Developer: Evil Raptor
Platform: PC (Reviewed)
Genre: Action, Adventure
Publisher: Fireshine Games
Far Far West is a co-op extraction shooter developed by Evil Raptor and published by Fireshine Games. Combining elements of games like Deep Rock Galactic and Helldivers, it blends horde-based combat, progression systems, and cooperative gameplay into a unique wild west setting filled with robot cowboys and magical abilities. This review was done on PC during the game’s Early Access launch.
Far Far West is one of those games that immediately grabs your attention with its ridiculous premise and makes every part work. Robot space cowboys, magical spells, flying trains, giant hordes of enemies and haunted saloons sound like random things thrown together; however, the game blends them into an incredibly fun co-op experience. From the moment you load into your first mission, it becomes clear that Far Far West has a strong identity that separates it from many other extraction-style shooters currently available.

The gameplay loop is simple but quite addictive. Players are dropped into a large map with a main objective, several side objectives, hidden collectibles/costimetics and the addition of optional quests scattered throughout the environment. The goal is to defeat the map’s boss and successfully extract after fending off a swarm of enemies. What makes Far Far West stand out is the freedom it gives its players to make their own path. You can have rounds last for quite some time if you choose to do everything on the map, or a round that’s fast and right to the point. Unlike many extraction shooters that place constant pressure on the players with time limits, in this game you are able to freely explore at your own pace.
One of the strongest aspects of the game is its progression system. Completing missions rewards players with currency and experience that can be used to unlock cosmetics, upgrade weapons, improve character abilities and equip Joker cards that function as modifiers to improve character/weapon stats. Additionally, there is even a prestige-style progression system similar to Deep Rock Galactic, giving players additional long-term goals to work toward. The amount of progression packed into the game feels very impressive, considering the game is in Early Access.

Far Far West can be played solo or with up to four players, and both options work very well. Whether you decide to join random players online or squad up with friends, progression carries over between sessions, meaning every mission contributes to your character’s growth. The game launched with a good amount of multiplayer sessions available, which made finding matches quick and enjoyable.
The combat is another aspect where this game shines. Players can equip primary and secondary weapons alongside up to three magical spells. These spells add a new layer to the shooter gameplay, allowing players to combine different elemental abilities together for powerful effects. There are five major spell types ranging from fire magic to support-focused voodoo abilities and even summonable cactus turrets. The more you use them, the more they level up, unlocking stronger combinations and great teamplay with others. The combat is fast-paced, chaotic and fun!

What I enjoyed the most were the side activities spread throughout the maps. Some quests function like puzzles; others get you to do an obstacle course around the map to match graves or memorise items. These unique objectives make exploration so much more worthwhile. Even after several hours, I continued discovering mission types and encounters that I had not previously seen.
Visually, Far Far West nails its wild west ‘Halloween’ aesthetic. The maps are vibrant and packed with personality, while the enemy and boss designs are both creative and memorable. There are countless little details that bring the world to life, from snakes latching onto your face to massive explosions that light up half of the map. The bosses are especially impressive, offering encounters that feel distinct . The game’s cartoon-inspired art style complements the action perfectly and gives Far Far West a unique look that stands out from other shooters.
Quite literally, hats off to the soundtrack. Every map has its own musical identity, blending western influences with other regional sounds that fit the environment. Whether you are casually exploring or fighting through a final horde sequence near extraction, the music consistently keeps the energy high. Combined with the satisfying gunplay, spell effects, and overall atmosphere, the audio design elevates nearly every moment of gameplay.

For an Early Access title, the game is remarkably polished. While I did encounter a few minor bugs and occasional lag issues, none of them significantly impacted my enjoyment. The core gameplay is already extremely solid, and the amount of content available at launch is genuinely impressive. That said, there are still areas that could be improved. After enough hours, the current selection of maps and bosses can begin to feel somewhat repetitive. I also would have liked to see more map-specific objectives that tie directly into each area’s theme. Having unique desert-themed quests or forest-exclusive activities would help strengthen the identity of each location and further improve replayability.
We are very thankful to have received a few codes to play with a full squad, who had the following to say about Far Far West. First, Vroggo said the following, “LOVED playing Far Far West. The gameplay is addictingly fun. You essentially go around the map with your team clearing hordes, doing objectives, and solving puzzles! There is also a decent selection of maps regions/maps to choose from as well.

Firstly, the boss/storm-mob music is really good; I hope they add more music and variety in the future. One for each boss would be cool.
The progression for gaining experience to level up player stats, spells, and weapons feels just right; the grind is there, but it doesn’t feel that long as long as you consistently use the spells/weapons you want to advance.
A quality-of-life addition would be to add a minimap while playing the game for the navigationally challenged (me), one where the opacity could be configured so that visibility isn’t as cluttered as it already is with all the in-game effects and hordes.
I also find it weird that it’s almost difficult to climb back up ravines as souls once you’ve fallen in them. It’s sad when you’re playing with strangers, and no one comes to revive you, and you’re just there at the bottom of the ravine…”

Secondly, Moody said the following, “I did not think that during a game that involves holding off hordes of crazy skeletons, I would need to get a license for my robot horse, and who would have thought that would involve taking a written exam. At first I was confused, then my friend became confused and then as we were taking the exam we found that we fit right in to becoming a true cowboy. This game is filled with so many funny moments; sometimes I would find myself just riding my horse around the map as it felt so satisfying.
Far Far West is a surprisingly fun and addictive game that has blended the western aesthetics into a nice multiplayer game. Playing this game with friends felt like hours that went by extremely quickly. I liked that the game was fast-paced and in each mission there is a lot that you can choose from. The boss battles were extremely engaging, and for Far Far West, being a shooter game, it creates that chaotic feeling perfectly. I had a lot of fun playing this game with others; you can work together as a team whilst doing quests or venture off shooting your own little hordes.
Lastly, the difficulty range in this game makes for great replayability. The differences in difficulties are evident, and it makes for a great challenge the more you progress and upgrade your character. The game’s little emote additions and being able to hold a goat are very charming as well!”

Far Far West already has a fantastic foundation and delivers a chaotic, addictive co-op experience. Its blend of extraction shooter gameplay, magical spells, progression systems, and unique robot cowboy aesthetic makes it stand out from the crowd. While the current maps and bosses can become a little repetitive after extended play, the game is packed with personality and fun. With more content and mission variety planned for the future, this game is definitely worth checking out!
Overall: 9/10
This is S & S. We are world game explorers. We play games. We have played over 10,000+ games! We travel, we write reviews AND we play more games!!!!

















