\r\n

 <\/p>\r\n","post_title":"Sackboy: A Big Adventure Review","post_excerpt":"Fully 3D world","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"sackboy-a-big-adventure-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:10:19","post_modified_gmt":"2023-09-04 15:10:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205645","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205610,"post_author":"11","post_date":"2020-11-16 15:38:41","post_date_gmt":"2020-11-16 15:38:41","post_content":"

The new PS5 dualsense controller and Astro's Playroom go hand in hand, Astro's Playroom is an extended demo for the new dualsense PS5 controller. It highlights the haptics, adaptive triggers, the built-in microphone and what we can expect from developers in the future when building games for the PS5. Astro's Playroom is an impressive game in its own right too.<\/span><\/p>\n

\"dualsense\"<\/p>\n

The dualsense comes in two-tone colour, it's slightly bigger and longer than the PS4 controller thought fits in your hand better and provides a better feel in the hand. The button layout is identical on both controllers apart from the addition of a mute button below the PS button on the PS5 controller.The next generation aspects of the controller are new haptic feedback and adaptive triggers. These elements are showcased in the wonderfully colourful and free game Astro's Playroom developed by ASOBI Team which is a 3D puzzle\/platformer which takes a trip down nostalgia lane. The key theme of Astro's Playroom is the evolution of the Playstation which underpins all the level design, puzzles and collectables.<\/span><\/p>\n

\"astrosplayground1\"<\/p>\n

The entire game is to showcase the unique PS5 dualsense controller. Almost immediately, the haptic feedback and sense of what the controller has to offer is evident. The haptic feedback kicks in as you wade through water, sand, mud, grass and jungles. Each terrain gives the player a different sensation and it's surprisingly immersive. You can feel the resistance and differing levels of friction in each section of every level. The next big feature being touted is the adaptive triggers, the adaptive triggers are pressure sensitive. The varying degree of force you use on the triggers will mean the character in-game will expend the equivalent force. The adaptive triggers provide similar feedback when a character is pushing or pulling an item in the game, the triggers provide resistance back too. Again, this may seem like a minor thing but the feel and sensation are immersive and adds another layer to the gaming experience. In elements of Astro's Playroom, you do feel as if you are pulling items off the floor. The in-game tutorial describes what each control does and how to use it, it is usually followed by a gaming section where you get to explore these new controls.<\/span><\/p>\n

\"astrosplayground2\"<\/p>\n

The dualsense features a touchpad with RGB LEDs around it, the touchpad feels more responsive and the lights add another feature to the impressive array of features. The controller is charged via USB-C port and has a bigger built-in battery for the extra features of the dualsense. I was charging the controller every 2 days or so but you don't need to buy extra batteries which is a plus. The controller has a big built-in mic and a speaker as well, the dualsense has a 3.5mm port for mics too.<\/span><\/p>\n

\"astrosplayground3\"<\/p>\n

If you take Astro's Playroom as a stand-alone game without it being a vehicle to show off the dualsense controller. It's a fun, innovative and creative platform that has moments where it's tough and challenging. The level design is superb and the multi-faceted gameplay, changing form and the ability to become different creatures is cool. It has a big brash and bright colours too. The sound from the game is superb, it also shows that PS5 has an upgrade in audio quality. Astro's Playroom is quite the platformer, it's varied and engaging which I wasn't expecting but I was more than pleasantly surprised. If you are a fan of platformers and puzzle games, you will enjoy this.<\/span><\/p>\n

[gallery ids=\"205613,205617,205616,205615,205614\"]<\/p>\n

<\/p>\n

It will be interesting to see how developers will use the controller in future games but the future looks promising. The dualsense is a real innovation and next-gen.<\/span><\/p>\n

Best of all Astro's Playroom comes preinstalled with the PS5 for free.<\/span><\/p>\n

PS5 review unit supplied by Sony.<\/span><\/p>\n

<\/p>\n\n\n

<\/p>\n","post_title":"PS5 DualSense and Astro's Playroom Review","post_excerpt":"Next-gen","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"ps5-dualsense-and-astros-playroom-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:12:48","post_modified_gmt":"2022-10-08 18:12:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205610","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":203502,"post_author":"11","post_date":"2019-03-15 19:28:30","post_date_gmt":"2019-03-15 19:28:30","post_content":"Developer: <\/span><\/strong>KOEI TECMO Games\r\n<\/span><\/span>\r\n\r\nPlatforms:<\/span><\/strong> PlayStation 4 (Reviewed), Xbox One, PC<\/span><\/span>\r\n\r\nGenre:<\/strong>\u00a0<\/span>Action<\/span><\/span>\r\n\r\nPublisher:<\/strong>\u00a0KOEI TECMO Games\r\n<\/span>\r\n\r\nRelease Date:<\/strong> <\/span>March 1st\r\n<\/span><\/span>\r\n\r\n \r\n

Dead or Alive is the latest in a long line of the series, I haven't played all 6 incarnations of the game but am quite familiar with series. The breast physics are still there. For the uninitiated, it's a beat em up with hyper realistic characters and interactive backgrounds. It's a throwback to the old fighting game setup. Fighters have a varying background story which adds little to the game but gives an air of some character development and allows for a story mode. Don't expect an RPG story with depth and proper character development.\u00a0<\/span><\/span><\/span><\/div>\r\n
<\/div>\r\n
\"deadoralive6_3\"<\/div>\r\n
<\/div>\r\n
Fighters range from boxers, wrestlers, martial artists, muay thai,\u00a0 karate, drunken fighters and ninjas. Each fighting style has unique attributes, techniques and special moves. The fighting style is nuanced and while bashing buttons can win you the odd fight, a seasoned pro knows how to combine the right moves to take down the luckiest and semi-skilled fighter.<\/span><\/span><\/div>\r\n
<\/div>\r\n
\"deadoralive6_1\"<\/div>\r\n
<\/div>\r\n
Quest and training modes are particularly useful for those who are\u00a0new to the series or new to fighting games, an emphasis has been placed on the ease of game play with this DOA 6. I have to say it's easy to pick up and play with little direction required however to become a really good fighter, training is required. The practice and quest modes allow for players to pick up the subtleties such as <\/span>counter attacks, special moves, dodging, holds and much more. I picked up these after playing through the story mode, I was eager to get into the fighting.\u00a0 \u00a0 \u00a0<\/span><\/span><\/span><\/div>\r\n
<\/div>\r\n
I first played through a round of the story mode before learning all the techniques of the game, it would have been more beneficial to play the quest mode or training mode first. Ring rust did show towards the latter end of the story mode where I did lose a few times, button bashing will only get you so far. One benefit of playing the story mode is the exposure to the diverse set of fighters, then you start leaning towards a style that you want to use. In my case, it was the karate and ninja fighters who I wanted to learn in depth.\u00a0<\/span><\/span><\/div>\r\n
<\/div>\r\n
\"deadoralice6_2\"<\/div>\r\n
<\/div>\r\n
The actual fight mechanics\u00a0and presentation of the game is superb. Ultimately a fighting game is first judged on the gameplay and fight mechanics first. It's an immersive experience which is helped by the graphics, textures and general presentation, it's slick and easy on the eye. A dearth of fighters allows for that choice of fighters that fit the gamer. The interactive and destructive background add risk, some breathtaking transitions between environments too. I thoroughly enjoyed the game, the story mode in terms of a game mode is just alright, I understand the addition of it but it's just okay. I think if you love a beat em up like me, this game is a winner. the inclusion of online play is also another plus, it's solid and feels like playing someone sitting at your console with you. This is the game I will be playing for months on end and will be even more fun with friends.<\/span><\/span><\/span><\/span><\/div>\r\n
<\/div>\r\n
Overall:<\/strong> 7\/10<\/span><\/div>\r\n ","post_title":"Dead or Alive 6 Review","post_excerpt":"DOA returns","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"dead-or-alive-6-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:31:03","post_modified_gmt":"2023-09-04 15:31:03","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=203502","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":202593,"post_author":"2","post_date":"2018-11-20 23:27:39","post_date_gmt":"2018-11-20 23:27:39","post_content":"

SQUISHIES (PSVR) Now Available!<\/span><\/strong><\/p>\r\n

Get Ready for 25+ hours of Story Mode, a Level Editor and Custom Levels made by Community Members!<\/span><\/strong><\/p>\r\n

\u00a0<\/span><\/strong>\r\nHelp stranded Squishies find their way back home in a fantastic miniature 3D universe!<\/span><\/strong><\/p>\r\nGet lost in a cheerful world full of adventures! Squishies is a single player, puzzle platform experience, built exclusively for the PlayStation VR. Solve puzzles and save Squishies or be creative and build your own levels then share them with the community.<\/span>\r\n\r\nRoll the Squishies by pulling and pushing them with your Alien Fish Friends (PlayStation Move Motion Controllers) across 100 levels in five different worlds. Use alien technology and your environment to collect crystals and ensure them a safe route home.<\/span>\r\n\r\nFeatures<\/strong><\/span>\r\n

\r\n

 <\/p>\r\n","post_title":"The King of Fighters XIV Ultimate Edition Review","post_excerpt":"SNK classic beat 'em up series","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"the-king-of-fighters-xiv-ultimate-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:58:46","post_modified_gmt":"2023-09-04 14:58:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205938","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205645,"post_author":"11","post_date":"2020-11-18 12:05:06","post_date_gmt":"2020-11-18 12:05:06","post_content":"

Developer:<\/span> <\/strong>Sumo Digital<\/span><\/p>\r\n

Platforms:<\/span> <\/strong>PlayStation 4, <\/span>PlayStation 5<\/span> (Reviewed)<\/span><\/span><\/p>\r\n

Genre:<\/span> <\/strong>Platformer<\/span><\/span><\/p>\r\n

Publisher:<\/span><\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

Release date: <\/strong>19\/11\/20<\/span><\/p>\r\n

 <\/p>\r\n

Sackboy: A Big Adventure is the latest adventure of Sackboy on the Playstation, this time he returns to a fully 3D world akin to Super Mario World, but with all the paraphernalia that is associated with Little Big Planet. This 3D world is constructed of various types of fabric, cloth and crafting items. Sackboy follows the well-trodden path of the world-based sections of 3D platformers. Each world has a set of levels that follows a certain theme. The game has the standard and generic plot of good versus evil. In this instance, involving an epic quest in which Sackboy must journey through a series of worlds. The presentation and direction do help drive a firm narrative through the game.<\/span><\/p>\r\n

\"sackboyadventure1\"<\/p>\r\n

Sackboy and the worlds in 3D do look exquisite, the level design is done superbly well with a mix of levels. Levels vary from speed runs to your standard side-scrolling linear platform levels. The levels themself use colour, the soundtrack (which is amazing) and this stitched together feel to bring this game to life. Each element from the bad guys, to the puzzles and Sackboy, complement the levels well. The use of actors and some fantastic voice-overs is to be noted. The soundtrack and voice acting add to the level's atmosphere and shows the creativity of designers. The level design and storyline have a super polish feel and the cute design of the world contrasts with the darkness of the enemies in the game. There is a whole raft of licenced music in the game. The game is geared towards family but there are enough elements to keep every player occupied.<\/span><\/p>\r\n

\"sackboyadventure2\"<\/p>\r\n

The game is pure platformer goodness that doesn't require a whole lot to learn from a mechanics point of view. The game is an exploration of the Little Big Planet world in 3D, this is a real experience of Sackboy being transferred into this sumptuous 3D world that fits the character so well. Thematically and game design is exactly what seems to make sense for Sackboy and this wondrous world. It's a dreamy adventure. I did find the game not to be particularly difficult as apart from a few time trials. It's learning curve is low.<\/span><\/p>\r\n

4 player local co-op play is available, but I haven't been able to play more than a single player. Online multiplayer will be available via a patch coming by the end of 2020. The game supports 4k at 60 fps too.<\/span><\/p>\r\n

\"sackboyadventure3\"<\/p>\r\n

The game is a resurrection of the 3D platformer which is rarely explored, it's like a reboot for Sackboy for modern generation consoles and this makes a good stab of getting the gameplay, world, soundtrack and voice acting into a cohesive story and in turn a game. Sackboy is geared a bit more towards younger ages but I had lots of fun and the licensed music was a pleasant surprise. There are lots to like but a bit too family-friendly for me but I'm not the target audience.<\/span><\/p>\r\n

