\n

<\/p>\n","post_title":"ComicBuzz Chats With Christopher Golden","post_excerpt":"Lady Baltimore: The Witch Queens","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-christopher-golden","to_ping":"","pinged":"","post_modified":"2022-10-08 16:13:29","post_modified_gmt":"2022-10-08 15:13:29","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206067","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206022,"post_author":"2","post_date":"2021-03-10 15:40:02","post_date_gmt":"2021-03-10 15:40:02","post_content":"

We got a chance to sit with Eisner nominated writer\/artist Ibrahim Moustafa to talk about his upcoming graphic novel Count from Humanoids. He is best know for his work on Jaeger and High Crimes but has worked on numerous titles including James Bond, Mother Panic, Moon Knight and Guardians of the Galaxy to name just a few of the titles he has worked on.<\/span><\/p>\n

Hi Ibrahim we are so delighted to have you here with us today, we have been fans of your work since your High Crimes comic with Christopher Sebela. We are so happy that you are here to chat with us today.<\/span><\/p>\n

Thanks so much for having me, and for the kind words!\u00a0<\/span><\/p>\n

\"count-14\"<\/p>\n

Before we talk about your new graphic novel Count, can we just step back a little bit and talk about you signing a three-book deal with Humanoids, can you tell us how the deal came about?<\/span><\/strong><\/p>\n

Count was actually how it came about, haha. I had pitched the book to Humanoids, and we had developed a really great working relationship, and when we were about 2\/3 of the way through, Mark Waid and editor Rob Levin presented me with the idea of signing an overall deal for Count and two more books. It was a very good email to receive, haha.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Your new graphic novel Count which is out on the 16th of March it's an adaptation of Alexandre Dumas' The Count of Monte Cristo, what made you want to adapt Alexandre Dumas' The Count of Monte Cristo?<\/span><\/strong><\/p>\n

I love stories about justice and revenge, and I've really loved the story of Edmond Dantes for a long time. It's the ultimate story of comeuppance, and I realized it was incredibly fertile ground for a reimagining of this scale. There are also a lot of themes in the original that are sadly still relevant today; classism, wrongful imprisonment, governmental corruption... I wanted to amplify some of that by putting it through a new lens that highlights the fact that whether it's 200 years ago in France, or in this adjacent sci-fi world I've created, they're issues that affect us all.<\/span><\/p>\n

\"count-15\"<\/p>\n

\u00a0<\/p>\n

What has it been like working with Humanoids?<\/span><\/strong><\/p>\n

Great!<\/span><\/p>\n

When did you start working on Count?<\/span><\/strong><\/p>\n

I had the idea to adapt it back in 2017, and then I began the process of slowly developing it in my head for a while as I did various other projects, and then I went back to it in earnest in 2018 and started chipping away at character designs. I pitched it in early 2019, and then started working on it full time in the summer of that year.<\/span><\/p>\n

\u00a0<\/p>\n

Brad Simpson and Hassan Otsmane-Elhaou are both working with you on the Count, how did they join the project?<\/span><\/strong><\/p>\n

Hass and I have been online friends for a handful of years, and I had been chomping at the bit to collaborate with him on something. So when the opportunity came up I was thrilled that we were able to ask him to join this project. Brad and I had a lot of mutual friends in comics and so I was familiar with him and his work, and when it was time to find the right colorist for the book, his work was 100% what the book needed. And luckily, he was available at the time!<\/span><\/p>\n

\u00a0<\/p>\n

During the adaption process is there any part of the process that you enjoy the most, the layout of the pages, pencilling, inking?<\/span><\/strong><\/p>\n

I actually came to the realization recently that my favorite part is always the step that I'm about to do next. Then when I'm doing it, I can't wait to get to the\u00a0next<\/strong>\u00a0step, because then\u00a0that<\/strong>\u00a0step is my favorite part, haha. If I had to choose though, I think penciling is my favorite. It's often the most relaxing (unless I keep messing up a face and having to redraw it over and over).<\/span><\/p>\n

\"count-16\"<\/p>\n

\u00a0<\/p>\n

Before you signed your deal with Humanoids, what did you think about them as a publisher?<\/span><\/strong><\/p>\n

Humanoids is a publisher that I think people discover when their taste in, and love of, the comics medium and what it has to offer elevates to the next level, and they begin to go deeper into the rabbit hole. For me personally, I got into comics, I read a bunch of the excellent superhero books that are available, and then I went \"okay, what's next? What else is out there?\" and that's when I discovered Humanoids.\u00a0<\/span><\/p>\n

How would you describe Count?<\/span><\/strong><\/p>\n

Count is a story about revenge, retribution, and revolution, with cool sword fights, and robots.<\/span><\/p>\n

What has it been like working on Count?<\/span><\/strong><\/p>\n

Incredibly fun and very exhausting, haha.<\/span><\/p>\n

\"count-17\"<\/p>\n

Do you have a favourite scene from Alexandre Dumas' The Count of Monte Cristo?<\/span><\/strong><\/p>\n

I really love the scene where Albert has challenged Edmond to a duel, and Edmond in a display of prowess, shoots a bullet through the ace of spades on a playing card. It was a cool way to show how much he had honed himself over the years.<\/span><\/p>\n

We would love to know what comics are you currently reading?<\/span><\/strong><\/p>\n

I recently tore through several volumes of\u00a0The Undertaker<\/em>\u00a0by Ralph Meyer and Xavier Dorison from Europe Comics. It's a really cool western about a traveling undertaker who is more than he appears to be. I also recently finished\u00a0Hawkeye: Freefall<\/em>\u00a0by Matthew Rosenberg and Otto Schmidt, which was maybe the funniest comic I've ever read, and very good.<\/span><\/p>\n

\"count-18\"<\/p>\n

Would you have any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

I hope you enjoy Count! If you're curious about it, you can visit\u00a0<\/span>www.countcomic.com\u00a0<\/a>and watch a pretty cool trailer that I put together for the book, and there you'll also find a link to a number of purchase options. Thanks so much for taking the time to read this!<\/span><\/p>\n

We would like to say thank you to Ibrahim for taking the time to sit and chat with us. We wish him all the best for his new project, Count which will be out on the 16th of March from\u00a0Humanoids.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Ibrahim Moustafa","post_excerpt":"Count","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-ibrahim-moustafa","to_ping":"","pinged":"","post_modified":"2022-10-08 16:19:20","post_modified_gmt":"2022-10-08 15:19:20","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206022","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":false,"total_page":1},"paged":1,"column_class":"jeg_col_3o3","class":"epic_block_22"};

\n

<\/p>\n","post_title":"ComicBuzz Chats With Mat Groom","post_excerpt":"Inferno Girl Red","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-mat-groom","to_ping":"","pinged":"","post_modified":"2022-10-08 16:01:29","post_modified_gmt":"2022-10-08 15:01:29","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206099","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206067,"post_author":"2","post_date":"2021-03-23 14:24:19","post_date_gmt":"2021-03-23 14:24:19","post_content":"

This week see the return to the Baltimore<\/em> universe with the long-awaited release of Lady Baltimore: The Witch Queens<\/em> from Dark Horse comics. The series is co-written by Mike Mignola and Christopher Golden, with art by Bridgit Connell, colours by Michelle Madsen, and covers by Hugo Award-winning illustrator Abigail Larson. We got a chance to sit down with the author Christopher Golden to talk about Baltimore<\/em>. Christopher Golden has written a wide range of novels and comics, some of these include Angel<\/em>, Baltimore<\/em>, Buffy the Vampire Slayer<\/em> and Hellboy<\/em> just to name a few.<\/span><\/p>\n

Hi Christopher we are so excited to have you here with us today, we have been fans of your work for a very long time. We are so delighted that you are here to talk with us.<\/span><\/p>\n

CG: Thanks so much!\u00a0<\/span><\/p>\n

You have been part of the Baltimore<\/em> universe right from the beginning, how does it feel to be still creating in the Baltimore<\/em> universe?<\/strong><\/span><\/p>\n

CG: It\u2019s fantastic. When Mike and I created Baltimore in the novel\u00a0Baltimore, or, The Steadfast Tin Soldier and the Vampire<\/em>, we had some thoughts about there being a sequel at some point. But we never dreamed that it would grow to be this enormous mythology that goes back to the beginning of time, and the idea that it would become its own comic book universe never occurred to us. But then\u00a0Joe Golem\u00a0<\/em>happened, and over time it grew organically into this much larger thing. Ideas and characters kept presenting themselves, and now it\u2019s something I spend so much time thinking about, and I just want to keep exploring. And who could be anything but thrilled with the artists we\u2019ve collaborated with while creating the Outerverse? Ben Stenbeck, Patric Reynolds, Peter Bergting, and Bridgit Connell. What a rogues\u2019 gallery that is!\u00a0<\/span><\/p>\n

You have been working with Mike Mignola for quite a long time, what's it like working with Mike Mignola?<\/span><\/strong><\/p>\n

CG: As of this year, Mike and I have been working together for a quarter century, which is insane. We started way back when I persuaded him to let me write the first\u00a0Hellboy\u00a0<\/em>novel,\u00a0The Lost Army<\/em>, which came out in 1997. I\u2019d like to think we\u2019ve been positive influences on one another. We share a certain frame of reference and a lot of similar interests, but our approaches have always been very different. My mind is always searching for explanations for things, trying to force order onto a story, and Mike\u2019s much more about the weirdness and the beauty and not so much about explanation. Working with him has always inspired me by giving me the freedom to NOT explain something, to let the weird and beautiful just be weird and beautiful.<\/span><\/p>\n

\"ladybaltimore_twq1_1\"<\/p>\n

What can you tell us about the first issue of Lady Baltimore: The Witch Queens<\/em>?<\/span><\/strong><\/p>\n

CG: Thirteen years ago, Sofia Baltimore took part in a battle that decided the fate of the world. Her husband\u2014her closest friend, Lord Baltimore\u2014died during that battle. The great evil of the Red King was destroyed, but that didn\u2019t drive all evil from the world. There are still monsters, there\u2019s still darkness. It took time to begin to gather but now, as World War II begins and the Nazis ally themselves with a congregation of witches called the Hexenkorps, Lady Baltimore has gathered a small group of her own allies to combat the insidious evil and the monsters popping up around Europe. In the first issue, she encounters an old ally, Judge Rigo, who tells her that stories abound about Baltimore\u2019s ghost appearing in various places. He needs her help in his own work against the Nazis, and if she\u2019ll help him, he\u2019ll help her get to the bottom of the stories of Baltimore\u2019s wandering ghost. Of course, that\u2019s just the first step in a dark, epic story of war, evil, love, and resurrection\u2014but not the way you might think.<\/span><\/p>\n

When you and Mike Mignola are writing together how does that work? Do you write the plot together? Do you write the script together?<\/span><\/strong><\/p>\n

CG: It really differs from project to project. Most of our work together is done on the phone. Sometimes Mike has a lot of plot elements in his head and we talk them out, or he\u2019ll write down ideas. Sometimes I\u2019ve dreamt up most of a story already. Either way, we hash it out, and then I\u2019ll put flesh on the bones and run it all by him for his take on it all. The best part is that many of these characters and stories are big, sometimes epic, and Mike always has the ability to pull out the essence of a thing, to carve off the fat, whether in the plot or in the dialogue. When I started as a comics writer, I would overexplain everything, and Mike has done his best to cure me of that.<\/span><\/p>\n

\"ladybaltimore_twq1_2\"<\/p>\n

The Lady Baltimore: The Witch Queens<\/em> comic includes the talent of Bridgit Connell, Michelle Madsen and Abigail Larson. How did they join the Lady Baltimore comic and what has it been like working with them?<\/span><\/strong><\/p>\n

CG: Michelle has been the colorist on most of the previous Outerverse comics, and she\u2019s fantastic. I wouldn\u2019t want it any other way. With Bridgit\u2014Katii and I had a long, ongoing email chain and various phone calls as we built a list of potential artists for this book, searching for someone who could bring the right combination of action and movement, who could do the kinds of backgrounds and visual world-building these stories need, and who could give life to the characters\u2019 faces the way we wanted. We winnowed that list down to two or three people and then presented them to Mike. Katii and I had Bridgit as our first choice, but I don\u2019t think we told Mike that. He had met Bridgit before, and loved her work. What I\u2019ve found, working with Mike, is that he has a great eye for artists who are already really good but who have it in them to really level up, and he saw that in Bridgit\u2026and boy, was he right. With Abigail, that was a Katii and Mike decision, but I\u2019m so glad they made it. Abigail\u2019s covers give\u00a0Lady Baltimore<\/em>\u00a0a gorgeous, distinctive style that sets the series apart.<\/span><\/p>\n

Some of our readers maybe not be familiar with the Baltimore<\/em> novel and the comic series, is Lady Baltimore: The Witch Queens<\/em> #1 new reader-friendly?<\/span><\/strong><\/p>\n

CG: Absolutely. My hope is that new readers will pick up\u00a0Lady Baltimore\u00a0#1<\/em> and, though they shouldn\u2019t need to read\u00a0Baltimore<\/em>\u00a0to understand it, they\u2019ll be intrigued enough to go back to the beginning. Fortunately, the whole\u00a0Baltimore<\/em>\u00a0story is available in two gorgeous, affordable omnibuses\u2014check \u2019em out!<\/span><\/p>\n

\"ladybatlimore_twq1_3\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

CG: Just a thanks in advance to readers who are willing to give\u00a0Lady Baltimore: The Witch Queens\u00a0#1<\/em> a shot. It\u2019s a wild ride with a new hero I hope you\u2019ll love as much as we do. Sofia is her own woman, with her own mission, and I can\u2019t wait for people to see where it takes her!<\/span><\/p>\n

We would like to say a big thank you to Christopher for taking the time to talk with us, Lady Baltimore: The Witch Queens #1<\/em> is out this week from Dark Horse comics.<\/span><\/p>\n

\u00a0<\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Christopher Golden","post_excerpt":"Lady Baltimore: The Witch Queens","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-christopher-golden","to_ping":"","pinged":"","post_modified":"2022-10-08 16:13:29","post_modified_gmt":"2022-10-08 15:13:29","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206067","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206022,"post_author":"2","post_date":"2021-03-10 15:40:02","post_date_gmt":"2021-03-10 15:40:02","post_content":"

We got a chance to sit with Eisner nominated writer\/artist Ibrahim Moustafa to talk about his upcoming graphic novel Count from Humanoids. He is best know for his work on Jaeger and High Crimes but has worked on numerous titles including James Bond, Mother Panic, Moon Knight and Guardians of the Galaxy to name just a few of the titles he has worked on.<\/span><\/p>\n

Hi Ibrahim we are so delighted to have you here with us today, we have been fans of your work since your High Crimes comic with Christopher Sebela. We are so happy that you are here to chat with us today.<\/span><\/p>\n

Thanks so much for having me, and for the kind words!\u00a0<\/span><\/p>\n

\"count-14\"<\/p>\n

Before we talk about your new graphic novel Count, can we just step back a little bit and talk about you signing a three-book deal with Humanoids, can you tell us how the deal came about?<\/span><\/strong><\/p>\n

Count was actually how it came about, haha. I had pitched the book to Humanoids, and we had developed a really great working relationship, and when we were about 2\/3 of the way through, Mark Waid and editor Rob Levin presented me with the idea of signing an overall deal for Count and two more books. It was a very good email to receive, haha.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Your new graphic novel Count which is out on the 16th of March it's an adaptation of Alexandre Dumas' The Count of Monte Cristo, what made you want to adapt Alexandre Dumas' The Count of Monte Cristo?<\/span><\/strong><\/p>\n

I love stories about justice and revenge, and I've really loved the story of Edmond Dantes for a long time. It's the ultimate story of comeuppance, and I realized it was incredibly fertile ground for a reimagining of this scale. There are also a lot of themes in the original that are sadly still relevant today; classism, wrongful imprisonment, governmental corruption... I wanted to amplify some of that by putting it through a new lens that highlights the fact that whether it's 200 years ago in France, or in this adjacent sci-fi world I've created, they're issues that affect us all.<\/span><\/p>\n

\"count-15\"<\/p>\n

\u00a0<\/p>\n

What has it been like working with Humanoids?<\/span><\/strong><\/p>\n

Great!<\/span><\/p>\n

When did you start working on Count?<\/span><\/strong><\/p>\n

I had the idea to adapt it back in 2017, and then I began the process of slowly developing it in my head for a while as I did various other projects, and then I went back to it in earnest in 2018 and started chipping away at character designs. I pitched it in early 2019, and then started working on it full time in the summer of that year.<\/span><\/p>\n

\u00a0<\/p>\n

Brad Simpson and Hassan Otsmane-Elhaou are both working with you on the Count, how did they join the project?<\/span><\/strong><\/p>\n

Hass and I have been online friends for a handful of years, and I had been chomping at the bit to collaborate with him on something. So when the opportunity came up I was thrilled that we were able to ask him to join this project. Brad and I had a lot of mutual friends in comics and so I was familiar with him and his work, and when it was time to find the right colorist for the book, his work was 100% what the book needed. And luckily, he was available at the time!<\/span><\/p>\n

\u00a0<\/p>\n

During the adaption process is there any part of the process that you enjoy the most, the layout of the pages, pencilling, inking?<\/span><\/strong><\/p>\n

I actually came to the realization recently that my favorite part is always the step that I'm about to do next. Then when I'm doing it, I can't wait to get to the\u00a0next<\/strong>\u00a0step, because then\u00a0that<\/strong>\u00a0step is my favorite part, haha. If I had to choose though, I think penciling is my favorite. It's often the most relaxing (unless I keep messing up a face and having to redraw it over and over).<\/span><\/p>\n

