\r\n

Developer:<\/strong>\u00a0Housemarque<\/span><\/p>\r\n

Platform: <\/strong>PS5
<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Roguelike, Horror<\/span><\/p>\r\n

Publisher:<\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

 <\/p>\r\n

Returnal<\/span> is the next generation sci-fi based roguelike 3D person shooter from\u00a0Housemarque\u00a0<\/em>that is exclusive to PS5. While this intro tries to summarise the game in a short sentence it doesn't do this game the justice it deserves. The game thematically lies somewhere between sci-fi, mystery and some horror elements this is due to the Alien-esque nature of encounters with the enemies. The gameplay is a roguelike as you die a lot and lose the majority of your perks apart from a few permanent items as well. The game covers a lot of genres of game and themes too.\u00a0<\/span><\/p>\r\n

You are Selene who has crashed landed on Atropos (an alien planet) where you are searching for a broadcast signal and this is all you know and this is how the story is set up. From the initial frame, the impressive cinematics and the crash land help to set up the story and mystery of the game. Very little is given away which creates a level of intrigue and mystery, this is all set in the beautiful dark and wonderful of Atropos. The design and layout do give off Alien vibes throughout the game. As the game is a roguelike where you will die a lot, more story elements and your understanding of the world grows with every cycle (loop) of the game.<\/span><\/p>\r\n

It's difficult to pinpoint and place the game in one genre but the game has elements of Hades, a bullet hell shooter, Doom, Metroid Prime and the Hades comparison comes from the roguelike nature as well as some well-crafted storytelling wherein each cycle more is revealed. Doom in terms of the fast-paced shooter elements but 3rd person. The bullet hell feels of the enemies you encounter and just the manic nature of the enemies you encounter. There are lots of platforming elements too and an amount of discovery at each level.<\/span><\/p>\r\n

\"returnal1\"<\/p>\r\n

The levels are procedurally generated so each run will have a varied gaming experience and a novel feel, also each run will have a slightly different difficulty level too depending on what power-ups are available.\u00a0<\/span><\/p>\r\n

The power-up system is varied due to various upgrades and collectable items. Straight-up power-ups that have a positive effect include weapon upgrades, health upgrades and efficiency upgrades. You can fabricate and make other upgrades too. Then you have malignant upgrades\/power-ups that can have positive as well as negative effects, the negative effects can be removed by completing specific tasks or you may be lucky and avoid the negative malignant effect. The game has a multitude of effects and events that will vary each run and which can make the run easier or tougher as well. There is a huge emphasis on risk and reward throughout the choices you make. That's why I'd also classify that the difficulty varies depending on your run, upgrades available and the procedural levels that are updated.<\/span><\/p>\r\n

Each loop\/cycle whereby you die and come back act as a learning and help to introduce into other devices in the game such as collectable items, upgrades and power-ups. It will take several deaths in the game before you start the whole power-up systems as well as the collectables available and their power. Every inevitable death allows you to progress further in the story but also allows you to start with more permanent power-ups. The game does a great job of walking you through each element and its potential effect. I enjoyed that you learned more and more things as you progressed.\u00a0<\/span><\/p>\r\n

\"returnal2\"<\/p>\r\n

The game starts in this dark rain-sodden forest where very little is known, the detailed environments add the dark atmospheric vibes. Even though the levels are procedurally generated there is a good mix of items to collect and platform elements amongst the all-out shooter action. The game uses some clever narrative technique including the use of 1st person view for story elements and that you pick up voice messages from yourself all over Atropos. You are primarily in 3rd person view which gives you a broad view of each area and heightens the gameplay elements. Each voice note adds a little more detail of what is going in the world and helps the drive.<\/span><\/p>\r\n

The world reminds me a lot of the film Prometheus with a clear Alien vibe throughout the whole game. While I wouldn't classify the game as a horror it does give that sense in large parts of the game as enemies spawn out of nothingness. Even though each level isn't huge, the art style and level design give the game a huge sense of scale and the huge world that exists. The game melds level design, Alien themes and this dark atmospheric tone which gives the sense you are a small survivor in a huge vicious world.<\/span><\/p>\r\n

A lush map that helps to guide you from level (\"room\") to level provides a navigation mechanism and helps you to find upgrades and power-ups whilst giving a sense of direction. The map allows you to plot a path for gaining the most buffs and power-ups or you can bypass them and head more directly to a boss.<\/span><\/p>\r\n

\"returnal3\"<\/p>\r\n

The dual sense and haptic feedback are integrated seamlessly into Returnal. Every feature of the dual sense has been considered in the design and gameplay elements. The first thing that hit was the haptic feedback, the gentle vibrations that mimic rain and the use of sound to further engross you into the world of Atropos. Dualsense gives feedback such as the ground you are treading on, rainfall and tremors from enemies. It's all these little things that add to the whole sense of game immersion.\u00a0<\/span><\/p>\r\n

The L2 trigger serves as two buttons where pressing until halfway gives a zoomed fire whereas pushing past the tension point gives the L2 button an alternate fire. Again the haptic feedback provides a system whereby you feel more immersed in the game and these small but clever uses of the controller are enjoyable and make sense. The dual sense gives a real tactile feel to the game and what is going.<\/span><\/p>\r\n

3D audio is the other buzzword and the game promotes amazing sound effects and soundtrack. I own just regular headphones but the world seems more alive when I play with headphones, I could hear every element of the world from the weather, enemies and my footsteps. The audio and soundtrack are superb.<\/span><\/p>\r\n

\"returnal5\"<\/p>\r\n

The main game mode is the rogue-like one player shooter whereby you have to kill every enemy to reach a boss to progress to the next biome. There are two other modes available, online mode and challenges.\u00a0<\/span><\/p>\r\n

The online mode is more along the lines that you can avenge or take the gear of other fallen Selenes in your world, this is illustrated by a corpse of Selene that you will find with the Gamertag of the fallen Selene.<\/span><\/p>\r\n

Challenges are like an arcade run where you have to achieve certain goals and you will be placed on a leaderboard to gain ultimate grabbing rights.<\/span><\/p>\r\n

While I have only spent a few hours playing on the day 1 patch, the day 1 patch improves navigation and identifies exits to each room in the game. This improves the visual aids to the user which is noticeable in the first level. There are some texture improvements on both Selene and enemies you encounter too, the colours on the enemies are more vivid. The majority of the day 1 patches are extra visual polish on the game. The game does seem to run smoother however this is only a slight tweak and the difference isn't massive compared to the 20 hours plus I played on the pre-day 1 patch version. Day 1 patch mainly is adding extra polish to a stunning game.<\/span><\/p>\r\n

\"returnal4\"<\/p>\r\n

The game is quite challenging and can be unforgiving at times if I'm being honest, the learning curve is steep and I would classify the game as hard. It does become easier as you progress through every run and learn more about the powerups and shortcuts that are available. If you are used to bullet shooter or roguelike games, then you may find the difficulty level to your taste, the difficulty doesn't detract from the experience but enhances the overall gameplay and longevity of the game.<\/span><\/p>\r\n

I have to say from the first run through the game to my last run-through, I found myself in awe of different elements of the game. I was struck by the intro, the crash landing and just seeing this world, the cinematics is superb and it felt movie-like. The use of the dual sense and haptic feedback just made the whole experience more immersive, sound effects, and noises, while these may seem small, the whole Returnal experience was enhanced. The use of the story narrative where you piece a little bit more with each run adds a whole lot of mystery and intrigue. Finding voice messages from different versions of Selene dotted throughout the world makes the narrative even more powerful and a bit of mind bend. The gameplay has a mix of action, shooter and platformer with some puzzles thrown in for good measure. Big huge scary monsters are rendered and look amazing. The boss fights are big and epic. The game has lots of variety and requires several run-throughs before you gain a thorough understanding of all the gameplay mechanics and what is possible. It's a game that has all the elements above but is great fun too, the pace is spot on, there is variety in how you play. The game is challenging, you will come back for more. Each game mechanic, each game design and each decision by developers all enhance the game and make it even more impactful. It's a superb hell of a ride.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>9\/10<\/span><\/p>","post_title":"Returnal Review","post_excerpt":"Sci-fi based roguelike","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"returnal-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:53:46","post_modified_gmt":"2023-09-04 14:53:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206206","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206192,"post_author":"11","post_date":"2021-04-26 17:08:23","post_date_gmt":"2021-04-26 16:08:23","post_content":"Developer:<\/strong> Studica Solution, Electric Monkeys<\/span>\r\n\r\nPlatforms:<\/strong>\u00a0PC, PS4, PS5, Switch, Xbox One, Xbox Series X (Reviwed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action<\/span>\r\n\r\nPublisher:\u00a0<\/strong>PQube<\/span>\r\n\r\n \r\n\r\nGravity Heroes is a retro arcade 2D shooter that embraces the nostalgic world of single-level shooters but uniquely the ability to change gravity, hence the name Gravity Heroes. It combines the all-out action of a retro shooter rendered in beautiful pixel and allows for up to 4 players to play across a host of levels.<\/span>\r\n\r\n\"gravityheroes1\"\r\n\r\nThe gameplay is a homage to many classic retro shooters, you arrive on a level and you have to survive hordes of enemies. As you survive the hordes of enemies by dodging, killing and changing gravity, you will get access to power-ups to help you. The game is a mix of platformer and shooter but the ability to change gravity is unique and takes time to adjust to. Once you get used to the gravity mechanic, it adds a whole lot more to the game and elevates it from just a retro shooter. The gravity element is what makes the game stand out and novel. The game is chaotic, with limited level size filling up with tons of enemies. The shooter mechanics are superb and if you enjoy any shooters, this is a pleasure to play. The platform elements are decent but the main mechanics are gravity and shooters.<\/span>\r\n\r\n\"gravityheroes2\"\r\n\r\nEach level and each character is rendered in beautiful pixel art. The art style is bright and pops off the screen. The level design is superb and each platform and design element is used to make the game feel even more action-packed. The explosions, the guns and the projectiles are all bright and add an extra sense of impact to the gameplay too. The soundtrack provides some upbeat music to keep you bopping along.\u00a0<\/span>\r\n\r\nWith fantastic gameplay elements, the art style and design add extra gloss to this superb shooter.<\/span>\r\n\r\n\"gravityheroes3\"\r\n\r\nThe game does every game mechanic well, the shooter aspects are satisfying and challenging, there is a real sense of accomplishment as you progress through each level. The platforming elements are minimal but add another layer. The use of the gravity of mechanics is mind-bending at the start but makes the game stand out. It becomes a superb gaming mechanic the more you get used to it. Levels are fun and chaotic, the mix of all gaming elements make for a challenging but enjoyable play. The pixel art accentuates the gameplay and gives some needed style to the game. The game supports up to 4 players local multiplayer which means even more mayhem. This pixel art shooter gets a combination of gaming elements and design spot on, it's chaotic fun and addictive.<\/span>\r\n\r\nOverall:<\/strong>\u00a07.5\/10\u00a0<\/span>","post_title":"Gravity Heroes Review","post_excerpt":"Retro arcade 2D shooter","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"gravity-heroes-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:06","post_modified_gmt":"2023-09-04 14:54:06","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206192","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206175,"post_author":"11","post_date":"2021-04-19 17:50:35","post_date_gmt":"2021-04-19 16:50:35","post_content":"

Developer:<\/strong> Arik Zurabian, Edo Brenes<\/span><\/p>\r\n

Platforms: <\/strong>Mac, PC (Reviewed)\u00a0<\/span><\/p>\r\n

Genre: <\/strong>Adventure<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>Arik Zurabian<\/span><\/p>\r\n

 <\/p>\r\n

Dude, Where Is My Beer? (DWIMB?) is a throwback to the fantastic genre of point and click adventure games, this is reminiscent of some of the classics from Lucas Arts and Sierra. The game follows the journey of a man looking for a pilsner in a world gone mad of craft beer and snobby hipster nonsense all set in Oslo.\u00a0<\/span><\/p>\r\n

\"dude1\"<\/p>\r\n

DWIMB? is beautifully crafted in a cartoony hipster art style, the world has a fantastic comic feel as well. The world of Oslo and its inhabitants bring this game to life, characters give the sense this is a living breathing place as you journey through it. The character design has a great hipster vibe with the personality being brought to the fore through dialogue. The only thing lacking is the lack of voice dialogue but this is understandable considering it's a small team building this game. The themes of hipsters, beer and Oslo in terms of level design and gameplay is superb and even the use of fonts adds to themes as well. The superb soundtrack and music bring different scenes and areas to life. I loved the metal bar in particular with the metal music and metal fans in the bar.<\/span><\/p>\r\n

It's been a while since I played a point and click adventure, I used to play games like Monkey Island and Sam & Max, this game did evoke memories of both. With any point and click adventure, you will have to set actions and the use of dialogue to understand how to achieve your objective of getting a pilsner. The menu system and short keys make the game easy to pick up and play. Controlling and interacting with the world is smooth and effortless.\u00a0<\/span><\/p>\r\n

\"dude2\"<\/p>\r\n

The gameplay is complemented by great wit and a fantastic sense of humour, I would have loved to hear the characters being voiced as well but maybe in the future. Each character you interact with has their unique personality and their dialogue brings them to life. Their dialogue and what they say will help you in our ultimate goal.<\/span><\/p>\r\n

As you progress through Oslo you will pick up items and clues that will help you along the way, the game has lots of puzzles and problem solving required to progress. The game also pokes fun at the genre point and click adventure which is present throughout.\u00a0<\/span><\/p>\r\n

\"dude3\"<\/p>\r\n

The game is beautiful from the moment you get off the bus until you search for that elusive pilsner. You meet and speak to a host of wonderfully created characters who give the world a sense of meaning. The elements of the point and click adventure are all there with a great soundtrack to boot. The mixture of puzzles and game design making for a challenging game. The only thing I would like to see in future versions would be some voice acting otherwise I enjoyed playing this stylish and fun game.<\/span><\/p>\r\n

Overall:<\/strong>\u00a08\/10\u00a0<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Dude, Where Is My Beer? Review","post_excerpt":"Point and click adventure","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"dude-where-is-my-beer-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:30","post_modified_gmt":"2023-09-04 14:54:30","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206175","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206143,"post_author":"11","post_date":"2021-04-12 16:00:06","post_date_gmt":"2021-04-12 15:00:06","post_content":"Developer:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\nPlatforms: <\/strong>Mac, PC, Switch, Xbox One, Xbox Series X (Reviewed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action, Adventure<\/span>\r\n\r\nPublisher:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\n \r\n\r\nRain on Your Parade follows the journey of a cloud and as it tries to ruin peoples fun hence the name. When I saw the trailer of the game I was unsure what to make of it, but to my surprise, it's super fun straight away and laugh out loud funny. The game is a puzzle with a huge emphasis on humour. The game story is narrated by a father telling his son about the adventures of this small cloud. This story underpins the entire journey of the cloud and the situations the cloud gets into.<\/span>\r\n\r\n\"rainonyourparade1\"\r\n\r\nYou take the role of a cloud that ends up in several scenarios that must ruin the day for the unfortunate people below. Scenarios include such events as wedding days, commute to work, defusing a bomb and going to the beach. It's hard to describe the game, it is a mixture of a puzzle game and slapstick comedy. The game is humorous and doesn't take itself too seriously. There are some superb homages to some classic games throughout the levels, these levels are executed superbly too. The sheer unpredictable nature of the game from level to level makes each level super fun and novel too. The developers and designers have managed to get the humour spot on and it is laugh out loud funny. The character's animations add to the slapstick comedy too. The game is ridiculously easy to play and so much fun, I have to say, I was addicted after the first 10 minutes. The jokes and gamin humour is superb, I love it doesn't take itself too seriously. Gameplay is just lots of fun with lots of novelty.<\/span>\r\n\r\n\"rainonyourparade2\"\r\n\r\nThe art style is superb, I love the 3D cartoony vibe and well-imagined world. The characters and everyone is superbly animated, the mixture of environments and themes support the story and the humour of the game. Each level has a different theme and the level design emphasises the gameplay. The animations and the sound effects hit the nail on the head and emphasise the humour. Each level is beautifully crafted and each level is unique, they have managed to fuse the artwork, sound effects, music and gameplay into cohesive and superb gaming that's lots of fun. The combination of the gameplay, humour, art style, sound effects and music make this game a fantastic game.<\/span>\r\n\r\n\"rainonyourparade3\"\r\n\r\nFrom the trailers, I was unsure as to what I was going to play. I wasn't sure how this simple concept of cloud ruining people's day would work. Once I played the game I was instantly blown away, laughing and came back for more. It's super addictive, fun and easy to pick up and play. There are over 40 levels to play. The game developers and designers have made every element work in the game, the attention to detail, the jokes and the homages to other games are just fantastic. This is a pure joy to play.<\/span>\r\n\r\nOverall:<\/strong>\u00a09.5\/10\u00a0<\/span>","post_title":"Rain on Your Parade Review","post_excerpt":"Puzzle game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"rain-on-your-parade-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:50","post_modified_gmt":"2023-09-04 14:54:50","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206143","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":30},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

Page 30 of 46 1 29 30 31 46
\r\n

Developer:\u00a0<\/strong>Ubisoft Montreal<\/span><\/p>\r\n

Platforms:<\/strong>\u00a0PC, PS4, PS5 (Reviewed), Xbox Series X|S, Xbox One<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Adventure, RPG<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>Ubisoft<\/span><\/p>\r\n

 <\/p>\r\n

The first set of DLC has come out for Valhalla, titled Wrath of the Druids. The expansion sees Eivor on his way to Ireland where you will pick up a new story arc and will see the amazing expanse that is Ireland.<\/span><\/p>\r\n

To play the DLC you will have to complete one of the two first story arcs in England and an option to sail to Ireland will come via a stranger who will arrive in your camp. The power level in Ireland is 55 but it will adjust to your character level. This means you don't have to progress that much in the main game to enjoy the DLC. If you have played through Valhalla you will be higher than 55.<\/span><\/p>\r\n

\"ACV_druids1\"<\/p>\r\n

Ireland is a huge new area you get to explore, the map is impressive. The terrain is a lot more rugged and mountainous than the original game. If you are from Ireland or have visited Ireland, you will familiar with the locations which is a nice touch. As a gamer from Ireland, it's novel to travel to in-game places you know and have visited. The game does a good job of having that Irish vibe with the voice acting and lore of Ireland portrayed well. Irish landscapes are well rendered and you get a sense of life in the Viking era of Ireland. A mixture of Latin, Irish and English is spoken too. Druids add a sense of mysticism and mystery to the proceedings too. The architecture is faithfully recreating buildings of that era. You will be able to equip new unique items such as clothing and weapons too. You will encounter new enemies, animals throughout the DLC. Ubisoft gets the mix of a new place to play through with solid gameplay, stunning visuals and intriguing story arcs to boot. It was a joy to play and see places I was familiar with. There are new abilities and new gameplay mechanics and buildings too. It's a really solid offering and it adds to the game.<\/span><\/p>\r\n

\"ACV_druids2\"<\/p>\r\n

The standalone price for the season pass for Valhalla costs \u20ac39.99.<\/span><\/p>\r\n

The season pass is included in the Gold and Ultimate editions of Valhalla.<\/span><\/p>\r\n

The season pass will include access to Wrath of the Druids (released 13th May) and The Siege of Paris which will be released later in the year.<\/span><\/p>\r\n

\"ACV_druids3\"<\/p>\r\n

While the standalone price for the season pass may seem high, the Wrath of Druids is sizeable about 13 hours of main quests and 5 hours of side quests. It depends on if you need another fix of Valhalla, and if you do I think you will get your money's worth, this only part 1 of the DLC. I liked the new arcs, the additional skills, new enemies and the general Irish feel about the DLC. I have been to a lot of these places so it was interesting seeing the \"Viking\" version in the game. The voice acting, mysticism, the darkness all have been executed well. It was a joy to play the DLC. I remembered how much I have enjoyed Vahalla after I revisited the game via the DLC. I'm looking forward to the next set of DLC.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>8\/10<\/span><\/p>","post_title":"Assassin's Creed Valhalla: Wrath of the Druids Review","post_excerpt":"The first set of DLC has come out","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"assassins-creed-valhalla-wrath-of-the-druids-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:44","post_modified_gmt":"2023-09-04 14:52:44","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206235","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206206,"post_author":"11","post_date":"2021-04-30 12:24:47","post_date_gmt":"2021-04-30 11:24:47","post_content":"\r\n

Developer:<\/strong>\u00a0Housemarque<\/span><\/p>\r\n

Platform: <\/strong>PS5
<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Roguelike, Horror<\/span><\/p>\r\n

Publisher:<\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

 <\/p>\r\n

Returnal<\/span> is the next generation sci-fi based roguelike 3D person shooter from\u00a0Housemarque\u00a0<\/em>that is exclusive to PS5. While this intro tries to summarise the game in a short sentence it doesn't do this game the justice it deserves. The game thematically lies somewhere between sci-fi, mystery and some horror elements this is due to the Alien-esque nature of encounters with the enemies. The gameplay is a roguelike as you die a lot and lose the majority of your perks apart from a few permanent items as well. The game covers a lot of genres of game and themes too.\u00a0<\/span><\/p>\r\n

You are Selene who has crashed landed on Atropos (an alien planet) where you are searching for a broadcast signal and this is all you know and this is how the story is set up. From the initial frame, the impressive cinematics and the crash land help to set up the story and mystery of the game. Very little is given away which creates a level of intrigue and mystery, this is all set in the beautiful dark and wonderful of Atropos. The design and layout do give off Alien vibes throughout the game. As the game is a roguelike where you will die a lot, more story elements and your understanding of the world grows with every cycle (loop) of the game.<\/span><\/p>\r\n

It's difficult to pinpoint and place the game in one genre but the game has elements of Hades, a bullet hell shooter, Doom, Metroid Prime and the Hades comparison comes from the roguelike nature as well as some well-crafted storytelling wherein each cycle more is revealed. Doom in terms of the fast-paced shooter elements but 3rd person. The bullet hell feels of the enemies you encounter and just the manic nature of the enemies you encounter. There are lots of platforming elements too and an amount of discovery at each level.<\/span><\/p>\r\n

\"returnal1\"<\/p>\r\n

The levels are procedurally generated so each run will have a varied gaming experience and a novel feel, also each run will have a slightly different difficulty level too depending on what power-ups are available.\u00a0<\/span><\/p>\r\n

The power-up system is varied due to various upgrades and collectable items. Straight-up power-ups that have a positive effect include weapon upgrades, health upgrades and efficiency upgrades. You can fabricate and make other upgrades too. Then you have malignant upgrades\/power-ups that can have positive as well as negative effects, the negative effects can be removed by completing specific tasks or you may be lucky and avoid the negative malignant effect. The game has a multitude of effects and events that will vary each run and which can make the run easier or tougher as well. There is a huge emphasis on risk and reward throughout the choices you make. That's why I'd also classify that the difficulty varies depending on your run, upgrades available and the procedural levels that are updated.<\/span><\/p>\r\n

Each loop\/cycle whereby you die and come back act as a learning and help to introduce into other devices in the game such as collectable items, upgrades and power-ups. It will take several deaths in the game before you start the whole power-up systems as well as the collectables available and their power. Every inevitable death allows you to progress further in the story but also allows you to start with more permanent power-ups. The game does a great job of walking you through each element and its potential effect. I enjoyed that you learned more and more things as you progressed.\u00a0<\/span><\/p>\r\n

\"returnal2\"<\/p>\r\n

The game starts in this dark rain-sodden forest where very little is known, the detailed environments add the dark atmospheric vibes. Even though the levels are procedurally generated there is a good mix of items to collect and platform elements amongst the all-out shooter action. The game uses some clever narrative technique including the use of 1st person view for story elements and that you pick up voice messages from yourself all over Atropos. You are primarily in 3rd person view which gives you a broad view of each area and heightens the gameplay elements. Each voice note adds a little more detail of what is going in the world and helps the drive.<\/span><\/p>\r\n

The world reminds me a lot of the film Prometheus with a clear Alien vibe throughout the whole game. While I wouldn't classify the game as a horror it does give that sense in large parts of the game as enemies spawn out of nothingness. Even though each level isn't huge, the art style and level design give the game a huge sense of scale and the huge world that exists. The game melds level design, Alien themes and this dark atmospheric tone which gives the sense you are a small survivor in a huge vicious world.<\/span><\/p>\r\n

A lush map that helps to guide you from level (\"room\") to level provides a navigation mechanism and helps you to find upgrades and power-ups whilst giving a sense of direction. The map allows you to plot a path for gaining the most buffs and power-ups or you can bypass them and head more directly to a boss.<\/span><\/p>\r\n

\"returnal3\"<\/p>\r\n

The dual sense and haptic feedback are integrated seamlessly into Returnal. Every feature of the dual sense has been considered in the design and gameplay elements. The first thing that hit was the haptic feedback, the gentle vibrations that mimic rain and the use of sound to further engross you into the world of Atropos. Dualsense gives feedback such as the ground you are treading on, rainfall and tremors from enemies. It's all these little things that add to the whole sense of game immersion.\u00a0<\/span><\/p>\r\n

The L2 trigger serves as two buttons where pressing until halfway gives a zoomed fire whereas pushing past the tension point gives the L2 button an alternate fire. Again the haptic feedback provides a system whereby you feel more immersed in the game and these small but clever uses of the controller are enjoyable and make sense. The dual sense gives a real tactile feel to the game and what is going.<\/span><\/p>\r\n

3D audio is the other buzzword and the game promotes amazing sound effects and soundtrack. I own just regular headphones but the world seems more alive when I play with headphones, I could hear every element of the world from the weather, enemies and my footsteps. The audio and soundtrack are superb.<\/span><\/p>\r\n

\"returnal5\"<\/p>\r\n

The main game mode is the rogue-like one player shooter whereby you have to kill every enemy to reach a boss to progress to the next biome. There are two other modes available, online mode and challenges.\u00a0<\/span><\/p>\r\n

The online mode is more along the lines that you can avenge or take the gear of other fallen Selenes in your world, this is illustrated by a corpse of Selene that you will find with the Gamertag of the fallen Selene.<\/span><\/p>\r\n

Challenges are like an arcade run where you have to achieve certain goals and you will be placed on a leaderboard to gain ultimate grabbing rights.<\/span><\/p>\r\n

While I have only spent a few hours playing on the day 1 patch, the day 1 patch improves navigation and identifies exits to each room in the game. This improves the visual aids to the user which is noticeable in the first level. There are some texture improvements on both Selene and enemies you encounter too, the colours on the enemies are more vivid. The majority of the day 1 patches are extra visual polish on the game. The game does seem to run smoother however this is only a slight tweak and the difference isn't massive compared to the 20 hours plus I played on the pre-day 1 patch version. Day 1 patch mainly is adding extra polish to a stunning game.<\/span><\/p>\r\n

\"returnal4\"<\/p>\r\n

The game is quite challenging and can be unforgiving at times if I'm being honest, the learning curve is steep and I would classify the game as hard. It does become easier as you progress through every run and learn more about the powerups and shortcuts that are available. If you are used to bullet shooter or roguelike games, then you may find the difficulty level to your taste, the difficulty doesn't detract from the experience but enhances the overall gameplay and longevity of the game.<\/span><\/p>\r\n

