, demons, dwarves, warlocks, elves and more? Then Snow Paw is the series for you! So what are you waiting for? Join the Wolf Pack today!<\/span>\n\nA big thank you to Robert for sitting and chatting with us. We would like to wish Robert and the rest of the team the best of luck with their Snow Paw #1-2 Kickstarter.<\/span>\n\nKickStarter Link: <\/span>Snow Paw #1-2 Kickstarter<\/a>\n\n \n\n ","post_title":"ComicBuzz Chats With Robert A. Multari","post_excerpt":"Snow Paw","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-robert-a-multari","to_ping":"","pinged":"","post_modified":"2022-10-27 16:59:48","post_modified_gmt":"2022-10-27 15:59:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=208643","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207818,"post_author":"2","post_date":"2022-06-01 14:41:05","post_date_gmt":"2022-06-01 13:41:05","post_content":"

With the release of the Kickstarter for Unico: Awakening, we are delighted to be joined today; by writer Samuel Sattin.<\/span><\/p>\n

Hi Samuel, it's so wonderful to have you here with us.<\/span><\/strong><\/p>\n

Thank you for having me! <\/span><\/p>\n

<\/p>\n

I\u2019m Samuel Sattin, a writer who lives in Oakland, California. I talk to my cats a lot, but when I\u2019m not doing that, I\u2019m typically working on some kind of book-related project. I adapted the Cartoon Saloon film, WolfWalkers, to graphic novel format, and I\u2019ll be adapting their other two films, Song of the Sea and The Secret of Kells, as well. I\u2019m also the writer behind UNICO: AWAKENING, a Kickstarter campaign that\u2019s live for just a couple more days. There\u2019s more, but I think that covers most things happening right now. I also like to make dioramas. I\u2019ve taken a hiatus for a few months since I\u2019ve been a bit too busy to work on them, but hopefully I can resume later this year. <\/span><\/p>\n

\"unicoakirahimekawa\"<\/p>\n

<\/p>\n

For anyone unfamiliar with Osamu Tezuka\u2019s Unico, how would you describe Unico?<\/span><\/strong><\/p>\n

Unico has the natural ability to spread unrivaled love and kindness. The more he is cared for, the greater his powers grow, imbuing him with incredible magical abilities. Because of this, he draws the ire of the gods, in particular the goddess of love and beauty herself, Venus. Out of jealousy, she has him banished from the heavens, and dragged through space and time until he forgets everything he once was. The servitor tasked to do this, the West Wind, takes pity on Unico, thus saving him from being completely destroyed. To keep him safe, she brings him from place to place across time, erasing his memory whenever he grows too powerful, to keep him from being discovered by the gods. It\u2019s a tragic, beautiful story about a character whose kindness is rewarded with a curse. <\/span><\/p>\n

\"unicoprintbyjunkomizuno\"<\/p>\n

When did you first discover Osamu Tezuka\u2019s Unico?<\/span><\/strong><\/p>\n

I saw the films when I was a kid, and like most, was traumatized accordingly as a result. I didn\u2019t encounter the manga itself until I was an adult. I visited the Osamu Tezuka Museum in Takarazuka in 2017, and became fascinated with the character, whose presence was far more diffuse in Japan than in the US. I read and re-read the English translation that had been put out, and was hooked. <\/span><\/p>\n

\"unicotarotcard\"<\/p>\n

Unico: Awakening will be available in English and Japanese. Was making Unico: Awakening<\/em> available to a large readership an important factor of this project?<\/span><\/strong><\/p>\n

Yes, and it was one of the main reasons why we approached the project through crowdfunding, but not just because we wanted to grow the size of the readership. We wanted Unico: Awakening to become a celebration of both the character and Osamu Tezuka\u2019s work, and it was also very important to us that we made sure both the book and project overall would be accessible to a Japanese audience, as opposed to just a Western one. Osamu Tezuka himself believed that comics were a kind of international language, and I think the best thing we can do to recognize the brilliance of that idea is to try and follow in his footsteps. <\/span><\/p>\n

\"unicoart\"<\/p>\n

You are collaborating with the Gurihiru artist team; what makes them the right team for Unico: Awakening<\/em>?<\/span><\/strong><\/p>\n

For me, the question would have to be \u201cwhat doesn\u2019t make them right?\u201d I say this because they are truly the perfect artist team and creative partner for this project. Not only are they fantastically talented, but they are able to blend Japanese and Western comics art styles in an incredibly novel fashion. They\u2019re incredible visual storytellers, and they have a distinct vision for Unico: Awakening that I simply know readers will be delighted by. <\/span><\/p>\n

\"unicoprintbykamomeshirahama\"<\/p>\n

You are reinventing Unico, a character created by Osamu Tezuka; does that add more pressure on you as a writer?<\/span><\/strong><\/p>\n

Absolutely! Though as I have mentioned to others who have asked, I think the pressure is more self-enforced, rather than something that\u2019s been put upon me by others. Tezuka Productions has been wonderful to work with, and have been incredibly encouraging and supportive of the ideas I\u2019ve brought forward. I was able to meet with members of the team in Tokyo recently, and was really thrilled to hear that, for them, doing a project like this was about taking the core ideas of the God of Manga, and building them out in new ways, for new generations to enjoy. Hearing this honestly made me emotional. I will do my very best to realize such a vision. <\/span><\/p>\n

\"unicoprintpeach1\"<\/p>\n

As you are crowdfunding Unico: Awakening and dealing directly with consumers, does that make Unico: Awakening<\/em> more special for you?<\/span><\/strong><\/p>\n

Doing this project through crowdfunding has been wonderful because you do indeed get to interact directly with a wider community. It\u2019s also wonderful because we get the opportunity to fold in an array of incredible rewards, like 16 x 24 inch prints from renowned international artists, and print items called Artifacts from talented American cartoonists. This turns the process of creating Unico: Awakening into a kind of celebration, which is exactly what we hoped it would become. I personally love seeing how everyone has reacted to this in real time. It feels like we\u2019ve found and\/or are building a community around this project, which is a special thing to behold. <\/span><\/p>\n

\"unicoprintbytommmoore\"<\/p>\n

What has it been like working with Tezuka Productions?<\/span><\/strong><\/p>\n

I touched on this a bit earlier, but it\u2019s been a really wonderful experience. They\u2019ve provided us a lot of room to express our own ideas, and have been great partners in bringing the campaign to life. Also, we\u2019ve had the luck of working with Aki Yanagi, a comics professional who represents a good few Japanese artists working in American comics. He helped facilitate a great deal of this as well, and I\u2019m grateful to him. <\/span><\/p>\n

\"unicoprintbytokitotokoro\"<\/p>\n

How would you describe Unico: Awakening<\/em>?<\/span><\/strong><\/p>\n

Unico: Awakening draws from a story in the original manga called The Cat and the Broomstick. Without getting into too many details, The Cat and the Broomstick is about a young, abandoned cat that wants to become a human being. Unico grants her the (limited) ability to do so, and this leads to her catching the eye of a sadistic hunter with supernatural powers. It\u2019s a story about identity, and the consequences of disrespecting nature. Unico: Awakening takes this story and builds upon it, creating larger roles for characters than they had originally, and providing a larger backdrop plot that expands upon the Unico universe. This is why we call it a reimagining, as opposed to an adaptation. Our hope is to bring the story of Unico to a new generation of readers. <\/span><\/p>\n

\"unicoprintbykatielongua\"<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

Oh my, I can\u2019t say that I do! But only because I truly have love for all of the rewards across the spectrum. Thankfully, we do offer a tier where you can receive everything, which includes 10 incredible prints, 5 Artifacts, the book, and t-shirt from Junko Mizuno. That\u2019s the one I would choose. <\/span><\/p>\n

\"unicovertical\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Firstly, thank you so much for reading. It means a lot to me. And secondly, please support Unico: Awakening! There are so many wonderful rewards to nab that are exclusive to the Kickstarter, and near-every additional dollar goes to paying the artists, translators, and others who made this project remotely possible. Thank you again for your time.<\/span><\/p>\n

We would like to say thank you to Samuel for talking to us about his manga. We would like to wish the whole team of Unico: Awakening<\/em> the best of luck.<\/span><\/p>\n

Feel free to check out the Kickstarter: Unico: Awakening<\/a><\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Samuel Sattin","post_excerpt":"Unico: Awakening","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-samuel-sattin","to_ping":"","pinged":"","post_modified":"2022-10-07 20:41:32","post_modified_gmt":"2022-10-07 19:41:32","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207818","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207719,"post_author":"2","post_date":"2022-04-13 13:58:41","post_date_gmt":"2022-04-13 12:58:41","post_content":"With the release of the Kickstarter for\u00a0Godzilla & Kong: The Cinematic Storyboard Art of Richard Bennett<\/em>,\u00a0we are delighted to be joined today by\u00a0storyboard artist Richard Bennett.<\/span>\n\nHi Richard, it's a pleasure to have you here with us.<\/span>\n\nCould you please introduce yourself to our readers?<\/span><\/strong>\n\nMy name is Richard Bennett, I\u2019m a storyboard artist working in the film industry since 2003. Prior to that I worked in the\u00a0Comic Book industry between 1990 and 2000.\u00a0<\/span>\n\nYou have spent many years in the comic industry; could you tell us some of the titles that you have worked on?<\/span><\/strong>\n\nI started working at Neal Adams\u2019 Continuity, with \u2018CyberRad,\u2019 I was doing pencils & inks over Neal\u2019s layouts on that title.\u00a0Then I worked at Marvel on several X-Men books; Uncanny X-Men, X-Men, Wolverine, X-Force and a special project the \u2018X-Men Survival Guide to the Mansion.\u2019 Following that, I got called by Jim Lee at Wildstorm\/Image, and there I co-created the character \u2018Brass\u2019, for which I wrote, and did all the artwork on the mini-series. Besides that I worked there on the \u2019Wildcats,\u2019 \u2018Stormwatch,\u2019 \u2018Divine Right.\u2019 Also did a special, \u2018Gen 13: Wired\u2019 with Mike Heisler, which I\u2019m particularly proud of.\u00a0 During those years I also worked a bit with Marc Silvestri\u2019s Top Cow, on \u2018The Darkness,\u2019 \u2018Tales of the Witchblade.\u2019 I\u2019d say, though, the top project during that decade was the original \u201cBrass\u201d mini series.\u00a0<\/span>\n\nCould you tell us about the origins of\u00a0Godzilla & Kong: The Cinematic Storyboard Art of Richard Bennett<\/em>\u00a0book?<\/span><\/strong>\n\nI\u2019ve approached Clover Press with the idea of publishing a book with my storyboard work. At that time I had other\u00a0movies in mind since I already had the authorization to use the material done for those.\u00a0Ted and Robbie at Clover loved the coffee book compilation idea; however, they came back with the suggestion to use the work from the\u00a0three Legendary Monsterverse films exclusively on one volume. I thought the concept was brilliant, so we started working on that. Hank Kanalz from Clover was amazing working\u00a0with Legendary and Toho in order to get the greenlight to publish the boards.\u00a0So, here we are!<\/span>\n\n\"godzillakong1\"\n\nOn average, how long do you spend storyboarding a movie?<\/span><\/strong>\n\nIt depends greatly on the type of project. High budget blockbusters like these three involved many months of drawing during\u00a0pre-production, and even after principal photography, when called back to draw for re-shoots.\u00a0On smaller projects, either lower budget or independent films, then yes, the average is less time. Either a couple of months or even\u00a0a few weeks.<\/span>\n\nDo you have a favourite scene from\u00a0Godzilla vs. Kong?<\/span><\/strong>\n\nFor sure, I\u2019d say the Hollow Earth Arrival, when the vehicles follow Kong\u2019s lead. Very trippy scene.\u00a0<\/span>\n\nAs you are crowdfunding the book and dealing directly with consumers, does that make the book more special for you?<\/span><\/strong>\n\nOf course, it\u2019s far more personal in a way. So I appreciate immensely every one single pledger wanting to get the book.\u00a0It feels similar to the interaction we had with fans at the artist alley\u2019s booths during comic book conventions. I\u2019ve been thoroughly going through the material, adjusting things to make sure the fans get the best possible presentation on the volume.\u00a0<\/span>\n\n\"godzillakong2\"\n\nDo you have a favourite Kickstarter reward?<\/strong><\/span>\n\nProbably the version with the original sketch coming along with the book.\u00a0<\/span>\n\nAny message for the ComicBuzz readers?<\/strong><\/span>\n\nI hope they will get the book and enjoy it as much as I did while working on the films. I invested myself in those movies\u2019 work in a big way both emotionally and work wise, and it\u2019s my goal they\u2019ll be able to perceive that through the printed storyboard sequences in this beautiful volume! So, I\u2019d like to send a big Thank You to all of them!<\/span>\n\nWe would like to say thank you to Richard for talking to us about his new book. We would like to wish Richard the best of luck.<\/span>\n\nFeel free to check out the Kickstarter: Godzilla & Kong: The Cinematic Storyboard Art of Richard Bennett<\/em> on Kickstarter<\/a>.\n<\/span>","post_title":"ComicBuzz Chats With Richard Bennett","post_excerpt":"Godzilla & Kong","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-richard-bennett","to_ping":"","pinged":"","post_modified":"2022-10-07 21:12:23","post_modified_gmt":"2022-10-07 20:12:23","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207719","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207681,"post_author":"2","post_date":"2022-03-30 13:44:32","post_date_gmt":"2022-03-30 12:44:32","post_content":"

With the release of the Kickstarter for Carmen: The Graphic Novel, we are delighted to be joined today; by opera singer, writer and director Alek Shrader.<\/span><\/p>\n

<\/p>\n

Could you please introduce yourself to our readers?<\/span><\/strong><\/p>\n

Hi! Thanks for reading this. I'm Alek Shrader, opera singer and director, and now a first-time comic creator. I'm a lifelong comics fan and collector, and I still have my childhood collection, worn out and a few covers missing. It's very fulfilling to be a part of the collision of these two worlds of opera and comics. As my legendary collaborator P. CRAIG freaking RUSSELL would attest, opera has excellent stories worth telling in this format. And just wait til you see what ANEKE has done with CARMEN... she knocked my socks all the way off. ARIZONA OPERA has produced this project, and I think it's just swell for an opera company to publish a comic book. Much love to you all!<\/span><\/p>\n

<\/p>\n

What can you tell us about Arizona Opera?<\/span><\/strong><\/p>\n

Arizona Opera has been presenting opera since 1971 to the Phoenix and Tucson regions of Arizona, and after over 200 concerts and opera productions, they continue to seek innovative ways to expand the reach of opera as an art form. They are dedicated to their local communities, including educational outreach and Spanish-language groups, which highlights their strong value of service, in combination with musical artistry and stewardship. I like them so very much. They're led by Joseph Specter, President and General Director. Cassie Robel took the lead on our CARMEN project and was later joined by Courtney Clark. Their enthusiasm and support of this graphic novel has been unfailing.<\/span><\/p>\n

\"carmenpromo1\"<\/p>\n

Can you tell us about the origins of Carmen: The Graphic Novel<\/em>?<\/span><\/strong><\/p>\n

This project was created for the Arizona Opera OnPitch Challenge, which was essentially Shark Tank for opera. AZO was searching for an innovative means of potential revenue which was anything but donations from wealthy patrons (which is how most American opera is funded). My sister sent me the link and we brainstormed a few ideas (of which we have many). We agreed a comic book would be great for school and new audiences while also being financially and logistically achievable for an opera company. So, I did a ton of Googling and put together a business plan. Then I submitted my pitch with a now-infamous video featuring my extensive comic collection, and I was chosen as a winner. We had a short list of potential operas to adapt, all of which were coming up in AZO's season. CARMEN was the obvious choice, as it is among the most famous operas ever created and lacked a recent graphic adaptation. Then it was up to me to find artists... which was daunting, as I had zero contacts in the comics industry. But gratefully, nearly everyone I reached out to on socials or via websites responded! The comics industry is good and generous! I mean, I asked P. Craig Russell for advice and he offered to do the layouts! Amazing!<\/span><\/p>\n

\"carmenpromo2\"<\/p>\n

For anyone unfamiliar with Carmen<\/em>, how would you describe it?<\/span><\/strong><\/p>\n