\"count-16\"<\/p>\n

\u00a0<\/p>\n

Before you signed your deal with Humanoids, what did you think about them as a publisher?<\/span><\/strong><\/p>\n

Humanoids is a publisher that I think people discover when their taste in, and love of, the comics medium and what it has to offer elevates to the next level, and they begin to go deeper into the rabbit hole. For me personally, I got into comics, I read a bunch of the excellent superhero books that are available, and then I went \"okay, what's next? What else is out there?\" and that's when I discovered Humanoids.\u00a0<\/span><\/p>\n

How would you describe Count?<\/span><\/strong><\/p>\n

Count is a story about revenge, retribution, and revolution, with cool sword fights, and robots.<\/span><\/p>\n

What has it been like working on Count?<\/span><\/strong><\/p>\n

Incredibly fun and very exhausting, haha.<\/span><\/p>\n

\"count-17\"<\/p>\n

Do you have a favourite scene from Alexandre Dumas' The Count of Monte Cristo?<\/span><\/strong><\/p>\n

I really love the scene where Albert has challenged Edmond to a duel, and Edmond in a display of prowess, shoots a bullet through the ace of spades on a playing card. It was a cool way to show how much he had honed himself over the years.<\/span><\/p>\n

We would love to know what comics are you currently reading?<\/span><\/strong><\/p>\n

I recently tore through several volumes of\u00a0The Undertaker<\/em>\u00a0by Ralph Meyer and Xavier Dorison from Europe Comics. It's a really cool western about a traveling undertaker who is more than he appears to be. I also recently finished\u00a0Hawkeye: Freefall<\/em>\u00a0by Matthew Rosenberg and Otto Schmidt, which was maybe the funniest comic I've ever read, and very good.<\/span><\/p>\n

\"count-18\"<\/p>\n

Would you have any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

I hope you enjoy Count! If you're curious about it, you can visit\u00a0<\/span>www.countcomic.com\u00a0<\/a>and watch a pretty cool trailer that I put together for the book, and there you'll also find a link to a number of purchase options. Thanks so much for taking the time to read this!<\/span><\/p>\n

We would like to say thank you to Ibrahim for taking the time to sit and chat with us. We wish him all the best for his new project, Count which will be out on the 16th of March from\u00a0Humanoids.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Ibrahim Moustafa","post_excerpt":"Count","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-ibrahim-moustafa","to_ping":"","pinged":"","post_modified":"2022-10-08 16:19:20","post_modified_gmt":"2022-10-08 15:19:20","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206022","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":false,"total_page":1},"paged":1,"column_class":"jeg_col_3o3","class":"epic_block_22"};

\n

<\/p>\n\n\n

Today, we are so happy that we have been joined by the multi-talented writer David Pepose. David is the writer of numerous comics including Spencer & Locke<\/em> and Scout's Honor<\/em>.<\/span><\/p>\n

\u00a0<\/p>\n

As some of our readers may not be familiar with your work, could you please tell us about yourself?<\/span><\/strong><\/p>\n

I'm David Pepose, and I've written comics like the Ringo Award-nominated Spencer & Locke and Going to the Chapel at Action Lab Entertainment, The O.Z. on Kickstarter, Scout's Honor at AfterShock Comics, and more. I've worked as a crime reporter, a comics journalist, and even in TV publicity, but thankfully I've landed exactly where I was meant to be.<\/span><\/p>\n

\u00a0<\/p>\n

How did you get into the comics industry?<\/span><\/strong><\/p>\n

I've been a comics reader my entire life, dating back to my copy of Amazing Spider-Man #346 when I was a kid. I got my first break in the comics industry as an editorial intern at DC Comics, where I worked on books like Final Crisis, Batman RIP, and Green Lantern: Secret Origin. After that, I landed at Newsarama, where I wound up serving as their reviews editor for over a decade. Somewhere in the middle of all that, I found myself really restless creatively \u2014 and so I started writing scripts to pass the time. The first full-length script I wrote wound up becoming my breakout series Spencer & Locke \u2014 once I sold that series, I've been writing ever since.<\/span><\/p>\n

\u00a0<\/p>\n

Who are your favourite comic creators?<\/span><\/strong><\/p>\n

Boy, how long do you have for me to answer that? (Laughs) Frank Miller and Devin Grayson are two creators that have always really informed my work, just in terms of experimenting with style and emotion. I've also drawn inspiration from Dan Slott, Geoff Johns, Rick Remender... as I'm thinking about it, Jonathan Hickman and Al Ewing might be my two favorite writers today \u2014 they're insanely talented and brilliant, and their work has consistently inspired me to keep upping my game.<\/span><\/p>\n

\u00a0<\/p>\n

\"scoutshonor1\"
Could you tell us about the origin of\u00a0Spencer & Locke<\/em>?<\/span><\/strong><\/p>\n

When I first decided to try writing a longer-form series, I thought about how people say \"write about what you know.\" That's a piece of advice that I think is often misinterpreted, but at the time, all I could think was, what do I know about anything? I knew about comics. My first instinct was that might be pretty limiting, but then I realized I could lean into it, by mashing up the iconic creative voices of my youth. The idea of remixing old-school Frank Miller crime fiction with something as wild and imaginative as Bill Watterson's Calvin and Hobbes felt like I was putting myself up for a dare \u2014 there's a surprising amount of overlap in terms of their sensibilities, and that overlap allowed turned our psychological crime thriller into a really compelling exploration into trauma and mental illness.<\/span><\/p>\n

\u00a0<\/p>\n

How did you find the rest of the team for\u00a0Spencer & Locke<\/em>?<\/span><\/strong><\/p>\n

Through a lot of trial and error on the Internet. (Laughs) I connected with artist Jorge Santiago, Jr. by looking for recent graduates from comic book art schools \u2014 SCAD, RISD, the Kubert School, SVA, just to name a few. I was really impressed with Jorge's portfolio, and as it turned out, he had been really interested in tackling a crime series, so the timing was perfect for us to develop Spencer & Locke. Meanwhile, I knew letterer Colin Bell from my reviewer days at Newsarama, where I had been Colin's editor \u2014 he was really the first pro letterer I ever met, so I pretty much deputized him immediately. Colorist Jasen Smith was the trickiest person to find \u2014 we had looked at samples from a few other colorists, but it wasn't until my friend Taylor Esposito recommended Jasen that we found the right fit for Jorge's lineart. The rest is history!<\/span><\/p>\n

\u00a0<\/p>\n

What can you tell us about\u00a0Spencer & Locke<\/em> 3<\/em>?<\/span><\/strong><\/p>\n

I have to keep things a little close to the vest on this one, since it's still pretty far out \u2014 Spencer & Locke 3 is going to be the exclamation point at the end of the sentence that is our series. We've got a Garfield-themed serial killer picking off our homage to\u00a0 the Peanuts gang, all while Spencer and Locke find themselves navigating a critical crossroads in their unlikely friendship. Combine that with a brand-new partner for them, and there's a lot of balls we have to juggle in this series!<\/span><\/p>\n

\u00a0<\/p>\n

What can readers expect from\u00a0The O.Z.<\/em>\u00a0#2?\u00a0\u00a0<\/span><\/strong><\/p>\n

Now that Dorothy Gale has found herself stranded in the war-torn land of Oz, she's going to have to make some tough decisions as the Resistance goes on the hunt for the Silver Slippers. Without spoiling too much, we had a reveal at the end of our first issue of another character who will be joining Dorothy's squadron \u2014 a warrior-king with plenty of experience with courage on the battlefield...\u00a0<\/span><\/p>\n

\"scoutshonor2\"<\/p>\n

You started this year by releasing\u00a0Scout's Honor\u00a0with AfterShock; how did the opportunity to work with AfterShock come about?<\/span><\/strong><\/p>\n

Working with AfterShock has been a long time coming \u2014 I worked under editor Mike Marts when I was an intern at DC, and when I saw him step away from the Big Two to head up AfterShock's\u00a0publishing line, I knew it was a company I wanted to work with. It took a little while to find the right pitch for AfterShock's\u00a0publishing slate, but I just kept in touch with Mike and president Lee Kramer with each new book I produced. Eventually, the stars aligned and we found something that clicked.<\/span><\/p>\n

\u00a0<\/p>\n

How would you describe\u00a0Scout's Honor<\/em>?<\/span><\/strong><\/p>\n

Scout's Honor follows a post-apocalyptic cult that has risen from the ashes of a nuclear war... and their bible is an old Boy Scout manual.\u00a0Hundreds of years later, the Ranger Scouts of America are the leading force for law and order amidst the irradiated Colorado Badlands \u2014 and their most promising recruit is a young initiate named Kit.\u00a0But Kit is harboring a secret \u2014 in this patriarchal survivalist hierarchy that only allows men to serve, Kit's had to conceal her identity as a woman in order to pursue her calling as a Ranger Scout.\u00a0Unfortunately, Kit makes a chilling discovery that is going to shake her entire faith in the Ranger Scout doctrine, as she struggles with losing her religion on a dangerous quest for the truth.\u00a0It's like a post-apocalyptic Joan of Arc, tailor-made for fans of Mad Max: Fury Road, The Hunger Games, and The Handmaid's Tale.<\/span><\/p>\n

\u00a0<\/p>\n

What has it been like working with Luca, Matt, Carlos, Andy and Jose on\u00a0Scout's Honor<\/em>?<\/span><\/strong><\/p>\n

It's been really terrific \u2014 Luca Casalanguida has such a sense of drama to his work, but he's also got that rawness that permeates all the action sequences. Pairing him with colorist Matt Milla has been a real dream team, as we're able to bounce between the harsh earth tones of a post-apocalyptic world, while throwing in neon accents that remind us of the radioactive energy of this world. Letterer Carlos Mangual also threads the needle nicely, not just making my dialogue flow on the page, but adding his own degree of grit to the Ranger Scouts' world. And I can't say enough good things about our cover art team of Andy Clarke and Jose Villarrubia \u2014 these are some of the most beautiful covers I've ever had on my books, and they've really leaned into the high concepts of each issue nicely.<\/span><\/p>\n

\u00a0<\/p>\n

\"scoutshonor3\"
For readers who are looking forward to issue four of\u00a0Scout's Honor<\/em>, what can you say about issue four?<\/span><\/strong><\/p>\n

Kit's going to find herself lost in the wilderness, both physically and spiritually \u2014 and if the monsters of the Colorado Badlands aren't enough to finish Kit off, her growing crisis of faith just might. It might just be my favorite issue of the whole run.<\/span><\/p>\n

\u00a0<\/p>\n

You are working on another project called\u00a0Grand Theft Astro<\/em>.\u00a0Can you tell us all about\u00a0Grand Theft Astro<\/em>?<\/span><\/strong><\/p>\n

Grand Theft Astro is the story of Hakeem \"Hermes\" Henrikson, who races spaceships as the fastest starchaser in the galaxy. Unfortunately for him, after he tests out an experimental quantum supercharger in the middle of a race, he winds up ripping open a wormhole seven years into the future. Stranded in a universe that's long since left him behind, Hakeem must embark on a faster-than-light heist with his formerly younger brother if he ever hopes to return to his home era. It's kind of like The Fast and the Furious meets Back to the Future, with a little bit of Star Wars thrown in for good measure.<\/span><\/p>\n

\u00a0<\/p>\n

\"scoutshonor5\"
Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Thank you all for your support for Scout's Honor, Spencer & Locke, and The O.Z. \u2014 every preorder counts, so be sure to call your local comics shop to add our series to your pull list! Beyond that, you can follow me on Twitter and Instagram at\u00a0@peposed, on Facebook at\u00a0@davidpeposecomics, subscribe to my newsletter Pep Talks at <\/span>bit.ly\/pepnews<\/a>, or visit my website at <\/span>davidpepose.com<\/a>!<\/span><\/p>\n

We would like to say a big thank you to David for taking the time to chat with us. Scout's Honor<\/em> #4 is on sale next week on the 14th of April. <\/span><\/p>","post_title":"ComicBuzz Chats With David Pepose","post_excerpt":"Scout's Honor","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-david-pepose","to_ping":"","pinged":"","post_modified":"2022-10-08 15:56:42","post_modified_gmt":"2022-10-08 14:56:42","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206134","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206099,"post_author":"2","post_date":"2021-03-30 18:01:04","post_date_gmt":"2021-03-30 17:01:04","post_content":"

With the launch of\u00a0Inferno Girl Red<\/em>\u00a0graphic novel on Kickstarter today, we are delighted to be joined by the co-creator and writer Mat Groom. Mat has worked on numerous comics including\u00a0Self\/Made<\/em>,\u00a0Crimes of Passion<\/em>,\u00a0Tales from the Dark Multiverse<\/em>,\u00a0The Rise Of Ultraman<\/em>\u00a0and\u00a0The Trials Of Ultraman<\/em>.<\/span><\/p>\n

Hi, Mat thank you for taking the time to sit and chat with us today.<\/span><\/p>\n

Thanks for having me! I really appreciate the opportunity to talk about INFERNO GIRL RED.<\/span><\/p>\n

\u00a0<\/p>\n

Mat for some of our readers who may not be familiar with your work, could please tell us about yourself?<\/span><\/strong><\/p>\n

Sure! I\u2019m from Sydney, Australia, and during the day I work at a creative agency called FOR THE PEOPLE as a writer. And during my evenings and weekends, I write comics! I started with SELF\/MADE, a creator-owned series published by Image Comics, I\u2019ve done a few small one-off things for DC Comics, and I currently co-write the ULTRAMAN books for Marvel, with Kyle Higgins!<\/span><\/p>\n

\u00a0<\/p>\n

You have just launched a Kickstarter campaign for your new graphic novel\u00a0Inferno Girl Red<\/em>, could you please tell us about the\u00a0Inferno Girl Red\u00a0<\/em>graphic novel?<\/span><\/strong><\/p>\n

Absolutely! INFERNO GIRL RED is a 100-page graphic novel about a teenage girl named C\u00e1ssia Costa who has to overcome her hard-earned skepticism to wield the power of a magical dragon bracelet and save her city, which has been ripped out of our existence by ancient cult and their army of demons! It celebrates hope in the face of darkness and action in the face of apathy, and features a mix of superhero action, teen angst and tokusatsu action.<\/span><\/p>\n

\u00a0<\/p>\n

Why did you choose to use a Kickstarter campaign to release your graphic novel?<\/span><\/strong><\/p>\n

We did approach some publishers initially, but the only options before us in traditional publishing were splitting the novel into single issues or giving up the intellectual property rights (and thus control of the destiny of the series). Neither of those options was acceptable to us, so we decided to take the book to Kickstarter! This allows us to genuinely gauge reader enthusiasm for the series and, if funded, will mean our art team can work on the book for the better part of a year and still be able to pay rent and buy food!<\/span><\/p>\n

\"infernogirlred1\"<\/p>\n

Could you tell us about the origin of Inferno Girl Red?<\/span><\/strong><\/p>\n

Yeah! The mother of our lead character C\u00e1ssia, Ana, became something of a pariah years ago for unjust reasons and because of that C\u00e1ssia and Ana have had to move from city-to-city, barely getting by as Ana looked for work. It\u2019s not like C\u00e1ssia has a bad life, Ana is a supportive and loving and enthusiastic parent, but their situation has meant that C\u00e1ssia has grown up pragmatic, and highly-rational-- not a big believer in fairy tales.<\/span><\/p>\n

But when she gets an invitation to a prestigious boarding school in the near-utopian Apex City, it looks like her situation is about to turn around. Her skepticism seems to be validated, though, when the entire city is ripped out of our existence. It looks like there might be hope when C\u00e1ssia encounters a magical dragon bracelet that lets her transform into INFERNO GIRL RED\u2026 but the gauntlet is powered by belief, and C\u00e1ssia might be the worst person in the world to wield it\u2026<\/span><\/p>\n

\u00a0<\/p>\n

Is there a reason you wanted to release\u00a0Inferno Girl Red\u00a0<\/em>as a graphic novel instead of telling the story in parts using single issues?<\/span><\/strong><\/p>\n

It\u2019s a little difficult to describe other than \u2018this felt right like the right format for the story\u2019. I write single issues for ULTRAMAN, I wrote single issues for SELF\/MADE (and particularly loved playing with the format there), but at every stage of building this story it was clear to me that this story would work best as a novel, with a bit more time to breathe and without the need to have a beginning, middle and end every 20(ish) pages as you really should in single-issue comics.<\/span><\/p>\n

\u00a0<\/p>\n

How did Erica D\u2019Urso join the project and what has it been like working with her?<\/span><\/strong><\/p>\n

Editor Kyle Higgins and I conducted a long search for the right artist for the series, but it wasn\u2019t until we found Erica (who was recommended to us by Francesco Manna, our artist collaborator on ULTRAMAN) that we knew we\u2019d found the right person. Erica can handle explosive, dynamic action just as easily as heartfelt emotional moments, and that was the balance we needed\u2014but she also has a tremendous sense of style and design that fit just right. Since we\u2019ve been working together, I\u2019ve also discovered that she is lovely, enthusiastic, wildly inventive and really dedicated. So, basically, I\u2019m the luckiest writer in the world!<\/span><\/p>\n

\"infernogirlred2\"<\/p>\n

Can you talk us through the design of the character of Inferno Girl Red and how her look came about?<\/span><\/strong><\/p>\n