I have to say from the first run through the game to my last run-through, I found myself in awe of different elements of the game. I was struck by the intro, the crash landing and just seeing this world, the cinematics is superb and it felt movie-like. The use of the dual sense and haptic feedback just made the whole experience more immersive, sound effects, and noises, while these may seem small, the whole Returnal experience was enhanced. The use of the story narrative where you piece a little bit more with each run adds a whole lot of mystery and intrigue. Finding voice messages from different versions of Selene dotted throughout the world makes the narrative even more powerful and a bit of mind bend. The gameplay has a mix of action, shooter and platformer with some puzzles thrown in for good measure. Big huge scary monsters are rendered and look amazing. The boss fights are big and epic. The game has lots of variety and requires several run-throughs before you gain a thorough understanding of all the gameplay mechanics and what is possible. It's a game that has all the elements above but is great fun too, the pace is spot on, there is variety in how you play. The game is challenging, you will come back for more. Each game mechanic, each game design and each decision by developers all enhance the game and make it even more impactful. It's a superb hell of a ride.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>9\/10<\/span><\/p>","post_title":"Returnal Review","post_excerpt":"Sci-fi based roguelike","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"returnal-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:53:46","post_modified_gmt":"2023-09-04 14:53:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206206","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206192,"post_author":"11","post_date":"2021-04-26 17:08:23","post_date_gmt":"2021-04-26 16:08:23","post_content":"Developer:<\/strong> Studica Solution, Electric Monkeys<\/span>\r\n\r\nPlatforms:<\/strong>\u00a0PC, PS4, PS5, Switch, Xbox One, Xbox Series X (Reviwed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action<\/span>\r\n\r\nPublisher:\u00a0<\/strong>PQube<\/span>\r\n\r\n \r\n\r\nGravity Heroes is a retro arcade 2D shooter that embraces the nostalgic world of single-level shooters but uniquely the ability to change gravity, hence the name Gravity Heroes. It combines the all-out action of a retro shooter rendered in beautiful pixel and allows for up to 4 players to play across a host of levels.<\/span>\r\n\r\n\"gravityheroes1\"\r\n\r\nThe gameplay is a homage to many classic retro shooters, you arrive on a level and you have to survive hordes of enemies. As you survive the hordes of enemies by dodging, killing and changing gravity, you will get access to power-ups to help you. The game is a mix of platformer and shooter but the ability to change gravity is unique and takes time to adjust to. Once you get used to the gravity mechanic, it adds a whole lot more to the game and elevates it from just a retro shooter. The gravity element is what makes the game stand out and novel. The game is chaotic, with limited level size filling up with tons of enemies. The shooter mechanics are superb and if you enjoy any shooters, this is a pleasure to play. The platform elements are decent but the main mechanics are gravity and shooters.<\/span>\r\n\r\n\"gravityheroes2\"\r\n\r\nEach level and each character is rendered in beautiful pixel art. The art style is bright and pops off the screen. The level design is superb and each platform and design element is used to make the game feel even more action-packed. The explosions, the guns and the projectiles are all bright and add an extra sense of impact to the gameplay too. The soundtrack provides some upbeat music to keep you bopping along.\u00a0<\/span>\r\n\r\nWith fantastic gameplay elements, the art style and design add extra gloss to this superb shooter.<\/span>\r\n\r\n\"gravityheroes3\"\r\n\r\nThe game does every game mechanic well, the shooter aspects are satisfying and challenging, there is a real sense of accomplishment as you progress through each level. The platforming elements are minimal but add another layer. The use of the gravity of mechanics is mind-bending at the start but makes the game stand out. It becomes a superb gaming mechanic the more you get used to it. Levels are fun and chaotic, the mix of all gaming elements make for a challenging but enjoyable play. The pixel art accentuates the gameplay and gives some needed style to the game. The game supports up to 4 players local multiplayer which means even more mayhem. This pixel art shooter gets a combination of gaming elements and design spot on, it's chaotic fun and addictive.<\/span>\r\n\r\nOverall:<\/strong>\u00a07.5\/10\u00a0<\/span>","post_title":"Gravity Heroes Review","post_excerpt":"Retro arcade 2D shooter","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"gravity-heroes-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:06","post_modified_gmt":"2023-09-04 14:54:06","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206192","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206175,"post_author":"11","post_date":"2021-04-19 17:50:35","post_date_gmt":"2021-04-19 16:50:35","post_content":"

Developer:<\/strong> Arik Zurabian, Edo Brenes<\/span><\/p>\r\n

Platforms: <\/strong>Mac, PC (Reviewed)\u00a0<\/span><\/p>\r\n

Genre: <\/strong>Adventure<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>Arik Zurabian<\/span><\/p>\r\n

 <\/p>\r\n

Dude, Where Is My Beer? (DWIMB?) is a throwback to the fantastic genre of point and click adventure games, this is reminiscent of some of the classics from Lucas Arts and Sierra. The game follows the journey of a man looking for a pilsner in a world gone mad of craft beer and snobby hipster nonsense all set in Oslo.\u00a0<\/span><\/p>\r\n

\"dude1\"<\/p>\r\n

DWIMB? is beautifully crafted in a cartoony hipster art style, the world has a fantastic comic feel as well. The world of Oslo and its inhabitants bring this game to life, characters give the sense this is a living breathing place as you journey through it. The character design has a great hipster vibe with the personality being brought to the fore through dialogue. The only thing lacking is the lack of voice dialogue but this is understandable considering it's a small team building this game. The themes of hipsters, beer and Oslo in terms of level design and gameplay is superb and even the use of fonts adds to themes as well. The superb soundtrack and music bring different scenes and areas to life. I loved the metal bar in particular with the metal music and metal fans in the bar.<\/span><\/p>\r\n

It's been a while since I played a point and click adventure, I used to play games like Monkey Island and Sam & Max, this game did evoke memories of both. With any point and click adventure, you will have to set actions and the use of dialogue to understand how to achieve your objective of getting a pilsner. The menu system and short keys make the game easy to pick up and play. Controlling and interacting with the world is smooth and effortless.\u00a0<\/span><\/p>\r\n

\"dude2\"<\/p>\r\n

The gameplay is complemented by great wit and a fantastic sense of humour, I would have loved to hear the characters being voiced as well but maybe in the future. Each character you interact with has their unique personality and their dialogue brings them to life. Their dialogue and what they say will help you in our ultimate goal.<\/span><\/p>\r\n

As you progress through Oslo you will pick up items and clues that will help you along the way, the game has lots of puzzles and problem solving required to progress. The game also pokes fun at the genre point and click adventure which is present throughout.\u00a0<\/span><\/p>\r\n

\"dude3\"<\/p>\r\n

The game is beautiful from the moment you get off the bus until you search for that elusive pilsner. You meet and speak to a host of wonderfully created characters who give the world a sense of meaning. The elements of the point and click adventure are all there with a great soundtrack to boot. The mixture of puzzles and game design making for a challenging game. The only thing I would like to see in future versions would be some voice acting otherwise I enjoyed playing this stylish and fun game.<\/span><\/p>\r\n

Overall:<\/strong>\u00a08\/10\u00a0<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Dude, Where Is My Beer? Review","post_excerpt":"Point and click adventure","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"dude-where-is-my-beer-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:30","post_modified_gmt":"2023-09-04 14:54:30","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206175","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206143,"post_author":"11","post_date":"2021-04-12 16:00:06","post_date_gmt":"2021-04-12 15:00:06","post_content":"Developer:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\nPlatforms: <\/strong>Mac, PC, Switch, Xbox One, Xbox Series X (Reviewed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action, Adventure<\/span>\r\n\r\nPublisher:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\n \r\n\r\nRain on Your Parade follows the journey of a cloud and as it tries to ruin peoples fun hence the name. When I saw the trailer of the game I was unsure what to make of it, but to my surprise, it's super fun straight away and laugh out loud funny. The game is a puzzle with a huge emphasis on humour. The game story is narrated by a father telling his son about the adventures of this small cloud. This story underpins the entire journey of the cloud and the situations the cloud gets into.<\/span>\r\n\r\n\"rainonyourparade1\"\r\n\r\nYou take the role of a cloud that ends up in several scenarios that must ruin the day for the unfortunate people below. Scenarios include such events as wedding days, commute to work, defusing a bomb and going to the beach. It's hard to describe the game, it is a mixture of a puzzle game and slapstick comedy. The game is humorous and doesn't take itself too seriously. There are some superb homages to some classic games throughout the levels, these levels are executed superbly too. The sheer unpredictable nature of the game from level to level makes each level super fun and novel too. The developers and designers have managed to get the humour spot on and it is laugh out loud funny. The character's animations add to the slapstick comedy too. The game is ridiculously easy to play and so much fun, I have to say, I was addicted after the first 10 minutes. The jokes and gamin humour is superb, I love it doesn't take itself too seriously. Gameplay is just lots of fun with lots of novelty.<\/span>\r\n\r\n\"rainonyourparade2\"\r\n\r\nThe art style is superb, I love the 3D cartoony vibe and well-imagined world. The characters and everyone is superbly animated, the mixture of environments and themes support the story and the humour of the game. Each level has a different theme and the level design emphasises the gameplay. The animations and the sound effects hit the nail on the head and emphasise the humour. Each level is beautifully crafted and each level is unique, they have managed to fuse the artwork, sound effects, music and gameplay into cohesive and superb gaming that's lots of fun. The combination of the gameplay, humour, art style, sound effects and music make this game a fantastic game.<\/span>\r\n\r\n\"rainonyourparade3\"\r\n\r\nFrom the trailers, I was unsure as to what I was going to play. I wasn't sure how this simple concept of cloud ruining people's day would work. Once I played the game I was instantly blown away, laughing and came back for more. It's super addictive, fun and easy to pick up and play. There are over 40 levels to play. The game developers and designers have made every element work in the game, the attention to detail, the jokes and the homages to other games are just fantastic. This is a pure joy to play.<\/span>\r\n\r\nOverall:<\/strong>\u00a09.5\/10\u00a0<\/span>","post_title":"Rain on Your Parade Review","post_excerpt":"Puzzle game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"rain-on-your-parade-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:50","post_modified_gmt":"2023-09-04 14:54:50","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206143","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":30},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

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\r\n

 <\/p>\r\n","post_title":"Project Genesis Preview","post_excerpt":"Sci-fi shooter","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"project-genesis-preview","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:23","post_modified_gmt":"2023-09-04 14:52:23","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206248","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206235,"post_author":"11","post_date":"2021-05-13 15:06:12","post_date_gmt":"2021-05-13 14:06:12","post_content":"\r\n

Developer:\u00a0<\/strong>Ubisoft Montreal<\/span><\/p>\r\n

Platforms:<\/strong>\u00a0PC, PS4, PS5 (Reviewed), Xbox Series X|S, Xbox One<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Adventure, RPG<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>Ubisoft<\/span><\/p>\r\n

 <\/p>\r\n

The first set of DLC has come out for Valhalla, titled Wrath of the Druids. The expansion sees Eivor on his way to Ireland where you will pick up a new story arc and will see the amazing expanse that is Ireland.<\/span><\/p>\r\n

To play the DLC you will have to complete one of the two first story arcs in England and an option to sail to Ireland will come via a stranger who will arrive in your camp. The power level in Ireland is 55 but it will adjust to your character level. This means you don't have to progress that much in the main game to enjoy the DLC. If you have played through Valhalla you will be higher than 55.<\/span><\/p>\r\n

\"ACV_druids1\"<\/p>\r\n

Ireland is a huge new area you get to explore, the map is impressive. The terrain is a lot more rugged and mountainous than the original game. If you are from Ireland or have visited Ireland, you will familiar with the locations which is a nice touch. As a gamer from Ireland, it's novel to travel to in-game places you know and have visited. The game does a good job of having that Irish vibe with the voice acting and lore of Ireland portrayed well. Irish landscapes are well rendered and you get a sense of life in the Viking era of Ireland. A mixture of Latin, Irish and English is spoken too. Druids add a sense of mysticism and mystery to the proceedings too. The architecture is faithfully recreating buildings of that era. You will be able to equip new unique items such as clothing and weapons too. You will encounter new enemies, animals throughout the DLC. Ubisoft gets the mix of a new place to play through with solid gameplay, stunning visuals and intriguing story arcs to boot. It was a joy to play and see places I was familiar with. There are new abilities and new gameplay mechanics and buildings too. It's a really solid offering and it adds to the game.<\/span><\/p>\r\n

\"ACV_druids2\"<\/p>\r\n

The standalone price for the season pass for Valhalla costs \u20ac39.99.<\/span><\/p>\r\n

The season pass is included in the Gold and Ultimate editions of Valhalla.<\/span><\/p>\r\n

The season pass will include access to Wrath of the Druids (released 13th May) and The Siege of Paris which will be released later in the year.<\/span><\/p>\r\n

\"ACV_druids3\"<\/p>\r\n

While the standalone price for the season pass may seem high, the Wrath of Druids is sizeable about 13 hours of main quests and 5 hours of side quests. It depends on if you need another fix of Valhalla, and if you do I think you will get your money's worth, this only part 1 of the DLC. I liked the new arcs, the additional skills, new enemies and the general Irish feel about the DLC. I have been to a lot of these places so it was interesting seeing the \"Viking\" version in the game. The voice acting, mysticism, the darkness all have been executed well. It was a joy to play the DLC. I remembered how much I have enjoyed Vahalla after I revisited the game via the DLC. I'm looking forward to the next set of DLC.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>8\/10<\/span><\/p>","post_title":"Assassin's Creed Valhalla: Wrath of the Druids Review","post_excerpt":"The first set of DLC has come out","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"assassins-creed-valhalla-wrath-of-the-druids-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:44","post_modified_gmt":"2023-09-04 14:52:44","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206235","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206206,"post_author":"11","post_date":"2021-04-30 12:24:47","post_date_gmt":"2021-04-30 11:24:47","post_content":"\r\n

Developer:<\/strong>\u00a0Housemarque<\/span><\/p>\r\n

Platform: <\/strong>PS5
<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Roguelike, Horror<\/span><\/p>\r\n

Publisher:<\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

 <\/p>\r\n

Returnal<\/span> is the next generation sci-fi based roguelike 3D person shooter from\u00a0Housemarque\u00a0<\/em>that is exclusive to PS5. While this intro tries to summarise the game in a short sentence it doesn't do this game the justice it deserves. The game thematically lies somewhere between sci-fi, mystery and some horror elements this is due to the Alien-esque nature of encounters with the enemies. The gameplay is a roguelike as you die a lot and lose the majority of your perks apart from a few permanent items as well. The game covers a lot of genres of game and themes too.\u00a0<\/span><\/p>\r\n

You are Selene who has crashed landed on Atropos (an alien planet) where you are searching for a broadcast signal and this is all you know and this is how the story is set up. From the initial frame, the impressive cinematics and the crash land help to set up the story and mystery of the game. Very little is given away which creates a level of intrigue and mystery, this is all set in the beautiful dark and wonderful of Atropos. The design and layout do give off Alien vibes throughout the game. As the game is a roguelike where you will die a lot, more story elements and your understanding of the world grows with every cycle (loop) of the game.<\/span><\/p>\r\n

It's difficult to pinpoint and place the game in one genre but the game has elements of Hades, a bullet hell shooter, Doom, Metroid Prime and the Hades comparison comes from the roguelike nature as well as some well-crafted storytelling wherein each cycle more is revealed. Doom in terms of the fast-paced shooter elements but 3rd person. The bullet hell feels of the enemies you encounter and just the manic nature of the enemies you encounter. There are lots of platforming elements too and an amount of discovery at each level.<\/span><\/p>\r\n

\"returnal1\"<\/p>\r\n

The levels are procedurally generated so each run will have a varied gaming experience and a novel feel, also each run will have a slightly different difficulty level too depending on what power-ups are available.\u00a0<\/span><\/p>\r\n

The power-up system is varied due to various upgrades and collectable items. Straight-up power-ups that have a positive effect include weapon upgrades, health upgrades and efficiency upgrades. You can fabricate and make other upgrades too. Then you have malignant upgrades\/power-ups that can have positive as well as negative effects, the negative effects can be removed by completing specific tasks or you may be lucky and avoid the negative malignant effect. The game has a multitude of effects and events that will vary each run and which can make the run easier or tougher as well. There is a huge emphasis on risk and reward throughout the choices you make. That's why I'd also classify that the difficulty varies depending on your run, upgrades available and the procedural levels that are updated.<\/span><\/p>\r\n

Each loop\/cycle whereby you die and come back act as a learning and help to introduce into other devices in the game such as collectable items, upgrades and power-ups. It will take several deaths in the game before you start the whole power-up systems as well as the collectables available and their power. Every inevitable death allows you to progress further in the story but also allows you to start with more permanent power-ups. The game does a great job of walking you through each element and its potential effect. I enjoyed that you learned more and more things as you progressed.\u00a0<\/span><\/p>\r\n

\"returnal2\"<\/p>\r\n

The game starts in this dark rain-sodden forest where very little is known, the detailed environments add the dark atmospheric vibes. Even though the levels are procedurally generated there is a good mix of items to collect and platform elements amongst the all-out shooter action. The game uses some clever narrative technique including the use of 1st person view for story elements and that you pick up voice messages from yourself all over Atropos. You are primarily in 3rd person view which gives you a broad view of each area and heightens the gameplay elements. Each voice note adds a little more detail of what is going in the world and helps the drive.<\/span><\/p>\r\n

The world reminds me a lot of the film Prometheus with a clear Alien vibe throughout the whole game. While I wouldn't classify the game as a horror it does give that sense in large parts of the game as enemies spawn out of nothingness. Even though each level isn't huge, the art style and level design give the game a huge sense of scale and the huge world that exists. The game melds level design, Alien themes and this dark atmospheric tone which gives the sense you are a small survivor in a huge vicious world.<\/span><\/p>\r\n

A lush map that helps to guide you from level (\"room\") to level provides a navigation mechanism and helps you to find upgrades and power-ups whilst giving a sense of direction. The map allows you to plot a path for gaining the most buffs and power-ups or you can bypass them and head more directly to a boss.<\/span><\/p>\r\n

\"returnal3\"<\/p>\r\n

The dual sense and haptic feedback are integrated seamlessly into Returnal. Every feature of the dual sense has been considered in the design and gameplay elements. The first thing that hit was the haptic feedback, the gentle vibrations that mimic rain and the use of sound to further engross you into the world of Atropos. Dualsense gives feedback such as the ground you are treading on, rainfall and tremors from enemies. It's all these little things that add to the whole sense of game immersion.\u00a0<\/span><\/p>\r\n

The L2 trigger serves as two buttons where pressing until halfway gives a zoomed fire whereas pushing past the tension point gives the L2 button an alternate fire. Again the haptic feedback provides a system whereby you feel more immersed in the game and these small but clever uses of the controller are enjoyable and make sense. The dual sense gives a real tactile feel to the game and what is going.<\/span><\/p>\r\n

3D audio is the other buzzword and the game promotes amazing sound effects and soundtrack. I own just regular headphones but the world seems more alive when I play with headphones, I could hear every element of the world from the weather, enemies and my footsteps. The audio and soundtrack are superb.<\/span><\/p>\r\n

\"returnal5\"<\/p>\r\n

The main game mode is the rogue-like one player shooter whereby you have to kill every enemy to reach a boss to progress to the next biome. There are two other modes available, online mode and challenges.\u00a0<\/span><\/p>\r\n

The online mode is more along the lines that you can avenge or take the gear of other fallen Selenes in your world, this is illustrated by a corpse of Selene that you will find with the Gamertag of the fallen Selene.<\/span><\/p>\r\n

Challenges are like an arcade run where you have to achieve certain goals and you will be placed on a leaderboard to gain ultimate grabbing rights.<\/span><\/p>\r\n

While I have only spent a few hours playing on the day 1 patch, the day 1 patch improves navigation and identifies exits to each room in the game. This improves the visual aids to the user which is noticeable in the first level. There are some texture improvements on both Selene and enemies you encounter too, the colours on the enemies are more vivid. The majority of the day 1 patches are extra visual polish on the game. The game does seem to run smoother however this is only a slight tweak and the difference isn't massive compared to the 20 hours plus I played on the pre-day 1 patch version. Day 1 patch mainly is adding extra polish to a stunning game.<\/span><\/p>\r\n

\"returnal4\"<\/p>\r\n

The game is quite challenging and can be unforgiving at times if I'm being honest, the learning curve is steep and I would classify the game as hard. It does become easier as you progress through every run and learn more about the powerups and shortcuts that are available. If you are used to bullet shooter or roguelike games, then you may find the difficulty level to your taste, the difficulty doesn't detract from the experience but enhances the overall gameplay and longevity of the game.<\/span><\/p>\r\n

I have to say from the first run through the game to my last run-through, I found myself in awe of different elements of the game. I was struck by the intro, the crash landing and just seeing this world, the cinematics is superb and it felt movie-like. The use of the dual sense and haptic feedback just made the whole experience more immersive, sound effects, and noises, while these may seem small, the whole Returnal experience was enhanced. The use of the story narrative where you piece a little bit more with each run adds a whole lot of mystery and intrigue. Finding voice messages from different versions of Selene dotted throughout the world makes the narrative even more powerful and a bit of mind bend. The gameplay has a mix of action, shooter and platformer with some puzzles thrown in for good measure. Big huge scary monsters are rendered and look amazing. The boss fights are big and epic. The game has lots of variety and requires several run-throughs before you gain a thorough understanding of all the gameplay mechanics and what is possible. It's a game that has all the elements above but is great fun too, the pace is spot on, there is variety in how you play. The game is challenging, you will come back for more. Each game mechanic, each game design and each decision by developers all enhance the game and make it even more impactful. It's a superb hell of a ride.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>9\/10<\/span><\/p>","post_title":"Returnal Review","post_excerpt":"Sci-fi based roguelike","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"returnal-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:53:46","post_modified_gmt":"2023-09-04 14:53:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206206","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206192,"post_author":"11","post_date":"2021-04-26 17:08:23","post_date_gmt":"2021-04-26 16:08:23","post_content":"Developer:<\/strong> Studica Solution, Electric Monkeys<\/span>\r\n\r\nPlatforms:<\/strong>\u00a0PC, PS4, PS5, Switch, Xbox One, Xbox Series X (Reviwed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action<\/span>\r\n\r\nPublisher:\u00a0<\/strong>PQube<\/span>\r\n\r\n \r\n\r\nGravity Heroes is a retro arcade 2D shooter that embraces the nostalgic world of single-level shooters but uniquely the ability to change gravity, hence the name Gravity Heroes. It combines the all-out action of a retro shooter rendered in beautiful pixel and allows for up to 4 players to play across a host of levels.<\/span>\r\n\r\n\"gravityheroes1\"\r\n\r\nThe gameplay is a homage to many classic retro shooters, you arrive on a level and you have to survive hordes of enemies. As you survive the hordes of enemies by dodging, killing and changing gravity, you will get access to power-ups to help you. The game is a mix of platformer and shooter but the ability to change gravity is unique and takes time to adjust to. Once you get used to the gravity mechanic, it adds a whole lot more to the game and elevates it from just a retro shooter. The gravity element is what makes the game stand out and novel. The game is chaotic, with limited level size filling up with tons of enemies. The shooter mechanics are superb and if you enjoy any shooters, this is a pleasure to play. The platform elements are decent but the main mechanics are gravity and shooters.<\/span>\r\n\r\n\"gravityheroes2\"\r\n\r\nEach level and each character is rendered in beautiful pixel art. The art style is bright and pops off the screen. The level design is superb and each platform and design element is used to make the game feel even more action-packed. The explosions, the guns and the projectiles are all bright and add an extra sense of impact to the gameplay too. The soundtrack provides some upbeat music to keep you bopping along.\u00a0<\/span>\r\n\r\nWith fantastic gameplay elements, the art style and design add extra gloss to this superb shooter.<\/span>\r\n\r\n\"gravityheroes3\"\r\n\r\nThe game does every game mechanic well, the shooter aspects are satisfying and challenging, there is a real sense of accomplishment as you progress through each level. The platforming elements are minimal but add another layer. The use of the gravity of mechanics is mind-bending at the start but makes the game stand out. It becomes a superb gaming mechanic the more you get used to it. Levels are fun and chaotic, the mix of all gaming elements make for a challenging but enjoyable play. The pixel art accentuates the gameplay and gives some needed style to the game. The game supports up to 4 players local multiplayer which means even more mayhem. This pixel art shooter gets a combination of gaming elements and design spot on, it's chaotic fun and addictive.<\/span>\r\n\r\nOverall:<\/strong>\u00a07.5\/10\u00a0<\/span>","post_title":"Gravity Heroes Review","post_excerpt":"Retro arcade 2D shooter","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"gravity-heroes-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:06","post_modified_gmt":"2023-09-04 14:54:06","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206192","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206175,"post_author":"11","post_date":"2021-04-19 17:50:35","post_date_gmt":"2021-04-19 16:50:35","post_content":"

Developer:<\/strong> Arik Zurabian, Edo Brenes<\/span><\/p>\r\n

Platforms: <\/strong>Mac, PC (Reviewed)\u00a0<\/span><\/p>\r\n

Genre: <\/strong>Adventure<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>Arik Zurabian<\/span><\/p>\r\n

 <\/p>\r\n

Dude, Where Is My Beer? (DWIMB?) is a throwback to the fantastic genre of point and click adventure games, this is reminiscent of some of the classics from Lucas Arts and Sierra. The game follows the journey of a man looking for a pilsner in a world gone mad of craft beer and snobby hipster nonsense all set in Oslo.\u00a0<\/span><\/p>\r\n

\"dude1\"<\/p>\r\n

DWIMB? is beautifully crafted in a cartoony hipster art style, the world has a fantastic comic feel as well. The world of Oslo and its inhabitants bring this game to life, characters give the sense this is a living breathing place as you journey through it. The character design has a great hipster vibe with the personality being brought to the fore through dialogue. The only thing lacking is the lack of voice dialogue but this is understandable considering it's a small team building this game. The themes of hipsters, beer and Oslo in terms of level design and gameplay is superb and even the use of fonts adds to themes as well. The superb soundtrack and music bring different scenes and areas to life. I loved the metal bar in particular with the metal music and metal fans in the bar.<\/span><\/p>\r\n

It's been a while since I played a point and click adventure, I used to play games like Monkey Island and Sam & Max, this game did evoke memories of both. With any point and click adventure, you will have to set actions and the use of dialogue to understand how to achieve your objective of getting a pilsner. The menu system and short keys make the game easy to pick up and play. Controlling and interacting with the world is smooth and effortless.\u00a0<\/span><\/p>\r\n

\"dude2\"<\/p>\r\n

The gameplay is complemented by great wit and a fantastic sense of humour, I would have loved to hear the characters being voiced as well but maybe in the future. Each character you interact with has their unique personality and their dialogue brings them to life. Their dialogue and what they say will help you in our ultimate goal.<\/span><\/p>\r\n

As you progress through Oslo you will pick up items and clues that will help you along the way, the game has lots of puzzles and problem solving required to progress. The game also pokes fun at the genre point and click adventure which is present throughout.\u00a0<\/span><\/p>\r\n

\"dude3\"<\/p>\r\n

The game is beautiful from the moment you get off the bus until you search for that elusive pilsner. You meet and speak to a host of wonderfully created characters who give the world a sense of meaning. The elements of the point and click adventure are all there with a great soundtrack to boot. The mixture of puzzles and game design making for a challenging game. The only thing I would like to see in future versions would be some voice acting otherwise I enjoyed playing this stylish and fun game.<\/span><\/p>\r\n

Overall:<\/strong>\u00a08\/10\u00a0<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Dude, Where Is My Beer? Review","post_excerpt":"Point and click adventure","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"dude-where-is-my-beer-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:30","post_modified_gmt":"2023-09-04 14:54:30","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206175","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206143,"post_author":"11","post_date":"2021-04-12 16:00:06","post_date_gmt":"2021-04-12 15:00:06","post_content":"Developer:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\nPlatforms: <\/strong>Mac, PC, Switch, Xbox One, Xbox Series X (Reviewed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action, Adventure<\/span>\r\n\r\nPublisher:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\n \r\n\r\nRain on Your Parade follows the journey of a cloud and as it tries to ruin peoples fun hence the name. When I saw the trailer of the game I was unsure what to make of it, but to my surprise, it's super fun straight away and laugh out loud funny. The game is a puzzle with a huge emphasis on humour. The game story is narrated by a father telling his son about the adventures of this small cloud. This story underpins the entire journey of the cloud and the situations the cloud gets into.<\/span>\r\n\r\n\"rainonyourparade1\"\r\n\r\nYou take the role of a cloud that ends up in several scenarios that must ruin the day for the unfortunate people below. Scenarios include such events as wedding days, commute to work, defusing a bomb and going to the beach. It's hard to describe the game, it is a mixture of a puzzle game and slapstick comedy. The game is humorous and doesn't take itself too seriously. There are some superb homages to some classic games throughout the levels, these levels are executed superbly too. The sheer unpredictable nature of the game from level to level makes each level super fun and novel too. The developers and designers have managed to get the humour spot on and it is laugh out loud funny. The character's animations add to the slapstick comedy too. The game is ridiculously easy to play and so much fun, I have to say, I was addicted after the first 10 minutes. The jokes and gamin humour is superb, I love it doesn't take itself too seriously. Gameplay is just lots of fun with lots of novelty.<\/span>\r\n\r\n\"rainonyourparade2\"\r\n\r\nThe art style is superb, I love the 3D cartoony vibe and well-imagined world. The characters and everyone is superbly animated, the mixture of environments and themes support the story and the humour of the game. Each level has a different theme and the level design emphasises the gameplay. The animations and the sound effects hit the nail on the head and emphasise the humour. Each level is beautifully crafted and each level is unique, they have managed to fuse the artwork, sound effects, music and gameplay into cohesive and superb gaming that's lots of fun. The combination of the gameplay, humour, art style, sound effects and music make this game a fantastic game.<\/span>\r\n\r\n\"rainonyourparade3\"\r\n\r\nFrom the trailers, I was unsure as to what I was going to play. I wasn't sure how this simple concept of cloud ruining people's day would work. Once I played the game I was instantly blown away, laughing and came back for more. It's super addictive, fun and easy to pick up and play. There are over 40 levels to play. The game developers and designers have made every element work in the game, the attention to detail, the jokes and the homages to other games are just fantastic. This is a pure joy to play.<\/span>\r\n\r\nOverall:<\/strong>\u00a09.5\/10\u00a0<\/span>","post_title":"Rain on Your Parade Review","post_excerpt":"Puzzle game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"rain-on-your-parade-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:50","post_modified_gmt":"2023-09-04 14:54:50","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206143","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":30},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

