\n

<\/p>\n","post_title":"PlayStation 5 Console Review","post_excerpt":"Next generation is here","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-5-console-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:13:27","post_modified_gmt":"2022-10-08 18:13:27","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205587","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205580,"post_author":"11","post_date":"2020-11-15 20:13:05","post_date_gmt":"2020-11-15 20:13:05","post_content":"Developer:<\/strong> Ubisoft Toronto<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation 4, Xbox One (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft<\/span>\r\n\r\n \r\n\r\nWatch Dogs: Legion is a massively open-world game. Thematically Watch Dogs is based around the effects of technology in this future dystopian world of London. Ubisoft has done a stunning job in recreating London. The level of detail and attention to detail makes it feel like London. I was instantly impressed by the environment and the sheer amount of madness in this game.<\/span>\r\n\r\n\"watchdogslegion_1\"\r\n\r\nWatch Dogs is primarily a sand-boxed game where you can approach missions in a few ways: hacking, all-out attack and stealth. Hacking is the core element of this game that differentiates it to its peers. Hacking takes two forms: stealthy or offensive. Hacking in stealth mode allows you to complete missions with minimal casualties. Hacking allows for chaotic mayhem and destruction as you use your drones and turrets against enemies. You can take the approach of just going out all guns blazing and dispatching enemies. You can play in a hitman way and take out enemies in a stealthy way. How you play is your choice, I found a mix of elements to be the most fun. The hacking of drones and cars is where the game shines. It's lots of fun. As with any Watch Dogs, you can take control of a whole host of vehicles and enjoy the stunning views of London.<\/span>\r\n\r\nOne twist with the games is the ability to recruit almost any character you encounter in the world to fight for your cause. These recruits become playable characters. Each character has their strengths and weaknesses and unique abilities. You can enable permadeath which means as your characters die, they can't respawn. If all your characters die, the game is over when permadeath is enabled. This feature adds another element to the solid gameplay, a real sense of tension and suspense.<\/span>\r\n\r\n\"watchdogslegion_2\"\r\n\r\nThe gameplay is familiar to any GTA, drive, kill and finish the story. The gameplay is easy to pick up. The hacking elements can be tricky at times when doing it through the lens of a security camera. The voice acting and your sidekick Bagley add a voice of reason to the whole story. The main missions are well structured, dystopian excels through the storytelling of the gameplay. There is enough variety in gameplay to keep you occupied for hours on end. If you finish the game, there are tons of side quests, recruiting opportunities and mini-games like football and darts.<\/span>\r\n\r\n\"watchdogslegion_3\"\r\n\r\nThere will be online and co-op, it's pencilled in for December.<\/span>\r\n\r\nLegion is lots of fun. You can spend hours just wondering around the city and taking in the sights. Gameplay and in particular, the hacking mechanisms and the use of drones add a whole another layer to the gameplay. It's fun to hijack a drone and take out the Albion henchmen. Car mechanics are decent. It treads the line between a simulator and arcade racing, it's decent but not the highlight of the game. In conclusion, it's worth picking up and will have you coming back for more.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>","post_title":"Watch Dogs: Legion Review","post_excerpt":"Take back London","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"watch-dogs-legion-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:11:12","post_modified_gmt":"2023-09-04 15:11:12","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205580","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205572,"post_author":"11","post_date":"2020-11-15 15:52:25","post_date_gmt":"2020-11-15 15:52:25","post_content":"

Developer:<\/strong> ION LANDS<\/span><\/p>\r\n

Platforms:<\/strong> PC, PlayStation 4, Switch, Xbox One (Reviewed)<\/span><\/p>\r\n

Genre:<\/strong> Adventure, Indie, RPG<\/span><\/p>\r\n

Publisher:<\/strong> Merge Games<\/span><\/p>\r\n

 <\/p>\r\n

Cloudpunk is the journey of the newbie driver, Rania, who has fled her home-world to become a delivery driver in Navalis to make ends meet. The game centres on Rania's first night delivering packages for Cloudpunk, an illicit delivery company. Game mechanics involve driving through a dystopian pixelated world and hand-delivering packages in either first person or 3rd person. While the mechanics and game-play are straightforward and easy to get to grips, it mainly serves as a way to deliver the heavily driven narrative story of Navalis and the ills of this world.<\/span><\/p>\r\n

The neon-noir pixelated world of Navalis is visually stunning. The mixture of neon-bright skyscapes mixed with darkness brings the bleakness of the world to life. Pixelated blocky rendering adds to the city and doesn't detract from the game. Different parts of the city have different density of people, cars and buildings which makes each part of the city worthy of a visit. The main storyline will guide you through the many parts of the city.<\/span><\/p>\r\n

\"cloudpunk_1\"<\/p>\r\n

This game is driven heavily by the interactions of \"Control\" (the voice of Cloudpunk) and Rania. However, as you complete more missions and interact with people, you begin to scratch away at the surface of Navalis and find out more about this place. The missions make Rania choose between keeping the status quo in the city or challenging the powerful and rich. Rania's AI companion Camus acts as a sounding board, large parts of the game involve monologues where we uncover more about Rania and the isolation she feels. The game excels in the narrative aspects, the storyline and creating the world and people of Navalis. There are a few drawbacks, the use of character animation as opposed to static pictures would have brought the characters to life when they are conversing.<\/span><\/p>\r\n

I was playing the game on the Xbox and found the load times frustratingly slow. When the maps did load, I found your car unresponsive and then frame rates would severely drop too. Elements of the map and markers weren't particularly clear especially at the start of the game. These were all minor annoyances in an otherwise very enjoyable game.<\/span><\/p>\r\n

\"cloudpunk_2\"<\/p>\r\n

Cloundpunk is an interesting mix of narrative-driven game-play with superb visuals that embrace the neon-noir style. Thematically the game looks at poverty, isolation, greed and class which it underpins the majority of missions. The interaction between Control and Rania drives the narrative and is further enhanced by missions. Certain missions will require the player to make judgement calls on what the best approach is. The game is about 9 hours long. I thoroughly enjoyed the story, the mechanics and how it played. The load times and framerate issues were a minor issue in the grand scheme of things.<\/span><\/p>\r\n

Overall:<\/strong> 8\/10<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Cloudpunk Review","post_excerpt":"Cruise the neon skies","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"cloudpunk-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:11:37","post_modified_gmt":"2023-09-04 15:11:37","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205572","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":14},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

Page 14 of 21 1 13 14 15 21
\n

<\/p>\n","post_title":"PS5 DualSense and Astro's Playroom Review","post_excerpt":"Next-gen","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"ps5-dualsense-and-astros-playroom-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:12:48","post_modified_gmt":"2022-10-08 18:12:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205610","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205587,"post_author":"11","post_date":"2020-11-16 11:42:42","post_date_gmt":"2020-11-16 11:42:42","post_content":"

The next generation of consoles is here, the PS5 is Sony's next-generation console. <\/span><\/p>\n

\"ps5_1\"<\/p>\n

First impressions of the PS5 while unboxing and moving the box is the sheer weight of the PS5, it's a heavy console (Blu-Ray version) weighing in at 4.5kg (9.9 lbs) and the digital version comes in at 3.9kg (8.6lb). The contents of the PS5 box is minimal with a console, a power lead, controller and HDMI included. <\/span><\/p>\n

\"PS5_6\"<\/p>\n

As I unboxed the console, two things were very striking, the console design and the controller design. The console is an impressive unit and is huge but the sleek design. It's the main unit is a black glossy plastic that has vents at the back for cooling and air circulation, this is offset by two white plates that have the Playstation symbols embossed on the inside. The final piece is a stand that allows for the PS5 to be used in standing or on its side. The design isn't uniform as the unit goes from a thin base to widening top when standing up with the white plates diverging at the top. The design is reminiscent of a building design as opposed to a console, it looks like a building that has been made into a console. The console isn't one for being hidden in a TV stand, I think it's been purposely designed to stand with the use of the white plates to make it stand out. AV equipment is generally black so this will contrast whatever AV equipment you have. Another thing to note is that you may find it to be a tight fit in your TV stand as it's big and wide. Despite the sheer size, the two-tone colour design, I'm growing to like this big impressive piece of tech. I'm still coming to terms on how massive it is. I assume Sony went for the statement piece of art in your living room\/bedroom should be a PS5. Hidden in the front of the main console unit is a 3 USB-A, USB-C port, ethernet port, WIFI, eject (BLU-Ray) version and power button. The power button and eject button aren't the same sizes so no more turning the console off by mistake.
<\/span><\/p>\n

\"PS5_3\"<\/p>\n

The next piece of kit you will want to get your hands on is the new PS5 dualsense controller. It has the same two-tone effect going on, the controller is slightly longer and slightly heavier than the PS4 controllers. It has a translucent d-pad and buttons, built-in mic, speaker, touchpad with RGB lighting, motion feedback, create button, options button, two dual shock controllers, longer L2 and R2 triggers with extra haptic feedback. A huge emphasis has been placed on the controller as being the next part of innovation for the PS5. The additional haptic feedback in the triggers that allow for touch-sensitive use of the controller means that this will allow for gamers and developers to use it. I will delve into the additional haptic feedback as part of reviews of the games. The charging port is a USB-C.<\/span><\/p>\n

\"PS5_4\"<\/p>\n

How does the new tech fair up in the gameplay experience? Once I started the console, the sheer speed and quickness of every element of the console are impressive. The game boot times are drastically reduced and once the games started the loads are dramatically reduced. The console from boot to login is about 20 seconds and then seamless when logged in. To load Spider-Man: Miles Morales approx 15 seconds and very little noticeable load times. The console is a pure joy to play, the quickness and general responsiveness is what makes the PS5 a winner. The controller and extra haptic feedback make the whole experience more immersive and just consume you in the game. Sony has delivered on the next generation aspects of speed, design and the next era of gaming consoles. The next-generation games will take some more time to be developed and released but the speed and architectural improvements make this console a worthy purchase. The SSD, the 4K gaming and overall improvements are visible within seconds of turning the console on. Sound is clear and even more vibrant, all in all, the console is very impressive.  <\/span><\/p>\n

\"PS5_5\"<\/p>\n

Tech Details, if you are into the hardware details. <\/span><\/p>\n

CPU<\/strong> x86-64-AMD Ryzen™ \u201cZen 2\u201d 8 Cores \/ 16 Threads Variable frequency, up to 3.5 GHz<\/span><\/p>\n

GPU<\/strong> AMD Radeon™ RDNA 2-based graphics engine Ray Tracing Acceleration<\/span><\/p>\n

Variable frequency, up to 2.23 GHz (10.3 TFLOPS)<\/span><\/p>\n

System Memory<\/strong> GDDR6 16GB<\/span><\/p>\n

448GB\/s Bandwidth<\/span><\/p>\n

SSD<\/strong> 825GB<\/span><\/p>\n

5.5GB\/s Read Bandwidth (Raw)<\/span><\/p>\n

PS5 Game Disc<\/strong> Ultra HD Blu-ray™, up to 100GB\/disc<\/span><\/p>\n

Video Out <\/strong>Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)<\/span><\/p>\n