Overall:<\/strong> 7.5\/10<\/span><\/p>\r\n

Review code supplied by Sony.<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Sackboy: A Big Adventure Review","post_excerpt":"Fully 3D world","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"sackboy-a-big-adventure-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:10:19","post_modified_gmt":"2023-09-04 15:10:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205645","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205610,"post_author":"11","post_date":"2020-11-16 15:38:41","post_date_gmt":"2020-11-16 15:38:41","post_content":"

The new PS5 dualsense controller and Astro's Playroom go hand in hand, Astro's Playroom is an extended demo for the new dualsense PS5 controller. It highlights the haptics, adaptive triggers, the built-in microphone and what we can expect from developers in the future when building games for the PS5. Astro's Playroom is an impressive game in its own right too.<\/span><\/p>\n

\"dualsense\"<\/p>\n

The dualsense comes in two-tone colour, it's slightly bigger and longer than the PS4 controller thought fits in your hand better and provides a better feel in the hand. The button layout is identical on both controllers apart from the addition of a mute button below the PS button on the PS5 controller.The next generation aspects of the controller are new haptic feedback and adaptive triggers. These elements are showcased in the wonderfully colourful and free game Astro's Playroom developed by ASOBI Team which is a 3D puzzle\/platformer which takes a trip down nostalgia lane. The key theme of Astro's Playroom is the evolution of the Playstation which underpins all the level design, puzzles and collectables.<\/span><\/p>\n

\"astrosplayground1\"<\/p>\n

The entire game is to showcase the unique PS5 dualsense controller. Almost immediately, the haptic feedback and sense of what the controller has to offer is evident. The haptic feedback kicks in as you wade through water, sand, mud, grass and jungles. Each terrain gives the player a different sensation and it's surprisingly immersive. You can feel the resistance and differing levels of friction in each section of every level. The next big feature being touted is the adaptive triggers, the adaptive triggers are pressure sensitive. The varying degree of force you use on the triggers will mean the character in-game will expend the equivalent force. The adaptive triggers provide similar feedback when a character is pushing or pulling an item in the game, the triggers provide resistance back too. Again, this may seem like a minor thing but the feel and sensation are immersive and adds another layer to the gaming experience. In elements of Astro's Playroom, you do feel as if you are pulling items off the floor. The in-game tutorial describes what each control does and how to use it, it is usually followed by a gaming section where you get to explore these new controls.<\/span><\/p>\n

\"astrosplayground2\"<\/p>\n

The dualsense features a touchpad with RGB LEDs around it, the touchpad feels more responsive and the lights add another feature to the impressive array of features. The controller is charged via USB-C port and has a bigger built-in battery for the extra features of the dualsense. I was charging the controller every 2 days or so but you don't need to buy extra batteries which is a plus. The controller has a big built-in mic and a speaker as well, the dualsense has a 3.5mm port for mics too.<\/span><\/p>\n

\"astrosplayground3\"<\/p>\n

If you take Astro's Playroom as a stand-alone game without it being a vehicle to show off the dualsense controller. It's a fun, innovative and creative platform that has moments where it's tough and challenging. The level design is superb and the multi-faceted gameplay, changing form and the ability to become different creatures is cool. It has a big brash and bright colours too. The sound from the game is superb, it also shows that PS5 has an upgrade in audio quality. Astro's Playroom is quite the platformer, it's varied and engaging which I wasn't expecting but I was more than pleasantly surprised. If you are a fan of platformers and puzzle games, you will enjoy this.<\/span><\/p>\n

[gallery ids=\"205613,205617,205616,205615,205614\"]<\/p>\n

<\/p>\n

It will be interesting to see how developers will use the controller in future games but the future looks promising. The dualsense is a real innovation and next-gen.<\/span><\/p>\n

Best of all Astro's Playroom comes preinstalled with the PS5 for free.<\/span><\/p>\n

PS5 review unit supplied by Sony.<\/span><\/p>\n

<\/p>\n\n\n

<\/p>\n","post_title":"PS5 DualSense and Astro's Playroom Review","post_excerpt":"Next-gen","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"ps5-dualsense-and-astros-playroom-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:12:48","post_modified_gmt":"2022-10-08 18:12:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205610","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":203502,"post_author":"11","post_date":"2019-03-15 19:28:30","post_date_gmt":"2019-03-15 19:28:30","post_content":"Developer: <\/span><\/strong>KOEI TECMO Games\r\n<\/span><\/span>\r\n\r\nPlatforms:<\/span><\/strong> PlayStation 4 (Reviewed), Xbox One, PC<\/span><\/span>\r\n\r\nGenre:<\/strong>\u00a0<\/span>Action<\/span><\/span>\r\n\r\nPublisher:<\/strong>\u00a0KOEI TECMO Games\r\n<\/span>\r\n\r\nRelease Date:<\/strong> <\/span>March 1st\r\n<\/span><\/span>\r\n\r\n \r\n

Dead or Alive is the latest in a long line of the series, I haven't played all 6 incarnations of the game but am quite familiar with series. The breast physics are still there. For the uninitiated, it's a beat em up with hyper realistic characters and interactive backgrounds. It's a throwback to the old fighting game setup. Fighters have a varying background story which adds little to the game but gives an air of some character development and allows for a story mode. Don't expect an RPG story with depth and proper character development.\u00a0<\/span><\/span><\/span><\/div>\r\n
<\/div>\r\n
\"deadoralive6_3\"<\/div>\r\n
<\/div>\r\n
Fighters range from boxers, wrestlers, martial artists, muay thai,\u00a0 karate, drunken fighters and ninjas. Each fighting style has unique attributes, techniques and special moves. The fighting style is nuanced and while bashing buttons can win you the odd fight, a seasoned pro knows how to combine the right moves to take down the luckiest and semi-skilled fighter.<\/span><\/span><\/div>\r\n
<\/div>\r\n
\"deadoralive6_1\"<\/div>\r\n
<\/div>\r\n
Quest and training modes are particularly useful for those who are\u00a0new to the series or new to fighting games, an emphasis has been placed on the ease of game play with this DOA 6. I have to say it's easy to pick up and play with little direction required however to become a really good fighter, training is required. The practice and quest modes allow for players to pick up the subtleties such as <\/span>counter attacks, special moves, dodging, holds and much more. I picked up these after playing through the story mode, I was eager to get into the fighting.\u00a0 \u00a0 \u00a0<\/span><\/span><\/span><\/div>\r\n
<\/div>\r\n
I first played through a round of the story mode before learning all the techniques of the game, it would have been more beneficial to play the quest mode or training mode first. Ring rust did show towards the latter end of the story mode where I did lose a few times, button bashing will only get you so far. One benefit of playing the story mode is the exposure to the diverse set of fighters, then you start leaning towards a style that you want to use. In my case, it was the karate and ninja fighters who I wanted to learn in depth.\u00a0<\/span><\/span><\/div>\r\n
<\/div>\r\n
\"deadoralice6_2\"<\/div>\r\n
<\/div>\r\n
The actual fight mechanics\u00a0and presentation of the game is superb. Ultimately a fighting game is first judged on the gameplay and fight mechanics first. It's an immersive experience which is helped by the graphics, textures and general presentation, it's slick and easy on the eye. A dearth of fighters allows for that choice of fighters that fit the gamer. The interactive and destructive background add risk, some breathtaking transitions between environments too. I thoroughly enjoyed the game, the story mode in terms of a game mode is just alright, I understand the addition of it but it's just okay. I think if you love a beat em up like me, this game is a winner. the inclusion of online play is also another plus, it's solid and feels like playing someone sitting at your console with you. This is the game I will be playing for months on end and will be even more fun with friends.<\/span><\/span><\/span><\/span><\/div>\r\n
<\/div>\r\n
Overall:<\/strong> 7\/10<\/span><\/div>\r\n ","post_title":"Dead or Alive 6 Review","post_excerpt":"DOA returns","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"dead-or-alive-6-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:31:03","post_modified_gmt":"2023-09-04 15:31:03","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=203502","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":202593,"post_author":"2","post_date":"2018-11-20 23:27:39","post_date_gmt":"2018-11-20 23:27:39","post_content":"

SQUISHIES (PSVR) Now Available!<\/span><\/strong><\/p>\r\n

Get Ready for 25+ hours of Story Mode, a Level Editor and Custom Levels made by Community Members!<\/span><\/strong><\/p>\r\n

\u00a0<\/span><\/strong>\r\nHelp stranded Squishies find their way back home in a fantastic miniature 3D universe!<\/span><\/strong><\/p>\r\nGet lost in a cheerful world full of adventures! Squishies is a single player, puzzle platform experience, built exclusively for the PlayStation VR. Solve puzzles and save Squishies or be creative and build your own levels then share them with the community.<\/span>\r\n\r\nRoll the Squishies by pulling and pushing them with your Alien Fish Friends (PlayStation Move Motion Controllers) across 100 levels in five different worlds. Use alien technology and your environment to collect crystals and ensure them a safe route home.<\/span>\r\n\r\nFeatures<\/strong><\/span>\r\n

\r\n

 <\/p>\r\n","post_title":"Pumpkin Jack Review","post_excerpt":"3D platformer","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"pumpkin-jack-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:55:18","post_modified_gmt":"2023-09-04 14:55:18","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206091","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205938,"post_author":"11","post_date":"2021-02-05 16:31:01","post_date_gmt":"2021-02-05 16:31:01","post_content":"

Developer:<\/strong> SNK Corporation<\/span><\/p>\r\n

Platforms:<\/strong> PS4, PS5 (Reviewed)<\/span><\/p>\r\n

Genre:<\/strong> Versus Fighting Game<\/span><\/p>\r\n

Publisher:<\/strong> Deep Silver<\/span><\/p>\r\n

 <\/p>\r\n

The King of Fighters XIV Ultimate Edition is the latest in the SNK classic beat 'em up series. It's the latest version in the series that started in the early 90s. It has the classic King of Fighters gameplay and fighting styles. It has been updated for PS4 (current-gen consoles too) with updated graphics, characters, locations, online gameplay and some extra gameplay modes too.<\/span><\/p>\r\n

King of Fighters has that classic 2D beat 'em up gameplay style and it's particularly unique to it, this version features 3D graphics but you still fight along a 2D plane. The main game takes the form of 3 versus 3 and you battle through a whole host of competitors to become The King of Fighters champion. A narrative tries to tie down why you are battling all these characters from all over the world. It's merely a sideshow to the main game action. The game contains a massive 58 characters with each having diverse and unique playstyles. 3 on 3 combat allows you to assemble a team with whatever your playstyle is ranged characters, wrestlers and mixed martial arts.<\/span><\/p>\r\n

\"kingoffightersxiv_ue1\"<\/p>\r\n

The visuals are bright and pack a punch, the levels enhance the gameplay and don't detract from the action of the game. If you have played the likes of any King of Fighter games or Street Fighter, you will be able to get to grips with the game quickly. The actual gameplay and your moves are dictated by your character choice, nimble characters deal less damage but move quicker across the screen. Big and strong characters are slow but deal more damage and there are characters between each scale of weak and strong. The gameplay and controls are intuitive and responsive, the feeling of total control is always there. The chaining of combos and special moves have a satisfying feel. If you love fighting games or beat 'em ups, this has that superb 2.5D fighting gameplay. The gameplay is slick, fast and smooth. The main story mode is short and straight to the point, battle through a horde of competitors to face the final boss. Other game modes like an online, tutorial (training modes), time attack and survival add some other decent modes. Online and local multiplayer gives the game longevity and the ability to play others from all over the world to test your skills. The game is centred on its playability and fighting style which King of Fighters gets spot on. Online and multiplayer will keep fans of the series happy.<\/span><\/p>\r\n

\"kingoffightersxiv_ue2\"<\/p>\r\n

The King of Fighters XIV Ultimate Edition contains:<\/span><\/p>\r\n

8 DLC Characters (Rock Howard \/ Vanessa \/ Ryuji Yamazaki \/ Whip \/<\/span><\/p>\r\n

Heidern \/ Blue Mary \/ Oswald \/ Najd)<\/span><\/p>\r\n

10 DLC Costumes<\/span><\/p>\r\n

10 PS4 Themes<\/span><\/p>\r\n

Overall:<\/strong> 7\/10<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"The King of Fighters XIV Ultimate Edition Review","post_excerpt":"SNK classic beat 'em up series","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"the-king-of-fighters-xiv-ultimate-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:58:46","post_modified_gmt":"2023-09-04 14:58:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205938","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205645,"post_author":"11","post_date":"2020-11-18 12:05:06","post_date_gmt":"2020-11-18 12:05:06","post_content":"