Page 30 of 46 1 29 30 31 46
\r\n

 <\/p>\r\n","post_title":"Of Bird and Cage Review","post_excerpt":"Story-driven music game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"of-bird-and-cage-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:51:07","post_modified_gmt":"2023-09-04 14:51:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206411","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206368,"post_author":"11","post_date":"2021-06-08 15:01:24","post_date_gmt":"2021-06-08 14:01:24","post_content":"Developer:\u00a0<\/strong>\u00a0Insomniac Games<\/span>\r\n\r\nPlatform:<\/strong>\u00a0PS5<\/span>\r\n\r\nGenre:<\/strong>\u00a0Platformer, third-person shooter<\/span>\r\n\r\nPublisher:\u00a0<\/strong>Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nRatchet & Clank: Rift Apart is the latest outing for Ratchet & Clank that is exclusive to PS5. For the uninitiated, Ratchet & Clank is the much-praised third-person platform shooter developed by Insomniac Games. Ratchet & Clank are the dynamic duo trying to save the world.<\/span>\r\n\r\nThe story follows the main characters Ratchet & Clank as they get thrown in between dimensions to defeat the evil Doctor Nefarious. The game features an entire story that requires little knowledge of the franchise, so those new to the series don't need to know anything about prior games. It's a standalone game in that sense and the narrative is akin to a cartoon action film with excellent cinematics. The story and plot are developed by completing a series of missions across the galaxy, each different planet having its enemies, characters and unique terrain. The rift apart in the title refers to the interdimensional travel in the game where you will get to play as another Lombax known as Rivet. Story-telling weaves in between the two playable characters, the narrative is maintained between switching characters. The switch between characters is seamless during the gameplay.<\/span>\r\n\r\n\"RACRA_Hoverboots\"\r\n\r\nThe gameplay is centred around fantastic platform action mixed with a third-person shooter. Both game genres are executed impeccably, the action is fast-paced and you have a plethora of guns that give a thrilling third-person shooter. The platform elements are challenging at times with many environments making use of a whole variety of gaming mechanics. Then there are puzzles, inter galaxy travel and a cohesive story underpinning all the gameplay elements. There is also character levelling up and weapon upgrade features too. It isn't as rich or as in-depth as an RPG but it does add more features to the gameplay, the levelling up is rudimentary in that sense. All these gameplay elements are combined into a cohesive fun game.\u00a0<\/span>\r\n\r\nProgressing through levels you collect upgrades, bolts that allow you to purchase and upgrade weapons. While this seems like a small feature, I loved the sheer amount of weapons and what they do. The weaponry in the game is brilliant, it adds a whole element of another edge to the gameplay. Every time a new gun or game mechanic is introduced it is done in a well-paced manner, you won't be overburdened with game controls to learn all at once.<\/span>\r\n\r\n\"RACRA_Ratchet\"\r\n\r\nVisually the game does nail the very detailed cartoon look and feel. The main characters are rich in detail and you can see the detail in the fur of Ratchet. Clank is similarly detailed and the use of contrasting colours are used effectively throughout. Every character you encounter is meticulously rendered. The cartoon art style is stunning and vibrant, it gives the world a sense of life.<\/span>\r\n\r\nThe voice acting is superb, it does make the characters more relatable and personable. The storytelling mixes all the critical elements serious, funny and incredulous as needed. The cinematics and visuals do give off the sense of a playable movie.<\/span>\r\n\r\n\"RACRA_Flyer\"\r\n\r\nLike with previous PS5 exclusive games, Ratchet & Clank makes use of the haptic feedback in particular. Like Returnal and Astro, the haptic feedback is used for triggering primary and secondary fire types of weapons. It does work well but this was the only real use of it in the game. Vibration and sounds through the controller are used to enhance the gaming experience and cinematics.\u00a0<\/span>\r\n\r\nThe game allows you to choose what difficulty suits you, you can make it as tough or as easy as you want. No grinding required unless you want to.<\/span>\r\n\r\n\"RACRA_RivetFixerGrab\"\r\n\r\nA day-one patch (performance mode & performance RT) will be released that will allow for dynamic 4K at 60 fps and dynamic 4K at 60 fps with ray-tracing. The game was reviewed with the quality mode playing 4k at 30 fps.<\/span>\r\n\r\nAlong with the performance improvements some minor updates will be available in the day-one patch such as photo mode updates, skip cinematic option, accessibility updates and general improvement and polish.<\/span>\r\n\r\n\"RACRA_Warmonger\"\r\n\r\nRatchet & Clank melds the genres of 3rd person shooter and a platform into a fun game and rewarding game. The game is paced well with plenty of upgrades, side missions and collectables to keep you busy in-between the main story. The cinematics give the feel of a cartoon movie and the voice over is superb and it does give the story more credence as it makes it seem more believable. There are a ton of guns to get as you progress through the game and makes the game even more enjoyable. It's a well-polished fun game that is hard to put down. It's a fantastic game.<\/span>\r\n\r\nOverall:<\/strong>\u00a09\/10<\/span>","post_title":"Ratchet & Clank: Rift Apart Review","post_excerpt":"Latest outing for Ratchet & Clank","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"ratchet-clank-rift-apart-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:51:38","post_modified_gmt":"2023-09-04 14:51:38","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206368","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206302,"post_author":"11","post_date":"2021-05-28 13:43:05","post_date_gmt":"2021-05-28 12:43:05","post_content":"Developer:\u00a0\u00a0<\/strong>Frontier Developments<\/span>\r\n\r\nPlatform:<\/strong>\u00a0PC (Steam)<\/span>\r\n\r\nGenre: <\/strong>Action, Adventure, Massively Multiplayer, Strategy<\/span>\r\n\r\nPublisher:<\/strong>\u00a0Frontier Developments<\/span>\r\n\r\n \r\n\r\nElite Dangerous: Odyssey is an FPS and spaceship combat game that is the latest extension of Elite Dangerous. The game is set in a futuristic galaxy where the protagonist flies between galaxies to undertake missions. The galaxy seems infinite. The scale of planets and galaxies to visit is huge. I haven't played Elite Dangerous in a long time but I was looking forward to seeing what it had to offer and I will delve through the multiple game types and the action feast that is Elite Dangerous: Odyssey.<\/span>\r\n\r\nTo start, I mainly played the FPS mission-based game, where you travel the galaxies where you attempt to gain influence and power up your character. It has that classic action RPG style gameplay mixed with a huge emphasis on the action elements. I loved the FPS elements, it's very action-focused and you have to choose how you negotiate each mission. The FPS is mixed with interstellar travel. Different planets have different temperatures and gravity which mean each level is unique. There is a mix of stealth elements, shooter, all-out mayhem and lots of little clever gameplay mechanics such as specialist tools. I did find the gameplay a bit repetitive without a story to bind your missions together, the game consists of what would be considered side missions. If you like the mechanics of going from planet to planet and upgrading your player then this may be up your street.<\/span>\r\n\r\n\"elited_o1\"\r\n\r\nThe control system does require a keyboard and mouse just with the sheer amount of menus and options available, the controller just won't be suitable. The regular FPS controls make it easy for anyone to get acclimated with the game. There is an array of menus and side menus that can be a bit clunky, to begin with, it did require a couple of hours to get used to them. The FPS elements are pretty standard and the spaceship does require a bit of time to be proficient. Extensive controls and menus are needed to track missions, spaceships, planets and goals.<\/span>\r\n\r\nMaps, space and levels are all rendered well, this will vary on the GPU that you have but even on my mid-tier GPU, it was awesome to look at it. The frame rate at 1080p was consistent for me and I didn't encounter any graphical issues. The game isn't fully an open world. Each area you visit is enclosed and limits where you can roam. The mix of martian, moon and space environments provide a backdrop for the levels. Each level\/area has its unique buildings such as factories, outposts, laboratories, refineries etc. It does give a sense of a series of planets that are inhabited, a living world where you drop into different places to complete missions. The whole space theme, ships, environments and outposts are done well. The gameplay reminds me of Mass Effect without the central story to pin it all together, it's the game I think that comes closest to what Elite Dangerous: Odyssey plays like except a first-person view. Just like Mass Effect, the game is mission-based as opposed to wandering amongst the planets.<\/span>\r\n\r\n\"elited_o2\"\r\n\r\nThere is also a space combat mode that allows you to pit yourself against other online players. It allows for deathmatch and team deathmatch modes. I found this tons of fun and I thought it was cool but I found matchmaking poor and a lack of full games an issue. Though there could be huge scope for an improvement in terms of matchmaking which detract from the game.<\/span>\r\n\r\n\"elited_o3\"\r\n\r\nOverall, the game is interesting, I love the mix of FPS action-based space action mixed with spaceship combat. I like the use of tools and levelling up your character as you see fit. There is a huge world to explore and tons of missions to boot. The single-player game has elements of massively multiplayer online games too where other commanders are visible in lobbies and stations. The spaceship and deathmatch combat is awesome but I found matchmaking poor and very rarely played with more than 3 people.\u00a0<\/span>\r\n\r\n\"elited_o4\"\r\n\r\nThe game does suffer from a host of bugs and issues which made the first person game extremely frustrating. The point score of 5\/10 is pretty much down to bugs and issues. I encountered multiple mission-ending bugs where I had to do a game reset. I found the most frustrating thing is that I was getting into a rhythm and then some sort of bizarre issue stopping your gameplay. These bugs need to be addressed to get the whole experience. With bugs and issues fixed, I could see the game as being very enjoyable but I was left frustrated most of the time. I was hoping the game wouldn't crash or just end abruptly. I found the lack of story in the FPS made the game lacklustre and the missions became quite repetitive quickly and with bugs hugely frustrating.\u00a0<\/span>\r\n\r\nOverall:<\/strong>\u00a05\/10<\/span>","post_title":"Elite Dangerous: Odyssey Review","post_excerpt":"FPS and spaceship combat game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"elite-dangerous-odyssey-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:01","post_modified_gmt":"2023-09-04 14:52:01","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206302","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206248,"post_author":"11","post_date":"2021-05-17 21:20:31","post_date_gmt":"2021-05-17 20:20:31","post_content":"

Developer:<\/span><\/strong>\u00a0<\/span>\u00a0<\/span><\/strong>8 Circuit Studios<\/span><\/p>\r\n

Platform: <\/span><\/strong>PC (Steam Early Access)<\/span><\/p>\r\n

Genre:<\/span><\/strong>\u00a0Action<\/span><\/p>\r\n

Publisher:\u00a0<\/span><\/strong>8 Circuit Studios<\/span><\/p>\r\n

 <\/p>\r\n

Project Genesis is a PVP sci-fi shooter that is both an FPS and spaceship combat game too. The game is set in a futuristic world where you take the role of operatives who are trying to either take control of bases or protect them from intruders. It's not a new game in that sense, it follows classic FPS genres. The game heavily leans on being a team-based game too. It must be noted that the game is in early access and there are updates, fixes and improvements occurring periodically. This should be considered as a preview.<\/span><\/p>\r\n

The game does have a lot going for it, I'm a huge fan of FPS and spaceship combat. This game tries to meld and join the two formats. It's interesting from a gameplay point of view that you can shift from either game type seamlessly in the game. It does combine the game types well.<\/span><\/p>\r\n

\"projectgenesis1\"<\/p>\r\n

The FPS does remind me of games I have played for years which is no bad thing, there is a huge amount of action and joyful mayhem. It was easy to pick up and play. It has all the classic elements of an FPS:- quick, frantic and lots of mayhem going on. You can customise and play load-outs that suit your style i.e. tank, stealth and so on. It took a little more time to get adjusted to the spaceship combat gameplay. I always find flying elements have a steeper learning curve and it's not that bad in all honesty. Like the FPS elements, the visuals are superb and the action matches it too. The graphics are slick and the game does well in both game types. I didn't suffer any graphical bugs or bugs when playing the game.<\/span><\/p>\r\n

\"projectgenesis2\"<\/p>\r\n

There is a huge amount of customisation and personalisation in the game types, the customise does affect your play style, you can choose smaller quicker spaceships or heavier tank builds same applies to the FPS elements too. The game also provides some solid tutorials and walkthroughs of all aspects of the game which helped me a lot and got me up to gaming speed quicker.<\/span><\/p>\r\n

I played primarily on US servers, while the ping times weren't the best, it didn't affect my gameplay. The net code was solid and the franticness of the game shone through. I had very little noticeable latency.<\/span><\/p>\r\n

\"projectgenesis3\"<\/p>\r\n

The game is solid, the game mechanics and visuals are all good. I like the inclusion of two different games in the one, both are done well and enjoyable to play. I found it hard to find players at certain times of the day or certain days but once I managed to find a game it was enjoyable. I loved the action-packed nature of FPS and its high intensity, the spaceship is less intense but action-packed. It does what it attempts to do very well. I really enjoyed my time playing the game and want to play more.<\/span><\/p>\r\n

https:\/\/www.8circuitstudios.com\/<\/a><\/p>\r\n

 <\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Project Genesis Preview","post_excerpt":"Sci-fi shooter","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"project-genesis-preview","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:23","post_modified_gmt":"2023-09-04 14:52:23","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206248","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206235,"post_author":"11","post_date":"2021-05-13 15:06:12","post_date_gmt":"2021-05-13 14:06:12","post_content":"\r\n

Developer:\u00a0<\/strong>Ubisoft Montreal<\/span><\/p>\r\n

Platforms:<\/strong>\u00a0PC, PS4, PS5 (Reviewed), Xbox Series X|S, Xbox One<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Adventure, RPG<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>Ubisoft<\/span><\/p>\r\n

 <\/p>\r\n

The first set of DLC has come out for Valhalla, titled Wrath of the Druids. The expansion sees Eivor on his way to Ireland where you will pick up a new story arc and will see the amazing expanse that is Ireland.<\/span><\/p>\r\n

To play the DLC you will have to complete one of the two first story arcs in England and an option to sail to Ireland will come via a stranger who will arrive in your camp. The power level in Ireland is 55 but it will adjust to your character level. This means you don't have to progress that much in the main game to enjoy the DLC. If you have played through Valhalla you will be higher than 55.<\/span><\/p>\r\n

\"ACV_druids1\"<\/p>\r\n

Ireland is a huge new area you get to explore, the map is impressive. The terrain is a lot more rugged and mountainous than the original game. If you are from Ireland or have visited Ireland, you will familiar with the locations which is a nice touch. As a gamer from Ireland, it's novel to travel to in-game places you know and have visited. The game does a good job of having that Irish vibe with the voice acting and lore of Ireland portrayed well. Irish landscapes are well rendered and you get a sense of life in the Viking era of Ireland. A mixture of Latin, Irish and English is spoken too. Druids add a sense of mysticism and mystery to the proceedings too. The architecture is faithfully recreating buildings of that era. You will be able to equip new unique items such as clothing and weapons too. You will encounter new enemies, animals throughout the DLC. Ubisoft gets the mix of a new place to play through with solid gameplay, stunning visuals and intriguing story arcs to boot. It was a joy to play and see places I was familiar with. There are new abilities and new gameplay mechanics and buildings too. It's a really solid offering and it adds to the game.<\/span><\/p>\r\n

\"ACV_druids2\"<\/p>\r\n

The standalone price for the season pass for Valhalla costs \u20ac39.99.<\/span><\/p>\r\n

The season pass is included in the Gold and Ultimate editions of Valhalla.<\/span><\/p>\r\n

The season pass will include access to Wrath of the Druids (released 13th May) and The Siege of Paris which will be released later in the year.<\/span><\/p>\r\n

\"ACV_druids3\"<\/p>\r\n

While the standalone price for the season pass may seem high, the Wrath of Druids is sizeable about 13 hours of main quests and 5 hours of side quests. It depends on if you need another fix of Valhalla, and if you do I think you will get your money's worth, this only part 1 of the DLC. I liked the new arcs, the additional skills, new enemies and the general Irish feel about the DLC. I have been to a lot of these places so it was interesting seeing the \"Viking\" version in the game. The voice acting, mysticism, the darkness all have been executed well. It was a joy to play the DLC. I remembered how much I have enjoyed Vahalla after I revisited the game via the DLC. I'm looking forward to the next set of DLC.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>8\/10<\/span><\/p>","post_title":"Assassin's Creed Valhalla: Wrath of the Druids Review","post_excerpt":"The first set of DLC has come out","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"assassins-creed-valhalla-wrath-of-the-druids-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:44","post_modified_gmt":"2023-09-04 14:52:44","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206235","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206206,"post_author":"11","post_date":"2021-04-30 12:24:47","post_date_gmt":"2021-04-30 11:24:47","post_content":"\r\n

Developer:<\/strong>\u00a0Housemarque<\/span><\/p>\r\n

Platform: <\/strong>PS5
<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Roguelike, Horror<\/span><\/p>\r\n

Publisher:<\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

 <\/p>\r\n

Returnal<\/span> is the next generation sci-fi based roguelike 3D person shooter from\u00a0Housemarque\u00a0<\/em>that is exclusive to PS5. While this intro tries to summarise the game in a short sentence it doesn't do this game the justice it deserves. The game thematically lies somewhere between sci-fi, mystery and some horror elements this is due to the Alien-esque nature of encounters with the enemies. The gameplay is a roguelike as you die a lot and lose the majority of your perks apart from a few permanent items as well. The game covers a lot of genres of game and themes too.\u00a0<\/span><\/p>\r\n

You are Selene who has crashed landed on Atropos (an alien planet) where you are searching for a broadcast signal and this is all you know and this is how the story is set up. From the initial frame, the impressive cinematics and the crash land help to set up the story and mystery of the game. Very little is given away which creates a level of intrigue and mystery, this is all set in the beautiful dark and wonderful of Atropos. The design and layout do give off Alien vibes throughout the game. As the game is a roguelike where you will die a lot, more story elements and your understanding of the world grows with every cycle (loop) of the game.<\/span><\/p>\r\n

It's difficult to pinpoint and place the game in one genre but the game has elements of Hades, a bullet hell shooter, Doom, Metroid Prime and the Hades comparison comes from the roguelike nature as well as some well-crafted storytelling wherein each cycle more is revealed. Doom in terms of the fast-paced shooter elements but 3rd person. The bullet hell feels of the enemies you encounter and just the manic nature of the enemies you encounter. There are lots of platforming elements too and an amount of discovery at each level.<\/span><\/p>\r\n

\"returnal1\"<\/p>\r\n

The levels are procedurally generated so each run will have a varied gaming experience and a novel feel, also each run will have a slightly different difficulty level too depending on what power-ups are available.\u00a0<\/span><\/p>\r\n

The power-up system is varied due to various upgrades and collectable items. Straight-up power-ups that have a positive effect include weapon upgrades, health upgrades and efficiency upgrades. You can fabricate and make other upgrades too. Then you have malignant upgrades\/power-ups that can have positive as well as negative effects, the negative effects can be removed by completing specific tasks or you may be lucky and avoid the negative malignant effect. The game has a multitude of effects and events that will vary each run and which can make the run easier or tougher as well. There is a huge emphasis on risk and reward throughout the choices you make. That's why I'd also classify that the difficulty varies depending on your run, upgrades available and the procedural levels that are updated.<\/span><\/p>\r\n

Each loop\/cycle whereby you die and come back act as a learning and help to introduce into other devices in the game such as collectable items, upgrades and power-ups. It will take several deaths in the game before you start the whole power-up systems as well as the collectables available and their power. Every inevitable death allows you to progress further in the story but also allows you to start with more permanent power-ups. The game does a great job of walking you through each element and its potential effect. I enjoyed that you learned more and more things as you progressed.\u00a0<\/span><\/p>\r\n

\"returnal2\"<\/p>\r\n

The game starts in this dark rain-sodden forest where very little is known, the detailed environments add the dark atmospheric vibes. Even though the levels are procedurally generated there is a good mix of items to collect and platform elements amongst the all-out shooter action. The game uses some clever narrative technique including the use of 1st person view for story elements and that you pick up voice messages from yourself all over Atropos. You are primarily in 3rd person view which gives you a broad view of each area and heightens the gameplay elements. Each voice note adds a little more detail of what is going in the world and helps the drive.<\/span><\/p>\r\n

The world reminds me a lot of the film Prometheus with a clear Alien vibe throughout the whole game. While I wouldn't classify the game as a horror it does give that sense in large parts of the game as enemies spawn out of nothingness. Even though each level isn't huge, the art style and level design give the game a huge sense of scale and the huge world that exists. The game melds level design, Alien themes and this dark atmospheric tone which gives the sense you are a small survivor in a huge vicious world.<\/span><\/p>\r\n

A lush map that helps to guide you from level (\"room\") to level provides a navigation mechanism and helps you to find upgrades and power-ups whilst giving a sense of direction. The map allows you to plot a path for gaining the most buffs and power-ups or you can bypass them and head more directly to a boss.<\/span><\/p>\r\n

\"returnal3\"<\/p>\r\n

The dual sense and haptic feedback are integrated seamlessly into Returnal. Every feature of the dual sense has been considered in the design and gameplay elements. The first thing that hit was the haptic feedback, the gentle vibrations that mimic rain and the use of sound to further engross you into the world of Atropos. Dualsense gives feedback such as the ground you are treading on, rainfall and tremors from enemies. It's all these little things that add to the whole sense of game immersion.\u00a0<\/span><\/p>\r\n

The L2 trigger serves as two buttons where pressing until halfway gives a zoomed fire whereas pushing past the tension point gives the L2 button an alternate fire. Again the haptic feedback provides a system whereby you feel more immersed in the game and these small but clever uses of the controller are enjoyable and make sense. The dual sense gives a real tactile feel to the game and what is going.<\/span><\/p>\r\n

3D audio is the other buzzword and the game promotes amazing sound effects and soundtrack. I own just regular headphones but the world seems more alive when I play with headphones, I could hear every element of the world from the weather, enemies and my footsteps. The audio and soundtrack are superb.<\/span><\/p>\r\n

\"returnal5\"<\/p>\r\n

The main game mode is the rogue-like one player shooter whereby you have to kill every enemy to reach a boss to progress to the next biome. There are two other modes available, online mode and challenges.\u00a0<\/span><\/p>\r\n

The online mode is more along the lines that you can avenge or take the gear of other fallen Selenes in your world, this is illustrated by a corpse of Selene that you will find with the Gamertag of the fallen Selene.<\/span><\/p>\r\n

Challenges are like an arcade run where you have to achieve certain goals and you will be placed on a leaderboard to gain ultimate grabbing rights.<\/span><\/p>\r\n

While I have only spent a few hours playing on the day 1 patch, the day 1 patch improves navigation and identifies exits to each room in the game. This improves the visual aids to the user which is noticeable in the first level. There are some texture improvements on both Selene and enemies you encounter too, the colours on the enemies are more vivid. The majority of the day 1 patches are extra visual polish on the game. The game does seem to run smoother however this is only a slight tweak and the difference isn't massive compared to the 20 hours plus I played on the pre-day 1 patch version. Day 1 patch mainly is adding extra polish to a stunning game.<\/span><\/p>\r\n

\"returnal4\"<\/p>\r\n

The game is quite challenging and can be unforgiving at times if I'm being honest, the learning curve is steep and I would classify the game as hard. It does become easier as you progress through every run and learn more about the powerups and shortcuts that are available. If you are used to bullet shooter or roguelike games, then you may find the difficulty level to your taste, the difficulty doesn't detract from the experience but enhances the overall gameplay and longevity of the game.<\/span><\/p>\r\n

I have to say from the first run through the game to my last run-through, I found myself in awe of different elements of the game. I was struck by the intro, the crash landing and just seeing this world, the cinematics is superb and it felt movie-like. The use of the dual sense and haptic feedback just made the whole experience more immersive, sound effects, and noises, while these may seem small, the whole Returnal experience was enhanced. The use of the story narrative where you piece a little bit more with each run adds a whole lot of mystery and intrigue. Finding voice messages from different versions of Selene dotted throughout the world makes the narrative even more powerful and a bit of mind bend. The gameplay has a mix of action, shooter and platformer with some puzzles thrown in for good measure. Big huge scary monsters are rendered and look amazing. The boss fights are big and epic. The game has lots of variety and requires several run-throughs before you gain a thorough understanding of all the gameplay mechanics and what is possible. It's a game that has all the elements above but is great fun too, the pace is spot on, there is variety in how you play. The game is challenging, you will come back for more. Each game mechanic, each game design and each decision by developers all enhance the game and make it even more impactful. It's a superb hell of a ride.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>9\/10<\/span><\/p>","post_title":"Returnal Review","post_excerpt":"Sci-fi based roguelike","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"returnal-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:53:46","post_modified_gmt":"2023-09-04 14:53:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206206","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206192,"post_author":"11","post_date":"2021-04-26 17:08:23","post_date_gmt":"2021-04-26 16:08:23","post_content":"Developer:<\/strong> Studica Solution, Electric Monkeys<\/span>\r\n\r\nPlatforms:<\/strong>\u00a0PC, PS4, PS5, Switch, Xbox One, Xbox Series X (Reviwed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action<\/span>\r\n\r\nPublisher:\u00a0<\/strong>PQube<\/span>\r\n\r\n \r\n\r\nGravity Heroes is a retro arcade 2D shooter that embraces the nostalgic world of single-level shooters but uniquely the ability to change gravity, hence the name Gravity Heroes. It combines the all-out action of a retro shooter rendered in beautiful pixel and allows for up to 4 players to play across a host of levels.<\/span>\r\n\r\n\"gravityheroes1\"\r\n\r\nThe gameplay is a homage to many classic retro shooters, you arrive on a level and you have to survive hordes of enemies. As you survive the hordes of enemies by dodging, killing and changing gravity, you will get access to power-ups to help you. The game is a mix of platformer and shooter but the ability to change gravity is unique and takes time to adjust to. Once you get used to the gravity mechanic, it adds a whole lot more to the game and elevates it from just a retro shooter. The gravity element is what makes the game stand out and novel. The game is chaotic, with limited level size filling up with tons of enemies. The shooter mechanics are superb and if you enjoy any shooters, this is a pleasure to play. The platform elements are decent but the main mechanics are gravity and shooters.<\/span>\r\n\r\n\"gravityheroes2\"\r\n\r\nEach level and each character is rendered in beautiful pixel art. The art style is bright and pops off the screen. The level design is superb and each platform and design element is used to make the game feel even more action-packed. The explosions, the guns and the projectiles are all bright and add an extra sense of impact to the gameplay too. The soundtrack provides some upbeat music to keep you bopping along.\u00a0<\/span>\r\n\r\nWith fantastic gameplay elements, the art style and design add extra gloss to this superb shooter.<\/span>\r\n\r\n\"gravityheroes3\"\r\n\r\nThe game does every game mechanic well, the shooter aspects are satisfying and challenging, there is a real sense of accomplishment as you progress through each level. The platforming elements are minimal but add another layer. The use of the gravity of mechanics is mind-bending at the start but makes the game stand out. It becomes a superb gaming mechanic the more you get used to it. Levels are fun and chaotic, the mix of all gaming elements make for a challenging but enjoyable play. The pixel art accentuates the gameplay and gives some needed style to the game. The game supports up to 4 players local multiplayer which means even more mayhem. This pixel art shooter gets a combination of gaming elements and design spot on, it's chaotic fun and addictive.<\/span>\r\n\r\nOverall:<\/strong>\u00a07.5\/10\u00a0<\/span>","post_title":"Gravity Heroes Review","post_excerpt":"Retro arcade 2D shooter","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"gravity-heroes-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:06","post_modified_gmt":"2023-09-04 14:54:06","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206192","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206175,"post_author":"11","post_date":"2021-04-19 17:50:35","post_date_gmt":"2021-04-19 16:50:35","post_content":"

