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Concord Beta – Impressions

Over the weekend, I spent hours on the Concord beta, a fast-paced and fun hero-inspired first-person shooter. The game was developed by Firewalk Studios and published by PlayStation. Concord will be released on the PS5 and also on the PC via Steam on August 23rd. I played the beta copy on PS5 and liked it, but it had some minor issues.

Servers and accessing games: the servers were lightning quick, and getting into a game was straightforward; from the get-go, it was a good start; there was no hanging around in lobbies waiting for players. My pings were consistent and matched any multiplayer game I played. They were all good from a hosting and playing game standpoint.

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The game itself is a bright, hero-inspired-person (leans very heavily on Guardians of the Galaxy in terms of the look and feel) shooter with a variety of characters to play, from your stereotypical small and pacy heroes to big, slow, tanky characters who can take a ton of punishment. The game is trying to leverage the story as a unique element and a way to drive the narrative side of the 5v5 PVP game; the art direction, graphics, and voice acting are superb in the cut scenes and stand out. The story seemed okay; it didn’t grab me. The game has a standard team deathmatch, capture the flag and a domination mode. There is nothing new or groundbreaking here in the game types.

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I played the team Deathmatch and sampled a good few of the wide range of characters. The game has 16 characters in the beta, each with a unique weapon and play style. These games allow for an exceptional experience with each character and their play style. This is enhanced by having to build a team with diverse roles for your team to thrive, which was executed well, but Valorant does an excellent job of this, too. The character is reminiscent of characters from Guardian of The Galaxy, so I said it there.

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The graphics and gameplay are super smooth; the game is really well-polished. The game mechanics and the control you have over your characters are responsive, and you feel in total control. The diverse weapons, from machine guns, flame bows, and shotguns, each have their own unique mechanics and damage profile. The shooting mechanics, huds, and playability are superb. The characters ‘ details are vibrant. They are trying to use the cutscenes and story to flesh out the characters. The audio is excellent and fits well with the whole sci-fi space shooter, and the cinematics make the sound even better.

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I got the same map over and over again, so I didn’t experience much apart from the one-level design, which was balanced well. The world was crisp and clean. It did the job for a death match; the level size seemed about right and worked perfectly for 5 vs 5.

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This game’s most significant issue is that it mixes Destiny, Valorant, and Overwatch, but it will cost €40. Considering the other free options, I’m unsure if you will pay this amount. The game has some great points; I loved the map I played, and it was fun, but I’m not sure if you would pay for it over the free competitors. It needs to have some uniqueness. I didn’t feel like there were enough unique elements of the beta to say this is a stellar game; I’m hoping more refinement and uniqueness will help the actual game stand out more than the free alternatives.

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