Developer:<\/span> <\/strong>Sumo Digital<\/span><\/p>\r\n

Platforms:<\/span> <\/strong>PlayStation 4, <\/span>PlayStation 5<\/span> (Reviewed)<\/span><\/span><\/p>\r\n

Genre:<\/span> <\/strong>Platformer<\/span><\/span><\/p>\r\n

Publisher:<\/span><\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

Release date: <\/strong>19\/11\/20<\/span><\/p>\r\n

 <\/p>\r\n

Sackboy: A Big Adventure is the latest adventure of Sackboy on the Playstation, this time he returns to a fully 3D world akin to Super Mario World, but with all the paraphernalia that is associated with Little Big Planet. This 3D world is constructed of various types of fabric, cloth and crafting items. Sackboy follows the well-trodden path of the world-based sections of 3D platformers. Each world has a set of levels that follows a certain theme. The game has the standard and generic plot of good versus evil. In this instance, involving an epic quest in which Sackboy must journey through a series of worlds. The presentation and direction do help drive a firm narrative through the game.<\/span><\/p>\r\n

\"sackboyadventure1\"<\/p>\r\n

Sackboy and the worlds in 3D do look exquisite, the level design is done superbly well with a mix of levels. Levels vary from speed runs to your standard side-scrolling linear platform levels. The levels themself use colour, the soundtrack (which is amazing) and this stitched together feel to bring this game to life. Each element from the bad guys, to the puzzles and Sackboy, complement the levels well. The use of actors and some fantastic voice-overs is to be noted. The soundtrack and voice acting add to the level's atmosphere and shows the creativity of designers. The level design and storyline have a super polish feel and the cute design of the world contrasts with the darkness of the enemies in the game. There is a whole raft of licenced music in the game. The game is geared towards family but there are enough elements to keep every player occupied.<\/span><\/p>\r\n

\"sackboyadventure2\"<\/p>\r\n

The game is pure platformer goodness that doesn't require a whole lot to learn from a mechanics point of view. The game is an exploration of the Little Big Planet world in 3D, this is a real experience of Sackboy being transferred into this sumptuous 3D world that fits the character so well. Thematically and game design is exactly what seems to make sense for Sackboy and this wondrous world. It's a dreamy adventure. I did find the game not to be particularly difficult as apart from a few time trials. It's learning curve is low.<\/span><\/p>\r\n

4 player local co-op play is available, but I haven't been able to play more than a single player. Online multiplayer will be available via a patch coming by the end of 2020. The game supports 4k at 60 fps too.<\/span><\/p>\r\n

\"sackboyadventure3\"<\/p>\r\n

The game is a resurrection of the 3D platformer which is rarely explored, it's like a reboot for Sackboy for modern generation consoles and this makes a good stab of getting the gameplay, world, soundtrack and voice acting into a cohesive story and in turn a game. Sackboy is geared a bit more towards younger ages but I had lots of fun and the licensed music was a pleasant surprise. There are lots to like but a bit too family-friendly for me but I'm not the target audience.<\/span><\/p>\r\n

Overall:<\/strong> 7.5\/10<\/span><\/p>\r\n

Review code supplied by Sony.<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Sackboy: A Big Adventure Review","post_excerpt":"Fully 3D world","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"sackboy-a-big-adventure-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:10:19","post_modified_gmt":"2023-09-04 15:10:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205645","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205610,"post_author":"11","post_date":"2020-11-16 15:38:41","post_date_gmt":"2020-11-16 15:38:41","post_content":"

The new PS5 dualsense controller and Astro's Playroom go hand in hand, Astro's Playroom is an extended demo for the new dualsense PS5 controller. It highlights the haptics, adaptive triggers, the built-in microphone and what we can expect from developers in the future when building games for the PS5. Astro's Playroom is an impressive game in its own right too.<\/span><\/p>\n

\"dualsense\"<\/p>\n

The dualsense comes in two-tone colour, it's slightly bigger and longer than the PS4 controller thought fits in your hand better and provides a better feel in the hand. The button layout is identical on both controllers apart from the addition of a mute button below the PS button on the PS5 controller.The next generation aspects of the controller are new haptic feedback and adaptive triggers. These elements are showcased in the wonderfully colourful and free game Astro's Playroom developed by ASOBI Team which is a 3D puzzle\/platformer which takes a trip down nostalgia lane. The key theme of Astro's Playroom is the evolution of the Playstation which underpins all the level design, puzzles and collectables.<\/span><\/p>\n

\"astrosplayground1\"<\/p>\n

The entire game is to showcase the unique PS5 dualsense controller. Almost immediately, the haptic feedback and sense of what the controller has to offer is evident. The haptic feedback kicks in as you wade through water, sand, mud, grass and jungles. Each terrain gives the player a different sensation and it's surprisingly immersive. You can feel the resistance and differing levels of friction in each section of every level. The next big feature being touted is the adaptive triggers, the adaptive triggers are pressure sensitive. The varying degree of force you use on the triggers will mean the character in-game will expend the equivalent force. The adaptive triggers provide similar feedback when a character is pushing or pulling an item in the game, the triggers provide resistance back too. Again, this may seem like a minor thing but the feel and sensation are immersive and adds another layer to the gaming experience. In elements of Astro's Playroom, you do feel as if you are pulling items off the floor. The in-game tutorial describes what each control does and how to use it, it is usually followed by a gaming section where you get to explore these new controls.<\/span><\/p>\n

\"astrosplayground2\"<\/p>\n

The dualsense features a touchpad with RGB LEDs around it, the touchpad feels more responsive and the lights add another feature to the impressive array of features. The controller is charged via USB-C port and has a bigger built-in battery for the extra features of the dualsense. I was charging the controller every 2 days or so but you don't need to buy extra batteries which is a plus. The controller has a big built-in mic and a speaker as well, the dualsense has a 3.5mm port for mics too.<\/span><\/p>\n

\"astrosplayground3\"<\/p>\n

If you take Astro's Playroom as a stand-alone game without it being a vehicle to show off the dualsense controller. It's a fun, innovative and creative platform that has moments where it's tough and challenging. The level design is superb and the multi-faceted gameplay, changing form and the ability to become different creatures is cool. It has a big brash and bright colours too. The sound from the game is superb, it also shows that PS5 has an upgrade in audio quality. Astro's Playroom is quite the platformer, it's varied and engaging which I wasn't expecting but I was more than pleasantly surprised. If you are a fan of platformers and puzzle games, you will enjoy this.<\/span><\/p>\n

[gallery ids=\"205613,205617,205616,205615,205614\"]<\/p>\n

<\/p>\n

It will be interesting to see how developers will use the controller in future games but the future looks promising. The dualsense is a real innovation and next-gen.<\/span><\/p>\n

Best of all Astro's Playroom comes preinstalled with the PS5 for free.<\/span><\/p>\n

PS5 review unit supplied by Sony.<\/span><\/p>\n

<\/p>\n\n\n

<\/p>\n","post_title":"PS5 DualSense and Astro's Playroom Review","post_excerpt":"Next-gen","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"ps5-dualsense-and-astros-playroom-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:12:48","post_modified_gmt":"2022-10-08 18:12:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205610","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":203502,"post_author":"11","post_date":"2019-03-15 19:28:30","post_date_gmt":"2019-03-15 19:28:30","post_content":"Developer: <\/span><\/strong>KOEI TECMO Games\r\n<\/span><\/span>\r\n\r\nPlatforms:<\/span><\/strong> PlayStation 4 (Reviewed), Xbox One, PC<\/span><\/span>\r\n\r\nGenre:<\/strong>\u00a0<\/span>Action<\/span><\/span>\r\n\r\nPublisher:<\/strong>\u00a0KOEI TECMO Games\r\n<\/span>\r\n\r\nRelease Date:<\/strong> <\/span>March 1st\r\n<\/span><\/span>\r\n\r\n \r\n

Dead or Alive is the latest in a long line of the series, I haven't played all 6 incarnations of the game but am quite familiar with series. The breast physics are still there. For the uninitiated, it's a beat em up with hyper realistic characters and interactive backgrounds. It's a throwback to the old fighting game setup. Fighters have a varying background story which adds little to the game but gives an air of some character development and allows for a story mode. Don't expect an RPG story with depth and proper character development.\u00a0<\/span><\/span><\/span><\/div>\r\n
<\/div>\r\n
\"deadoralive6_3\"<\/div>\r\n
<\/div>\r\n
Fighters range from boxers, wrestlers, martial artists, muay thai,\u00a0 karate, drunken fighters and ninjas. Each fighting style has unique attributes, techniques and special moves. The fighting style is nuanced and while bashing buttons can win you the odd fight, a seasoned pro knows how to combine the right moves to take down the luckiest and semi-skilled fighter.<\/span><\/span><\/div>\r\n
<\/div>\r\n
\"deadoralive6_1\"<\/div>\r\n
<\/div>\r\n
Quest and training modes are particularly useful for those who are\u00a0new to the series or new to fighting games, an emphasis has been placed on the ease of game play with this DOA 6. I have to say it's easy to pick up and play with little direction required however to become a really good fighter, training is required. The practice and quest modes allow for players to pick up the subtleties such as <\/span>counter attacks, special moves, dodging, holds and much more. I picked up these after playing through the story mode, I was eager to get into the fighting.\u00a0 \u00a0 \u00a0<\/span><\/span><\/span><\/div>\r\n
<\/div>\r\n
I first played through a round of the story mode before learning all the techniques of the game, it would have been more beneficial to play the quest mode or training mode first. Ring rust did show towards the latter end of the story mode where I did lose a few times, button bashing will only get you so far. One benefit of playing the story mode is the exposure to the diverse set of fighters, then you start leaning towards a style that you want to use. In my case, it was the karate and ninja fighters who I wanted to learn in depth.\u00a0<\/span><\/span><\/div>\r\n
<\/div>\r\n
\"deadoralice6_2\"<\/div>\r\n
<\/div>\r\n
The actual fight mechanics\u00a0and presentation of the game is superb. Ultimately a fighting game is first judged on the gameplay and fight mechanics first. It's an immersive experience which is helped by the graphics, textures and general presentation, it's slick and easy on the eye. A dearth of fighters allows for that choice of fighters that fit the gamer. The interactive and destructive background add risk, some breathtaking transitions between environments too. I thoroughly enjoyed the game, the story mode in terms of a game mode is just alright, I understand the addition of it but it's just okay. I think if you love a beat em up like me, this game is a winner. the inclusion of online play is also another plus, it's solid and feels like playing someone sitting at your console with you. This is the game I will be playing for months on end and will be even more fun with friends.<\/span><\/span><\/span><\/span><\/div>\r\n
<\/div>\r\n
Overall:<\/strong> 7\/10<\/span><\/div>\r\n ","post_title":"Dead or Alive 6 Review","post_excerpt":"DOA returns","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"dead-or-alive-6-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:31:03","post_modified_gmt":"2023-09-04 15:31:03","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=203502","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":202593,"post_author":"2","post_date":"2018-11-20 23:27:39","post_date_gmt":"2018-11-20 23:27:39","post_content":"

SQUISHIES (PSVR) Now Available!<\/span><\/strong><\/p>\r\n

Get Ready for 25+ hours of Story Mode, a Level Editor and Custom Levels made by Community Members!<\/span><\/strong><\/p>\r\n

\u00a0<\/span><\/strong>\r\nHelp stranded Squishies find their way back home in a fantastic miniature 3D universe!<\/span><\/strong><\/p>\r\nGet lost in a cheerful world full of adventures! Squishies is a single player, puzzle platform experience, built exclusively for the PlayStation VR. Solve puzzles and save Squishies or be creative and build your own levels then share them with the community.<\/span>\r\n\r\nRoll the Squishies by pulling and pushing them with your Alien Fish Friends (PlayStation Move Motion Controllers) across 100 levels in five different worlds. Use alien technology and your environment to collect crystals and ensure them a safe route home.<\/span>\r\n\r\nFeatures<\/strong><\/span>\r\n

\r\n

Developer:<\/strong>\u00a0Housemarque<\/span><\/p>\r\n

Platform: <\/strong>PS5
<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Roguelike, Horror<\/span><\/p>\r\n