Developer:<\/strong> Arik Zurabian, Edo Brenes<\/span><\/p>\r\n

Platforms: <\/strong>Mac, PC (Reviewed)\u00a0<\/span><\/p>\r\n

Genre: <\/strong>Adventure<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>Arik Zurabian<\/span><\/p>\r\n

 <\/p>\r\n

Dude, Where Is My Beer? (DWIMB?) is a throwback to the fantastic genre of point and click adventure games, this is reminiscent of some of the classics from Lucas Arts and Sierra. The game follows the journey of a man looking for a pilsner in a world gone mad of craft beer and snobby hipster nonsense all set in Oslo.\u00a0<\/span><\/p>\r\n

\"dude1\"<\/p>\r\n

DWIMB? is beautifully crafted in a cartoony hipster art style, the world has a fantastic comic feel as well. The world of Oslo and its inhabitants bring this game to life, characters give the sense this is a living breathing place as you journey through it. The character design has a great hipster vibe with the personality being brought to the fore through dialogue. The only thing lacking is the lack of voice dialogue but this is understandable considering it's a small team building this game. The themes of hipsters, beer and Oslo in terms of level design and gameplay is superb and even the use of fonts adds to themes as well. The superb soundtrack and music bring different scenes and areas to life. I loved the metal bar in particular with the metal music and metal fans in the bar.<\/span><\/p>\r\n

It's been a while since I played a point and click adventure, I used to play games like Monkey Island and Sam & Max, this game did evoke memories of both. With any point and click adventure, you will have to set actions and the use of dialogue to understand how to achieve your objective of getting a pilsner. The menu system and short keys make the game easy to pick up and play. Controlling and interacting with the world is smooth and effortless.\u00a0<\/span><\/p>\r\n

\"dude2\"<\/p>\r\n

The gameplay is complemented by great wit and a fantastic sense of humour, I would have loved to hear the characters being voiced as well but maybe in the future. Each character you interact with has their unique personality and their dialogue brings them to life. Their dialogue and what they say will help you in our ultimate goal.<\/span><\/p>\r\n

As you progress through Oslo you will pick up items and clues that will help you along the way, the game has lots of puzzles and problem solving required to progress. The game also pokes fun at the genre point and click adventure which is present throughout.\u00a0<\/span><\/p>\r\n

\"dude3\"<\/p>\r\n

The game is beautiful from the moment you get off the bus until you search for that elusive pilsner. You meet and speak to a host of wonderfully created characters who give the world a sense of meaning. The elements of the point and click adventure are all there with a great soundtrack to boot. The mixture of puzzles and game design making for a challenging game. The only thing I would like to see in future versions would be some voice acting otherwise I enjoyed playing this stylish and fun game.<\/span><\/p>\r\n

Overall:<\/strong>\u00a08\/10\u00a0<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Dude, Where Is My Beer? Review","post_excerpt":"Point and click adventure","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"dude-where-is-my-beer-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:30","post_modified_gmt":"2023-09-04 14:54:30","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206175","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206143,"post_author":"11","post_date":"2021-04-12 16:00:06","post_date_gmt":"2021-04-12 15:00:06","post_content":"Developer:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\nPlatforms: <\/strong>Mac, PC, Switch, Xbox One, Xbox Series X (Reviewed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action, Adventure<\/span>\r\n\r\nPublisher:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\n \r\n\r\nRain on Your Parade follows the journey of a cloud and as it tries to ruin peoples fun hence the name. When I saw the trailer of the game I was unsure what to make of it, but to my surprise, it's super fun straight away and laugh out loud funny. The game is a puzzle with a huge emphasis on humour. The game story is narrated by a father telling his son about the adventures of this small cloud. This story underpins the entire journey of the cloud and the situations the cloud gets into.<\/span>\r\n\r\n\"rainonyourparade1\"\r\n\r\nYou take the role of a cloud that ends up in several scenarios that must ruin the day for the unfortunate people below. Scenarios include such events as wedding days, commute to work, defusing a bomb and going to the beach. It's hard to describe the game, it is a mixture of a puzzle game and slapstick comedy. The game is humorous and doesn't take itself too seriously. There are some superb homages to some classic games throughout the levels, these levels are executed superbly too. The sheer unpredictable nature of the game from level to level makes each level super fun and novel too. The developers and designers have managed to get the humour spot on and it is laugh out loud funny. The character's animations add to the slapstick comedy too. The game is ridiculously easy to play and so much fun, I have to say, I was addicted after the first 10 minutes. The jokes and gamin humour is superb, I love it doesn't take itself too seriously. Gameplay is just lots of fun with lots of novelty.<\/span>\r\n\r\n\"rainonyourparade2\"\r\n\r\nThe art style is superb, I love the 3D cartoony vibe and well-imagined world. The characters and everyone is superbly animated, the mixture of environments and themes support the story and the humour of the game. Each level has a different theme and the level design emphasises the gameplay. The animations and the sound effects hit the nail on the head and emphasise the humour. Each level is beautifully crafted and each level is unique, they have managed to fuse the artwork, sound effects, music and gameplay into cohesive and superb gaming that's lots of fun. The combination of the gameplay, humour, art style, sound effects and music make this game a fantastic game.<\/span>\r\n\r\n\"rainonyourparade3\"\r\n\r\nFrom the trailers, I was unsure as to what I was going to play. I wasn't sure how this simple concept of cloud ruining people's day would work. Once I played the game I was instantly blown away, laughing and came back for more. It's super addictive, fun and easy to pick up and play. There are over 40 levels to play. The game developers and designers have made every element work in the game, the attention to detail, the jokes and the homages to other games are just fantastic. This is a pure joy to play.<\/span>\r\n\r\nOverall:<\/strong>\u00a09.5\/10\u00a0<\/span>","post_title":"Rain on Your Parade Review","post_excerpt":"Puzzle game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"rain-on-your-parade-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:50","post_modified_gmt":"2023-09-04 14:54:50","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206143","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":30},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

\r\n

Developer:\u00a0<\/strong>Artdink<\/span><\/p>\r\n

Platforms: <\/strong>Nintendo Switch and PlayStation 4 (Reviewed)<\/span><\/p>\r\n

Genre: <\/strong>Action, RPG\u00a0<\/span><\/p>\r\n

Publisher:<\/strong>\u00a0ININ Games\/STUDIOARTDINK<\/span><\/p>\r\n

 <\/p>\r\n

Wonder Boy: Asha in Monster World is the wonderfully updated version of the same game that was released for the Sega Megadrive in 1994. It's updated for modern generation consoles while keeping the gameplay and general charm of the game intact. It is a throwback to old school RPG action games from the early 90s.<\/span><\/p>\r\n

Wonder Boy: Asha in Monster World is an action-adventure RPG that remains faithful to the original title but has spruced up graphics and brings it into the modern console generation. While the graphics don't match the levels of AAA titles, it does a great job of making them fit for this generation of gamer. At its heart, it is a platformer with RPG elements thrown in, you navigate numerous dungeons, solve puzzles and extract information from multiple characters in each environment. It follows the classic platformer game mechanics of collecting coins, kills enemies, dodges pitfalls, traps and progresses to more complex levels.\u00a0<\/span><\/p>\r\n

\"Wonder<\/p>\r\n

The level design of action elements, platformer sections and puzzles are densely packed into each area which consists of a lot of dungeons. The platform and puzzle mechanics are the standouts for me, they have managed to replicate the original but improve them as well. The controls are responsive and you always feel in total control.<\/span><\/p>\r\n

Each dungeon and environment has been rendered using a mix of 2D and 3D animation which gives the levels and dungeons a bigger sense of scale. Asha and Pepelogoo, her companion, are vivid with the use of bright colours to bring their personalities to life. The use of vivid colours brings each area and dungeon to life too. Levels have multiple planes and you navigate them to find power-ups or items required to further your quest. The characters are rendered in a wonderful cartoon style that is thematically present throughout the game. The diverse areas and the cartoony graphics give this game a real modern look and feel which sets the stage for compelling gameplay.<\/span><\/p>\r\n

\"Wonder<\/p>\r\n

Wonder Boy: Asha in Monster World is a wonderful recreation of the classic action RPG game released back in 1994. The developers have done a fantastic job of upgrading it and improving the controls to make it more responsive. The use of modern generation graphics breathes new life into this excellent platformer. Even if you haven't played the original, there is plenty here for newcomers. If you are familiar or semi-familiar with the original, this version is a wonderful upgrade and a way to relive the nostalgic era of classic platformers. The game is bright, lots of fun and challenging in many ways. It was sheer joy to play a game that wonderfully updated the original game and revisited this old school platform RPG game from the 90s.<\/span><\/p>\r\n

\"Wonder<\/p>\r\n

The boxed retail version of Wonder Boy: Asha in Monster World comes exclusively with the original Monster World IV published by ININ Games. So you can relive the glory days of the original.<\/span><\/p>\r\n

The digital version of Wonder Boy: Asha in Monster World can be purchased from the Nintendo and Sony stores and is published by STUDIOARTDINK.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>7.5\/10<\/span><\/p>\r\n","post_title":"Wonder Boy: Asha in Monster World Review","post_excerpt":"Updated for modern generation ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wonder-boy-asha-in-monster-world-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:50:34","post_modified_gmt":"2023-09-04 14:50:34","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206418","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206411,"post_author":"11","post_date":"2021-06-14 19:29:01","post_date_gmt":"2021-06-14 18:29:01","post_content":"

Developer:<\/strong>\u00a0Capricia Productions<\/span><\/p>\r\n

Platform:<\/strong>\u00a0Windows PC (Steam)<\/span><\/p>\r\n

Genre:\u00a0<\/strong> Action<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>All in! Games\u00a0<\/span><\/p>\r\n

 <\/p>\r\n

Of Bird and Cage pitches itself as a story-driven music game that aptly describes the game. The game follows the protagonist Gitta Barbot and her life of misery, trauma and survival through this horrible world. The game is a first player adventure game with quick-time events all using the metal soundtrack to tell the story and ultimately becomes integrated into all game events.\u00a0<\/span><\/p>\r\n

The game is a first-person adventure game with the majority of the gameplay elements being in the first person; however parts of the storytelling are from a 3rd person view. The game consists of sandboxed areas where you are given cues on what to do, the majority of these game events require you to solve a puzzle, collect items or fight your way out. The pace of the game which is aided by the soundtrack can be fairly quick and you find yourself in a rush to complete the level your time runs out. To break up the gameplay, you will have quick-time events appear throughout the narrative. I found the puzzle elements that were timed to be quick and the controls are clunky too which made them feel even trickier than they should have.\u00a0<\/span><\/p>\r\n

\"ofbirdandcage1\"<\/p>\r\n

The graphics could be better, it felt like a last generation game, the environments and characters model were all just a bit off.\u00a0 \u00a0<\/span><\/p>\r\n

However, despite this, the soundtrack and story which are intertwined are the real stars of the game.<\/span><\/p>\r\n

The metal soundtrack composed by Arnold Nesis consists of artists like Ron \"Bumblefoot\" Thal (ex-Guns N\u2019 Roses), Rob van der Loo (Epica), Ruud Jolie (Within Temptation), Casey Grillo (ex-Kamelot), Rocky Gray (ex-Evanescence), Mike Lepond (Symphony X), Danny Worsnop (Asking Alexandria), Tina Guo and Snowy Shaw (ex-King Diamond, ex-Therion).<\/span><\/p>\r\n

\"ofbirdandcage2\"<\/p>\r\n

The characters are voiced by Kobra Paige (Kobra and the Lotus), Danny Worsnop (Asking Alexandria), and Davidavi 'Vidi' Dolev (Gunned Down Horses). This is where the game's strength is and it's the musical offering. The game does turn into a musical pretty quickly. Levels and the amount of time you have to complete puzzles are dictated by musical interludes. I'm not a huge fan of musicals so I found the musical elements a bit over the top for me. The soundtrack is amazing though. However, the soundtrack doesn't save the game, it doesn't manage to gloss over the clunky gameplay and parts of the story which are odd and wholly unbelievable story elements.<\/span><\/p>\r\n

\"ofbirdandcage3\"<\/p>\r\n

Of Bird and Cage starts with a deep dark story of a young woman and her trauma throughout her life. It was a lot darker than I thought it would be. The metal soundtrack adds a lot of depth to the story and helps to paint the story. The game does take a turn and becomes like a musical fairly quick though. I'm not a huge musical fan. I found the quick-time events and general gameplay a bit clunky. The visuals lacked the refinement and polish that the gameplay also did. Parts of the story are just bizarre but the ideas are good but just not executed as they could have been. The soundtrack is the real superb element of the game that helps drive the game. Ultimately better gameplay elements and visuals would have improved the game.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>5\/10<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Of Bird and Cage Review","post_excerpt":"Story-driven music game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"of-bird-and-cage-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:51:07","post_modified_gmt":"2023-09-04 14:51:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206411","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206368,"post_author":"11","post_date":"2021-06-08 15:01:24","post_date_gmt":"2021-06-08 14:01:24","post_content":"Developer:\u00a0<\/strong>\u00a0Insomniac Games<\/span>\r\n\r\nPlatform:<\/strong>\u00a0PS5<\/span>\r\n\r\nGenre:<\/strong>\u00a0Platformer, third-person shooter<\/span>\r\n\r\nPublisher:\u00a0<\/strong>Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nRatchet & Clank: Rift Apart is the latest outing for Ratchet & Clank that is exclusive to PS5. For the uninitiated, Ratchet & Clank is the much-praised third-person platform shooter developed by Insomniac Games. Ratchet & Clank are the dynamic duo trying to save the world.<\/span>\r\n\r\nThe story follows the main characters Ratchet & Clank as they get thrown in between dimensions to defeat the evil Doctor Nefarious. The game features an entire story that requires little knowledge of the franchise, so those new to the series don't need to know anything about prior games. It's a standalone game in that sense and the narrative is akin to a cartoon action film with excellent cinematics. The story and plot are developed by completing a series of missions across the galaxy, each different planet having its enemies, characters and unique terrain. The rift apart in the title refers to the interdimensional travel in the game where you will get to play as another Lombax known as Rivet. Story-telling weaves in between the two playable characters, the narrative is maintained between switching characters. The switch between characters is seamless during the gameplay.<\/span>\r\n\r\n\"RACRA_Hoverboots\"\r\n\r\nThe gameplay is centred around fantastic platform action mixed with a third-person shooter. Both game genres are executed impeccably, the action is fast-paced and you have a plethora of guns that give a thrilling third-person shooter. The platform elements are challenging at times with many environments making use of a whole variety of gaming mechanics. Then there are puzzles, inter galaxy travel and a cohesive story underpinning all the gameplay elements. There is also character levelling up and weapon upgrade features too. It isn't as rich or as in-depth as an RPG but it does add more features to the gameplay, the levelling up is rudimentary in that sense. All these gameplay elements are combined into a cohesive fun game.\u00a0<\/span>\r\n\r\nProgressing through levels you collect upgrades, bolts that allow you to purchase and upgrade weapons. While this seems like a small feature, I loved the sheer amount of weapons and what they do. The weaponry in the game is brilliant, it adds a whole element of another edge to the gameplay. Every time a new gun or game mechanic is introduced it is done in a well-paced manner, you won't be overburdened with game controls to learn all at once.<\/span>\r\n\r\n\"RACRA_Ratchet\"\r\n\r\nVisually the game does nail the very detailed cartoon look and feel. The main characters are rich in detail and you can see the detail in the fur of Ratchet. Clank is similarly detailed and the use of contrasting colours are used effectively throughout. Every character you encounter is meticulously rendered. The cartoon art style is stunning and vibrant, it gives the world a sense of life.<\/span>\r\n\r\nThe voice acting is superb, it does make the characters more relatable and personable. The storytelling mixes all the critical elements serious, funny and incredulous as needed. The cinematics and visuals do give off the sense of a playable movie.<\/span>\r\n\r\n\"RACRA_Flyer\"\r\n\r\nLike with previous PS5 exclusive games, Ratchet & Clank makes use of the haptic feedback in particular. Like Returnal and Astro, the haptic feedback is used for triggering primary and secondary fire types of weapons. It does work well but this was the only real use of it in the game. Vibration and sounds through the controller are used to enhance the gaming experience and cinematics.\u00a0<\/span>\r\n\r\nThe game allows you to choose what difficulty suits you, you can make it as tough or as easy as you want. No grinding required unless you want to.<\/span>\r\n\r\n\"RACRA_RivetFixerGrab\"\r\n\r\nA day-one patch (performance mode & performance RT) will be released that will allow for dynamic 4K at 60 fps and dynamic 4K at 60 fps with ray-tracing. The game was reviewed with the quality mode playing 4k at 30 fps.<\/span>\r\n\r\nAlong with the performance improvements some minor updates will be available in the day-one patch such as photo mode updates, skip cinematic option, accessibility updates and general improvement and polish.<\/span>\r\n\r\n\"RACRA_Warmonger\"\r\n\r\nRatchet & Clank melds the genres of 3rd person shooter and a platform into a fun game and rewarding game. The game is paced well with plenty of upgrades, side missions and collectables to keep you busy in-between the main story. The cinematics give the feel of a cartoon movie and the voice over is superb and it does give the story more credence as it makes it seem more believable. There are a ton of guns to get as you progress through the game and makes the game even more enjoyable. It's a well-polished fun game that is hard to put down. It's a fantastic game.<\/span>\r\n\r\nOverall:<\/strong>\u00a09\/10<\/span>","post_title":"Ratchet & Clank: Rift Apart Review","post_excerpt":"Latest outing for Ratchet & Clank","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"ratchet-clank-rift-apart-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:51:38","post_modified_gmt":"2023-09-04 14:51:38","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206368","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206302,"post_author":"11","post_date":"2021-05-28 13:43:05","post_date_gmt":"2021-05-28 12:43:05","post_content":"Developer:\u00a0\u00a0<\/strong>Frontier Developments<\/span>\r\n\r\nPlatform:<\/strong>\u00a0PC (Steam)<\/span>\r\n\r\nGenre: <\/strong>Action, Adventure, Massively Multiplayer, Strategy<\/span>\r\n\r\nPublisher:<\/strong>\u00a0Frontier Developments<\/span>\r\n\r\n \r\n\r\nElite Dangerous: Odyssey is an FPS and spaceship combat game that is the latest extension of Elite Dangerous. The game is set in a futuristic galaxy where the protagonist flies between galaxies to undertake missions. The galaxy seems infinite. The scale of planets and galaxies to visit is huge. I haven't played Elite Dangerous in a long time but I was looking forward to seeing what it had to offer and I will delve through the multiple game types and the action feast that is Elite Dangerous: Odyssey.<\/span>\r\n\r\nTo start, I mainly played the FPS mission-based game, where you travel the galaxies where you attempt to gain influence and power up your character. It has that classic action RPG style gameplay mixed with a huge emphasis on the action elements. I loved the FPS elements, it's very action-focused and you have to choose how you negotiate each mission. The FPS is mixed with interstellar travel. Different planets have different temperatures and gravity which mean each level is unique. There is a mix of stealth elements, shooter, all-out mayhem and lots of little clever gameplay mechanics such as specialist tools. I did find the gameplay a bit repetitive without a story to bind your missions together, the game consists of what would be considered side missions. If you like the mechanics of going from planet to planet and upgrading your player then this may be up your street.<\/span>\r\n\r\n\"elited_o1\"\r\n\r\nThe control system does require a keyboard and mouse just with the sheer amount of menus and options available, the controller just won't be suitable. The regular FPS controls make it easy for anyone to get acclimated with the game. There is an array of menus and side menus that can be a bit clunky, to begin with, it did require a couple of hours to get used to them. The FPS elements are pretty standard and the spaceship does require a bit of time to be proficient. Extensive controls and menus are needed to track missions, spaceships, planets and goals.<\/span>\r\n\r\nMaps, space and levels are all rendered well, this will vary on the GPU that you have but even on my mid-tier GPU, it was awesome to look at it. The frame rate at 1080p was consistent for me and I didn't encounter any graphical issues. The game isn't fully an open world. Each area you visit is enclosed and limits where you can roam. The mix of martian, moon and space environments provide a backdrop for the levels. Each level\/area has its unique buildings such as factories, outposts, laboratories, refineries etc. It does give a sense of a series of planets that are inhabited, a living world where you drop into different places to complete missions. The whole space theme, ships, environments and outposts are done well. The gameplay reminds me of Mass Effect without the central story to pin it all together, it's the game I think that comes closest to what Elite Dangerous: Odyssey plays like except a first-person view. Just like Mass Effect, the game is mission-based as opposed to wandering amongst the planets.<\/span>\r\n\r\n\"elited_o2\"\r\n\r\nThere is also a space combat mode that allows you to pit yourself against other online players. It allows for deathmatch and team deathmatch modes. I found this tons of fun and I thought it was cool but I found matchmaking poor and a lack of full games an issue. Though there could be huge scope for an improvement in terms of matchmaking which detract from the game.<\/span>\r\n\r\n\"elited_o3\"\r\n\r\nOverall, the game is interesting, I love the mix of FPS action-based space action mixed with spaceship combat. I like the use of tools and levelling up your character as you see fit. There is a huge world to explore and tons of missions to boot. The single-player game has elements of massively multiplayer online games too where other commanders are visible in lobbies and stations. The spaceship and deathmatch combat is awesome but I found matchmaking poor and very rarely played with more than 3 people.\u00a0<\/span>\r\n\r\n\"elited_o4\"\r\n\r\nThe game does suffer from a host of bugs and issues which made the first person game extremely frustrating. The point score of 5\/10 is pretty much down to bugs and issues. I encountered multiple mission-ending bugs where I had to do a game reset. I found the most frustrating thing is that I was getting into a rhythm and then some sort of bizarre issue stopping your gameplay. These bugs need to be addressed to get the whole experience. With bugs and issues fixed, I could see the game as being very enjoyable but I was left frustrated most of the time. I was hoping the game wouldn't crash or just end abruptly. I found the lack of story in the FPS made the game lacklustre and the missions became quite repetitive quickly and with bugs hugely frustrating.\u00a0<\/span>\r\n\r\nOverall:<\/strong>\u00a05\/10<\/span>","post_title":"Elite Dangerous: Odyssey Review","post_excerpt":"FPS and spaceship combat game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"elite-dangerous-odyssey-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:01","post_modified_gmt":"2023-09-04 14:52:01","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206302","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206248,"post_author":"11","post_date":"2021-05-17 21:20:31","post_date_gmt":"2021-05-17 20:20:31","post_content":"

Developer:<\/span><\/strong>\u00a0<\/span>\u00a0<\/span><\/strong>8 Circuit Studios<\/span><\/p>\r\n

Platform: <\/span><\/strong>PC (Steam Early Access)<\/span><\/p>\r\n

Genre:<\/span><\/strong>\u00a0Action<\/span><\/p>\r\n

Publisher:\u00a0<\/span><\/strong>8 Circuit Studios<\/span><\/p>\r\n

 <\/p>\r\n

Project Genesis is a PVP sci-fi shooter that is both an FPS and spaceship combat game too. The game is set in a futuristic world where you take the role of operatives who are trying to either take control of bases or protect them from intruders. It's not a new game in that sense, it follows classic FPS genres. The game heavily leans on being a team-based game too. It must be noted that the game is in early access and there are updates, fixes and improvements occurring periodically. This should be considered as a preview.<\/span><\/p>\r\n

The game does have a lot going for it, I'm a huge fan of FPS and spaceship combat. This game tries to meld and join the two formats. It's interesting from a gameplay point of view that you can shift from either game type seamlessly in the game. It does combine the game types well.<\/span><\/p>\r\n

\"projectgenesis1\"<\/p>\r\n

The FPS does remind me of games I have played for years which is no bad thing, there is a huge amount of action and joyful mayhem. It was easy to pick up and play. It has all the classic elements of an FPS:- quick, frantic and lots of mayhem going on. You can customise and play load-outs that suit your style i.e. tank, stealth and so on. It took a little more time to get adjusted to the spaceship combat gameplay. I always find flying elements have a steeper learning curve and it's not that bad in all honesty. Like the FPS elements, the visuals are superb and the action matches it too. The graphics are slick and the game does well in both game types. I didn't suffer any graphical bugs or bugs when playing the game.<\/span><\/p>\r\n

\"projectgenesis2\"<\/p>\r\n

There is a huge amount of customisation and personalisation in the game types, the customise does affect your play style, you can choose smaller quicker spaceships or heavier tank builds same applies to the FPS elements too. The game also provides some solid tutorials and walkthroughs of all aspects of the game which helped me a lot and got me up to gaming speed quicker.<\/span><\/p>\r\n

I played primarily on US servers, while the ping times weren't the best, it didn't affect my gameplay. The net code was solid and the franticness of the game shone through. I had very little noticeable latency.<\/span><\/p>\r\n

\"projectgenesis3\"<\/p>\r\n

The game is solid, the game mechanics and visuals are all good. I like the inclusion of two different games in the one, both are done well and enjoyable to play. I found it hard to find players at certain times of the day or certain days but once I managed to find a game it was enjoyable. I loved the action-packed nature of FPS and its high intensity, the spaceship is less intense but action-packed. It does what it attempts to do very well. I really enjoyed my time playing the game and want to play more.<\/span><\/p>\r\n

https:\/\/www.8circuitstudios.com\/<\/a><\/p>\r\n

 <\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Project Genesis Preview","post_excerpt":"Sci-fi shooter","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"project-genesis-preview","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:23","post_modified_gmt":"2023-09-04 14:52:23","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206248","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206235,"post_author":"11","post_date":"2021-05-13 15:06:12","post_date_gmt":"2021-05-13 14:06:12","post_content":"\r\n

Developer:\u00a0<\/strong>Ubisoft Montreal<\/span><\/p>\r\n

Platforms:<\/strong>\u00a0PC, PS4, PS5 (Reviewed), Xbox Series X|S, Xbox One<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Adventure, RPG<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>Ubisoft<\/span><\/p>\r\n

 <\/p>\r\n

The first set of DLC has come out for Valhalla, titled Wrath of the Druids. The expansion sees Eivor on his way to Ireland where you will pick up a new story arc and will see the amazing expanse that is Ireland.<\/span><\/p>\r\n

To play the DLC you will have to complete one of the two first story arcs in England and an option to sail to Ireland will come via a stranger who will arrive in your camp. The power level in Ireland is 55 but it will adjust to your character level. This means you don't have to progress that much in the main game to enjoy the DLC. If you have played through Valhalla you will be higher than 55.<\/span><\/p>\r\n

\"ACV_druids1\"<\/p>\r\n

Ireland is a huge new area you get to explore, the map is impressive. The terrain is a lot more rugged and mountainous than the original game. If you are from Ireland or have visited Ireland, you will familiar with the locations which is a nice touch. As a gamer from Ireland, it's novel to travel to in-game places you know and have visited. The game does a good job of having that Irish vibe with the voice acting and lore of Ireland portrayed well. Irish landscapes are well rendered and you get a sense of life in the Viking era of Ireland. A mixture of Latin, Irish and English is spoken too. Druids add a sense of mysticism and mystery to the proceedings too. The architecture is faithfully recreating buildings of that era. You will be able to equip new unique items such as clothing and weapons too. You will encounter new enemies, animals throughout the DLC. Ubisoft gets the mix of a new place to play through with solid gameplay, stunning visuals and intriguing story arcs to boot. It was a joy to play and see places I was familiar with. There are new abilities and new gameplay mechanics and buildings too. It's a really solid offering and it adds to the game.<\/span><\/p>\r\n

\"ACV_druids2\"<\/p>\r\n

The standalone price for the season pass for Valhalla costs \u20ac39.99.<\/span><\/p>\r\n

The season pass is included in the Gold and Ultimate editions of Valhalla.<\/span><\/p>\r\n

The season pass will include access to Wrath of the Druids (released 13th May) and The Siege of Paris which will be released later in the year.<\/span><\/p>\r\n