CARMEN is a story about a young woman who faces challenges to her autonomy from society, misogyny, and men who won't take \"no\" for an answer. All she wants is freedom, and yet outside forces seek to control her. She is objectified and vilified. She has strong emotions and sometimes gets into trouble. She wants to live her life her way, and so she'll let Fate decide. It's very timely, to say the least. Bizet's music is gorgeous (and you have heard it before, even if you don't know it's from this opera). The art of P. Craig Russell and Aneke is equally ravishing. CARMEN is an icon.<\/span><\/p>\n

<\/p>\n

How did P. Craig Russell, Aneke and Hassan Otsmane-Elhaou join the team?<\/span><\/strong><\/p>\n

Honestly, I just reached out on social media! When Craig wrote back, I couldn't believe it. I thought of a ton of questions so I could pick his brain until he decided to hang up on me... but what actually happened was we talked about OPERA and then he offered to do the layouts himself! I did not expect that to happen, and I was absolutely ecstatic. With Aneke (as with our guest artists providing art prints for the Kickstarter), I simply sent a polite DM, and promised to pay her full rate! As a performer with a rate, I know that one must not muck with rates. You can either afford to work with an artist or you can't-- don't lowball, it's insulting. Aneke is the *perfect* artist for this book-- her art, her colors, and her VOICE are vital to how CARMEN'S story is told. And I got lucky with Hass! I am a longtime subscriber to his industry mag PanelxPanel, and I follow him on twitter. One day, he put out an open call for projects, and I responded immediately! The dream team had been assembled!<\/span><\/p>\n

\"carmenericahenderson\"<\/p>\n

What it is about Carmen<\/em>; that made you want to adapt it into a graphic novel?<\/span><\/strong><\/p>\n

Among the opera crowd, CARMEN is a household name. And yet, there are some people out there who would love this opera-- they just haven't been invited in the right way. Graphic adaptations now exist for anything in prose, and that already huge readership is continually growing. I have Slaughterhouse Five, the graphic novel. Romeo and Juliet, the graphic novel. Annie, a Marvel Movie Special. Etc etc. Why not opera? If opera doesn't want to continue to be thought of as exclusive or old and dusty, we have to reach out in *other ways* to communicate our stories. Nothing will ever replace a live opera performance, but comics can serve as a gateway-- give these readers the story in the way they prefer to consume it, and maybe they'll be curious enough to come to the opera house to see the show. CARMEN has remained a favorite and most popular opera for over 150 years for good reasons. The music is gorgeous, the story is dramatic and engaging, and I think the character of Carmen still speaks directly to modern audiences. We are all enriched by this story, this OPERA.<\/span><\/p>\n

<\/p>\n

Was it a challenge to write Carmen: The Graphic Novel<\/em>?<\/span><\/p>\n

It was! I consider myself a writer, but this was a totally new thing. I bought *literally* every how-to book I could find, which was great for technical education. But I learned the most by working with P. Craig Russell. His notes on my scripts were blunt and direct, and very actionable to make adjustments! (I actually threw out the first draft and started over from scratch!) Initially, I thought there might be a connection between the duration of a musical moment in the opera and space on the page. That formula might exist, but I never really cracked it... Next time, baby! Eventually, we had to dedicate our limited page space to the dramatic story beats and pacing, and Craig is a master there. I would have loved more pages to expand, but working in somewhat restrictive parameters can cause brilliant solutions!<\/span><\/p>\n

\"carmenmargueritesauvage\"<\/p>\n

We understand that there are several Kickstarter-exclusive prints available. What can you tell us about these prints?<\/span><\/strong><\/p>\n

We have SIX exclusive OPERA art prints from seven phenomenal artists, and each one is STUNNING. ERICA HENDERSON, COLLEEN DORAN, and MARGUERITE SAUVAGE have created images of CARMEN. NATACHA BUSTOS has created an image of ARIADNE (from ARIADNE AUF NAXOS). ERICA D'URSO & MARISSA LOUISE have created an image of TOSCA (from TOSCA). ANA MIRALLES has created an image of THE QUEEN OF THE NIGHT (from THE MAGIC FLUTE). Absolutely incredible!<\/span><\/p>\n

<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

How can I choose amongst my children? I will PROUDLY add to my collection a signed copy of CARMEN, and EACH of the art prints. And then I'll look at that wall every single day and marvel that such art exists. And I'll be happier for it. <\/span><\/p>\n

\"schraderalek\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Thank you for reading and letting me explore outside my comfort zone! This is a dream-come-true. It's wish fulfillment. I hope that you'll check out our book, and I hope you'll check out the opera, too!<\/span><\/p>\n

We would like to say thank you to Alek for talking to us about his new graphic novel. We would like to wish the whole team of Carmen: The Graphic Novel<\/em> the best of luck.<\/span><\/p>\n

Feel free to check out the Kickstarter: <\/span>Carmen on Kickstarter<\/a>.
<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Alek Shrader","post_excerpt":"Carmen: The Graphic Novel","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-alek-shrader","to_ping":"","pinged":"","post_modified":"2022-10-07 21:21:31","post_modified_gmt":"2022-10-07 20:21:31","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207681","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207638,"post_author":"2","post_date":"2022-03-17 14:06:06","post_date_gmt":"2022-03-17 14:06:06","post_content":"We are so happy to be joined by Josh O'Neill today. Josh is publisher and co-founder of Beehive Books. As Beehive Books have launched a Kickstarter this week for the GratNin<\/em> graphic novel by Ronald Wimberly, we got a chance to sit down and chat with the editor of the graphic novel.<\/span>\n\nHi Josh, it's a pleasure to have you here with us.<\/span><\/strong>\n\nCould you please introduce yourself to our readers and tell us about Beehive Books? Hello! I'm the publisher and co-founder of Beehive, a small-press graphic arts outfit based out of Philadelphia. We sometimes describe our project as an exercise in the possible -- we want to test the boundaries of what a book can be, and what kind of creative work we can produce. With inventive formats, visionary art and writing, and an utterly obsessive approach to design, we aim to build paper worlds. We have titles from Brecht Evens, Mike Mignola, Yuko Shimizu, Jim Woodring, Paul Pope, Bill Sienkiewicz, Ronald Wimberly, Rebekka Dunlap, Kent Williams and more. GratNin is our fourth project with Ronald.<\/span>\n\nHow did this collaboration between Ronald Wimberly and Beehive Books come about? <\/span><\/strong>\n\nI've worked with Ron several times as a contributor to books for my previous publishing venture, Locust Moon Press. So when Ma\u00eblle Doliveux and I launched Beehive in 2016, I knew Ron personally, and admired his work to no end. When Ma\u00eblle and I began approaching authors, our basic pitch was: what's a project that you think no publisher would take on? Ron, who for my money is one of the true visionary working artists of the 21st century, was literally the first person we approached. The answer then was LAAB Magazine, an experimental broadsheet art newspaper powered by the radical imagination -- we've since released three annual issues of LAAB. Now it's GratNin, this crazy accordion-folded story scroll, the next step of our ongoing work together (and part of the sort of nascent LAAB imprint). Ron has become more than an author, to us -- he's a friend and a partner, and his work is part of the DNA of Beehive.<\/span>\n\n\"gratnin2\"\n\nWhen and how did you discover GratNin<\/em>? <\/span><\/strong>\n\nI just read it as a passionate follower of Ron's work. I'll read anything and everything he puts out. When I finally sat down to read the whole thing through several years ago, I just fell in -- it's full of such humor, excitement, suspense, humanity, love for its source material, love for its characters. And it has this wonderful feeling of being a huge world to roam around in. We follow the characters we follow, but there's this feeling that more intrigue is down every alleyway. It's just an outstanding comic and we're so excited to be publishing it. <\/span>\n\nCan you tell us about the Kickstarter for the GratNin <\/em>graphic novel? <\/span><\/strong>\n\nGratNin presented an exciting and singular problem -- how to present this pageless digital comic in a print format.  As per our usual ideological commitments in Beehive, we came up with the least practical, most exciting solution -- to present these remarkable stories on a series of unbroken accordion-folded scrolls, turning the downward-swiping digital read into a thrillingly physical experience. You track down four hundred feet of narrow page-space, in a format that brings to mind skyscrapers, alleyways, subway tunnels -- all the long verticals iconically representing this fantastical vision of New York. And we filled the box with ephemera from this alternate reality -- metrocards and maps and furoshikis and trading cards, making up a whole enveloping experience, skulking around New York with then Namba clan.<\/span>\n\nWhat have been some of the hurdles that you have had to overcome to get the project up to this point?<\/span><\/strong>\n\nThe biggest one was just figuring out how to present this story in a readable way. It's this pageless comic that goes down and down and down. How do you do it in print? That was the problem that we faced. It's the kind of problem that our team, and especially LAAB and GratNin designer Chloe Scheffe, find most delicious. I think it's been solved beautifully here.<\/span>\n\n\"gratnin3\"\n\nWe understand that the graphic novel will be an accordion style with folded pages; was this feature something that you wanted to do right from the beginning? <\/span><\/strong>\n\nNo -- we started with the problem. We didn't know the best solution. We thought about doing it as a scroll, as a giant folding map, as a long vertical book with a spine at the top.  The accordion seemed the most elegant solution, especially for something so long -- we're talking about 600 pages, printed on three pieces of paper. It's the best at replicating and reinventing that feeling of falling down into this crazy thrilling world that you get from reading GratNin digitally.<\/span>\n\nBeehive Books is releasing the GratNin<\/em> graphic novel as a box set; can you tell us about the box set? <\/span><\/strong>\n\nWe took the next step, when designing GratNin as a fully formed reading experience -- we created a little miniature space to explore. We filled the box with ephemera from this alternate reality -- metrocards and maps and furoshikis and trading cards, making up a whole enveloping experience. A world for you to crawl into a skulk around. We didn\u2019t want to just present a print version of Ron\u2019s wonderful web comic \u2013 we wanted to work with him to reinvent it, and to build out his world.<\/span>\n\n\"gratnin5\"\n\nAs you are crowdfunding the graphic novel and dealing directly with consumers, does that make the project more special for you?<\/strong> <\/span>\n\nWell, we crowdfund most of our projects, so it's not any different from what we usually do. But yes -- crowdfunding does mean a much deeper-than-average engagement with your audience, and we conceive of Beehive as something other than a producer of goods with a base of customers. We see our readership as a vital community, the backbone of this whole operation. They're keeping the garden cared for and the soil tilled, so we can grow the things we grow. Our practice of building books out of an engaged community of readers makes all of our projects feel a bit more special to me.<\/span>\n\n\"gratnin4\"\n\nDo you have a favourite Kickstarter reward? <\/span><\/strong>\n\nBeyond the comic itself, I really love the printed cotton-cloth furoshiki wrap! I know I'll get a lot of use out of that... just a beautiful and useful object, which is all we ever really aim to make.<\/span>\n\nAny message for the ComicBuzz readers? <\/span><\/strong>\n\nBe kind to yourself. And buy GratNin! (These two go together quite nicely.)<\/span>\n\nWe would like to say thank you to Josh for chatting to us about <\/span>GratNin. <\/em><\/span>We would like to wish the whole team of GratNin<\/em> the best of luck.<\/span>\n\nFeel free to check out the<\/span><\/strong> campaign<\/strong>: GranNin at<\/a><\/span><\/span> Kickstater<\/a>.<\/span><\/span>","post_title":"ComicBuzz Chats With Josh O'Neill","post_excerpt":"GratNin\u00a0graphic novel","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-josh-oneill","to_ping":"","pinged":"","post_modified":"2022-10-07 21:32:04","post_modified_gmt":"2022-10-07 20:32:04","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207638","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207235,"post_author":"2","post_date":"2021-11-22 18:42:59","post_date_gmt":"2021-11-22 18:42:59","post_content":"

We are so delighted today to be joined by artist and filmmaker; Ian Cinco. Ian has launched a Kickstarter for his sci-fi series\u00a0Neon Spring<\/em>\u00a0and has dropped by to chat with us about it.<\/span><\/p>\n

\u00a0<\/p>\n

Hi Ian, it's so wonderful to have you here with us. <\/span><\/strong>As some of our readers may not be familiar with your work, could you please tell us a bit about yourself?<\/span><\/strong><\/p>\n

Sure! I\u2019m an artist and a filmmaker, returning to my roots in comics. When I was a kid I was obsessed with comics. I worked a number of different jobs and sold candy and art in school so I could buy comics every week. I was so obsessed that the owner of my local comic store hired me to work in the shop. I even made some comics. By the time I got to college I became more obsessed with training as an artist and making movies. After college I was only obsessed with movies and cinema. I spent years working construction and writing movie scripts and slowly transitioned into full-time video work. I made a lot of music videos. Somewhere along the line I got back into making art for art's sake and one day I walked into a comic store and slowly started reading and collecting comics again. So now I\u2019m an artist and a filmmaker who wants to bring stories to life through live action, animation and comics.<\/span><\/p>\n

\u00a0<\/p>\n

You are currently running a campaign on Kickstarter for your\u00a0Neon Spring<\/em>\u00a0comic; what can you tell us about\u00a0Neon Spring<\/em>?<\/span><\/strong><\/p>\n

Neon spring<\/em>\u00a0is a sci-fi cyberpunk series. It \u201csprings\u201d from this idea I had of a driverless car that lobotomizes people, but I think what will set it apart is my goal to explore the nuances of nature and technology merging and evolving. It might end up being a pastiche of the things I like, much like\u00a0Stranger Things<\/em>\u00a0is a mix of\u00a0Alien<\/em>,\u00a0Akira\u00a0<\/em>and the\u00a0Goonies\u00a0<\/em>(among other things). There\u2019s no beating the\u00a0Matrix<\/em>\u00a0or\u00a0Akira<\/em>. My goal with the series is to not necessarily create bigger set pieces and top these classics, but to create stranger and more nuanced mind bending experiences. Although I do have some pretty great action sequences planned.<\/span><\/p>\n

\u00a0<\/p>\n

Can you tell us about the origins of\u00a0Neon Spring<\/em>?<\/span><\/strong><\/p>\n

In all honesty I was high on a dock with two of my friends and we were joking about LA traffic being terrible. Somehow I ended up on a diatribe about this driverless car that lobotomizes people, but as I was joking many of the images you see in issue zero were flashing through my mind. I became obsessed with it. So obsessed that five years later I finally made it happen.<\/span><\/p>\n

\"neonspring0_1\"<\/p>\n

You are the creator, writer, and artist on\u00a0Neon Spring<\/em>; what do you enjoy being more a writer or artist?<\/span><\/strong><\/p>\n

That\u2019s like asking someone to pick a favorite child. They both have their sublime moments and they can both drive you insane. I think I\u2019m more tortured while I\u2019m writing, but I can write ideas way quicker than I can draw them, so in a way writing for me is more useful in terms of getting the bigger picture down. The visceral quality of art is undeniable. The need for a visual image will always seduce me back into drawing and painting and I\u2019ve worked too hard and too long at it to give up. Sorry. I\u2019m dodging this question. I find them both to be incredibly useful and gratifying and torturous at the same time.<\/span><\/p>\n

\u00a0<\/p>\n

How long did it take you to create the art for issue zero of\u00a0Neon Spring<\/em>?<\/span><\/strong><\/p>\n

I didn\u2019t really start focusing on it till February 2020, but it wasn\u2019t like I was working on it every day 9 to 5 for two years. I did a lot of other things in between.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Who are the Skull Squad?<\/span><\/strong><\/p>\n

The Skull Squad are a group of mercenaries who've been hired to escort the car with a super intelligent A.I. named Mother around. They have to ensure their targets get into the car so Mother can do what it\u2019s designed to do. Perhaps most importantly, they cannot let Mother get out of the car. That\u2019s all I\u2019ll say for now.<\/span><\/p>\n

\"neonspring0_2\"<\/p>\n

What can you tell us about Zuzu?<\/span><\/strong><\/p>\n

Zuzu is more or less a terminator, with more personality. She\u2019s like the Astro Boy of this universe in the sense that she\u2019s a world renowned marvel of biomechanics. She\u2019s been missing for a year. When we\u2019re introduced to her she\u2019s remerging for the first time since going missing. Again that\u2019s all I\u2019ll say for now.<\/span><\/p>\n

\u00a0<\/p>\n

When you are writing the comic, do you write a full script?<\/span><\/strong><\/p>\n

