followus1

Follow Us Review

Developer: Game Atelier

Platform: PC (Reviewed)

Genre: Action, Adventure

Publisher: Game Atelier

 

Follow Us is an asymmetrical 2-player co-op horror game that acts as both a hilarious and horrifying relationship stress test. One player takes on the role of the Explorer, venturing into a spooky and often deadly environment, while the other becomes the Operator, safely stationed in a van and responsible for guiding them, hacking systems, and trying to keep their partner alive from afar.

After completing the game with a friend in a continuous 4-hour session, I can honestly say those hours flew by. The biggest surprise was learning the game is currently in Early Access, because the build quality, mechanics, and overall presentation already feel incredibly solid. There are definitely a few things I would tweak, which I’ll touch on later, but overall I was genuinely impressed.

At the moment, the game features three distinct levels, each with its own lore and mechanics. Every mission forces both players to adapt in different ways, whether they are the Explorer or the Operator. This constant shift does a great job of encouraging communication at all times, which is clearly the core strength of the game. As someone who enjoys co-op games, this horror-driven teamwork focus worked perfectly.

followus2

The horror aesthetic is nailed really well, especially with the VHS-style visuals and old-school static effects that give everything a properly unsettling feel. Even more impressive is how each “episode” is presented with narration. Being introduced to each scenario like a TV show adds a lot of personality and immersion, and I found myself really enjoying the narrator setting the scene before each mission. The atmosphere overall is strong, from the enemy designs to the unsettling environments, lighting, sound design, and camera work. Everything comes together to create a consistent horror tone that shifts between each level. The concept itself feels like it has a lot of room to grow, and I can easily see new mechanics and levels expanding the experience even further.

The three current levels each offer something different. The first focuses on finding and counting objects, the second revolves around detecting anomalies, and the third becomes more of a “don’t get caught by the monster” style experience. No two levels feel the same, and each one introduces new ways for the Operator and Explorer to communicate and adapt.

My favourite level was definitely the first one. I played as the Operator while my friend was the Explorer, and it was genuinely hilarious watching him panic as mannequins ran after him through dark corridors. Watching everything unfold through the cameras while trying to guide him using blueprint-style maps created some of the best moments in the game. Some of the puzzles also required real thinking, which made the cooperation feel even more rewarding.

followus3

Communication is absolutely everything in Follow Us, and the built-in voice chat works perfectly for this. One standout mechanic is when the van loses power, cutting communication entirely until it is restored. Those moments were incredibly tense and often hilarious, especially hearing my friend panic while I was trying to bring everything back online.

The second level offered a completely different experience. I played as the Explorer this time, set inside a nightclub environment focused on anomaly detection. DJ Susan may technically be a threat, but her beats were an absolute killer! While my friend scanned for anomalies from the van, I ended up roaming around the club completely vibing to the soundtrack. It was a great contrast to the tension of the first level.

followus4

What I really liked is how the game steadily becomes more unsettling as it progresses. It slowly builds tension rather than throwing everything at you immediately. The second level also introduces a completely different “motherboard” system for the Operator, which keeps both roles feeling fresh and varied. The game does a good job of onboarding players without overwhelming them. Occasional tips arrive through a fax machine for the Operator, but overall the mechanics are intuitive enough that you can pick things up naturally without a full tutorial.

The third level was probably my least favourite, especially from the Explorer’s perspective. The Operator’s role mostly involved opening doors and assisting navigation, but some interactions felt a bit buggy. The monster AI also felt slightly inconsistent at times, as it was possible to get surprisingly close without being detected, which reduced some of the tension. That said, there were still some solid jump scares that landed well.

followus5

For the price, especially with the included Friend’s Pass, Follow Us is absolutely worth checking out with a friend. It delivers a co-op experience that actively relies on communication and creates constant moments of panic, laughter, and chaos. Even when things get stressful, there’s a strange sense of calm in the Operator role while watching your friend completely lose it in real time.

Despite being a horror game, it nails both tension and comedy. Some of the funniest moments came from simply watching everything unfold on camera while trying (and sometimes failing) to keep my friend alive. With a bit more polish and additional content, this could easily become a standout co-op horror experience.

followus6

We are very thankful to have received a few codes to playtest Follow Us. My friend, Vroggo, had the following to say about the game: “Follow Us was such a fun game! The core aspect of the game relied HEAVILY on back-and-forth communication between both players to get through the levels. It’s the type of game where each player has their own role to play as the operator or the explorer, to clear the level. The operator finds and organises information to help and guide the explorer safely while in a safe location themselves, while the explorer navigates their way around the map, avoids danger, and relays back information to the operator they may need or not have at their disposal.

As a side note, there is an in-game voice chat that works fairly well, and I highly recommend players use it to enjoy the full experience of the game.

There were three levels to the game at the time my friend and I played, and each varied in its own (scary) theme and level design. What I did notice between all three levels was that some game mechanics could be anticipated. Although predictability helps players navigate through the map, adding some unpredictable aspects would elevate the experience. For example (spoilers), while playing as the operator during the 3rd level, the monster doesn’t react in any way to the explorer unless they are within its line of sight (end of spoilers). The run-and-hide game sort of became stale after my friend and I both realised that. Another one is that during the second level, after repeating it many times, the anomaly scanner slightly becomes obsolete when you’ve basically memorised where and which anomalies to expect. Nevertheless, the gameplay was so much fun to play through as both the operator and explorer. Already from the first level (I played as the explorer), the game left a great (and terrifying) impression on me. Would overall rate the game a 9/10 to play with a friend.”

followus7

Secondly, Moody said the following, “For the price of this game, it is excellent. You get a decent amount of gameplay time out of the current build, and I really enjoyed the variety between the current three levels. Some levels seem to be more enjoyable than others, which does take away from the flow of the game, but the standalone styled games work well with the way the game is set out to be (A TV Show with us as their personalities, kind of like those YouTubers who would go exploring haunted places).

​I had a lot of fun playing as the explorer; during my playthrough, I stayed as the explorer along the way, and it was very eventful. Being heads-on straight in the action and given instructions on what to do was great, especially when I could hear my friend trying to figure out what a certain lever does and why a mannequin was popping out of the screen.

With the price of the game, you can even get a friend’s pass, making it even better, where only one person needs to own the game for the other to play.”

followus8

Follow Us already has a really strong co-op foundation and is just a genuinely fun time with a friend. The mix of the two roles, the VHS-style horror and the back-and-forth communication, makes every session feel chaotic in the best way possible. For a game in Early Access, it holds up really well, and we wish to see more content down the line. Even now, I would 100% recommend checking out Follow Us!

Overall: 9/10

Share now!

Related Posts

Leave a Comment

Your email address will not be published. Required fields are marked *

Follow Us

Subscribe for much more!

Scroll to Top