Well that was all Erica, but I can talk a little to the conversations we had during the design process. We talked a lot about the awesome design aesthetics of tokusatsu heroes like the SUPER SENTAI and the KAMEN RIDERS\u2026 but also the design choices of recently-created American superheroes.<\/span><\/p>\n

Ultimately, the goal was to create something clear and iconic, but also very forward-thinking and fresh\u2026 I think Erica absolutely nailed it. There are so many great touches, from the super sneakers to the energy scarf\u2026 and it was all Erica.<\/span><\/p>\n

\u00a0<\/p>\n

On The\u00a0Inferno Girl Red\u00a0<\/em>graphic novel you are working with Igor Monti, Becca Carey and Kyle Higgins what has been like working with them?<\/span><\/strong><\/p>\n

Oh it\u2019s been a dream. Igor and Becca are both doing work that I really do think will be looked back on as ahead of its time. Igor creates these wondrously vivid and electric palettes that look kind of wild but actually aren\u2019t, they\u2019re very carefully guiding the tone of each page from panel-to-panel. And what he does with light and shadow is some sort of magic trick. Becca took our request to make the lettering feel as emotive and dynamic and create as the art\u2026 and just RAN with it. So good.<\/span><\/p>\n

As for Kyle\u2014we've been friends for years, and we co-write ULTRAMAN together, so we have a very natural working relationship. But I never take his experience for granted\u2014he has so much wisdom to share, both about storytelling but also about the process of producing comics, which is really important to know if you\u2019re doing a creator-owned comic.<\/span><\/p>\n

\"infernogirlred3\"<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

Oh actually my favourite I can\u2019t talk about just yet because we haven\u2019t announced it quite yet, it\u2019s taking a little longer to finalise\u2014but it\u2019s SO cool, and I think completely unlike anything I\u2019ve seen from a comics Kickstarter before.<\/span><\/p>\n

But that\u2019s a bad, vague answer, so I\u2019ll instead say: our art prints. Seeing our world interpreted by legends like Nicola Scott and Darko Lafuente and Tiffany Turrill and so many more\u2026 it\u2019s been an incredible thrill and a real privilege, and I\u2019m so happy with how they turned out.<\/span><\/p>\n

\u00a0<\/p>\n

Is there a connection between\u00a0Inferno Girl Red\u00a0and\u00a0Radiant Black?<\/span><\/strong><\/p>\n

Yes.<\/span><\/p>\n

☺<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

I hope you\u2019ll consider backing our campaign! It\u2019s a genuine passion project from a team of creators pouring their hearts and souls into it, and there\u2019s no way it can come to life without community support. So please, come check out our campaign\u2014come for the gorgeous art, stay (and back) for the heartfelt and timely story that has something to say about what it\u2019s going to take for humanity to persevere.<\/span><\/p>\n

We would like to say thank you to Mat for talking to us about his new project. We would like to wish the whole team of\u00a0Inferno Girl Red\u00a0the best of luck with their campaign.<\/span><\/p>\n

To support the campaign, visit Kickstarter: Inferno Girl Red<\/a>.
<\/span><\/p>\n

\u00a0<\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Mat Groom","post_excerpt":"Inferno Girl Red","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-mat-groom","to_ping":"","pinged":"","post_modified":"2022-10-08 16:01:29","post_modified_gmt":"2022-10-08 15:01:29","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206099","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206067,"post_author":"2","post_date":"2021-03-23 14:24:19","post_date_gmt":"2021-03-23 14:24:19","post_content":"

This week see the return to the Baltimore<\/em> universe with the long-awaited release of Lady Baltimore: The Witch Queens<\/em> from Dark Horse comics. The series is co-written by Mike Mignola and Christopher Golden, with art by Bridgit Connell, colours by Michelle Madsen, and covers by Hugo Award-winning illustrator Abigail Larson. We got a chance to sit down with the author Christopher Golden to talk about Baltimore<\/em>. Christopher Golden has written a wide range of novels and comics, some of these include Angel<\/em>, Baltimore<\/em>, Buffy the Vampire Slayer<\/em> and Hellboy<\/em> just to name a few.<\/span><\/p>\n

Hi Christopher we are so excited to have you here with us today, we have been fans of your work for a very long time. We are so delighted that you are here to talk with us.<\/span><\/p>\n

CG: Thanks so much!\u00a0<\/span><\/p>\n

You have been part of the Baltimore<\/em> universe right from the beginning, how does it feel to be still creating in the Baltimore<\/em> universe?<\/strong><\/span><\/p>\n

CG: It\u2019s fantastic. When Mike and I created Baltimore in the novel\u00a0Baltimore, or, The Steadfast Tin Soldier and the Vampire<\/em>, we had some thoughts about there being a sequel at some point. But we never dreamed that it would grow to be this enormous mythology that goes back to the beginning of time, and the idea that it would become its own comic book universe never occurred to us. But then\u00a0Joe Golem\u00a0<\/em>happened, and over time it grew organically into this much larger thing. Ideas and characters kept presenting themselves, and now it\u2019s something I spend so much time thinking about, and I just want to keep exploring. And who could be anything but thrilled with the artists we\u2019ve collaborated with while creating the Outerverse? Ben Stenbeck, Patric Reynolds, Peter Bergting, and Bridgit Connell. What a rogues\u2019 gallery that is!\u00a0<\/span><\/p>\n

You have been working with Mike Mignola for quite a long time, what's it like working with Mike Mignola?<\/span><\/strong><\/p>\n

CG: As of this year, Mike and I have been working together for a quarter century, which is insane. We started way back when I persuaded him to let me write the first\u00a0Hellboy\u00a0<\/em>novel,\u00a0The Lost Army<\/em>, which came out in 1997. I\u2019d like to think we\u2019ve been positive influences on one another. We share a certain frame of reference and a lot of similar interests, but our approaches have always been very different. My mind is always searching for explanations for things, trying to force order onto a story, and Mike\u2019s much more about the weirdness and the beauty and not so much about explanation. Working with him has always inspired me by giving me the freedom to NOT explain something, to let the weird and beautiful just be weird and beautiful.<\/span><\/p>\n

\"ladybaltimore_twq1_1\"<\/p>\n

What can you tell us about the first issue of Lady Baltimore: The Witch Queens<\/em>?<\/span><\/strong><\/p>\n

CG: Thirteen years ago, Sofia Baltimore took part in a battle that decided the fate of the world. Her husband\u2014her closest friend, Lord Baltimore\u2014died during that battle. The great evil of the Red King was destroyed, but that didn\u2019t drive all evil from the world. There are still monsters, there\u2019s still darkness. It took time to begin to gather but now, as World War II begins and the Nazis ally themselves with a congregation of witches called the Hexenkorps, Lady Baltimore has gathered a small group of her own allies to combat the insidious evil and the monsters popping up around Europe. In the first issue, she encounters an old ally, Judge Rigo, who tells her that stories abound about Baltimore\u2019s ghost appearing in various places. He needs her help in his own work against the Nazis, and if she\u2019ll help him, he\u2019ll help her get to the bottom of the stories of Baltimore\u2019s wandering ghost. Of course, that\u2019s just the first step in a dark, epic story of war, evil, love, and resurrection\u2014but not the way you might think.<\/span><\/p>\n

When you and Mike Mignola are writing together how does that work? Do you write the plot together? Do you write the script together?<\/span><\/strong><\/p>\n

CG: It really differs from project to project. Most of our work together is done on the phone. Sometimes Mike has a lot of plot elements in his head and we talk them out, or he\u2019ll write down ideas. Sometimes I\u2019ve dreamt up most of a story already. Either way, we hash it out, and then I\u2019ll put flesh on the bones and run it all by him for his take on it all. The best part is that many of these characters and stories are big, sometimes epic, and Mike always has the ability to pull out the essence of a thing, to carve off the fat, whether in the plot or in the dialogue. When I started as a comics writer, I would overexplain everything, and Mike has done his best to cure me of that.<\/span><\/p>\n

\"ladybaltimore_twq1_2\"<\/p>\n

The Lady Baltimore: The Witch Queens<\/em> comic includes the talent of Bridgit Connell, Michelle Madsen and Abigail Larson. How did they join the Lady Baltimore comic and what has it been like working with them?<\/span><\/strong><\/p>\n

CG: Michelle has been the colorist on most of the previous Outerverse comics, and she\u2019s fantastic. I wouldn\u2019t want it any other way. With Bridgit\u2014Katii and I had a long, ongoing email chain and various phone calls as we built a list of potential artists for this book, searching for someone who could bring the right combination of action and movement, who could do the kinds of backgrounds and visual world-building these stories need, and who could give life to the characters\u2019 faces the way we wanted. We winnowed that list down to two or three people and then presented them to Mike. Katii and I had Bridgit as our first choice, but I don\u2019t think we told Mike that. He had met Bridgit before, and loved her work. What I\u2019ve found, working with Mike, is that he has a great eye for artists who are already really good but who have it in them to really level up, and he saw that in Bridgit\u2026and boy, was he right. With Abigail, that was a Katii and Mike decision, but I\u2019m so glad they made it. Abigail\u2019s covers give\u00a0Lady Baltimore<\/em>\u00a0a gorgeous, distinctive style that sets the series apart.<\/span><\/p>\n

Some of our readers maybe not be familiar with the Baltimore<\/em> novel and the comic series, is Lady Baltimore: The Witch Queens<\/em> #1 new reader-friendly?<\/span><\/strong><\/p>\n

CG: Absolutely. My hope is that new readers will pick up\u00a0Lady Baltimore\u00a0#1<\/em> and, though they shouldn\u2019t need to read\u00a0Baltimore<\/em>\u00a0to understand it, they\u2019ll be intrigued enough to go back to the beginning. Fortunately, the whole\u00a0Baltimore<\/em>\u00a0story is available in two gorgeous, affordable omnibuses\u2014check \u2019em out!<\/span><\/p>\n

\"ladybatlimore_twq1_3\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

CG: Just a thanks in advance to readers who are willing to give\u00a0Lady Baltimore: The Witch Queens\u00a0#1<\/em> a shot. It\u2019s a wild ride with a new hero I hope you\u2019ll love as much as we do. Sofia is her own woman, with her own mission, and I can\u2019t wait for people to see where it takes her!<\/span><\/p>\n

We would like to say a big thank you to Christopher for taking the time to talk with us, Lady Baltimore: The Witch Queens #1<\/em> is out this week from Dark Horse comics.<\/span><\/p>\n

\u00a0<\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Christopher Golden","post_excerpt":"Lady Baltimore: The Witch Queens","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-christopher-golden","to_ping":"","pinged":"","post_modified":"2022-10-08 16:13:29","post_modified_gmt":"2022-10-08 15:13:29","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206067","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206022,"post_author":"2","post_date":"2021-03-10 15:40:02","post_date_gmt":"2021-03-10 15:40:02","post_content":"

We got a chance to sit with Eisner nominated writer\/artist Ibrahim Moustafa to talk about his upcoming graphic novel Count from Humanoids. He is best know for his work on Jaeger and High Crimes but has worked on numerous titles including James Bond, Mother Panic, Moon Knight and Guardians of the Galaxy to name just a few of the titles he has worked on.<\/span><\/p>\n

Hi Ibrahim we are so delighted to have you here with us today, we have been fans of your work since your High Crimes comic with Christopher Sebela. We are so happy that you are here to chat with us today.<\/span><\/p>\n

Thanks so much for having me, and for the kind words!\u00a0<\/span><\/p>\n

\"count-14\"<\/p>\n

Before we talk about your new graphic novel Count, can we just step back a little bit and talk about you signing a three-book deal with Humanoids, can you tell us how the deal came about?<\/span><\/strong><\/p>\n

Count was actually how it came about, haha. I had pitched the book to Humanoids, and we had developed a really great working relationship, and when we were about 2\/3 of the way through, Mark Waid and editor Rob Levin presented me with the idea of signing an overall deal for Count and two more books. It was a very good email to receive, haha.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Your new graphic novel Count which is out on the 16th of March it's an adaptation of Alexandre Dumas' The Count of Monte Cristo, what made you want to adapt Alexandre Dumas' The Count of Monte Cristo?<\/span><\/strong><\/p>\n

I love stories about justice and revenge, and I've really loved the story of Edmond Dantes for a long time. It's the ultimate story of comeuppance, and I realized it was incredibly fertile ground for a reimagining of this scale. There are also a lot of themes in the original that are sadly still relevant today; classism, wrongful imprisonment, governmental corruption... I wanted to amplify some of that by putting it through a new lens that highlights the fact that whether it's 200 years ago in France, or in this adjacent sci-fi world I've created, they're issues that affect us all.<\/span><\/p>\n

\"count-15\"<\/p>\n

\u00a0<\/p>\n

What has it been like working with Humanoids?<\/span><\/strong><\/p>\n

Great!<\/span><\/p>\n

When did you start working on Count?<\/span><\/strong><\/p>\n

I had the idea to adapt it back in 2017, and then I began the process of slowly developing it in my head for a while as I did various other projects, and then I went back to it in earnest in 2018 and started chipping away at character designs. I pitched it in early 2019, and then started working on it full time in the summer of that year.<\/span><\/p>\n

\u00a0<\/p>\n

Brad Simpson and Hassan Otsmane-Elhaou are both working with you on the Count, how did they join the project?<\/span><\/strong><\/p>\n

Hass and I have been online friends for a handful of years, and I had been chomping at the bit to collaborate with him on something. So when the opportunity came up I was thrilled that we were able to ask him to join this project. Brad and I had a lot of mutual friends in comics and so I was familiar with him and his work, and when it was time to find the right colorist for the book, his work was 100% what the book needed. And luckily, he was available at the time!<\/span><\/p>\n

\u00a0<\/p>\n

During the adaption process is there any part of the process that you enjoy the most, the layout of the pages, pencilling, inking?<\/span><\/strong><\/p>\n

I actually came to the realization recently that my favorite part is always the step that I'm about to do next. Then when I'm doing it, I can't wait to get to the\u00a0next<\/strong>\u00a0step, because then\u00a0that<\/strong>\u00a0step is my favorite part, haha. If I had to choose though, I think penciling is my favorite. It's often the most relaxing (unless I keep messing up a face and having to redraw it over and over).<\/span><\/p>\n

\"count-16\"<\/p>\n

\u00a0<\/p>\n

Before you signed your deal with Humanoids, what did you think about them as a publisher?<\/span><\/strong><\/p>\n

Humanoids is a publisher that I think people discover when their taste in, and love of, the comics medium and what it has to offer elevates to the next level, and they begin to go deeper into the rabbit hole. For me personally, I got into comics, I read a bunch of the excellent superhero books that are available, and then I went \"okay, what's next? What else is out there?\" and that's when I discovered Humanoids.\u00a0<\/span><\/p>\n

How would you describe Count?<\/span><\/strong><\/p>\n

Count is a story about revenge, retribution, and revolution, with cool sword fights, and robots.<\/span><\/p>\n

What has it been like working on Count?<\/span><\/strong><\/p>\n

Incredibly fun and very exhausting, haha.<\/span><\/p>\n

\"count-17\"<\/p>\n

Do you have a favourite scene from Alexandre Dumas' The Count of Monte Cristo?<\/span><\/strong><\/p>\n

I really love the scene where Albert has challenged Edmond to a duel, and Edmond in a display of prowess, shoots a bullet through the ace of spades on a playing card. It was a cool way to show how much he had honed himself over the years.<\/span><\/p>\n

We would love to know what comics are you currently reading?<\/span><\/strong><\/p>\n

I recently tore through several volumes of\u00a0The Undertaker<\/em>\u00a0by Ralph Meyer and Xavier Dorison from Europe Comics. It's a really cool western about a traveling undertaker who is more than he appears to be. I also recently finished\u00a0Hawkeye: Freefall<\/em>\u00a0by Matthew Rosenberg and Otto Schmidt, which was maybe the funniest comic I've ever read, and very good.<\/span><\/p>\n

\"count-18\"<\/p>\n

Would you have any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

I hope you enjoy Count! If you're curious about it, you can visit\u00a0<\/span>www.countcomic.com\u00a0<\/a>and watch a pretty cool trailer that I put together for the book, and there you'll also find a link to a number of purchase options. Thanks so much for taking the time to read this!<\/span><\/p>\n

We would like to say thank you to Ibrahim for taking the time to sit and chat with us. We wish him all the best for his new project, Count which will be out on the 16th of March from\u00a0Humanoids.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Ibrahim Moustafa","post_excerpt":"Count","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-ibrahim-moustafa","to_ping":"","pinged":"","post_modified":"2022-10-08 16:19:20","post_modified_gmt":"2022-10-08 15:19:20","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206022","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":false,"total_page":1},"paged":1,"column_class":"jeg_col_3o3","class":"epic_block_22"};

\n

<\/p>\n\n\n

With the release of the\u00a0MPLS Sound<\/em>\u00a0graphic novel\u00a0out this week from Humanoids, we are delighted to be joined by co-writers Joseph Illidge, Hannibal Tabu and artist Meredith Laxton for a chat.<\/span><\/p>\n

Hi Joseph, Hannibal and Meredith we are so happy that we have all of you here with us today.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

We would love to start by finding out a bit more about yourselves, would you please introduce yourselves to our readers.<\/strong><\/span><\/p>\n

JI: Thanks so much! I started in comics at Milestone Media, Inc., the creators of the first mainstream multicultural superhero universe and \u201cStatic Shock\u201d, moved over to Gotham City and the Batman Editorial group for the birth of Cassandra Cain, The Batgirl. Worked for Lion Forge, Archaia, A Wave Blue World, Valiant, and now Heavy Metal as the Executive Editor.<\/span><\/p>\n