I did write a full script. I wrote the first draft back in 2016. I wrote most of it on an airplane ride from New York to LA and finished it from Denver back to New York, but then I didn\u2019t come back to it until 2020. As I mentioned I was obsessed with filmmaking and went through a phase where I read screenplays obsessively. One night back in 2019 I was lucky enough to meet Ian Bertram, the incredible artist behind\u00a0Little Bird<\/em>. He gave me a copy of the\u00a0Little Bird<\/em>\u00a0trade paperback. After I read it, I noticed they had pages from the script, written by Darcy Van Poelgeest, in the back. I was very happy to see the format was similar to a screenplay. I\u2019m very comfortable writing that way. It was difficult to incorporate the panel structure into the format at first, but once I got the hang of it I was flowing. I did a lot of editing and rewriting before I set pen to page. On that note, I want to shout out my friend and editor Michael Grossman, co-creator and writer of a comic called\u00a0GOOFY FROOT<\/em>. He helped me through the process.<\/span><\/p>\n

\u00a0<\/p>\n

You have a variant cover by Alexis Ziritt; how did that come about?<\/span><\/strong><\/p>\n

Short answer is I asked him. A better answer is, he designed a T-shirt for a store I hang out at called Vinyl Fantasy. The fact that they\u2019re my homies might have had something to do with why he said yes, but I don\u2019t know. I did wait to ask him when I had all the pages Inked. I sent him an unlettered, inked version of the comic which I think was pretty cool to look at. I also made sure to let him know I've been a huge fan of his, ever since I saw\u00a0Space Riders\u00a0<\/em>popping off the shelves of every comic store I went into. I went into a lot of shops back in 2017 when I was shopping my art book\u00a0Erratica<\/em>\u00a0around. He was everywhere.\u00a0<\/span><\/p>\n

\"neonspring0_3\"<\/p>\n

As you are crowdfunding the comic and dealing directly with consumers, does that make the project more special for you?<\/span><\/strong><\/p>\n

Oh my God yes. The more I get into making art and selling art, the more I fall in love with all of it. I enjoy interacting with people and especially people who really love what I\u2019m doing. In general this project is just incredibly special to me. So yes! Big YES!<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

I think my favorite Kickstarter reward is the\u00a0Erratica<\/em>\u00a0bundle. It gets you both my cover and Ziritt\u2019s variant cover along with my 556 page art book\u00a0Erratica<\/em>\u00a0with a custom drawing inside. I am about to add another reward or two after I announce some new variant covers. So whatever version of the\u00a0Erratica<\/em>\u00a0bundle that includes the new variant covers will be my favorite reward. At the very least I highly recommend the reward that includes my cover and Ziritt\u2019s variant.<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Stay tuned, stay inspired and stay level. Don\u2019t fall victim to the divisive memes and media that are widening all the social riffs in the world. I\u2019m of the belief that despite the terrifying events of the last two years, the majority of us actually have shared values and we don\u2019t need to tear eachother down. I don\u2019t want to get too fluffy with it. We don\u2019t all have to come together and sing kumbaya, but we also don\u2019t have to believe the hype and the divisive bulls**t. Most people just want to live happy fulfilled lives with their loved ones and I do hope that people keep that in mind while they read this comic. This issue might seem like I\u2019m on the extreme end of a liberal spectrum, but I assure you I intend to poke fun at all sides while taking you on a soulful journey and a wild roller coaster ride. So yeah! Stay tuned, stay inspired, stay level and be good to each other. And thanks for having me. Read\u00a0Neon Spring<\/em>!!!<\/span><\/p>\n

Feel free to check out the Kickstarter campaign: <\/span>https:\/\/www.kickstarter.com\/projects\/neongiant\/neon-giant-issue-zero-this-car-neutralizes-douchebags.<\/span><\/a><\/p>\n

We would like to say a big thank you to Ian for taking the time to chat with us. We wish him the best of luck with his campaign.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Ian Cinco","post_excerpt":"\u00a0Neon Spring\u00a0","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-ian-cinco","to_ping":"","pinged":"","post_modified":"2022-10-07 22:40:38","post_modified_gmt":"2022-10-07 21:40:38","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207235","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206924,"post_author":"2","post_date":"2021-09-27 18:01:22","post_date_gmt":"2021-09-27 17:01:22","post_content":"

We are delighted to be joined by the writer Mark Sable this week. Mark is the writer of many comics including Graveyard of Empires, Grounded, War on Terror and Miskatonic just to name a few. Mark is working on a new project called Chaotic Neutral and we are delighted that we can about it with him today.<\/span><\/p>\n

Hi Mark, we are so delighted to have you here with us today. We have been fans of your writing since Graveyard of Empires. We are soexcited to chat with you.<\/span><\/p>\n

I\u2019m delighted to be here! And thank you for the kind words about Graveyard of Empires, that\u2019s a book I\u2019m proud of and it means a lot.<\/span><\/p>\n

\u00a0<\/p>\n

We understand that you are working with Chris Anderson on a new project called Chaotic Neutral; can you tell us all about Chaotic Neutral?<\/strong><\/span><\/p>\n

CHAOTIC NEUTRAL is a 48 page comic and RPG adventure rolled into one. Inspired by old school role playing games like D&D, the goal is to capture the weird, wonderful and dangerous fantasy RPGs from the 80s in comic book form. And then let readers become players and interact with the world of the book.<\/span><\/p>\n

\"chaoticneutral2\"<\/p>\n

Can you tell us about the origins of Chaotic Neutral?<\/strong><\/span><\/p>\n

I\u2019ve collected role playing game books for almost as long as I\u2019ve collected comics. I say \u201ccollected\u201d because I was extremely shy as a kid, and had a hard time working up the courage to get a group together. So I\u2019d study rulebooks and modules like they were the Talmud, roll up characters and craft these imaginary adventures\u2026but never shared them with anything else.<\/span><\/p>\n

Flash forward to 2014, when the Fifth Edition of D&D came out. I finally had enough self-confidence to first play, and then run games with strangers and friends. That was a life changing experience \u2013 to this day I run a weekly D&D game, and the camaraderie helped get me through the pandemic.<\/span><\/p>\n

But something felt like it was missing from modern day RPGs. The books were more polished, but also\u2026safer. Old school RPGs had painted covers, but inside was this amazing black and white art. Sometimes it was amateurish, but it was often edgy \u2013 with demons and devils \u2013 and always weird. It made you feel like anything was possible.<\/span><\/p>\n

I learned that of fantasy had been watered down as a result of the so-called \u201cSatanic Panic of the 80s\u201d. Religious groups tried to convince parents that games like D&D could corrupt kids souls, and gaming companies folded much like comic companies did with the Comic Code in the 50s.<\/span><\/p>\n

CHAOTIC NEUTRAL aims to correct that. Our tag line is \u201cThey said fantasy roleplaying games were dangerous and they were wrong. But now? Maybe they were right to be afraid!\u201d We\u2019re trying to bring back that edge, and imagine what a comic that would truly scare those fear mongers would be like.<\/span><\/p>\n

At the same time, it\u2019s not edge for edge\u2019s sake or shock value. While taking inspiration from the old school, this is a book that\u2019s diverse, inclusive and welcoming to the new batch of players that shows like Stranger Things and Critical Role have brought into this wonderful hobby.<\/span><\/p>\n

Chris Anderson is the perfect artist and co-creator for this book. His work conjures up the weird nature of old school artists like Erol Otus, Dave Trampier and Bill Willingham (yes, the man known best for writing Fables used to do rad drawings for D&D)\u2026but he brings a modern sense of whimsy that helps balance out the darkness and make it accessible for everyone.<\/span><\/p>\n

\"chaoticneutral3\"<\/p>\n

Ryan Browne is also working on Chaotic Neutral; how did this collaboration come about?<\/strong><\/span><\/p>\n

Part of the propaganda of the Satanic Panic were these so-called \u201cChick Tracts\u201d, pamphlet sized comic-books like \u201cDark Dungeons\u201d by the late Jack Chick that depicted kids who dabbled in D&D meeting grisly ends. While the main story is told seriously, I wanted to satirize Chick\u2019s work to add to the feeling that CHAOTIC NEUTRAL was an artifact of the 80s. I\u2019m lucky enough to be friends with Ryan, who does humor better than anyone in comics, and it seemed like a the only person who could pull that off.<\/span><\/p>\n

\u00a0<\/p>\n

We understand that Chaotic Neutral will also have trading cards; what can you tell us about these trading cards?<\/strong><\/span><\/p>\n

In the early 80s, D&D had these monster trading cards with stats on one side and old school art on the other. We decided to do a modern spin on that by enlisting 9 superstar artists to illustrate some of the classic and original monsters in Issue one of CHAOTIC NEUTRAL. We\u2019ve been lucky enough to enlist Max Dunbar (Dungeons & Dragons), Jeremy Haun (Haunthology), Maan House (Godkillers), Jeff Johnson (Boondocks), Tom Neely (The Humans), Dan Panosian (Slots), Jim Rugg (Mtsryr: Octobriana 1976), Tim Seeley (Money Shot) and Kyle Strahm (Spread) in creating them. They are a true murderers row of talent.<\/span><\/p>\n

\"chaoticneutral4\"<\/p>\n

As a creator, does the crowdfunding model and dealing directly with the public make the project more special for you rather than using a traditional publishing model?<\/strong><\/span><\/p>\n

I work equally as hard on all my comics, but there is something special about the process of crowdfunding. One of the things I\u2019ve always loved about comics is the proximity of fans to creators. I love film, but I could never go up to a convention and meet Martin Scorsese. Comics was welcoming to me as a fan, and I love the opportunity to establish those connections to readers as a creator.<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/strong><\/span><\/p>\n

There are some cool stretch goals that haven\u2019t been revealed yet, but my favorite reward connects back to your question about the special bond with the public Kickstarter can create. For a select few backers, I\u2019ve offered to run the adventure in CHAOTIC NEUTRAL live (over Zoom) as Dungeon Master. I\u2019m hoping that will be special for fans, and I personally can\u2019t wait to challenge run them and their characters through the dangers that await inside.<\/span><\/p>\n

\"chaoticneutral5\"<\/p>\n

Any message for the ComicBuzz readers?<\/strong><\/span><\/p>\n

Just that I know there\u2019s a lot of great comics to choose from, but Chris Anderson and I are offering a unique experience. Whether they are comics readers, role-players or both, we\u2019ve crafted something special for them.<\/span><\/p>\n

A big thank you to Mark for sitting and chatting with us, we would like to wish Mark and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n

Feel free to check out the campaign: <\/span>Chaotic Neutral on Kickstarter<\/a>.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Mark Sable","post_excerpt":"Chaotic Neutral","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-mark-sable","to_ping":"","pinged":"","post_modified":"2022-10-07 23:42:12","post_modified_gmt":"2022-10-07 22:42:12","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206924","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206741,"post_author":"2","post_date":"2021-08-12 14:03:09","post_date_gmt":"2021-08-12 13:03:09","post_content":"

Today we are thrilled to be joined by the artist Steve Ellis. Steve co-created The Only Living Girl<\/em> and High Moon<\/em> as well as working on a number of comics for a number of different publishers. We got to talk all about Monsterwood<\/em> with Steve.<\/span><\/p>\n

Hi Steve, we have been fans of your work for a very long time. We are so happy that we can chat with you today. Thank you for your time.<\/span><\/p>\n

Thanks! It's great to talk with you!<\/span><\/p>\n

\u00a0<\/p>\n

When you first heard about\u00a0Monsterwood<\/em>, what were your thoughts?<\/span><\/strong><\/p>\n

Jason and I met a while ago and he had all of these amazing sculptures and this really fantastic world he\u2019d put together, it was like\u00a0The Dark Crystal\u00a0<\/em>and Brian Froud with a darker sense. I thought working with Jason would be a way to mix the two things that I love to create, comics and fantasy art in a single project.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

What made you want to be a part of this project?<\/span><\/strong><\/p>\n

I thought it would be a chance to try out a different look and feel for my work, less of the clean line superhero comics feel and more of a rich earthy fantasy world. Plus I have a lot of room to create and put together a lot of my own character and set designs. I\u2019m also taking a lot of time to experiment with different storytelling styles with page designs and panels and I\u2019m putting a lot of the same colors and textures I love from projects like High moon. It is exciting to work on.\u00a0<\/span><\/p>\n

\"monsterwood3_1\"<\/p>\n

How would you describe\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Monsterwood is a dark moody fantasy story about characters finding out how to become heroes in their own way. Each of the main protagonists, Jovis, jocasta and Scrag are living in an authoritarian regime controlled by an evil wizard named Tiberius. Each one starts in different levels of the society and each one is confronted by the problems of the world around them in their own individual way. They are all called to fix the world around them in unique ways and they each have to figure out how they are going to make their world better.\u00a0<\/span><\/p>\n

Is there a character from Monsterwood that you enjoy drawing the most?\u00a0<\/span><\/strong><\/p>\n

I think Scrag and Tiberius are the two most fun. Scarf because he\u2019s a big pile of muscle but he has a lot of stuff going on in his brain. Lots of decisions he\u2019s trying to make, so rather than just being a big brute he\u2019s often watching and considering the other characters around him, trying to decide how he\u2019s going to move.\u00a0<\/span><\/p>\n

Tiberius is fun because he\u2019s such a villain. He\u2019s vicious, evil, manipulative, willing to sacrifice everyone around him for his own advancement. He\u2019s diabolical which means he\u2019s a lot of fun to act through in each scene he\u2019s in.\u00a0<\/span><\/p>\n

\"monsterwood3_3\"<\/p>\n

How long did it take you to illustrate book one and book two?\u00a0<\/span><\/strong><\/p>\n

Each one took about 6 - 8 months to draw and color. I was working on The Only Living Boy through most of that time and juggling the two projects was really difficult especially since they had some similar visuals but a different mood.<\/span><\/p>\n

\u00a0<\/p>\n

How much of a challenge artistically was it to bring this world to life?<\/span><\/strong><\/p>\n

The real challenge has been building the visuals of the world and trying to put context into the backgrounds and other visuals. They are surrounded by the ruins of a world the main characters don\u2019t understand but that has a direct effect on their lives. Each statue and mural and ancient ruin has a meaning to it and a story behind it. Some of the stories are intricately tied into the main plot, sometimes even clues to the future of the story, whereas others are stories that Jason wants to explore in other projects that exist in the world. The world is really rich and making the visuals reflect that is a real challenge.\u00a0<\/span><\/p>\n

\"monsterwood3_2\"<\/p>\n

What has it been like working with Jason and Nicholas?<\/span><\/strong><\/p>\n

Jason makes the process really fun. He\u2019s full of energy and excitement about the world and he really pours a lot of thought and care into it. This has been a dream project of his for many years and it shows in the dedication and richness of the world. Nick really brings sharp writing and clarity. Whereas Jason is a font of ideas, Nick brings it all together into a really strong clear story. I really enjoy working with both of them.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

You are responsible for creating all of the art for the series. Was there a particular part of that process that you enjoyed the most, pencils, inking or colouring?<\/span><\/strong><\/p>\n

I think it's inking that I really enjoy most. I don\u2019t really do tight pencils so I storyboard the art in loose pencil form and hop right in with the brush. The color for me is there to show off the inks and add some texture. I really love the depth and intensity of inking. It\u2019s risky to lay down lines in ink with little to no framework so it makes the work exciting. A lot of my heroes are old quill, brush and ink guys like Bernie Wrightson and Frank Frazetta whose inks were so lush and powerful and I try to bring that kind of care to my inks.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

What can you say about book three?<\/span><\/strong><\/p>\n

This is really the book that the story has been building to. All of the threads have led here and the characters are all coming into their own. They are grouping together to build a rebellion from the outcasts hiding in the jungle just as Tiberius sends his Zumari warriors out to burn the jungle of Monsterwood down.\u00a0<\/span><\/p>\n

\"monsterwood3_4\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

My message to Comic Buzz readers would be to thank you for reading and being interested in indie projects like Monsterwood and for being interested enough in the work that we do to read this far. When you work to create projects like this, where no one but the readers can help determine the fate of the project, you are putting a lot on the line. At the same time you are asking for people to trust that what you are doing is worth their time and money and that in the end they will walk away just as excited and inspired as we were when we made it. So i guess, If you can, back the kickstarter, and if you can\u2019t (which I totally understand, it's tough out there.) tell your friends and maybe join our mailing list www.skinwalkerstudios.com<\/a>). Every friend of the project makes us stronger.<\/span><\/p>\n

