\r\n

Developer:<\/strong>\u00a0Housemarque<\/span><\/p>\r\n

Platform: <\/strong>PS5
<\/span><\/p>\r\n

Genre:<\/strong>\u00a0Action, Roguelike, Horror<\/span><\/p>\r\n

Publisher:<\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

 <\/p>\r\n

Returnal<\/span> is the next generation sci-fi based roguelike 3D person shooter from\u00a0Housemarque\u00a0<\/em>that is exclusive to PS5. While this intro tries to summarise the game in a short sentence it doesn't do this game the justice it deserves. The game thematically lies somewhere between sci-fi, mystery and some horror elements this is due to the Alien-esque nature of encounters with the enemies. The gameplay is a roguelike as you die a lot and lose the majority of your perks apart from a few permanent items as well. The game covers a lot of genres of game and themes too.\u00a0<\/span><\/p>\r\n

You are Selene who has crashed landed on Atropos (an alien planet) where you are searching for a broadcast signal and this is all you know and this is how the story is set up. From the initial frame, the impressive cinematics and the crash land help to set up the story and mystery of the game. Very little is given away which creates a level of intrigue and mystery, this is all set in the beautiful dark and wonderful of Atropos. The design and layout do give off Alien vibes throughout the game. As the game is a roguelike where you will die a lot, more story elements and your understanding of the world grows with every cycle (loop) of the game.<\/span><\/p>\r\n

It's difficult to pinpoint and place the game in one genre but the game has elements of Hades, a bullet hell shooter, Doom, Metroid Prime and the Hades comparison comes from the roguelike nature as well as some well-crafted storytelling wherein each cycle more is revealed. Doom in terms of the fast-paced shooter elements but 3rd person. The bullet hell feels of the enemies you encounter and just the manic nature of the enemies you encounter. There are lots of platforming elements too and an amount of discovery at each level.<\/span><\/p>\r\n

\"returnal1\"<\/p>\r\n

The levels are procedurally generated so each run will have a varied gaming experience and a novel feel, also each run will have a slightly different difficulty level too depending on what power-ups are available.\u00a0<\/span><\/p>\r\n

The power-up system is varied due to various upgrades and collectable items. Straight-up power-ups that have a positive effect include weapon upgrades, health upgrades and efficiency upgrades. You can fabricate and make other upgrades too. Then you have malignant upgrades\/power-ups that can have positive as well as negative effects, the negative effects can be removed by completing specific tasks or you may be lucky and avoid the negative malignant effect. The game has a multitude of effects and events that will vary each run and which can make the run easier or tougher as well. There is a huge emphasis on risk and reward throughout the choices you make. That's why I'd also classify that the difficulty varies depending on your run, upgrades available and the procedural levels that are updated.<\/span><\/p>\r\n

Each loop\/cycle whereby you die and come back act as a learning and help to introduce into other devices in the game such as collectable items, upgrades and power-ups. It will take several deaths in the game before you start the whole power-up systems as well as the collectables available and their power. Every inevitable death allows you to progress further in the story but also allows you to start with more permanent power-ups. The game does a great job of walking you through each element and its potential effect. I enjoyed that you learned more and more things as you progressed.\u00a0<\/span><\/p>\r\n

\"returnal2\"<\/p>\r\n

The game starts in this dark rain-sodden forest where very little is known, the detailed environments add the dark atmospheric vibes. Even though the levels are procedurally generated there is a good mix of items to collect and platform elements amongst the all-out shooter action. The game uses some clever narrative technique including the use of 1st person view for story elements and that you pick up voice messages from yourself all over Atropos. You are primarily in 3rd person view which gives you a broad view of each area and heightens the gameplay elements. Each voice note adds a little more detail of what is going in the world and helps the drive.<\/span><\/p>\r\n

The world reminds me a lot of the film Prometheus with a clear Alien vibe throughout the whole game. While I wouldn't classify the game as a horror it does give that sense in large parts of the game as enemies spawn out of nothingness. Even though each level isn't huge, the art style and level design give the game a huge sense of scale and the huge world that exists. The game melds level design, Alien themes and this dark atmospheric tone which gives the sense you are a small survivor in a huge vicious world.<\/span><\/p>\r\n