Advocate for diverse representation in comics. Foodie. Sharp Dresser. Husband of Big Barda. No, really. My wife is a warrior who can kick Parademon ass.<\/span><\/p>\n

HT: I\u2019m an award winning journalist, novelist, comic book writer, poet and DJ who has worked professionally in the entertainment space since the Hieroglyphics got going. I\u2019ve written for Aspen Comics, Top Cow, Comic Book Resources, Bleeding Cool, and many other places. In other arenas, I\u2019ve built web experiences for American Honda, Kaiser Permanente, Toyota Motor Sales and lots of other corporate and smaller clients. I live in Los Angeles with my wife and two children. My main focus has been decolonizing the comics space with perspectives and quality stories often untold.\u00a0<\/span><\/p>\n

ML: Hello! Thanks for having us. I\u2019m Meredith and I\u2019m a full-time comic artist and illustrator. MPLS Sound is my very first full-length graphic novel and I am really honored to have been part of the team.<\/span><\/p>\n

\u00a0<\/p>\n

Joseph and Hannibal, can you tell us a little bit about how the two of you originally got together as a creative team?<\/strong><\/span><\/p>\n

JI: Hannibal was the first member of the MPLS Sound team, and I was brought on to build on the groundwork he laid through his experiences and extensive knowledge of music history.<\/span><\/p>\n

HT: With Fabrice Sapolsky, I laid out a lot of the framework. I\u2019m a huge fan of the old Official Handbook of the Marvel Universe, so every character has a gigantic write up that informs their choices in the plot and how they look at things. Fabrice had a very specific aesthetic he wanted, and Humanoids likewise had specific things they wanted, so they smushed me together with Joe into a writing version of Voltron 2, remember the weird one with six arms? Anyway, that was us, and off we went.\u00a0<\/span><\/p>\n

\"mplssound11\"<\/p>\n

Joseph and Hannibal, could you tell us about the origin of the\u00a0MPLS Sound<\/em>\u00a0graphic novel?<\/strong><\/span><\/p>\n

JI: Humanoids, the Publisher, and more specifically the book\u2019s founding editor Fabrice Sapolsky brought me on board to join the team and galvanize the story of Starchild, a fictional band competing to become Prince\u2019s band instead of The Revolution.<\/span><\/p>\n

HT: Out of the blue, Fabrice Sapolsky contacted me and asked me to come to the Humanoids offices. I took the morning off work and did so, and when I sat down in the conference room, Fabrice asked me to sign an NDA. I shrugged and did that too. Then he outlines this big new superhero vibe Humanoids was gonna do with\u00a0Omni\u00a0<\/em>and\u00a0Ignited\u00a0<\/em>and how the plan was going to revolutionize the space. I got very excited and said that all sounded amazing. Fabrice said, \u201cGreat, forget about all that.\u201d I was very confused.<\/span><\/p>\n

Then, Fabrice talked to me about his deep passion for the Prince-flavored musical legacy of Minneapolis from the early 1980s. He talked to me about doing an original graphic novel set in that era, brushing up against Prince the way people experienced tornadoes in my hometown of Memphis. We talked about the politics of who got the spotlight and who didn\u2019t, which led to a lot of research that reinforced our loose suspicions, and we were off to the races.<\/span><\/p>\n

\u00a0<\/p>\n

Meredith, when you first hear the pitch for\u00a0MPLS Sound<\/em>,\u00a0what did you think?<\/strong><\/span><\/p>\n

M: Initially, I wasn\u2019t allowed to know which prominent musical artist was going to be featured in the book until I signed an NDA. Oh my god, I was so excited when the editor told me it was Prince. I could not ask for a better book to cut my teeth on. I had actually been working on my own Prince-inspired project, so I was in the perfect headspace and everything.<\/span><\/p>\n

\u00a0<\/p>\n

\"mplssound12\"
Joseph and Hannibal, what can you tell us about the\u00a0MPLS Sound\u00a0<\/em>graphic novel?<\/strong><\/span><\/p>\n

JI: The story takes place during the Eighties Minneapolis music scene for which Prince became the tip of the spear, the pebble dropped in the pond leaving ripple effects continuing to manifest into our present. Theresa Booker is the leader of Starchild, a band fighting against the tide of the white male-dominated rock scene with their skills, heart, and their unique mix of backgrounds. Theresa\u2019s a determined Black woman who goes through a personal journey that tests her endurance and integrity.<\/span><\/p>\n

It\u2019s a story of funk, soul, joy, sadness, little victories, anger, music, love, and that Purple vibe from The Purple One.<\/span><\/p>\n

HT: The best thing I can say is that you can get it now, because I\u2019ve literally been avoiding talking about it in detail for years. It\u2019s a very hard secret to keep, and I kept wearing Prince t-shirts to conventions (back in the before times, when we had conventions) but nobody ever got the joke. Ah well.\u00a0<\/span><\/p>\n

That said, this is a tale of defining success for yourself and working to achieve it, even in the face of structural and personal opposition.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Meredith, to make the look of the world authentic, what reference materials did you use?<\/strong><\/span><\/p>\n

M: I binged a ton of music videos from that era and explored a lot of music that I hadn\u2019t known much about until then. I also had the opportunity to go through a plethora of old photographs of my dad and his siblings from that era and that gave me a lot of inspiration for the characters.<\/span><\/p>\n

\"mplssound13\"<\/p>\n

Joseph and Hannibal, what can you tell us about Starchild?\u00a0\u00a0<\/strong><\/span><\/p>\n

JI: They\u2019re a band of musicians from different walks of life, backgrounds, and ethnicities, all brought together by one goal crystallized by the dreams of one woman.<\/span><\/p>\n

In another timeline, Starchild would have been The Revolution.<\/span><\/p>\n

MPLS Sound is the story of how and why that was not their destiny.<\/span><\/p>\n

HT: \u201cStay tuned for Starchild,\u201d from the Parliament song \u201cMake My Funk The P-Funk,\u201d would have felt like an invitation to Theresa, I figured. She was trying to make the presence and vibe the world needed to tune into, to represent and decolonize a musical scene in a very similar way to Prince, but with fewer weapons in her arsenal.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Meredith, has it been a challenge creating the characters and the world they inhabit in the\u00a0MPLS Sound<\/em>\u00a0graphic novel?<\/strong><\/span><\/p>\n

M: Surprisingly not so much. Both writers were very gracious to provide me with reference imagery whenever they had something specific in mind and most of the notable locations from the book can be found via Google maps. I have never been to Minneapolis myself, but I found out that you can actually go inside the First Avenue\/7th st entry music venue with Google street view and look around with the 360 camera and go backstage. It\u2019s really cool.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Joseph and Hannibal, how did Humanoids get involved in the\u00a0MPLS Sound\u00a0<\/em>graphic novel?<\/strong><\/span><\/p>\n

JI: Humanoids is the Publisher of MPLS Sound, so they\u2019re the nucleus, origin point, radioactive spider of the equation. Their imprint, Life Drawn, is about real people and stories that live within and alongside history, and we\u2019re honored to be a part of their mission for distinction of story and voice with MPLS Sound.<\/span><\/p>\n

HT: From what I understand, there is a whole line of graphic novels the company wants to produce that are of a very high literary quality, to introduce work that can elevate the discourse. This was one such project, and while I was there, Fabrice showed me so many things\u2026 and now I think about it, I don\u2019t know how much of that I\u2019m allowed to talk about. I\u2019m going to stop talking now.\u00a0<\/span><\/p>\n

\"mplssound14\"<\/p>\n

Meredith, do you have a favourite character that you like to draw?<\/strong><\/span><\/p>\n

M: I enjoyed drawing Theresa so much. I felt such a connection to her, her journey, her relationship to her dad, everything. Every concert scene you could tell that she was really singing her heart out and I absolutely love drawing those moments. Designing her stage wardrobe was also a lot of fun and I got to explore clothing options that, maybe, I might be brave enough to wear someday.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Joseph and Hannibal, how did Tan Shu, Troy Peteri, Ryan Lewis and Jen Bartel join the team?\u00a0<\/strong><\/span><\/p>\n

HT: Jen was discussed very early on, as she\u2019s from Minneapolis, and her work is so freaking dazzling. Fabrice wanted her to be involved from almost the beginning. I have known Troy for years, and I presume the high quality and reliability of his work were the selling points. I can\u2019t speak beyond that.<\/span><\/p>\n

JI: All credit goes to the Humanoids editorial group for bringing together our dream team. Tan\u2019s color is beautiful, from the very first page. Troy and Ryan are the narrative aesthetic gurus. Jen Bartel is a leader in the industry, so having her create such an iconic, evocative cover for MPLS Sound is nothing short of awesome and heartwarming.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Joseph and Hannibal, if readers what to see more of Starchild in the future, would that be possible?<\/strong><\/span><\/p>\n

JI: Anything\u2019s possible! If readers want to see more of Theresa and Starchild after this story, let Humanoids know!<\/span><\/p>\n

HT: To paraphrase the philosopher Christopher Wallace, if the check\u2019s right, I\u2019ll be there err\u2019night. There\u2019s a lot of timeline that didn\u2019t get covered, and a LOT of Minneapolis-based musical things we didn\u2019t get time to cover, so if the demand is there, the words will likely rise to meet it.<\/span><\/p>\n

\u00a0<\/p>\n

\"mplssound15\"
Any message for the ComicBuzz readers?<\/strong><\/span><\/p>\n

HT: Thank you for reading, thank you for your interest, thank you for supporting the work in a time when you clearly could do other things. We appreciate you!\u00a0<\/span><\/p>\n

M: If you pick up the book, I really hope you enjoy it! A lot of love and hard work went into making it a reality and I\u2019ll be so happy to see it hitting the shelves.\u00a0<\/span><\/p>\n

JI: Read MPLS Sound. Feel good. Get funky. Fight for your dreams.<\/span><\/p>\n

We would like to say thank you to Joseph, Hannibal and Meredith for taking the time to chat with us, we wish them the best of luck with their new project. The\u00a0MPLS Sound<\/em>\u00a0graphic novel\u00a0out this week from Humanoids.<\/span><\/p>\n

\u00a0<\/p>\n

\u00a0<\/p>","post_title":"ComicBuzz Chats With The MPLS Sound Team","post_excerpt":"Graphic novel","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-the-mpls-sound-team","to_ping":"","pinged":"","post_modified":"2022-10-08 15:54:48","post_modified_gmt":"2022-10-08 14:54:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206153","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206134,"post_author":"2","post_date":"2021-04-09 16:51:20","post_date_gmt":"2021-04-09 15:51:20","post_content":"\n

<\/p>\n\n\n

Today, we are so happy that we have been joined by the multi-talented writer David Pepose. David is the writer of numerous comics including Spencer & Locke<\/em> and Scout's Honor<\/em>.<\/span><\/p>\n

\u00a0<\/p>\n

As some of our readers may not be familiar with your work, could you please tell us about yourself?<\/span><\/strong><\/p>\n

I'm David Pepose, and I've written comics like the Ringo Award-nominated Spencer & Locke and Going to the Chapel at Action Lab Entertainment, The O.Z. on Kickstarter, Scout's Honor at AfterShock Comics, and more. I've worked as a crime reporter, a comics journalist, and even in TV publicity, but thankfully I've landed exactly where I was meant to be.<\/span><\/p>\n

\u00a0<\/p>\n

How did you get into the comics industry?<\/span><\/strong><\/p>\n

I've been a comics reader my entire life, dating back to my copy of Amazing Spider-Man #346 when I was a kid. I got my first break in the comics industry as an editorial intern at DC Comics, where I worked on books like Final Crisis, Batman RIP, and Green Lantern: Secret Origin. After that, I landed at Newsarama, where I wound up serving as their reviews editor for over a decade. Somewhere in the middle of all that, I found myself really restless creatively \u2014 and so I started writing scripts to pass the time. The first full-length script I wrote wound up becoming my breakout series Spencer & Locke \u2014 once I sold that series, I've been writing ever since.<\/span><\/p>\n

\u00a0<\/p>\n

Who are your favourite comic creators?<\/span><\/strong><\/p>\n

Boy, how long do you have for me to answer that? (Laughs) Frank Miller and Devin Grayson are two creators that have always really informed my work, just in terms of experimenting with style and emotion. I've also drawn inspiration from Dan Slott, Geoff Johns, Rick Remender... as I'm thinking about it, Jonathan Hickman and Al Ewing might be my two favorite writers today \u2014 they're insanely talented and brilliant, and their work has consistently inspired me to keep upping my game.<\/span><\/p>\n

\u00a0<\/p>\n

\"scoutshonor1\"
Could you tell us about the origin of\u00a0Spencer & Locke<\/em>?<\/span><\/strong><\/p>\n

When I first decided to try writing a longer-form series, I thought about how people say \"write about what you know.\" That's a piece of advice that I think is often misinterpreted, but at the time, all I could think was, what do I know about anything? I knew about comics. My first instinct was that might be pretty limiting, but then I realized I could lean into it, by mashing up the iconic creative voices of my youth. The idea of remixing old-school Frank Miller crime fiction with something as wild and imaginative as Bill Watterson's Calvin and Hobbes felt like I was putting myself up for a dare \u2014 there's a surprising amount of overlap in terms of their sensibilities, and that overlap allowed turned our psychological crime thriller into a really compelling exploration into trauma and mental illness.<\/span><\/p>\n

\u00a0<\/p>\n

How did you find the rest of the team for\u00a0Spencer & Locke<\/em>?<\/span><\/strong><\/p>\n

Through a lot of trial and error on the Internet. (Laughs) I connected with artist Jorge Santiago, Jr. by looking for recent graduates from comic book art schools \u2014 SCAD, RISD, the Kubert School, SVA, just to name a few. I was really impressed with Jorge's portfolio, and as it turned out, he had been really interested in tackling a crime series, so the timing was perfect for us to develop Spencer & Locke. Meanwhile, I knew letterer Colin Bell from my reviewer days at Newsarama, where I had been Colin's editor \u2014 he was really the first pro letterer I ever met, so I pretty much deputized him immediately. Colorist Jasen Smith was the trickiest person to find \u2014 we had looked at samples from a few other colorists, but it wasn't until my friend Taylor Esposito recommended Jasen that we found the right fit for Jorge's lineart. The rest is history!<\/span><\/p>\n

\u00a0<\/p>\n

What can you tell us about\u00a0Spencer & Locke<\/em> 3<\/em>?<\/span><\/strong><\/p>\n

I have to keep things a little close to the vest on this one, since it's still pretty far out \u2014 Spencer & Locke 3 is going to be the exclamation point at the end of the sentence that is our series. We've got a Garfield-themed serial killer picking off our homage to\u00a0 the Peanuts gang, all while Spencer and Locke find themselves navigating a critical crossroads in their unlikely friendship. Combine that with a brand-new partner for them, and there's a lot of balls we have to juggle in this series!<\/span><\/p>\n

\u00a0<\/p>\n

What can readers expect from\u00a0The O.Z.<\/em>\u00a0#2?\u00a0\u00a0<\/span><\/strong><\/p>\n

Now that Dorothy Gale has found herself stranded in the war-torn land of Oz, she's going to have to make some tough decisions as the Resistance goes on the hunt for the Silver Slippers. Without spoiling too much, we had a reveal at the end of our first issue of another character who will be joining Dorothy's squadron \u2014 a warrior-king with plenty of experience with courage on the battlefield...\u00a0<\/span><\/p>\n

\"scoutshonor2\"<\/p>\n

You started this year by releasing\u00a0Scout's Honor\u00a0with AfterShock; how did the opportunity to work with AfterShock come about?<\/span><\/strong><\/p>\n

Working with AfterShock has been a long time coming \u2014 I worked under editor Mike Marts when I was an intern at DC, and when I saw him step away from the Big Two to head up AfterShock's\u00a0publishing line, I knew it was a company I wanted to work with. It took a little while to find the right pitch for AfterShock's\u00a0publishing slate, but I just kept in touch with Mike and president Lee Kramer with each new book I produced. Eventually, the stars aligned and we found something that clicked.<\/span><\/p>\n

\u00a0<\/p>\n

How would you describe\u00a0Scout's Honor<\/em>?<\/span><\/strong><\/p>\n

Scout's Honor follows a post-apocalyptic cult that has risen from the ashes of a nuclear war... and their bible is an old Boy Scout manual.\u00a0Hundreds of years later, the Ranger Scouts of America are the leading force for law and order amidst the irradiated Colorado Badlands \u2014 and their most promising recruit is a young initiate named Kit.\u00a0But Kit is harboring a secret \u2014 in this patriarchal survivalist hierarchy that only allows men to serve, Kit's had to conceal her identity as a woman in order to pursue her calling as a Ranger Scout.\u00a0Unfortunately, Kit makes a chilling discovery that is going to shake her entire faith in the Ranger Scout doctrine, as she struggles with losing her religion on a dangerous quest for the truth.\u00a0It's like a post-apocalyptic Joan of Arc, tailor-made for fans of Mad Max: Fury Road, The Hunger Games, and The Handmaid's Tale.<\/span><\/p>\n

\u00a0<\/p>\n

What has it been like working with Luca, Matt, Carlos, Andy and Jose on\u00a0Scout's Honor<\/em>?<\/span><\/strong><\/p>\n