Be well, be good to each other,and be inspired!\u00a0<\/span><\/p>\n

Check out the campaign:<\/strong><\/span> https:\/\/www.kickstarter.com\/projects\/monsterwood3\/monsterwood-book-3-annihilation-graphic-novel<\/a><\/p>\n

We would like to say thank you to Steve, we would like to wish Steve and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Steve Ellis","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-steve-ellis","to_ping":"","pinged":"","post_modified":"2022-10-08 02:15:49","post_modified_gmt":"2022-10-08 01:15:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206741","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206675,"post_author":"2","post_date":"2021-08-05 15:19:39","post_date_gmt":"2021-08-05 14:19:39","post_content":"

Today we are thrilled to be joined by the multi-talented Jason Rosen, not only is Jason a special effects artist but also the founder of Skinwalker Studios. Jason joined us for a chat to talk all about Monsterwood.<\/span><\/p>\n

Hi Jason, thanks for joining us today. We are so happy that you have taken time out of your busy schedule for us; we are delighted to chat with you and find out more about\u00a0Monsterwood<\/em>.<\/span><\/p>\n

It\u2019s great to be with you, Shabbir! Thank you for speaking with us!<\/span><\/p>\n

\u00a0<\/p>\n

For some of our readers who may not be familiar with your work, could you please tell us a bit about yourself?<\/span><\/strong><\/p>\n

Creatively, I have an eclectic background. I grew up in the 70\u2019s and 80\u2019s, devouring comics and film. Looking back, it still feels like a golden age of both comics and film. All of the great work, artists, and stories of that time had such an influence on me. I have always known I wanted to do \u201cthat\u201d before I even knew what \u201cthat\u201d was. I now know it is to tell stories and create worlds. I have worked to do just that, on everything from children\u2019s puppet shows to horror movies, from performing along with Henson puppeteers to being directed by the late Wes Craven. I have contributed designs, both 2-d and 3-d maquettes for pre-production on film and television, done special effects makeup, as well as specialty props, etc. So for me, the medium with which the story is told can take many forms. With Monsterwood, the graphic novel format allows us to tell the story the way we want to tell it and as large as it needs to be told, without any limitation of medium or budget.<\/span><\/p>\n

I also hold a B.F.A in Fine Arts and a M.F.A. in Dramatic Arts with a concentration in puppetry from UCONN, one of the only accredited programs of it\u2019s kind in the country.<\/span><\/p>\n

\u00a0<\/p>\n

Could you tell us about the origins of\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Sure! The first spark of\u00a0Monsterwood\u00a0<\/em>was tied to the birth of my first born son. I was doing the first-time parent thing and just staring at this little being. I knew \u201chow\u201d he got there, and enough high school science to understand the process, but I couldn\u2019t just chalk it up to mere biology. I kept staring at this little person asking myself where they were from, why they were here, and what they came to do. No doubt, universal questions, but they had never seemed so profound to me. The complete blank slate of a life and so many possible destinies. He was the impetus for one of the main characters, Jovis, the scrappy orphaned street rat raised by his adoptive Mahru ( Monster) grandmother. From there, Jovis\u2019s world grew and so did his role and purpose in it. All of the characters are so intertwined in the collective outcome of their world, just like we are all connected. I worked hard to make Monsterwood an entertaining, wild fantasy adventure with some horror elements while also exploring universal themes about finding our own purpose and path through life, while having to face some harsh realities that we do not have the luxury of turning away from.\u00a0<\/span><\/p>\n

\"monsterwood3_1\"<\/p>\n

How did Steve Ellis join\u00a0Monsterwood<\/em>, and what made him the right artist for the book?<\/span><\/strong><\/p>\n

It was an unexpected blessing. I actually had started doing some preliminary work with another artist going back and forth on trying to dial in what my world looked like at that point. He was finishing up another gig, so it was about six weeks of talking and dialing things in a bit. As we were about to start working on the first graphic novel, he got a full time gig for a big video game company, so I don\u2019t blame him for taking it. He\u2019s a great guy and very talented and we are still in touch today. However, at the time, I needed an artist and not just one of the many super talented people out there, I needed to find\u00a0the\u00a0<\/em>artist that was right for\u00a0Monsterwood<\/em>, my dream project. I turned to an old childhood friend, Mike Mrak who is now Design Director at Scientific American and told him I need the right artist right away! Being familiar with the project, Mike threw some real heavy hitters my way, all with varied styles. Then I saw Steve\u2019s work and in particular,\u00a0High Moon<\/em>. We actually met in an old manager\u2019s office in NYC. We quickly had a creative short hand and I was absolutely sold. At this point, I can\u2019t imagine doing it with anyone else. Steve is a great guy and his work is just amazing. His skill and imagination are limitless.<\/span><\/p>\n

\u00a0<\/p>\n

There was a bit of a gap between the release of book one and book two; why was that?<\/span><\/strong><\/p>\n

My life kind of imploded. My elderly mother was the victim of a violent home invasion and was assaulted. I found her, barely alive on her kitchen floor, two days later. At the time, I was working two jobs to pay my son\u2019s college tuition, in addition to coordinating life for my mother. Six months later, I found myself facing a divorce after 23-years of marriage. I went into survival mode. (This is not an invitation to my pity party, but I believe in speaking the truth in order to normalize how traumatic and messy life can be.) Throughout all of that, I was mailing out Kickstarter rewards from the first\u00a0Monsterwood<\/em>\u00a0book and eagerly planning on getting back to\u00a0Monsterwood\u00a0<\/em>book 2.<\/span><\/p>\n

\"monsterwood3_2\"<\/p>\n

Nicholas Efstathiou joined you as co-writer on book two; how did that come about?<\/span><\/strong><\/p>\n

It was a question of timing. Monsterwood is my original IP, based on a screenplay I wrote way back then. It has evolved over the years, but still stayed very true to that original draft. Through the years there were so many variations and directions I could have taken or developed the story. I had another collaborator I was going to work with, but the timing didn\u2019t work out . This time, I found myself in need of a co-writer. Nick and I had some mutual friends locally and he had even backed the first two Kickstarters. Little did he know he would be co-writing Book 2 with me! I was familiar with Nick\u2019s writing through his great and creepy horror series,\u00a0Cross<\/em>, Massachusetts<\/em>. I love collaborating. I think working with another writer who is familiar with the spirit of the piece helps me focus and fully define all of the thousands of ideas that live in my head.\u00a0Monsterwood<\/em>\u00a0is a huge world, with its own history; flora and fauna. I can\u2019t put it all out there in three books, and some of it doesnt need to be there at all, but Nick, Steve, and I need to know it. It makes for a more fully realized, cohesive world.<\/span><\/p>\n

\u00a0<\/p>\n

How would you describe\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

It is a high concept fantasy adventure with some horror elements. It\u2019s my love letter to all of the great fantasy, horror, and scifi that I grew up on.<\/span><\/p>\n

The series follows the difficult, sometimes brutal journey of a scrappy commoner raised in the slums of the city, and a sheltered princess as they move from the innocence of youth to the open battle of adulthood, set in a fresh and unique world filled with outlandish creatures that feels like\u00a0The Jungle Book<\/em>\u00a0meets\u00a0Lord of the Rings<\/em>.<\/span><\/p>\n

Monsterwood<\/em>\u00a0takes place fourteen years after the king and queen of Magog met mysterious, violent deaths at the hands of a group of deformed outcasts known as monsters. Now, as a new ruler is about to be crowned, two young people from completely different backgrounds--Jovis, an orphaned independent young boy, and the Princess Jocosta, herself the courageous, willful heir to the throne--will reluctantly join forces on a journey into the dark and forbidding forest known as Monsterwood. There, they will discover the truth about what really happened in those dark days of betrayal and murder...and begin to fulfill their own destinies.<\/span><\/p>\n

At its core, it\u2019s\u00a0a coming of age story that combines a fairy tale aesthetic with appropriately dark edges, significant twists, Monsters, strong characters, and tons of action and adventure in a world that is both haunting, and beautiful. The world of Monsterwood explores many themes; young people transitioning into adulthood, aspects of the classic hero's journey structure set in a new and captivating world, powerful people behaving badly, magic and supernatural elements, madness, pain, love, loss, and even some humor .<\/span><\/p>\n

\"monsterwood3_4\"<\/p>\n

Book two ended on a cliffhanger; what can you tell us about book three?<\/span><\/strong><\/p>\n

No spoilers, but I can tell you it is going to be bug nuts! The first book felt kind of like a landing pad, a good introduction to the world and characters. The second book the threat became more real and defined. The third book, it\u2019s all on the line for everybody. There is no chance for a peaceful resolution and we are not lying when we say that \u201ca battle is coming and not all those who enter will survive.\u201d We also have some surprises coming up which are going to turn a few character\u2019s perceived realities on their heads. There are also some nice set ups for some characters that will allow us to take things even farther and expand the world of\u00a0Monsterwood\u00a0<\/em>even more, in time.<\/span><\/p>\n

\u00a0<\/p>\n

As a creator, does crowdfunding your project make it easier than dealing with a traditional publisher?\u00a0<\/span><\/strong><\/p>\n

The easy part is you don\u2019t need to ask permission to publish, you don\u2019t need to pitch, have an editor, wait for someone else\u2019s publishing calendar, etc. You have control of all of those things. It is harder because you don\u2019t have all of the support that a traditional publisher brings. Editors can be a writer's best friend, just like an art director can be an artist\u2019s best friend. Win, lose, or draw, all of the creative and business decisions are our\u2019s to own. So we work hard as a team, communicate and delegate, stay focused, and most importantly, love what we do.\u00a0<\/span><\/p>\n

Crowdfunding also has an aspect to it that is not the same when working with a traditional publisher, that being the relationship with the backers, who in turn become our readers. It is such a humbling and fulfilling aspect of a crowdfunding project. We know each and every one of our supporters' names. We never lose sight of the faith and the funds invested in us. There are a lot of great projects out there. When people choose us, it really does mean the world to us and the fact of the matter is, without their backing we just simply would not be able to produce these\u00a0Monsterwood\u00a0<\/em>books.<\/span><\/p>\n

\u00a0<\/p>\n

What has the feedback been like for\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Overwhelmingly positive! We even have some 5 star reviews on Goodreads! I love hearing from people about Monsterwood. It is always so interesting to hear who their favorite character is, what their favorite scene is, or what aspect of the story or who\u2019s story arc they want to see resolved. The most common question I am asked is when is Monsterwood Book 3 coming out! I can't think of a better question and my answer is,\u00a0\u201cHopefully soon, with your support!\u201d<\/em><\/span><\/p>\n

\"monsterwood3_3\"<\/p>\n

When you and Nicholas are writing, how does that work; do you write a full script and send it to Steve?<\/span><\/strong><\/p>\n

My original screenplay was the source for the outline of the books. Based on that, Nick and I initially work on outlines of scenes together. They are a little more than outlines actually, containing notes and descriptions of key elements, actions, or dialogue of each scene. This then goes to Steve and the three of us go over everything together, with Steve breaking down how many pages he thinks he will need to effectively capture it all. From there, Steve works on thumbnails that then come back to Nick and I. We then write the script for those pages according to the thumbed panels. This way we all can see if we need to expand the page count, or sometimes shrink a scene before we proceed. Final art means one more round to polish edit any last bits of dialogue.<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

Of course, the book! That is the reason for the campaign. We really want to finish this story, for ourselves, for our readers, and for people who haven\u2019t read any Monsterwood yet and just like what they have seen so far.<\/span><\/p>\n

Past that I like the 3-D Scrag head magnets and the tapestry of Steve\u2019s amazing cover for Book 3!<\/span><\/p>\n

Steve\u2019s special edition books with pencil drawings, inland wash or even watercolor always turn out amazing and are really something not to be missed! They make the book that much more special and rare. I mean, who doesn\u2019t want an original drawing by Steve Ellis? I certainly do!<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

If you like what you see, consider backing the campaign at any level. Every bit truly does help and the greater number of backers helps us raise visibility too. Beyond becoming a backer, please share word of the Monsterwood campaign with like minded folks. We really do think you and others will enjoy the world we have created for you. We can\u2019t do it without backers! To that end, check out the campaign:<\/span>\u00a0https:\/\/www.kickstarter.com\/projects\/monsterwood3\/monsterwood-book-3-annihilation-graphic-novel\u00a0<\/a><\/p>\n

A big thank you to Jason for sitting and chatting with us, we would like to wish Jason and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Jason Rosen","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-jason-rosen","to_ping":"","pinged":"","post_modified":"2022-10-08 02:24:02","post_modified_gmt":"2022-10-08 01:24:02","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206675","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":11},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