A lush map that helps to guide you from level (\"room\") to level provides a navigation mechanism and helps you to find upgrades and power-ups whilst giving a sense of direction. The map allows you to plot a path for gaining the most buffs and power-ups or you can bypass them and head more directly to a boss.<\/span><\/p>\r\n

\"returnal3\"<\/p>\r\n

The dual sense and haptic feedback are integrated seamlessly into Returnal. Every feature of the dual sense has been considered in the design and gameplay elements. The first thing that hit was the haptic feedback, the gentle vibrations that mimic rain and the use of sound to further engross you into the world of Atropos. Dualsense gives feedback such as the ground you are treading on, rainfall and tremors from enemies. It's all these little things that add to the whole sense of game immersion.\u00a0<\/span><\/p>\r\n

The L2 trigger serves as two buttons where pressing until halfway gives a zoomed fire whereas pushing past the tension point gives the L2 button an alternate fire. Again the haptic feedback provides a system whereby you feel more immersed in the game and these small but clever uses of the controller are enjoyable and make sense. The dual sense gives a real tactile feel to the game and what is going.<\/span><\/p>\r\n

3D audio is the other buzzword and the game promotes amazing sound effects and soundtrack. I own just regular headphones but the world seems more alive when I play with headphones, I could hear every element of the world from the weather, enemies and my footsteps. The audio and soundtrack are superb.<\/span><\/p>\r\n

\"returnal5\"<\/p>\r\n

The main game mode is the rogue-like one player shooter whereby you have to kill every enemy to reach a boss to progress to the next biome. There are two other modes available, online mode and challenges.\u00a0<\/span><\/p>\r\n

The online mode is more along the lines that you can avenge or take the gear of other fallen Selenes in your world, this is illustrated by a corpse of Selene that you will find with the Gamertag of the fallen Selene.<\/span><\/p>\r\n

Challenges are like an arcade run where you have to achieve certain goals and you will be placed on a leaderboard to gain ultimate grabbing rights.<\/span><\/p>\r\n

While I have only spent a few hours playing on the day 1 patch, the day 1 patch improves navigation and identifies exits to each room in the game. This improves the visual aids to the user which is noticeable in the first level. There are some texture improvements on both Selene and enemies you encounter too, the colours on the enemies are more vivid. The majority of the day 1 patches are extra visual polish on the game. The game does seem to run smoother however this is only a slight tweak and the difference isn't massive compared to the 20 hours plus I played on the pre-day 1 patch version. Day 1 patch mainly is adding extra polish to a stunning game.<\/span><\/p>\r\n

\"returnal4\"<\/p>\r\n

The game is quite challenging and can be unforgiving at times if I'm being honest, the learning curve is steep and I would classify the game as hard. It does become easier as you progress through every run and learn more about the powerups and shortcuts that are available. If you are used to bullet shooter or roguelike games, then you may find the difficulty level to your taste, the difficulty doesn't detract from the experience but enhances the overall gameplay and longevity of the game.<\/span><\/p>\r\n

I have to say from the first run through the game to my last run-through, I found myself in awe of different elements of the game. I was struck by the intro, the crash landing and just seeing this world, the cinematics is superb and it felt movie-like. The use of the dual sense and haptic feedback just made the whole experience more immersive, sound effects, and noises, while these may seem small, the whole Returnal experience was enhanced. The use of the story narrative where you piece a little bit more with each run adds a whole lot of mystery and intrigue. Finding voice messages from different versions of Selene dotted throughout the world makes the narrative even more powerful and a bit of mind bend. The gameplay has a mix of action, shooter and platformer with some puzzles thrown in for good measure. Big huge scary monsters are rendered and look amazing. The boss fights are big and epic. The game has lots of variety and requires several run-throughs before you gain a thorough understanding of all the gameplay mechanics and what is possible. It's a game that has all the elements above but is great fun too, the pace is spot on, there is variety in how you play. The game is challenging, you will come back for more. Each game mechanic, each game design and each decision by developers all enhance the game and make it even more impactful. It's a superb hell of a ride.<\/span><\/p>\r\n