It's been really terrific \u2014 Luca Casalanguida has such a sense of drama to his work, but he's also got that rawness that permeates all the action sequences. Pairing him with colorist Matt Milla has been a real dream team, as we're able to bounce between the harsh earth tones of a post-apocalyptic world, while throwing in neon accents that remind us of the radioactive energy of this world. Letterer Carlos Mangual also threads the needle nicely, not just making my dialogue flow on the page, but adding his own degree of grit to the Ranger Scouts' world. And I can't say enough good things about our cover art team of Andy Clarke and Jose Villarrubia \u2014 these are some of the most beautiful covers I've ever had on my books, and they've really leaned into the high concepts of each issue nicely.<\/span><\/p>\n

\u00a0<\/p>\n

\"scoutshonor3\"
For readers who are looking forward to issue four of\u00a0Scout's Honor<\/em>, what can you say about issue four?<\/span><\/strong><\/p>\n

Kit's going to find herself lost in the wilderness, both physically and spiritually \u2014 and if the monsters of the Colorado Badlands aren't enough to finish Kit off, her growing crisis of faith just might. It might just be my favorite issue of the whole run.<\/span><\/p>\n

\u00a0<\/p>\n

You are working on another project called\u00a0Grand Theft Astro<\/em>.\u00a0Can you tell us all about\u00a0Grand Theft Astro<\/em>?<\/span><\/strong><\/p>\n

Grand Theft Astro is the story of Hakeem \"Hermes\" Henrikson, who races spaceships as the fastest starchaser in the galaxy. Unfortunately for him, after he tests out an experimental quantum supercharger in the middle of a race, he winds up ripping open a wormhole seven years into the future. Stranded in a universe that's long since left him behind, Hakeem must embark on a faster-than-light heist with his formerly younger brother if he ever hopes to return to his home era. It's kind of like The Fast and the Furious meets Back to the Future, with a little bit of Star Wars thrown in for good measure.<\/span><\/p>\n

\u00a0<\/p>\n

\"scoutshonor5\"
Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Thank you all for your support for Scout's Honor, Spencer & Locke, and The O.Z. \u2014 every preorder counts, so be sure to call your local comics shop to add our series to your pull list! Beyond that, you can follow me on Twitter and Instagram at\u00a0@peposed, on Facebook at\u00a0@davidpeposecomics, subscribe to my newsletter Pep Talks at <\/span>bit.ly\/pepnews<\/a>, or visit my website at <\/span>davidpepose.com<\/a>!<\/span><\/p>\n

We would like to say a big thank you to David for taking the time to chat with us. Scout's Honor<\/em> #4 is on sale next week on the 14th of April. <\/span><\/p>","post_title":"ComicBuzz Chats With David Pepose","post_excerpt":"Scout's Honor","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-david-pepose","to_ping":"","pinged":"","post_modified":"2022-10-08 15:56:42","post_modified_gmt":"2022-10-08 14:56:42","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206134","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206099,"post_author":"2","post_date":"2021-03-30 18:01:04","post_date_gmt":"2021-03-30 17:01:04","post_content":"

With the launch of\u00a0Inferno Girl Red<\/em>\u00a0graphic novel on Kickstarter today, we are delighted to be joined by the co-creator and writer Mat Groom. Mat has worked on numerous comics including\u00a0Self\/Made<\/em>,\u00a0Crimes of Passion<\/em>,\u00a0Tales from the Dark Multiverse<\/em>,\u00a0The Rise Of Ultraman<\/em>\u00a0and\u00a0The Trials Of Ultraman<\/em>.<\/span><\/p>\n

Hi, Mat thank you for taking the time to sit and chat with us today.<\/span><\/p>\n

Thanks for having me! I really appreciate the opportunity to talk about INFERNO GIRL RED.<\/span><\/p>\n

\u00a0<\/p>\n

Mat for some of our readers who may not be familiar with your work, could please tell us about yourself?<\/span><\/strong><\/p>\n

Sure! I\u2019m from Sydney, Australia, and during the day I work at a creative agency called FOR THE PEOPLE as a writer. And during my evenings and weekends, I write comics! I started with SELF\/MADE, a creator-owned series published by Image Comics, I\u2019ve done a few small one-off things for DC Comics, and I currently co-write the ULTRAMAN books for Marvel, with Kyle Higgins!<\/span><\/p>\n

\u00a0<\/p>\n

You have just launched a Kickstarter campaign for your new graphic novel\u00a0Inferno Girl Red<\/em>, could you please tell us about the\u00a0Inferno Girl Red\u00a0<\/em>graphic novel?<\/span><\/strong><\/p>\n

Absolutely! INFERNO GIRL RED is a 100-page graphic novel about a teenage girl named C\u00e1ssia Costa who has to overcome her hard-earned skepticism to wield the power of a magical dragon bracelet and save her city, which has been ripped out of our existence by ancient cult and their army of demons! It celebrates hope in the face of darkness and action in the face of apathy, and features a mix of superhero action, teen angst and tokusatsu action.<\/span><\/p>\n

\u00a0<\/p>\n

Why did you choose to use a Kickstarter campaign to release your graphic novel?<\/span><\/strong><\/p>\n

We did approach some publishers initially, but the only options before us in traditional publishing were splitting the novel into single issues or giving up the intellectual property rights (and thus control of the destiny of the series). Neither of those options was acceptable to us, so we decided to take the book to Kickstarter! This allows us to genuinely gauge reader enthusiasm for the series and, if funded, will mean our art team can work on the book for the better part of a year and still be able to pay rent and buy food!<\/span><\/p>\n

\"infernogirlred1\"<\/p>\n

Could you tell us about the origin of Inferno Girl Red?<\/span><\/strong><\/p>\n

Yeah! The mother of our lead character C\u00e1ssia, Ana, became something of a pariah years ago for unjust reasons and because of that C\u00e1ssia and Ana have had to move from city-to-city, barely getting by as Ana looked for work. It\u2019s not like C\u00e1ssia has a bad life, Ana is a supportive and loving and enthusiastic parent, but their situation has meant that C\u00e1ssia has grown up pragmatic, and highly-rational-- not a big believer in fairy tales.<\/span><\/p>\n

But when she gets an invitation to a prestigious boarding school in the near-utopian Apex City, it looks like her situation is about to turn around. Her skepticism seems to be validated, though, when the entire city is ripped out of our existence. It looks like there might be hope when C\u00e1ssia encounters a magical dragon bracelet that lets her transform into INFERNO GIRL RED\u2026 but the gauntlet is powered by belief, and C\u00e1ssia might be the worst person in the world to wield it\u2026<\/span><\/p>\n

\u00a0<\/p>\n

Is there a reason you wanted to release\u00a0Inferno Girl Red\u00a0<\/em>as a graphic novel instead of telling the story in parts using single issues?<\/span><\/strong><\/p>\n

It\u2019s a little difficult to describe other than \u2018this felt right like the right format for the story\u2019. I write single issues for ULTRAMAN, I wrote single issues for SELF\/MADE (and particularly loved playing with the format there), but at every stage of building this story it was clear to me that this story would work best as a novel, with a bit more time to breathe and without the need to have a beginning, middle and end every 20(ish) pages as you really should in single-issue comics.<\/span><\/p>\n

\u00a0<\/p>\n

How did Erica D\u2019Urso join the project and what has it been like working with her?<\/span><\/strong><\/p>\n

Editor Kyle Higgins and I conducted a long search for the right artist for the series, but it wasn\u2019t until we found Erica (who was recommended to us by Francesco Manna, our artist collaborator on ULTRAMAN) that we knew we\u2019d found the right person. Erica can handle explosive, dynamic action just as easily as heartfelt emotional moments, and that was the balance we needed\u2014but she also has a tremendous sense of style and design that fit just right. Since we\u2019ve been working together, I\u2019ve also discovered that she is lovely, enthusiastic, wildly inventive and really dedicated. So, basically, I\u2019m the luckiest writer in the world!<\/span><\/p>\n

\"infernogirlred2\"<\/p>\n

Can you talk us through the design of the character of Inferno Girl Red and how her look came about?<\/span><\/strong><\/p>\n

Well that was all Erica, but I can talk a little to the conversations we had during the design process. We talked a lot about the awesome design aesthetics of tokusatsu heroes like the SUPER SENTAI and the KAMEN RIDERS\u2026 but also the design choices of recently-created American superheroes.<\/span><\/p>\n

Ultimately, the goal was to create something clear and iconic, but also very forward-thinking and fresh\u2026 I think Erica absolutely nailed it. There are so many great touches, from the super sneakers to the energy scarf\u2026 and it was all Erica.<\/span><\/p>\n

\u00a0<\/p>\n

On The\u00a0Inferno Girl Red\u00a0<\/em>graphic novel you are working with Igor Monti, Becca Carey and Kyle Higgins what has been like working with them?<\/span><\/strong><\/p>\n

Oh it\u2019s been a dream. Igor and Becca are both doing work that I really do think will be looked back on as ahead of its time. Igor creates these wondrously vivid and electric palettes that look kind of wild but actually aren\u2019t, they\u2019re very carefully guiding the tone of each page from panel-to-panel. And what he does with light and shadow is some sort of magic trick. Becca took our request to make the lettering feel as emotive and dynamic and create as the art\u2026 and just RAN with it. So good.<\/span><\/p>\n

As for Kyle\u2014we've been friends for years, and we co-write ULTRAMAN together, so we have a very natural working relationship. But I never take his experience for granted\u2014he has so much wisdom to share, both about storytelling but also about the process of producing comics, which is really important to know if you\u2019re doing a creator-owned comic.<\/span><\/p>\n

\"infernogirlred3\"<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

Oh actually my favourite I can\u2019t talk about just yet because we haven\u2019t announced it quite yet, it\u2019s taking a little longer to finalise\u2014but it\u2019s SO cool, and I think completely unlike anything I\u2019ve seen from a comics Kickstarter before.<\/span><\/p>\n

But that\u2019s a bad, vague answer, so I\u2019ll instead say: our art prints. Seeing our world interpreted by legends like Nicola Scott and Darko Lafuente and Tiffany Turrill and so many more\u2026 it\u2019s been an incredible thrill and a real privilege, and I\u2019m so happy with how they turned out.<\/span><\/p>\n

\u00a0<\/p>\n

Is there a connection between\u00a0Inferno Girl Red\u00a0and\u00a0Radiant Black?<\/span><\/strong><\/p>\n

Yes.<\/span><\/p>\n

☺<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

I hope you\u2019ll consider backing our campaign! It\u2019s a genuine passion project from a team of creators pouring their hearts and souls into it, and there\u2019s no way it can come to life without community support. So please, come check out our campaign\u2014come for the gorgeous art, stay (and back) for the heartfelt and timely story that has something to say about what it\u2019s going to take for humanity to persevere.<\/span><\/p>\n

We would like to say thank you to Mat for talking to us about his new project. We would like to wish the whole team of\u00a0Inferno Girl Red\u00a0the best of luck with their campaign.<\/span><\/p>\n

To support the campaign, visit Kickstarter: Inferno Girl Red<\/a>.
<\/span><\/p>\n

\u00a0<\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Mat Groom","post_excerpt":"Inferno Girl Red","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-mat-groom","to_ping":"","pinged":"","post_modified":"2022-10-08 16:01:29","post_modified_gmt":"2022-10-08 15:01:29","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206099","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206067,"post_author":"2","post_date":"2021-03-23 14:24:19","post_date_gmt":"2021-03-23 14:24:19","post_content":"

This week see the return to the Baltimore<\/em> universe with the long-awaited release of Lady Baltimore: The Witch Queens<\/em> from Dark Horse comics. The series is co-written by Mike Mignola and Christopher Golden, with art by Bridgit Connell, colours by Michelle Madsen, and covers by Hugo Award-winning illustrator Abigail Larson. We got a chance to sit down with the author Christopher Golden to talk about Baltimore<\/em>. Christopher Golden has written a wide range of novels and comics, some of these include Angel<\/em>, Baltimore<\/em>, Buffy the Vampire Slayer<\/em> and Hellboy<\/em> just to name a few.<\/span><\/p>\n

Hi Christopher we are so excited to have you here with us today, we have been fans of your work for a very long time. We are so delighted that you are here to talk with us.<\/span><\/p>\n

CG: Thanks so much!\u00a0<\/span><\/p>\n

You have been part of the Baltimore<\/em> universe right from the beginning, how does it feel to be still creating in the Baltimore<\/em> universe?<\/strong><\/span><\/p>\n

CG: It\u2019s fantastic. When Mike and I created Baltimore in the novel\u00a0Baltimore, or, The Steadfast Tin Soldier and the Vampire<\/em>, we had some thoughts about there being a sequel at some point. But we never dreamed that it would grow to be this enormous mythology that goes back to the beginning of time, and the idea that it would become its own comic book universe never occurred to us. But then\u00a0Joe Golem\u00a0<\/em>happened, and over time it grew organically into this much larger thing. Ideas and characters kept presenting themselves, and now it\u2019s something I spend so much time thinking about, and I just want to keep exploring. And who could be anything but thrilled with the artists we\u2019ve collaborated with while creating the Outerverse? Ben Stenbeck, Patric Reynolds, Peter Bergting, and Bridgit Connell. What a rogues\u2019 gallery that is!\u00a0<\/span><\/p>\n

You have been working with Mike Mignola for quite a long time, what's it like working with Mike Mignola?<\/span><\/strong><\/p>\n

CG: As of this year, Mike and I have been working together for a quarter century, which is insane. We started way back when I persuaded him to let me write the first\u00a0Hellboy\u00a0<\/em>novel,\u00a0The Lost Army<\/em>, which came out in 1997. I\u2019d like to think we\u2019ve been positive influences on one another. We share a certain frame of reference and a lot of similar interests, but our approaches have always been very different. My mind is always searching for explanations for things, trying to force order onto a story, and Mike\u2019s much more about the weirdness and the beauty and not so much about explanation. Working with him has always inspired me by giving me the freedom to NOT explain something, to let the weird and beautiful just be weird and beautiful.<\/span><\/p>\n

\"ladybaltimore_twq1_1\"<\/p>\n

What can you tell us about the first issue of Lady Baltimore: The Witch Queens<\/em>?<\/span><\/strong><\/p>\n

CG: Thirteen years ago, Sofia Baltimore took part in a battle that decided the fate of the world. Her husband\u2014her closest friend, Lord Baltimore\u2014died during that battle. The great evil of the Red King was destroyed, but that didn\u2019t drive all evil from the world. There are still monsters, there\u2019s still darkness. It took time to begin to gather but now, as World War II begins and the Nazis ally themselves with a congregation of witches called the Hexenkorps, Lady Baltimore has gathered a small group of her own allies to combat the insidious evil and the monsters popping up around Europe. In the first issue, she encounters an old ally, Judge Rigo, who tells her that stories abound about Baltimore\u2019s ghost appearing in various places. He needs her help in his own work against the Nazis, and if she\u2019ll help him, he\u2019ll help her get to the bottom of the stories of Baltimore\u2019s wandering ghost. Of course, that\u2019s just the first step in a dark, epic story of war, evil, love, and resurrection\u2014but not the way you might think.<\/span><\/p>\n

When you and Mike Mignola are writing together how does that work? Do you write the plot together? Do you write the script together?<\/span><\/strong><\/p>\n

CG: It really differs from project to project. Most of our work together is done on the phone. Sometimes Mike has a lot of plot elements in his head and we talk them out, or he\u2019ll write down ideas. Sometimes I\u2019ve dreamt up most of a story already. Either way, we hash it out, and then I\u2019ll put flesh on the bones and run it all by him for his take on it all. The best part is that many of these characters and stories are big, sometimes epic, and Mike always has the ability to pull out the essence of a thing, to carve off the fat, whether in the plot or in the dialogue. When I started as a comics writer, I would overexplain everything, and Mike has done his best to cure me of that.<\/span><\/p>\n

\"ladybaltimore_twq1_2\"<\/p>\n

The Lady Baltimore: The Witch Queens<\/em> comic includes the talent of Bridgit Connell, Michelle Madsen and Abigail Larson. How did they join the Lady Baltimore comic and what has it been like working with them?<\/span><\/strong><\/p>\n

CG: Michelle has been the colorist on most of the previous Outerverse comics, and she\u2019s fantastic. I wouldn\u2019t want it any other way. With Bridgit\u2014Katii and I had a long, ongoing email chain and various phone calls as we built a list of potential artists for this book, searching for someone who could bring the right combination of action and movement, who could do the kinds of backgrounds and visual world-building these stories need, and who could give life to the characters\u2019 faces the way we wanted. We winnowed that list down to two or three people and then presented them to Mike. Katii and I had Bridgit as our first choice, but I don\u2019t think we told Mike that. He had met Bridgit before, and loved her work. What I\u2019ve found, working with Mike, is that he has a great eye for artists who are already really good but who have it in them to really level up, and he saw that in Bridgit\u2026and boy, was he right. With Abigail, that was a Katii and Mike decision, but I\u2019m so glad they made it. Abigail\u2019s covers give\u00a0Lady Baltimore<\/em>\u00a0a gorgeous, distinctive style that sets the series apart.<\/span><\/p>\n

Some of our readers maybe not be familiar with the Baltimore<\/em> novel and the comic series, is Lady Baltimore: The Witch Queens<\/em> #1 new reader-friendly?<\/span><\/strong><\/p>\n

CG: Absolutely. My hope is that new readers will pick up\u00a0Lady Baltimore\u00a0#1<\/em> and, though they shouldn\u2019t need to read\u00a0Baltimore<\/em>\u00a0to understand it, they\u2019ll be intrigued enough to go back to the beginning. Fortunately, the whole\u00a0Baltimore<\/em>\u00a0story is available in two gorgeous, affordable omnibuses\u2014check \u2019em out!<\/span><\/p>\n