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<\/p>\n\n\n\n

<\/p>\n","post_title":"Carlo Scolari: Attorney at Law #1 Preview","post_excerpt":"Terrible accidents keep happening","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"carlo-scolari-attorney-at-law-1-preview","to_ping":"","pinged":"","post_modified":"2022-10-28 16:05:46","post_modified_gmt":"2022-10-28 15:05:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=208685","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":208643,"post_author":"2","post_date":"2022-10-18 22:27:35","post_date_gmt":"2022-10-18 21:27:35","post_content":"With the release of the Snow Paw<\/em> #1-2 Kickstarter, we are delighted to be joined by the creator\/writer of Snow Paw<\/em>, Robert A. Multari.<\/span>\n\nHi Robert. It's so wonderful to have you here with us.<\/span><\/strong>\n\nCould you please introduce yourself to our readers?<\/span><\/strong>\n\nHi, I\u2019m Robert A. Multari, the creator\/writer of Snow Paw and the hit series Night Wolf as well as the founder of Lone Wolf Comics. I\u2019m a self-published writer working in multiple genres including horror, supernatural, superhero, and antihero themed comic books.<\/span>\n\nI live in Sharpsville, PA with my wife, three children, three dogs, and a cat. I\u2019m also a full time web and graphic designer as well as a part time comic book creator. I would like to rearrange those two paths in the near future.<\/span>\n\nIt's been my dream since I was a kid, struggling with A.D.D. and dyslexia, to be in the comic book business. In July 2017, I released my first issue of my ongoing comic book series, Night Wolf. Currently published and available in print and digital are my Night Wolf Issues 1-6, the volume 1 trade paperback that collects the 1st four issues, and for the 1st issue of Snow Paw, with issue 2 soon to be printed.<\/span>\n\n \n\nCan you tell us all about Lone Wolf Comics?<\/span><\/strong>\n\nSure, Lone Wolf Comics is my independent character-based entertainment company where I self-publish my comic books and more. Besides Snow Paw and Night Wolf, I have three other titles planned for future release - Crimson Dawn, Redemption, and Arcane.<\/span>\n\n\"snowpaw1_1\"\n\nCan you tell us about the origins of Snow Paw<\/em>?<\/span><\/strong>\n\nSnow Paw\u2019s origin goes way back to when I first started writing X-Men fanfiction when I was 14-years-old and submitted it to Marvel in hopes that Stan Lee would read it. Someone from Marvel was nice enough to write back to me saying that Stan loves to hear from his fans and encouraged me to keep up my writing. As naive as I was at the time, it spread my passion for the business like a wildfire.<\/span>\n\nSnow Paw\u2019s character development came as soon as I had decided to pursue writing an original story, rather than creating another fan fiction. I knew that I wanted a strong female character to be Night Wolf's mentor. This was around the time that I was really into reading the X-Men spinoff titles featuring Wolfsbane. I thought it was so cool how they wrote her Scottish accent in the word bubbles. There is just something enjoyable about reading and listening to Scottish and Irish speech. It's funny how I will catch myself taking on the dialect when I hear too much of it. Long story short, from the beginning of her conception, I wanted Snow Paw to have a Scottish accent.<\/span>\n\nSnow Paw was originally intended to be Night Wolf\u2019s mentor and made cameo appearances in Night Wolf Issues 1 and 2, as part of his nightmare visions, but her first official appearance takes place in Night Wolf Issue 3, where she plays a major role in the second half of the issue and throughout the rest of the 12 issue story arc.<\/span>\n\nSnow Paw is my personal favorite character that I have created and she has been very well received by my audience, who I kindly refer to as my Wolf Pack. They have been howling for more of her. Plus, I wanted to write a story focused on a strong female character for my daughter and other girls getting into comic books to look up to as a strong role model. This was also a great opportunity for me to explore Snow Paw's origin story over 200 hundred years before the events of Night Wolf.<\/span>\n\n \n\nHow would you describe the Snow Paw<\/em> comic?<\/span><\/strong>\n\nIt\u2019s a gorgeously illustrated historical comic book series that features a strong female lead, who also happens to be a werewolf. If you put Disney's Brave, Outlander, Game of Thrones, Penny Dreadful, and Carnival Row into a blender you get this very compelling story with its unique take on the supernatural and fantasy genres, with a hint of steampunk in the mix.<\/span>\n\n \n\nWho is Cirilla MacKinlay?<\/span><\/strong>\n\nCirilla MacKinlay, or Cirray for short, is a strong-willed farm girl, born and raised in the Scottish Highlands during the 19th century, who dreams about a life of adventure. She goes against the social expectations of her time and she is unnaturally strong with keen hunting skills. Cirray has a pure heart, loves her family, and she wants to do right by them. Which is why she begrudgingly agrees to her betrothal to James Chisholm, the son of Scottish nobleman Roderick Chisholm, in order to save her family farm from poverty. However, a trite fairy-tale ending was not to be as her family farm was attacked by a pack of werewolves, which awoke the beast within revealing her unknown werewolf lineage.<\/span>\n\n\"snowpaw1_2\"\n\nHow important is word of mouth for any indie project?<\/strong><\/span>\n\nWord of mouth is very important for any and all indie projects. Unlike the larger companies who can afford a large marketing budget, we have limited funds to begin with for bringing our creations to life. So for us indie creators, we live on word of mouth and organic reach to continue our growth in order to produce more content.<\/span>\n\n \n\nWhat made Mog the right artist for Snow Paw?<\/strong><\/span>\n\nFrom the very beginning of this project I wanted a female driven art team and Mog has this natural drawing aesthetic that caters to historical fantasy. Her attention to detail even while drawing a background is second to none. Mog also has an affinity for wolves, which is something we both have in common, so I felt it was a match made in heaven.<\/span>\n\n \n\nDo you have a favourite Kickstarter reward?<\/span><\/strong>\n\nMy favorite rewards to offer are the Mystery Boxes, and this time I have two of them - one for just the Snow Paw series and the second that contains Night Wolf items as well. In the Snow Paw Mystery Box backers are guaranteed all 14 variant print variant editions of Snow Paw #1 & 2 as well as a mystery signed CGC graded copy of Snow Paw. The Snow Paw Mystery Box is worth $450, but is only going for $299 through the Kickstarter. The Lone Wolf Comics Mystery Boxes has a bit more mystery to it. It\u2019s a lot bigger than the Snow Paw box, containing a minimum of $500 or more value for $499. Inside the box includes a mystery signed CGC graded copy of either Snow Paw or Night Wolf, mystery variant print editions of Snow Paw #1 & 2, mystery variant print editions of Night Wolf #1-6, a mystery Face Mask, a mystery T-Shirt, a mystery Mini-Figure, a mystery Hat, and a mystery Hoodie.<\/span>\n\n\"snowpaw1_3\"\n\nAny message for the ComicBuzz readers?<\/strong><\/span>\n\nIf you love 19th century time period stories filled with Scottish brogue about a strong female lead, Supernatural beings and creatures of Fantasy like werewolves, fairies, demons, dwarves, warlocks, elves and more? Then Snow Paw is the series for you! So what are you waiting for? Join the Wolf Pack today!<\/span>\n\nA big thank you to Robert for sitting and chatting with us. We would like to wish Robert and the rest of the team the best of luck with their Snow Paw #1-2 Kickstarter.<\/span>\n\nKickStarter Link: <\/span>Snow Paw #1-2 Kickstarter<\/a>\n\n \n\n ","post_title":"ComicBuzz Chats With Robert A. Multari","post_excerpt":"Snow Paw","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-robert-a-multari","to_ping":"","pinged":"","post_modified":"2022-10-27 16:59:48","post_modified_gmt":"2022-10-27 15:59:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=208643","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207818,"post_author":"2","post_date":"2022-06-01 14:41:05","post_date_gmt":"2022-06-01 13:41:05","post_content":"

With the release of the Kickstarter for Unico: Awakening, we are delighted to be joined today; by writer Samuel Sattin.<\/span><\/p>\n

Hi Samuel, it's so wonderful to have you here with us.<\/span><\/strong><\/p>\n

Thank you for having me! <\/span><\/p>\n

<\/p>\n

I\u2019m Samuel Sattin, a writer who lives in Oakland, California. I talk to my cats a lot, but when I\u2019m not doing that, I\u2019m typically working on some kind of book-related project. I adapted the Cartoon Saloon film, WolfWalkers, to graphic novel format, and I\u2019ll be adapting their other two films, Song of the Sea and The Secret of Kells, as well. I\u2019m also the writer behind UNICO: AWAKENING, a Kickstarter campaign that\u2019s live for just a couple more days. There\u2019s more, but I think that covers most things happening right now. I also like to make dioramas. I\u2019ve taken a hiatus for a few months since I\u2019ve been a bit too busy to work on them, but hopefully I can resume later this year. <\/span><\/p>\n

\"unicoakirahimekawa\"<\/p>\n

<\/p>\n

For anyone unfamiliar with Osamu Tezuka\u2019s Unico, how would you describe Unico?<\/span><\/strong><\/p>\n

Unico has the natural ability to spread unrivaled love and kindness. The more he is cared for, the greater his powers grow, imbuing him with incredible magical abilities. Because of this, he draws the ire of the gods, in particular the goddess of love and beauty herself, Venus. Out of jealousy, she has him banished from the heavens, and dragged through space and time until he forgets everything he once was. The servitor tasked to do this, the West Wind, takes pity on Unico, thus saving him from being completely destroyed. To keep him safe, she brings him from place to place across time, erasing his memory whenever he grows too powerful, to keep him from being discovered by the gods. It\u2019s a tragic, beautiful story about a character whose kindness is rewarded with a curse. <\/span><\/p>\n

\"unicoprintbyjunkomizuno\"<\/p>\n

When did you first discover Osamu Tezuka\u2019s Unico?<\/span><\/strong><\/p>\n

I saw the films when I was a kid, and like most, was traumatized accordingly as a result. I didn\u2019t encounter the manga itself until I was an adult. I visited the Osamu Tezuka Museum in Takarazuka in 2017, and became fascinated with the character, whose presence was far more diffuse in Japan than in the US. I read and re-read the English translation that had been put out, and was hooked. <\/span><\/p>\n

\"unicotarotcard\"<\/p>\n

Unico: Awakening will be available in English and Japanese. Was making Unico: Awakening<\/em> available to a large readership an important factor of this project?<\/span><\/strong><\/p>\n

Yes, and it was one of the main reasons why we approached the project through crowdfunding, but not just because we wanted to grow the size of the readership. We wanted Unico: Awakening to become a celebration of both the character and Osamu Tezuka\u2019s work, and it was also very important to us that we made sure both the book and project overall would be accessible to a Japanese audience, as opposed to just a Western one. Osamu Tezuka himself believed that comics were a kind of international language, and I think the best thing we can do to recognize the brilliance of that idea is to try and follow in his footsteps. <\/span><\/p>\n

\"unicoart\"<\/p>\n

You are collaborating with the Gurihiru artist team; what makes them the right team for Unico: Awakening<\/em>?<\/span><\/strong><\/p>\n

For me, the question would have to be \u201cwhat doesn\u2019t make them right?\u201d I say this because they are truly the perfect artist team and creative partner for this project. Not only are they fantastically talented, but they are able to blend Japanese and Western comics art styles in an incredibly novel fashion. They\u2019re incredible visual storytellers, and they have a distinct vision for Unico: Awakening that I simply know readers will be delighted by. <\/span><\/p>\n

\"unicoprintbykamomeshirahama\"<\/p>\n

You are reinventing Unico, a character created by Osamu Tezuka; does that add more pressure on you as a writer?<\/span><\/strong><\/p>\n

Absolutely! Though as I have mentioned to others who have asked, I think the pressure is more self-enforced, rather than something that\u2019s been put upon me by others. Tezuka Productions has been wonderful to work with, and have been incredibly encouraging and supportive of the ideas I\u2019ve brought forward. I was able to meet with members of the team in Tokyo recently, and was really thrilled to hear that, for them, doing a project like this was about taking the core ideas of the God of Manga, and building them out in new ways, for new generations to enjoy. Hearing this honestly made me emotional. I will do my very best to realize such a vision. <\/span><\/p>\n

\"unicoprintpeach1\"<\/p>\n

As you are crowdfunding Unico: Awakening and dealing directly with consumers, does that make Unico: Awakening<\/em> more special for you?<\/span><\/strong><\/p>\n

Doing this project through crowdfunding has been wonderful because you do indeed get to interact directly with a wider community. It\u2019s also wonderful because we get the opportunity to fold in an array of incredible rewards, like 16 x 24 inch prints from renowned international artists, and print items called Artifacts from talented American cartoonists. This turns the process of creating Unico: Awakening into a kind of celebration, which is exactly what we hoped it would become. I personally love seeing how everyone has reacted to this in real time. It feels like we\u2019ve found and\/or are building a community around this project, which is a special thing to behold. <\/span><\/p>\n

\"unicoprintbytommmoore\"<\/p>\n

What has it been like working with Tezuka Productions?<\/span><\/strong><\/p>\n

I touched on this a bit earlier, but it\u2019s been a really wonderful experience. They\u2019ve provided us a lot of room to express our own ideas, and have been great partners in bringing the campaign to life. Also, we\u2019ve had the luck of working with Aki Yanagi, a comics professional who represents a good few Japanese artists working in American comics. He helped facilitate a great deal of this as well, and I\u2019m grateful to him. <\/span><\/p>\n

\"unicoprintbytokitotokoro\"<\/p>\n

How would you describe Unico: Awakening<\/em>?<\/span><\/strong><\/p>\n

Unico: Awakening draws from a story in the original manga called The Cat and the Broomstick. Without getting into too many details, The Cat and the Broomstick is about a young, abandoned cat that wants to become a human being. Unico grants her the (limited) ability to do so, and this leads to her catching the eye of a sadistic hunter with supernatural powers. It\u2019s a story about identity, and the consequences of disrespecting nature. Unico: Awakening takes this story and builds upon it, creating larger roles for characters than they had originally, and providing a larger backdrop plot that expands upon the Unico universe. This is why we call it a reimagining, as opposed to an adaptation. Our hope is to bring the story of Unico to a new generation of readers. <\/span><\/p>\n

\"unicoprintbykatielongua\"<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

Oh my, I can\u2019t say that I do! But only because I truly have love for all of the rewards across the spectrum. Thankfully, we do offer a tier where you can receive everything, which includes 10 incredible prints, 5 Artifacts, the book, and t-shirt from Junko Mizuno. That\u2019s the one I would choose. <\/span><\/p>\n

\"unicovertical\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Firstly, thank you so much for reading. It means a lot to me. And secondly, please support Unico: Awakening! There are so many wonderful rewards to nab that are exclusive to the Kickstarter, and near-every additional dollar goes to paying the artists, translators, and others who made this project remotely possible. Thank you again for your time.<\/span><\/p>\n

We would like to say thank you to Samuel for talking to us about his manga. We would like to wish the whole team of Unico: Awakening<\/em> the best of luck.<\/span><\/p>\n

Feel free to check out the Kickstarter: Unico: Awakening<\/a><\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Samuel Sattin","post_excerpt":"Unico: Awakening","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-samuel-sattin","to_ping":"","pinged":"","post_modified":"2022-10-07 20:41:32","post_modified_gmt":"2022-10-07 19:41:32","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207818","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207719,"post_author":"2","post_date":"2022-04-13 13:58:41","post_date_gmt":"2022-04-13 12:58:41","post_content":"With the release of the Kickstarter for\u00a0Godzilla & Kong: The Cinematic Storyboard Art of Richard Bennett<\/em>,\u00a0we are delighted to be joined today by\u00a0storyboard artist Richard Bennett.<\/span>\n\nHi Richard, it's a pleasure to have you here with us.<\/span>\n\nCould you please introduce yourself to our readers?<\/span><\/strong>\n\nMy name is Richard Bennett, I\u2019m a storyboard artist working in the film industry since 2003. Prior to that I worked in the\u00a0Comic Book industry between 1990 and 2000.\u00a0<\/span>\n\nYou have spent many years in the comic industry; could you tell us some of the titles that you have worked on?<\/span><\/strong>\n\nI started working at Neal Adams\u2019 Continuity, with \u2018CyberRad,\u2019 I was doing pencils & inks over Neal\u2019s layouts on that title.\u00a0Then I worked at Marvel on several X-Men books; Uncanny X-Men, X-Men, Wolverine, X-Force and a special project the \u2018X-Men Survival Guide to the Mansion.\u2019 Following that, I got called by Jim Lee at Wildstorm\/Image, and there I co-created the character \u2018Brass\u2019, for which I wrote, and did all the artwork on the mini-series. Besides that I worked there on the \u2019Wildcats,\u2019 \u2018Stormwatch,\u2019 \u2018Divine Right.\u2019 Also did a special, \u2018Gen 13: Wired\u2019 with Mike Heisler, which I\u2019m particularly proud of.\u00a0 During those years I also worked a bit with Marc Silvestri\u2019s Top Cow, on \u2018The Darkness,\u2019 \u2018Tales of the Witchblade.\u2019 I\u2019d say, though, the top project during that decade was the original \u201cBrass\u201d mini series.\u00a0<\/span>\n\nCould you tell us about the origins of\u00a0Godzilla & Kong: The Cinematic Storyboard Art of Richard Bennett<\/em>\u00a0book?<\/span><\/strong>\n\nI\u2019ve approached Clover Press with the idea of publishing a book with my storyboard work. At that time I had other\u00a0movies in mind since I already had the authorization to use the material done for those.\u00a0Ted and Robbie at Clover loved the coffee book compilation idea; however, they came back with the suggestion to use the work from the\u00a0three Legendary Monsterverse films exclusively on one volume. I thought the concept was brilliant, so we started working on that. Hank Kanalz from Clover was amazing working\u00a0with Legendary and Toho in order to get the greenlight to publish the boards.\u00a0So, here we are!<\/span>\n\n\"godzillakong1\"\n\nOn average, how long do you spend storyboarding a movie?<\/span><\/strong>\n\nIt depends greatly on the type of project. High budget blockbusters like these three involved many months of drawing during\u00a0pre-production, and even after principal photography, when called back to draw for re-shoots.\u00a0On smaller projects, either lower budget or independent films, then yes, the average is less time. Either a couple of months or even\u00a0a few weeks.<\/span>\n\nDo you have a favourite scene from\u00a0Godzilla vs. Kong?<\/span><\/strong>\n\nFor sure, I\u2019d say the Hollow Earth Arrival, when the vehicles follow Kong\u2019s lead. Very trippy scene.\u00a0<\/span>\n\nAs you are crowdfunding the book and dealing directly with consumers, does that make the book more special for you?<\/span><\/strong>\n\nOf course, it\u2019s far more personal in a way. So I appreciate immensely every one single pledger wanting to get the book.\u00a0It feels similar to the interaction we had with fans at the artist alley\u2019s booths during comic book conventions. I\u2019ve been thoroughly going through the material, adjusting things to make sure the fans get the best possible presentation on the volume.\u00a0<\/span>\n\n\"godzillakong2\"\n\nDo you have a favourite Kickstarter reward?<\/strong><\/span>\n\nProbably the version with the original sketch coming along with the book.\u00a0<\/span>\n\nAny message for the ComicBuzz readers?<\/strong><\/span>\n\nI hope they will get the book and enjoy it as much as I did while working on the films. I invested myself in those movies\u2019 work in a big way both emotionally and work wise, and it\u2019s my goal they\u2019ll be able to perceive that through the printed storyboard sequences in this beautiful volume! So, I\u2019d like to send a big Thank You to all of them!<\/span>\n\nWe would like to say thank you to Richard for talking to us about his new book. We would like to wish Richard the best of luck.<\/span>\n\nFeel free to check out the Kickstarter: Godzilla & Kong: The Cinematic Storyboard Art of Richard Bennett<\/em> on Kickstarter<\/a>.\n<\/span>","post_title":"ComicBuzz Chats With Richard Bennett","post_excerpt":"Godzilla & Kong","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-richard-bennett","to_ping":"","pinged":"","post_modified":"2022-10-07 21:12:23","post_modified_gmt":"2022-10-07 20:12:23","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207719","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207681,"post_author":"2","post_date":"2022-03-30 13:44:32","post_date_gmt":"2022-03-30 12:44:32","post_content":"