Overall:\u00a0<\/strong>9\/10<\/span><\/p>","post_title":"Returnal Review","post_excerpt":"Sci-fi based roguelike","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"returnal-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:53:46","post_modified_gmt":"2023-09-04 14:53:46","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206206","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205874,"post_author":"11","post_date":"2021-01-15 17:00:05","post_date_gmt":"2021-01-15 17:00:05","post_content":"Developer:<\/strong> Bungie<\/span>\r\n\r\nPlatforms:<\/strong> PC, PS4, PS5 (Reviewed), Xbox One, Xbox Series X|S<\/span>\r\n\r\nGenre:<\/strong> Action, Adventure<\/span>\r\n\r\nPublisher:<\/strong> Bungie<\/span>\r\n\r\n \r\n\r\nDestiny 2 is the multiplayer first-person shooter from Bungie, the follow up too much-lauded Destiny. Beyond Light is the latest expansion pack in the series.<\/span>\r\n\r\n\"destiny2_1\"\r\n\r\nDestiny 2 is a superb first-person shooter, the game mechanics, shooting and platform elements are slick. It feels and plays very smoothly. It's one of my favourite shooters, it has a mix of a good campaign mode with an immersive online mode. The Beyond Light expansion takes place on a series of new planets that you play through the campaign online modes. The levels and worlds have superb textures and maps. It is slick from the first moment. Destiny integrates the world and multiplayer seamlessly. The maps act as both places to engage in multiplayer activities and online sessions too, it's one hud for all. The action and sci-fi elements are superb, there is a huge range of guns, maps and online events. It makes great use of the next-gen consoles to give an amazing view of these imaginary worlds. Aliens and monsters are well rendered and detailed. The combination of rich level design, simple game mechanics and a fun shooter make this a joy to play. There is nothing groundbreaking, it's more refinement on the existing. I think expectations need to be set, that is just further improvements on Destiny 2 and not a remake.<\/span>\r\n\r\n\"destiny2_2\"\r\n\r\nThere are downsides to the game though, there is a grind to unlock other worlds by repeating the same events over and over again. The campaign is solid but is short. I'm a huge fan of the campaign modes in first-person shooters and a richer, longer story is always more enjoyable. The story, voice acting is done well and the game flows well.<\/span>\r\n\r\nBeyond Light expansion: Xbox Series X and PS5 support 4K 60 FPS gameplay while the Xbox Series S supports 1080p at 60 FPS. The PVP mode allows for 120 FPS on the newer consoles. Cross-play is available in each console family. This does bring a sense of next-gen performance and gaming to the new consoles. It looks fantastic and I had a consistent frame per second while playing. This is a pretty big deal that effectively widens your range of vision and it's never been offered in Destiny 2 on consoles before.<\/span>\r\n\r\n\"destiny2_3\"\r\n\r\nDestiny 2: Beyond Light breathes more life into a fantastic shooter, the next-gen consoles provide an excellent platform and provide solid performance while playing. The campaign is short and I found myself wanting more though. Mechanics are simple, the learning curve is fairly low and there is a ton of customisations available in the game too. It's one for the shooter fans.<\/span>\r\n\r\nOverall:<\/strong> 7\/10<\/span>","post_title":"Destiny 2: Beyond Light Review","post_excerpt":"Multiplayer first-person shooter","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"destiny-2-beyond-light-review","to_ping":"","pinged":"","post_modified":"2023-09-04 15:59:38","post_modified_gmt":"2023-09-04 14:59:38","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205874","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205773,"post_author":"11","post_date":"2020-12-14 14:59:03","post_date_gmt":"2020-12-14 14:59:03","post_content":"Developer:<\/strong> Crema<\/span>\r\n\r\nPlatforms:<\/strong> PlayStation 5 (Reviewed), PC (Steam)<\/span>\r\n\r\nGenre:<\/strong> Adventure, Indie, Massively Multiplayer, RPG, Early Access<\/span>\r\n\r\nPublisher:<\/strong> Humble Games<\/span>\r\n\r\n \r\n\r\nTemtem is the massively multiplayer creature collection game. This version of the game is an early access copy and it's available on Steam as well the Playstation 5. Temtem is a\u00a0 Pok\u00e9mon clone with some additions.<\/span>\r\n\r\n\"temtem_1\"\r\n\r\nFirst impressions: I had an issue when I installed the game and a game-breaking bug where the screen was blurred stopped me playing the game the first night I had it. It was fixed in the morning. As I'm playing it on PS5, load times are quick, seems to keep a solid 60 fps frame rate and play well. It's bright, colourful and is action-packed from the get-go. It plays super smooth. As for the gameplay, you play as a creature\/monster tamer who navigates a host of islands fighting creatures and capturing them too. It plays along the lines of any turn-based strategy games, your creatures have levels and the level up as you gain more experience. It's similar to the last Pokemon game I played but that's a while ago. It's a Pok\u00e9mon clone that's also an MMO. The game can also be played in a solo mode but there is an emphasis to team up and play with other Temtem tamers too. There are co-op adventures too and I think this will be needed for certain parts of the game. I found some of the mechanics a bit odd where you can't refuse a fight against other tamers in the game, for me, this broke the flow of the game as I was getting used to it. There is tons of customisation of your characters and your residence too. The game has crossplay too which is awesome.<\/span>\r\n\r\n\"temtem_2\"\r\n\r\nA few annoyances for me were around the sound effects used to character voices as you engage with them, it's this high pitched \"hmmmm\" noise and I found it grating fairly quickly. This made me want to mute the sound effects and music, it's just a bit too much for me.<\/span>\r\n\r\n\"temtem_3\"<\/a>\r\n\r\nIf you need a Pok\u00e9mon fix on your PC or PS5, this fills the gap quite well. If you liked turn-based strategic battling too this will also be up your street. The game is still in early access so you may encounter issues and bugs, the game-breaking bug I had was resolved quickly. There is huge scope for this game to be a game you play for ages as this is an MMO. All the co-op games and playing online players were smooth and solid. From an early access point of view, this is a very promising game and I would be keen to see what changes are made when it becomes a full release. If you have the itch of playing a monster tamer MMO, this will hit a lot of boxes.<\/span>\r\n\r\nOverall:<\/strong> 7\/10<\/span>","post_title":"Temtem Review","post_excerpt":"Creature collection game","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"temtem-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:08:01","post_modified_gmt":"2023-09-04 15:08:01","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205773","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":205645,"post_author":"11","post_date":"2020-11-18 12:05:06","post_date_gmt":"2020-11-18 12:05:06","post_content":"