Publisher:<\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

 <\/p>\r\n

Returnal<\/span> is the next generation sci-fi based roguelike 3D person shooter from\u00a0Housemarque\u00a0<\/em>that is exclusive to PS5. While this intro tries to summarise the game in a short sentence it doesn't do this game the justice it deserves. The game thematically lies somewhere between sci-fi, mystery and some horror elements this is due to the Alien-esque nature of encounters with the enemies. The gameplay is a roguelike as you die a lot and lose the majority of your perks apart from a few permanent items as well. The game covers a lot of genres of game and themes too.\u00a0<\/span><\/p>\r\n

You are Selene who has crashed landed on Atropos (an alien planet) where you are searching for a broadcast signal and this is all you know and this is how the story is set up. From the initial frame, the impressive cinematics and the crash land help to set up the story and mystery of the game. Very little is given away which creates a level of intrigue and mystery, this is all set in the beautiful dark and wonderful of Atropos. The design and layout do give off Alien vibes throughout the game. As the game is a roguelike where you will die a lot, more story elements and your understanding of the world grows with every cycle (loop) of the game.<\/span><\/p>\r\n

It's difficult to pinpoint and place the game in one genre but the game has elements of Hades, a bullet hell shooter, Doom, Metroid Prime and the Hades comparison comes from the roguelike nature as well as some well-crafted storytelling wherein each cycle more is revealed. Doom in terms of the fast-paced shooter elements but 3rd person. The bullet hell feels of the enemies you encounter and just the manic nature of the enemies you encounter. There are lots of platforming elements too and an amount of discovery at each level.<\/span><\/p>\r\n

\"returnal1\"<\/p>\r\n

The levels are procedurally generated so each run will have a varied gaming experience and a novel feel, also each run will have a slightly different difficulty level too depending on what power-ups are available.\u00a0<\/span><\/p>\r\n

The power-up system is varied due to various upgrades and collectable items. Straight-up power-ups that have a positive effect include weapon upgrades, health upgrades and efficiency upgrades. You can fabricate and make other upgrades too. Then you have malignant upgrades\/power-ups that can have positive as well as negative effects, the negative effects can be removed by completing specific tasks or you may be lucky and avoid the negative malignant effect. The game has a multitude of effects and events that will vary each run and which can make the run easier or tougher as well. There is a huge emphasis on risk and reward throughout the choices you make. That's why I'd also classify that the difficulty varies depending on your run, upgrades available and the procedural levels that are updated.<\/span><\/p>\r\n

Each loop\/cycle whereby you die and come back act as a learning and help to introduce into other devices in the game such as collectable items, upgrades and power-ups. It will take several deaths in the game before you start the whole power-up systems as well as the collectables available and their power. Every inevitable death allows you to progress further in the story but also allows you to start with more permanent power-ups. The game does a great job of walking you through each element and its potential effect. I enjoyed that you learned more and more things as you progressed.\u00a0<\/span><\/p>\r\n

\"returnal2\"<\/p>\r\n

The game starts in this dark rain-sodden forest where very little is known, the detailed environments add the dark atmospheric vibes. Even though the levels are procedurally generated there is a good mix of items to collect and platform elements amongst the all-out shooter action. The game uses some clever narrative technique including the use of 1st person view for story elements and that you pick up voice messages from yourself all over Atropos. You are primarily in 3rd person view which gives you a broad view of each area and heightens the gameplay elements. Each voice note adds a little more detail of what is going in the world and helps the drive.<\/span><\/p>\r\n

The world reminds me a lot of the film Prometheus with a clear Alien vibe throughout the whole game. While I wouldn't classify the game as a horror it does give that sense in large parts of the game as enemies spawn out of nothingness. Even though each level isn't huge, the art style and level design give the game a huge sense of scale and the huge world that exists. The game melds level design, Alien themes and this dark atmospheric tone which gives the sense you are a small survivor in a huge vicious world.<\/span><\/p>\r\n

A lush map that helps to guide you from level (\"room\") to level provides a navigation mechanism and helps you to find upgrades and power-ups whilst giving a sense of direction. The map allows you to plot a path for gaining the most buffs and power-ups or you can bypass them and head more directly to a boss.<\/span><\/p>\r\n

\"returnal3\"<\/p>\r\n

The dual sense and haptic feedback are integrated seamlessly into Returnal. Every feature of the dual sense has been considered in the design and gameplay elements. The first thing that hit was the haptic feedback, the gentle vibrations that mimic rain and the use of sound to further engross you into the world of Atropos. Dualsense gives feedback such as the ground you are treading on, rainfall and tremors from enemies. It's all these little things that add to the whole sense of game immersion.\u00a0<\/span><\/p>\r\n

The L2 trigger serves as two buttons where pressing until halfway gives a zoomed fire whereas pushing past the tension point gives the L2 button an alternate fire. Again the haptic feedback provides a system whereby you feel more immersed in the game and these small but clever uses of the controller are enjoyable and make sense. The dual sense gives a real tactile feel to the game and what is going.<\/span><\/p>\r\n

3D audio is the other buzzword and the game promotes amazing sound effects and soundtrack. I own just regular headphones but the world seems more alive when I play with headphones, I could hear every element of the world from the weather, enemies and my footsteps. The audio and soundtrack are superb.<\/span><\/p>\r\n

\"returnal5\"<\/p>\r\n

The main game mode is the rogue-like one player shooter whereby you have to kill every enemy to reach a boss to progress to the next biome. There are two other modes available, online mode and challenges.\u00a0<\/span><\/p>\r\n

The online mode is more along the lines that you can avenge or take the gear of other fallen Selenes in your world, this is illustrated by a corpse of Selene that you will find with the Gamertag of the fallen Selene.<\/span><\/p>\r\n

Challenges are like an arcade run where you have to achieve certain goals and you will be placed on a leaderboard to gain ultimate grabbing rights.<\/span><\/p>\r\n

While I have only spent a few hours playing on the day 1 patch, the day 1 patch improves navigation and identifies exits to each room in the game. This improves the visual aids to the user which is noticeable in the first level. There are some texture improvements on both Selene and enemies you encounter too, the colours on the enemies are more vivid. The majority of the day 1 patches are extra visual polish on the game. The game does seem to run smoother however this is only a slight tweak and the difference isn't massive compared to the 20 hours plus I played on the pre-day 1 patch version. Day 1 patch mainly is adding extra polish to a stunning game.<\/span><\/p>\r\n

\"returnal4\"<\/p>\r\n

The game is quite challenging and can be unforgiving at times if I'm being honest, the learning curve is steep and I would classify the game as hard. It does become easier as you progress through every run and learn more about the powerups and shortcuts that are available. If you are used to bullet shooter or roguelike games, then you may find the difficulty level to your taste, the difficulty doesn't detract from the experience but enhances the overall gameplay and longevity of the game.<\/span><\/p>\r\n

I have to say from the first run through the game to my last run-through, I found myself in awe of different elements of the game. I was struck by the intro, the crash landing and just seeing this world, the cinematics is superb and it felt movie-like. The use of the dual sense and haptic feedback just made the whole experience more immersive, sound effects, and noises, while these may seem small, the whole Returnal experience was enhanced. The use of the story narrative where you piece a little bit more with each run adds a whole lot of mystery and intrigue. Finding voice messages from different versions of Selene dotted throughout the world makes the narrative even more powerful and a bit of mind bend. The gameplay has a mix of action, shooter and platformer with some puzzles thrown in for good measure. Big huge scary monsters are rendered and look amazing. The boss fights are big and epic. The game has lots of variety and requires several run-throughs before you gain a thorough understanding of all the gameplay mechanics and what is possible. It's a game that has all the elements above but is great fun too, the pace is spot on, there is variety in how you play. The game is challenging, you will come back for more. Each game mechanic, each game design and each decision by developers all enhance the game and make it even more impactful. It's a superb hell of a ride.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>9\/10<\/span><\/p>","post_title":"Returnal Review","post_excerpt":"Sci-fi based roguelike","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"returnal-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:53:46","post_modified_gmt":"2023-09-04 14:53:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206206","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206143,"post_author":"11","post_date":"2021-04-12 16:00:06","post_date_gmt":"2021-04-12 15:00:06","post_content":"Developer:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\nPlatforms: <\/strong>Mac, PC, Switch, Xbox One, Xbox Series X (Reviewed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action, Adventure<\/span>\r\n\r\nPublisher:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\n \r\n\r\nRain on Your Parade follows the journey of a cloud and as it tries to ruin peoples fun hence the name. When I saw the trailer of the game I was unsure what to make of it, but to my surprise, it's super fun straight away and laugh out loud funny. The game is a puzzle with a huge emphasis on humour. The game story is narrated by a father telling his son about the adventures of this small cloud. This story underpins the entire journey of the cloud and the situations the cloud gets into.<\/span>\r\n\r\n\"rainonyourparade1\"\r\n\r\nYou take the role of a cloud that ends up in several scenarios that must ruin the day for the unfortunate people below. Scenarios include such events as wedding days, commute to work, defusing a bomb and going to the beach. It's hard to describe the game, it is a mixture of a puzzle game and slapstick comedy. The game is humorous and doesn't take itself too seriously. There are some superb homages to some classic games throughout the levels, these levels are executed superbly too. The sheer unpredictable nature of the game from level to level makes each level super fun and novel too. The developers and designers have managed to get the humour spot on and it is laugh out loud funny. The character's animations add to the slapstick comedy too. The game is ridiculously easy to play and so much fun, I have to say, I was addicted after the first 10 minutes. The jokes and gamin humour is superb, I love it doesn't take itself too seriously. Gameplay is just lots of fun with lots of novelty.<\/span>\r\n\r\n\"rainonyourparade2\"\r\n\r\nThe art style is superb, I love the 3D cartoony vibe and well-imagined world. The characters and everyone is superbly animated, the mixture of environments and themes support the story and the humour of the game. Each level has a different theme and the level design emphasises the gameplay. The animations and the sound effects hit the nail on the head and emphasise the humour. Each level is beautifully crafted and each level is unique, they have managed to fuse the artwork, sound effects, music and gameplay into cohesive and superb gaming that's lots of fun. The combination of the gameplay, humour, art style, sound effects and music make this game a fantastic game.<\/span>\r\n\r\n\"rainonyourparade3\"\r\n\r\nFrom the trailers, I was unsure as to what I was going to play. I wasn't sure how this simple concept of cloud ruining people's day would work. Once I played the game I was instantly blown away, laughing and came back for more. It's super addictive, fun and easy to pick up and play. There are over 40 levels to play. The game developers and designers have made every element work in the game, the attention to detail, the jokes and the homages to other games are just fantastic. This is a pure joy to play.<\/span>\r\n\r\nOverall:<\/strong>\u00a09.5\/10\u00a0<\/span>","post_title":"Rain on Your Parade Review","post_excerpt":"Puzzle game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"rain-on-your-parade-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:50","post_modified_gmt":"2023-09-04 14:54:50","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206143","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206091,"post_author":"11","post_date":"2021-03-29 15:59:39","post_date_gmt":"2021-03-29 14:59:39","post_content":"

Developer:<\/strong> Nicolas Meyssonnier<\/span><\/p>\r\n

Platforms:<\/strong> PC, PS4, PS5, Switch, Xbox One, Xbox Series X (Reviewed) |S<\/span><\/p>\r\n

Genre: <\/strong>Action, Adventure<\/span><\/p>\r\n

Publisher:<\/strong> Headup Games<\/span><\/p>\r\n

 <\/p>\r\n

Pumpkin Jack is a 3D platformer set in a spooky mystical world with a fantastic cartoony vibe. This is an epic adventure through a hellish world where you play as Jack, the mythical Pumpkin Lord going through multiple levels. Pumpkin Jack is reminiscent of many fantastic 3D platformers, you take control of this hellish Jack character as he battles for good to overcome evil. I know the plot is nothing new but the game has a few gems that make it sound out from most 3D platformers.<\/span><\/p>\r\n

\"pumpkinjack1\"<\/p>\r\n

The designers and developers have created a fantastic spooky world, they have taken the spooky and evil theme and ran with it. The levels are well crafted with a varying degree of difficulty, each level introduces new mechanics that make each new area have a novelty. You will be greeted with a ton of puzzles too throughout each level. Your character can jump, melee and shot bad guys. There are unique sections in each game that break the monotony of just having a standard 3D platformer or problem-solving. The levels and characters are well rendered and the graphics are superb, they have fine-tuned the spooky cartoony feels. A fantastic musical score and theme underpin all the action, the voice acting is superb. The music adds so much to the game and it makes all the elements of the game come together. The boss encounters are fantastic and are probably my favourite parts of the game, the bosses are wonderfully rendered and quite challenging. They add another break from the standard 3D platformer format.<\/span><\/p>\r\n