\"ladybatlimore_twq1_3\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

CG: Just a thanks in advance to readers who are willing to give\u00a0Lady Baltimore: The Witch Queens\u00a0#1<\/em> a shot. It\u2019s a wild ride with a new hero I hope you\u2019ll love as much as we do. Sofia is her own woman, with her own mission, and I can\u2019t wait for people to see where it takes her!<\/span><\/p>\n

We would like to say a big thank you to Christopher for taking the time to talk with us, Lady Baltimore: The Witch Queens #1<\/em> is out this week from Dark Horse comics.<\/span><\/p>\n

\u00a0<\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Christopher Golden","post_excerpt":"Lady Baltimore: The Witch Queens","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-christopher-golden","to_ping":"","pinged":"","post_modified":"2022-10-08 16:13:29","post_modified_gmt":"2022-10-08 15:13:29","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206067","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206022,"post_author":"2","post_date":"2021-03-10 15:40:02","post_date_gmt":"2021-03-10 15:40:02","post_content":"

We got a chance to sit with Eisner nominated writer\/artist Ibrahim Moustafa to talk about his upcoming graphic novel Count from Humanoids. He is best know for his work on Jaeger and High Crimes but has worked on numerous titles including James Bond, Mother Panic, Moon Knight and Guardians of the Galaxy to name just a few of the titles he has worked on.<\/span><\/p>\n

Hi Ibrahim we are so delighted to have you here with us today, we have been fans of your work since your High Crimes comic with Christopher Sebela. We are so happy that you are here to chat with us today.<\/span><\/p>\n

Thanks so much for having me, and for the kind words!\u00a0<\/span><\/p>\n

\"count-14\"<\/p>\n

Before we talk about your new graphic novel Count, can we just step back a little bit and talk about you signing a three-book deal with Humanoids, can you tell us how the deal came about?<\/span><\/strong><\/p>\n

Count was actually how it came about, haha. I had pitched the book to Humanoids, and we had developed a really great working relationship, and when we were about 2\/3 of the way through, Mark Waid and editor Rob Levin presented me with the idea of signing an overall deal for Count and two more books. It was a very good email to receive, haha.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Your new graphic novel Count which is out on the 16th of March it's an adaptation of Alexandre Dumas' The Count of Monte Cristo, what made you want to adapt Alexandre Dumas' The Count of Monte Cristo?<\/span><\/strong><\/p>\n

I love stories about justice and revenge, and I've really loved the story of Edmond Dantes for a long time. It's the ultimate story of comeuppance, and I realized it was incredibly fertile ground for a reimagining of this scale. There are also a lot of themes in the original that are sadly still relevant today; classism, wrongful imprisonment, governmental corruption... I wanted to amplify some of that by putting it through a new lens that highlights the fact that whether it's 200 years ago in France, or in this adjacent sci-fi world I've created, they're issues that affect us all.<\/span><\/p>\n

\"count-15\"<\/p>\n

\u00a0<\/p>\n

What has it been like working with Humanoids?<\/span><\/strong><\/p>\n

Great!<\/span><\/p>\n

When did you start working on Count?<\/span><\/strong><\/p>\n

I had the idea to adapt it back in 2017, and then I began the process of slowly developing it in my head for a while as I did various other projects, and then I went back to it in earnest in 2018 and started chipping away at character designs. I pitched it in early 2019, and then started working on it full time in the summer of that year.<\/span><\/p>\n

\u00a0<\/p>\n

Brad Simpson and Hassan Otsmane-Elhaou are both working with you on the Count, how did they join the project?<\/span><\/strong><\/p>\n

Hass and I have been online friends for a handful of years, and I had been chomping at the bit to collaborate with him on something. So when the opportunity came up I was thrilled that we were able to ask him to join this project. Brad and I had a lot of mutual friends in comics and so I was familiar with him and his work, and when it was time to find the right colorist for the book, his work was 100% what the book needed. And luckily, he was available at the time!<\/span><\/p>\n

\u00a0<\/p>\n

During the adaption process is there any part of the process that you enjoy the most, the layout of the pages, pencilling, inking?<\/span><\/strong><\/p>\n

I actually came to the realization recently that my favorite part is always the step that I'm about to do next. Then when I'm doing it, I can't wait to get to the\u00a0next<\/strong>\u00a0step, because then\u00a0that<\/strong>\u00a0step is my favorite part, haha. If I had to choose though, I think penciling is my favorite. It's often the most relaxing (unless I keep messing up a face and having to redraw it over and over).<\/span><\/p>\n

\"count-16\"<\/p>\n

\u00a0<\/p>\n

Before you signed your deal with Humanoids, what did you think about them as a publisher?<\/span><\/strong><\/p>\n

Humanoids is a publisher that I think people discover when their taste in, and love of, the comics medium and what it has to offer elevates to the next level, and they begin to go deeper into the rabbit hole. For me personally, I got into comics, I read a bunch of the excellent superhero books that are available, and then I went \"okay, what's next? What else is out there?\" and that's when I discovered Humanoids.\u00a0<\/span><\/p>\n

How would you describe Count?<\/span><\/strong><\/p>\n

Count is a story about revenge, retribution, and revolution, with cool sword fights, and robots.<\/span><\/p>\n

What has it been like working on Count?<\/span><\/strong><\/p>\n

Incredibly fun and very exhausting, haha.<\/span><\/p>\n

\"count-17\"<\/p>\n

Do you have a favourite scene from Alexandre Dumas' The Count of Monte Cristo?<\/span><\/strong><\/p>\n

I really love the scene where Albert has challenged Edmond to a duel, and Edmond in a display of prowess, shoots a bullet through the ace of spades on a playing card. It was a cool way to show how much he had honed himself over the years.<\/span><\/p>\n

We would love to know what comics are you currently reading?<\/span><\/strong><\/p>\n

I recently tore through several volumes of\u00a0The Undertaker<\/em>\u00a0by Ralph Meyer and Xavier Dorison from Europe Comics. It's a really cool western about a traveling undertaker who is more than he appears to be. I also recently finished\u00a0Hawkeye: Freefall<\/em>\u00a0by Matthew Rosenberg and Otto Schmidt, which was maybe the funniest comic I've ever read, and very good.<\/span><\/p>\n

\"count-18\"<\/p>\n

Would you have any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

I hope you enjoy Count! If you're curious about it, you can visit\u00a0<\/span>www.countcomic.com\u00a0<\/a>and watch a pretty cool trailer that I put together for the book, and there you'll also find a link to a number of purchase options. Thanks so much for taking the time to read this!<\/span><\/p>\n

We would like to say thank you to Ibrahim for taking the time to sit and chat with us. We wish him all the best for his new project, Count which will be out on the 16th of March from\u00a0Humanoids.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Ibrahim Moustafa","post_excerpt":"Count","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-ibrahim-moustafa","to_ping":"","pinged":"","post_modified":"2022-10-08 16:19:20","post_modified_gmt":"2022-10-08 15:19:20","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206022","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":false,"total_page":1},"paged":1,"column_class":"jeg_col_3o3","class":"epic_block_22"};

\n

<\/p>\n","post_title":"ComicBuzz Chats With James Babineau","post_excerpt":"The Lost Gardens","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-james-babineau","to_ping":"","pinged":"","post_modified":"2022-10-06 16:35:29","post_modified_gmt":"2022-10-06 15:35:29","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=208046","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":208033,"post_author":"2","post_date":"2022-08-24 16:52:28","post_date_gmt":"2022-08-24 15:52:28","post_content":"With the launch of his new comic,\u00a0New America<\/em> #1, this week from Comixology Originals, we got a chance to sit down and chat with writer and producer Curt Pires. His works include\u00a0Youth<\/em>, Lost Falls<\/em>, Memoria<\/em> and WYRD<\/em>.<\/span>\n\nCould you please introduce yourself to our readers?<\/strong> <\/span>\n\nThanks for having me. I\u2019m Curt Pires a writer \/ producer \/ creative who makes and loves comics and I\u2019m excited to be talking to be here today.<\/span>\n\nCan you tell us about the origins of New America<\/em>?<\/span><\/strong>\n\nI had the kernel of this idea late 2016 following the presidential election. Worked on it for a couple years and had an early version of the book almost picked up in 2018 for publication. That fell apart, and so we sort of went back to square one. It was one idea I kept coming back to and wanting to work on so I kept hammering away at it. Eventually refining and bringing on Luca for the version you see today.<\/span>\n\n\"newamerica1_1\"\n\nWhat can you tell us about Wyatt Walker?<\/span><\/strong>\n\nWyatt is a soldier. He\u2019s also the brother of Corey Walker, the sitting president of New America. When we meet Wyatt he\u2019s just returned to New America for the first time in years. He\u2019s been presumed missing even considered dead by some, so this sets up the big central mystery of the book regarding where he\u2019s been and why he\u2019s back.<\/span>\n\nWhat made Luca Casalanguida the right artist for New America<\/em>?<\/span><\/strong>\n\nI mean, just look at the pages. He\u2019s brilliant. And his Bond stuff and work on Lost Soldiers made me realize he could do the action as well as the character \/ political stuff.<\/span>\n\n\"newamerica1_2\"\n\nHow did Mark Dale and Hassan Otsmane-Elhaou join the team?<\/span><\/strong>\n\nI\u2019ve worked with them on other projects and they\u2019re both immensely talented and easy to work with, so it was a no brainer.<\/span>\n\nHow would you describe\u00a0New America<\/em>?<\/span><\/strong>\n\nI\u2019d describe it as sort of The West Wing meets DMZ meets Sicario. It\u2019s a near future political thriller about a secessionist state and the sometimes violent trials and tribulations of the people living and leading there.<\/span>\n\n\"newamerica1_3\"\n\nThe single issues of New America<\/em>\u00a0are all going to be oversized. Why did you make that choice?<\/span><\/strong>\n\nThere was just too much story for the smaller sized issues. Also the oversized issues give it more of a prestige feel, and allow for more cinematic style pacing. \u00a0<\/span>\n\nHow long have you been working on\u00a0New America<\/em>?<\/span><\/strong>\n\nTwo years since we started production in earnest. 4 or 5 years since I first had the idea. It takes a longtime for comics to come to life sometimes.<\/span>\n\n\"newamerica1_4\"\n\nHow important is word of mouth for any indie project?<\/span><\/strong>\n\nSo important! I don\u2019t have the marketing budget of a DC or MARVEL although most of my books rival or surpass there\u2019s in terms of quality--so we need people to shout about the books when they like em\u2019! If you don\u2019t like em\u2019, please just shut up and keep it to yourself. (that\u2019s a joke, maybe.)<\/span>\n\nNew America<\/em> is releasing from\u00a0Comixology via their Comixology Originals series. Your previous releases,\u00a0Youth<\/em>,\u00a0Lost<\/em> Falls<\/em>\u00a0and\u00a0Memoria<\/em>, were released via\u00a0Comixology. Can you tell us more about your working relationship with Comixology?<\/span><\/strong>\n\nI have a great relationship with Comixology. I love what Chip Mosher and David Steinberger built over there. And I love what Bryce Gold is building now that the torch has been passed to him.<\/span>\n\n\"newamerica1_5\"\n\nYouth<\/em>\u00a0is available in paperback from Dark Horse Books; as a writer, is it important to you that your works are available in physical format?<\/span><\/strong>\n\nSo important. I love the accessibility of the Comixology Originals program and how anyone with Prime or Comixology \/ Kindle Unlimited can read for free, but it\u2019s really important to me that Local Comic Shops and Bookstores be able to sell my work. I\u2019m a Wednesday Warrior and go to my shop every week, so everything I do eventually needs to reach the comic shop.<\/span>\n\n\"newamerica1_6\"\n\nAny message for the ComicBuzz readers?<\/span><\/strong>\n\nCheck out New America or any of the other amazing books we\u2019ve done with Comixology Originals. And sign up for our newsletter to keep up with all our releases: https:\/\/tecc.substack.com\/<\/a><\/span>\n\nA big thank you to Curt for chatting with us; we wish him and\u00a0the rest of the team, the best of luck with their\u00a0New America<\/em>\u00a0series.<\/span>\n\nComixology Originals titles are available at no additional cost for members of Amazon Prime, Kindle Unlimited, and comixology Unlimited.<\/span>","post_title":"ComicBuzz Chats With Curt Pires","post_excerpt":"\u00a0New America","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-curt-pires","to_ping":"","pinged":"","post_modified":"2022-10-06 16:37:15","post_modified_gmt":"2022-10-06 15:37:15","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=208033","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207996,"post_author":"2","post_date":"2022-08-15 14:51:19","post_date_gmt":"2022-08-15 13:51:19","post_content":"With the release of\u00a0TRVE KVLT\u00a0<\/em>#1 (August 17th)\u00a0this week from IDW Publishing,\u00a0we are delighted to be\u00a0joined by the writer Scott Bryan Wilson and artist Liana Kangas. Scott has written many comics, including\u00a0Pennyworth<\/em>, Batman Gotham Nights<\/em>, Altered Carbon OGN<\/em>, Divinity: The Complete Trilogy<\/em>, and Star Trek: Waypoint<\/em>. Liana has worked on many comics, including Star Wars Adventures<\/em>, Razorblades<\/em>, East Side Saints<\/em>, She Said Destroy<\/em>, Joan Jett<\/em> and Devil\u2019s Dye<\/em>.<\/span>\n\nHi, Liana and Scott, it's so wonderful to have you both here with us today.<\/span><\/strong>\n\nLK:<\/strong> Thanks for having us! And may you have it the Burger Lord way!<\/span>\n\nCould you please introduce yourselves to our readers?<\/span><\/strong>\n\nLK:<\/strong> Hey there! I\u2019m Liana\u2014a full-time comic creator and artist. I\u2019ve drawn a ton of stuff, such as books like Star Wars Adventures<\/em>, Vault\u2019s She Said Destroy<\/em>, Razorblades<\/em>, Z2\u2019s Joan Jett<\/em> and The Black Hearts<\/em>, and, of course, TRVE KVLT<\/em>! I\u2019ve illustrated a ton of cover work for publishers like Vault, Image, Oni, IDW, and Ahoy. I\u2019ve also written or co-written stories like Seeds of Eden <\/em>for TKO, Dagger Dagger Vol 2<\/em>, and Deadbeats: London Calling<\/em>.\u00a0<\/span>\n\nSBW:<\/strong> And I\u2019m Scott, and I write comics, including the Pennyworth <\/em>series and a bit of Batman<\/em> stuff for DC, Savage Tales<\/em>, Elvira, Altered Carbon<\/em> for Dynamite, plus work for Valiant, IDW, and lots of anthologies. Upcoming\u2014along with Trve Kvlt<\/em>\u2014is more from DC, more Savage Tales<\/em>, an adaptation of Neil Gaiman and Michael Reaves\u2019 InterWorld<\/em> for HarperCollins, as well as a bunch of unannounced stuff, including another creator-owned series.<\/span>\n\n\"trvekvlt1\"\n\nScott, can you tell us about the origins of TRVE KVLT<\/em>?\u00a0<\/span><\/strong>\n\nSBW:<\/strong> In the early days of my career, when I was sitting around waiting for the phone to ring with work-for-hire jobs, I kept from going crazy by creating pitches. Most of them were awful, but this is one that just kept tugging at me. I love crime fiction and heist movies, and I wanted to do something like Heat<\/em> that had this big, exciting heist scene at its center. But heists have been done a million times, most of them way better than anything I could think of, so I started trying to think about what would be a \u201clittle\u201d heist that a normal person could get away with, and I thought about robbing a strip mall, store by store. I thought if you watched it all the time, you might find the rhythms and figure out how to do it if you timed it right. Who would watch a strip mall, though? Then I hit on the idea of someone at the ubiquitous fast food places that are always in strip mall parking lots, and I had it.\u00a0<\/span>\n\nLiana, when you first heard the pitch for TRVE KVLT, what did you think?<\/span><\/strong>\n\nLK:<\/strong> I think Scott is a genius and tends to dig into the things that most people often don\u2019t pay any attention to. He does it a lot with both foreshadowing, dialogue, minute details in environments that play to plot points, and so on. So, I absolutely dug it. My favorite movie is Ocean's 11<\/em>, which I had mentioned for the heist aspect alone, and when I read the pitch, I was like \u201cOh this is reminiscent of Fargo<\/em>, but a band of kids in real life.\u201d\u00a0<\/span>\n\n\"trvekvlt2\"\n\nHow would you describe TRVE KVLT<\/em>?<\/span><\/strong>\n\nLK:<\/strong> TRVE KVLT is the one book you least expect\u2014and the one you will definitely want to read. (and certainly the one I wanted to create the most).<\/span>\n\nScott, what can you tell us about Marty?<\/span><\/strong>\n\nSBW:<\/strong> I always like fiction that has losers as main characters\u2014Jeff \u201cThe Dude\u201d Lebowski, George Costanza, etc\u2014and always wanted to really dig into that as a writer. Having people\u2019s flaws be central to their character but also keep them not only likable, but someone you actually root for, was something I wanted to explore. Our guy is a career fast-food employee who fully embraces his role at work and doesn\u2019t have many interests aside from hair metal and low-budget movies (which he enjoys non-ironically). We\u2019ve all worked with overenthusiastic people\u2014Marty is that overenthusiastic coworker whose excitement is only starting to fade, long after it\u2019s died out for everyone else.<\/span>\n\n\"trvekvlt3\"\n\nLiana, has it been a challenge to create the world of TRVE KVLT<\/em>?<\/span><\/strong>\n\nLK: I\u2019m lucky in that if I have any creative blocks or stumped on what to do in TRVE KVLT, I can pull from personal experiences, or ask anyone on the team what kind of input they\u2019d have. Our team (Jazzlyn, Gab, Jimmy, and DC) is just as excited about the book as Scott and I are. I mean, when else will I get to design the entire\u00a0 look and branding of fast food restaurants? This has been a labor of love and I think it shows in terms of world-building for sure.\u00a0<\/span>\n\nHow long have you been working on TRVE KVLT<\/em>?<\/span><\/strong>\n\nSBW:<\/strong> Liana and I started emailing about the book in October 2018, but I\u2019d been working on the pitch since January 2017. So that puts it at 5.5 years from pitch to first issue being on comic shops\u2019 shelves. My pitch was rejected by a few publishers before Liana was on board, so I can\u2019t say enough about her partnership on this project and what she brings to the book\u2014it wouldn\u2019t exist without her.<\/span>\n\nLK: <\/strong>YOU ARE TOO KIND. Don\u2019t mess up the bun order.<\/span>\n\n\"trvekvlt4\"\n\nHow important is preordering for any independent comic?<\/span><\/strong>\n\nLK:<\/strong> I used to work in a comic shop, so I am probably on a soap box here, but preordering any comic, specifically any series not Big 2, is going to need all of the support it can get in the direct market. Ordering often dictates printing numbers, so if you can preorder and call your shop up to try and get every issue available, it ensures you\u2019ve secured yourself a copy, as well as notifying the shop that this might be a good read for others as well and could entice them to order more copies. Single issue comics are a chaotic and perfect way to read comics in my opinion, but just know that a lot of work goes into that little issue from all of the creators to the incredible teams at the publisher that are hitting your shop\u2019s shelves every month. That one call or click to preorder could mean the world in terms of the success of any book.<\/span>\n\nScott, how did Gab Contreras, Jimmy Savage and DC Hopkins join the team?<\/span><\/strong>\n\nSBW:<\/strong> Jimmy and Gab had worked with Liana for a long time; I think I met both of them through this book. DC was someone I had worked with a lot on other projects and was my first choice on this one.<\/span>\n\n\"trvekvlt5\"\n\nLiana, you are creating the art for the comic. What part of that process do you enjoy the most, penciling or inking?<\/span><\/strong>\n\nLK:<\/strong> A lot of my creator-owned books I actually pencil and ink at the same time since I work digitally for most of my interiors. (It\u2019s a lot of different layers and moving things around, probably a very weird thing to watch, I bet.) I personally love inking, though, because I get to, in this case for TRVE KVLT, shade a lot of shadows and pull some weird light tricks for Gab to play with, which is always fun. It seems to all come to life at the end with everyone\u2019s expressions and the weird details and logos I can put in for food, fast food interiors, etc.<\/span>\n\nHow did IDW get involved with TRVE KVLT<\/em>, and what made them the right publisher for TRVE KVLT<\/em>?<\/span><\/strong>\n\nSBW:<\/strong> We originally published the first version of TRVE KVLT <\/em>through Kickstarter at the beginning of the pandemic; we\u2019d had some publishers interested, but when the pandemic hit, the industry was a mess for a while and we realized we didn\u2019t want to wait and just started making the book and doing it our way. Someone at IDW had seen the pre-pandemic pitch, and they got in touch with us the day we launched the Kickstarter. From those first text messages it felt like a great fit. IDW kept in touch with us over the year or so it took us to make and publish the first version of the book, and before we were done we had started talking contract terms. We were really excited because the Kickstarter saw issue 1 printed, and the rest digital, and people had been asking from the beginning for print issues, so this was our chance to get the book out in front of a huge audience\u2014in print, too\u2014from a company that really supported us and the book.<\/span>\n\nLK:<\/strong> All I have to say is, I adore IDW so much\u2014and this book has had such an incredible journey with them already and (as of right now when we say this) we\u2019re not even in print yet!\u00a0<\/span>\n\n\"trvekvlt6\"\n\nAny message for the ComicBuzz readers?<\/span><\/strong>\n\nSBW:<\/strong> Keep reading comics.<\/span>\n\nLK: <\/strong>Thank you so much for taking the time to read this, and pick up TRVE KVLT #1 on August 17!<\/span>\n\nA big thank you to Scott and Liana for chatting with us; we wish them and the rest of the team, the best of luck with TRVE KVLT.<\/span>","post_title":"ComicBuzz Chats With The Trve Kvlt Team","post_excerpt":"TRVE KVLT\u00a0#1","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-the-trve-kvlt-team","to_ping":"","pinged":"","post_modified":"2022-10-06 16:47:58","post_modified_gmt":"2022-10-06 15:47:58","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207996","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206727,"post_author":"2","post_date":"2021-08-11 15:09:39","post_date_gmt":"2021-08-11 14:09:39","post_content":"As the graphic novel Did You Hear What Eddie Gein Done? is released today we are joined by the co-writer and true-crime writer Harold Schechter.<\/span>\n\nHi Harold, we are delighted and so happy to have you here with us today. We are so excited that we can chat with you about your new graphic novel with Eric Powell.<\/span>\n\nThanks for inviting me.<\/span>\n\nAs some of our readers may not be familiar with your work, could you please tell us a bit about yourself?<\/span><\/strong>\n\nUntil my recent retirement I was a professor of 19th-century American literature at Queens College City University of New York, for 42 years. I also taught classes in myth and folklore. To supplement my meager academic salary, I started writing commercial books back in the late 70s, basically on whatever subject interested me at the moment. I was working on a book about movie special effects when I encountered the fact--unknown to me at the time--that both PSYCHO and TEXAS CHAINSAW MASSACRE were inspired by the same real-life criminal, the \"Wisconsin Ghoul,\" Ed Gein. I began looking into the case and that became my first true crime book, DEVIANT. Since then, I've written a bunch of historical true crime books, along with encyclopedic works like THE SERIAL KILLER FILES.<\/span>\n\n\"DYHWEGD\n\nWhen did you first hear about Eddie Gein?<\/span><\/strong>\n\nAs mentioned above, it was while researching the horror chapter in my book, FILM TRICKS: SPECIAL EFFECTS IN THE MOVIES.<\/span>\n\nCould you tell us about the origin of Did You Hear What Eddie Gein Done?<\/span><\/strong>\n\nOne day, my agent called to say that he had heard from a comic book artist, Eric Powell, about the possibility of collaborating on a graphic novel about Gein. As it happens, I've been a lifelong comic book fan and, at one point, a serious collector. I was familiar with THE GOON and have always regarded Eric as arguably the finest draftsmen working in comics today. So I leapt at the opportunity.<\/span>\n\n\"DYHWEGD\n\nHow did you go about researching Eddie Gein?<\/span><\/strong>\n\nI wrote my book DEVIANT before the internet age so I had to do a lot of digging in archives. I went to Wisconsin, interviewed Gein's neighbors in Plainfield, psychiatrists who treated him, the judge who presided at his hearing. I corresponded with Robert Bloch, the author of the novel PSYCHO. All in all, I assembled hundreds of pages of legal, psychiatric and other documents, along with xeroxes of the local papers that covered the case before embarking on the actual writing of the book.<\/span>\n\nWhy did you want to tell this story?<\/span><\/strong>\n\nBecause of the undying fascination with Gein, who--thanks to his influence on twentieth-century American horror--stands as a significant cultural figure.<\/span>\n\n\"DYHWEGD\n\nHow would you describe Eddie Gein?<\/span><\/strong>\n\nPeople think of him as a serial killer but he doesn't really fit that profile. He wasn't a sadistic sex-killer like Bundy, Gacy, Kemperer, etc. Essentially he was a necrophile, driven to exhume the corpses of elderly women who reminded him of his mother, take them back to his farmhouse, dissect them, and make grotesque artifacts out of their body parts. To be sure, he murdered two women but (without minimizing those crimes) he was not interested in torture-murder but in acquiring the raw material for his bizarre rituals.<\/span>\n\nHas it been difficult working on this graphic novel?<\/span><\/strong>\n\nNot for me. It's been a terrific experience, one I hope to repeat.<\/span>\n\n\"DYHWEGD\n\nAny message for the ComicBuzz readers?<\/span><\/strong>\n\nIf you're interested in the Ed Gein story, our book will shed new light on the inner workings of his deranged psychology. And if you're a lover of amazing comic book art, this is the book for you.<\/span>\n\nWe would like to say a big thank you to Harold for talking to us.<\/span>","post_title":"Harold Schechter Chats With ComicBuzz","post_excerpt":"Did You Hear What Eddie Gein Done?","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"harold-schechter-chats-with-comicbuzz","to_ping":"","pinged":"","post_modified":"2022-10-08 02:17:19","post_modified_gmt":"2022-10-08 01:17:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206727","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206153,"post_author":"2","post_date":"2021-04-14 14:19:13","post_date_gmt":"2021-04-14 13:19:13","post_content":"\n