With the release of the Kickstarter for Carmen: The Graphic Novel, we are delighted to be joined today; by opera singer, writer and director Alek Shrader.<\/span><\/p>\n

<\/p>\n

Could you please introduce yourself to our readers?<\/span><\/strong><\/p>\n

Hi! Thanks for reading this. I'm Alek Shrader, opera singer and director, and now a first-time comic creator. I'm a lifelong comics fan and collector, and I still have my childhood collection, worn out and a few covers missing. It's very fulfilling to be a part of the collision of these two worlds of opera and comics. As my legendary collaborator P. CRAIG freaking RUSSELL would attest, opera has excellent stories worth telling in this format. And just wait til you see what ANEKE has done with CARMEN... she knocked my socks all the way off. ARIZONA OPERA has produced this project, and I think it's just swell for an opera company to publish a comic book. Much love to you all!<\/span><\/p>\n

<\/p>\n

What can you tell us about Arizona Opera?<\/span><\/strong><\/p>\n

Arizona Opera has been presenting opera since 1971 to the Phoenix and Tucson regions of Arizona, and after over 200 concerts and opera productions, they continue to seek innovative ways to expand the reach of opera as an art form. They are dedicated to their local communities, including educational outreach and Spanish-language groups, which highlights their strong value of service, in combination with musical artistry and stewardship. I like them so very much. They're led by Joseph Specter, President and General Director. Cassie Robel took the lead on our CARMEN project and was later joined by Courtney Clark. Their enthusiasm and support of this graphic novel has been unfailing.<\/span><\/p>\n

\"carmenpromo1\"<\/p>\n

Can you tell us about the origins of Carmen: The Graphic Novel<\/em>?<\/span><\/strong><\/p>\n

This project was created for the Arizona Opera OnPitch Challenge, which was essentially Shark Tank for opera. AZO was searching for an innovative means of potential revenue which was anything but donations from wealthy patrons (which is how most American opera is funded). My sister sent me the link and we brainstormed a few ideas (of which we have many). We agreed a comic book would be great for school and new audiences while also being financially and logistically achievable for an opera company. So, I did a ton of Googling and put together a business plan. Then I submitted my pitch with a now-infamous video featuring my extensive comic collection, and I was chosen as a winner. We had a short list of potential operas to adapt, all of which were coming up in AZO's season. CARMEN was the obvious choice, as it is among the most famous operas ever created and lacked a recent graphic adaptation. Then it was up to me to find artists... which was daunting, as I had zero contacts in the comics industry. But gratefully, nearly everyone I reached out to on socials or via websites responded! The comics industry is good and generous! I mean, I asked P. Craig Russell for advice and he offered to do the layouts! Amazing!<\/span><\/p>\n

\"carmenpromo2\"<\/p>\n

For anyone unfamiliar with Carmen<\/em>, how would you describe it?<\/span><\/strong><\/p>\n

CARMEN is a story about a young woman who faces challenges to her autonomy from society, misogyny, and men who won't take \"no\" for an answer. All she wants is freedom, and yet outside forces seek to control her. She is objectified and vilified. She has strong emotions and sometimes gets into trouble. She wants to live her life her way, and so she'll let Fate decide. It's very timely, to say the least. Bizet's music is gorgeous (and you have heard it before, even if you don't know it's from this opera). The art of P. Craig Russell and Aneke is equally ravishing. CARMEN is an icon.<\/span><\/p>\n

<\/p>\n

How did P. Craig Russell, Aneke and Hassan Otsmane-Elhaou join the team?<\/span><\/strong><\/p>\n

Honestly, I just reached out on social media! When Craig wrote back, I couldn't believe it. I thought of a ton of questions so I could pick his brain until he decided to hang up on me... but what actually happened was we talked about OPERA and then he offered to do the layouts himself! I did not expect that to happen, and I was absolutely ecstatic. With Aneke (as with our guest artists providing art prints for the Kickstarter), I simply sent a polite DM, and promised to pay her full rate! As a performer with a rate, I know that one must not muck with rates. You can either afford to work with an artist or you can't-- don't lowball, it's insulting. Aneke is the *perfect* artist for this book-- her art, her colors, and her VOICE are vital to how CARMEN'S story is told. And I got lucky with Hass! I am a longtime subscriber to his industry mag PanelxPanel, and I follow him on twitter. One day, he put out an open call for projects, and I responded immediately! The dream team had been assembled!<\/span><\/p>\n

\"carmenericahenderson\"<\/p>\n

What it is about Carmen<\/em>; that made you want to adapt it into a graphic novel?<\/span><\/strong><\/p>\n

Among the opera crowd, CARMEN is a household name. And yet, there are some people out there who would love this opera-- they just haven't been invited in the right way. Graphic adaptations now exist for anything in prose, and that already huge readership is continually growing. I have Slaughterhouse Five, the graphic novel. Romeo and Juliet, the graphic novel. Annie, a Marvel Movie Special. Etc etc. Why not opera? If opera doesn't want to continue to be thought of as exclusive or old and dusty, we have to reach out in *other ways* to communicate our stories. Nothing will ever replace a live opera performance, but comics can serve as a gateway-- give these readers the story in the way they prefer to consume it, and maybe they'll be curious enough to come to the opera house to see the show. CARMEN has remained a favorite and most popular opera for over 150 years for good reasons. The music is gorgeous, the story is dramatic and engaging, and I think the character of Carmen still speaks directly to modern audiences. We are all enriched by this story, this OPERA.<\/span><\/p>\n

<\/p>\n

Was it a challenge to write Carmen: The Graphic Novel<\/em>?<\/span><\/p>\n

It was! I consider myself a writer, but this was a totally new thing. I bought *literally* every how-to book I could find, which was great for technical education. But I learned the most by working with P. Craig Russell. His notes on my scripts were blunt and direct, and very actionable to make adjustments! (I actually threw out the first draft and started over from scratch!) Initially, I thought there might be a connection between the duration of a musical moment in the opera and space on the page. That formula might exist, but I never really cracked it... Next time, baby! Eventually, we had to dedicate our limited page space to the dramatic story beats and pacing, and Craig is a master there. I would have loved more pages to expand, but working in somewhat restrictive parameters can cause brilliant solutions!<\/span><\/p>\n

\"carmenmargueritesauvage\"<\/p>\n

We understand that there are several Kickstarter-exclusive prints available. What can you tell us about these prints?<\/span><\/strong><\/p>\n

We have SIX exclusive OPERA art prints from seven phenomenal artists, and each one is STUNNING. ERICA HENDERSON, COLLEEN DORAN, and MARGUERITE SAUVAGE have created images of CARMEN. NATACHA BUSTOS has created an image of ARIADNE (from ARIADNE AUF NAXOS). ERICA D'URSO & MARISSA LOUISE have created an image of TOSCA (from TOSCA). ANA MIRALLES has created an image of THE QUEEN OF THE NIGHT (from THE MAGIC FLUTE). Absolutely incredible!<\/span><\/p>\n

<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

How can I choose amongst my children? I will PROUDLY add to my collection a signed copy of CARMEN, and EACH of the art prints. And then I'll look at that wall every single day and marvel that such art exists. And I'll be happier for it. <\/span><\/p>\n

\"schraderalek\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Thank you for reading and letting me explore outside my comfort zone! This is a dream-come-true. It's wish fulfillment. I hope that you'll check out our book, and I hope you'll check out the opera, too!<\/span><\/p>\n

We would like to say thank you to Alek for talking to us about his new graphic novel. We would like to wish the whole team of Carmen: The Graphic Novel<\/em> the best of luck.<\/span><\/p>\n

Feel free to check out the Kickstarter: <\/span>Carmen on Kickstarter<\/a>.
<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Alek Shrader","post_excerpt":"Carmen: The Graphic Novel","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-alek-shrader","to_ping":"","pinged":"","post_modified":"2022-10-07 21:21:31","post_modified_gmt":"2022-10-07 20:21:31","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207681","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207638,"post_author":"2","post_date":"2022-03-17 14:06:06","post_date_gmt":"2022-03-17 14:06:06","post_content":"We are so happy to be joined by Josh O'Neill today. Josh is publisher and co-founder of Beehive Books. As Beehive Books have launched a Kickstarter this week for the GratNin<\/em> graphic novel by Ronald Wimberly, we got a chance to sit down and chat with the editor of the graphic novel.<\/span>\n\nHi Josh, it's a pleasure to have you here with us.<\/span><\/strong>\n\nCould you please introduce yourself to our readers and tell us about Beehive Books? Hello! I'm the publisher and co-founder of Beehive, a small-press graphic arts outfit based out of Philadelphia. We sometimes describe our project as an exercise in the possible -- we want to test the boundaries of what a book can be, and what kind of creative work we can produce. With inventive formats, visionary art and writing, and an utterly obsessive approach to design, we aim to build paper worlds. We have titles from Brecht Evens, Mike Mignola, Yuko Shimizu, Jim Woodring, Paul Pope, Bill Sienkiewicz, Ronald Wimberly, Rebekka Dunlap, Kent Williams and more. GratNin is our fourth project with Ronald.<\/span>\n\nHow did this collaboration between Ronald Wimberly and Beehive Books come about? <\/span><\/strong>\n\nI've worked with Ron several times as a contributor to books for my previous publishing venture, Locust Moon Press. So when Ma\u00eblle Doliveux and I launched Beehive in 2016, I knew Ron personally, and admired his work to no end. When Ma\u00eblle and I began approaching authors, our basic pitch was: what's a project that you think no publisher would take on? Ron, who for my money is one of the true visionary working artists of the 21st century, was literally the first person we approached. The answer then was LAAB Magazine, an experimental broadsheet art newspaper powered by the radical imagination -- we've since released three annual issues of LAAB. Now it's GratNin, this crazy accordion-folded story scroll, the next step of our ongoing work together (and part of the sort of nascent LAAB imprint). Ron has become more than an author, to us -- he's a friend and a partner, and his work is part of the DNA of Beehive.<\/span>\n\n\"gratnin2\"\n\nWhen and how did you discover GratNin<\/em>? <\/span><\/strong>\n\nI just read it as a passionate follower of Ron's work. I'll read anything and everything he puts out. When I finally sat down to read the whole thing through several years ago, I just fell in -- it's full of such humor, excitement, suspense, humanity, love for its source material, love for its characters. And it has this wonderful feeling of being a huge world to roam around in. We follow the characters we follow, but there's this feeling that more intrigue is down every alleyway. It's just an outstanding comic and we're so excited to be publishing it. <\/span>\n\nCan you tell us about the Kickstarter for the GratNin <\/em>graphic novel? <\/span><\/strong>\n\nGratNin presented an exciting and singular problem -- how to present this pageless digital comic in a print format.  As per our usual ideological commitments in Beehive, we came up with the least practical, most exciting solution -- to present these remarkable stories on a series of unbroken accordion-folded scrolls, turning the downward-swiping digital read into a thrillingly physical experience. You track down four hundred feet of narrow page-space, in a format that brings to mind skyscrapers, alleyways, subway tunnels -- all the long verticals iconically representing this fantastical vision of New York. And we filled the box with ephemera from this alternate reality -- metrocards and maps and furoshikis and trading cards, making up a whole enveloping experience, skulking around New York with then Namba clan.<\/span>\n\nWhat have been some of the hurdles that you have had to overcome to get the project up to this point?<\/span><\/strong>\n\nThe biggest one was just figuring out how to present this story in a readable way. It's this pageless comic that goes down and down and down. How do you do it in print? That was the problem that we faced. It's the kind of problem that our team, and especially LAAB and GratNin designer Chloe Scheffe, find most delicious. I think it's been solved beautifully here.<\/span>\n\n\"gratnin3\"\n\nWe understand that the graphic novel will be an accordion style with folded pages; was this feature something that you wanted to do right from the beginning? <\/span><\/strong>\n\nNo -- we started with the problem. We didn't know the best solution. We thought about doing it as a scroll, as a giant folding map, as a long vertical book with a spine at the top.  The accordion seemed the most elegant solution, especially for something so long -- we're talking about 600 pages, printed on three pieces of paper. It's the best at replicating and reinventing that feeling of falling down into this crazy thrilling world that you get from reading GratNin digitally.<\/span>\n\nBeehive Books is releasing the GratNin<\/em> graphic novel as a box set; can you tell us about the box set? <\/span><\/strong>\n\nWe took the next step, when designing GratNin as a fully formed reading experience -- we created a little miniature space to explore. We filled the box with ephemera from this alternate reality -- metrocards and maps and furoshikis and trading cards, making up a whole enveloping experience. A world for you to crawl into a skulk around. We didn\u2019t want to just present a print version of Ron\u2019s wonderful web comic \u2013 we wanted to work with him to reinvent it, and to build out his world.<\/span>\n\n\"gratnin5\"\n\nAs you are crowdfunding the graphic novel and dealing directly with consumers, does that make the project more special for you?<\/strong> <\/span>\n\nWell, we crowdfund most of our projects, so it's not any different from what we usually do. But yes -- crowdfunding does mean a much deeper-than-average engagement with your audience, and we conceive of Beehive as something other than a producer of goods with a base of customers. We see our readership as a vital community, the backbone of this whole operation. They're keeping the garden cared for and the soil tilled, so we can grow the things we grow. Our practice of building books out of an engaged community of readers makes all of our projects feel a bit more special to me.<\/span>\n\n\"gratnin4\"\n\nDo you have a favourite Kickstarter reward? <\/span><\/strong>\n\nBeyond the comic itself, I really love the printed cotton-cloth furoshiki wrap! I know I'll get a lot of use out of that... just a beautiful and useful object, which is all we ever really aim to make.<\/span>\n\nAny message for the ComicBuzz readers? <\/span><\/strong>\n\nBe kind to yourself. And buy GratNin! (These two go together quite nicely.)<\/span>\n\nWe would like to say thank you to Josh for chatting to us about <\/span>GratNin. <\/em><\/span>We would like to wish the whole team of GratNin<\/em> the best of luck.<\/span>\n\nFeel free to check out the<\/span><\/strong> campaign<\/strong>: GranNin at<\/a><\/span><\/span> Kickstater<\/a>.<\/span><\/span>","post_title":"ComicBuzz Chats With Josh O'Neill","post_excerpt":"GratNin\u00a0graphic novel","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-josh-oneill","to_ping":"","pinged":"","post_modified":"2022-10-07 21:32:04","post_modified_gmt":"2022-10-07 20:32:04","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207638","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207235,"post_author":"2","post_date":"2021-11-22 18:42:59","post_date_gmt":"2021-11-22 18:42:59","post_content":"

We are so delighted today to be joined by artist and filmmaker; Ian Cinco. Ian has launched a Kickstarter for his sci-fi series\u00a0Neon Spring<\/em>\u00a0and has dropped by to chat with us about it.<\/span><\/p>\n

\u00a0<\/p>\n

Hi Ian, it's so wonderful to have you here with us. <\/span><\/strong>As some of our readers may not be familiar with your work, could you please tell us a bit about yourself?<\/span><\/strong><\/p>\n

Sure! I\u2019m an artist and a filmmaker, returning to my roots in comics. When I was a kid I was obsessed with comics. I worked a number of different jobs and sold candy and art in school so I could buy comics every week. I was so obsessed that the owner of my local comic store hired me to work in the shop. I even made some comics. By the time I got to college I became more obsessed with training as an artist and making movies. After college I was only obsessed with movies and cinema. I spent years working construction and writing movie scripts and slowly transitioned into full-time video work. I made a lot of music videos. Somewhere along the line I got back into making art for art's sake and one day I walked into a comic store and slowly started reading and collecting comics again. So now I\u2019m an artist and a filmmaker who wants to bring stories to life through live action, animation and comics.<\/span><\/p>\n

\u00a0<\/p>\n

You are currently running a campaign on Kickstarter for your\u00a0Neon Spring<\/em>\u00a0comic; what can you tell us about\u00a0Neon Spring<\/em>?<\/span><\/strong><\/p>\n