Developer:<\/span> <\/strong>Sumo Digital<\/span><\/p>\r\n

Platforms:<\/span> <\/strong>PlayStation 4, <\/span>PlayStation 5<\/span> (Reviewed)<\/span><\/span><\/p>\r\n

Genre:<\/span> <\/strong>Platformer<\/span><\/span><\/p>\r\n

Publisher:<\/span><\/strong> Sony Interactive Entertainment<\/span><\/p>\r\n

Release date: <\/strong>19\/11\/20<\/span><\/p>\r\n

 <\/p>\r\n

Sackboy: A Big Adventure is the latest adventure of Sackboy on the Playstation, this time he returns to a fully 3D world akin to Super Mario World, but with all the paraphernalia that is associated with Little Big Planet. This 3D world is constructed of various types of fabric, cloth and crafting items. Sackboy follows the well-trodden path of the world-based sections of 3D platformers. Each world has a set of levels that follows a certain theme. The game has the standard and generic plot of good versus evil. In this instance, involving an epic quest in which Sackboy must journey through a series of worlds. The presentation and direction do help drive a firm narrative through the game.<\/span><\/p>\r\n

\"sackboyadventure1\"<\/p>\r\n

Sackboy and the worlds in 3D do look exquisite, the level design is done superbly well with a mix of levels. Levels vary from speed runs to your standard side-scrolling linear platform levels. The levels themself use colour, the soundtrack (which is amazing) and this stitched together feel to bring this game to life. Each element from the bad guys, to the puzzles and Sackboy, complement the levels well. The use of actors and some fantastic voice-overs is to be noted. The soundtrack and voice acting add to the level's atmosphere and shows the creativity of designers. The level design and storyline have a super polish feel and the cute design of the world contrasts with the darkness of the enemies in the game. There is a whole raft of licenced music in the game. The game is geared towards family but there are enough elements to keep every player occupied.<\/span><\/p>\r\n