Audio <\/strong>\u201cTempest\u201d 3D AudioTech<\/span><\/p>\n

The PS5 review unit was supplied by Sony.<\/span><\/p>\n

<\/p>\n\n\n

<\/p>\n","post_title":"PlayStation 5 Console Review","post_excerpt":"Next generation is here","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-5-console-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:13:27","post_modified_gmt":"2022-10-08 18:13:27","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205587","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205580,"post_author":"11","post_date":"2020-11-15 20:13:05","post_date_gmt":"2020-11-15 20:13:05","post_content":"Developer:<\/strong> Ubisoft Toronto<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation 4, Xbox One (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft<\/span>\r\n\r\n \r\n\r\nWatch Dogs: Legion is a massively open-world game. Thematically Watch Dogs is based around the effects of technology in this future dystopian world of London. Ubisoft has done a stunning job in recreating London. The level of detail and attention to detail makes it feel like London. I was instantly impressed by the environment and the sheer amount of madness in this game.<\/span>\r\n\r\n\"watchdogslegion_1\"\r\n\r\nWatch Dogs is primarily a sand-boxed game where you can approach missions in a few ways: hacking, all-out attack and stealth. Hacking is the core element of this game that differentiates it to its peers. Hacking takes two forms: stealthy or offensive. Hacking in stealth mode allows you to complete missions with minimal casualties. Hacking allows for chaotic mayhem and destruction as you use your drones and turrets against enemies. You can take the approach of just going out all guns blazing and dispatching enemies. You can play in a hitman way and take out enemies in a stealthy way. How you play is your choice, I found a mix of elements to be the most fun. The hacking of drones and cars is where the game shines. It's lots of fun. As with any Watch Dogs, you can take control of a whole host of vehicles and enjoy the stunning views of London.<\/span>\r\n\r\nOne twist with the games is the ability to recruit almost any character you encounter in the world to fight for your cause. These recruits become playable characters. Each character has their strengths and weaknesses and unique abilities. You can enable permadeath which means as your characters die, they can't respawn. If all your characters die, the game is over when permadeath is enabled. This feature adds another element to the solid gameplay, a real sense of tension and suspense.<\/span>\r\n\r\n\"watchdogslegion_2\"\r\n\r\nThe gameplay is familiar to any GTA, drive, kill and finish the story. The gameplay is easy to pick up. The hacking elements can be tricky at times when doing it through the lens of a security camera. The voice acting and your sidekick Bagley add a voice of reason to the whole story. The main missions are well structured, dystopian excels through the storytelling of the gameplay. There is enough variety in gameplay to keep you occupied for hours on end. If you finish the game, there are tons of side quests, recruiting opportunities and mini-games like football and darts.<\/span>\r\n\r\n\"watchdogslegion_3\"\r\n\r\nThere will be online and co-op, it's pencilled in for December.<\/span>\r\n\r\nLegion is lots of fun. You can spend hours just wondering around the city and taking in the sights. Gameplay and in particular, the hacking mechanisms and the use of drones add a whole another layer to the gameplay. It's fun to hijack a drone and take out the Albion henchmen. Car mechanics are decent. It treads the line between a simulator and arcade racing, it's decent but not the highlight of the game. In conclusion, it's worth picking up and will have you coming back for more.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>","post_title":"Watch Dogs: Legion Review","post_excerpt":"Take back London","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"watch-dogs-legion-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:11:12","post_modified_gmt":"2023-09-04 15:11:12","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205580","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205572,"post_author":"11","post_date":"2020-11-15 15:52:25","post_date_gmt":"2020-11-15 15:52:25","post_content":"

Developer:<\/strong> ION LANDS<\/span><\/p>\r\n

Platforms:<\/strong> PC, PlayStation 4, Switch, Xbox One (Reviewed)<\/span><\/p>\r\n

Genre:<\/strong> Adventure, Indie, RPG<\/span><\/p>\r\n

Publisher:<\/strong> Merge Games<\/span><\/p>\r\n

 <\/p>\r\n

Cloudpunk is the journey of the newbie driver, Rania, who has fled her home-world to become a delivery driver in Navalis to make ends meet. The game centres on Rania's first night delivering packages for Cloudpunk, an illicit delivery company. Game mechanics involve driving through a dystopian pixelated world and hand-delivering packages in either first person or 3rd person. While the mechanics and game-play are straightforward and easy to get to grips, it mainly serves as a way to deliver the heavily driven narrative story of Navalis and the ills of this world.<\/span><\/p>\r\n

The neon-noir pixelated world of Navalis is visually stunning. The mixture of neon-bright skyscapes mixed with darkness brings the bleakness of the world to life. Pixelated blocky rendering adds to the city and doesn't detract from the game. Different parts of the city have different density of people, cars and buildings which makes each part of the city worthy of a visit. The main storyline will guide you through the many parts of the city.<\/span><\/p>\r\n

\"cloudpunk_1\"<\/p>\r\n

This game is driven heavily by the interactions of \"Control\" (the voice of Cloudpunk) and Rania. However, as you complete more missions and interact with people, you begin to scratch away at the surface of Navalis and find out more about this place. The missions make Rania choose between keeping the status quo in the city or challenging the powerful and rich. Rania's AI companion Camus acts as a sounding board, large parts of the game involve monologues where we uncover more about Rania and the isolation she feels. The game excels in the narrative aspects, the storyline and creating the world and people of Navalis. There are a few drawbacks, the use of character animation as opposed to static pictures would have brought the characters to life when they are conversing.<\/span><\/p>\r\n

I was playing the game on the Xbox and found the load times frustratingly slow. When the maps did load, I found your car unresponsive and then frame rates would severely drop too. Elements of the map and markers weren't particularly clear especially at the start of the game. These were all minor annoyances in an otherwise very enjoyable game.<\/span><\/p>\r\n

\"cloudpunk_2\"<\/p>\r\n

Cloundpunk is an interesting mix of narrative-driven game-play with superb visuals that embrace the neon-noir style. Thematically the game looks at poverty, isolation, greed and class which it underpins the majority of missions. The interaction between Control and Rania drives the narrative and is further enhanced by missions. Certain missions will require the player to make judgement calls on what the best approach is. The game is about 9 hours long. I thoroughly enjoyed the story, the mechanics and how it played. The load times and framerate issues were a minor issue in the grand scheme of things.<\/span><\/p>\r\n

Overall:<\/strong> 8\/10<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Cloudpunk Review","post_excerpt":"Cruise the neon skies","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"cloudpunk-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:11:37","post_modified_gmt":"2023-09-04 15:11:37","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205572","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":14},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

Page 14 of 21 1 13 14 15 21
\n

<\/p>\n","post_title":"PlayStation 5 Features","post_excerpt":"Here we go","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-5-features","to_ping":"","pinged":"","post_modified":"2022-10-08 19:11:55","post_modified_gmt":"2022-10-08 18:11:55","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205627","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205610,"post_author":"11","post_date":"2020-11-16 15:38:41","post_date_gmt":"2020-11-16 15:38:41","post_content":"

The new PS5 dualsense controller and Astro's Playroom go hand in hand, Astro's Playroom is an extended demo for the new dualsense PS5 controller. It highlights the haptics, adaptive triggers, the built-in microphone and what we can expect from developers in the future when building games for the PS5. Astro's Playroom is an impressive game in its own right too.<\/span><\/p>\n

\"dualsense\"<\/p>\n

The dualsense comes in two-tone colour, it's slightly bigger and longer than the PS4 controller thought fits in your hand better and provides a better feel in the hand. The button layout is identical on both controllers apart from the addition of a mute button below the PS button on the PS5 controller.The next generation aspects of the controller are new haptic feedback and adaptive triggers. These elements are showcased in the wonderfully colourful and free game Astro's Playroom developed by ASOBI Team which is a 3D puzzle\/platformer which takes a trip down nostalgia lane. The key theme of Astro's Playroom is the evolution of the Playstation which underpins all the level design, puzzles and collectables.<\/span><\/p>\n

\"astrosplayground1\"<\/p>\n

The entire game is to showcase the unique PS5 dualsense controller. Almost immediately, the haptic feedback and sense of what the controller has to offer is evident. The haptic feedback kicks in as you wade through water, sand, mud, grass and jungles. Each terrain gives the player a different sensation and it's surprisingly immersive. You can feel the resistance and differing levels of friction in each section of every level. The next big feature being touted is the adaptive triggers, the adaptive triggers are pressure sensitive. The varying degree of force you use on the triggers will mean the character in-game will expend the equivalent force. The adaptive triggers provide similar feedback when a character is pushing or pulling an item in the game, the triggers provide resistance back too. Again, this may seem like a minor thing but the feel and sensation are immersive and adds another layer to the gaming experience. In elements of Astro's Playroom, you do feel as if you are pulling items off the floor. The in-game tutorial describes what each control does and how to use it, it is usually followed by a gaming section where you get to explore these new controls.<\/span><\/p>\n

\"astrosplayground2\"<\/p>\n

The dualsense features a touchpad with RGB LEDs around it, the touchpad feels more responsive and the lights add another feature to the impressive array of features. The controller is charged via USB-C port and has a bigger built-in battery for the extra features of the dualsense. I was charging the controller every 2 days or so but you don't need to buy extra batteries which is a plus. The controller has a big built-in mic and a speaker as well, the dualsense has a 3.5mm port for mics too.<\/span><\/p>\n

\"astrosplayground3\"<\/p>\n

If you take Astro's Playroom as a stand-alone game without it being a vehicle to show off the dualsense controller. It's a fun, innovative and creative platform that has moments where it's tough and challenging. The level design is superb and the multi-faceted gameplay, changing form and the ability to become different creatures is cool. It has a big brash and bright colours too. The sound from the game is superb, it also shows that PS5 has an upgrade in audio quality. Astro's Playroom is quite the platformer, it's varied and engaging which I wasn't expecting but I was more than pleasantly surprised. If you are a fan of platformers and puzzle games, you will enjoy this.<\/span><\/p>\n

[gallery ids=\"205613,205617,205616,205615,205614\"]<\/p>\n

<\/p>\n

It will be interesting to see how developers will use the controller in future games but the future looks promising. The dualsense is a real innovation and next-gen.<\/span><\/p>\n

Best of all Astro's Playroom comes preinstalled with the PS5 for free.<\/span><\/p>\n

PS5 review unit supplied by Sony.<\/span><\/p>\n

<\/p>\n\n\n

<\/p>\n","post_title":"PS5 DualSense and Astro's Playroom Review","post_excerpt":"Next-gen","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"ps5-dualsense-and-astros-playroom-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:12:48","post_modified_gmt":"2022-10-08 18:12:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205610","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205587,"post_author":"11","post_date":"2020-11-16 11:42:42","post_date_gmt":"2020-11-16 11:42:42","post_content":"

The next generation of consoles is here, the PS5 is Sony's next-generation console. <\/span><\/p>\n

\"ps5_1\"<\/p>\n

First impressions of the PS5 while unboxing and moving the box is the sheer weight of the PS5, it's a heavy console (Blu-Ray version) weighing in at 4.5kg (9.9 lbs) and the digital version comes in at 3.9kg (8.6lb). The contents of the PS5 box is minimal with a console, a power lead, controller and HDMI included. <\/span><\/p>\n

\"PS5_6\"<\/p>\n

As I unboxed the console, two things were very striking, the console design and the controller design. The console is an impressive unit and is huge but the sleek design. It's the main unit is a black glossy plastic that has vents at the back for cooling and air circulation, this is offset by two white plates that have the Playstation symbols embossed on the inside. The final piece is a stand that allows for the PS5 to be used in standing or on its side. The design isn't uniform as the unit goes from a thin base to widening top when standing up with the white plates diverging at the top. The design is reminiscent of a building design as opposed to a console, it looks like a building that has been made into a console. The console isn't one for being hidden in a TV stand, I think it's been purposely designed to stand with the use of the white plates to make it stand out. AV equipment is generally black so this will contrast whatever AV equipment you have. Another thing to note is that you may find it to be a tight fit in your TV stand as it's big and wide. Despite the sheer size, the two-tone colour design, I'm growing to like this big impressive piece of tech. I'm still coming to terms on how massive it is. I assume Sony went for the statement piece of art in your living room\/bedroom should be a PS5. Hidden in the front of the main console unit is a 3 USB-A, USB-C port, ethernet port, WIFI, eject (BLU-Ray) version and power button. The power button and eject button aren't the same sizes so no more turning the console off by mistake.
<\/span><\/p>\n

\"PS5_3\"<\/p>\n

The next piece of kit you will want to get your hands on is the new PS5 dualsense controller. It has the same two-tone effect going on, the controller is slightly longer and slightly heavier than the PS4 controllers. It has a translucent d-pad and buttons, built-in mic, speaker, touchpad with RGB lighting, motion feedback, create button, options button, two dual shock controllers, longer L2 and R2 triggers with extra haptic feedback. A huge emphasis has been placed on the controller as being the next part of innovation for the PS5. The additional haptic feedback in the triggers that allow for touch-sensitive use of the controller means that this will allow for gamers and developers to use it. I will delve into the additional haptic feedback as part of reviews of the games. The charging port is a USB-C.<\/span><\/p>\n