<\/p>\n\n\n

With the release of the\u00a0MPLS Sound<\/em>\u00a0graphic novel\u00a0out this week from Humanoids, we are delighted to be joined by co-writers Joseph Illidge, Hannibal Tabu and artist Meredith Laxton for a chat.<\/span><\/p>\n

Hi Joseph, Hannibal and Meredith we are so happy that we have all of you here with us today.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

We would love to start by finding out a bit more about yourselves, would you please introduce yourselves to our readers.<\/strong><\/span><\/p>\n

JI: Thanks so much! I started in comics at Milestone Media, Inc., the creators of the first mainstream multicultural superhero universe and \u201cStatic Shock\u201d, moved over to Gotham City and the Batman Editorial group for the birth of Cassandra Cain, The Batgirl. Worked for Lion Forge, Archaia, A Wave Blue World, Valiant, and now Heavy Metal as the Executive Editor.<\/span><\/p>\n

Advocate for diverse representation in comics. Foodie. Sharp Dresser. Husband of Big Barda. No, really. My wife is a warrior who can kick Parademon ass.<\/span><\/p>\n

HT: I\u2019m an award winning journalist, novelist, comic book writer, poet and DJ who has worked professionally in the entertainment space since the Hieroglyphics got going. I\u2019ve written for Aspen Comics, Top Cow, Comic Book Resources, Bleeding Cool, and many other places. In other arenas, I\u2019ve built web experiences for American Honda, Kaiser Permanente, Toyota Motor Sales and lots of other corporate and smaller clients. I live in Los Angeles with my wife and two children. My main focus has been decolonizing the comics space with perspectives and quality stories often untold.\u00a0<\/span><\/p>\n

ML: Hello! Thanks for having us. I\u2019m Meredith and I\u2019m a full-time comic artist and illustrator. MPLS Sound is my very first full-length graphic novel and I am really honored to have been part of the team.<\/span><\/p>\n

\u00a0<\/p>\n

Joseph and Hannibal, can you tell us a little bit about how the two of you originally got together as a creative team?<\/strong><\/span><\/p>\n

JI: Hannibal was the first member of the MPLS Sound team, and I was brought on to build on the groundwork he laid through his experiences and extensive knowledge of music history.<\/span><\/p>\n

HT: With Fabrice Sapolsky, I laid out a lot of the framework. I\u2019m a huge fan of the old Official Handbook of the Marvel Universe, so every character has a gigantic write up that informs their choices in the plot and how they look at things. Fabrice had a very specific aesthetic he wanted, and Humanoids likewise had specific things they wanted, so they smushed me together with Joe into a writing version of Voltron 2, remember the weird one with six arms? Anyway, that was us, and off we went.\u00a0<\/span><\/p>\n

\"mplssound11\"<\/p>\n

Joseph and Hannibal, could you tell us about the origin of the\u00a0MPLS Sound<\/em>\u00a0graphic novel?<\/strong><\/span><\/p>\n

JI: Humanoids, the Publisher, and more specifically the book\u2019s founding editor Fabrice Sapolsky brought me on board to join the team and galvanize the story of Starchild, a fictional band competing to become Prince\u2019s band instead of The Revolution.<\/span><\/p>\n

HT: Out of the blue, Fabrice Sapolsky contacted me and asked me to come to the Humanoids offices. I took the morning off work and did so, and when I sat down in the conference room, Fabrice asked me to sign an NDA. I shrugged and did that too. Then he outlines this big new superhero vibe Humanoids was gonna do with\u00a0Omni\u00a0<\/em>and\u00a0Ignited\u00a0<\/em>and how the plan was going to revolutionize the space. I got very excited and said that all sounded amazing. Fabrice said, \u201cGreat, forget about all that.\u201d I was very confused.<\/span><\/p>\n

Then, Fabrice talked to me about his deep passion for the Prince-flavored musical legacy of Minneapolis from the early 1980s. He talked to me about doing an original graphic novel set in that era, brushing up against Prince the way people experienced tornadoes in my hometown of Memphis. We talked about the politics of who got the spotlight and who didn\u2019t, which led to a lot of research that reinforced our loose suspicions, and we were off to the races.<\/span><\/p>\n

\u00a0<\/p>\n

Meredith, when you first hear the pitch for\u00a0MPLS Sound<\/em>,\u00a0what did you think?<\/strong><\/span><\/p>\n

M: Initially, I wasn\u2019t allowed to know which prominent musical artist was going to be featured in the book until I signed an NDA. Oh my god, I was so excited when the editor told me it was Prince. I could not ask for a better book to cut my teeth on. I had actually been working on my own Prince-inspired project, so I was in the perfect headspace and everything.<\/span><\/p>\n

\u00a0<\/p>\n

\"mplssound12\"
Joseph and Hannibal, what can you tell us about the\u00a0MPLS Sound\u00a0<\/em>graphic novel?<\/strong><\/span><\/p>\n

JI: The story takes place during the Eighties Minneapolis music scene for which Prince became the tip of the spear, the pebble dropped in the pond leaving ripple effects continuing to manifest into our present. Theresa Booker is the leader of Starchild, a band fighting against the tide of the white male-dominated rock scene with their skills, heart, and their unique mix of backgrounds. Theresa\u2019s a determined Black woman who goes through a personal journey that tests her endurance and integrity.<\/span><\/p>\n

It\u2019s a story of funk, soul, joy, sadness, little victories, anger, music, love, and that Purple vibe from The Purple One.<\/span><\/p>\n

HT: The best thing I can say is that you can get it now, because I\u2019ve literally been avoiding talking about it in detail for years. It\u2019s a very hard secret to keep, and I kept wearing Prince t-shirts to conventions (back in the before times, when we had conventions) but nobody ever got the joke. Ah well.\u00a0<\/span><\/p>\n

That said, this is a tale of defining success for yourself and working to achieve it, even in the face of structural and personal opposition.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Meredith, to make the look of the world authentic, what reference materials did you use?<\/strong><\/span><\/p>\n

M: I binged a ton of music videos from that era and explored a lot of music that I hadn\u2019t known much about until then. I also had the opportunity to go through a plethora of old photographs of my dad and his siblings from that era and that gave me a lot of inspiration for the characters.<\/span><\/p>\n

\"mplssound13\"<\/p>\n

Joseph and Hannibal, what can you tell us about Starchild?\u00a0\u00a0<\/strong><\/span><\/p>\n

JI: They\u2019re a band of musicians from different walks of life, backgrounds, and ethnicities, all brought together by one goal crystallized by the dreams of one woman.<\/span><\/p>\n

In another timeline, Starchild would have been The Revolution.<\/span><\/p>\n

MPLS Sound is the story of how and why that was not their destiny.<\/span><\/p>\n

HT: \u201cStay tuned for Starchild,\u201d from the Parliament song \u201cMake My Funk The P-Funk,\u201d would have felt like an invitation to Theresa, I figured. She was trying to make the presence and vibe the world needed to tune into, to represent and decolonize a musical scene in a very similar way to Prince, but with fewer weapons in her arsenal.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Meredith, has it been a challenge creating the characters and the world they inhabit in the\u00a0MPLS Sound<\/em>\u00a0graphic novel?<\/strong><\/span><\/p>\n

M: Surprisingly not so much. Both writers were very gracious to provide me with reference imagery whenever they had something specific in mind and most of the notable locations from the book can be found via Google maps. I have never been to Minneapolis myself, but I found out that you can actually go inside the First Avenue\/7th st entry music venue with Google street view and look around with the 360 camera and go backstage. It\u2019s really cool.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Joseph and Hannibal, how did Humanoids get involved in the\u00a0MPLS Sound\u00a0<\/em>graphic novel?<\/strong><\/span><\/p>\n

JI: Humanoids is the Publisher of MPLS Sound, so they\u2019re the nucleus, origin point, radioactive spider of the equation. Their imprint, Life Drawn, is about real people and stories that live within and alongside history, and we\u2019re honored to be a part of their mission for distinction of story and voice with MPLS Sound.<\/span><\/p>\n

HT: From what I understand, there is a whole line of graphic novels the company wants to produce that are of a very high literary quality, to introduce work that can elevate the discourse. This was one such project, and while I was there, Fabrice showed me so many things\u2026 and now I think about it, I don\u2019t know how much of that I\u2019m allowed to talk about. I\u2019m going to stop talking now.\u00a0<\/span><\/p>\n

\"mplssound14\"<\/p>\n

Meredith, do you have a favourite character that you like to draw?<\/strong><\/span><\/p>\n

M: I enjoyed drawing Theresa so much. I felt such a connection to her, her journey, her relationship to her dad, everything. Every concert scene you could tell that she was really singing her heart out and I absolutely love drawing those moments. Designing her stage wardrobe was also a lot of fun and I got to explore clothing options that, maybe, I might be brave enough to wear someday.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Joseph and Hannibal, how did Tan Shu, Troy Peteri, Ryan Lewis and Jen Bartel join the team?\u00a0<\/strong><\/span><\/p>\n