\"sackboyadventure2\"<\/p>\r\n

The game is pure platformer goodness that doesn't require a whole lot to learn from a mechanics point of view. The game is an exploration of the Little Big Planet world in 3D, this is a real experience of Sackboy being transferred into this sumptuous 3D world that fits the character so well. Thematically and game design is exactly what seems to make sense for Sackboy and this wondrous world. It's a dreamy adventure. I did find the game not to be particularly difficult as apart from a few time trials. It's learning curve is low.<\/span><\/p>\r\n

4 player local co-op play is available, but I haven't been able to play more than a single player. Online multiplayer will be available via a patch coming by the end of 2020. The game supports 4k at 60 fps too.<\/span><\/p>\r\n

\"sackboyadventure3\"<\/p>\r\n

The game is a resurrection of the 3D platformer which is rarely explored, it's like a reboot for Sackboy for modern generation consoles and this makes a good stab of getting the gameplay, world, soundtrack and voice acting into a cohesive story and in turn a game. Sackboy is geared a bit more towards younger ages but I had lots of fun and the licensed music was a pleasant surprise. There are lots to like but a bit too family-friendly for me but I'm not the target audience.<\/span><\/p>\r\n

Overall:<\/strong> 7.5\/10<\/span><\/p>\r\n

Review code supplied by Sony.<\/span><\/p>\r\n\r\n

 <\/p>\r\n","post_title":"Sackboy: A Big Adventure Review","post_excerpt":"Fully 3D world","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"sackboy-a-big-adventure-review","to_ping":"","pinged":"","post_modified":"2023-09-04 16:10:19","post_modified_gmt":"2023-09-04 15:10:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=205645","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":204718,"post_author":"2","post_date":"2020-03-25 14:40:34","post_date_gmt":"2020-03-25 14:40:34","post_content":"