\"PS5_4\"<\/p>\n

How does the new tech fair up in the gameplay experience? Once I started the console, the sheer speed and quickness of every element of the console are impressive. The game boot times are drastically reduced and once the games started the loads are dramatically reduced. The console from boot to login is about 20 seconds and then seamless when logged in. To load Spider-Man: Miles Morales approx 15 seconds and very little noticeable load times. The console is a pure joy to play, the quickness and general responsiveness is what makes the PS5 a winner. The controller and extra haptic feedback make the whole experience more immersive and just consume you in the game. Sony has delivered on the next generation aspects of speed, design and the next era of gaming consoles. The next-generation games will take some more time to be developed and released but the speed and architectural improvements make this console a worthy purchase. The SSD, the 4K gaming and overall improvements are visible within seconds of turning the console on. Sound is clear and even more vibrant, all in all, the console is very impressive.  <\/span><\/p>\n

\"PS5_5\"<\/p>\n

Tech Details, if you are into the hardware details. <\/span><\/p>\n

CPU<\/strong> x86-64-AMD Ryzen™ \u201cZen 2\u201d 8 Cores \/ 16 Threads Variable frequency, up to 3.5 GHz<\/span><\/p>\n

GPU<\/strong> AMD Radeon™ RDNA 2-based graphics engine Ray Tracing Acceleration<\/span><\/p>\n

Variable frequency, up to 2.23 GHz (10.3 TFLOPS)<\/span><\/p>\n

System Memory<\/strong> GDDR6 16GB<\/span><\/p>\n

448GB\/s Bandwidth<\/span><\/p>\n

SSD<\/strong> 825GB<\/span><\/p>\n

5.5GB\/s Read Bandwidth (Raw)<\/span><\/p>\n

PS5 Game Disc<\/strong> Ultra HD Blu-ray™, up to 100GB\/disc<\/span><\/p>\n

Video Out <\/strong>Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)<\/span><\/p>\n

Audio <\/strong>\u201cTempest\u201d 3D AudioTech<\/span><\/p>\n

The PS5 review unit was supplied by Sony.<\/span><\/p>\n

<\/p>\n\n\n

<\/p>\n","post_title":"PlayStation 5 Console Review","post_excerpt":"Next generation is here","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-5-console-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:13:27","post_modified_gmt":"2022-10-08 18:13:27","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205587","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205580,"post_author":"11","post_date":"2020-11-15 20:13:05","post_date_gmt":"2020-11-15 20:13:05","post_content":"Developer:<\/strong> Ubisoft Toronto<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation 4, Xbox One (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft<\/span>\r\n\r\n \r\n\r\nWatch Dogs: Legion is a massively open-world game. Thematically Watch Dogs is based around the effects of technology in this future dystopian world of London. Ubisoft has done a stunning job in recreating London. The level of detail and attention to detail makes it feel like London. I was instantly impressed by the environment and the sheer amount of madness in this game.<\/span>\r\n\r\n\"watchdogslegion_1\"\r\n\r\nWatch Dogs is primarily a sand-boxed game where you can approach missions in a few ways: hacking, all-out attack and stealth. Hacking is the core element of this game that differentiates it to its peers. Hacking takes two forms: stealthy or offensive. Hacking in stealth mode allows you to complete missions with minimal casualties. Hacking allows for chaotic mayhem and destruction as you use your drones and turrets against enemies. You can take the approach of just going out all guns blazing and dispatching enemies. You can play in a hitman way and take out enemies in a stealthy way. How you play is your choice, I found a mix of elements to be the most fun. The hacking of drones and cars is where the game shines. It's lots of fun. As with any Watch Dogs, you can take control of a whole host of vehicles and enjoy the stunning views of London.<\/span>\r\n\r\nOne twist with the games is the ability to recruit almost any character you encounter in the world to fight for your cause. These recruits become playable characters. Each character has their strengths and weaknesses and unique abilities. You can enable permadeath which means as your characters die, they can't respawn. If all your characters die, the game is over when permadeath is enabled. This feature adds another element to the solid gameplay, a real sense of tension and suspense.<\/span>\r\n\r\n\"watchdogslegion_2\"\r\n\r\nThe gameplay is familiar to any GTA, drive, kill and finish the story. The gameplay is easy to pick up. The hacking elements can be tricky at times when doing it through the lens of a security camera. The voice acting and your sidekick Bagley add a voice of reason to the whole story. The main missions are well structured, dystopian excels through the storytelling of the gameplay. There is enough variety in gameplay to keep you occupied for hours on end. If you finish the game, there are tons of side quests, recruiting opportunities and mini-games like football and darts.<\/span>\r\n\r\n\"watchdogslegion_3\"\r\n\r\nThere will be online and co-op, it's pencilled in for December.<\/span>\r\n\r\nLegion is lots of fun. You can spend hours just wondering around the city and taking in the sights. Gameplay and in particular, the hacking mechanisms and the use of drones add a whole another layer to the gameplay. It's fun to hijack a drone and take out the Albion henchmen. Car mechanics are decent. It treads the line between a simulator and arcade racing, it's decent but not the highlight of the game. In conclusion, it's worth picking up and will have you coming back for more.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>","post_title":"Watch Dogs: Legion Review","post_excerpt":"Take back London","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"watch-dogs-legion-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:11:12","post_modified_gmt":"2023-09-04 15:11:12","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205580","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205572,"post_author":"11","post_date":"2020-11-15 15:52:25","post_date_gmt":"2020-11-15 15:52:25","post_content":"

Developer:<\/strong> ION LANDS<\/span><\/p>\r\n

Platforms:<\/strong> PC, PlayStation 4, Switch, Xbox One (Reviewed)<\/span><\/p>\r\n

Genre:<\/strong> Adventure, Indie, RPG<\/span><\/p>\r\n

Publisher:<\/strong> Merge Games<\/span><\/p>\r\n

 <\/p>\r\n

Cloudpunk is the journey of the newbie driver, Rania, who has fled her home-world to become a delivery driver in Navalis to make ends meet. The game centres on Rania's first night delivering packages for Cloudpunk, an illicit delivery company. Game mechanics involve driving through a dystopian pixelated world and hand-delivering packages in either first person or 3rd person. While the mechanics and game-play are straightforward and easy to get to grips, it mainly serves as a way to deliver the heavily driven narrative story of Navalis and the ills of this world.<\/span><\/p>\r\n

The neon-noir pixelated world of Navalis is visually stunning. The mixture of neon-bright skyscapes mixed with darkness brings the bleakness of the world to life. Pixelated blocky rendering adds to the city and doesn't detract from the game. Different parts of the city have different density of people, cars and buildings which makes each part of the city worthy of a visit. The main storyline will guide you through the many parts of the city.<\/span><\/p>\r\n

\"cloudpunk_1\"<\/p>\r\n

This game is driven heavily by the interactions of \"Control\" (the voice of Cloudpunk) and Rania. However, as you complete more missions and interact with people, you begin to scratch away at the surface of Navalis and find out more about this place. The missions make Rania choose between keeping the status quo in the city or challenging the powerful and rich. Rania's AI companion Camus acts as a sounding board, large parts of the game involve monologues where we uncover more about Rania and the isolation she feels. The game excels in the narrative aspects, the storyline and creating the world and people of Navalis. There are a few drawbacks, the use of character animation as opposed to static pictures would have brought the characters to life when they are conversing.<\/span><\/p>\r\n

I was playing the game on the Xbox and found the load times frustratingly slow. When the maps did load, I found your car unresponsive and then frame rates would severely drop too. Elements of the map and markers weren't particularly clear especially at the start of the game. These were all minor annoyances in an otherwise very enjoyable game.<\/span><\/p>\r\n

\"cloudpunk_2\"<\/p>\r\n

Cloundpunk is an interesting mix of narrative-driven game-play with superb visuals that embrace the neon-noir style. Thematically the game looks at poverty, isolation, greed and class which it underpins the majority of missions. The interaction between Control and Rania drives the narrative and is further enhanced by missions. Certain missions will require the player to make judgement calls on what the best approach is. The game is about 9 hours long. I thoroughly enjoyed the story, the mechanics and how it played. The load times and framerate issues were a minor issue in the grand scheme of things.<\/span><\/p>\r\n

Overall:<\/strong> 8\/10<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Cloudpunk Review","post_excerpt":"Cruise the neon skies","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"cloudpunk-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:11:37","post_modified_gmt":"2023-09-04 15:11:37","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205572","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":14},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

Page 14 of 21 1 13 14 15 21
\r\n

 <\/p>\r\n","post_title":"Marvel\u2019s Spider-Man: Miles Morales Ultimate Edition Review","post_excerpt":"Beefed up Spider-Man","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"marvels-spider-man-miles-morales-ultimate-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:10:50","post_modified_gmt":"2023-09-04 15:10:50","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205636","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205627,"post_author":"11","post_date":"2020-11-17 11:56:41","post_date_gmt":"2020-11-17 11:56:41","post_content":"

As part of the new PS5, the User Interface and navigation has received an update too, there are still of the similar Sony menu structures and tabs. However, the main log is more a stripped-back tiled affair with an emphasis on sharing and progress in the game via pop up-cards. Pop-up cards give updates on game progression and trophy progression The primary noticeable feature of the interface is responsiveness to the user interface and better integration into the PS store. There is a noticeable difference between the PS4 and PS5 UI, it's a case of night and day. It's clean, slick and a huge leap forward from the last one.<\/span><\/p>\n

\"PS5_8\"<\/p>\n

PS5 comes with a superfast 825GB hard-drive with only 667GB of usable space, any game loaded on the main SSD will run lightning quick. There is an expansion port to extend the capacity of the PS5. You will have to manage what you store on the internal drive or your expanded drive. The trade-off is speed versus capacity is worth it, I'd prefer less space with enhanced performance. Reduced load times are underrated.<\/span><\/p>\n

\"PS5_9\"<\/p>\n

The PS5 has been mooted to have more than 99% backward compatibility with the PS4 library. I tried the physical copy of Bloodborne and Ghosts of Tsushima digital download to test it. Starting with Bloodborne I installed the game from the disc drive, in terms of gameplay it plays exactly like the PS4 copy. I did notice the game did load quicker than PS4 version and load between sections wasn't as noticeable, however, the game isn't optimised for PS5 but the experience is fluid and solid. Ghosts was a digital download from the library and the comparison between both systems was similar in-game boot and load times, the developers did a fantastic job to optimise Ghosts for PS4. Gameplay and visuals are superb and I can't complain one bit with the backward compatibility. With access to all the previous content in my PS4 library, it's super easy to download and play your favourites again.<\/span><\/p>\n

\"PS5_11\"<\/p>\n

Over the last few days, I have been doing a lot of content from my library and new games, I have noticed a drastic improvement on network speeds via WIFI. The WIFI performance is quick and updates (console and games) have been seamless and rapid.<\/span><\/p>\n

PS 5 review unit supplied by Sony.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"PlayStation 5 Features","post_excerpt":"Here we go","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-5-features","to_ping":"","pinged":"","post_modified":"2022-10-08 19:11:55","post_modified_gmt":"2022-10-08 18:11:55","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205627","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205610,"post_author":"11","post_date":"2020-11-16 15:38:41","post_date_gmt":"2020-11-16 15:38:41","post_content":"

The new PS5 dualsense controller and Astro's Playroom go hand in hand, Astro's Playroom is an extended demo for the new dualsense PS5 controller. It highlights the haptics, adaptive triggers, the built-in microphone and what we can expect from developers in the future when building games for the PS5. Astro's Playroom is an impressive game in its own right too.<\/span><\/p>\n

\"dualsense\"<\/p>\n

The dualsense comes in two-tone colour, it's slightly bigger and longer than the PS4 controller thought fits in your hand better and provides a better feel in the hand. The button layout is identical on both controllers apart from the addition of a mute button below the PS button on the PS5 controller.The next generation aspects of the controller are new haptic feedback and adaptive triggers. These elements are showcased in the wonderfully colourful and free game Astro's Playroom developed by ASOBI Team which is a 3D puzzle\/platformer which takes a trip down nostalgia lane. The key theme of Astro's Playroom is the evolution of the Playstation which underpins all the level design, puzzles and collectables.<\/span><\/p>\n