\"pumpkinjack2\"<\/p>\r\n

I have to say I was pleasantly surprised by how addictive the game was, the control system is straightforward and easy to pick up and play. Once I spent a couple of hours getting used to game mechanics, I was hooked. The levels offer quite a varied gaming experience, action, puzzles and some aspects that felt like being on a rollercoaster! The game offers varied levels as well, each level has its unique game mechanic and new features. The level of story tension and build-up is done well, the storytelling aids the pace of the game and each level climaxes with a huge boss fight. Pumpkin Jack reminds me of many great 3D platformers but has its twists and humour. This is a fantastic platformer.<\/span><\/p>\r\n

Overall:<\/strong> 8\/10<\/span><\/p>\r\n

PS Store NA\/EU<\/a> |<\/span> eShop NA+EU<\/a> |<\/span> Microsoft Store (Xbox One)<\/a> |<\/span> Steam<\/a> | <\/span>GOG <\/a>|<\/span> Epic<\/a><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Pumpkin Jack Review","post_excerpt":"3D platformer","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"pumpkin-jack-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:55:18","post_modified_gmt":"2023-09-04 14:55:18","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206091","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205938,"post_author":"11","post_date":"2021-02-05 16:31:01","post_date_gmt":"2021-02-05 16:31:01","post_content":"

Developer:<\/strong> SNK Corporation<\/span><\/p>\r\n

Platforms:<\/strong> PS4, PS5 (Reviewed)<\/span><\/p>\r\n

Genre:<\/strong> Versus Fighting Game<\/span><\/p>\r\n

Publisher:<\/strong> Deep Silver<\/span><\/p>\r\n

 <\/p>\r\n

The King of Fighters XIV Ultimate Edition is the latest in the SNK classic beat 'em up series. It's the latest version in the series that started in the early 90s. It has the classic King of Fighters gameplay and fighting styles. It has been updated for PS4 (current-gen consoles too) with updated graphics, characters, locations, online gameplay and some extra gameplay modes too.<\/span><\/p>\r\n

King of Fighters has that classic 2D beat 'em up gameplay style and it's particularly unique to it, this version features 3D graphics but you still fight along a 2D plane. The main game takes the form of 3 versus 3 and you battle through a whole host of competitors to become The King of Fighters champion. A narrative tries to tie down why you are battling all these characters from all over the world. It's merely a sideshow to the main game action. The game contains a massive 58 characters with each having diverse and unique playstyles. 3 on 3 combat allows you to assemble a team with whatever your playstyle is ranged characters, wrestlers and mixed martial arts.<\/span><\/p>\r\n

\"kingoffightersxiv_ue1\"<\/p>\r\n

The visuals are bright and pack a punch, the levels enhance the gameplay and don't detract from the action of the game. If you have played the likes of any King of Fighter games or Street Fighter, you will be able to get to grips with the game quickly. The actual gameplay and your moves are dictated by your character choice, nimble characters deal less damage but move quicker across the screen. Big and strong characters are slow but deal more damage and there are characters between each scale of weak and strong. The gameplay and controls are intuitive and responsive, the feeling of total control is always there. The chaining of combos and special moves have a satisfying feel. If you love fighting games or beat 'em ups, this has that superb 2.5D fighting gameplay. The gameplay is slick, fast and smooth. The main story mode is short and straight to the point, battle through a horde of competitors to face the final boss. Other game modes like an online, tutorial (training modes), time attack and survival add some other decent modes. Online and local multiplayer gives the game longevity and the ability to play others from all over the world to test your skills. The game is centred on its playability and fighting style which King of Fighters gets spot on. Online and multiplayer will keep fans of the series happy.<\/span><\/p>\r\n

\"kingoffightersxiv_ue2\"<\/p>\r\n

The King of Fighters XIV Ultimate Edition contains:<\/span><\/p>\r\n

8 DLC Characters (Rock Howard \/ Vanessa \/ Ryuji Yamazaki \/ Whip \/<\/span><\/p>\r\n

Heidern \/ Blue Mary \/ Oswald \/ Najd)<\/span><\/p>\r\n

10 DLC Costumes<\/span><\/p>\r\n

10 PS4 Themes<\/span><\/p>\r\n

Overall:<\/strong> 7\/10<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"The King of Fighters XIV Ultimate Edition Review","post_excerpt":"SNK classic beat 'em up series","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"the-king-of-fighters-xiv-ultimate-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:58:46","post_modified_gmt":"2023-09-04 14:58:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205938","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205645,"post_author":"11","post_date":"2020-11-18 12:05:06","post_date_gmt":"2020-11-18 12:05:06","post_content":"

Developer:<\/span> <\/strong>Sumo Digital<\/span><\/p>\r\n

Platforms:<\/span> <\/strong>PlayStation 4, <\/span>PlayStation 5<\/span> (Reviewed)<\/span><\/span><\/p>\r\n

Genre:<\/span> <\/strong>Platformer<\/span><\/span><\/p>\r\n

Publisher:<\/span><\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

Release date: <\/strong>19\/11\/20<\/span><\/p>\r\n

 <\/p>\r\n

Sackboy: A Big Adventure is the latest adventure of Sackboy on the Playstation, this time he returns to a fully 3D world akin to Super Mario World, but with all the paraphernalia that is associated with Little Big Planet. This 3D world is constructed of various types of fabric, cloth and crafting items. Sackboy follows the well-trodden path of the world-based sections of 3D platformers. Each world has a set of levels that follows a certain theme. The game has the standard and generic plot of good versus evil. In this instance, involving an epic quest in which Sackboy must journey through a series of worlds. The presentation and direction do help drive a firm narrative through the game.<\/span><\/p>\r\n

\"sackboyadventure1\"<\/p>\r\n

Sackboy and the worlds in 3D do look exquisite, the level design is done superbly well with a mix of levels. Levels vary from speed runs to your standard side-scrolling linear platform levels. The levels themself use colour, the soundtrack (which is amazing) and this stitched together feel to bring this game to life. Each element from the bad guys, to the puzzles and Sackboy, complement the levels well. The use of actors and some fantastic voice-overs is to be noted. The soundtrack and voice acting add to the level's atmosphere and shows the creativity of designers. The level design and storyline have a super polish feel and the cute design of the world contrasts with the darkness of the enemies in the game. There is a whole raft of licenced music in the game. The game is geared towards family but there are enough elements to keep every player occupied.<\/span><\/p>\r\n

\"sackboyadventure2\"<\/p>\r\n

The game is pure platformer goodness that doesn't require a whole lot to learn from a mechanics point of view. The game is an exploration of the Little Big Planet world in 3D, this is a real experience of Sackboy being transferred into this sumptuous 3D world that fits the character so well. Thematically and game design is exactly what seems to make sense for Sackboy and this wondrous world. It's a dreamy adventure. I did find the game not to be particularly difficult as apart from a few time trials. It's learning curve is low.<\/span><\/p>\r\n

4 player local co-op play is available, but I haven't been able to play more than a single player. Online multiplayer will be available via a patch coming by the end of 2020. The game supports 4k at 60 fps too.<\/span><\/p>\r\n

\"sackboyadventure3\"<\/p>\r\n

The game is a resurrection of the 3D platformer which is rarely explored, it's like a reboot for Sackboy for modern generation consoles and this makes a good stab of getting the gameplay, world, soundtrack and voice acting into a cohesive story and in turn a game. Sackboy is geared a bit more towards younger ages but I had lots of fun and the licensed music was a pleasant surprise. There are lots to like but a bit too family-friendly for me but I'm not the target audience.<\/span><\/p>\r\n

Overall:<\/strong> 7.5\/10<\/span><\/p>\r\n

Review code supplied by Sony.<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Sackboy: A Big Adventure Review","post_excerpt":"Fully 3D world","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"sackboy-a-big-adventure-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:10:19","post_modified_gmt":"2023-09-04 15:10:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205645","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205610,"post_author":"11","post_date":"2020-11-16 15:38:41","post_date_gmt":"2020-11-16 15:38:41","post_content":"

The new PS5 dualsense controller and Astro's Playroom go hand in hand, Astro's Playroom is an extended demo for the new dualsense PS5 controller. It highlights the haptics, adaptive triggers, the built-in microphone and what we can expect from developers in the future when building games for the PS5. Astro's Playroom is an impressive game in its own right too.<\/span><\/p>\n

\"dualsense\"<\/p>\n

The dualsense comes in two-tone colour, it's slightly bigger and longer than the PS4 controller thought fits in your hand better and provides a better feel in the hand. The button layout is identical on both controllers apart from the addition of a mute button below the PS button on the PS5 controller.The next generation aspects of the controller are new haptic feedback and adaptive triggers. These elements are showcased in the wonderfully colourful and free game Astro's Playroom developed by ASOBI Team which is a 3D puzzle\/platformer which takes a trip down nostalgia lane. The key theme of Astro's Playroom is the evolution of the Playstation which underpins all the level design, puzzles and collectables.<\/span><\/p>\n

\"astrosplayground1\"<\/p>\n

The entire game is to showcase the unique PS5 dualsense controller. Almost immediately, the haptic feedback and sense of what the controller has to offer is evident. The haptic feedback kicks in as you wade through water, sand, mud, grass and jungles. Each terrain gives the player a different sensation and it's surprisingly immersive. You can feel the resistance and differing levels of friction in each section of every level. The next big feature being touted is the adaptive triggers, the adaptive triggers are pressure sensitive. The varying degree of force you use on the triggers will mean the character in-game will expend the equivalent force. The adaptive triggers provide similar feedback when a character is pushing or pulling an item in the game, the triggers provide resistance back too. Again, this may seem like a minor thing but the feel and sensation are immersive and adds another layer to the gaming experience. In elements of Astro's Playroom, you do feel as if you are pulling items off the floor. The in-game tutorial describes what each control does and how to use it, it is usually followed by a gaming section where you get to explore these new controls.<\/span><\/p>\n

\"astrosplayground2\"<\/p>\n

The dualsense features a touchpad with RGB LEDs around it, the touchpad feels more responsive and the lights add another feature to the impressive array of features. The controller is charged via USB-C port and has a bigger built-in battery for the extra features of the dualsense. I was charging the controller every 2 days or so but you don't need to buy extra batteries which is a plus. The controller has a big built-in mic and a speaker as well, the dualsense has a 3.5mm port for mics too.<\/span><\/p>\n

\"astrosplayground3\"<\/p>\n

If you take Astro's Playroom as a stand-alone game without it being a vehicle to show off the dualsense controller. It's a fun, innovative and creative platform that has moments where it's tough and challenging. The level design is superb and the multi-faceted gameplay, changing form and the ability to become different creatures is cool. It has a big brash and bright colours too. The sound from the game is superb, it also shows that PS5 has an upgrade in audio quality. Astro's Playroom is quite the platformer, it's varied and engaging which I wasn't expecting but I was more than pleasantly surprised. If you are a fan of platformers and puzzle games, you will enjoy this.<\/span><\/p>\n

[gallery ids=\"205613,205617,205616,205615,205614\"]<\/p>\n

<\/p>\n

It will be interesting to see how developers will use the controller in future games but the future looks promising. The dualsense is a real innovation and next-gen.<\/span><\/p>\n

Best of all Astro's Playroom comes preinstalled with the PS5 for free.<\/span><\/p>\n

PS5 review unit supplied by Sony.<\/span><\/p>\n

<\/p>\n\n\n

<\/p>\n","post_title":"PS5 DualSense and Astro's Playroom Review","post_excerpt":"Next-gen","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"ps5-dualsense-and-astros-playroom-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:12:48","post_modified_gmt":"2022-10-08 18:12:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205610","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":203502,"post_author":"11","post_date":"2019-03-15 19:28:30","post_date_gmt":"2019-03-15 19:28:30","post_content":"Developer: <\/span><\/strong>KOEI TECMO Games\r\n<\/span><\/span>\r\n\r\nPlatforms:<\/span><\/strong> PlayStation 4 (Reviewed), Xbox One, PC<\/span><\/span>\r\n\r\nGenre:<\/strong>\u00a0<\/span>Action<\/span><\/span>\r\n\r\nPublisher:<\/strong>\u00a0KOEI TECMO Games\r\n<\/span>\r\n\r\nRelease Date:<\/strong> <\/span>March 1st\r\n<\/span><\/span>\r\n\r\n \r\n