\"ACV_druids3\"<\/p>\r\n

While the standalone price for the season pass may seem high, the Wrath of Druids is sizeable about 13 hours of main quests and 5 hours of side quests. It depends on if you need another fix of Valhalla, and if you do I think you will get your money's worth, this only part 1 of the DLC. I liked the new arcs, the additional skills, new enemies and the general Irish feel about the DLC. I have been to a lot of these places so it was interesting seeing the \"Viking\" version in the game. The voice acting, mysticism, the darkness all have been executed well. It was a joy to play the DLC. I remembered how much I have enjoyed Vahalla after I revisited the game via the DLC. I'm looking forward to the next set of DLC.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>8\/10<\/span><\/p>","post_title":"Assassin's Creed Valhalla: Wrath of the Druids Review","post_excerpt":"The first set of DLC has come out","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"assassins-creed-valhalla-wrath-of-the-druids-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:44","post_modified_gmt":"2023-09-04 14:52:44","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206235","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206206,"post_author":"11","post_date":"2021-04-30 12:24:47","post_date_gmt":"2021-04-30 11:24:47","post_content":"\r\n

Developer:<\/strong>\u00a0Housemarque<\/span><\/p>\r\n

Platform: <\/strong>PS5
<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Roguelike, Horror<\/span><\/p>\r\n

Publisher:<\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

 <\/p>\r\n

Returnal<\/span> is the next generation sci-fi based roguelike 3D person shooter from\u00a0Housemarque\u00a0<\/em>that is exclusive to PS5. While this intro tries to summarise the game in a short sentence it doesn't do this game the justice it deserves. The game thematically lies somewhere between sci-fi, mystery and some horror elements this is due to the Alien-esque nature of encounters with the enemies. The gameplay is a roguelike as you die a lot and lose the majority of your perks apart from a few permanent items as well. The game covers a lot of genres of game and themes too.\u00a0<\/span><\/p>\r\n

You are Selene who has crashed landed on Atropos (an alien planet) where you are searching for a broadcast signal and this is all you know and this is how the story is set up. From the initial frame, the impressive cinematics and the crash land help to set up the story and mystery of the game. Very little is given away which creates a level of intrigue and mystery, this is all set in the beautiful dark and wonderful of Atropos. The design and layout do give off Alien vibes throughout the game. As the game is a roguelike where you will die a lot, more story elements and your understanding of the world grows with every cycle (loop) of the game.<\/span><\/p>\r\n

It's difficult to pinpoint and place the game in one genre but the game has elements of Hades, a bullet hell shooter, Doom, Metroid Prime and the Hades comparison comes from the roguelike nature as well as some well-crafted storytelling wherein each cycle more is revealed. Doom in terms of the fast-paced shooter elements but 3rd person. The bullet hell feels of the enemies you encounter and just the manic nature of the enemies you encounter. There are lots of platforming elements too and an amount of discovery at each level.<\/span><\/p>\r\n

\"returnal1\"<\/p>\r\n

The levels are procedurally generated so each run will have a varied gaming experience and a novel feel, also each run will have a slightly different difficulty level too depending on what power-ups are available.\u00a0<\/span><\/p>\r\n

The power-up system is varied due to various upgrades and collectable items. Straight-up power-ups that have a positive effect include weapon upgrades, health upgrades and efficiency upgrades. You can fabricate and make other upgrades too. Then you have malignant upgrades\/power-ups that can have positive as well as negative effects, the negative effects can be removed by completing specific tasks or you may be lucky and avoid the negative malignant effect. The game has a multitude of effects and events that will vary each run and which can make the run easier or tougher as well. There is a huge emphasis on risk and reward throughout the choices you make. That's why I'd also classify that the difficulty varies depending on your run, upgrades available and the procedural levels that are updated.<\/span><\/p>\r\n

Each loop\/cycle whereby you die and come back act as a learning and help to introduce into other devices in the game such as collectable items, upgrades and power-ups. It will take several deaths in the game before you start the whole power-up systems as well as the collectables available and their power. Every inevitable death allows you to progress further in the story but also allows you to start with more permanent power-ups. The game does a great job of walking you through each element and its potential effect. I enjoyed that you learned more and more things as you progressed.\u00a0<\/span><\/p>\r\n

\"returnal2\"<\/p>\r\n

The game starts in this dark rain-sodden forest where very little is known, the detailed environments add the dark atmospheric vibes. Even though the levels are procedurally generated there is a good mix of items to collect and platform elements amongst the all-out shooter action. The game uses some clever narrative technique including the use of 1st person view for story elements and that you pick up voice messages from yourself all over Atropos. You are primarily in 3rd person view which gives you a broad view of each area and heightens the gameplay elements. Each voice note adds a little more detail of what is going in the world and helps the drive.<\/span><\/p>\r\n

The world reminds me a lot of the film Prometheus with a clear Alien vibe throughout the whole game. While I wouldn't classify the game as a horror it does give that sense in large parts of the game as enemies spawn out of nothingness. Even though each level isn't huge, the art style and level design give the game a huge sense of scale and the huge world that exists. The game melds level design, Alien themes and this dark atmospheric tone which gives the sense you are a small survivor in a huge vicious world.<\/span><\/p>\r\n

A lush map that helps to guide you from level (\"room\") to level provides a navigation mechanism and helps you to find upgrades and power-ups whilst giving a sense of direction. The map allows you to plot a path for gaining the most buffs and power-ups or you can bypass them and head more directly to a boss.<\/span><\/p>\r\n

\"returnal3\"<\/p>\r\n

The dual sense and haptic feedback are integrated seamlessly into Returnal. Every feature of the dual sense has been considered in the design and gameplay elements. The first thing that hit was the haptic feedback, the gentle vibrations that mimic rain and the use of sound to further engross you into the world of Atropos. Dualsense gives feedback such as the ground you are treading on, rainfall and tremors from enemies. It's all these little things that add to the whole sense of game immersion.\u00a0<\/span><\/p>\r\n

The L2 trigger serves as two buttons where pressing until halfway gives a zoomed fire whereas pushing past the tension point gives the L2 button an alternate fire. Again the haptic feedback provides a system whereby you feel more immersed in the game and these small but clever uses of the controller are enjoyable and make sense. The dual sense gives a real tactile feel to the game and what is going.<\/span><\/p>\r\n

3D audio is the other buzzword and the game promotes amazing sound effects and soundtrack. I own just regular headphones but the world seems more alive when I play with headphones, I could hear every element of the world from the weather, enemies and my footsteps. The audio and soundtrack are superb.<\/span><\/p>\r\n

\"returnal5\"<\/p>\r\n

The main game mode is the rogue-like one player shooter whereby you have to kill every enemy to reach a boss to progress to the next biome. There are two other modes available, online mode and challenges.\u00a0<\/span><\/p>\r\n

The online mode is more along the lines that you can avenge or take the gear of other fallen Selenes in your world, this is illustrated by a corpse of Selene that you will find with the Gamertag of the fallen Selene.<\/span><\/p>\r\n

Challenges are like an arcade run where you have to achieve certain goals and you will be placed on a leaderboard to gain ultimate grabbing rights.<\/span><\/p>\r\n

While I have only spent a few hours playing on the day 1 patch, the day 1 patch improves navigation and identifies exits to each room in the game. This improves the visual aids to the user which is noticeable in the first level. There are some texture improvements on both Selene and enemies you encounter too, the colours on the enemies are more vivid. The majority of the day 1 patches are extra visual polish on the game. The game does seem to run smoother however this is only a slight tweak and the difference isn't massive compared to the 20 hours plus I played on the pre-day 1 patch version. Day 1 patch mainly is adding extra polish to a stunning game.<\/span><\/p>\r\n

\"returnal4\"<\/p>\r\n

The game is quite challenging and can be unforgiving at times if I'm being honest, the learning curve is steep and I would classify the game as hard. It does become easier as you progress through every run and learn more about the powerups and shortcuts that are available. If you are used to bullet shooter or roguelike games, then you may find the difficulty level to your taste, the difficulty doesn't detract from the experience but enhances the overall gameplay and longevity of the game.<\/span><\/p>\r\n

I have to say from the first run through the game to my last run-through, I found myself in awe of different elements of the game. I was struck by the intro, the crash landing and just seeing this world, the cinematics is superb and it felt movie-like. The use of the dual sense and haptic feedback just made the whole experience more immersive, sound effects, and noises, while these may seem small, the whole Returnal experience was enhanced. The use of the story narrative where you piece a little bit more with each run adds a whole lot of mystery and intrigue. Finding voice messages from different versions of Selene dotted throughout the world makes the narrative even more powerful and a bit of mind bend. The gameplay has a mix of action, shooter and platformer with some puzzles thrown in for good measure. Big huge scary monsters are rendered and look amazing. The boss fights are big and epic. The game has lots of variety and requires several run-throughs before you gain a thorough understanding of all the gameplay mechanics and what is possible. It's a game that has all the elements above but is great fun too, the pace is spot on, there is variety in how you play. The game is challenging, you will come back for more. Each game mechanic, each game design and each decision by developers all enhance the game and make it even more impactful. It's a superb hell of a ride.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>9\/10<\/span><\/p>","post_title":"Returnal Review","post_excerpt":"Sci-fi based roguelike","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"returnal-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:53:46","post_modified_gmt":"2023-09-04 14:53:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206206","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206192,"post_author":"11","post_date":"2021-04-26 17:08:23","post_date_gmt":"2021-04-26 16:08:23","post_content":"Developer:<\/strong> Studica Solution, Electric Monkeys<\/span>\r\n\r\nPlatforms:<\/strong>\u00a0PC, PS4, PS5, Switch, Xbox One, Xbox Series X (Reviwed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action<\/span>\r\n\r\nPublisher:\u00a0<\/strong>PQube<\/span>\r\n\r\n \r\n\r\nGravity Heroes is a retro arcade 2D shooter that embraces the nostalgic world of single-level shooters but uniquely the ability to change gravity, hence the name Gravity Heroes. It combines the all-out action of a retro shooter rendered in beautiful pixel and allows for up to 4 players to play across a host of levels.<\/span>\r\n\r\n\"gravityheroes1\"\r\n\r\nThe gameplay is a homage to many classic retro shooters, you arrive on a level and you have to survive hordes of enemies. As you survive the hordes of enemies by dodging, killing and changing gravity, you will get access to power-ups to help you. The game is a mix of platformer and shooter but the ability to change gravity is unique and takes time to adjust to. Once you get used to the gravity mechanic, it adds a whole lot more to the game and elevates it from just a retro shooter. The gravity element is what makes the game stand out and novel. The game is chaotic, with limited level size filling up with tons of enemies. The shooter mechanics are superb and if you enjoy any shooters, this is a pleasure to play. The platform elements are decent but the main mechanics are gravity and shooters.<\/span>\r\n\r\n\"gravityheroes2\"\r\n\r\nEach level and each character is rendered in beautiful pixel art. The art style is bright and pops off the screen. The level design is superb and each platform and design element is used to make the game feel even more action-packed. The explosions, the guns and the projectiles are all bright and add an extra sense of impact to the gameplay too. The soundtrack provides some upbeat music to keep you bopping along.\u00a0<\/span>\r\n\r\nWith fantastic gameplay elements, the art style and design add extra gloss to this superb shooter.<\/span>\r\n\r\n\"gravityheroes3\"\r\n\r\nThe game does every game mechanic well, the shooter aspects are satisfying and challenging, there is a real sense of accomplishment as you progress through each level. The platforming elements are minimal but add another layer. The use of the gravity of mechanics is mind-bending at the start but makes the game stand out. It becomes a superb gaming mechanic the more you get used to it. Levels are fun and chaotic, the mix of all gaming elements make for a challenging but enjoyable play. The pixel art accentuates the gameplay and gives some needed style to the game. The game supports up to 4 players local multiplayer which means even more mayhem. This pixel art shooter gets a combination of gaming elements and design spot on, it's chaotic fun and addictive.<\/span>\r\n\r\nOverall:<\/strong>\u00a07.5\/10\u00a0<\/span>","post_title":"Gravity Heroes Review","post_excerpt":"Retro arcade 2D shooter","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"gravity-heroes-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:06","post_modified_gmt":"2023-09-04 14:54:06","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206192","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206175,"post_author":"11","post_date":"2021-04-19 17:50:35","post_date_gmt":"2021-04-19 16:50:35","post_content":"

Developer:<\/strong> Arik Zurabian, Edo Brenes<\/span><\/p>\r\n

Platforms: <\/strong>Mac, PC (Reviewed)\u00a0<\/span><\/p>\r\n

Genre: <\/strong>Adventure<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>Arik Zurabian<\/span><\/p>\r\n

 <\/p>\r\n

Dude, Where Is My Beer? (DWIMB?) is a throwback to the fantastic genre of point and click adventure games, this is reminiscent of some of the classics from Lucas Arts and Sierra. The game follows the journey of a man looking for a pilsner in a world gone mad of craft beer and snobby hipster nonsense all set in Oslo.\u00a0<\/span><\/p>\r\n

\"dude1\"<\/p>\r\n

DWIMB? is beautifully crafted in a cartoony hipster art style, the world has a fantastic comic feel as well. The world of Oslo and its inhabitants bring this game to life, characters give the sense this is a living breathing place as you journey through it. The character design has a great hipster vibe with the personality being brought to the fore through dialogue. The only thing lacking is the lack of voice dialogue but this is understandable considering it's a small team building this game. The themes of hipsters, beer and Oslo in terms of level design and gameplay is superb and even the use of fonts adds to themes as well. The superb soundtrack and music bring different scenes and areas to life. I loved the metal bar in particular with the metal music and metal fans in the bar.<\/span><\/p>\r\n

It's been a while since I played a point and click adventure, I used to play games like Monkey Island and Sam & Max, this game did evoke memories of both. With any point and click adventure, you will have to set actions and the use of dialogue to understand how to achieve your objective of getting a pilsner. The menu system and short keys make the game easy to pick up and play. Controlling and interacting with the world is smooth and effortless.\u00a0<\/span><\/p>\r\n

\"dude2\"<\/p>\r\n

The gameplay is complemented by great wit and a fantastic sense of humour, I would have loved to hear the characters being voiced as well but maybe in the future. Each character you interact with has their unique personality and their dialogue brings them to life. Their dialogue and what they say will help you in our ultimate goal.<\/span><\/p>\r\n

As you progress through Oslo you will pick up items and clues that will help you along the way, the game has lots of puzzles and problem solving required to progress. The game also pokes fun at the genre point and click adventure which is present throughout.\u00a0<\/span><\/p>\r\n

\"dude3\"<\/p>\r\n

The game is beautiful from the moment you get off the bus until you search for that elusive pilsner. You meet and speak to a host of wonderfully created characters who give the world a sense of meaning. The elements of the point and click adventure are all there with a great soundtrack to boot. The mixture of puzzles and game design making for a challenging game. The only thing I would like to see in future versions would be some voice acting otherwise I enjoyed playing this stylish and fun game.<\/span><\/p>\r\n

Overall:<\/strong>\u00a08\/10\u00a0<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Dude, Where Is My Beer? Review","post_excerpt":"Point and click adventure","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"dude-where-is-my-beer-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:30","post_modified_gmt":"2023-09-04 14:54:30","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206175","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206143,"post_author":"11","post_date":"2021-04-12 16:00:06","post_date_gmt":"2021-04-12 15:00:06","post_content":"Developer:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\nPlatforms: <\/strong>Mac, PC, Switch, Xbox One, Xbox Series X (Reviewed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action, Adventure<\/span>\r\n\r\nPublisher:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\n \r\n\r\nRain on Your Parade follows the journey of a cloud and as it tries to ruin peoples fun hence the name. When I saw the trailer of the game I was unsure what to make of it, but to my surprise, it's super fun straight away and laugh out loud funny. The game is a puzzle with a huge emphasis on humour. The game story is narrated by a father telling his son about the adventures of this small cloud. This story underpins the entire journey of the cloud and the situations the cloud gets into.<\/span>\r\n\r\n\"rainonyourparade1\"\r\n\r\nYou take the role of a cloud that ends up in several scenarios that must ruin the day for the unfortunate people below. Scenarios include such events as wedding days, commute to work, defusing a bomb and going to the beach. It's hard to describe the game, it is a mixture of a puzzle game and slapstick comedy. The game is humorous and doesn't take itself too seriously. There are some superb homages to some classic games throughout the levels, these levels are executed superbly too. The sheer unpredictable nature of the game from level to level makes each level super fun and novel too. The developers and designers have managed to get the humour spot on and it is laugh out loud funny. The character's animations add to the slapstick comedy too. The game is ridiculously easy to play and so much fun, I have to say, I was addicted after the first 10 minutes. The jokes and gamin humour is superb, I love it doesn't take itself too seriously. Gameplay is just lots of fun with lots of novelty.<\/span>\r\n\r\n\"rainonyourparade2\"\r\n\r\nThe art style is superb, I love the 3D cartoony vibe and well-imagined world. The characters and everyone is superbly animated, the mixture of environments and themes support the story and the humour of the game. Each level has a different theme and the level design emphasises the gameplay. The animations and the sound effects hit the nail on the head and emphasise the humour. Each level is beautifully crafted and each level is unique, they have managed to fuse the artwork, sound effects, music and gameplay into cohesive and superb gaming that's lots of fun. The combination of the gameplay, humour, art style, sound effects and music make this game a fantastic game.<\/span>\r\n\r\n\"rainonyourparade3\"\r\n\r\nFrom the trailers, I was unsure as to what I was going to play. I wasn't sure how this simple concept of cloud ruining people's day would work. Once I played the game I was instantly blown away, laughing and came back for more. It's super addictive, fun and easy to pick up and play. There are over 40 levels to play. The game developers and designers have made every element work in the game, the attention to detail, the jokes and the homages to other games are just fantastic. This is a pure joy to play.<\/span>\r\n\r\nOverall:<\/strong>\u00a09.5\/10\u00a0<\/span>","post_title":"Rain on Your Parade Review","post_excerpt":"Puzzle game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"rain-on-your-parade-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:50","post_modified_gmt":"2023-09-04 14:54:50","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206143","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":30},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

\n

<\/p>\n","post_title":"The Isklander Trilogy:\u00a0Plymouth Point Review","post_excerpt":"Alternate reality adventure","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"the-isklander-trilogy-plymouth-point-review","to_ping":"","pinged":"\nhttps:\/\/vimeo.com\/566174041","post_modified":"2022-10-08 02:42:04","post_modified_gmt":"2022-10-08 01:42:04","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206517","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206442,"post_author":"33","post_date":"2021-06-18 15:26:14","post_date_gmt":"2021-06-18 14:26:14","post_content":"Developer:\u00a0<\/strong>Out of the Blue <\/span>\r\n\r\nPlatforms: <\/strong>PC, PS4 (Reviewed), PS5, Xbox Series X|S, Xbox One<\/span>\r\n\r\nGenre:<\/strong>\u00a0Electronic puzzle game, first-person adventure<\/span>\r\n\r\nPublisher:<\/strong>\u00a0Raw Fury<\/span>\r\n\r\n \r\n\r\nThe cosmic horror universe created by H.P. Lovecraft has already served as inspiration for several movies and games and now, developer Out of the Blue has decided to drink from this fountain, Call of the Sea, its action-puzzle title is based on the works of the famous writer.<\/span>\r\n\r\nYou play as Norah, a woman suffering from an unknown disease (some black spots on both hands and sometimes has a hard difficulty on standing up or walking). Call of the Sea invites the player to explore a mysterious island off the coast of Tahiti in 1934 and try to decipher the unexplained disappearance of an archaeological expedition. The group, led by Harry, searched the local ruins and legends surrounding the region for a cure for the strange condition that afflicts Norah, after a few months without any kind of news from her husband, she receives a package in the mail with an old photo, a key with the initials CW and a bizarre dagger. The mission seems simple at first: find him. However, there is more to his illness and this island than one might think at first.<\/span>\r\n\r\n\"CalloftheSea_1\"\r\n\r\nAs the plot unfolds, we discover more details about the unfortunate ending of those who dared to set foot on the island, how their sanity gradually ebbed away, and we are forced to help Norah make a difficult decision: live or love.<\/span>\r\n\r\nThe game has a great start! Directly linking to the great Cthulhu\u2019s lore, the opening\/beginning of the game is already amazing and very immersive.<\/span>\r\n\r\nThe game has so much care on its creation like some letters have a short cutscene to illustrate what happened in the letter, this kind of detail gets me every time. Another great thing is that those who had read the books will see a bunch of direct references! Like de Vinyl from \u201cThe Music of Erich Zann\u201d (One of my favourite tales by the way) or a newspaper talking about the family who lived on the farm from \u201cColour out of space\u201d. So, if you are included in this level of appreciation of Lovecraft\u2019s work, I strongly suggest you read everything! Another interesting writer to have a look at before you play is Julio Verne, I was lucky at this point, because I have read \u201cTwenty Thousand Leagues Under the Seas\u201d, and the book talks about the wonders of the mysteries that are hidden in the deeps of the sea.\u00a0<\/span>\r\n\r\nThe graphics reminded me a lot of Bioshock 3, being half drawn and half 3D. It has a brilliant landscape, worth it to take a few minutes to appreciate it.<\/span>\r\n\r\n\"CalloftheSea_2\"\r\n\r\nEven though the games have this gigantic Lovecraft\u2019s atmosphere, it brings a beautiful and joyful scenario with lots of singing birds\u2026 colours\u2026 and sunlight. Well\u2026 most of it anyway it does get dark as you go. So, from the first moments of Call of the Sea, it is evident that the game is inspired by many classic works of literature. Here we have clear evidence pointing to Julio Verne and H.P. Lovecraft. So that being said, Verne brings the amazing and beautiful part of the unknown in the meanwhile, Lovecraft, brings the dark cosmic part, which was an excellent mix for me and the game did it with perfection, as it's not a Lovecraftian horror game, but it doesn't leave aside its mysteries and influences.\u00a0<\/span>\r\n\r\nCall of the Sea is divided into chapters where you'll have to unravel specific puzzles to have the means to solve an even bigger one that will give you the possibility to advance to the next part.<\/span>\r\n\r\nAssuming a didactic stance, the game starts the adventure calmly, with relatively simple challenges. However, as you progress into the island, the puzzles get more difficult with loads of \u201ccomplex\u201d puzzles that were made, so you take your time to solve them, they aren\u2019t that easy but also not impossible that you would get stuck for days on it if you get all the clues that the game always gives you. So, remember, don\u2019t play this game for the first time if you\u2019re in a hurry. The best thing about these puzzles is that they are extremely rewarding when solved.<\/span>\r\n\r\n\"CalloftheSea_3\"\r\n\r\nFor me that the only bummer I saw during the game, was the fact that you can\u2019t jump cutscenes nor dialogues, that\u2019s a bit annoying when you are playing the game for the second and third time.<\/span>\r\n\r\nNorah has a diary which is extremely important to keep track of the updates that she does, so you have a beautiful immersion during this amazing experience. Every time Norah sees something important, a new note will appear in her notebook, and it's with these tips that the player needs to unravel the problems to advance to the next area and understand more about Henry's fate and the evil that befalls our explorer.<\/span>\r\n\r\nA good feature of the game is the fact that you can save anytime and continue exactly where you were at the moment you saved the game.\u00a0<\/span>\r\n\r\nThe soundtrack and sounds during the game are all impeccable! They go perfectly with the game\u2019s atmosphere. My suggestion is that you play the game with a loud 5.1 Home heater or a good Headset, so you can feel the surroundings.\u00a0<\/span>\r\n\r\n\"CalloftheSea_4\"\r\n\r\nThe voice acting is amazing, every single one of them does an excellent job, and we are accompanied by their beautiful narration until the last minutes of a short but memorable game. Part of the charm that captivates us comes precisely from the exceptional dubbing of Cissy Jones, a veteran of electronic games. Don\u2019t get me wrong, the rest of the cast does a good job too, but Norah's is the soul of the game.<\/span>\r\n\r\nCall of the Sea was such a great surprise to me, from the first moment I saw a trailer I was intrigued with this game, being a huge fan of Lovecraft\u2019s work, I was \u201cpuzzled\u201d with this game and what it's about. When the opportunity of reviewing it, I was delighted to do it and the game gave me more than I was expecting from the beginning to the end of it, this is a 10 out of 10 game since you press \u201cStart a new game\u201d. I really hope that more and more games like this one keep coming.\u00a0<\/span>\r\n\r\nPs: Thank you Raw Fury for the opportunity of reviewing this game.<\/span>\r\n\r\nOverall:<\/strong><\/span>10\/10<\/span>","post_title":"Call of the Sea Review","post_excerpt":"Action-puzzle","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"call-of-the-sea-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:50:09","post_modified_gmt":"2023-09-04 14:50:09","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206442","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206418,"post_author":"11","post_date":"2021-06-16 20:17:56","post_date_gmt":"2021-06-16 19:17:56","post_content":"\r\n

Developer:\u00a0<\/strong>Artdink<\/span><\/p>\r\n

Platforms: <\/strong>Nintendo Switch and PlayStation 4 (Reviewed)<\/span><\/p>\r\n

Genre: <\/strong>Action, RPG\u00a0<\/span><\/p>\r\n

Publisher:<\/strong>\u00a0ININ Games\/STUDIOARTDINK<\/span><\/p>\r\n

 <\/p>\r\n

Wonder Boy: Asha in Monster World is the wonderfully updated version of the same game that was released for the Sega Megadrive in 1994. It's updated for modern generation consoles while keeping the gameplay and general charm of the game intact. It is a throwback to old school RPG action games from the early 90s.<\/span><\/p>\r\n

Wonder Boy: Asha in Monster World is an action-adventure RPG that remains faithful to the original title but has spruced up graphics and brings it into the modern console generation. While the graphics don't match the levels of AAA titles, it does a great job of making them fit for this generation of gamer. At its heart, it is a platformer with RPG elements thrown in, you navigate numerous dungeons, solve puzzles and extract information from multiple characters in each environment. It follows the classic platformer game mechanics of collecting coins, kills enemies, dodges pitfalls, traps and progresses to more complex levels.\u00a0<\/span><\/p>\r\n

\"Wonder<\/p>\r\n

The level design of action elements, platformer sections and puzzles are densely packed into each area which consists of a lot of dungeons. The platform and puzzle mechanics are the standouts for me, they have managed to replicate the original but improve them as well. The controls are responsive and you always feel in total control.<\/span><\/p>\r\n

Each dungeon and environment has been rendered using a mix of 2D and 3D animation which gives the levels and dungeons a bigger sense of scale. Asha and Pepelogoo, her companion, are vivid with the use of bright colours to bring their personalities to life. The use of vivid colours brings each area and dungeon to life too. Levels have multiple planes and you navigate them to find power-ups or items required to further your quest. The characters are rendered in a wonderful cartoon style that is thematically present throughout the game. The diverse areas and the cartoony graphics give this game a real modern look and feel which sets the stage for compelling gameplay.<\/span><\/p>\r\n

\"Wonder<\/p>\r\n

Wonder Boy: Asha in Monster World is a wonderful recreation of the classic action RPG game released back in 1994. The developers have done a fantastic job of upgrading it and improving the controls to make it more responsive. The use of modern generation graphics breathes new life into this excellent platformer. Even if you haven't played the original, there is plenty here for newcomers. If you are familiar or semi-familiar with the original, this version is a wonderful upgrade and a way to relive the nostalgic era of classic platformers. The game is bright, lots of fun and challenging in many ways. It was sheer joy to play a game that wonderfully updated the original game and revisited this old school platform RPG game from the 90s.<\/span><\/p>\r\n

\"Wonder<\/p>\r\n

The boxed retail version of Wonder Boy: Asha in Monster World comes exclusively with the original Monster World IV published by ININ Games. So you can relive the glory days of the original.<\/span><\/p>\r\n

The digital version of Wonder Boy: Asha in Monster World can be purchased from the Nintendo and Sony stores and is published by STUDIOARTDINK.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>7.5\/10<\/span><\/p>\r\n","post_title":"Wonder Boy: Asha in Monster World Review","post_excerpt":"Updated for modern generation ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wonder-boy-asha-in-monster-world-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:50:34","post_modified_gmt":"2023-09-04 14:50:34","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206418","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206411,"post_author":"11","post_date":"2021-06-14 19:29:01","post_date_gmt":"2021-06-14 18:29:01","post_content":"

Developer:<\/strong>\u00a0Capricia Productions<\/span><\/p>\r\n

Platform:<\/strong>\u00a0Windows PC (Steam)<\/span><\/p>\r\n

Genre:\u00a0<\/strong> Action<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>All in! Games\u00a0<\/span><\/p>\r\n

 <\/p>\r\n

Of Bird and Cage pitches itself as a story-driven music game that aptly describes the game. The game follows the protagonist Gitta Barbot and her life of misery, trauma and survival through this horrible world. The game is a first player adventure game with quick-time events all using the metal soundtrack to tell the story and ultimately becomes integrated into all game events.\u00a0<\/span><\/p>\r\n