Neon spring<\/em>\u00a0is a sci-fi cyberpunk series. It \u201csprings\u201d from this idea I had of a driverless car that lobotomizes people, but I think what will set it apart is my goal to explore the nuances of nature and technology merging and evolving. It might end up being a pastiche of the things I like, much like\u00a0Stranger Things<\/em>\u00a0is a mix of\u00a0Alien<\/em>,\u00a0Akira\u00a0<\/em>and the\u00a0Goonies\u00a0<\/em>(among other things). There\u2019s no beating the\u00a0Matrix<\/em>\u00a0or\u00a0Akira<\/em>. My goal with the series is to not necessarily create bigger set pieces and top these classics, but to create stranger and more nuanced mind bending experiences. Although I do have some pretty great action sequences planned.<\/span><\/p>\n

\u00a0<\/p>\n

Can you tell us about the origins of\u00a0Neon Spring<\/em>?<\/span><\/strong><\/p>\n

In all honesty I was high on a dock with two of my friends and we were joking about LA traffic being terrible. Somehow I ended up on a diatribe about this driverless car that lobotomizes people, but as I was joking many of the images you see in issue zero were flashing through my mind. I became obsessed with it. So obsessed that five years later I finally made it happen.<\/span><\/p>\n

\"neonspring0_1\"<\/p>\n

You are the creator, writer, and artist on\u00a0Neon Spring<\/em>; what do you enjoy being more a writer or artist?<\/span><\/strong><\/p>\n

That\u2019s like asking someone to pick a favorite child. They both have their sublime moments and they can both drive you insane. I think I\u2019m more tortured while I\u2019m writing, but I can write ideas way quicker than I can draw them, so in a way writing for me is more useful in terms of getting the bigger picture down. The visceral quality of art is undeniable. The need for a visual image will always seduce me back into drawing and painting and I\u2019ve worked too hard and too long at it to give up. Sorry. I\u2019m dodging this question. I find them both to be incredibly useful and gratifying and torturous at the same time.<\/span><\/p>\n

\u00a0<\/p>\n

How long did it take you to create the art for issue zero of\u00a0Neon Spring<\/em>?<\/span><\/strong><\/p>\n

I didn\u2019t really start focusing on it till February 2020, but it wasn\u2019t like I was working on it every day 9 to 5 for two years. I did a lot of other things in between.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Who are the Skull Squad?<\/span><\/strong><\/p>\n

The Skull Squad are a group of mercenaries who've been hired to escort the car with a super intelligent A.I. named Mother around. They have to ensure their targets get into the car so Mother can do what it\u2019s designed to do. Perhaps most importantly, they cannot let Mother get out of the car. That\u2019s all I\u2019ll say for now.<\/span><\/p>\n

\"neonspring0_2\"<\/p>\n

What can you tell us about Zuzu?<\/span><\/strong><\/p>\n

Zuzu is more or less a terminator, with more personality. She\u2019s like the Astro Boy of this universe in the sense that she\u2019s a world renowned marvel of biomechanics. She\u2019s been missing for a year. When we\u2019re introduced to her she\u2019s remerging for the first time since going missing. Again that\u2019s all I\u2019ll say for now.<\/span><\/p>\n

\u00a0<\/p>\n

When you are writing the comic, do you write a full script?<\/span><\/strong><\/p>\n

I did write a full script. I wrote the first draft back in 2016. I wrote most of it on an airplane ride from New York to LA and finished it from Denver back to New York, but then I didn\u2019t come back to it until 2020. As I mentioned I was obsessed with filmmaking and went through a phase where I read screenplays obsessively. One night back in 2019 I was lucky enough to meet Ian Bertram, the incredible artist behind\u00a0Little Bird<\/em>. He gave me a copy of the\u00a0Little Bird<\/em>\u00a0trade paperback. After I read it, I noticed they had pages from the script, written by Darcy Van Poelgeest, in the back. I was very happy to see the format was similar to a screenplay. I\u2019m very comfortable writing that way. It was difficult to incorporate the panel structure into the format at first, but once I got the hang of it I was flowing. I did a lot of editing and rewriting before I set pen to page. On that note, I want to shout out my friend and editor Michael Grossman, co-creator and writer of a comic called\u00a0GOOFY FROOT<\/em>. He helped me through the process.<\/span><\/p>\n

\u00a0<\/p>\n

You have a variant cover by Alexis Ziritt; how did that come about?<\/span><\/strong><\/p>\n

Short answer is I asked him. A better answer is, he designed a T-shirt for a store I hang out at called Vinyl Fantasy. The fact that they\u2019re my homies might have had something to do with why he said yes, but I don\u2019t know. I did wait to ask him when I had all the pages Inked. I sent him an unlettered, inked version of the comic which I think was pretty cool to look at. I also made sure to let him know I've been a huge fan of his, ever since I saw\u00a0Space Riders\u00a0<\/em>popping off the shelves of every comic store I went into. I went into a lot of shops back in 2017 when I was shopping my art book\u00a0Erratica<\/em>\u00a0around. He was everywhere.\u00a0<\/span><\/p>\n

\"neonspring0_3\"<\/p>\n

As you are crowdfunding the comic and dealing directly with consumers, does that make the project more special for you?<\/span><\/strong><\/p>\n

Oh my God yes. The more I get into making art and selling art, the more I fall in love with all of it. I enjoy interacting with people and especially people who really love what I\u2019m doing. In general this project is just incredibly special to me. So yes! Big YES!<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

I think my favorite Kickstarter reward is the\u00a0Erratica<\/em>\u00a0bundle. It gets you both my cover and Ziritt\u2019s variant cover along with my 556 page art book\u00a0Erratica<\/em>\u00a0with a custom drawing inside. I am about to add another reward or two after I announce some new variant covers. So whatever version of the\u00a0Erratica<\/em>\u00a0bundle that includes the new variant covers will be my favorite reward. At the very least I highly recommend the reward that includes my cover and Ziritt\u2019s variant.<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Stay tuned, stay inspired and stay level. Don\u2019t fall victim to the divisive memes and media that are widening all the social riffs in the world. I\u2019m of the belief that despite the terrifying events of the last two years, the majority of us actually have shared values and we don\u2019t need to tear eachother down. I don\u2019t want to get too fluffy with it. We don\u2019t all have to come together and sing kumbaya, but we also don\u2019t have to believe the hype and the divisive bulls**t. Most people just want to live happy fulfilled lives with their loved ones and I do hope that people keep that in mind while they read this comic. This issue might seem like I\u2019m on the extreme end of a liberal spectrum, but I assure you I intend to poke fun at all sides while taking you on a soulful journey and a wild roller coaster ride. So yeah! Stay tuned, stay inspired, stay level and be good to each other. And thanks for having me. Read\u00a0Neon Spring<\/em>!!!<\/span><\/p>\n

Feel free to check out the Kickstarter campaign: <\/span>https:\/\/www.kickstarter.com\/projects\/neongiant\/neon-giant-issue-zero-this-car-neutralizes-douchebags.<\/span><\/a><\/p>\n

We would like to say a big thank you to Ian for taking the time to chat with us. We wish him the best of luck with his campaign.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Ian Cinco","post_excerpt":"\u00a0Neon Spring\u00a0","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-ian-cinco","to_ping":"","pinged":"","post_modified":"2022-10-07 22:40:38","post_modified_gmt":"2022-10-07 21:40:38","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207235","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206924,"post_author":"2","post_date":"2021-09-27 18:01:22","post_date_gmt":"2021-09-27 17:01:22","post_content":"

We are delighted to be joined by the writer Mark Sable this week. Mark is the writer of many comics including Graveyard of Empires, Grounded, War on Terror and Miskatonic just to name a few. Mark is working on a new project called Chaotic Neutral and we are delighted that we can about it with him today.<\/span><\/p>\n

Hi Mark, we are so delighted to have you here with us today. We have been fans of your writing since Graveyard of Empires. We are soexcited to chat with you.<\/span><\/p>\n

I\u2019m delighted to be here! And thank you for the kind words about Graveyard of Empires, that\u2019s a book I\u2019m proud of and it means a lot.<\/span><\/p>\n

\u00a0<\/p>\n

We understand that you are working with Chris Anderson on a new project called Chaotic Neutral; can you tell us all about Chaotic Neutral?<\/strong><\/span><\/p>\n

CHAOTIC NEUTRAL is a 48 page comic and RPG adventure rolled into one. Inspired by old school role playing games like D&D, the goal is to capture the weird, wonderful and dangerous fantasy RPGs from the 80s in comic book form. And then let readers become players and interact with the world of the book.<\/span><\/p>\n

\"chaoticneutral2\"<\/p>\n

Can you tell us about the origins of Chaotic Neutral?<\/strong><\/span><\/p>\n

I\u2019ve collected role playing game books for almost as long as I\u2019ve collected comics. I say \u201ccollected\u201d because I was extremely shy as a kid, and had a hard time working up the courage to get a group together. So I\u2019d study rulebooks and modules like they were the Talmud, roll up characters and craft these imaginary adventures\u2026but never shared them with anything else.<\/span><\/p>\n

Flash forward to 2014, when the Fifth Edition of D&D came out. I finally had enough self-confidence to first play, and then run games with strangers and friends. That was a life changing experience \u2013 to this day I run a weekly D&D game, and the camaraderie helped get me through the pandemic.<\/span><\/p>\n

But something felt like it was missing from modern day RPGs. The books were more polished, but also\u2026safer. Old school RPGs had painted covers, but inside was this amazing black and white art. Sometimes it was amateurish, but it was often edgy \u2013 with demons and devils \u2013 and always weird. It made you feel like anything was possible.<\/span><\/p>\n

I learned that of fantasy had been watered down as a result of the so-called \u201cSatanic Panic of the 80s\u201d. Religious groups tried to convince parents that games like D&D could corrupt kids souls, and gaming companies folded much like comic companies did with the Comic Code in the 50s.<\/span><\/p>\n

CHAOTIC NEUTRAL aims to correct that. Our tag line is \u201cThey said fantasy roleplaying games were dangerous and they were wrong. But now? Maybe they were right to be afraid!\u201d We\u2019re trying to bring back that edge, and imagine what a comic that would truly scare those fear mongers would be like.<\/span><\/p>\n

At the same time, it\u2019s not edge for edge\u2019s sake or shock value. While taking inspiration from the old school, this is a book that\u2019s diverse, inclusive and welcoming to the new batch of players that shows like Stranger Things and Critical Role have brought into this wonderful hobby.<\/span><\/p>\n

Chris Anderson is the perfect artist and co-creator for this book. His work conjures up the weird nature of old school artists like Erol Otus, Dave Trampier and Bill Willingham (yes, the man known best for writing Fables used to do rad drawings for D&D)\u2026but he brings a modern sense of whimsy that helps balance out the darkness and make it accessible for everyone.<\/span><\/p>\n

\"chaoticneutral3\"<\/p>\n

Ryan Browne is also working on Chaotic Neutral; how did this collaboration come about?<\/strong><\/span><\/p>\n

Part of the propaganda of the Satanic Panic were these so-called \u201cChick Tracts\u201d, pamphlet sized comic-books like \u201cDark Dungeons\u201d by the late Jack Chick that depicted kids who dabbled in D&D meeting grisly ends. While the main story is told seriously, I wanted to satirize Chick\u2019s work to add to the feeling that CHAOTIC NEUTRAL was an artifact of the 80s. I\u2019m lucky enough to be friends with Ryan, who does humor better than anyone in comics, and it seemed like a the only person who could pull that off.<\/span><\/p>\n

\u00a0<\/p>\n

We understand that Chaotic Neutral will also have trading cards; what can you tell us about these trading cards?<\/strong><\/span><\/p>\n

In the early 80s, D&D had these monster trading cards with stats on one side and old school art on the other. We decided to do a modern spin on that by enlisting 9 superstar artists to illustrate some of the classic and original monsters in Issue one of CHAOTIC NEUTRAL. We\u2019ve been lucky enough to enlist Max Dunbar (Dungeons & Dragons), Jeremy Haun (Haunthology), Maan House (Godkillers), Jeff Johnson (Boondocks), Tom Neely (The Humans), Dan Panosian (Slots), Jim Rugg (Mtsryr: Octobriana 1976), Tim Seeley (Money Shot) and Kyle Strahm (Spread) in creating them. They are a true murderers row of talent.<\/span><\/p>\n

\"chaoticneutral4\"<\/p>\n

As a creator, does the crowdfunding model and dealing directly with the public make the project more special for you rather than using a traditional publishing model?<\/strong><\/span><\/p>\n

I work equally as hard on all my comics, but there is something special about the process of crowdfunding. One of the things I\u2019ve always loved about comics is the proximity of fans to creators. I love film, but I could never go up to a convention and meet Martin Scorsese. Comics was welcoming to me as a fan, and I love the opportunity to establish those connections to readers as a creator.<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/strong><\/span><\/p>\n

There are some cool stretch goals that haven\u2019t been revealed yet, but my favorite reward connects back to your question about the special bond with the public Kickstarter can create. For a select few backers, I\u2019ve offered to run the adventure in CHAOTIC NEUTRAL live (over Zoom) as Dungeon Master. I\u2019m hoping that will be special for fans, and I personally can\u2019t wait to challenge run them and their characters through the dangers that await inside.<\/span><\/p>\n

\"chaoticneutral5\"<\/p>\n

Any message for the ComicBuzz readers?<\/strong><\/span><\/p>\n

Just that I know there\u2019s a lot of great comics to choose from, but Chris Anderson and I are offering a unique experience. Whether they are comics readers, role-players or both, we\u2019ve crafted something special for them.<\/span><\/p>\n

A big thank you to Mark for sitting and chatting with us, we would like to wish Mark and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n

Feel free to check out the campaign: <\/span>Chaotic Neutral on Kickstarter<\/a>.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Mark Sable","post_excerpt":"Chaotic Neutral","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-mark-sable","to_ping":"","pinged":"","post_modified":"2022-10-07 23:42:12","post_modified_gmt":"2022-10-07 22:42:12","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206924","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206741,"post_author":"2","post_date":"2021-08-12 14:03:09","post_date_gmt":"2021-08-12 13:03:09","post_content":"

Today we are thrilled to be joined by the artist Steve Ellis. Steve co-created The Only Living Girl<\/em> and High Moon<\/em> as well as working on a number of comics for a number of different publishers. We got to talk all about Monsterwood<\/em> with Steve.<\/span><\/p>\n

Hi Steve, we have been fans of your work for a very long time. We are so happy that we can chat with you today. Thank you for your time.<\/span><\/p>\n

Thanks! It's great to talk with you!<\/span><\/p>\n

\u00a0<\/p>\n

When you first heard about\u00a0Monsterwood<\/em>, what were your thoughts?<\/span><\/strong><\/p>\n

Jason and I met a while ago and he had all of these amazing sculptures and this really fantastic world he\u2019d put together, it was like\u00a0The Dark Crystal\u00a0<\/em>and Brian Froud with a darker sense. I thought working with Jason would be a way to mix the two things that I love to create, comics and fantasy art in a single project.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

What made you want to be a part of this project?<\/span><\/strong><\/p>\n

I thought it would be a chance to try out a different look and feel for my work, less of the clean line superhero comics feel and more of a rich earthy fantasy world. Plus I have a lot of room to create and put together a lot of my own character and set designs. I\u2019m also taking a lot of time to experiment with different storytelling styles with page designs and panels and I\u2019m putting a lot of the same colors and textures I love from projects like High moon. It is exciting to work on.\u00a0<\/span><\/p>\n

\"monsterwood3_1\"<\/p>\n

How would you describe\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Monsterwood is a dark moody fantasy story about characters finding out how to become heroes in their own way. Each of the main protagonists, Jovis, jocasta and Scrag are living in an authoritarian regime controlled by an evil wizard named Tiberius. Each one starts in different levels of the society and each one is confronted by the problems of the world around them in their own individual way. They are all called to fix the world around them in unique ways and they each have to figure out how they are going to make their world better.\u00a0<\/span><\/p>\n

Is there a character from Monsterwood that you enjoy drawing the most?\u00a0<\/span><\/strong><\/p>\n