Dead or Alive is the latest in a long line of the series, I haven't played all 6 incarnations of the game but am quite familiar with series. The breast physics are still there. For the uninitiated, it's a beat em up with hyper realistic characters and interactive backgrounds. It's a throwback to the old fighting game setup. Fighters have a varying background story which adds little to the game but gives an air of some character development and allows for a story mode. Don't expect an RPG story with depth and proper character development.\u00a0<\/span><\/span><\/span><\/div>\r\n
<\/div>\r\n
\"deadoralive6_3\"<\/div>\r\n
<\/div>\r\n
Fighters range from boxers, wrestlers, martial artists, muay thai,\u00a0 karate, drunken fighters and ninjas. Each fighting style has unique attributes, techniques and special moves. The fighting style is nuanced and while bashing buttons can win you the odd fight, a seasoned pro knows how to combine the right moves to take down the luckiest and semi-skilled fighter.<\/span><\/span><\/div>\r\n
<\/div>\r\n
\"deadoralive6_1\"<\/div>\r\n
<\/div>\r\n
Quest and training modes are particularly useful for those who are\u00a0new to the series or new to fighting games, an emphasis has been placed on the ease of game play with this DOA 6. I have to say it's easy to pick up and play with little direction required however to become a really good fighter, training is required. The practice and quest modes allow for players to pick up the subtleties such as <\/span>counter attacks, special moves, dodging, holds and much more. I picked up these after playing through the story mode, I was eager to get into the fighting.\u00a0 \u00a0 \u00a0<\/span><\/span><\/span><\/div>\r\n
<\/div>\r\n
I first played through a round of the story mode before learning all the techniques of the game, it would have been more beneficial to play the quest mode or training mode first. Ring rust did show towards the latter end of the story mode where I did lose a few times, button bashing will only get you so far. One benefit of playing the story mode is the exposure to the diverse set of fighters, then you start leaning towards a style that you want to use. In my case, it was the karate and ninja fighters who I wanted to learn in depth.\u00a0<\/span><\/span><\/div>\r\n
<\/div>\r\n
\"deadoralice6_2\"<\/div>\r\n
<\/div>\r\n
The actual fight mechanics\u00a0and presentation of the game is superb. Ultimately a fighting game is first judged on the gameplay and fight mechanics first. It's an immersive experience which is helped by the graphics, textures and general presentation, it's slick and easy on the eye. A dearth of fighters allows for that choice of fighters that fit the gamer. The interactive and destructive background add risk, some breathtaking transitions between environments too. I thoroughly enjoyed the game, the story mode in terms of a game mode is just alright, I understand the addition of it but it's just okay. I think if you love a beat em up like me, this game is a winner. the inclusion of online play is also another plus, it's solid and feels like playing someone sitting at your console with you. This is the game I will be playing for months on end and will be even more fun with friends.<\/span><\/span><\/span><\/span><\/div>\r\n
<\/div>\r\n
Overall:<\/strong> 7\/10<\/span><\/div>\r\n ","post_title":"Dead or Alive 6 Review","post_excerpt":"DOA returns","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"dead-or-alive-6-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:31:03","post_modified_gmt":"2023-09-04 15:31:03","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=203502","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":202593,"post_author":"2","post_date":"2018-11-20 23:27:39","post_date_gmt":"2018-11-20 23:27:39","post_content":"

SQUISHIES (PSVR) Now Available!<\/span><\/strong><\/p>\r\n

Get Ready for 25+ hours of Story Mode, a Level Editor and Custom Levels made by Community Members!<\/span><\/strong><\/p>\r\n

\u00a0<\/span><\/strong>\r\nHelp stranded Squishies find their way back home in a fantastic miniature 3D universe!<\/span><\/strong><\/p>\r\nGet lost in a cheerful world full of adventures! Squishies is a single player, puzzle platform experience, built exclusively for the PlayStation VR. Solve puzzles and save Squishies or be creative and build your own levels then share them with the community.<\/span>\r\n\r\nRoll the Squishies by pulling and pushing them with your Alien Fish Friends (PlayStation Move Motion Controllers) across 100 levels in five different worlds. Use alien technology and your environment to collect crystals and ensure them a safe route home.<\/span>\r\n\r\nFeatures<\/strong><\/span>\r\n

\r\n

Developer:\u00a0<\/strong>Artdink<\/span><\/p>\r\n

Platforms: <\/strong>Nintendo Switch and PlayStation 4 (Reviewed)<\/span><\/p>\r\n

Genre: <\/strong>Action, RPG\u00a0<\/span><\/p>\r\n

Publisher:<\/strong>\u00a0ININ Games\/STUDIOARTDINK<\/span><\/p>\r\n

 <\/p>\r\n

Wonder Boy: Asha in Monster World is the wonderfully updated version of the same game that was released for the Sega Megadrive in 1994. It's updated for modern generation consoles while keeping the gameplay and general charm of the game intact. It is a throwback to old school RPG action games from the early 90s.<\/span><\/p>\r\n

Wonder Boy: Asha in Monster World is an action-adventure RPG that remains faithful to the original title but has spruced up graphics and brings it into the modern console generation. While the graphics don't match the levels of AAA titles, it does a great job of making them fit for this generation of gamer. At its heart, it is a platformer with RPG elements thrown in, you navigate numerous dungeons, solve puzzles and extract information from multiple characters in each environment. It follows the classic platformer game mechanics of collecting coins, kills enemies, dodges pitfalls, traps and progresses to more complex levels.\u00a0<\/span><\/p>\r\n

\"Wonder<\/p>\r\n

The level design of action elements, platformer sections and puzzles are densely packed into each area which consists of a lot of dungeons. The platform and puzzle mechanics are the standouts for me, they have managed to replicate the original but improve them as well. The controls are responsive and you always feel in total control.<\/span><\/p>\r\n

Each dungeon and environment has been rendered using a mix of 2D and 3D animation which gives the levels and dungeons a bigger sense of scale. Asha and Pepelogoo, her companion, are vivid with the use of bright colours to bring their personalities to life. The use of vivid colours brings each area and dungeon to life too. Levels have multiple planes and you navigate them to find power-ups or items required to further your quest. The characters are rendered in a wonderful cartoon style that is thematically present throughout the game. The diverse areas and the cartoony graphics give this game a real modern look and feel which sets the stage for compelling gameplay.<\/span><\/p>\r\n

\"Wonder<\/p>\r\n

Wonder Boy: Asha in Monster World is a wonderful recreation of the classic action RPG game released back in 1994. The developers have done a fantastic job of upgrading it and improving the controls to make it more responsive. The use of modern generation graphics breathes new life into this excellent platformer. Even if you haven't played the original, there is plenty here for newcomers. If you are familiar or semi-familiar with the original, this version is a wonderful upgrade and a way to relive the nostalgic era of classic platformers. The game is bright, lots of fun and challenging in many ways. It was sheer joy to play a game that wonderfully updated the original game and revisited this old school platform RPG game from the 90s.<\/span><\/p>\r\n

\"Wonder<\/p>\r\n

The boxed retail version of Wonder Boy: Asha in Monster World comes exclusively with the original Monster World IV published by ININ Games. So you can relive the glory days of the original.<\/span><\/p>\r\n

The digital version of Wonder Boy: Asha in Monster World can be purchased from the Nintendo and Sony stores and is published by STUDIOARTDINK.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>7.5\/10<\/span><\/p>\r\n","post_title":"Wonder Boy: Asha in Monster World Review","post_excerpt":"Updated for modern generation ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wonder-boy-asha-in-monster-world-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:50:34","post_modified_gmt":"2023-09-04 14:50:34","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206418","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206206,"post_author":"11","post_date":"2021-04-30 12:24:47","post_date_gmt":"2021-04-30 11:24:47","post_content":"\r\n

Developer:<\/strong>\u00a0Housemarque<\/span><\/p>\r\n

Platform: <\/strong>PS5
<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Roguelike, Horror<\/span><\/p>\r\n

Publisher:<\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

 <\/p>\r\n

Returnal<\/span> is the next generation sci-fi based roguelike 3D person shooter from\u00a0Housemarque\u00a0<\/em>that is exclusive to PS5. While this intro tries to summarise the game in a short sentence it doesn't do this game the justice it deserves. The game thematically lies somewhere between sci-fi, mystery and some horror elements this is due to the Alien-esque nature of encounters with the enemies. The gameplay is a roguelike as you die a lot and lose the majority of your perks apart from a few permanent items as well. The game covers a lot of genres of game and themes too.\u00a0<\/span><\/p>\r\n

You are Selene who has crashed landed on Atropos (an alien planet) where you are searching for a broadcast signal and this is all you know and this is how the story is set up. From the initial frame, the impressive cinematics and the crash land help to set up the story and mystery of the game. Very little is given away which creates a level of intrigue and mystery, this is all set in the beautiful dark and wonderful of Atropos. The design and layout do give off Alien vibes throughout the game. As the game is a roguelike where you will die a lot, more story elements and your understanding of the world grows with every cycle (loop) of the game.<\/span><\/p>\r\n

It's difficult to pinpoint and place the game in one genre but the game has elements of Hades, a bullet hell shooter, Doom, Metroid Prime and the Hades comparison comes from the roguelike nature as well as some well-crafted storytelling wherein each cycle more is revealed. Doom in terms of the fast-paced shooter elements but 3rd person. The bullet hell feels of the enemies you encounter and just the manic nature of the enemies you encounter. There are lots of platforming elements too and an amount of discovery at each level.<\/span><\/p>\r\n

\"returnal1\"<\/p>\r\n

The levels are procedurally generated so each run will have a varied gaming experience and a novel feel, also each run will have a slightly different difficulty level too depending on what power-ups are available.\u00a0<\/span><\/p>\r\n

The power-up system is varied due to various upgrades and collectable items. Straight-up power-ups that have a positive effect include weapon upgrades, health upgrades and efficiency upgrades. You can fabricate and make other upgrades too. Then you have malignant upgrades\/power-ups that can have positive as well as negative effects, the negative effects can be removed by completing specific tasks or you may be lucky and avoid the negative malignant effect. The game has a multitude of effects and events that will vary each run and which can make the run easier or tougher as well. There is a huge emphasis on risk and reward throughout the choices you make. That's why I'd also classify that the difficulty varies depending on your run, upgrades available and the procedural levels that are updated.<\/span><\/p>\r\n

Each loop\/cycle whereby you die and come back act as a learning and help to introduce into other devices in the game such as collectable items, upgrades and power-ups. It will take several deaths in the game before you start the whole power-up systems as well as the collectables available and their power. Every inevitable death allows you to progress further in the story but also allows you to start with more permanent power-ups. The game does a great job of walking you through each element and its potential effect. I enjoyed that you learned more and more things as you progressed.\u00a0<\/span><\/p>\r\n

\"returnal2\"<\/p>\r\n

The game starts in this dark rain-sodden forest where very little is known, the detailed environments add the dark atmospheric vibes. Even though the levels are procedurally generated there is a good mix of items to collect and platform elements amongst the all-out shooter action. The game uses some clever narrative technique including the use of 1st person view for story elements and that you pick up voice messages from yourself all over Atropos. You are primarily in 3rd person view which gives you a broad view of each area and heightens the gameplay elements. Each voice note adds a little more detail of what is going in the world and helps the drive.<\/span><\/p>\r\n

The world reminds me a lot of the film Prometheus with a clear Alien vibe throughout the whole game. While I wouldn't classify the game as a horror it does give that sense in large parts of the game as enemies spawn out of nothingness. Even though each level isn't huge, the art style and level design give the game a huge sense of scale and the huge world that exists. The game melds level design, Alien themes and this dark atmospheric tone which gives the sense you are a small survivor in a huge vicious world.<\/span><\/p>\r\n

A lush map that helps to guide you from level (\"room\") to level provides a navigation mechanism and helps you to find upgrades and power-ups whilst giving a sense of direction. The map allows you to plot a path for gaining the most buffs and power-ups or you can bypass them and head more directly to a boss.<\/span><\/p>\r\n

\"returnal3\"<\/p>\r\n

The dual sense and haptic feedback are integrated seamlessly into Returnal. Every feature of the dual sense has been considered in the design and gameplay elements. The first thing that hit was the haptic feedback, the gentle vibrations that mimic rain and the use of sound to further engross you into the world of Atropos. Dualsense gives feedback such as the ground you are treading on, rainfall and tremors from enemies. It's all these little things that add to the whole sense of game immersion.\u00a0<\/span><\/p>\r\n