The game is a first-person adventure game with the majority of the gameplay elements being in the first person; however parts of the storytelling are from a 3rd person view. The game consists of sandboxed areas where you are given cues on what to do, the majority of these game events require you to solve a puzzle, collect items or fight your way out. The pace of the game which is aided by the soundtrack can be fairly quick and you find yourself in a rush to complete the level your time runs out. To break up the gameplay, you will have quick-time events appear throughout the narrative. I found the puzzle elements that were timed to be quick and the controls are clunky too which made them feel even trickier than they should have.\u00a0<\/span><\/p>\r\n

\"ofbirdandcage1\"<\/p>\r\n

The graphics could be better, it felt like a last generation game, the environments and characters model were all just a bit off.\u00a0 \u00a0<\/span><\/p>\r\n

However, despite this, the soundtrack and story which are intertwined are the real stars of the game.<\/span><\/p>\r\n

The metal soundtrack composed by Arnold Nesis consists of artists like Ron \"Bumblefoot\" Thal (ex-Guns N\u2019 Roses), Rob van der Loo (Epica), Ruud Jolie (Within Temptation), Casey Grillo (ex-Kamelot), Rocky Gray (ex-Evanescence), Mike Lepond (Symphony X), Danny Worsnop (Asking Alexandria), Tina Guo and Snowy Shaw (ex-King Diamond, ex-Therion).<\/span><\/p>\r\n

\"ofbirdandcage2\"<\/p>\r\n

The characters are voiced by Kobra Paige (Kobra and the Lotus), Danny Worsnop (Asking Alexandria), and Davidavi 'Vidi' Dolev (Gunned Down Horses). This is where the game's strength is and it's the musical offering. The game does turn into a musical pretty quickly. Levels and the amount of time you have to complete puzzles are dictated by musical interludes. I'm not a huge fan of musicals so I found the musical elements a bit over the top for me. The soundtrack is amazing though. However, the soundtrack doesn't save the game, it doesn't manage to gloss over the clunky gameplay and parts of the story which are odd and wholly unbelievable story elements.<\/span><\/p>\r\n

\"ofbirdandcage3\"<\/p>\r\n

Of Bird and Cage starts with a deep dark story of a young woman and her trauma throughout her life. It was a lot darker than I thought it would be. The metal soundtrack adds a lot of depth to the story and helps to paint the story. The game does take a turn and becomes like a musical fairly quick though. I'm not a huge musical fan. I found the quick-time events and general gameplay a bit clunky. The visuals lacked the refinement and polish that the gameplay also did. Parts of the story are just bizarre but the ideas are good but just not executed as they could have been. The soundtrack is the real superb element of the game that helps drive the game. Ultimately better gameplay elements and visuals would have improved the game.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>5\/10<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Of Bird and Cage Review","post_excerpt":"Story-driven music game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"of-bird-and-cage-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:51:07","post_modified_gmt":"2023-09-04 14:51:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206411","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206368,"post_author":"11","post_date":"2021-06-08 15:01:24","post_date_gmt":"2021-06-08 14:01:24","post_content":"Developer:\u00a0<\/strong>\u00a0Insomniac Games<\/span>\r\n\r\nPlatform:<\/strong>\u00a0PS5<\/span>\r\n\r\nGenre:<\/strong>\u00a0Platformer, third-person shooter<\/span>\r\n\r\nPublisher:\u00a0<\/strong>Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nRatchet & Clank: Rift Apart is the latest outing for Ratchet & Clank that is exclusive to PS5. For the uninitiated, Ratchet & Clank is the much-praised third-person platform shooter developed by Insomniac Games. Ratchet & Clank are the dynamic duo trying to save the world.<\/span>\r\n\r\nThe story follows the main characters Ratchet & Clank as they get thrown in between dimensions to defeat the evil Doctor Nefarious. The game features an entire story that requires little knowledge of the franchise, so those new to the series don't need to know anything about prior games. It's a standalone game in that sense and the narrative is akin to a cartoon action film with excellent cinematics. The story and plot are developed by completing a series of missions across the galaxy, each different planet having its enemies, characters and unique terrain. The rift apart in the title refers to the interdimensional travel in the game where you will get to play as another Lombax known as Rivet. Story-telling weaves in between the two playable characters, the narrative is maintained between switching characters. The switch between characters is seamless during the gameplay.<\/span>\r\n\r\n\"RACRA_Hoverboots\"\r\n\r\nThe gameplay is centred around fantastic platform action mixed with a third-person shooter. Both game genres are executed impeccably, the action is fast-paced and you have a plethora of guns that give a thrilling third-person shooter. The platform elements are challenging at times with many environments making use of a whole variety of gaming mechanics. Then there are puzzles, inter galaxy travel and a cohesive story underpinning all the gameplay elements. There is also character levelling up and weapon upgrade features too. It isn't as rich or as in-depth as an RPG but it does add more features to the gameplay, the levelling up is rudimentary in that sense. All these gameplay elements are combined into a cohesive fun game.\u00a0<\/span>\r\n\r\nProgressing through levels you collect upgrades, bolts that allow you to purchase and upgrade weapons. While this seems like a small feature, I loved the sheer amount of weapons and what they do. The weaponry in the game is brilliant, it adds a whole element of another edge to the gameplay. Every time a new gun or game mechanic is introduced it is done in a well-paced manner, you won't be overburdened with game controls to learn all at once.<\/span>\r\n\r\n\"RACRA_Ratchet\"\r\n\r\nVisually the game does nail the very detailed cartoon look and feel. The main characters are rich in detail and you can see the detail in the fur of Ratchet. Clank is similarly detailed and the use of contrasting colours are used effectively throughout. Every character you encounter is meticulously rendered. The cartoon art style is stunning and vibrant, it gives the world a sense of life.<\/span>\r\n\r\nThe voice acting is superb, it does make the characters more relatable and personable. The storytelling mixes all the critical elements serious, funny and incredulous as needed. The cinematics and visuals do give off the sense of a playable movie.<\/span>\r\n\r\n\"RACRA_Flyer\"\r\n\r\nLike with previous PS5 exclusive games, Ratchet & Clank makes use of the haptic feedback in particular. Like Returnal and Astro, the haptic feedback is used for triggering primary and secondary fire types of weapons. It does work well but this was the only real use of it in the game. Vibration and sounds through the controller are used to enhance the gaming experience and cinematics.\u00a0<\/span>\r\n\r\nThe game allows you to choose what difficulty suits you, you can make it as tough or as easy as you want. No grinding required unless you want to.<\/span>\r\n\r\n\"RACRA_RivetFixerGrab\"\r\n\r\nA day-one patch (performance mode & performance RT) will be released that will allow for dynamic 4K at 60 fps and dynamic 4K at 60 fps with ray-tracing. The game was reviewed with the quality mode playing 4k at 30 fps.<\/span>\r\n\r\nAlong with the performance improvements some minor updates will be available in the day-one patch such as photo mode updates, skip cinematic option, accessibility updates and general improvement and polish.<\/span>\r\n\r\n\"RACRA_Warmonger\"\r\n\r\nRatchet & Clank melds the genres of 3rd person shooter and a platform into a fun game and rewarding game. The game is paced well with plenty of upgrades, side missions and collectables to keep you busy in-between the main story. The cinematics give the feel of a cartoon movie and the voice over is superb and it does give the story more credence as it makes it seem more believable. There are a ton of guns to get as you progress through the game and makes the game even more enjoyable. It's a well-polished fun game that is hard to put down. It's a fantastic game.<\/span>\r\n\r\nOverall:<\/strong>\u00a09\/10<\/span>","post_title":"Ratchet & Clank: Rift Apart Review","post_excerpt":"Latest outing for Ratchet & Clank","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"ratchet-clank-rift-apart-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:51:38","post_modified_gmt":"2023-09-04 14:51:38","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206368","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206302,"post_author":"11","post_date":"2021-05-28 13:43:05","post_date_gmt":"2021-05-28 12:43:05","post_content":"Developer:\u00a0\u00a0<\/strong>Frontier Developments<\/span>\r\n\r\nPlatform:<\/strong>\u00a0PC (Steam)<\/span>\r\n\r\nGenre: <\/strong>Action, Adventure, Massively Multiplayer, Strategy<\/span>\r\n\r\nPublisher:<\/strong>\u00a0Frontier Developments<\/span>\r\n\r\n \r\n\r\nElite Dangerous: Odyssey is an FPS and spaceship combat game that is the latest extension of Elite Dangerous. The game is set in a futuristic galaxy where the protagonist flies between galaxies to undertake missions. The galaxy seems infinite. The scale of planets and galaxies to visit is huge. I haven't played Elite Dangerous in a long time but I was looking forward to seeing what it had to offer and I will delve through the multiple game types and the action feast that is Elite Dangerous: Odyssey.<\/span>\r\n\r\nTo start, I mainly played the FPS mission-based game, where you travel the galaxies where you attempt to gain influence and power up your character. It has that classic action RPG style gameplay mixed with a huge emphasis on the action elements. I loved the FPS elements, it's very action-focused and you have to choose how you negotiate each mission. The FPS is mixed with interstellar travel. Different planets have different temperatures and gravity which mean each level is unique. There is a mix of stealth elements, shooter, all-out mayhem and lots of little clever gameplay mechanics such as specialist tools. I did find the gameplay a bit repetitive without a story to bind your missions together, the game consists of what would be considered side missions. If you like the mechanics of going from planet to planet and upgrading your player then this may be up your street.<\/span>\r\n\r\n\"elited_o1\"\r\n\r\nThe control system does require a keyboard and mouse just with the sheer amount of menus and options available, the controller just won't be suitable. The regular FPS controls make it easy for anyone to get acclimated with the game. There is an array of menus and side menus that can be a bit clunky, to begin with, it did require a couple of hours to get used to them. The FPS elements are pretty standard and the spaceship does require a bit of time to be proficient. Extensive controls and menus are needed to track missions, spaceships, planets and goals.<\/span>\r\n\r\nMaps, space and levels are all rendered well, this will vary on the GPU that you have but even on my mid-tier GPU, it was awesome to look at it. The frame rate at 1080p was consistent for me and I didn't encounter any graphical issues. The game isn't fully an open world. Each area you visit is enclosed and limits where you can roam. The mix of martian, moon and space environments provide a backdrop for the levels. Each level\/area has its unique buildings such as factories, outposts, laboratories, refineries etc. It does give a sense of a series of planets that are inhabited, a living world where you drop into different places to complete missions. The whole space theme, ships, environments and outposts are done well. The gameplay reminds me of Mass Effect without the central story to pin it all together, it's the game I think that comes closest to what Elite Dangerous: Odyssey plays like except a first-person view. Just like Mass Effect, the game is mission-based as opposed to wandering amongst the planets.<\/span>\r\n\r\n\"elited_o2\"\r\n\r\nThere is also a space combat mode that allows you to pit yourself against other online players. It allows for deathmatch and team deathmatch modes. I found this tons of fun and I thought it was cool but I found matchmaking poor and a lack of full games an issue. Though there could be huge scope for an improvement in terms of matchmaking which detract from the game.<\/span>\r\n\r\n\"elited_o3\"\r\n\r\nOverall, the game is interesting, I love the mix of FPS action-based space action mixed with spaceship combat. I like the use of tools and levelling up your character as you see fit. There is a huge world to explore and tons of missions to boot. The single-player game has elements of massively multiplayer online games too where other commanders are visible in lobbies and stations. The spaceship and deathmatch combat is awesome but I found matchmaking poor and very rarely played with more than 3 people.\u00a0<\/span>\r\n\r\n\"elited_o4\"\r\n\r\nThe game does suffer from a host of bugs and issues which made the first person game extremely frustrating. The point score of 5\/10 is pretty much down to bugs and issues. I encountered multiple mission-ending bugs where I had to do a game reset. I found the most frustrating thing is that I was getting into a rhythm and then some sort of bizarre issue stopping your gameplay. These bugs need to be addressed to get the whole experience. With bugs and issues fixed, I could see the game as being very enjoyable but I was left frustrated most of the time. I was hoping the game wouldn't crash or just end abruptly. I found the lack of story in the FPS made the game lacklustre and the missions became quite repetitive quickly and with bugs hugely frustrating.\u00a0<\/span>\r\n\r\nOverall:<\/strong>\u00a05\/10<\/span>","post_title":"Elite Dangerous: Odyssey Review","post_excerpt":"FPS and spaceship combat game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"elite-dangerous-odyssey-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:01","post_modified_gmt":"2023-09-04 14:52:01","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206302","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206248,"post_author":"11","post_date":"2021-05-17 21:20:31","post_date_gmt":"2021-05-17 20:20:31","post_content":"

Developer:<\/span><\/strong>\u00a0<\/span>\u00a0<\/span><\/strong>8 Circuit Studios<\/span><\/p>\r\n

Platform: <\/span><\/strong>PC (Steam Early Access)<\/span><\/p>\r\n

Genre:<\/span><\/strong>\u00a0Action<\/span><\/p>\r\n

Publisher:\u00a0<\/span><\/strong>8 Circuit Studios<\/span><\/p>\r\n

 <\/p>\r\n

Project Genesis is a PVP sci-fi shooter that is both an FPS and spaceship combat game too. The game is set in a futuristic world where you take the role of operatives who are trying to either take control of bases or protect them from intruders. It's not a new game in that sense, it follows classic FPS genres. The game heavily leans on being a team-based game too. It must be noted that the game is in early access and there are updates, fixes and improvements occurring periodically. This should be considered as a preview.<\/span><\/p>\r\n

The game does have a lot going for it, I'm a huge fan of FPS and spaceship combat. This game tries to meld and join the two formats. It's interesting from a gameplay point of view that you can shift from either game type seamlessly in the game. It does combine the game types well.<\/span><\/p>\r\n

\"projectgenesis1\"<\/p>\r\n

The FPS does remind me of games I have played for years which is no bad thing, there is a huge amount of action and joyful mayhem. It was easy to pick up and play. It has all the classic elements of an FPS:- quick, frantic and lots of mayhem going on. You can customise and play load-outs that suit your style i.e. tank, stealth and so on. It took a little more time to get adjusted to the spaceship combat gameplay. I always find flying elements have a steeper learning curve and it's not that bad in all honesty. Like the FPS elements, the visuals are superb and the action matches it too. The graphics are slick and the game does well in both game types. I didn't suffer any graphical bugs or bugs when playing the game.<\/span><\/p>\r\n

\"projectgenesis2\"<\/p>\r\n

There is a huge amount of customisation and personalisation in the game types, the customise does affect your play style, you can choose smaller quicker spaceships or heavier tank builds same applies to the FPS elements too. The game also provides some solid tutorials and walkthroughs of all aspects of the game which helped me a lot and got me up to gaming speed quicker.<\/span><\/p>\r\n

I played primarily on US servers, while the ping times weren't the best, it didn't affect my gameplay. The net code was solid and the franticness of the game shone through. I had very little noticeable latency.<\/span><\/p>\r\n

\"projectgenesis3\"<\/p>\r\n

The game is solid, the game mechanics and visuals are all good. I like the inclusion of two different games in the one, both are done well and enjoyable to play. I found it hard to find players at certain times of the day or certain days but once I managed to find a game it was enjoyable. I loved the action-packed nature of FPS and its high intensity, the spaceship is less intense but action-packed. It does what it attempts to do very well. I really enjoyed my time playing the game and want to play more.<\/span><\/p>\r\n

https:\/\/www.8circuitstudios.com\/<\/a><\/p>\r\n

 <\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Project Genesis Preview","post_excerpt":"Sci-fi shooter","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"project-genesis-preview","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:23","post_modified_gmt":"2023-09-04 14:52:23","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206248","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206235,"post_author":"11","post_date":"2021-05-13 15:06:12","post_date_gmt":"2021-05-13 14:06:12","post_content":"\r\n

Developer:\u00a0<\/strong>Ubisoft Montreal<\/span><\/p>\r\n

Platforms:<\/strong>\u00a0PC, PS4, PS5 (Reviewed), Xbox Series X|S, Xbox One<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Adventure, RPG<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>Ubisoft<\/span><\/p>\r\n

 <\/p>\r\n

The first set of DLC has come out for Valhalla, titled Wrath of the Druids. The expansion sees Eivor on his way to Ireland where you will pick up a new story arc and will see the amazing expanse that is Ireland.<\/span><\/p>\r\n

To play the DLC you will have to complete one of the two first story arcs in England and an option to sail to Ireland will come via a stranger who will arrive in your camp. The power level in Ireland is 55 but it will adjust to your character level. This means you don't have to progress that much in the main game to enjoy the DLC. If you have played through Valhalla you will be higher than 55.<\/span><\/p>\r\n

\"ACV_druids1\"<\/p>\r\n

Ireland is a huge new area you get to explore, the map is impressive. The terrain is a lot more rugged and mountainous than the original game. If you are from Ireland or have visited Ireland, you will familiar with the locations which is a nice touch. As a gamer from Ireland, it's novel to travel to in-game places you know and have visited. The game does a good job of having that Irish vibe with the voice acting and lore of Ireland portrayed well. Irish landscapes are well rendered and you get a sense of life in the Viking era of Ireland. A mixture of Latin, Irish and English is spoken too. Druids add a sense of mysticism and mystery to the proceedings too. The architecture is faithfully recreating buildings of that era. You will be able to equip new unique items such as clothing and weapons too. You will encounter new enemies, animals throughout the DLC. Ubisoft gets the mix of a new place to play through with solid gameplay, stunning visuals and intriguing story arcs to boot. It was a joy to play and see places I was familiar with. There are new abilities and new gameplay mechanics and buildings too. It's a really solid offering and it adds to the game.<\/span><\/p>\r\n

\"ACV_druids2\"<\/p>\r\n

The standalone price for the season pass for Valhalla costs \u20ac39.99.<\/span><\/p>\r\n

The season pass is included in the Gold and Ultimate editions of Valhalla.<\/span><\/p>\r\n

The season pass will include access to Wrath of the Druids (released 13th May) and The Siege of Paris which will be released later in the year.<\/span><\/p>\r\n

\"ACV_druids3\"<\/p>\r\n

While the standalone price for the season pass may seem high, the Wrath of Druids is sizeable about 13 hours of main quests and 5 hours of side quests. It depends on if you need another fix of Valhalla, and if you do I think you will get your money's worth, this only part 1 of the DLC. I liked the new arcs, the additional skills, new enemies and the general Irish feel about the DLC. I have been to a lot of these places so it was interesting seeing the \"Viking\" version in the game. The voice acting, mysticism, the darkness all have been executed well. It was a joy to play the DLC. I remembered how much I have enjoyed Vahalla after I revisited the game via the DLC. I'm looking forward to the next set of DLC.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>8\/10<\/span><\/p>","post_title":"Assassin's Creed Valhalla: Wrath of the Druids Review","post_excerpt":"The first set of DLC has come out","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"assassins-creed-valhalla-wrath-of-the-druids-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:44","post_modified_gmt":"2023-09-04 14:52:44","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206235","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206206,"post_author":"11","post_date":"2021-04-30 12:24:47","post_date_gmt":"2021-04-30 11:24:47","post_content":"\r\n

Developer:<\/strong>\u00a0Housemarque<\/span><\/p>\r\n

Platform: <\/strong>PS5
<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Roguelike, Horror<\/span><\/p>\r\n

Publisher:<\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

 <\/p>\r\n

Returnal<\/span> is the next generation sci-fi based roguelike 3D person shooter from\u00a0Housemarque\u00a0<\/em>that is exclusive to PS5. While this intro tries to summarise the game in a short sentence it doesn't do this game the justice it deserves. The game thematically lies somewhere between sci-fi, mystery and some horror elements this is due to the Alien-esque nature of encounters with the enemies. The gameplay is a roguelike as you die a lot and lose the majority of your perks apart from a few permanent items as well. The game covers a lot of genres of game and themes too.\u00a0<\/span><\/p>\r\n

You are Selene who has crashed landed on Atropos (an alien planet) where you are searching for a broadcast signal and this is all you know and this is how the story is set up. From the initial frame, the impressive cinematics and the crash land help to set up the story and mystery of the game. Very little is given away which creates a level of intrigue and mystery, this is all set in the beautiful dark and wonderful of Atropos. The design and layout do give off Alien vibes throughout the game. As the game is a roguelike where you will die a lot, more story elements and your understanding of the world grows with every cycle (loop) of the game.<\/span><\/p>\r\n

It's difficult to pinpoint and place the game in one genre but the game has elements of Hades, a bullet hell shooter, Doom, Metroid Prime and the Hades comparison comes from the roguelike nature as well as some well-crafted storytelling wherein each cycle more is revealed. Doom in terms of the fast-paced shooter elements but 3rd person. The bullet hell feels of the enemies you encounter and just the manic nature of the enemies you encounter. There are lots of platforming elements too and an amount of discovery at each level.<\/span><\/p>\r\n

\"returnal1\"<\/p>\r\n

The levels are procedurally generated so each run will have a varied gaming experience and a novel feel, also each run will have a slightly different difficulty level too depending on what power-ups are available.\u00a0<\/span><\/p>\r\n

The power-up system is varied due to various upgrades and collectable items. Straight-up power-ups that have a positive effect include weapon upgrades, health upgrades and efficiency upgrades. You can fabricate and make other upgrades too. Then you have malignant upgrades\/power-ups that can have positive as well as negative effects, the negative effects can be removed by completing specific tasks or you may be lucky and avoid the negative malignant effect. The game has a multitude of effects and events that will vary each run and which can make the run easier or tougher as well. There is a huge emphasis on risk and reward throughout the choices you make. That's why I'd also classify that the difficulty varies depending on your run, upgrades available and the procedural levels that are updated.<\/span><\/p>\r\n

Each loop\/cycle whereby you die and come back act as a learning and help to introduce into other devices in the game such as collectable items, upgrades and power-ups. It will take several deaths in the game before you start the whole power-up systems as well as the collectables available and their power. Every inevitable death allows you to progress further in the story but also allows you to start with more permanent power-ups. The game does a great job of walking you through each element and its potential effect. I enjoyed that you learned more and more things as you progressed.\u00a0<\/span><\/p>\r\n

\"returnal2\"<\/p>\r\n

The game starts in this dark rain-sodden forest where very little is known, the detailed environments add the dark atmospheric vibes. Even though the levels are procedurally generated there is a good mix of items to collect and platform elements amongst the all-out shooter action. The game uses some clever narrative technique including the use of 1st person view for story elements and that you pick up voice messages from yourself all over Atropos. You are primarily in 3rd person view which gives you a broad view of each area and heightens the gameplay elements. Each voice note adds a little more detail of what is going in the world and helps the drive.<\/span><\/p>\r\n

The world reminds me a lot of the film Prometheus with a clear Alien vibe throughout the whole game. While I wouldn't classify the game as a horror it does give that sense in large parts of the game as enemies spawn out of nothingness. Even though each level isn't huge, the art style and level design give the game a huge sense of scale and the huge world that exists. The game melds level design, Alien themes and this dark atmospheric tone which gives the sense you are a small survivor in a huge vicious world.<\/span><\/p>\r\n

A lush map that helps to guide you from level (\"room\") to level provides a navigation mechanism and helps you to find upgrades and power-ups whilst giving a sense of direction. The map allows you to plot a path for gaining the most buffs and power-ups or you can bypass them and head more directly to a boss.<\/span><\/p>\r\n

\"returnal3\"<\/p>\r\n

The dual sense and haptic feedback are integrated seamlessly into Returnal. Every feature of the dual sense has been considered in the design and gameplay elements. The first thing that hit was the haptic feedback, the gentle vibrations that mimic rain and the use of sound to further engross you into the world of Atropos. Dualsense gives feedback such as the ground you are treading on, rainfall and tremors from enemies. It's all these little things that add to the whole sense of game immersion.\u00a0<\/span><\/p>\r\n

The L2 trigger serves as two buttons where pressing until halfway gives a zoomed fire whereas pushing past the tension point gives the L2 button an alternate fire. Again the haptic feedback provides a system whereby you feel more immersed in the game and these small but clever uses of the controller are enjoyable and make sense. The dual sense gives a real tactile feel to the game and what is going.<\/span><\/p>\r\n

3D audio is the other buzzword and the game promotes amazing sound effects and soundtrack. I own just regular headphones but the world seems more alive when I play with headphones, I could hear every element of the world from the weather, enemies and my footsteps. The audio and soundtrack are superb.<\/span><\/p>\r\n

\"returnal5\"<\/p>\r\n

The main game mode is the rogue-like one player shooter whereby you have to kill every enemy to reach a boss to progress to the next biome. There are two other modes available, online mode and challenges.\u00a0<\/span><\/p>\r\n

The online mode is more along the lines that you can avenge or take the gear of other fallen Selenes in your world, this is illustrated by a corpse of Selene that you will find with the Gamertag of the fallen Selene.<\/span><\/p>\r\n

Challenges are like an arcade run where you have to achieve certain goals and you will be placed on a leaderboard to gain ultimate grabbing rights.<\/span><\/p>\r\n

While I have only spent a few hours playing on the day 1 patch, the day 1 patch improves navigation and identifies exits to each room in the game. This improves the visual aids to the user which is noticeable in the first level. There are some texture improvements on both Selene and enemies you encounter too, the colours on the enemies are more vivid. The majority of the day 1 patches are extra visual polish on the game. The game does seem to run smoother however this is only a slight tweak and the difference isn't massive compared to the 20 hours plus I played on the pre-day 1 patch version. Day 1 patch mainly is adding extra polish to a stunning game.<\/span><\/p>\r\n

\"returnal4\"<\/p>\r\n

The game is quite challenging and can be unforgiving at times if I'm being honest, the learning curve is steep and I would classify the game as hard. It does become easier as you progress through every run and learn more about the powerups and shortcuts that are available. If you are used to bullet shooter or roguelike games, then you may find the difficulty level to your taste, the difficulty doesn't detract from the experience but enhances the overall gameplay and longevity of the game.<\/span><\/p>\r\n

I have to say from the first run through the game to my last run-through, I found myself in awe of different elements of the game. I was struck by the intro, the crash landing and just seeing this world, the cinematics is superb and it felt movie-like. The use of the dual sense and haptic feedback just made the whole experience more immersive, sound effects, and noises, while these may seem small, the whole Returnal experience was enhanced. The use of the story narrative where you piece a little bit more with each run adds a whole lot of mystery and intrigue. Finding voice messages from different versions of Selene dotted throughout the world makes the narrative even more powerful and a bit of mind bend. The gameplay has a mix of action, shooter and platformer with some puzzles thrown in for good measure. Big huge scary monsters are rendered and look amazing. The boss fights are big and epic. The game has lots of variety and requires several run-throughs before you gain a thorough understanding of all the gameplay mechanics and what is possible. It's a game that has all the elements above but is great fun too, the pace is spot on, there is variety in how you play. The game is challenging, you will come back for more. Each game mechanic, each game design and each decision by developers all enhance the game and make it even more impactful. It's a superb hell of a ride.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>9\/10<\/span><\/p>","post_title":"Returnal Review","post_excerpt":"Sci-fi based roguelike","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"returnal-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:53:46","post_modified_gmt":"2023-09-04 14:53:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206206","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206192,"post_author":"11","post_date":"2021-04-26 17:08:23","post_date_gmt":"2021-04-26 16:08:23","post_content":"Developer:<\/strong> Studica Solution, Electric Monkeys<\/span>\r\n\r\nPlatforms:<\/strong>\u00a0PC, PS4, PS5, Switch, Xbox One, Xbox Series X (Reviwed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action<\/span>\r\n\r\nPublisher:\u00a0<\/strong>PQube<\/span>\r\n\r\n \r\n\r\nGravity Heroes is a retro arcade 2D shooter that embraces the nostalgic world of single-level shooters but uniquely the ability to change gravity, hence the name Gravity Heroes. It combines the all-out action of a retro shooter rendered in beautiful pixel and allows for up to 4 players to play across a host of levels.<\/span>\r\n\r\n\"gravityheroes1\"\r\n\r\nThe gameplay is a homage to many classic retro shooters, you arrive on a level and you have to survive hordes of enemies. As you survive the hordes of enemies by dodging, killing and changing gravity, you will get access to power-ups to help you. The game is a mix of platformer and shooter but the ability to change gravity is unique and takes time to adjust to. Once you get used to the gravity mechanic, it adds a whole lot more to the game and elevates it from just a retro shooter. The gravity element is what makes the game stand out and novel. The game is chaotic, with limited level size filling up with tons of enemies. The shooter mechanics are superb and if you enjoy any shooters, this is a pleasure to play. The platform elements are decent but the main mechanics are gravity and shooters.<\/span>\r\n\r\n\"gravityheroes2\"\r\n\r\nEach level and each character is rendered in beautiful pixel art. The art style is bright and pops off the screen. The level design is superb and each platform and design element is used to make the game feel even more action-packed. The explosions, the guns and the projectiles are all bright and add an extra sense of impact to the gameplay too. The soundtrack provides some upbeat music to keep you bopping along.\u00a0<\/span>\r\n\r\nWith fantastic gameplay elements, the art style and design add extra gloss to this superb shooter.<\/span>\r\n\r\n\"gravityheroes3\"\r\n\r\nThe game does every game mechanic well, the shooter aspects are satisfying and challenging, there is a real sense of accomplishment as you progress through each level. The platforming elements are minimal but add another layer. The use of the gravity of mechanics is mind-bending at the start but makes the game stand out. It becomes a superb gaming mechanic the more you get used to it. Levels are fun and chaotic, the mix of all gaming elements make for a challenging but enjoyable play. The pixel art accentuates the gameplay and gives some needed style to the game. The game supports up to 4 players local multiplayer which means even more mayhem. This pixel art shooter gets a combination of gaming elements and design spot on, it's chaotic fun and addictive.<\/span>\r\n\r\nOverall:<\/strong>\u00a07.5\/10\u00a0<\/span>","post_title":"Gravity Heroes Review","post_excerpt":"Retro arcade 2D shooter","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"gravity-heroes-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:06","post_modified_gmt":"2023-09-04 14:54:06","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206192","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206175,"post_author":"11","post_date":"2021-04-19 17:50:35","post_date_gmt":"2021-04-19 16:50:35","post_content":"