\"astrosplayground1\"<\/p>\n

The entire game is to showcase the unique PS5 dualsense controller. Almost immediately, the haptic feedback and sense of what the controller has to offer is evident. The haptic feedback kicks in as you wade through water, sand, mud, grass and jungles. Each terrain gives the player a different sensation and it's surprisingly immersive. You can feel the resistance and differing levels of friction in each section of every level. The next big feature being touted is the adaptive triggers, the adaptive triggers are pressure sensitive. The varying degree of force you use on the triggers will mean the character in-game will expend the equivalent force. The adaptive triggers provide similar feedback when a character is pushing or pulling an item in the game, the triggers provide resistance back too. Again, this may seem like a minor thing but the feel and sensation are immersive and adds another layer to the gaming experience. In elements of Astro's Playroom, you do feel as if you are pulling items off the floor. The in-game tutorial describes what each control does and how to use it, it is usually followed by a gaming section where you get to explore these new controls.<\/span><\/p>\n

\"astrosplayground2\"<\/p>\n

The dualsense features a touchpad with RGB LEDs around it, the touchpad feels more responsive and the lights add another feature to the impressive array of features. The controller is charged via USB-C port and has a bigger built-in battery for the extra features of the dualsense. I was charging the controller every 2 days or so but you don't need to buy extra batteries which is a plus. The controller has a big built-in mic and a speaker as well, the dualsense has a 3.5mm port for mics too.<\/span><\/p>\n

\"astrosplayground3\"<\/p>\n

If you take Astro's Playroom as a stand-alone game without it being a vehicle to show off the dualsense controller. It's a fun, innovative and creative platform that has moments where it's tough and challenging. The level design is superb and the multi-faceted gameplay, changing form and the ability to become different creatures is cool. It has a big brash and bright colours too. The sound from the game is superb, it also shows that PS5 has an upgrade in audio quality. Astro's Playroom is quite the platformer, it's varied and engaging which I wasn't expecting but I was more than pleasantly surprised. If you are a fan of platformers and puzzle games, you will enjoy this.<\/span><\/p>\n

[gallery ids=\"205613,205617,205616,205615,205614\"]<\/p>\n

<\/p>\n

It will be interesting to see how developers will use the controller in future games but the future looks promising. The dualsense is a real innovation and next-gen.<\/span><\/p>\n

Best of all Astro's Playroom comes preinstalled with the PS5 for free.<\/span><\/p>\n

PS5 review unit supplied by Sony.<\/span><\/p>\n

<\/p>\n\n\n

<\/p>\n","post_title":"PS5 DualSense and Astro's Playroom Review","post_excerpt":"Next-gen","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"ps5-dualsense-and-astros-playroom-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:12:48","post_modified_gmt":"2022-10-08 18:12:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205610","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205587,"post_author":"11","post_date":"2020-11-16 11:42:42","post_date_gmt":"2020-11-16 11:42:42","post_content":"

The next generation of consoles is here, the PS5 is Sony's next-generation console. <\/span><\/p>\n

\"ps5_1\"<\/p>\n

First impressions of the PS5 while unboxing and moving the box is the sheer weight of the PS5, it's a heavy console (Blu-Ray version) weighing in at 4.5kg (9.9 lbs) and the digital version comes in at 3.9kg (8.6lb). The contents of the PS5 box is minimal with a console, a power lead, controller and HDMI included. <\/span><\/p>\n

\"PS5_6\"<\/p>\n

As I unboxed the console, two things were very striking, the console design and the controller design. The console is an impressive unit and is huge but the sleek design. It's the main unit is a black glossy plastic that has vents at the back for cooling and air circulation, this is offset by two white plates that have the Playstation symbols embossed on the inside. The final piece is a stand that allows for the PS5 to be used in standing or on its side. The design isn't uniform as the unit goes from a thin base to widening top when standing up with the white plates diverging at the top. The design is reminiscent of a building design as opposed to a console, it looks like a building that has been made into a console. The console isn't one for being hidden in a TV stand, I think it's been purposely designed to stand with the use of the white plates to make it stand out. AV equipment is generally black so this will contrast whatever AV equipment you have. Another thing to note is that you may find it to be a tight fit in your TV stand as it's big and wide. Despite the sheer size, the two-tone colour design, I'm growing to like this big impressive piece of tech. I'm still coming to terms on how massive it is. I assume Sony went for the statement piece of art in your living room\/bedroom should be a PS5. Hidden in the front of the main console unit is a 3 USB-A, USB-C port, ethernet port, WIFI, eject (BLU-Ray) version and power button. The power button and eject button aren't the same sizes so no more turning the console off by mistake.
<\/span><\/p>\n

\"PS5_3\"<\/p>\n

The next piece of kit you will want to get your hands on is the new PS5 dualsense controller. It has the same two-tone effect going on, the controller is slightly longer and slightly heavier than the PS4 controllers. It has a translucent d-pad and buttons, built-in mic, speaker, touchpad with RGB lighting, motion feedback, create button, options button, two dual shock controllers, longer L2 and R2 triggers with extra haptic feedback. A huge emphasis has been placed on the controller as being the next part of innovation for the PS5. The additional haptic feedback in the triggers that allow for touch-sensitive use of the controller means that this will allow for gamers and developers to use it. I will delve into the additional haptic feedback as part of reviews of the games. The charging port is a USB-C.<\/span><\/p>\n

\"PS5_4\"<\/p>\n

How does the new tech fair up in the gameplay experience? Once I started the console, the sheer speed and quickness of every element of the console are impressive. The game boot times are drastically reduced and once the games started the loads are dramatically reduced. The console from boot to login is about 20 seconds and then seamless when logged in. To load Spider-Man: Miles Morales approx 15 seconds and very little noticeable load times. The console is a pure joy to play, the quickness and general responsiveness is what makes the PS5 a winner. The controller and extra haptic feedback make the whole experience more immersive and just consume you in the game. Sony has delivered on the next generation aspects of speed, design and the next era of gaming consoles. The next-generation games will take some more time to be developed and released but the speed and architectural improvements make this console a worthy purchase. The SSD, the 4K gaming and overall improvements are visible within seconds of turning the console on. Sound is clear and even more vibrant, all in all, the console is very impressive.  <\/span><\/p>\n

\"PS5_5\"<\/p>\n

Tech Details, if you are into the hardware details. <\/span><\/p>\n

CPU<\/strong> x86-64-AMD Ryzen™ \u201cZen 2\u201d 8 Cores \/ 16 Threads Variable frequency, up to 3.5 GHz<\/span><\/p>\n

GPU<\/strong> AMD Radeon™ RDNA 2-based graphics engine Ray Tracing Acceleration<\/span><\/p>\n

Variable frequency, up to 2.23 GHz (10.3 TFLOPS)<\/span><\/p>\n

System Memory<\/strong> GDDR6 16GB<\/span><\/p>\n

448GB\/s Bandwidth<\/span><\/p>\n

SSD<\/strong> 825GB<\/span><\/p>\n

5.5GB\/s Read Bandwidth (Raw)<\/span><\/p>\n

PS5 Game Disc<\/strong> Ultra HD Blu-ray™, up to 100GB\/disc<\/span><\/p>\n

Video Out <\/strong>Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)<\/span><\/p>\n

Audio <\/strong>\u201cTempest\u201d 3D AudioTech<\/span><\/p>\n

The PS5 review unit was supplied by Sony.<\/span><\/p>\n

<\/p>\n\n\n

<\/p>\n","post_title":"PlayStation 5 Console Review","post_excerpt":"Next generation is here","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-5-console-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:13:27","post_modified_gmt":"2022-10-08 18:13:27","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205587","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205580,"post_author":"11","post_date":"2020-11-15 20:13:05","post_date_gmt":"2020-11-15 20:13:05","post_content":"Developer:<\/strong> Ubisoft Toronto<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation 4, Xbox One (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft<\/span>\r\n\r\n \r\n\r\nWatch Dogs: Legion is a massively open-world game. Thematically Watch Dogs is based around the effects of technology in this future dystopian world of London. Ubisoft has done a stunning job in recreating London. The level of detail and attention to detail makes it feel like London. I was instantly impressed by the environment and the sheer amount of madness in this game.<\/span>\r\n\r\n\"watchdogslegion_1\"\r\n\r\nWatch Dogs is primarily a sand-boxed game where you can approach missions in a few ways: hacking, all-out attack and stealth. Hacking is the core element of this game that differentiates it to its peers. Hacking takes two forms: stealthy or offensive. Hacking in stealth mode allows you to complete missions with minimal casualties. Hacking allows for chaotic mayhem and destruction as you use your drones and turrets against enemies. You can take the approach of just going out all guns blazing and dispatching enemies. You can play in a hitman way and take out enemies in a stealthy way. How you play is your choice, I found a mix of elements to be the most fun. The hacking of drones and cars is where the game shines. It's lots of fun. As with any Watch Dogs, you can take control of a whole host of vehicles and enjoy the stunning views of London.<\/span>\r\n\r\nOne twist with the games is the ability to recruit almost any character you encounter in the world to fight for your cause. These recruits become playable characters. Each character has their strengths and weaknesses and unique abilities. You can enable permadeath which means as your characters die, they can't respawn. If all your characters die, the game is over when permadeath is enabled. This feature adds another element to the solid gameplay, a real sense of tension and suspense.<\/span>\r\n\r\n\"watchdogslegion_2\"\r\n\r\nThe gameplay is familiar to any GTA, drive, kill and finish the story. The gameplay is easy to pick up. The hacking elements can be tricky at times when doing it through the lens of a security camera. The voice acting and your sidekick Bagley add a voice of reason to the whole story. The main missions are well structured, dystopian excels through the storytelling of the gameplay. There is enough variety in gameplay to keep you occupied for hours on end. If you finish the game, there are tons of side quests, recruiting opportunities and mini-games like football and darts.<\/span>\r\n\r\n\"watchdogslegion_3\"\r\n\r\nThere will be online and co-op, it's pencilled in for December.<\/span>\r\n\r\nLegion is lots of fun. You can spend hours just wondering around the city and taking in the sights. Gameplay and in particular, the hacking mechanisms and the use of drones add a whole another layer to the gameplay. It's fun to hijack a drone and take out the Albion henchmen. Car mechanics are decent. It treads the line between a simulator and arcade racing, it's decent but not the highlight of the game. In conclusion, it's worth picking up and will have you coming back for more.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>","post_title":"Watch Dogs: Legion Review","post_excerpt":"Take back London","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"watch-dogs-legion-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:11:12","post_modified_gmt":"2023-09-04 15:11:12","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205580","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205572,"post_author":"11","post_date":"2020-11-15 15:52:25","post_date_gmt":"2020-11-15 15:52:25","post_content":"

Developer:<\/strong> ION LANDS<\/span><\/p>\r\n

Platforms:<\/strong> PC, PlayStation 4, Switch, Xbox One (Reviewed)<\/span><\/p>\r\n

Genre:<\/strong> Adventure, Indie, RPG<\/span><\/p>\r\n

Publisher:<\/strong> Merge Games<\/span><\/p>\r\n

 <\/p>\r\n

Cloudpunk is the journey of the newbie driver, Rania, who has fled her home-world to become a delivery driver in Navalis to make ends meet. The game centres on Rania's first night delivering packages for Cloudpunk, an illicit delivery company. Game mechanics involve driving through a dystopian pixelated world and hand-delivering packages in either first person or 3rd person. While the mechanics and game-play are straightforward and easy to get to grips, it mainly serves as a way to deliver the heavily driven narrative story of Navalis and the ills of this world.<\/span><\/p>\r\n

The neon-noir pixelated world of Navalis is visually stunning. The mixture of neon-bright skyscapes mixed with darkness brings the bleakness of the world to life. Pixelated blocky rendering adds to the city and doesn't detract from the game. Different parts of the city have different density of people, cars and buildings which makes each part of the city worthy of a visit. The main storyline will guide you through the many parts of the city.<\/span><\/p>\r\n