The L2 trigger serves as two buttons where pressing until halfway gives a zoomed fire whereas pushing past the tension point gives the L2 button an alternate fire. Again the haptic feedback provides a system whereby you feel more immersed in the game and these small but clever uses of the controller are enjoyable and make sense. The dual sense gives a real tactile feel to the game and what is going.<\/span><\/p>\r\n

3D audio is the other buzzword and the game promotes amazing sound effects and soundtrack. I own just regular headphones but the world seems more alive when I play with headphones, I could hear every element of the world from the weather, enemies and my footsteps. The audio and soundtrack are superb.<\/span><\/p>\r\n

\"returnal5\"<\/p>\r\n

The main game mode is the rogue-like one player shooter whereby you have to kill every enemy to reach a boss to progress to the next biome. There are two other modes available, online mode and challenges.\u00a0<\/span><\/p>\r\n

The online mode is more along the lines that you can avenge or take the gear of other fallen Selenes in your world, this is illustrated by a corpse of Selene that you will find with the Gamertag of the fallen Selene.<\/span><\/p>\r\n

Challenges are like an arcade run where you have to achieve certain goals and you will be placed on a leaderboard to gain ultimate grabbing rights.<\/span><\/p>\r\n

While I have only spent a few hours playing on the day 1 patch, the day 1 patch improves navigation and identifies exits to each room in the game. This improves the visual aids to the user which is noticeable in the first level. There are some texture improvements on both Selene and enemies you encounter too, the colours on the enemies are more vivid. The majority of the day 1 patches are extra visual polish on the game. The game does seem to run smoother however this is only a slight tweak and the difference isn't massive compared to the 20 hours plus I played on the pre-day 1 patch version. Day 1 patch mainly is adding extra polish to a stunning game.<\/span><\/p>\r\n

\"returnal4\"<\/p>\r\n

The game is quite challenging and can be unforgiving at times if I'm being honest, the learning curve is steep and I would classify the game as hard. It does become easier as you progress through every run and learn more about the powerups and shortcuts that are available. If you are used to bullet shooter or roguelike games, then you may find the difficulty level to your taste, the difficulty doesn't detract from the experience but enhances the overall gameplay and longevity of the game.<\/span><\/p>\r\n

I have to say from the first run through the game to my last run-through, I found myself in awe of different elements of the game. I was struck by the intro, the crash landing and just seeing this world, the cinematics is superb and it felt movie-like. The use of the dual sense and haptic feedback just made the whole experience more immersive, sound effects, and noises, while these may seem small, the whole Returnal experience was enhanced. The use of the story narrative where you piece a little bit more with each run adds a whole lot of mystery and intrigue. Finding voice messages from different versions of Selene dotted throughout the world makes the narrative even more powerful and a bit of mind bend. The gameplay has a mix of action, shooter and platformer with some puzzles thrown in for good measure. Big huge scary monsters are rendered and look amazing. The boss fights are big and epic. The game has lots of variety and requires several run-throughs before you gain a thorough understanding of all the gameplay mechanics and what is possible. It's a game that has all the elements above but is great fun too, the pace is spot on, there is variety in how you play. The game is challenging, you will come back for more. Each game mechanic, each game design and each decision by developers all enhance the game and make it even more impactful. It's a superb hell of a ride.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>9\/10<\/span><\/p>","post_title":"Returnal Review","post_excerpt":"Sci-fi based roguelike","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"returnal-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:53:46","post_modified_gmt":"2023-09-04 14:53:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206206","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206143,"post_author":"11","post_date":"2021-04-12 16:00:06","post_date_gmt":"2021-04-12 15:00:06","post_content":"Developer:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\nPlatforms: <\/strong>Mac, PC, Switch, Xbox One, Xbox Series X (Reviewed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action, Adventure<\/span>\r\n\r\nPublisher:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\n \r\n\r\nRain on Your Parade follows the journey of a cloud and as it tries to ruin peoples fun hence the name. When I saw the trailer of the game I was unsure what to make of it, but to my surprise, it's super fun straight away and laugh out loud funny. The game is a puzzle with a huge emphasis on humour. The game story is narrated by a father telling his son about the adventures of this small cloud. This story underpins the entire journey of the cloud and the situations the cloud gets into.<\/span>\r\n\r\n\"rainonyourparade1\"\r\n\r\nYou take the role of a cloud that ends up in several scenarios that must ruin the day for the unfortunate people below. Scenarios include such events as wedding days, commute to work, defusing a bomb and going to the beach. It's hard to describe the game, it is a mixture of a puzzle game and slapstick comedy. The game is humorous and doesn't take itself too seriously. There are some superb homages to some classic games throughout the levels, these levels are executed superbly too. The sheer unpredictable nature of the game from level to level makes each level super fun and novel too. The developers and designers have managed to get the humour spot on and it is laugh out loud funny. The character's animations add to the slapstick comedy too. The game is ridiculously easy to play and so much fun, I have to say, I was addicted after the first 10 minutes. The jokes and gamin humour is superb, I love it doesn't take itself too seriously. Gameplay is just lots of fun with lots of novelty.<\/span>\r\n\r\n\"rainonyourparade2\"\r\n\r\nThe art style is superb, I love the 3D cartoony vibe and well-imagined world. The characters and everyone is superbly animated, the mixture of environments and themes support the story and the humour of the game. Each level has a different theme and the level design emphasises the gameplay. The animations and the sound effects hit the nail on the head and emphasise the humour. Each level is beautifully crafted and each level is unique, they have managed to fuse the artwork, sound effects, music and gameplay into cohesive and superb gaming that's lots of fun. The combination of the gameplay, humour, art style, sound effects and music make this game a fantastic game.<\/span>\r\n\r\n\"rainonyourparade3\"\r\n\r\nFrom the trailers, I was unsure as to what I was going to play. I wasn't sure how this simple concept of cloud ruining people's day would work. Once I played the game I was instantly blown away, laughing and came back for more. It's super addictive, fun and easy to pick up and play. There are over 40 levels to play. The game developers and designers have made every element work in the game, the attention to detail, the jokes and the homages to other games are just fantastic. This is a pure joy to play.<\/span>\r\n\r\nOverall:<\/strong>\u00a09.5\/10\u00a0<\/span>","post_title":"Rain on Your Parade Review","post_excerpt":"Puzzle game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"rain-on-your-parade-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:50","post_modified_gmt":"2023-09-04 14:54:50","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206143","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206091,"post_author":"11","post_date":"2021-03-29 15:59:39","post_date_gmt":"2021-03-29 14:59:39","post_content":"

Developer:<\/strong> Nicolas Meyssonnier<\/span><\/p>\r\n

Platforms:<\/strong> PC, PS4, PS5, Switch, Xbox One, Xbox Series X (Reviewed) |S<\/span><\/p>\r\n

Genre: <\/strong>Action, Adventure<\/span><\/p>\r\n

Publisher:<\/strong> Headup Games<\/span><\/p>\r\n

 <\/p>\r\n

Pumpkin Jack is a 3D platformer set in a spooky mystical world with a fantastic cartoony vibe. This is an epic adventure through a hellish world where you play as Jack, the mythical Pumpkin Lord going through multiple levels. Pumpkin Jack is reminiscent of many fantastic 3D platformers, you take control of this hellish Jack character as he battles for good to overcome evil. I know the plot is nothing new but the game has a few gems that make it sound out from most 3D platformers.<\/span><\/p>\r\n

\"pumpkinjack1\"<\/p>\r\n

The designers and developers have created a fantastic spooky world, they have taken the spooky and evil theme and ran with it. The levels are well crafted with a varying degree of difficulty, each level introduces new mechanics that make each new area have a novelty. You will be greeted with a ton of puzzles too throughout each level. Your character can jump, melee and shot bad guys. There are unique sections in each game that break the monotony of just having a standard 3D platformer or problem-solving. The levels and characters are well rendered and the graphics are superb, they have fine-tuned the spooky cartoony feels. A fantastic musical score and theme underpin all the action, the voice acting is superb. The music adds so much to the game and it makes all the elements of the game come together. The boss encounters are fantastic and are probably my favourite parts of the game, the bosses are wonderfully rendered and quite challenging. They add another break from the standard 3D platformer format.<\/span><\/p>\r\n

\"pumpkinjack2\"<\/p>\r\n

I have to say I was pleasantly surprised by how addictive the game was, the control system is straightforward and easy to pick up and play. Once I spent a couple of hours getting used to game mechanics, I was hooked. The levels offer quite a varied gaming experience, action, puzzles and some aspects that felt like being on a rollercoaster! The game offers varied levels as well, each level has its unique game mechanic and new features. The level of story tension and build-up is done well, the storytelling aids the pace of the game and each level climaxes with a huge boss fight. Pumpkin Jack reminds me of many great 3D platformers but has its twists and humour. This is a fantastic platformer.<\/span><\/p>\r\n

Overall:<\/strong> 8\/10<\/span><\/p>\r\n

PS Store NA\/EU<\/a> |<\/span> eShop NA+EU<\/a> |<\/span> Microsoft Store (Xbox One)<\/a> |<\/span> Steam<\/a> | <\/span>GOG <\/a>|<\/span> Epic<\/a><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Pumpkin Jack Review","post_excerpt":"3D platformer","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"pumpkin-jack-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:55:18","post_modified_gmt":"2023-09-04 14:55:18","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206091","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205938,"post_author":"11","post_date":"2021-02-05 16:31:01","post_date_gmt":"2021-02-05 16:31:01","post_content":"

Developer:<\/strong> SNK Corporation<\/span><\/p>\r\n

Platforms:<\/strong> PS4, PS5 (Reviewed)<\/span><\/p>\r\n

Genre:<\/strong> Versus Fighting Game<\/span><\/p>\r\n

Publisher:<\/strong> Deep Silver<\/span><\/p>\r\n

 <\/p>\r\n

The King of Fighters XIV Ultimate Edition is the latest in the SNK classic beat 'em up series. It's the latest version in the series that started in the early 90s. It has the classic King of Fighters gameplay and fighting styles. It has been updated for PS4 (current-gen consoles too) with updated graphics, characters, locations, online gameplay and some extra gameplay modes too.<\/span><\/p>\r\n

King of Fighters has that classic 2D beat 'em up gameplay style and it's particularly unique to it, this version features 3D graphics but you still fight along a 2D plane. The main game takes the form of 3 versus 3 and you battle through a whole host of competitors to become The King of Fighters champion. A narrative tries to tie down why you are battling all these characters from all over the world. It's merely a sideshow to the main game action. The game contains a massive 58 characters with each having diverse and unique playstyles. 3 on 3 combat allows you to assemble a team with whatever your playstyle is ranged characters, wrestlers and mixed martial arts.<\/span><\/p>\r\n

\"kingoffightersxiv_ue1\"<\/p>\r\n

The visuals are bright and pack a punch, the levels enhance the gameplay and don't detract from the action of the game. If you have played the likes of any King of Fighter games or Street Fighter, you will be able to get to grips with the game quickly. The actual gameplay and your moves are dictated by your character choice, nimble characters deal less damage but move quicker across the screen. Big and strong characters are slow but deal more damage and there are characters between each scale of weak and strong. The gameplay and controls are intuitive and responsive, the feeling of total control is always there. The chaining of combos and special moves have a satisfying feel. If you love fighting games or beat 'em ups, this has that superb 2.5D fighting gameplay. The gameplay is slick, fast and smooth. The main story mode is short and straight to the point, battle through a horde of competitors to face the final boss. Other game modes like an online, tutorial (training modes), time attack and survival add some other decent modes. Online and local multiplayer gives the game longevity and the ability to play others from all over the world to test your skills. The game is centred on its playability and fighting style which King of Fighters gets spot on. Online and multiplayer will keep fans of the series happy.<\/span><\/p>\r\n

\"kingoffightersxiv_ue2\"<\/p>\r\n

The King of Fighters XIV Ultimate Edition contains:<\/span><\/p>\r\n

8 DLC Characters (Rock Howard \/ Vanessa \/ Ryuji Yamazaki \/ Whip \/<\/span><\/p>\r\n

Heidern \/ Blue Mary \/ Oswald \/ Najd)<\/span><\/p>\r\n

10 DLC Costumes<\/span><\/p>\r\n

10 PS4 Themes<\/span><\/p>\r\n

Overall:<\/strong> 7\/10<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"The King of Fighters XIV Ultimate Edition Review","post_excerpt":"SNK classic beat 'em up series","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"the-king-of-fighters-xiv-ultimate-edition-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:58:46","post_modified_gmt":"2023-09-04 14:58:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205938","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205645,"post_author":"11","post_date":"2020-11-18 12:05:06","post_date_gmt":"2020-11-18 12:05:06","post_content":"