Developer:<\/strong> Arik Zurabian, Edo Brenes<\/span><\/p>\r\n

Platforms: <\/strong>Mac, PC (Reviewed)\u00a0<\/span><\/p>\r\n

Genre: <\/strong>Adventure<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>Arik Zurabian<\/span><\/p>\r\n

 <\/p>\r\n

Dude, Where Is My Beer? (DWIMB?) is a throwback to the fantastic genre of point and click adventure games, this is reminiscent of some of the classics from Lucas Arts and Sierra. The game follows the journey of a man looking for a pilsner in a world gone mad of craft beer and snobby hipster nonsense all set in Oslo.\u00a0<\/span><\/p>\r\n

\"dude1\"<\/p>\r\n

DWIMB? is beautifully crafted in a cartoony hipster art style, the world has a fantastic comic feel as well. The world of Oslo and its inhabitants bring this game to life, characters give the sense this is a living breathing place as you journey through it. The character design has a great hipster vibe with the personality being brought to the fore through dialogue. The only thing lacking is the lack of voice dialogue but this is understandable considering it's a small team building this game. The themes of hipsters, beer and Oslo in terms of level design and gameplay is superb and even the use of fonts adds to themes as well. The superb soundtrack and music bring different scenes and areas to life. I loved the metal bar in particular with the metal music and metal fans in the bar.<\/span><\/p>\r\n

It's been a while since I played a point and click adventure, I used to play games like Monkey Island and Sam & Max, this game did evoke memories of both. With any point and click adventure, you will have to set actions and the use of dialogue to understand how to achieve your objective of getting a pilsner. The menu system and short keys make the game easy to pick up and play. Controlling and interacting with the world is smooth and effortless.\u00a0<\/span><\/p>\r\n

\"dude2\"<\/p>\r\n

The gameplay is complemented by great wit and a fantastic sense of humour, I would have loved to hear the characters being voiced as well but maybe in the future. Each character you interact with has their unique personality and their dialogue brings them to life. Their dialogue and what they say will help you in our ultimate goal.<\/span><\/p>\r\n

As you progress through Oslo you will pick up items and clues that will help you along the way, the game has lots of puzzles and problem solving required to progress. The game also pokes fun at the genre point and click adventure which is present throughout.\u00a0<\/span><\/p>\r\n

\"dude3\"<\/p>\r\n

The game is beautiful from the moment you get off the bus until you search for that elusive pilsner. You meet and speak to a host of wonderfully created characters who give the world a sense of meaning. The elements of the point and click adventure are all there with a great soundtrack to boot. The mixture of puzzles and game design making for a challenging game. The only thing I would like to see in future versions would be some voice acting otherwise I enjoyed playing this stylish and fun game.<\/span><\/p>\r\n

Overall:<\/strong>\u00a08\/10\u00a0<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Dude, Where Is My Beer? Review","post_excerpt":"Point and click adventure","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"dude-where-is-my-beer-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:30","post_modified_gmt":"2023-09-04 14:54:30","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206175","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206143,"post_author":"11","post_date":"2021-04-12 16:00:06","post_date_gmt":"2021-04-12 15:00:06","post_content":"Developer:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\nPlatforms: <\/strong>Mac, PC, Switch, Xbox One, Xbox Series X (Reviewed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action, Adventure<\/span>\r\n\r\nPublisher:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\n \r\n\r\nRain on Your Parade follows the journey of a cloud and as it tries to ruin peoples fun hence the name. When I saw the trailer of the game I was unsure what to make of it, but to my surprise, it's super fun straight away and laugh out loud funny. The game is a puzzle with a huge emphasis on humour. The game story is narrated by a father telling his son about the adventures of this small cloud. This story underpins the entire journey of the cloud and the situations the cloud gets into.<\/span>\r\n\r\n\"rainonyourparade1\"\r\n\r\nYou take the role of a cloud that ends up in several scenarios that must ruin the day for the unfortunate people below. Scenarios include such events as wedding days, commute to work, defusing a bomb and going to the beach. It's hard to describe the game, it is a mixture of a puzzle game and slapstick comedy. The game is humorous and doesn't take itself too seriously. There are some superb homages to some classic games throughout the levels, these levels are executed superbly too. The sheer unpredictable nature of the game from level to level makes each level super fun and novel too. The developers and designers have managed to get the humour spot on and it is laugh out loud funny. The character's animations add to the slapstick comedy too. The game is ridiculously easy to play and so much fun, I have to say, I was addicted after the first 10 minutes. The jokes and gamin humour is superb, I love it doesn't take itself too seriously. Gameplay is just lots of fun with lots of novelty.<\/span>\r\n\r\n\"rainonyourparade2\"\r\n\r\nThe art style is superb, I love the 3D cartoony vibe and well-imagined world. The characters and everyone is superbly animated, the mixture of environments and themes support the story and the humour of the game. Each level has a different theme and the level design emphasises the gameplay. The animations and the sound effects hit the nail on the head and emphasise the humour. Each level is beautifully crafted and each level is unique, they have managed to fuse the artwork, sound effects, music and gameplay into cohesive and superb gaming that's lots of fun. The combination of the gameplay, humour, art style, sound effects and music make this game a fantastic game.<\/span>\r\n\r\n\"rainonyourparade3\"\r\n\r\nFrom the trailers, I was unsure as to what I was going to play. I wasn't sure how this simple concept of cloud ruining people's day would work. Once I played the game I was instantly blown away, laughing and came back for more. It's super addictive, fun and easy to pick up and play. There are over 40 levels to play. The game developers and designers have made every element work in the game, the attention to detail, the jokes and the homages to other games are just fantastic. This is a pure joy to play.<\/span>\r\n\r\nOverall:<\/strong>\u00a09.5\/10\u00a0<\/span>","post_title":"Rain on Your Parade Review","post_excerpt":"Puzzle game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"rain-on-your-parade-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:50","post_modified_gmt":"2023-09-04 14:54:50","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206143","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":30},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

\n
\nhttps:\/\/vimeo.com\/566174041\n<\/div><\/figure>\n\n\n

We played through the first story: <\/span>Plymouth Point - A Missing Person Hunt<\/span><\/em>. In this story, Ivy Isklander has gone missing and it is our job to find her as we have recently just joined Plymouth Point Resident\u2019s watch. <\/span><\/p>\n

My team consisted of 4 players in total. One person on the team was sharing their screen as we looked through the clues. I found the experience to be very fun and interesting. It started off as a video call with an old lady which made it seem like it was real. The clues were easy to follow and were not very confusing. The only thing that was a bit obstructed was the one part where we were to find the second part of a recording but we could not figure out the puzzle until the clue was sent to us via chat.<\/span><\/p>\n

\"isklander1\"<\/p>\n

As another player on the team, what I liked about the game is that it was easy to play and ran smoothly. There were parts where things were easier to find, and solve and some weren't that easier. I personally really enjoyed playing and can\u2019t wait to play the others!<\/span><\/p>\n

\"isklander1\"<\/p>\n

To be honest, I have never been in an escape room, so I did not know what to expect. I did see the trailer for how to play Isklander. I am happy to say it was a lot of fun and I did enjoy myself and it was much better than what I thought when I was looking at the trailer. To be fair as this was the first part of the trilogy, I did enjoy the setup and the story. I would have loved for it to have a few more live-action performances; as I think they were so engaging and hooked me in. I did have the odd network issue (that could have been on my end) but it was a little annoying. The time seemed to go so quickly but that could have been because I was having such a good time with my team trying to solve the escape room. I would like to play the other two parts of the trilogy to see what else Swamp Motel can do with this: reality adventure. I would recommend anyone who likes the idea of a virtual escape room to check it out with their friends and family, I am sure they will have a lot of fun.<\/span><\/p>\n

Isklander website:<\/span> www.isklander.com<\/a>
Swamp Motel website:<\/span>
swampmotel.co.uk<\/a><\/p>\n

A big thank you to Nassir and the rest of the games team for all their help in this review.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"The Isklander Trilogy:\u00a0Plymouth Point Review","post_excerpt":"Alternate reality adventure","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"the-isklander-trilogy-plymouth-point-review","to_ping":"","pinged":"\nhttps:\/\/vimeo.com\/566174041","post_modified":"2022-10-08 02:42:04","post_modified_gmt":"2022-10-08 01:42:04","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206517","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206442,"post_author":"33","post_date":"2021-06-18 15:26:14","post_date_gmt":"2021-06-18 14:26:14","post_content":"Developer:\u00a0<\/strong>Out of the Blue <\/span>\r\n\r\nPlatforms: <\/strong>PC, PS4 (Reviewed), PS5, Xbox Series X|S, Xbox One<\/span>\r\n\r\nGenre:<\/strong>\u00a0Electronic puzzle game, first-person adventure<\/span>\r\n\r\nPublisher:<\/strong>\u00a0Raw Fury<\/span>\r\n\r\n \r\n\r\nThe cosmic horror universe created by H.P. Lovecraft has already served as inspiration for several movies and games and now, developer Out of the Blue has decided to drink from this fountain, Call of the Sea, its action-puzzle title is based on the works of the famous writer.<\/span>\r\n\r\nYou play as Norah, a woman suffering from an unknown disease (some black spots on both hands and sometimes has a hard difficulty on standing up or walking). Call of the Sea invites the player to explore a mysterious island off the coast of Tahiti in 1934 and try to decipher the unexplained disappearance of an archaeological expedition. The group, led by Harry, searched the local ruins and legends surrounding the region for a cure for the strange condition that afflicts Norah, after a few months without any kind of news from her husband, she receives a package in the mail with an old photo, a key with the initials CW and a bizarre dagger. The mission seems simple at first: find him. However, there is more to his illness and this island than one might think at first.<\/span>\r\n\r\n\"CalloftheSea_1\"\r\n\r\nAs the plot unfolds, we discover more details about the unfortunate ending of those who dared to set foot on the island, how their sanity gradually ebbed away, and we are forced to help Norah make a difficult decision: live or love.<\/span>\r\n\r\nThe game has a great start! Directly linking to the great Cthulhu\u2019s lore, the opening\/beginning of the game is already amazing and very immersive.<\/span>\r\n\r\nThe game has so much care on its creation like some letters have a short cutscene to illustrate what happened in the letter, this kind of detail gets me every time. Another great thing is that those who had read the books will see a bunch of direct references! Like de Vinyl from \u201cThe Music of Erich Zann\u201d (One of my favourite tales by the way) or a newspaper talking about the family who lived on the farm from \u201cColour out of space\u201d. So, if you are included in this level of appreciation of Lovecraft\u2019s work, I strongly suggest you read everything! Another interesting writer to have a look at before you play is Julio Verne, I was lucky at this point, because I have read \u201cTwenty Thousand Leagues Under the Seas\u201d, and the book talks about the wonders of the mysteries that are hidden in the deeps of the sea.\u00a0<\/span>\r\n\r\nThe graphics reminded me a lot of Bioshock 3, being half drawn and half 3D. It has a brilliant landscape, worth it to take a few minutes to appreciate it.<\/span>\r\n\r\n\"CalloftheSea_2\"\r\n\r\nEven though the games have this gigantic Lovecraft\u2019s atmosphere, it brings a beautiful and joyful scenario with lots of singing birds\u2026 colours\u2026 and sunlight. Well\u2026 most of it anyway it does get dark as you go. So, from the first moments of Call of the Sea, it is evident that the game is inspired by many classic works of literature. Here we have clear evidence pointing to Julio Verne and H.P. Lovecraft. So that being said, Verne brings the amazing and beautiful part of the unknown in the meanwhile, Lovecraft, brings the dark cosmic part, which was an excellent mix for me and the game did it with perfection, as it's not a Lovecraftian horror game, but it doesn't leave aside its mysteries and influences.\u00a0<\/span>\r\n\r\nCall of the Sea is divided into chapters where you'll have to unravel specific puzzles to have the means to solve an even bigger one that will give you the possibility to advance to the next part.<\/span>\r\n\r\nAssuming a didactic stance, the game starts the adventure calmly, with relatively simple challenges. However, as you progress into the island, the puzzles get more difficult with loads of \u201ccomplex\u201d puzzles that were made, so you take your time to solve them, they aren\u2019t that easy but also not impossible that you would get stuck for days on it if you get all the clues that the game always gives you. So, remember, don\u2019t play this game for the first time if you\u2019re in a hurry. The best thing about these puzzles is that they are extremely rewarding when solved.<\/span>\r\n\r\n\"CalloftheSea_3\"\r\n\r\nFor me that the only bummer I saw during the game, was the fact that you can\u2019t jump cutscenes nor dialogues, that\u2019s a bit annoying when you are playing the game for the second and third time.<\/span>\r\n\r\nNorah has a diary which is extremely important to keep track of the updates that she does, so you have a beautiful immersion during this amazing experience. Every time Norah sees something important, a new note will appear in her notebook, and it's with these tips that the player needs to unravel the problems to advance to the next area and understand more about Henry's fate and the evil that befalls our explorer.<\/span>\r\n\r\nA good feature of the game is the fact that you can save anytime and continue exactly where you were at the moment you saved the game.\u00a0<\/span>\r\n\r\nThe soundtrack and sounds during the game are all impeccable! They go perfectly with the game\u2019s atmosphere. My suggestion is that you play the game with a loud 5.1 Home heater or a good Headset, so you can feel the surroundings.\u00a0<\/span>\r\n\r\n\"CalloftheSea_4\"\r\n\r\nThe voice acting is amazing, every single one of them does an excellent job, and we are accompanied by their beautiful narration until the last minutes of a short but memorable game. Part of the charm that captivates us comes precisely from the exceptional dubbing of Cissy Jones, a veteran of electronic games. Don\u2019t get me wrong, the rest of the cast does a good job too, but Norah's is the soul of the game.<\/span>\r\n\r\nCall of the Sea was such a great surprise to me, from the first moment I saw a trailer I was intrigued with this game, being a huge fan of Lovecraft\u2019s work, I was \u201cpuzzled\u201d with this game and what it's about. When the opportunity of reviewing it, I was delighted to do it and the game gave me more than I was expecting from the beginning to the end of it, this is a 10 out of 10 game since you press \u201cStart a new game\u201d. I really hope that more and more games like this one keep coming.\u00a0<\/span>\r\n\r\nPs: Thank you Raw Fury for the opportunity of reviewing this game.<\/span>\r\n\r\nOverall:<\/strong><\/span>10\/10<\/span>","post_title":"Call of the Sea Review","post_excerpt":"Action-puzzle","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"call-of-the-sea-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:50:09","post_modified_gmt":"2023-09-04 14:50:09","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206442","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206418,"post_author":"11","post_date":"2021-06-16 20:17:56","post_date_gmt":"2021-06-16 19:17:56","post_content":"\r\n

Developer:\u00a0<\/strong>Artdink<\/span><\/p>\r\n

Platforms: <\/strong>Nintendo Switch and PlayStation 4 (Reviewed)<\/span><\/p>\r\n

Genre: <\/strong>Action, RPG\u00a0<\/span><\/p>\r\n

Publisher:<\/strong>\u00a0ININ Games\/STUDIOARTDINK<\/span><\/p>\r\n

 <\/p>\r\n

Wonder Boy: Asha in Monster World is the wonderfully updated version of the same game that was released for the Sega Megadrive in 1994. It's updated for modern generation consoles while keeping the gameplay and general charm of the game intact. It is a throwback to old school RPG action games from the early 90s.<\/span><\/p>\r\n

Wonder Boy: Asha in Monster World is an action-adventure RPG that remains faithful to the original title but has spruced up graphics and brings it into the modern console generation. While the graphics don't match the levels of AAA titles, it does a great job of making them fit for this generation of gamer. At its heart, it is a platformer with RPG elements thrown in, you navigate numerous dungeons, solve puzzles and extract information from multiple characters in each environment. It follows the classic platformer game mechanics of collecting coins, kills enemies, dodges pitfalls, traps and progresses to more complex levels.\u00a0<\/span><\/p>\r\n

\"Wonder<\/p>\r\n

The level design of action elements, platformer sections and puzzles are densely packed into each area which consists of a lot of dungeons. The platform and puzzle mechanics are the standouts for me, they have managed to replicate the original but improve them as well. The controls are responsive and you always feel in total control.<\/span><\/p>\r\n

Each dungeon and environment has been rendered using a mix of 2D and 3D animation which gives the levels and dungeons a bigger sense of scale. Asha and Pepelogoo, her companion, are vivid with the use of bright colours to bring their personalities to life. The use of vivid colours brings each area and dungeon to life too. Levels have multiple planes and you navigate them to find power-ups or items required to further your quest. The characters are rendered in a wonderful cartoon style that is thematically present throughout the game. The diverse areas and the cartoony graphics give this game a real modern look and feel which sets the stage for compelling gameplay.<\/span><\/p>\r\n

\"Wonder<\/p>\r\n

Wonder Boy: Asha in Monster World is a wonderful recreation of the classic action RPG game released back in 1994. The developers have done a fantastic job of upgrading it and improving the controls to make it more responsive. The use of modern generation graphics breathes new life into this excellent platformer. Even if you haven't played the original, there is plenty here for newcomers. If you are familiar or semi-familiar with the original, this version is a wonderful upgrade and a way to relive the nostalgic era of classic platformers. The game is bright, lots of fun and challenging in many ways. It was sheer joy to play a game that wonderfully updated the original game and revisited this old school platform RPG game from the 90s.<\/span><\/p>\r\n

\"Wonder<\/p>\r\n

The boxed retail version of Wonder Boy: Asha in Monster World comes exclusively with the original Monster World IV published by ININ Games. So you can relive the glory days of the original.<\/span><\/p>\r\n

The digital version of Wonder Boy: Asha in Monster World can be purchased from the Nintendo and Sony stores and is published by STUDIOARTDINK.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>7.5\/10<\/span><\/p>\r\n","post_title":"Wonder Boy: Asha in Monster World Review","post_excerpt":"Updated for modern generation ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"wonder-boy-asha-in-monster-world-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:50:34","post_modified_gmt":"2023-09-04 14:50:34","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206418","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206411,"post_author":"11","post_date":"2021-06-14 19:29:01","post_date_gmt":"2021-06-14 18:29:01","post_content":"

Developer:<\/strong>\u00a0Capricia Productions<\/span><\/p>\r\n

Platform:<\/strong>\u00a0Windows PC (Steam)<\/span><\/p>\r\n

Genre:\u00a0<\/strong> Action<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>All in! Games\u00a0<\/span><\/p>\r\n

 <\/p>\r\n

Of Bird and Cage pitches itself as a story-driven music game that aptly describes the game. The game follows the protagonist Gitta Barbot and her life of misery, trauma and survival through this horrible world. The game is a first player adventure game with quick-time events all using the metal soundtrack to tell the story and ultimately becomes integrated into all game events.\u00a0<\/span><\/p>\r\n

The game is a first-person adventure game with the majority of the gameplay elements being in the first person; however parts of the storytelling are from a 3rd person view. The game consists of sandboxed areas where you are given cues on what to do, the majority of these game events require you to solve a puzzle, collect items or fight your way out. The pace of the game which is aided by the soundtrack can be fairly quick and you find yourself in a rush to complete the level your time runs out. To break up the gameplay, you will have quick-time events appear throughout the narrative. I found the puzzle elements that were timed to be quick and the controls are clunky too which made them feel even trickier than they should have.\u00a0<\/span><\/p>\r\n

\"ofbirdandcage1\"<\/p>\r\n

The graphics could be better, it felt like a last generation game, the environments and characters model were all just a bit off.\u00a0 \u00a0<\/span><\/p>\r\n

However, despite this, the soundtrack and story which are intertwined are the real stars of the game.<\/span><\/p>\r\n

The metal soundtrack composed by Arnold Nesis consists of artists like Ron \"Bumblefoot\" Thal (ex-Guns N\u2019 Roses), Rob van der Loo (Epica), Ruud Jolie (Within Temptation), Casey Grillo (ex-Kamelot), Rocky Gray (ex-Evanescence), Mike Lepond (Symphony X), Danny Worsnop (Asking Alexandria), Tina Guo and Snowy Shaw (ex-King Diamond, ex-Therion).<\/span><\/p>\r\n

\"ofbirdandcage2\"<\/p>\r\n

The characters are voiced by Kobra Paige (Kobra and the Lotus), Danny Worsnop (Asking Alexandria), and Davidavi 'Vidi' Dolev (Gunned Down Horses). This is where the game's strength is and it's the musical offering. The game does turn into a musical pretty quickly. Levels and the amount of time you have to complete puzzles are dictated by musical interludes. I'm not a huge fan of musicals so I found the musical elements a bit over the top for me. The soundtrack is amazing though. However, the soundtrack doesn't save the game, it doesn't manage to gloss over the clunky gameplay and parts of the story which are odd and wholly unbelievable story elements.<\/span><\/p>\r\n

\"ofbirdandcage3\"<\/p>\r\n

Of Bird and Cage starts with a deep dark story of a young woman and her trauma throughout her life. It was a lot darker than I thought it would be. The metal soundtrack adds a lot of depth to the story and helps to paint the story. The game does take a turn and becomes like a musical fairly quick though. I'm not a huge musical fan. I found the quick-time events and general gameplay a bit clunky. The visuals lacked the refinement and polish that the gameplay also did. Parts of the story are just bizarre but the ideas are good but just not executed as they could have been. The soundtrack is the real superb element of the game that helps drive the game. Ultimately better gameplay elements and visuals would have improved the game.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>5\/10<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Of Bird and Cage Review","post_excerpt":"Story-driven music game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"of-bird-and-cage-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:51:07","post_modified_gmt":"2023-09-04 14:51:07","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206411","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206368,"post_author":"11","post_date":"2021-06-08 15:01:24","post_date_gmt":"2021-06-08 14:01:24","post_content":"Developer:\u00a0<\/strong>\u00a0Insomniac Games<\/span>\r\n\r\nPlatform:<\/strong>\u00a0PS5<\/span>\r\n\r\nGenre:<\/strong>\u00a0Platformer, third-person shooter<\/span>\r\n\r\nPublisher:\u00a0<\/strong>Sony Interactive Entertainment<\/span>\r\n\r\n \r\n\r\nRatchet & Clank: Rift Apart is the latest outing for Ratchet & Clank that is exclusive to PS5. For the uninitiated, Ratchet & Clank is the much-praised third-person platform shooter developed by Insomniac Games. Ratchet & Clank are the dynamic duo trying to save the world.<\/span>\r\n\r\nThe story follows the main characters Ratchet & Clank as they get thrown in between dimensions to defeat the evil Doctor Nefarious. The game features an entire story that requires little knowledge of the franchise, so those new to the series don't need to know anything about prior games. It's a standalone game in that sense and the narrative is akin to a cartoon action film with excellent cinematics. The story and plot are developed by completing a series of missions across the galaxy, each different planet having its enemies, characters and unique terrain. The rift apart in the title refers to the interdimensional travel in the game where you will get to play as another Lombax known as Rivet. Story-telling weaves in between the two playable characters, the narrative is maintained between switching characters. The switch between characters is seamless during the gameplay.<\/span>\r\n\r\n\"RACRA_Hoverboots\"\r\n\r\nThe gameplay is centred around fantastic platform action mixed with a third-person shooter. Both game genres are executed impeccably, the action is fast-paced and you have a plethora of guns that give a thrilling third-person shooter. The platform elements are challenging at times with many environments making use of a whole variety of gaming mechanics. Then there are puzzles, inter galaxy travel and a cohesive story underpinning all the gameplay elements. There is also character levelling up and weapon upgrade features too. It isn't as rich or as in-depth as an RPG but it does add more features to the gameplay, the levelling up is rudimentary in that sense. All these gameplay elements are combined into a cohesive fun game.\u00a0<\/span>\r\n\r\nProgressing through levels you collect upgrades, bolts that allow you to purchase and upgrade weapons. While this seems like a small feature, I loved the sheer amount of weapons and what they do. The weaponry in the game is brilliant, it adds a whole element of another edge to the gameplay. Every time a new gun or game mechanic is introduced it is done in a well-paced manner, you won't be overburdened with game controls to learn all at once.<\/span>\r\n\r\n\"RACRA_Ratchet\"\r\n\r\nVisually the game does nail the very detailed cartoon look and feel. The main characters are rich in detail and you can see the detail in the fur of Ratchet. Clank is similarly detailed and the use of contrasting colours are used effectively throughout. Every character you encounter is meticulously rendered. The cartoon art style is stunning and vibrant, it gives the world a sense of life.<\/span>\r\n\r\nThe voice acting is superb, it does make the characters more relatable and personable. The storytelling mixes all the critical elements serious, funny and incredulous as needed. The cinematics and visuals do give off the sense of a playable movie.<\/span>\r\n\r\n\"RACRA_Flyer\"\r\n\r\nLike with previous PS5 exclusive games, Ratchet & Clank makes use of the haptic feedback in particular. Like Returnal and Astro, the haptic feedback is used for triggering primary and secondary fire types of weapons. It does work well but this was the only real use of it in the game. Vibration and sounds through the controller are used to enhance the gaming experience and cinematics.\u00a0<\/span>\r\n\r\nThe game allows you to choose what difficulty suits you, you can make it as tough or as easy as you want. No grinding required unless you want to.<\/span>\r\n\r\n\"RACRA_RivetFixerGrab\"\r\n\r\nA day-one patch (performance mode & performance RT) will be released that will allow for dynamic 4K at 60 fps and dynamic 4K at 60 fps with ray-tracing. The game was reviewed with the quality mode playing 4k at 30 fps.<\/span>\r\n\r\nAlong with the performance improvements some minor updates will be available in the day-one patch such as photo mode updates, skip cinematic option, accessibility updates and general improvement and polish.<\/span>\r\n\r\n\"RACRA_Warmonger\"\r\n\r\nRatchet & Clank melds the genres of 3rd person shooter and a platform into a fun game and rewarding game. The game is paced well with plenty of upgrades, side missions and collectables to keep you busy in-between the main story. The cinematics give the feel of a cartoon movie and the voice over is superb and it does give the story more credence as it makes it seem more believable. There are a ton of guns to get as you progress through the game and makes the game even more enjoyable. It's a well-polished fun game that is hard to put down. It's a fantastic game.<\/span>\r\n\r\nOverall:<\/strong>\u00a09\/10<\/span>","post_title":"Ratchet & Clank: Rift Apart Review","post_excerpt":"Latest outing for Ratchet & Clank","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"ratchet-clank-rift-apart-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:51:38","post_modified_gmt":"2023-09-04 14:51:38","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206368","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206302,"post_author":"11","post_date":"2021-05-28 13:43:05","post_date_gmt":"2021-05-28 12:43:05","post_content":"Developer:\u00a0\u00a0<\/strong>Frontier Developments<\/span>\r\n\r\nPlatform:<\/strong>\u00a0PC (Steam)<\/span>\r\n\r\nGenre: <\/strong>Action, Adventure, Massively Multiplayer, Strategy<\/span>\r\n\r\nPublisher:<\/strong>\u00a0Frontier Developments<\/span>\r\n\r\n \r\n\r\nElite Dangerous: Odyssey is an FPS and spaceship combat game that is the latest extension of Elite Dangerous. The game is set in a futuristic galaxy where the protagonist flies between galaxies to undertake missions. The galaxy seems infinite. The scale of planets and galaxies to visit is huge. I haven't played Elite Dangerous in a long time but I was looking forward to seeing what it had to offer and I will delve through the multiple game types and the action feast that is Elite Dangerous: Odyssey.<\/span>\r\n\r\nTo start, I mainly played the FPS mission-based game, where you travel the galaxies where you attempt to gain influence and power up your character. It has that classic action RPG style gameplay mixed with a huge emphasis on the action elements. I loved the FPS elements, it's very action-focused and you have to choose how you negotiate each mission. The FPS is mixed with interstellar travel. Different planets have different temperatures and gravity which mean each level is unique. There is a mix of stealth elements, shooter, all-out mayhem and lots of little clever gameplay mechanics such as specialist tools. I did find the gameplay a bit repetitive without a story to bind your missions together, the game consists of what would be considered side missions. If you like the mechanics of going from planet to planet and upgrading your player then this may be up your street.<\/span>\r\n\r\n\"elited_o1\"\r\n\r\nThe control system does require a keyboard and mouse just with the sheer amount of menus and options available, the controller just won't be suitable. The regular FPS controls make it easy for anyone to get acclimated with the game. There is an array of menus and side menus that can be a bit clunky, to begin with, it did require a couple of hours to get used to them. The FPS elements are pretty standard and the spaceship does require a bit of time to be proficient. Extensive controls and menus are needed to track missions, spaceships, planets and goals.<\/span>\r\n\r\nMaps, space and levels are all rendered well, this will vary on the GPU that you have but even on my mid-tier GPU, it was awesome to look at it. The frame rate at 1080p was consistent for me and I didn't encounter any graphical issues. The game isn't fully an open world. Each area you visit is enclosed and limits where you can roam. The mix of martian, moon and space environments provide a backdrop for the levels. Each level\/area has its unique buildings such as factories, outposts, laboratories, refineries etc. It does give a sense of a series of planets that are inhabited, a living world where you drop into different places to complete missions. The whole space theme, ships, environments and outposts are done well. The gameplay reminds me of Mass Effect without the central story to pin it all together, it's the game I think that comes closest to what Elite Dangerous: Odyssey plays like except a first-person view. Just like Mass Effect, the game is mission-based as opposed to wandering amongst the planets.<\/span>\r\n\r\n\"elited_o2\"\r\n\r\nThere is also a space combat mode that allows you to pit yourself against other online players. It allows for deathmatch and team deathmatch modes. I found this tons of fun and I thought it was cool but I found matchmaking poor and a lack of full games an issue. Though there could be huge scope for an improvement in terms of matchmaking which detract from the game.<\/span>\r\n\r\n\"elited_o3\"\r\n\r\nOverall, the game is interesting, I love the mix of FPS action-based space action mixed with spaceship combat. I like the use of tools and levelling up your character as you see fit. There is a huge world to explore and tons of missions to boot. The single-player game has elements of massively multiplayer online games too where other commanders are visible in lobbies and stations. The spaceship and deathmatch combat is awesome but I found matchmaking poor and very rarely played with more than 3 people.\u00a0<\/span>\r\n\r\n\"elited_o4\"\r\n\r\nThe game does suffer from a host of bugs and issues which made the first person game extremely frustrating. The point score of 5\/10 is pretty much down to bugs and issues. I encountered multiple mission-ending bugs where I had to do a game reset. I found the most frustrating thing is that I was getting into a rhythm and then some sort of bizarre issue stopping your gameplay. These bugs need to be addressed to get the whole experience. With bugs and issues fixed, I could see the game as being very enjoyable but I was left frustrated most of the time. I was hoping the game wouldn't crash or just end abruptly. I found the lack of story in the FPS made the game lacklustre and the missions became quite repetitive quickly and with bugs hugely frustrating.\u00a0<\/span>\r\n\r\nOverall:<\/strong>\u00a05\/10<\/span>","post_title":"Elite Dangerous: Odyssey Review","post_excerpt":"FPS and spaceship combat game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"elite-dangerous-odyssey-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:01","post_modified_gmt":"2023-09-04 14:52:01","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206302","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206248,"post_author":"11","post_date":"2021-05-17 21:20:31","post_date_gmt":"2021-05-17 20:20:31","post_content":"