\"cloudpunk_1\"<\/p>\r\n

This game is driven heavily by the interactions of \"Control\" (the voice of Cloudpunk) and Rania. However, as you complete more missions and interact with people, you begin to scratch away at the surface of Navalis and find out more about this place. The missions make Rania choose between keeping the status quo in the city or challenging the powerful and rich. Rania's AI companion Camus acts as a sounding board, large parts of the game involve monologues where we uncover more about Rania and the isolation she feels. The game excels in the narrative aspects, the storyline and creating the world and people of Navalis. There are a few drawbacks, the use of character animation as opposed to static pictures would have brought the characters to life when they are conversing.<\/span><\/p>\r\n

I was playing the game on the Xbox and found the load times frustratingly slow. When the maps did load, I found your car unresponsive and then frame rates would severely drop too. Elements of the map and markers weren't particularly clear especially at the start of the game. These were all minor annoyances in an otherwise very enjoyable game.<\/span><\/p>\r\n

\"cloudpunk_2\"<\/p>\r\n

Cloundpunk is an interesting mix of narrative-driven game-play with superb visuals that embrace the neon-noir style. Thematically the game looks at poverty, isolation, greed and class which it underpins the majority of missions. The interaction between Control and Rania drives the narrative and is further enhanced by missions. Certain missions will require the player to make judgement calls on what the best approach is. The game is about 9 hours long. I thoroughly enjoyed the story, the mechanics and how it played. The load times and framerate issues were a minor issue in the grand scheme of things.<\/span><\/p>\r\n

Overall:<\/strong> 8\/10<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Cloudpunk Review","post_excerpt":"Cruise the neon skies","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"cloudpunk-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:11:37","post_modified_gmt":"2023-09-04 15:11:37","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205572","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":14},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

Page 14 of 21 1 13 14 15 21
\r\n

 <\/p>\r\n","post_title":"Sackboy: A Big Adventure Review","post_excerpt":"Fully 3D world","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"sackboy-a-big-adventure-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:10:19","post_modified_gmt":"2023-09-04 15:10:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205645","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205636,"post_author":"11","post_date":"2020-11-17 14:45:00","post_date_gmt":"2020-11-17 14:45:00","post_content":"

Developer: <\/span><\/strong>Insomniac Games<\/span><\/p>\r\n

Platforms: <\/span><\/strong>PS4, <\/span>PS5<\/span> (Reviewed)<\/span><\/span><\/p>\r\n

Genre:<\/span><\/strong> Action, Adventure<\/span><\/p>\r\n

Publisher:<\/span><\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

Release date: <\/strong>19\/11\/20<\/span><\/p>\r\n

 <\/p>\r\n

Marvel\u2019s Spider-Man: Miles Morales Ultimate Edition (\u20ac79.99) contains two games: Marvel's Spider-Man: Miles Morales (\u20ac59.99 on its own) and Marvel's Spider-Man Remastered.<\/span><\/p>\r\n

Marvel's Spider-Man Remastered is an updated version of the original classic with beefed up graphics and the addition of a performance mode which manages 60fps (dynamic 4K<\/span><\/span>) frame rate. There are vast improvements in the texture and rendering of the environments. Everything is more realistic and the attention to detail is to behold: the weather, lighting, and the people in this world. It feels like a real-life city with improved graphics. Ray-tracing (30fps) reflections are evident as you move through the urban sprawl of Manhattan. Character animation is even more lifelike, and this extra lick of paint adds another glossy layer to this stunning game. The character was remodelled for the game to have improved resolution. These performance updates also apply to the new Miles Morales story. If you haven't played the original game on the PS4, this is a worthy addition to any players library. The city of New York is the environment for this Peter Parker inspired version of the game. This is the vibrant imagining of New York is also the setting of Marvel\u2019s Spider-Man: Miles Morales.<\/span><\/p>\r\n

\"MSM_MilesMorales_PS5_1\"<\/p>\r\n

Miles is the central character (Miles Morales story), the story follows his trials and tribulations as being the new Spider-Man on the block. This revisiting of the original Spider-Man (thematically) as he comes to term with his powers and his place in the world. The themes of family, discovery, maturing, and the lack of black-white scenarios are ubiquitous in this game. Just like the original Spider-Man game, you have a deep and rich story arc with many characters playing into the narrative of the world. The original Spider-Man excelled at storytelling - it made the game feel like a playable interactive movie. a while. I am unfamiliar with Miles as a character from the comics. Miles is duty-bound by honour and loyalty to his family as he tries to come to terms with his powers.<\/span><\/p>\r\n

\"MSM_MilesMorales_PS5_2\"<\/p>\r\n

There are two factions in this world that Spider-Man must get to grips with - the Underground and the Roxxon corporation. The Underground are a terrorist group with aspirations of taking over New York, whereas Roxxon is the security firm of New York. In between the two factions, we will see a host of other characters like Rhino. The game is centred around a web of connections, stories and links between Spider-Man and his world. Gameplay in the story mode is linear but there are plenty of side missions and collectables in the world. The levelling up system allows you to adapt your style of play to how you want your character to be. The gameplay is varied with the choice of all action or the meticulous stealth approach to beat the enemies.<\/span><\/p>\r\n

\"MSM_MilesMorales_PS5_3\"<\/p>\r\n

This Miles Morales story is another fantastic addition to the Spider-Man series. The immersive nature of the storytelling mixed in with playability of the game creates a living and breathing world. Before you know it, you become entangled in the characters and their story. The gameplay is superb with the addition of this fantastic story to make the game shine. The environment, animation, ray-tracing (30fps), and the 60fps (dynamic 4K<\/span><\/span>) frame rate on the PS5 are breath-taking. The game is pure joy. The fighting elements are superb too, the sense of achievement as you chain together massive combos. The voice acting, directing, and production makes this a brilliant game. It's quite the introduction to our new web-slinger.<\/span><\/p>\r\n

Overall: <\/strong>9\/10<\/span><\/p>\r\n

Review code supplied by Sony.<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Marvel\u2019s Spider-Man: Miles Morales Ultimate Edition Review","post_excerpt":"Beefed up Spider-Man","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"marvels-spider-man-miles-morales-ultimate-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:10:50","post_modified_gmt":"2023-09-04 15:10:50","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205636","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205627,"post_author":"11","post_date":"2020-11-17 11:56:41","post_date_gmt":"2020-11-17 11:56:41","post_content":"

As part of the new PS5, the User Interface and navigation has received an update too, there are still of the similar Sony menu structures and tabs. However, the main log is more a stripped-back tiled affair with an emphasis on sharing and progress in the game via pop up-cards. Pop-up cards give updates on game progression and trophy progression The primary noticeable feature of the interface is responsiveness to the user interface and better integration into the PS store. There is a noticeable difference between the PS4 and PS5 UI, it's a case of night and day. It's clean, slick and a huge leap forward from the last one.<\/span><\/p>\n

\"PS5_8\"<\/p>\n

PS5 comes with a superfast 825GB hard-drive with only 667GB of usable space, any game loaded on the main SSD will run lightning quick. There is an expansion port to extend the capacity of the PS5. You will have to manage what you store on the internal drive or your expanded drive. The trade-off is speed versus capacity is worth it, I'd prefer less space with enhanced performance. Reduced load times are underrated.<\/span><\/p>\n

\"PS5_9\"<\/p>\n

The PS5 has been mooted to have more than 99% backward compatibility with the PS4 library. I tried the physical copy of Bloodborne and Ghosts of Tsushima digital download to test it. Starting with Bloodborne I installed the game from the disc drive, in terms of gameplay it plays exactly like the PS4 copy. I did notice the game did load quicker than PS4 version and load between sections wasn't as noticeable, however, the game isn't optimised for PS5 but the experience is fluid and solid. Ghosts was a digital download from the library and the comparison between both systems was similar in-game boot and load times, the developers did a fantastic job to optimise Ghosts for PS4. Gameplay and visuals are superb and I can't complain one bit with the backward compatibility. With access to all the previous content in my PS4 library, it's super easy to download and play your favourites again.<\/span><\/p>\n

\"PS5_11\"<\/p>\n

Over the last few days, I have been doing a lot of content from my library and new games, I have noticed a drastic improvement on network speeds via WIFI. The WIFI performance is quick and updates (console and games) have been seamless and rapid.<\/span><\/p>\n

PS 5 review unit supplied by Sony.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"PlayStation 5 Features","post_excerpt":"Here we go","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-5-features","to_ping":"","pinged":"","post_modified":"2022-10-08 19:11:55","post_modified_gmt":"2022-10-08 18:11:55","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205627","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205610,"post_author":"11","post_date":"2020-11-16 15:38:41","post_date_gmt":"2020-11-16 15:38:41","post_content":"

The new PS5 dualsense controller and Astro's Playroom go hand in hand, Astro's Playroom is an extended demo for the new dualsense PS5 controller. It highlights the haptics, adaptive triggers, the built-in microphone and what we can expect from developers in the future when building games for the PS5. Astro's Playroom is an impressive game in its own right too.<\/span><\/p>\n

\"dualsense\"<\/p>\n

The dualsense comes in two-tone colour, it's slightly bigger and longer than the PS4 controller thought fits in your hand better and provides a better feel in the hand. The button layout is identical on both controllers apart from the addition of a mute button below the PS button on the PS5 controller.The next generation aspects of the controller are new haptic feedback and adaptive triggers. These elements are showcased in the wonderfully colourful and free game Astro's Playroom developed by ASOBI Team which is a 3D puzzle\/platformer which takes a trip down nostalgia lane. The key theme of Astro's Playroom is the evolution of the Playstation which underpins all the level design, puzzles and collectables.<\/span><\/p>\n

\"astrosplayground1\"<\/p>\n

The entire game is to showcase the unique PS5 dualsense controller. Almost immediately, the haptic feedback and sense of what the controller has to offer is evident. The haptic feedback kicks in as you wade through water, sand, mud, grass and jungles. Each terrain gives the player a different sensation and it's surprisingly immersive. You can feel the resistance and differing levels of friction in each section of every level. The next big feature being touted is the adaptive triggers, the adaptive triggers are pressure sensitive. The varying degree of force you use on the triggers will mean the character in-game will expend the equivalent force. The adaptive triggers provide similar feedback when a character is pushing or pulling an item in the game, the triggers provide resistance back too. Again, this may seem like a minor thing but the feel and sensation are immersive and adds another layer to the gaming experience. In elements of Astro's Playroom, you do feel as if you are pulling items off the floor. The in-game tutorial describes what each control does and how to use it, it is usually followed by a gaming section where you get to explore these new controls.<\/span><\/p>\n

\"astrosplayground2\"<\/p>\n

The dualsense features a touchpad with RGB LEDs around it, the touchpad feels more responsive and the lights add another feature to the impressive array of features. The controller is charged via USB-C port and has a bigger built-in battery for the extra features of the dualsense. I was charging the controller every 2 days or so but you don't need to buy extra batteries which is a plus. The controller has a big built-in mic and a speaker as well, the dualsense has a 3.5mm port for mics too.<\/span><\/p>\n

\"astrosplayground3\"<\/p>\n

If you take Astro's Playroom as a stand-alone game without it being a vehicle to show off the dualsense controller. It's a fun, innovative and creative platform that has moments where it's tough and challenging. The level design is superb and the multi-faceted gameplay, changing form and the ability to become different creatures is cool. It has a big brash and bright colours too. The sound from the game is superb, it also shows that PS5 has an upgrade in audio quality. Astro's Playroom is quite the platformer, it's varied and engaging which I wasn't expecting but I was more than pleasantly surprised. If you are a fan of platformers and puzzle games, you will enjoy this.<\/span><\/p>\n

[gallery ids=\"205613,205617,205616,205615,205614\"]<\/p>\n

<\/p>\n

It will be interesting to see how developers will use the controller in future games but the future looks promising. The dualsense is a real innovation and next-gen.<\/span><\/p>\n

Best of all Astro's Playroom comes preinstalled with the PS5 for free.<\/span><\/p>\n