I think Scrag and Tiberius are the two most fun. Scarf because he\u2019s a big pile of muscle but he has a lot of stuff going on in his brain. Lots of decisions he\u2019s trying to make, so rather than just being a big brute he\u2019s often watching and considering the other characters around him, trying to decide how he\u2019s going to move.\u00a0<\/span><\/p>\n

Tiberius is fun because he\u2019s such a villain. He\u2019s vicious, evil, manipulative, willing to sacrifice everyone around him for his own advancement. He\u2019s diabolical which means he\u2019s a lot of fun to act through in each scene he\u2019s in.\u00a0<\/span><\/p>\n

\"monsterwood3_3\"<\/p>\n

How long did it take you to illustrate book one and book two?\u00a0<\/span><\/strong><\/p>\n

Each one took about 6 - 8 months to draw and color. I was working on The Only Living Boy through most of that time and juggling the two projects was really difficult especially since they had some similar visuals but a different mood.<\/span><\/p>\n

\u00a0<\/p>\n

How much of a challenge artistically was it to bring this world to life?<\/span><\/strong><\/p>\n

The real challenge has been building the visuals of the world and trying to put context into the backgrounds and other visuals. They are surrounded by the ruins of a world the main characters don\u2019t understand but that has a direct effect on their lives. Each statue and mural and ancient ruin has a meaning to it and a story behind it. Some of the stories are intricately tied into the main plot, sometimes even clues to the future of the story, whereas others are stories that Jason wants to explore in other projects that exist in the world. The world is really rich and making the visuals reflect that is a real challenge.\u00a0<\/span><\/p>\n

\"monsterwood3_2\"<\/p>\n

What has it been like working with Jason and Nicholas?<\/span><\/strong><\/p>\n

Jason makes the process really fun. He\u2019s full of energy and excitement about the world and he really pours a lot of thought and care into it. This has been a dream project of his for many years and it shows in the dedication and richness of the world. Nick really brings sharp writing and clarity. Whereas Jason is a font of ideas, Nick brings it all together into a really strong clear story. I really enjoy working with both of them.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

You are responsible for creating all of the art for the series. Was there a particular part of that process that you enjoyed the most, pencils, inking or colouring?<\/span><\/strong><\/p>\n

I think it's inking that I really enjoy most. I don\u2019t really do tight pencils so I storyboard the art in loose pencil form and hop right in with the brush. The color for me is there to show off the inks and add some texture. I really love the depth and intensity of inking. It\u2019s risky to lay down lines in ink with little to no framework so it makes the work exciting. A lot of my heroes are old quill, brush and ink guys like Bernie Wrightson and Frank Frazetta whose inks were so lush and powerful and I try to bring that kind of care to my inks.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

What can you say about book three?<\/span><\/strong><\/p>\n

This is really the book that the story has been building to. All of the threads have led here and the characters are all coming into their own. They are grouping together to build a rebellion from the outcasts hiding in the jungle just as Tiberius sends his Zumari warriors out to burn the jungle of Monsterwood down.\u00a0<\/span><\/p>\n

\"monsterwood3_4\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

My message to Comic Buzz readers would be to thank you for reading and being interested in indie projects like Monsterwood and for being interested enough in the work that we do to read this far. When you work to create projects like this, where no one but the readers can help determine the fate of the project, you are putting a lot on the line. At the same time you are asking for people to trust that what you are doing is worth their time and money and that in the end they will walk away just as excited and inspired as we were when we made it. So i guess, If you can, back the kickstarter, and if you can\u2019t (which I totally understand, it's tough out there.) tell your friends and maybe join our mailing list www.skinwalkerstudios.com<\/a>). Every friend of the project makes us stronger.<\/span><\/p>\n

Be well, be good to each other,and be inspired!\u00a0<\/span><\/p>\n

Check out the campaign:<\/strong><\/span> https:\/\/www.kickstarter.com\/projects\/monsterwood3\/monsterwood-book-3-annihilation-graphic-novel<\/a><\/p>\n

We would like to say thank you to Steve, we would like to wish Steve and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Steve Ellis","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-steve-ellis","to_ping":"","pinged":"","post_modified":"2022-10-08 02:15:49","post_modified_gmt":"2022-10-08 01:15:49","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206741","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206675,"post_author":"2","post_date":"2021-08-05 15:19:39","post_date_gmt":"2021-08-05 14:19:39","post_content":"

Today we are thrilled to be joined by the multi-talented Jason Rosen, not only is Jason a special effects artist but also the founder of Skinwalker Studios. Jason joined us for a chat to talk all about Monsterwood.<\/span><\/p>\n

Hi Jason, thanks for joining us today. We are so happy that you have taken time out of your busy schedule for us; we are delighted to chat with you and find out more about\u00a0Monsterwood<\/em>.<\/span><\/p>\n

It\u2019s great to be with you, Shabbir! Thank you for speaking with us!<\/span><\/p>\n

\u00a0<\/p>\n

For some of our readers who may not be familiar with your work, could you please tell us a bit about yourself?<\/span><\/strong><\/p>\n

Creatively, I have an eclectic background. I grew up in the 70\u2019s and 80\u2019s, devouring comics and film. Looking back, it still feels like a golden age of both comics and film. All of the great work, artists, and stories of that time had such an influence on me. I have always known I wanted to do \u201cthat\u201d before I even knew what \u201cthat\u201d was. I now know it is to tell stories and create worlds. I have worked to do just that, on everything from children\u2019s puppet shows to horror movies, from performing along with Henson puppeteers to being directed by the late Wes Craven. I have contributed designs, both 2-d and 3-d maquettes for pre-production on film and television, done special effects makeup, as well as specialty props, etc. So for me, the medium with which the story is told can take many forms. With Monsterwood, the graphic novel format allows us to tell the story the way we want to tell it and as large as it needs to be told, without any limitation of medium or budget.<\/span><\/p>\n

I also hold a B.F.A in Fine Arts and a M.F.A. in Dramatic Arts with a concentration in puppetry from UCONN, one of the only accredited programs of it\u2019s kind in the country.<\/span><\/p>\n

\u00a0<\/p>\n

Could you tell us about the origins of\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Sure! The first spark of\u00a0Monsterwood\u00a0<\/em>was tied to the birth of my first born son. I was doing the first-time parent thing and just staring at this little being. I knew \u201chow\u201d he got there, and enough high school science to understand the process, but I couldn\u2019t just chalk it up to mere biology. I kept staring at this little person asking myself where they were from, why they were here, and what they came to do. No doubt, universal questions, but they had never seemed so profound to me. The complete blank slate of a life and so many possible destinies. He was the impetus for one of the main characters, Jovis, the scrappy orphaned street rat raised by his adoptive Mahru ( Monster) grandmother. From there, Jovis\u2019s world grew and so did his role and purpose in it. All of the characters are so intertwined in the collective outcome of their world, just like we are all connected. I worked hard to make Monsterwood an entertaining, wild fantasy adventure with some horror elements while also exploring universal themes about finding our own purpose and path through life, while having to face some harsh realities that we do not have the luxury of turning away from.\u00a0<\/span><\/p>\n

\"monsterwood3_1\"<\/p>\n

How did Steve Ellis join\u00a0Monsterwood<\/em>, and what made him the right artist for the book?<\/span><\/strong><\/p>\n

It was an unexpected blessing. I actually had started doing some preliminary work with another artist going back and forth on trying to dial in what my world looked like at that point. He was finishing up another gig, so it was about six weeks of talking and dialing things in a bit. As we were about to start working on the first graphic novel, he got a full time gig for a big video game company, so I don\u2019t blame him for taking it. He\u2019s a great guy and very talented and we are still in touch today. However, at the time, I needed an artist and not just one of the many super talented people out there, I needed to find\u00a0the\u00a0<\/em>artist that was right for\u00a0Monsterwood<\/em>, my dream project. I turned to an old childhood friend, Mike Mrak who is now Design Director at Scientific American and told him I need the right artist right away! Being familiar with the project, Mike threw some real heavy hitters my way, all with varied styles. Then I saw Steve\u2019s work and in particular,\u00a0High Moon<\/em>. We actually met in an old manager\u2019s office in NYC. We quickly had a creative short hand and I was absolutely sold. At this point, I can\u2019t imagine doing it with anyone else. Steve is a great guy and his work is just amazing. His skill and imagination are limitless.<\/span><\/p>\n

\u00a0<\/p>\n

There was a bit of a gap between the release of book one and book two; why was that?<\/span><\/strong><\/p>\n

My life kind of imploded. My elderly mother was the victim of a violent home invasion and was assaulted. I found her, barely alive on her kitchen floor, two days later. At the time, I was working two jobs to pay my son\u2019s college tuition, in addition to coordinating life for my mother. Six months later, I found myself facing a divorce after 23-years of marriage. I went into survival mode. (This is not an invitation to my pity party, but I believe in speaking the truth in order to normalize how traumatic and messy life can be.) Throughout all of that, I was mailing out Kickstarter rewards from the first\u00a0Monsterwood<\/em>\u00a0book and eagerly planning on getting back to\u00a0Monsterwood\u00a0<\/em>book 2.<\/span><\/p>\n

\"monsterwood3_2\"<\/p>\n

Nicholas Efstathiou joined you as co-writer on book two; how did that come about?<\/span><\/strong><\/p>\n

It was a question of timing. Monsterwood is my original IP, based on a screenplay I wrote way back then. It has evolved over the years, but still stayed very true to that original draft. Through the years there were so many variations and directions I could have taken or developed the story. I had another collaborator I was going to work with, but the timing didn\u2019t work out . This time, I found myself in need of a co-writer. Nick and I had some mutual friends locally and he had even backed the first two Kickstarters. Little did he know he would be co-writing Book 2 with me! I was familiar with Nick\u2019s writing through his great and creepy horror series,\u00a0Cross<\/em>, Massachusetts<\/em>. I love collaborating. I think working with another writer who is familiar with the spirit of the piece helps me focus and fully define all of the thousands of ideas that live in my head.\u00a0Monsterwood<\/em>\u00a0is a huge world, with its own history; flora and fauna. I can\u2019t put it all out there in three books, and some of it doesnt need to be there at all, but Nick, Steve, and I need to know it. It makes for a more fully realized, cohesive world.<\/span><\/p>\n

\u00a0<\/p>\n

How would you describe\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

It is a high concept fantasy adventure with some horror elements. It\u2019s my love letter to all of the great fantasy, horror, and scifi that I grew up on.<\/span><\/p>\n

The series follows the difficult, sometimes brutal journey of a scrappy commoner raised in the slums of the city, and a sheltered princess as they move from the innocence of youth to the open battle of adulthood, set in a fresh and unique world filled with outlandish creatures that feels like\u00a0The Jungle Book<\/em>\u00a0meets\u00a0Lord of the Rings<\/em>.<\/span><\/p>\n

Monsterwood<\/em>\u00a0takes place fourteen years after the king and queen of Magog met mysterious, violent deaths at the hands of a group of deformed outcasts known as monsters. Now, as a new ruler is about to be crowned, two young people from completely different backgrounds--Jovis, an orphaned independent young boy, and the Princess Jocosta, herself the courageous, willful heir to the throne--will reluctantly join forces on a journey into the dark and forbidding forest known as Monsterwood. There, they will discover the truth about what really happened in those dark days of betrayal and murder...and begin to fulfill their own destinies.<\/span><\/p>\n

At its core, it\u2019s\u00a0a coming of age story that combines a fairy tale aesthetic with appropriately dark edges, significant twists, Monsters, strong characters, and tons of action and adventure in a world that is both haunting, and beautiful. The world of Monsterwood explores many themes; young people transitioning into adulthood, aspects of the classic hero's journey structure set in a new and captivating world, powerful people behaving badly, magic and supernatural elements, madness, pain, love, loss, and even some humor .<\/span><\/p>\n

\"monsterwood3_4\"<\/p>\n

Book two ended on a cliffhanger; what can you tell us about book three?<\/span><\/strong><\/p>\n

No spoilers, but I can tell you it is going to be bug nuts! The first book felt kind of like a landing pad, a good introduction to the world and characters. The second book the threat became more real and defined. The third book, it\u2019s all on the line for everybody. There is no chance for a peaceful resolution and we are not lying when we say that \u201ca battle is coming and not all those who enter will survive.\u201d We also have some surprises coming up which are going to turn a few character\u2019s perceived realities on their heads. There are also some nice set ups for some characters that will allow us to take things even farther and expand the world of\u00a0Monsterwood\u00a0<\/em>even more, in time.<\/span><\/p>\n

\u00a0<\/p>\n

As a creator, does crowdfunding your project make it easier than dealing with a traditional publisher?\u00a0<\/span><\/strong><\/p>\n

The easy part is you don\u2019t need to ask permission to publish, you don\u2019t need to pitch, have an editor, wait for someone else\u2019s publishing calendar, etc. You have control of all of those things. It is harder because you don\u2019t have all of the support that a traditional publisher brings. Editors can be a writer's best friend, just like an art director can be an artist\u2019s best friend. Win, lose, or draw, all of the creative and business decisions are our\u2019s to own. So we work hard as a team, communicate and delegate, stay focused, and most importantly, love what we do.\u00a0<\/span><\/p>\n

Crowdfunding also has an aspect to it that is not the same when working with a traditional publisher, that being the relationship with the backers, who in turn become our readers. It is such a humbling and fulfilling aspect of a crowdfunding project. We know each and every one of our supporters' names. We never lose sight of the faith and the funds invested in us. There are a lot of great projects out there. When people choose us, it really does mean the world to us and the fact of the matter is, without their backing we just simply would not be able to produce these\u00a0Monsterwood\u00a0<\/em>books.<\/span><\/p>\n

\u00a0<\/p>\n

What has the feedback been like for\u00a0Monsterwood<\/em>?<\/span><\/strong><\/p>\n

Overwhelmingly positive! We even have some 5 star reviews on Goodreads! I love hearing from people about Monsterwood. It is always so interesting to hear who their favorite character is, what their favorite scene is, or what aspect of the story or who\u2019s story arc they want to see resolved. The most common question I am asked is when is Monsterwood Book 3 coming out! I can't think of a better question and my answer is,\u00a0\u201cHopefully soon, with your support!\u201d<\/em><\/span><\/p>\n

\"monsterwood3_3\"<\/p>\n

When you and Nicholas are writing, how does that work; do you write a full script and send it to Steve?<\/span><\/strong><\/p>\n

My original screenplay was the source for the outline of the books. Based on that, Nick and I initially work on outlines of scenes together. They are a little more than outlines actually, containing notes and descriptions of key elements, actions, or dialogue of each scene. This then goes to Steve and the three of us go over everything together, with Steve breaking down how many pages he thinks he will need to effectively capture it all. From there, Steve works on thumbnails that then come back to Nick and I. We then write the script for those pages according to the thumbed panels. This way we all can see if we need to expand the page count, or sometimes shrink a scene before we proceed. Final art means one more round to polish edit any last bits of dialogue.<\/span><\/p>\n

\u00a0<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

Of course, the book! That is the reason for the campaign. We really want to finish this story, for ourselves, for our readers, and for people who haven\u2019t read any Monsterwood yet and just like what they have seen so far.<\/span><\/p>\n

Past that I like the 3-D Scrag head magnets and the tapestry of Steve\u2019s amazing cover for Book 3!<\/span><\/p>\n

Steve\u2019s special edition books with pencil drawings, inland wash or even watercolor always turn out amazing and are really something not to be missed! They make the book that much more special and rare. I mean, who doesn\u2019t want an original drawing by Steve Ellis? I certainly do!<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

If you like what you see, consider backing the campaign at any level. Every bit truly does help and the greater number of backers helps us raise visibility too. Beyond becoming a backer, please share word of the Monsterwood campaign with like minded folks. We really do think you and others will enjoy the world we have created for you. We can\u2019t do it without backers! To that end, check out the campaign:<\/span>\u00a0https:\/\/www.kickstarter.com\/projects\/monsterwood3\/monsterwood-book-3-annihilation-graphic-novel\u00a0<\/a><\/p>\n

A big thank you to Jason for sitting and chatting with us, we would like to wish Jason and all of his team the best of luck with their Kickstarter.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Jason Rosen","post_excerpt":"Monsterwood","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-jason-rosen","to_ping":"","pinged":"","post_modified":"2022-10-08 02:24:02","post_modified_gmt":"2022-10-08 01:24:02","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206675","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":11},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

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