Developer:<\/span><\/strong>\u00a0<\/span>\u00a0<\/span><\/strong>8 Circuit Studios<\/span><\/p>\r\n

Platform: <\/span><\/strong>PC (Steam Early Access)<\/span><\/p>\r\n

Genre:<\/span><\/strong>\u00a0Action<\/span><\/p>\r\n

Publisher:\u00a0<\/span><\/strong>8 Circuit Studios<\/span><\/p>\r\n

 <\/p>\r\n

Project Genesis is a PVP sci-fi shooter that is both an FPS and spaceship combat game too. The game is set in a futuristic world where you take the role of operatives who are trying to either take control of bases or protect them from intruders. It's not a new game in that sense, it follows classic FPS genres. The game heavily leans on being a team-based game too. It must be noted that the game is in early access and there are updates, fixes and improvements occurring periodically. This should be considered as a preview.<\/span><\/p>\r\n

The game does have a lot going for it, I'm a huge fan of FPS and spaceship combat. This game tries to meld and join the two formats. It's interesting from a gameplay point of view that you can shift from either game type seamlessly in the game. It does combine the game types well.<\/span><\/p>\r\n

\"projectgenesis1\"<\/p>\r\n

The FPS does remind me of games I have played for years which is no bad thing, there is a huge amount of action and joyful mayhem. It was easy to pick up and play. It has all the classic elements of an FPS:- quick, frantic and lots of mayhem going on. You can customise and play load-outs that suit your style i.e. tank, stealth and so on. It took a little more time to get adjusted to the spaceship combat gameplay. I always find flying elements have a steeper learning curve and it's not that bad in all honesty. Like the FPS elements, the visuals are superb and the action matches it too. The graphics are slick and the game does well in both game types. I didn't suffer any graphical bugs or bugs when playing the game.<\/span><\/p>\r\n

\"projectgenesis2\"<\/p>\r\n

There is a huge amount of customisation and personalisation in the game types, the customise does affect your play style, you can choose smaller quicker spaceships or heavier tank builds same applies to the FPS elements too. The game also provides some solid tutorials and walkthroughs of all aspects of the game which helped me a lot and got me up to gaming speed quicker.<\/span><\/p>\r\n

I played primarily on US servers, while the ping times weren't the best, it didn't affect my gameplay. The net code was solid and the franticness of the game shone through. I had very little noticeable latency.<\/span><\/p>\r\n

\"projectgenesis3\"<\/p>\r\n

The game is solid, the game mechanics and visuals are all good. I like the inclusion of two different games in the one, both are done well and enjoyable to play. I found it hard to find players at certain times of the day or certain days but once I managed to find a game it was enjoyable. I loved the action-packed nature of FPS and its high intensity, the spaceship is less intense but action-packed. It does what it attempts to do very well. I really enjoyed my time playing the game and want to play more.<\/span><\/p>\r\n

https:\/\/www.8circuitstudios.com\/<\/a><\/p>\r\n

 <\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Project Genesis Preview","post_excerpt":"Sci-fi shooter","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"project-genesis-preview","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:23","post_modified_gmt":"2023-09-04 14:52:23","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206248","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206235,"post_author":"11","post_date":"2021-05-13 15:06:12","post_date_gmt":"2021-05-13 14:06:12","post_content":"\r\n

Developer:\u00a0<\/strong>Ubisoft Montreal<\/span><\/p>\r\n

Platforms:<\/strong>\u00a0PC, PS4, PS5 (Reviewed), Xbox Series X|S, Xbox One<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Adventure, RPG<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>Ubisoft<\/span><\/p>\r\n

 <\/p>\r\n

The first set of DLC has come out for Valhalla, titled Wrath of the Druids. The expansion sees Eivor on his way to Ireland where you will pick up a new story arc and will see the amazing expanse that is Ireland.<\/span><\/p>\r\n

To play the DLC you will have to complete one of the two first story arcs in England and an option to sail to Ireland will come via a stranger who will arrive in your camp. The power level in Ireland is 55 but it will adjust to your character level. This means you don't have to progress that much in the main game to enjoy the DLC. If you have played through Valhalla you will be higher than 55.<\/span><\/p>\r\n

\"ACV_druids1\"<\/p>\r\n

Ireland is a huge new area you get to explore, the map is impressive. The terrain is a lot more rugged and mountainous than the original game. If you are from Ireland or have visited Ireland, you will familiar with the locations which is a nice touch. As a gamer from Ireland, it's novel to travel to in-game places you know and have visited. The game does a good job of having that Irish vibe with the voice acting and lore of Ireland portrayed well. Irish landscapes are well rendered and you get a sense of life in the Viking era of Ireland. A mixture of Latin, Irish and English is spoken too. Druids add a sense of mysticism and mystery to the proceedings too. The architecture is faithfully recreating buildings of that era. You will be able to equip new unique items such as clothing and weapons too. You will encounter new enemies, animals throughout the DLC. Ubisoft gets the mix of a new place to play through with solid gameplay, stunning visuals and intriguing story arcs to boot. It was a joy to play and see places I was familiar with. There are new abilities and new gameplay mechanics and buildings too. It's a really solid offering and it adds to the game.<\/span><\/p>\r\n

\"ACV_druids2\"<\/p>\r\n

The standalone price for the season pass for Valhalla costs \u20ac39.99.<\/span><\/p>\r\n

The season pass is included in the Gold and Ultimate editions of Valhalla.<\/span><\/p>\r\n

The season pass will include access to Wrath of the Druids (released 13th May) and The Siege of Paris which will be released later in the year.<\/span><\/p>\r\n

\"ACV_druids3\"<\/p>\r\n

While the standalone price for the season pass may seem high, the Wrath of Druids is sizeable about 13 hours of main quests and 5 hours of side quests. It depends on if you need another fix of Valhalla, and if you do I think you will get your money's worth, this only part 1 of the DLC. I liked the new arcs, the additional skills, new enemies and the general Irish feel about the DLC. I have been to a lot of these places so it was interesting seeing the \"Viking\" version in the game. The voice acting, mysticism, the darkness all have been executed well. It was a joy to play the DLC. I remembered how much I have enjoyed Vahalla after I revisited the game via the DLC. I'm looking forward to the next set of DLC.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>8\/10<\/span><\/p>","post_title":"Assassin's Creed Valhalla: Wrath of the Druids Review","post_excerpt":"The first set of DLC has come out","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"assassins-creed-valhalla-wrath-of-the-druids-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:52:44","post_modified_gmt":"2023-09-04 14:52:44","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206235","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206206,"post_author":"11","post_date":"2021-04-30 12:24:47","post_date_gmt":"2021-04-30 11:24:47","post_content":"\r\n

Developer:<\/strong>\u00a0Housemarque<\/span><\/p>\r\n

Platform: <\/strong>PS5
<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Roguelike, Horror<\/span><\/p>\r\n

Publisher:<\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

 <\/p>\r\n

Returnal<\/span> is the next generation sci-fi based roguelike 3D person shooter from\u00a0Housemarque\u00a0<\/em>that is exclusive to PS5. While this intro tries to summarise the game in a short sentence it doesn't do this game the justice it deserves. The game thematically lies somewhere between sci-fi, mystery and some horror elements this is due to the Alien-esque nature of encounters with the enemies. The gameplay is a roguelike as you die a lot and lose the majority of your perks apart from a few permanent items as well. The game covers a lot of genres of game and themes too.\u00a0<\/span><\/p>\r\n

You are Selene who has crashed landed on Atropos (an alien planet) where you are searching for a broadcast signal and this is all you know and this is how the story is set up. From the initial frame, the impressive cinematics and the crash land help to set up the story and mystery of the game. Very little is given away which creates a level of intrigue and mystery, this is all set in the beautiful dark and wonderful of Atropos. The design and layout do give off Alien vibes throughout the game. As the game is a roguelike where you will die a lot, more story elements and your understanding of the world grows with every cycle (loop) of the game.<\/span><\/p>\r\n

It's difficult to pinpoint and place the game in one genre but the game has elements of Hades, a bullet hell shooter, Doom, Metroid Prime and the Hades comparison comes from the roguelike nature as well as some well-crafted storytelling wherein each cycle more is revealed. Doom in terms of the fast-paced shooter elements but 3rd person. The bullet hell feels of the enemies you encounter and just the manic nature of the enemies you encounter. There are lots of platforming elements too and an amount of discovery at each level.<\/span><\/p>\r\n

\"returnal1\"<\/p>\r\n

The levels are procedurally generated so each run will have a varied gaming experience and a novel feel, also each run will have a slightly different difficulty level too depending on what power-ups are available.\u00a0<\/span><\/p>\r\n

The power-up system is varied due to various upgrades and collectable items. Straight-up power-ups that have a positive effect include weapon upgrades, health upgrades and efficiency upgrades. You can fabricate and make other upgrades too. Then you have malignant upgrades\/power-ups that can have positive as well as negative effects, the negative effects can be removed by completing specific tasks or you may be lucky and avoid the negative malignant effect. The game has a multitude of effects and events that will vary each run and which can make the run easier or tougher as well. There is a huge emphasis on risk and reward throughout the choices you make. That's why I'd also classify that the difficulty varies depending on your run, upgrades available and the procedural levels that are updated.<\/span><\/p>\r\n

Each loop\/cycle whereby you die and come back act as a learning and help to introduce into other devices in the game such as collectable items, upgrades and power-ups. It will take several deaths in the game before you start the whole power-up systems as well as the collectables available and their power. Every inevitable death allows you to progress further in the story but also allows you to start with more permanent power-ups. The game does a great job of walking you through each element and its potential effect. I enjoyed that you learned more and more things as you progressed.\u00a0<\/span><\/p>\r\n

\"returnal2\"<\/p>\r\n

The game starts in this dark rain-sodden forest where very little is known, the detailed environments add the dark atmospheric vibes. Even though the levels are procedurally generated there is a good mix of items to collect and platform elements amongst the all-out shooter action. The game uses some clever narrative technique including the use of 1st person view for story elements and that you pick up voice messages from yourself all over Atropos. You are primarily in 3rd person view which gives you a broad view of each area and heightens the gameplay elements. Each voice note adds a little more detail of what is going in the world and helps the drive.<\/span><\/p>\r\n

The world reminds me a lot of the film Prometheus with a clear Alien vibe throughout the whole game. While I wouldn't classify the game as a horror it does give that sense in large parts of the game as enemies spawn out of nothingness. Even though each level isn't huge, the art style and level design give the game a huge sense of scale and the huge world that exists. The game melds level design, Alien themes and this dark atmospheric tone which gives the sense you are a small survivor in a huge vicious world.<\/span><\/p>\r\n

A lush map that helps to guide you from level (\"room\") to level provides a navigation mechanism and helps you to find upgrades and power-ups whilst giving a sense of direction. The map allows you to plot a path for gaining the most buffs and power-ups or you can bypass them and head more directly to a boss.<\/span><\/p>\r\n

\"returnal3\"<\/p>\r\n

The dual sense and haptic feedback are integrated seamlessly into Returnal. Every feature of the dual sense has been considered in the design and gameplay elements. The first thing that hit was the haptic feedback, the gentle vibrations that mimic rain and the use of sound to further engross you into the world of Atropos. Dualsense gives feedback such as the ground you are treading on, rainfall and tremors from enemies. It's all these little things that add to the whole sense of game immersion.\u00a0<\/span><\/p>\r\n

The L2 trigger serves as two buttons where pressing until halfway gives a zoomed fire whereas pushing past the tension point gives the L2 button an alternate fire. Again the haptic feedback provides a system whereby you feel more immersed in the game and these small but clever uses of the controller are enjoyable and make sense. The dual sense gives a real tactile feel to the game and what is going.<\/span><\/p>\r\n

3D audio is the other buzzword and the game promotes amazing sound effects and soundtrack. I own just regular headphones but the world seems more alive when I play with headphones, I could hear every element of the world from the weather, enemies and my footsteps. The audio and soundtrack are superb.<\/span><\/p>\r\n

\"returnal5\"<\/p>\r\n

The main game mode is the rogue-like one player shooter whereby you have to kill every enemy to reach a boss to progress to the next biome. There are two other modes available, online mode and challenges.\u00a0<\/span><\/p>\r\n

The online mode is more along the lines that you can avenge or take the gear of other fallen Selenes in your world, this is illustrated by a corpse of Selene that you will find with the Gamertag of the fallen Selene.<\/span><\/p>\r\n

Challenges are like an arcade run where you have to achieve certain goals and you will be placed on a leaderboard to gain ultimate grabbing rights.<\/span><\/p>\r\n

While I have only spent a few hours playing on the day 1 patch, the day 1 patch improves navigation and identifies exits to each room in the game. This improves the visual aids to the user which is noticeable in the first level. There are some texture improvements on both Selene and enemies you encounter too, the colours on the enemies are more vivid. The majority of the day 1 patches are extra visual polish on the game. The game does seem to run smoother however this is only a slight tweak and the difference isn't massive compared to the 20 hours plus I played on the pre-day 1 patch version. Day 1 patch mainly is adding extra polish to a stunning game.<\/span><\/p>\r\n

\"returnal4\"<\/p>\r\n

The game is quite challenging and can be unforgiving at times if I'm being honest, the learning curve is steep and I would classify the game as hard. It does become easier as you progress through every run and learn more about the powerups and shortcuts that are available. If you are used to bullet shooter or roguelike games, then you may find the difficulty level to your taste, the difficulty doesn't detract from the experience but enhances the overall gameplay and longevity of the game.<\/span><\/p>\r\n

I have to say from the first run through the game to my last run-through, I found myself in awe of different elements of the game. I was struck by the intro, the crash landing and just seeing this world, the cinematics is superb and it felt movie-like. The use of the dual sense and haptic feedback just made the whole experience more immersive, sound effects, and noises, while these may seem small, the whole Returnal experience was enhanced. The use of the story narrative where you piece a little bit more with each run adds a whole lot of mystery and intrigue. Finding voice messages from different versions of Selene dotted throughout the world makes the narrative even more powerful and a bit of mind bend. The gameplay has a mix of action, shooter and platformer with some puzzles thrown in for good measure. Big huge scary monsters are rendered and look amazing. The boss fights are big and epic. The game has lots of variety and requires several run-throughs before you gain a thorough understanding of all the gameplay mechanics and what is possible. It's a game that has all the elements above but is great fun too, the pace is spot on, there is variety in how you play. The game is challenging, you will come back for more. Each game mechanic, each game design and each decision by developers all enhance the game and make it even more impactful. It's a superb hell of a ride.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>9\/10<\/span><\/p>","post_title":"Returnal Review","post_excerpt":"Sci-fi based roguelike","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"returnal-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:53:46","post_modified_gmt":"2023-09-04 14:53:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206206","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206192,"post_author":"11","post_date":"2021-04-26 17:08:23","post_date_gmt":"2021-04-26 16:08:23","post_content":"Developer:<\/strong> Studica Solution, Electric Monkeys<\/span>\r\n\r\nPlatforms:<\/strong>\u00a0PC, PS4, PS5, Switch, Xbox One, Xbox Series X (Reviwed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action<\/span>\r\n\r\nPublisher:\u00a0<\/strong>PQube<\/span>\r\n\r\n \r\n\r\nGravity Heroes is a retro arcade 2D shooter that embraces the nostalgic world of single-level shooters but uniquely the ability to change gravity, hence the name Gravity Heroes. It combines the all-out action of a retro shooter rendered in beautiful pixel and allows for up to 4 players to play across a host of levels.<\/span>\r\n\r\n\"gravityheroes1\"\r\n\r\nThe gameplay is a homage to many classic retro shooters, you arrive on a level and you have to survive hordes of enemies. As you survive the hordes of enemies by dodging, killing and changing gravity, you will get access to power-ups to help you. The game is a mix of platformer and shooter but the ability to change gravity is unique and takes time to adjust to. Once you get used to the gravity mechanic, it adds a whole lot more to the game and elevates it from just a retro shooter. The gravity element is what makes the game stand out and novel. The game is chaotic, with limited level size filling up with tons of enemies. The shooter mechanics are superb and if you enjoy any shooters, this is a pleasure to play. The platform elements are decent but the main mechanics are gravity and shooters.<\/span>\r\n\r\n\"gravityheroes2\"\r\n\r\nEach level and each character is rendered in beautiful pixel art. The art style is bright and pops off the screen. The level design is superb and each platform and design element is used to make the game feel even more action-packed. The explosions, the guns and the projectiles are all bright and add an extra sense of impact to the gameplay too. The soundtrack provides some upbeat music to keep you bopping along.\u00a0<\/span>\r\n\r\nWith fantastic gameplay elements, the art style and design add extra gloss to this superb shooter.<\/span>\r\n\r\n\"gravityheroes3\"\r\n\r\nThe game does every game mechanic well, the shooter aspects are satisfying and challenging, there is a real sense of accomplishment as you progress through each level. The platforming elements are minimal but add another layer. The use of the gravity of mechanics is mind-bending at the start but makes the game stand out. It becomes a superb gaming mechanic the more you get used to it. Levels are fun and chaotic, the mix of all gaming elements make for a challenging but enjoyable play. The pixel art accentuates the gameplay and gives some needed style to the game. The game supports up to 4 players local multiplayer which means even more mayhem. This pixel art shooter gets a combination of gaming elements and design spot on, it's chaotic fun and addictive.<\/span>\r\n\r\nOverall:<\/strong>\u00a07.5\/10\u00a0<\/span>","post_title":"Gravity Heroes Review","post_excerpt":"Retro arcade 2D shooter","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"gravity-heroes-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:06","post_modified_gmt":"2023-09-04 14:54:06","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206192","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206175,"post_author":"11","post_date":"2021-04-19 17:50:35","post_date_gmt":"2021-04-19 16:50:35","post_content":"

Developer:<\/strong> Arik Zurabian, Edo Brenes<\/span><\/p>\r\n

Platforms: <\/strong>Mac, PC (Reviewed)\u00a0<\/span><\/p>\r\n

Genre: <\/strong>Adventure<\/span><\/p>\r\n

Publisher:\u00a0<\/strong>Arik Zurabian<\/span><\/p>\r\n

 <\/p>\r\n

Dude, Where Is My Beer? (DWIMB?) is a throwback to the fantastic genre of point and click adventure games, this is reminiscent of some of the classics from Lucas Arts and Sierra. The game follows the journey of a man looking for a pilsner in a world gone mad of craft beer and snobby hipster nonsense all set in Oslo.\u00a0<\/span><\/p>\r\n

\"dude1\"<\/p>\r\n

DWIMB? is beautifully crafted in a cartoony hipster art style, the world has a fantastic comic feel as well. The world of Oslo and its inhabitants bring this game to life, characters give the sense this is a living breathing place as you journey through it. The character design has a great hipster vibe with the personality being brought to the fore through dialogue. The only thing lacking is the lack of voice dialogue but this is understandable considering it's a small team building this game. The themes of hipsters, beer and Oslo in terms of level design and gameplay is superb and even the use of fonts adds to themes as well. The superb soundtrack and music bring different scenes and areas to life. I loved the metal bar in particular with the metal music and metal fans in the bar.<\/span><\/p>\r\n

It's been a while since I played a point and click adventure, I used to play games like Monkey Island and Sam & Max, this game did evoke memories of both. With any point and click adventure, you will have to set actions and the use of dialogue to understand how to achieve your objective of getting a pilsner. The menu system and short keys make the game easy to pick up and play. Controlling and interacting with the world is smooth and effortless.\u00a0<\/span><\/p>\r\n

\"dude2\"<\/p>\r\n

The gameplay is complemented by great wit and a fantastic sense of humour, I would have loved to hear the characters being voiced as well but maybe in the future. Each character you interact with has their unique personality and their dialogue brings them to life. Their dialogue and what they say will help you in our ultimate goal.<\/span><\/p>\r\n

As you progress through Oslo you will pick up items and clues that will help you along the way, the game has lots of puzzles and problem solving required to progress. The game also pokes fun at the genre point and click adventure which is present throughout.\u00a0<\/span><\/p>\r\n

\"dude3\"<\/p>\r\n

The game is beautiful from the moment you get off the bus until you search for that elusive pilsner. You meet and speak to a host of wonderfully created characters who give the world a sense of meaning. The elements of the point and click adventure are all there with a great soundtrack to boot. The mixture of puzzles and game design making for a challenging game. The only thing I would like to see in future versions would be some voice acting otherwise I enjoyed playing this stylish and fun game.<\/span><\/p>\r\n

Overall:<\/strong>\u00a08\/10\u00a0<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Dude, Where Is My Beer? Review","post_excerpt":"Point and click adventure","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"dude-where-is-my-beer-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:30","post_modified_gmt":"2023-09-04 14:54:30","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206175","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206143,"post_author":"11","post_date":"2021-04-12 16:00:06","post_date_gmt":"2021-04-12 15:00:06","post_content":"Developer:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\nPlatforms: <\/strong>Mac, PC, Switch, Xbox One, Xbox Series X (Reviewed) |S\u00a0<\/span>\r\n\r\nGenre: <\/strong>Action, Adventure<\/span>\r\n\r\nPublisher:\u00a0<\/strong>Unbound Creations\u00a0<\/span>\r\n\r\n \r\n\r\nRain on Your Parade follows the journey of a cloud and as it tries to ruin peoples fun hence the name. When I saw the trailer of the game I was unsure what to make of it, but to my surprise, it's super fun straight away and laugh out loud funny. The game is a puzzle with a huge emphasis on humour. The game story is narrated by a father telling his son about the adventures of this small cloud. This story underpins the entire journey of the cloud and the situations the cloud gets into.<\/span>\r\n\r\n\"rainonyourparade1\"\r\n\r\nYou take the role of a cloud that ends up in several scenarios that must ruin the day for the unfortunate people below. Scenarios include such events as wedding days, commute to work, defusing a bomb and going to the beach. It's hard to describe the game, it is a mixture of a puzzle game and slapstick comedy. The game is humorous and doesn't take itself too seriously. There are some superb homages to some classic games throughout the levels, these levels are executed superbly too. The sheer unpredictable nature of the game from level to level makes each level super fun and novel too. The developers and designers have managed to get the humour spot on and it is laugh out loud funny. The character's animations add to the slapstick comedy too. The game is ridiculously easy to play and so much fun, I have to say, I was addicted after the first 10 minutes. The jokes and gamin humour is superb, I love it doesn't take itself too seriously. Gameplay is just lots of fun with lots of novelty.<\/span>\r\n\r\n\"rainonyourparade2\"\r\n\r\nThe art style is superb, I love the 3D cartoony vibe and well-imagined world. The characters and everyone is superbly animated, the mixture of environments and themes support the story and the humour of the game. Each level has a different theme and the level design emphasises the gameplay. The animations and the sound effects hit the nail on the head and emphasise the humour. Each level is beautifully crafted and each level is unique, they have managed to fuse the artwork, sound effects, music and gameplay into cohesive and superb gaming that's lots of fun. The combination of the gameplay, humour, art style, sound effects and music make this game a fantastic game.<\/span>\r\n\r\n\"rainonyourparade3\"\r\n\r\nFrom the trailers, I was unsure as to what I was going to play. I wasn't sure how this simple concept of cloud ruining people's day would work. Once I played the game I was instantly blown away, laughing and came back for more. It's super addictive, fun and easy to pick up and play. There are over 40 levels to play. The game developers and designers have made every element work in the game, the attention to detail, the jokes and the homages to other games are just fantastic. This is a pure joy to play.<\/span>\r\n\r\nOverall:<\/strong>\u00a09.5\/10\u00a0<\/span>","post_title":"Rain on Your Parade Review","post_excerpt":"Puzzle game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"rain-on-your-parade-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:54:50","post_modified_gmt":"2023-09-04 14:54:50","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206143","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":true,"total_page":30},"paged":1,"column_class":"jeg_col_2o3","class":"epic_block_22"};

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