PS5 review unit supplied by Sony.<\/span><\/p>\n

<\/p>\n\n\n

<\/p>\n","post_title":"PS5 DualSense and Astro's Playroom Review","post_excerpt":"Next-gen","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"ps5-dualsense-and-astros-playroom-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:12:48","post_modified_gmt":"2022-10-08 18:12:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205610","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205587,"post_author":"11","post_date":"2020-11-16 11:42:42","post_date_gmt":"2020-11-16 11:42:42","post_content":"

The next generation of consoles is here, the PS5 is Sony's next-generation console. <\/span><\/p>\n

\"ps5_1\"<\/p>\n

First impressions of the PS5 while unboxing and moving the box is the sheer weight of the PS5, it's a heavy console (Blu-Ray version) weighing in at 4.5kg (9.9 lbs) and the digital version comes in at 3.9kg (8.6lb). The contents of the PS5 box is minimal with a console, a power lead, controller and HDMI included. <\/span><\/p>\n

\"PS5_6\"<\/p>\n

As I unboxed the console, two things were very striking, the console design and the controller design. The console is an impressive unit and is huge but the sleek design. It's the main unit is a black glossy plastic that has vents at the back for cooling and air circulation, this is offset by two white plates that have the Playstation symbols embossed on the inside. The final piece is a stand that allows for the PS5 to be used in standing or on its side. The design isn't uniform as the unit goes from a thin base to widening top when standing up with the white plates diverging at the top. The design is reminiscent of a building design as opposed to a console, it looks like a building that has been made into a console. The console isn't one for being hidden in a TV stand, I think it's been purposely designed to stand with the use of the white plates to make it stand out. AV equipment is generally black so this will contrast whatever AV equipment you have. Another thing to note is that you may find it to be a tight fit in your TV stand as it's big and wide. Despite the sheer size, the two-tone colour design, I'm growing to like this big impressive piece of tech. I'm still coming to terms on how massive it is. I assume Sony went for the statement piece of art in your living room\/bedroom should be a PS5. Hidden in the front of the main console unit is a 3 USB-A, USB-C port, ethernet port, WIFI, eject (BLU-Ray) version and power button. The power button and eject button aren't the same sizes so no more turning the console off by mistake.
<\/span><\/p>\n

\"PS5_3\"<\/p>\n

The next piece of kit you will want to get your hands on is the new PS5 dualsense controller. It has the same two-tone effect going on, the controller is slightly longer and slightly heavier than the PS4 controllers. It has a translucent d-pad and buttons, built-in mic, speaker, touchpad with RGB lighting, motion feedback, create button, options button, two dual shock controllers, longer L2 and R2 triggers with extra haptic feedback. A huge emphasis has been placed on the controller as being the next part of innovation for the PS5. The additional haptic feedback in the triggers that allow for touch-sensitive use of the controller means that this will allow for gamers and developers to use it. I will delve into the additional haptic feedback as part of reviews of the games. The charging port is a USB-C.<\/span><\/p>\n

\"PS5_4\"<\/p>\n

How does the new tech fair up in the gameplay experience? Once I started the console, the sheer speed and quickness of every element of the console are impressive. The game boot times are drastically reduced and once the games started the loads are dramatically reduced. The console from boot to login is about 20 seconds and then seamless when logged in. To load Spider-Man: Miles Morales approx 15 seconds and very little noticeable load times. The console is a pure joy to play, the quickness and general responsiveness is what makes the PS5 a winner. The controller and extra haptic feedback make the whole experience more immersive and just consume you in the game. Sony has delivered on the next generation aspects of speed, design and the next era of gaming consoles. The next-generation games will take some more time to be developed and released but the speed and architectural improvements make this console a worthy purchase. The SSD, the 4K gaming and overall improvements are visible within seconds of turning the console on. Sound is clear and even more vibrant, all in all, the console is very impressive.  <\/span><\/p>\n

\"PS5_5\"<\/p>\n

Tech Details, if you are into the hardware details. <\/span><\/p>\n

CPU<\/strong> x86-64-AMD Ryzen™ \u201cZen 2\u201d 8 Cores \/ 16 Threads Variable frequency, up to 3.5 GHz<\/span><\/p>\n

GPU<\/strong> AMD Radeon™ RDNA 2-based graphics engine Ray Tracing Acceleration<\/span><\/p>\n

Variable frequency, up to 2.23 GHz (10.3 TFLOPS)<\/span><\/p>\n

System Memory<\/strong> GDDR6 16GB<\/span><\/p>\n

448GB\/s Bandwidth<\/span><\/p>\n

SSD<\/strong> 825GB<\/span><\/p>\n

5.5GB\/s Read Bandwidth (Raw)<\/span><\/p>\n

PS5 Game Disc<\/strong> Ultra HD Blu-ray™, up to 100GB\/disc<\/span><\/p>\n

Video Out <\/strong>Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)<\/span><\/p>\n

Audio <\/strong>\u201cTempest\u201d 3D AudioTech<\/span><\/p>\n

The PS5 review unit was supplied by Sony.<\/span><\/p>\n

<\/p>\n\n\n

<\/p>\n","post_title":"PlayStation 5 Console Review","post_excerpt":"Next generation is here","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-5-console-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:13:27","post_modified_gmt":"2022-10-08 18:13:27","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205587","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205580,"post_author":"11","post_date":"2020-11-15 20:13:05","post_date_gmt":"2020-11-15 20:13:05","post_content":"Developer:<\/strong> Ubisoft Toronto<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation 4, Xbox One (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft<\/span>\r\n\r\n \r\n\r\nWatch Dogs: Legion is a massively open-world game. Thematically Watch Dogs is based around the effects of technology in this future dystopian world of London. Ubisoft has done a stunning job in recreating London. The level of detail and attention to detail makes it feel like London. I was instantly impressed by the environment and the sheer amount of madness in this game.<\/span>\r\n\r\n\"watchdogslegion_1\"\r\n\r\nWatch Dogs is primarily a sand-boxed game where you can approach missions in a few ways: hacking, all-out attack and stealth. Hacking is the core element of this game that differentiates it to its peers. Hacking takes two forms: stealthy or offensive. Hacking in stealth mode allows you to complete missions with minimal casualties. Hacking allows for chaotic mayhem and destruction as you use your drones and turrets against enemies. You can take the approach of just going out all guns blazing and dispatching enemies. You can play in a hitman way and take out enemies in a stealthy way. How you play is your choice, I found a mix of elements to be the most fun. The hacking of drones and cars is where the game shines. It's lots of fun. As with any Watch Dogs, you can take control of a whole host of vehicles and enjoy the stunning views of London.<\/span>\r\n\r\nOne twist with the games is the ability to recruit almost any character you encounter in the world to fight for your cause. These recruits become playable characters. Each character has their strengths and weaknesses and unique abilities. You can enable permadeath which means as your characters die, they can't respawn. If all your characters die, the game is over when permadeath is enabled. This feature adds another element to the solid gameplay, a real sense of tension and suspense.<\/span>\r\n\r\n\"watchdogslegion_2\"\r\n\r\nThe gameplay is familiar to any GTA, drive, kill and finish the story. The gameplay is easy to pick up. The hacking elements can be tricky at times when doing it through the lens of a security camera. The voice acting and your sidekick Bagley add a voice of reason to the whole story. The main missions are well structured, dystopian excels through the storytelling of the gameplay. There is enough variety in gameplay to keep you occupied for hours on end. If you finish the game, there are tons of side quests, recruiting opportunities and mini-games like football and darts.<\/span>\r\n\r\n\"watchdogslegion_3\"\r\n\r\nThere will be online and co-op, it's pencilled in for December.<\/span>\r\n\r\nLegion is lots of fun. You can spend hours just wondering around the city and taking in the sights. Gameplay and in particular, the hacking mechanisms and the use of drones add a whole another layer to the gameplay. It's fun to hijack a drone and take out the Albion henchmen. Car mechanics are decent. It treads the line between a simulator and arcade racing, it's decent but not the highlight of the game. In conclusion, it's worth picking up and will have you coming back for more.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>","post_title":"Watch Dogs: Legion Review","post_excerpt":"Take back London","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"watch-dogs-legion-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:11:12","post_modified_gmt":"2023-09-04 15:11:12","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205580","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205572,"post_author":"11","post_date":"2020-11-15 15:52:25","post_date_gmt":"2020-11-15 15:52:25","post_content":"

Developer:<\/strong> ION LANDS<\/span><\/p>\r\n

Platforms:<\/strong> PC, PlayStation 4, Switch, Xbox One (Reviewed)<\/span><\/p>\r\n

Genre:<\/strong> Adventure, Indie, RPG<\/span><\/p>\r\n

Publisher:<\/strong> Merge Games<\/span><\/p>\r\n

 <\/p>\r\n

Cloudpunk is the journey of the newbie driver, Rania, who has fled her home-world to become a delivery driver in Navalis to make ends meet. The game centres on Rania's first night delivering packages for Cloudpunk, an illicit delivery company. Game mechanics involve driving through a dystopian pixelated world and hand-delivering packages in either first person or 3rd person. While the mechanics and game-play are straightforward and easy to get to grips, it mainly serves as a way to deliver the heavily driven narrative story of Navalis and the ills of this world.<\/span><\/p>\r\n

The neon-noir pixelated world of Navalis is visually stunning. The mixture of neon-bright skyscapes mixed with darkness brings the bleakness of the world to life. Pixelated blocky rendering adds to the city and doesn't detract from the game. Different parts of the city have different density of people, cars and buildings which makes each part of the city worthy of a visit. The main storyline will guide you through the many parts of the city.<\/span><\/p>\r\n

\"cloudpunk_1\"<\/p>\r\n

This game is driven heavily by the interactions of \"Control\" (the voice of Cloudpunk) and Rania. However, as you complete more missions and interact with people, you begin to scratch away at the surface of Navalis and find out more about this place. The missions make Rania choose between keeping the status quo in the city or challenging the powerful and rich. Rania's AI companion Camus acts as a sounding board, large parts of the game involve monologues where we uncover more about Rania and the isolation she feels. The game excels in the narrative aspects, the storyline and creating the world and people of Navalis. There are a few drawbacks, the use of character animation as opposed to static pictures would have brought the characters to life when they are conversing.<\/span><\/p>\r\n

I was playing the game on the Xbox and found the load times frustratingly slow. When the maps did load, I found your car unresponsive and then frame rates would severely drop too. Elements of the map and markers weren't particularly clear especially at the start of the game. These were all minor annoyances in an otherwise very enjoyable game.<\/span><\/p>\r\n

\"cloudpunk_2\"<\/p>\r\n

Cloundpunk is an interesting mix of narrative-driven game-play with superb visuals that embrace the neon-noir style. Thematically the game looks at poverty, isolation, greed and class which it underpins the majority of missions. The interaction between Control and Rania drives the narrative and is further enhanced by missions. Certain missions will require the player to make judgement calls on what the best approach is. The game is about 9 hours long. I thoroughly enjoyed the story, the mechanics and how it played. The load times and framerate issues were a minor issue in the grand scheme of things.<\/span><\/p>\r\n

Overall:<\/strong> 8\/10<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Cloudpunk Review","post_excerpt":"Cruise the neon skies","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"cloudpunk-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:11:37","post_modified_gmt":"2023-09-04 15:11:37","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205572","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":14},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

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<\/code><\/pre>\r\n","post_title":"Demon's Souls Review","post_excerpt":"Reboot built from the ground up","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"demons-souls-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:09:58","post_modified_gmt":"2023-09-04 15:09:58","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205652","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205645,"post_author":"11","post_date":"2020-11-18 12:05:06","post_date_gmt":"2020-11-18 12:05:06","post_content":"

Developer:<\/span> <\/strong>Sumo Digital<\/span><\/p>\r\n

Platforms:<\/span> <\/strong>PlayStation 4, <\/span>PlayStation 5<\/span> (Reviewed)<\/span><\/span><\/p>\r\n