Developer:<\/span> <\/strong>Sumo Digital<\/span><\/p>\r\n

Platforms:<\/span> <\/strong>PlayStation 4, <\/span>PlayStation 5<\/span> (Reviewed)<\/span><\/span><\/p>\r\n

Genre:<\/span> <\/strong>Platformer<\/span><\/span><\/p>\r\n

Publisher:<\/span><\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

Release date: <\/strong>19\/11\/20<\/span><\/p>\r\n

 <\/p>\r\n

Sackboy: A Big Adventure is the latest adventure of Sackboy on the Playstation, this time he returns to a fully 3D world akin to Super Mario World, but with all the paraphernalia that is associated with Little Big Planet. This 3D world is constructed of various types of fabric, cloth and crafting items. Sackboy follows the well-trodden path of the world-based sections of 3D platformers. Each world has a set of levels that follows a certain theme. The game has the standard and generic plot of good versus evil. In this instance, involving an epic quest in which Sackboy must journey through a series of worlds. The presentation and direction do help drive a firm narrative through the game.<\/span><\/p>\r\n

\"sackboyadventure1\"<\/p>\r\n

Sackboy and the worlds in 3D do look exquisite, the level design is done superbly well with a mix of levels. Levels vary from speed runs to your standard side-scrolling linear platform levels. The levels themself use colour, the soundtrack (which is amazing) and this stitched together feel to bring this game to life. Each element from the bad guys, to the puzzles and Sackboy, complement the levels well. The use of actors and some fantastic voice-overs is to be noted. The soundtrack and voice acting add to the level's atmosphere and shows the creativity of designers. The level design and storyline have a super polish feel and the cute design of the world contrasts with the darkness of the enemies in the game. There is a whole raft of licenced music in the game. The game is geared towards family but there are enough elements to keep every player occupied.<\/span><\/p>\r\n

\"sackboyadventure2\"<\/p>\r\n

The game is pure platformer goodness that doesn't require a whole lot to learn from a mechanics point of view. The game is an exploration of the Little Big Planet world in 3D, this is a real experience of Sackboy being transferred into this sumptuous 3D world that fits the character so well. Thematically and game design is exactly what seems to make sense for Sackboy and this wondrous world. It's a dreamy adventure. I did find the game not to be particularly difficult as apart from a few time trials. It's learning curve is low.<\/span><\/p>\r\n

4 player local co-op play is available, but I haven't been able to play more than a single player. Online multiplayer will be available via a patch coming by the end of 2020. The game supports 4k at 60 fps too.<\/span><\/p>\r\n

\"sackboyadventure3\"<\/p>\r\n

The game is a resurrection of the 3D platformer which is rarely explored, it's like a reboot for Sackboy for modern generation consoles and this makes a good stab of getting the gameplay, world, soundtrack and voice acting into a cohesive story and in turn a game. Sackboy is geared a bit more towards younger ages but I had lots of fun and the licensed music was a pleasant surprise. There are lots to like but a bit too family-friendly for me but I'm not the target audience.<\/span><\/p>\r\n

Overall:<\/strong> 7.5\/10<\/span><\/p>\r\n

Review code supplied by Sony.<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Sackboy: A Big Adventure Review","post_excerpt":"Fully 3D world","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"sackboy-a-big-adventure-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:10:19","post_modified_gmt":"2023-09-04 15:10:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205645","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205610,"post_author":"11","post_date":"2020-11-16 15:38:41","post_date_gmt":"2020-11-16 15:38:41","post_content":"

The new PS5 dualsense controller and Astro's Playroom go hand in hand, Astro's Playroom is an extended demo for the new dualsense PS5 controller. It highlights the haptics, adaptive triggers, the built-in microphone and what we can expect from developers in the future when building games for the PS5. Astro's Playroom is an impressive game in its own right too.<\/span><\/p>\n

\"dualsense\"<\/p>\n

The dualsense comes in two-tone colour, it's slightly bigger and longer than the PS4 controller thought fits in your hand better and provides a better feel in the hand. The button layout is identical on both controllers apart from the addition of a mute button below the PS button on the PS5 controller.The next generation aspects of the controller are new haptic feedback and adaptive triggers. These elements are showcased in the wonderfully colourful and free game Astro's Playroom developed by ASOBI Team which is a 3D puzzle\/platformer which takes a trip down nostalgia lane. The key theme of Astro's Playroom is the evolution of the Playstation which underpins all the level design, puzzles and collectables.<\/span><\/p>\n

\"astrosplayground1\"<\/p>\n

The entire game is to showcase the unique PS5 dualsense controller. Almost immediately, the haptic feedback and sense of what the controller has to offer is evident. The haptic feedback kicks in as you wade through water, sand, mud, grass and jungles. Each terrain gives the player a different sensation and it's surprisingly immersive. You can feel the resistance and differing levels of friction in each section of every level. The next big feature being touted is the adaptive triggers, the adaptive triggers are pressure sensitive. The varying degree of force you use on the triggers will mean the character in-game will expend the equivalent force. The adaptive triggers provide similar feedback when a character is pushing or pulling an item in the game, the triggers provide resistance back too. Again, this may seem like a minor thing but the feel and sensation are immersive and adds another layer to the gaming experience. In elements of Astro's Playroom, you do feel as if you are pulling items off the floor. The in-game tutorial describes what each control does and how to use it, it is usually followed by a gaming section where you get to explore these new controls.<\/span><\/p>\n

\"astrosplayground2\"<\/p>\n

The dualsense features a touchpad with RGB LEDs around it, the touchpad feels more responsive and the lights add another feature to the impressive array of features. The controller is charged via USB-C port and has a bigger built-in battery for the extra features of the dualsense. I was charging the controller every 2 days or so but you don't need to buy extra batteries which is a plus. The controller has a big built-in mic and a speaker as well, the dualsense has a 3.5mm port for mics too.<\/span><\/p>\n

\"astrosplayground3\"<\/p>\n

If you take Astro's Playroom as a stand-alone game without it being a vehicle to show off the dualsense controller. It's a fun, innovative and creative platform that has moments where it's tough and challenging. The level design is superb and the multi-faceted gameplay, changing form and the ability to become different creatures is cool. It has a big brash and bright colours too. The sound from the game is superb, it also shows that PS5 has an upgrade in audio quality. Astro's Playroom is quite the platformer, it's varied and engaging which I wasn't expecting but I was more than pleasantly surprised. If you are a fan of platformers and puzzle games, you will enjoy this.<\/span><\/p>\n

[gallery ids=\"205613,205617,205616,205615,205614\"]<\/p>\n

<\/p>\n

It will be interesting to see how developers will use the controller in future games but the future looks promising. The dualsense is a real innovation and next-gen.<\/span><\/p>\n

Best of all Astro's Playroom comes preinstalled with the PS5 for free.<\/span><\/p>\n

PS5 review unit supplied by Sony.<\/span><\/p>\n

<\/p>\n\n\n

<\/p>\n","post_title":"PS5 DualSense and Astro's Playroom Review","post_excerpt":"Next-gen","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"ps5-dualsense-and-astros-playroom-review","to_ping":"","pinged":"","post_modified":"2022-10-08 19:12:48","post_modified_gmt":"2022-10-08 18:12:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205610","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":203502,"post_author":"11","post_date":"2019-03-15 19:28:30","post_date_gmt":"2019-03-15 19:28:30","post_content":"Developer: <\/span><\/strong>KOEI TECMO Games\r\n<\/span><\/span>\r\n\r\nPlatforms:<\/span><\/strong> PlayStation 4 (Reviewed), Xbox One, PC<\/span><\/span>\r\n\r\nGenre:<\/strong>\u00a0<\/span>Action<\/span><\/span>\r\n\r\nPublisher:<\/strong>\u00a0KOEI TECMO Games\r\n<\/span>\r\n\r\nRelease Date:<\/strong> <\/span>March 1st\r\n<\/span><\/span>\r\n\r\n \r\n

Dead or Alive is the latest in a long line of the series, I haven't played all 6 incarnations of the game but am quite familiar with series. The breast physics are still there. For the uninitiated, it's a beat em up with hyper realistic characters and interactive backgrounds. It's a throwback to the old fighting game setup. Fighters have a varying background story which adds little to the game but gives an air of some character development and allows for a story mode. Don't expect an RPG story with depth and proper character development.\u00a0<\/span><\/span><\/span><\/div>\r\n
<\/div>\r\n
\"deadoralive6_3\"<\/div>\r\n
<\/div>\r\n
Fighters range from boxers, wrestlers, martial artists, muay thai,\u00a0 karate, drunken fighters and ninjas. Each fighting style has unique attributes, techniques and special moves. The fighting style is nuanced and while bashing buttons can win you the odd fight, a seasoned pro knows how to combine the right moves to take down the luckiest and semi-skilled fighter.<\/span><\/span><\/div>\r\n
<\/div>\r\n
\"deadoralive6_1\"<\/div>\r\n
<\/div>\r\n
Quest and training modes are particularly useful for those who are\u00a0new to the series or new to fighting games, an emphasis has been placed on the ease of game play with this DOA 6. I have to say it's easy to pick up and play with little direction required however to become a really good fighter, training is required. The practice and quest modes allow for players to pick up the subtleties such as <\/span>counter attacks, special moves, dodging, holds and much more. I picked up these after playing through the story mode, I was eager to get into the fighting.\u00a0 \u00a0 \u00a0<\/span><\/span><\/span><\/div>\r\n
<\/div>\r\n
I first played through a round of the story mode before learning all the techniques of the game, it would have been more beneficial to play the quest mode or training mode first. Ring rust did show towards the latter end of the story mode where I did lose a few times, button bashing will only get you so far. One benefit of playing the story mode is the exposure to the diverse set of fighters, then you start leaning towards a style that you want to use. In my case, it was the karate and ninja fighters who I wanted to learn in depth.\u00a0<\/span><\/span><\/div>\r\n
<\/div>\r\n
\"deadoralice6_2\"<\/div>\r\n
<\/div>\r\n
The actual fight mechanics\u00a0and presentation of the game is superb. Ultimately a fighting game is first judged on the gameplay and fight mechanics first. It's an immersive experience which is helped by the graphics, textures and general presentation, it's slick and easy on the eye. A dearth of fighters allows for that choice of fighters that fit the gamer. The interactive and destructive background add risk, some breathtaking transitions between environments too. I thoroughly enjoyed the game, the story mode in terms of a game mode is just alright, I understand the addition of it but it's just okay. I think if you love a beat em up like me, this game is a winner. the inclusion of online play is also another plus, it's solid and feels like playing someone sitting at your console with you. This is the game I will be playing for months on end and will be even more fun with friends.<\/span><\/span><\/span><\/span><\/div>\r\n
<\/div>\r\n
Overall:<\/strong> 7\/10<\/span><\/div>\r\n ","post_title":"Dead or Alive 6 Review","post_excerpt":"DOA returns","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"dead-or-alive-6-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:31:03","post_modified_gmt":"2023-09-04 15:31:03","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=203502","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":202593,"post_author":"2","post_date":"2018-11-20 23:27:39","post_date_gmt":"2018-11-20 23:27:39","post_content":"

SQUISHIES (PSVR) Now Available!<\/span><\/strong><\/p>\r\n

Get Ready for 25+ hours of Story Mode, a Level Editor and Custom Levels made by Community Members!<\/span><\/strong><\/p>\r\n

\u00a0<\/span><\/strong>\r\nHelp stranded Squishies find their way back home in a fantastic miniature 3D universe!<\/span><\/strong><\/p>\r\nGet lost in a cheerful world full of adventures! Squishies is a single player, puzzle platform experience, built exclusively for the PlayStation VR. Solve puzzles and save Squishies or be creative and build your own levels then share them with the community.<\/span>\r\n\r\nRoll the Squishies by pulling and pushing them with your Alien Fish Friends (PlayStation Move Motion Controllers) across 100 levels in five different worlds. Use alien technology and your environment to collect crystals and ensure them a safe route home.<\/span>\r\n\r\nFeatures<\/strong><\/span>\r\n

3D

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