Silver Sprocket Posting Comics Catalog Online for Free<\/span><\/strong><\/p>\r\n\r\nSilver Sprocket today announced that they posting their comics catalog online for free easy reading.<\/span>\r\n\r\nThis includes nearly everything Silver Sprocket has ever published, from Eisner and Ignatz Award nominated hits like Your Black Friend<\/em> by Ben Passmore, Catboy<\/em> by Benji Nate, and Pinky and<\/em> Pepper Forever<\/em> by Ivy Atoms, to new releases and out-of-print classics.\u00a0<\/span>\r\n\r\nAvi Ehrlich the publisher of Silver Sprocket had this to say<\/span> \"<\/span>This is primarily a community service for bored nerds under quarantine or social-distancing in need of quality indie comics to keep our minds sharp.<\/span><\/em>\r\n\r\nIt\u2019s hopefully smart business too, since the comics we post online usually end up selling the best in print. <\/span>If enough people still have money for comics, maybe we can get through this.<\/span><\/em>\r\n\r\nRead them. Take joy. Share. Make memes. There isn\u2019t anyone who can stop you.<\/span><\/em>\r\n\r\nWe\u2019re starting today with Big Punk by Janelle Hessig, and will continue posting every day.<\/span><\/em>\r\n\r\nThese will join the\u00a0<\/span>hundreds of comics\u00a0<\/a>already on our website.<\/span><\/em>\r\n\r\nThough our\u00a0<\/span>physical space<\/a>\u00a0is temporarily closed by government mandate, we will continue sending mail-order every day from\u00a0<\/span>our online store<\/a>\u00a0with free shipping for orders over $25, and just launched\u00a0a\u00a0<\/span>Gumroad profile<\/a>\u00a0for PDF downloads.<\/span><\/em>\r\n\r\nStay safe out there. Let\u2019s make the best of this. We got this.\u00a0<\/span><\/em>\r\n\r\nPlease get in contact if there is anything we can do to help.<\/span><\/em>\"<\/span>\r\n<\/span><\/em>\r\n\r\n\"silversprocketpost\"\r\n\r\nComics we will be posting online include:<\/span><\/strong>\r\n\r\nAs You Were, Vol 1-5, curated by Mitch Clem<\/span>\r\nBe Your Own Backing Band by Liz Prince<\/span>\r\nBig Punk by Janelle Hessig<\/span>\r\nCatboy by Benji Nate<\/span>\r\nDaygloayhole (volumes 1-3) by Ben Passmore<\/span>\r\nEmotional Data by Abby Jame<\/span>\r\nF*ck Off Squad by Nicole Goux and Dave Baker<\/span>\r\nGirl In The World by Caroline Cash<\/span>\r\nHigh and Shy by Abby Jame<\/span>\r\nHow to Make Comic Zines by Ivy Atoms<\/span>\r\nI Think Our Friend Dan Might be a Dolphin by James the Stanton<\/span>\r\nLizard Daddies by Abby Jame<\/span>\r\nLorna by Benji Nate<\/span>\r\nMorsel by James the Stanton<\/span>\r\nNo Better Words by Casey Nowak<\/span>\r\nNo Romance in Hell by Hyena Hell<\/span>\r\nOur Best Shot by anonymous<\/span>\r\nPinky and Pepper Forever by Ivy Atoms<\/span>\r\nPlease Destroy My Enemies by Michael Sweater<\/span>\r\nPlease Destroy The Internet by Michael Sweater<\/span>\r\nRadlands by Liz Suburbia<\/span>\r\nSatanic Feminism by Seth Katz<\/span>\r\nSiren School by Isabella Rotman<\/span>\r\nSleepwalking by Lauren Monger<\/span>\r\nSnowbird by Erin K Wilson<\/span>\r\nSquatters of Trash Island by James the Stanton<\/span>\r\nThis Must Be The Place: A Please Keep Warm Collection by Michael Sweater<\/span>\r\nTurnstile Comix #1: The Slow Death by Mitch Clem<\/span>\r\nTurnstile Comix #2: Lemuria by Mitch Clem<\/span>\r\nTurnstile Comix #3: World\/Inferno Friendship Society, by Mitch Clem<\/span>\r\nYour Black Friend and Other Strangers by Ben Passmore<\/span>\r\nYou Can Try Again by Oliva Walch<\/span>\r\n\r\nIllustrations: Plague doctor by\u00a0Travis Rommereim, letter carrier by\u00a0Ashley Robin Franklin.<\/span>\r\n\r\n ","post_title":"Silver Sprocket Posting Comics Online for Free","post_excerpt":"Get reading ","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"silver-sprocket-posting-comics-online-for-free","to_ping":"","pinged":"","post_modified":"2020-03-25 14:40:34","post_modified_gmt":"2020-03-25 14:40:34","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=204718","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":202844,"post_author":"2","post_date":"2018-11-29 23:11:13","post_date_gmt":"2018-11-29 23:11:13","post_content":"

Guntastic Announced<\/strong><\/span><\/div>\r\n
An arcade-ish game involving shooting, mayhem, gore and yelling \u2013 coming to Steam in 2019.<\/span><\/strong><\/div>\r\n
<\/div>\r\n
\r\n<\/span>\r\nLucca, Italy \u2013 November 29, 2018 \u2013 Ludicrous Games is proud to announce its debut title, Guntastic: a single-screen couch and online multiplayer shooter where up to four players battle in frantic, one-shot one-kill, non-stop matches over levels changing every few rounds. The game will be available on Steam in 2019.Guntastic blends arcade action with an over-the-top pixelated art style and retro soundtrack reminiscent of the coin-op games of the 16-bit era. Players take control over a roster of irreverent characters with a simple goal: annihilate their opponents using a vast arsenal of weapons, powerups and environmental traps that create spectacular ways to frag each other. But they have to be quick: every round only lasts twenty-five intense seconds \u2013 after which everyone who\u2019s still alive is forcibly killed!<\/span><\/span>\r\n\r\nFeatures<\/strong><\/span>\r\n\r\n<\/div>\r\n