Genre:<\/span> <\/strong>Platformer<\/span><\/span><\/p>\r\n

Publisher:<\/span><\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

Release date: <\/strong>19\/11\/20<\/span><\/p>\r\n

 <\/p>\r\n

Sackboy: A Big Adventure is the latest adventure of Sackboy on the Playstation, this time he returns to a fully 3D world akin to Super Mario World, but with all the paraphernalia that is associated with Little Big Planet. This 3D world is constructed of various types of fabric, cloth and crafting items. Sackboy follows the well-trodden path of the world-based sections of 3D platformers. Each world has a set of levels that follows a certain theme. The game has the standard and generic plot of good versus evil. In this instance, involving an epic quest in which Sackboy must journey through a series of worlds. The presentation and direction do help drive a firm narrative through the game.<\/span><\/p>\r\n

\"sackboyadventure1\"<\/p>\r\n

Sackboy and the worlds in 3D do look exquisite, the level design is done superbly well with a mix of levels. Levels vary from speed runs to your standard side-scrolling linear platform levels. The levels themself use colour, the soundtrack (which is amazing) and this stitched together feel to bring this game to life. Each element from the bad guys, to the puzzles and Sackboy, complement the levels well. The use of actors and some fantastic voice-overs is to be noted. The soundtrack and voice acting add to the level's atmosphere and shows the creativity of designers. The level design and storyline have a super polish feel and the cute design of the world contrasts with the darkness of the enemies in the game. There is a whole raft of licenced music in the game. The game is geared towards family but there are enough elements to keep every player occupied.<\/span><\/p>\r\n

\"sackboyadventure2\"<\/p>\r\n

The game is pure platformer goodness that doesn't require a whole lot to learn from a mechanics point of view. The game is an exploration of the Little Big Planet world in 3D, this is a real experience of Sackboy being transferred into this sumptuous 3D world that fits the character so well. Thematically and game design is exactly what seems to make sense for Sackboy and this wondrous world. It's a dreamy adventure. I did find the game not to be particularly difficult as apart from a few time trials. It's learning curve is low.<\/span><\/p>\r\n

4 player local co-op play is available, but I haven't been able to play more than a single player. Online multiplayer will be available via a patch coming by the end of 2020. The game supports 4k at 60 fps too.<\/span><\/p>\r\n

\"sackboyadventure3\"<\/p>\r\n

The game is a resurrection of the 3D platformer which is rarely explored, it's like a reboot for Sackboy for modern generation consoles and this makes a good stab of getting the gameplay, world, soundtrack and voice acting into a cohesive story and in turn a game. Sackboy is geared a bit more towards younger ages but I had lots of fun and the licensed music was a pleasant surprise. There are lots to like but a bit too family-friendly for me but I'm not the target audience.<\/span><\/p>\r\n

Overall:<\/strong> 7.5\/10<\/span><\/p>\r\n

Review code supplied by Sony.<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Sackboy: A Big Adventure Review","post_excerpt":"Fully 3D world","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"sackboy-a-big-adventure-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:10:19","post_modified_gmt":"2023-09-04 15:10:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205645","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205636,"post_author":"11","post_date":"2020-11-17 14:45:00","post_date_gmt":"2020-11-17 14:45:00","post_content":"

Developer: <\/span><\/strong>Insomniac Games<\/span><\/p>\r\n

Platforms: <\/span><\/strong>PS4, <\/span>PS5<\/span> (Reviewed)<\/span><\/span><\/p>\r\n

Genre:<\/span><\/strong> Action, Adventure<\/span><\/p>\r\n

Publisher:<\/span><\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

Release date: <\/strong>19\/11\/20<\/span><\/p>\r\n

 <\/p>\r\n

Marvel\u2019s Spider-Man: Miles Morales Ultimate Edition (\u20ac79.99) contains two games: Marvel's Spider-Man: Miles Morales (\u20ac59.99 on its own) and Marvel's Spider-Man Remastered.<\/span><\/p>\r\n

Marvel's Spider-Man Remastered is an updated version of the original classic with beefed up graphics and the addition of a performance mode which manages 60fps (dynamic 4K<\/span><\/span>) frame rate. There are vast improvements in the texture and rendering of the environments. Everything is more realistic and the attention to detail is to behold: the weather, lighting, and the people in this world. It feels like a real-life city with improved graphics. Ray-tracing (30fps) reflections are evident as you move through the urban sprawl of Manhattan. Character animation is even more lifelike, and this extra lick of paint adds another glossy layer to this stunning game. The character was remodelled for the game to have improved resolution. These performance updates also apply to the new Miles Morales story. If you haven't played the original game on the PS4, this is a worthy addition to any players library. The city of New York is the environment for this Peter Parker inspired version of the game. This is the vibrant imagining of New York is also the setting of Marvel\u2019s Spider-Man: Miles Morales.<\/span><\/p>\r\n

\"MSM_MilesMorales_PS5_1\"<\/p>\r\n

Miles is the central character (Miles Morales story), the story follows his trials and tribulations as being the new Spider-Man on the block. This revisiting of the original Spider-Man (thematically) as he comes to term with his powers and his place in the world. The themes of family, discovery, maturing, and the lack of black-white scenarios are ubiquitous in this game. Just like the original Spider-Man game, you have a deep and rich story arc with many characters playing into the narrative of the world. The original Spider-Man excelled at storytelling - it made the game feel like a playable interactive movie. a while. I am unfamiliar with Miles as a character from the comics. Miles is duty-bound by honour and loyalty to his family as he tries to come to terms with his powers.<\/span><\/p>\r\n

\"MSM_MilesMorales_PS5_2\"<\/p>\r\n

There are two factions in this world that Spider-Man must get to grips with - the Underground and the Roxxon corporation. The Underground are a terrorist group with aspirations of taking over New York, whereas Roxxon is the security firm of New York. In between the two factions, we will see a host of other characters like Rhino. The game is centred around a web of connections, stories and links between Spider-Man and his world. Gameplay in the story mode is linear but there are plenty of side missions and collectables in the world. The levelling up system allows you to adapt your style of play to how you want your character to be. The gameplay is varied with the choice of all action or the meticulous stealth approach to beat the enemies.<\/span><\/p>\r\n

\"MSM_MilesMorales_PS5_3\"<\/p>\r\n

This Miles Morales story is another fantastic addition to the Spider-Man series. The immersive nature of the storytelling mixed in with playability of the game creates a living and breathing world. Before you know it, you become entangled in the characters and their story. The gameplay is superb with the addition of this fantastic story to make the game shine. The environment, animation, ray-tracing (30fps), and the 60fps (dynamic 4K<\/span><\/span>) frame rate on the PS5 are breath-taking. The game is pure joy. The fighting elements are superb too, the sense of achievement as you chain together massive combos. The voice acting, directing, and production makes this a brilliant game. It's quite the introduction to our new web-slinger.<\/span><\/p>\r\n

Overall: <\/strong>9\/10<\/span><\/p>\r\n

Review code supplied by Sony.<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Marvel\u2019s Spider-Man: Miles Morales Ultimate Edition Review","post_excerpt":"Beefed up Spider-Man","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"marvels-spider-man-miles-morales-ultimate-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:10:50","post_modified_gmt":"2023-09-04 15:10:50","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205636","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205627,"post_author":"11","post_date":"2020-11-17 11:56:41","post_date_gmt":"2020-11-17 11:56:41","post_content":"

As part of the new PS5, the User Interface and navigation has received an update too, there are still of the similar Sony menu structures and tabs. However, the main log is more a stripped-back tiled affair with an emphasis on sharing and progress in the game via pop up-cards. Pop-up cards give updates on game progression and trophy progression The primary noticeable feature of the interface is responsiveness to the user interface and better integration into the PS store. There is a noticeable difference between the PS4 and PS5 UI, it's a case of night and day. It's clean, slick and a huge leap forward from the last one.<\/span><\/p>\n

\"PS5_8\"<\/p>\n

PS5 comes with a superfast 825GB hard-drive with only 667GB of usable space, any game loaded on the main SSD will run lightning quick. There is an expansion port to extend the capacity of the PS5. You will have to manage what you store on the internal drive or your expanded drive. The trade-off is speed versus capacity is worth it, I'd prefer less space with enhanced performance. Reduced load times are underrated.<\/span><\/p>\n

\"PS5_9\"<\/p>\n

The PS5 has been mooted to have more than 99% backward compatibility with the PS4 library. I tried the physical copy of Bloodborne and Ghosts of Tsushima digital download to test it. Starting with Bloodborne I installed the game from the disc drive, in terms of gameplay it plays exactly like the PS4 copy. I did notice the game did load quicker than PS4 version and load between sections wasn't as noticeable, however, the game isn't optimised for PS5 but the experience is fluid and solid. Ghosts was a digital download from the library and the comparison between both systems was similar in-game boot and load times, the developers did a fantastic job to optimise Ghosts for PS4. Gameplay and visuals are superb and I can't complain one bit with the backward compatibility. With access to all the previous content in my PS4 library, it's super easy to download and play your favourites again.<\/span><\/p>\n

\"PS5_11\"<\/p>\n

Over the last few days, I have been doing a lot of content from my library and new games, I have noticed a drastic improvement on network speeds via WIFI. The WIFI performance is quick and updates (console and games) have been seamless and rapid.<\/span><\/p>\n

PS 5 review unit supplied by Sony.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"PlayStation 5 Features","post_excerpt":"Here we go","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-5-features","to_ping":"","pinged":"","post_modified":"2022-10-08 19:11:55","post_modified_gmt":"2022-10-08 18:11:55","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205627","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205610,"post_author":"11","post_date":"2020-11-16 15:38:41","post_date_gmt":"2020-11-16 15:38:41","post_content":"

The new PS5 dualsense controller and Astro's Playroom go hand in hand, Astro's Playroom is an extended demo for the new dualsense PS5 controller. It highlights the haptics, adaptive triggers, the built-in microphone and what we can expect from developers in the future when building games for the PS5. Astro's Playroom is an impressive game in its own right too.<\/span><\/p>\n

\"dualsense\"<\/p>\n

The dualsense comes in two-tone colour, it's slightly bigger and longer than the PS4 controller thought fits in your hand better and provides a better feel in the hand. The button layout is identical on both controllers apart from the addition of a mute button below the PS button on the PS5 controller.The next generation aspects of the controller are new haptic feedback and adaptive triggers. These elements are showcased in the wonderfully colourful and free game Astro's Playroom developed by ASOBI Team which is a 3D puzzle\/platformer which takes a trip down nostalgia lane. The key theme of Astro's Playroom is the evolution of the Playstation which underpins all the level design, puzzles and collectables.<\/span><\/p>\n

\"astrosplayground1\"<\/p>\n

The entire game is to showcase the unique PS5 dualsense controller. Almost immediately, the haptic feedback and sense of what the controller has to offer is evident. The haptic feedback kicks in as you wade through water, sand, mud, grass and jungles. Each terrain gives the player a different sensation and it's surprisingly immersive. You can feel the resistance and differing levels of friction in each section of every level. The next big feature being touted is the adaptive triggers, the adaptive triggers are pressure sensitive. The varying degree of force you use on the triggers will mean the character in-game will expend the equivalent force. The adaptive triggers provide similar feedback when a character is pushing or pulling an item in the game, the triggers provide resistance back too. Again, this may seem like a minor thing but the feel and sensation are immersive and adds another layer to the gaming experience. In elements of Astro's Playroom, you do feel as if you are pulling items off the floor. The in-game tutorial describes what each control does and how to use it, it is usually followed by a gaming section where you get to explore these new controls.<\/span><\/p>\n

\"astrosplayground2\"<\/p>\n

The dualsense features a touchpad with RGB LEDs around it, the touchpad feels more responsive and the lights add another feature to the impressive array of features. The controller is charged via USB-C port and has a bigger built-in battery for the extra features of the dualsense. I was charging the controller every 2 days or so but you don't need to buy extra batteries which is a plus. The controller has a big built-in mic and a speaker as well, the dualsense has a 3.5mm port for mics too.<\/span><\/p>\n

\"astrosplayground3\"<\/p>\n

If you take Astro's Playroom as a stand-alone game without it being a vehicle to show off the dualsense controller. It's a fun, innovative and creative platform that has moments where it's tough and challenging. The level design is superb and the multi-faceted gameplay, changing form and the ability to become different creatures is cool. It has a big brash and bright colours too. The sound from the game is superb, it also shows that PS5 has an upgrade in audio quality. Astro's Playroom is quite the platformer, it's varied and engaging which I wasn't expecting but I was more than pleasantly surprised. If you are a fan of platformers and puzzle games, you will enjoy this.<\/span><\/p>\n

