March 17, 2026 – FEAR OF SLEEP, the debut sci-fi survival horror game from Signal Decay Games, drops players into a collapsing world stalked by grotesque creatures. No map. No guidance. No guarantee of survival. The Steam demo is live now. The doors to the MetroBunker are open.
Led by Konrad Honey, a AAA artist whose credits include Call of Duty, Aliens, and several other major franchises, FEAR OF SLEEP is built by someone who has spent years at the highest level of game development. Now, he is making something that strips out everything AAA uses to make players feel comfortable and safe. No safety nets. No hand-holding.
No one is coming to save you.
About FEAR OF SLEEP
Descend into the MetroBunker, a sprawling subterranean shelter built in the shadow of war. As Roy, an R0-1 maintenance android, traverse industrial corridors, collapsing infrastructure, and cryptic interludes while grotesque creatures stalk the dark.
With a looming breach, your directive is simple: return to your maker before it’s too late. Each step deeper reveals sabotage, decay, and a spreading sickness.
Key Features
- NO HAND-HOLDING: No tutorials. No yellow paint or objective markers. No design safety nets protecting you from bad decisions. You learn by doing, failing, and adapting.
- MULTI-USE WEAPON UTILITY: Every weapon is a tool, not just a damage number. Guns, wrenches, and utilitarian gear serve multiple purposes: traversal, puzzle-solving, crowd control, environmental manipulation.
- PHYSICS MANIPULATION: The world obeys consistent physical rules, and you’re free to exploit them. Weight, momentum, and force shape every encounter.
- PLAYER-INVESTIGATED NARRATIVE: The story is uncovered, not told. Clues live in environments, discarded data, and archived communications.
- VISCERAL GORE: Damage has weight and permanence. Enemies break, deform, and react dynamically to force and weapon type.
Wishlist on Steam
Follow FEAR OF SLEEP on Twitter/X
About Signal Decay Games
Signal Decay Games is an independent studio developing FEAR OF SLEEP, led by AAA artist Konrad Honey, whose credits include Call of Duty, Aliens, and several other major franchises.

