[gallery ids=\"205613,205617,205616,205615,205614\"]<\/p>\n

<\/p>\n

It will be interesting to see how developers will use the controller in future games but the future looks promising. The dualsense is a real innovation and next-gen.<\/span><\/p>\n

Best of all Astro's Playroom comes preinstalled with the PS5 for free.<\/span><\/p>\n

PS5 review unit supplied by Sony.<\/span><\/p>\n

<\/p>\n\n\n

<\/p>\n","post_title":"PS5 DualSense and Astro's Playroom Review","post_excerpt":"Next-gen","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"ps5-dualsense-and-astros-playroom-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:12:48","post_modified_gmt":"2022-10-08 18:12:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205610","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205587,"post_author":"11","post_date":"2020-11-16 11:42:42","post_date_gmt":"2020-11-16 11:42:42","post_content":"

The next generation of consoles is here, the PS5 is Sony's next-generation console. <\/span><\/p>\n

\"ps5_1\"<\/p>\n

First impressions of the PS5 while unboxing and moving the box is the sheer weight of the PS5, it's a heavy console (Blu-Ray version) weighing in at 4.5kg (9.9 lbs) and the digital version comes in at 3.9kg (8.6lb). The contents of the PS5 box is minimal with a console, a power lead, controller and HDMI included. <\/span><\/p>\n

\"PS5_6\"<\/p>\n

As I unboxed the console, two things were very striking, the console design and the controller design. The console is an impressive unit and is huge but the sleek design. It's the main unit is a black glossy plastic that has vents at the back for cooling and air circulation, this is offset by two white plates that have the Playstation symbols embossed on the inside. The final piece is a stand that allows for the PS5 to be used in standing or on its side. The design isn't uniform as the unit goes from a thin base to widening top when standing up with the white plates diverging at the top. The design is reminiscent of a building design as opposed to a console, it looks like a building that has been made into a console. The console isn't one for being hidden in a TV stand, I think it's been purposely designed to stand with the use of the white plates to make it stand out. AV equipment is generally black so this will contrast whatever AV equipment you have. Another thing to note is that you may find it to be a tight fit in your TV stand as it's big and wide. Despite the sheer size, the two-tone colour design, I'm growing to like this big impressive piece of tech. I'm still coming to terms on how massive it is. I assume Sony went for the statement piece of art in your living room\/bedroom should be a PS5. Hidden in the front of the main console unit is a 3 USB-A, USB-C port, ethernet port, WIFI, eject (BLU-Ray) version and power button. The power button and eject button aren't the same sizes so no more turning the console off by mistake.
<\/span><\/p>\n

\"PS5_3\"<\/p>\n

The next piece of kit you will want to get your hands on is the new PS5 dualsense controller. It has the same two-tone effect going on, the controller is slightly longer and slightly heavier than the PS4 controllers. It has a translucent d-pad and buttons, built-in mic, speaker, touchpad with RGB lighting, motion feedback, create button, options button, two dual shock controllers, longer L2 and R2 triggers with extra haptic feedback. A huge emphasis has been placed on the controller as being the next part of innovation for the PS5. The additional haptic feedback in the triggers that allow for touch-sensitive use of the controller means that this will allow for gamers and developers to use it. I will delve into the additional haptic feedback as part of reviews of the games. The charging port is a USB-C.<\/span><\/p>\n

\"PS5_4\"<\/p>\n

How does the new tech fair up in the gameplay experience? Once I started the console, the sheer speed and quickness of every element of the console are impressive. The game boot times are drastically reduced and once the games started the loads are dramatically reduced. The console from boot to login is about 20 seconds and then seamless when logged in. To load Spider-Man: Miles Morales approx 15 seconds and very little noticeable load times. The console is a pure joy to play, the quickness and general responsiveness is what makes the PS5 a winner. The controller and extra haptic feedback make the whole experience more immersive and just consume you in the game. Sony has delivered on the next generation aspects of speed, design and the next era of gaming consoles. The next-generation games will take some more time to be developed and released but the speed and architectural improvements make this console a worthy purchase. The SSD, the 4K gaming and overall improvements are visible within seconds of turning the console on. Sound is clear and even more vibrant, all in all, the console is very impressive.  <\/span><\/p>\n

\"PS5_5\"<\/p>\n

Tech Details, if you are into the hardware details. <\/span><\/p>\n

CPU<\/strong> x86-64-AMD Ryzen™ \u201cZen 2\u201d 8 Cores \/ 16 Threads Variable frequency, up to 3.5 GHz<\/span><\/p>\n

GPU<\/strong> AMD Radeon™ RDNA 2-based graphics engine Ray Tracing Acceleration<\/span><\/p>\n

Variable frequency, up to 2.23 GHz (10.3 TFLOPS)<\/span><\/p>\n

System Memory<\/strong> GDDR6 16GB<\/span><\/p>\n

448GB\/s Bandwidth<\/span><\/p>\n

SSD<\/strong> 825GB<\/span><\/p>\n

5.5GB\/s Read Bandwidth (Raw)<\/span><\/p>\n

PS5 Game Disc<\/strong> Ultra HD Blu-ray™, up to 100GB\/disc<\/span><\/p>\n

Video Out <\/strong>Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)<\/span><\/p>\n

Audio <\/strong>\u201cTempest\u201d 3D AudioTech<\/span><\/p>\n

The PS5 review unit was supplied by Sony.<\/span><\/p>\n

<\/p>\n\n\n

<\/p>\n","post_title":"PlayStation 5 Console Review","post_excerpt":"Next generation is here","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"playstation-5-console-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:13:27","post_modified_gmt":"2022-10-08 18:13:27","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205587","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205580,"post_author":"11","post_date":"2020-11-15 20:13:05","post_date_gmt":"2020-11-15 20:13:05","post_content":"Developer:<\/strong> Ubisoft Toronto<\/span>\r\n\r\nPlatforms:<\/strong> PC, PlayStation 4, Xbox One (Reviewed)<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> Ubisoft<\/span>\r\n\r\n \r\n\r\nWatch Dogs: Legion is a massively open-world game. Thematically Watch Dogs is based around the effects of technology in this future dystopian world of London. Ubisoft has done a stunning job in recreating London. The level of detail and attention to detail makes it feel like London. I was instantly impressed by the environment and the sheer amount of madness in this game.<\/span>\r\n\r\n\"watchdogslegion_1\"\r\n\r\nWatch Dogs is primarily a sand-boxed game where you can approach missions in a few ways: hacking, all-out attack and stealth. Hacking is the core element of this game that differentiates it to its peers. Hacking takes two forms: stealthy or offensive. Hacking in stealth mode allows you to complete missions with minimal casualties. Hacking allows for chaotic mayhem and destruction as you use your drones and turrets against enemies. You can take the approach of just going out all guns blazing and dispatching enemies. You can play in a hitman way and take out enemies in a stealthy way. How you play is your choice, I found a mix of elements to be the most fun. The hacking of drones and cars is where the game shines. It's lots of fun. As with any Watch Dogs, you can take control of a whole host of vehicles and enjoy the stunning views of London.<\/span>\r\n\r\nOne twist with the games is the ability to recruit almost any character you encounter in the world to fight for your cause. These recruits become playable characters. Each character has their strengths and weaknesses and unique abilities. You can enable permadeath which means as your characters die, they can't respawn. If all your characters die, the game is over when permadeath is enabled. This feature adds another element to the solid gameplay, a real sense of tension and suspense.<\/span>\r\n\r\n\"watchdogslegion_2\"\r\n\r\nThe gameplay is familiar to any GTA, drive, kill and finish the story. The gameplay is easy to pick up. The hacking elements can be tricky at times when doing it through the lens of a security camera. The voice acting and your sidekick Bagley add a voice of reason to the whole story. The main missions are well structured, dystopian excels through the storytelling of the gameplay. There is enough variety in gameplay to keep you occupied for hours on end. If you finish the game, there are tons of side quests, recruiting opportunities and mini-games like football and darts.<\/span>\r\n\r\n\"watchdogslegion_3\"\r\n\r\nThere will be online and co-op, it's pencilled in for December.<\/span>\r\n\r\nLegion is lots of fun. You can spend hours just wondering around the city and taking in the sights. Gameplay and in particular, the hacking mechanisms and the use of drones add a whole another layer to the gameplay. It's fun to hijack a drone and take out the Albion henchmen. Car mechanics are decent. It treads the line between a simulator and arcade racing, it's decent but not the highlight of the game. In conclusion, it's worth picking up and will have you coming back for more.<\/span>\r\n\r\nOverall:<\/strong> 8\/10<\/span>","post_title":"Watch Dogs: Legion Review","post_excerpt":"Take back London","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"watch-dogs-legion-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:11:12","post_modified_gmt":"2023-09-04 15:11:12","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205580","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205572,"post_author":"11","post_date":"2020-11-15 15:52:25","post_date_gmt":"2020-11-15 15:52:25","post_content":"

Developer:<\/strong> ION LANDS<\/span><\/p>\r\n

Platforms:<\/strong> PC, PlayStation 4, Switch, Xbox One (Reviewed)<\/span><\/p>\r\n

Genre:<\/strong> Adventure, Indie, RPG<\/span><\/p>\r\n

Publisher:<\/strong> Merge Games<\/span><\/p>\r\n

 <\/p>\r\n

Cloudpunk is the journey of the newbie driver, Rania, who has fled her home-world to become a delivery driver in Navalis to make ends meet. The game centres on Rania's first night delivering packages for Cloudpunk, an illicit delivery company. Game mechanics involve driving through a dystopian pixelated world and hand-delivering packages in either first person or 3rd person. While the mechanics and game-play are straightforward and easy to get to grips, it mainly serves as a way to deliver the heavily driven narrative story of Navalis and the ills of this world.<\/span><\/p>\r\n

The neon-noir pixelated world of Navalis is visually stunning. The mixture of neon-bright skyscapes mixed with darkness brings the bleakness of the world to life. Pixelated blocky rendering adds to the city and doesn't detract from the game. Different parts of the city have different density of people, cars and buildings which makes each part of the city worthy of a visit. The main storyline will guide you through the many parts of the city.<\/span><\/p>\r\n

\"cloudpunk_1\"<\/p>\r\n

This game is driven heavily by the interactions of \"Control\" (the voice of Cloudpunk) and Rania. However, as you complete more missions and interact with people, you begin to scratch away at the surface of Navalis and find out more about this place. The missions make Rania choose between keeping the status quo in the city or challenging the powerful and rich. Rania's AI companion Camus acts as a sounding board, large parts of the game involve monologues where we uncover more about Rania and the isolation she feels. The game excels in the narrative aspects, the storyline and creating the world and people of Navalis. There are a few drawbacks, the use of character animation as opposed to static pictures would have brought the characters to life when they are conversing.<\/span><\/p>\r\n

I was playing the game on the Xbox and found the load times frustratingly slow. When the maps did load, I found your car unresponsive and then frame rates would severely drop too. Elements of the map and markers weren't particularly clear especially at the start of the game. These were all minor annoyances in an otherwise very enjoyable game.<\/span><\/p>\r\n

\"cloudpunk_2\"<\/p>\r\n

Cloundpunk is an interesting mix of narrative-driven game-play with superb visuals that embrace the neon-noir style. Thematically the game looks at poverty, isolation, greed and class which it underpins the majority of missions. The interaction between Control and Rania drives the narrative and is further enhanced by missions. Certain missions will require the player to make judgement calls on what the best approach is. The game is about 9 hours long. I thoroughly enjoyed the story, the mechanics and how it played. The load times and framerate issues were a minor issue in the grand scheme of things.<\/span><\/p>\r\n

Overall:<\/strong> 8\/10<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Cloudpunk Review","post_excerpt":"Cruise the neon skies","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"cloudpunk-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:11:37","post_modified_gmt":"2023-09-04 15:11:37","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205572","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":14},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

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Nassir

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