HT: Jen was discussed very early on, as she\u2019s from Minneapolis, and her work is so freaking dazzling. Fabrice wanted her to be involved from almost the beginning. I have known Troy for years, and I presume the high quality and reliability of his work were the selling points. I can\u2019t speak beyond that.<\/span><\/p>\n

JI: All credit goes to the Humanoids editorial group for bringing together our dream team. Tan\u2019s color is beautiful, from the very first page. Troy and Ryan are the narrative aesthetic gurus. Jen Bartel is a leader in the industry, so having her create such an iconic, evocative cover for MPLS Sound is nothing short of awesome and heartwarming.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Joseph and Hannibal, if readers what to see more of Starchild in the future, would that be possible?<\/strong><\/span><\/p>\n

JI: Anything\u2019s possible! If readers want to see more of Theresa and Starchild after this story, let Humanoids know!<\/span><\/p>\n

HT: To paraphrase the philosopher Christopher Wallace, if the check\u2019s right, I\u2019ll be there err\u2019night. There\u2019s a lot of timeline that didn\u2019t get covered, and a LOT of Minneapolis-based musical things we didn\u2019t get time to cover, so if the demand is there, the words will likely rise to meet it.<\/span><\/p>\n

\u00a0<\/p>\n

\"mplssound15\"
Any message for the ComicBuzz readers?<\/strong><\/span><\/p>\n

HT: Thank you for reading, thank you for your interest, thank you for supporting the work in a time when you clearly could do other things. We appreciate you!\u00a0<\/span><\/p>\n

M: If you pick up the book, I really hope you enjoy it! A lot of love and hard work went into making it a reality and I\u2019ll be so happy to see it hitting the shelves.\u00a0<\/span><\/p>\n

JI: Read MPLS Sound. Feel good. Get funky. Fight for your dreams.<\/span><\/p>\n

We would like to say thank you to Joseph, Hannibal and Meredith for taking the time to chat with us, we wish them the best of luck with their new project. The\u00a0MPLS Sound<\/em>\u00a0graphic novel\u00a0out this week from Humanoids.<\/span><\/p>\n

\u00a0<\/p>\n

\u00a0<\/p>","post_title":"ComicBuzz Chats With The MPLS Sound Team","post_excerpt":"Graphic novel","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-the-mpls-sound-team","to_ping":"","pinged":"","post_modified":"2022-10-08 15:54:48","post_modified_gmt":"2022-10-08 14:54:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206153","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206134,"post_author":"2","post_date":"2021-04-09 16:51:20","post_date_gmt":"2021-04-09 15:51:20","post_content":"\n

<\/p>\n\n\n

Today, we are so happy that we have been joined by the multi-talented writer David Pepose. David is the writer of numerous comics including Spencer & Locke<\/em> and Scout's Honor<\/em>.<\/span><\/p>\n

\u00a0<\/p>\n

As some of our readers may not be familiar with your work, could you please tell us about yourself?<\/span><\/strong><\/p>\n

I'm David Pepose, and I've written comics like the Ringo Award-nominated Spencer & Locke and Going to the Chapel at Action Lab Entertainment, The O.Z. on Kickstarter, Scout's Honor at AfterShock Comics, and more. I've worked as a crime reporter, a comics journalist, and even in TV publicity, but thankfully I've landed exactly where I was meant to be.<\/span><\/p>\n

\u00a0<\/p>\n

How did you get into the comics industry?<\/span><\/strong><\/p>\n

I've been a comics reader my entire life, dating back to my copy of Amazing Spider-Man #346 when I was a kid. I got my first break in the comics industry as an editorial intern at DC Comics, where I worked on books like Final Crisis, Batman RIP, and Green Lantern: Secret Origin. After that, I landed at Newsarama, where I wound up serving as their reviews editor for over a decade. Somewhere in the middle of all that, I found myself really restless creatively \u2014 and so I started writing scripts to pass the time. The first full-length script I wrote wound up becoming my breakout series Spencer & Locke \u2014 once I sold that series, I've been writing ever since.<\/span><\/p>\n

\u00a0<\/p>\n

Who are your favourite comic creators?<\/span><\/strong><\/p>\n

Boy, how long do you have for me to answer that? (Laughs) Frank Miller and Devin Grayson are two creators that have always really informed my work, just in terms of experimenting with style and emotion. I've also drawn inspiration from Dan Slott, Geoff Johns, Rick Remender... as I'm thinking about it, Jonathan Hickman and Al Ewing might be my two favorite writers today \u2014 they're insanely talented and brilliant, and their work has consistently inspired me to keep upping my game.<\/span><\/p>\n

\u00a0<\/p>\n

\"scoutshonor1\"
Could you tell us about the origin of\u00a0Spencer & Locke<\/em>?<\/span><\/strong><\/p>\n

When I first decided to try writing a longer-form series, I thought about how people say \"write about what you know.\" That's a piece of advice that I think is often misinterpreted, but at the time, all I could think was, what do I know about anything? I knew about comics. My first instinct was that might be pretty limiting, but then I realized I could lean into it, by mashing up the iconic creative voices of my youth. The idea of remixing old-school Frank Miller crime fiction with something as wild and imaginative as Bill Watterson's Calvin and Hobbes felt like I was putting myself up for a dare \u2014 there's a surprising amount of overlap in terms of their sensibilities, and that overlap allowed turned our psychological crime thriller into a really compelling exploration into trauma and mental illness.<\/span><\/p>\n

\u00a0<\/p>\n

How did you find the rest of the team for\u00a0Spencer & Locke<\/em>?<\/span><\/strong><\/p>\n

Through a lot of trial and error on the Internet. (Laughs) I connected with artist Jorge Santiago, Jr. by looking for recent graduates from comic book art schools \u2014 SCAD, RISD, the Kubert School, SVA, just to name a few. I was really impressed with Jorge's portfolio, and as it turned out, he had been really interested in tackling a crime series, so the timing was perfect for us to develop Spencer & Locke. Meanwhile, I knew letterer Colin Bell from my reviewer days at Newsarama, where I had been Colin's editor \u2014 he was really the first pro letterer I ever met, so I pretty much deputized him immediately. Colorist Jasen Smith was the trickiest person to find \u2014 we had looked at samples from a few other colorists, but it wasn't until my friend Taylor Esposito recommended Jasen that we found the right fit for Jorge's lineart. The rest is history!<\/span><\/p>\n

\u00a0<\/p>\n

What can you tell us about\u00a0Spencer & Locke<\/em> 3<\/em>?<\/span><\/strong><\/p>\n

I have to keep things a little close to the vest on this one, since it's still pretty far out \u2014 Spencer & Locke 3 is going to be the exclamation point at the end of the sentence that is our series. We've got a Garfield-themed serial killer picking off our homage to\u00a0 the Peanuts gang, all while Spencer and Locke find themselves navigating a critical crossroads in their unlikely friendship. Combine that with a brand-new partner for them, and there's a lot of balls we have to juggle in this series!<\/span><\/p>\n

\u00a0<\/p>\n

What can readers expect from\u00a0The O.Z.<\/em>\u00a0#2?\u00a0\u00a0<\/span><\/strong><\/p>\n

Now that Dorothy Gale has found herself stranded in the war-torn land of Oz, she's going to have to make some tough decisions as the Resistance goes on the hunt for the Silver Slippers. Without spoiling too much, we had a reveal at the end of our first issue of another character who will be joining Dorothy's squadron \u2014 a warrior-king with plenty of experience with courage on the battlefield...\u00a0<\/span><\/p>\n

\"scoutshonor2\"<\/p>\n

You started this year by releasing\u00a0Scout's Honor\u00a0with AfterShock; how did the opportunity to work with AfterShock come about?<\/span><\/strong><\/p>\n

Working with AfterShock has been a long time coming \u2014 I worked under editor Mike Marts when I was an intern at DC, and when I saw him step away from the Big Two to head up AfterShock's\u00a0publishing line, I knew it was a company I wanted to work with. It took a little while to find the right pitch for AfterShock's\u00a0publishing slate, but I just kept in touch with Mike and president Lee Kramer with each new book I produced. Eventually, the stars aligned and we found something that clicked.<\/span><\/p>\n

\u00a0<\/p>\n

How would you describe\u00a0Scout's Honor<\/em>?<\/span><\/strong><\/p>\n

Scout's Honor follows a post-apocalyptic cult that has risen from the ashes of a nuclear war... and their bible is an old Boy Scout manual.\u00a0Hundreds of years later, the Ranger Scouts of America are the leading force for law and order amidst the irradiated Colorado Badlands \u2014 and their most promising recruit is a young initiate named Kit.\u00a0But Kit is harboring a secret \u2014 in this patriarchal survivalist hierarchy that only allows men to serve, Kit's had to conceal her identity as a woman in order to pursue her calling as a Ranger Scout.\u00a0Unfortunately, Kit makes a chilling discovery that is going to shake her entire faith in the Ranger Scout doctrine, as she struggles with losing her religion on a dangerous quest for the truth.\u00a0It's like a post-apocalyptic Joan of Arc, tailor-made for fans of Mad Max: Fury Road, The Hunger Games, and The Handmaid's Tale.<\/span><\/p>\n

\u00a0<\/p>\n

What has it been like working with Luca, Matt, Carlos, Andy and Jose on\u00a0Scout's Honor<\/em>?<\/span><\/strong><\/p>\n

It's been really terrific \u2014 Luca Casalanguida has such a sense of drama to his work, but he's also got that rawness that permeates all the action sequences. Pairing him with colorist Matt Milla has been a real dream team, as we're able to bounce between the harsh earth tones of a post-apocalyptic world, while throwing in neon accents that remind us of the radioactive energy of this world. Letterer Carlos Mangual also threads the needle nicely, not just making my dialogue flow on the page, but adding his own degree of grit to the Ranger Scouts' world. And I can't say enough good things about our cover art team of Andy Clarke and Jose Villarrubia \u2014 these are some of the most beautiful covers I've ever had on my books, and they've really leaned into the high concepts of each issue nicely.<\/span><\/p>\n

\u00a0<\/p>\n

\"scoutshonor3\"
For readers who are looking forward to issue four of\u00a0Scout's Honor<\/em>, what can you say about issue four?<\/span><\/strong><\/p>\n

Kit's going to find herself lost in the wilderness, both physically and spiritually \u2014 and if the monsters of the Colorado Badlands aren't enough to finish Kit off, her growing crisis of faith just might. It might just be my favorite issue of the whole run.<\/span><\/p>\n

\u00a0<\/p>\n

You are working on another project called\u00a0Grand Theft Astro<\/em>.\u00a0Can you tell us all about\u00a0Grand Theft Astro<\/em>?<\/span><\/strong><\/p>\n

Grand Theft Astro is the story of Hakeem \"Hermes\" Henrikson, who races spaceships as the fastest starchaser in the galaxy. Unfortunately for him, after he tests out an experimental quantum supercharger in the middle of a race, he winds up ripping open a wormhole seven years into the future. Stranded in a universe that's long since left him behind, Hakeem must embark on a faster-than-light heist with his formerly younger brother if he ever hopes to return to his home era. It's kind of like The Fast and the Furious meets Back to the Future, with a little bit of Star Wars thrown in for good measure.<\/span><\/p>\n

\u00a0<\/p>\n

\"scoutshonor5\"
Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Thank you all for your support for Scout's Honor, Spencer & Locke, and The O.Z. \u2014 every preorder counts, so be sure to call your local comics shop to add our series to your pull list! Beyond that, you can follow me on Twitter and Instagram at\u00a0@peposed, on Facebook at\u00a0@davidpeposecomics, subscribe to my newsletter Pep Talks at <\/span>bit.ly\/pepnews<\/a>, or visit my website at <\/span>davidpepose.com<\/a>!<\/span><\/p>\n

We would like to say a big thank you to David for taking the time to chat with us. Scout's Honor<\/em> #4 is on sale next week on the 14th of April. <\/span><\/p>","post_title":"ComicBuzz Chats With David Pepose","post_excerpt":"Scout's Honor","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-david-pepose","to_ping":"","pinged":"","post_modified":"2022-10-08 15:56:42","post_modified_gmt":"2022-10-08 14:56:42","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206134","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206099,"post_author":"2","post_date":"2021-03-30 18:01:04","post_date_gmt":"2021-03-30 17:01:04","post_content":"

With the launch of\u00a0Inferno Girl Red<\/em>\u00a0graphic novel on Kickstarter today, we are delighted to be joined by the co-creator and writer Mat Groom. Mat has worked on numerous comics including\u00a0Self\/Made<\/em>,\u00a0Crimes of Passion<\/em>,\u00a0Tales from the Dark Multiverse<\/em>,\u00a0The Rise Of Ultraman<\/em>\u00a0and\u00a0The Trials Of Ultraman<\/em>.<\/span><\/p>\n

Hi, Mat thank you for taking the time to sit and chat with us today.<\/span><\/p>\n

Thanks for having me! I really appreciate the opportunity to talk about INFERNO GIRL RED.<\/span><\/p>\n

\u00a0<\/p>\n

Mat for some of our readers who may not be familiar with your work, could please tell us about yourself?<\/span><\/strong><\/p>\n

Sure! I\u2019m from Sydney, Australia, and during the day I work at a creative agency called FOR THE PEOPLE as a writer. And during my evenings and weekends, I write comics! I started with SELF\/MADE, a creator-owned series published by Image Comics, I\u2019ve done a few small one-off things for DC Comics, and I currently co-write the ULTRAMAN books for Marvel, with Kyle Higgins!<\/span><\/p>\n

\u00a0<\/p>\n

You have just launched a Kickstarter campaign for your new graphic novel\u00a0Inferno Girl Red<\/em>, could you please tell us about the\u00a0Inferno Girl Red\u00a0<\/em>graphic novel?<\/span><\/strong><\/p>\n

Absolutely! INFERNO GIRL RED is a 100-page graphic novel about a teenage girl named C\u00e1ssia Costa who has to overcome her hard-earned skepticism to wield the power of a magical dragon bracelet and save her city, which has been ripped out of our existence by ancient cult and their army of demons! It celebrates hope in the face of darkness and action in the face of apathy, and features a mix of superhero action, teen angst and tokusatsu action.<\/span><\/p>\n

\u00a0<\/p>\n

Why did you choose to use a Kickstarter campaign to release your graphic novel?<\/span><\/strong><\/p>\n

We did approach some publishers initially, but the only options before us in traditional publishing were splitting the novel into single issues or giving up the intellectual property rights (and thus control of the destiny of the series). Neither of those options was acceptable to us, so we decided to take the book to Kickstarter! This allows us to genuinely gauge reader enthusiasm for the series and, if funded, will mean our art team can work on the book for the better part of a year and still be able to pay rent and buy food!<\/span><\/p>\n

\"infernogirlred1\"<\/p>\n

Could you tell us about the origin of Inferno Girl Red?<\/span><\/strong><\/p>\n

Yeah! The mother of our lead character C\u00e1ssia, Ana, became something of a pariah years ago for unjust reasons and because of that C\u00e1ssia and Ana have had to move from city-to-city, barely getting by as Ana looked for work. It\u2019s not like C\u00e1ssia has a bad life, Ana is a supportive and loving and enthusiastic parent, but their situation has meant that C\u00e1ssia has grown up pragmatic, and highly-rational-- not a big believer in fairy tales.<\/span><\/p>\n

But when she gets an invitation to a prestigious boarding school in the near-utopian Apex City, it looks like her situation is about to turn around. Her skepticism seems to be validated, though, when the entire city is ripped out of our existence. It looks like there might be hope when C\u00e1ssia encounters a magical dragon bracelet that lets her transform into INFERNO GIRL RED\u2026 but the gauntlet is powered by belief, and C\u00e1ssia might be the worst person in the world to wield it\u2026<\/span><\/p>\n

\u00a0<\/p>\n

Is there a reason you wanted to release\u00a0Inferno Girl Red\u00a0<\/em>as a graphic novel instead of telling the story in parts using single issues?<\/span><\/strong><\/p>\n

It\u2019s a little difficult to describe other than \u2018this felt right like the right format for the story\u2019. I write single issues for ULTRAMAN, I wrote single issues for SELF\/MADE (and particularly loved playing with the format there), but at every stage of building this story it was clear to me that this story would work best as a novel, with a bit more time to breathe and without the need to have a beginning, middle and end every 20(ish) pages as you really should in single-issue comics.<\/span><\/p>\n

\u00a0<\/p>\n

How did Erica D\u2019Urso join the project and what has it been like working with her?<\/span><\/strong><\/p>\n

Editor Kyle Higgins and I conducted a long search for the right artist for the series, but it wasn\u2019t until we found Erica (who was recommended to us by Francesco Manna, our artist collaborator on ULTRAMAN) that we knew we\u2019d found the right person. Erica can handle explosive, dynamic action just as easily as heartfelt emotional moments, and that was the balance we needed\u2014but she also has a tremendous sense of style and design that fit just right. Since we\u2019ve been working together, I\u2019ve also discovered that she is lovely, enthusiastic, wildly inventive and really dedicated. So, basically, I\u2019m the luckiest writer in the world!<\/span><\/p>\n

\"infernogirlred2\"<\/p>\n

Can you talk us through the design of the character of Inferno Girl Red and how her look came about?<\/span><\/strong><\/p>\n

Well that was all Erica, but I can talk a little to the conversations we had during the design process. We talked a lot about the awesome design aesthetics of tokusatsu heroes like the SUPER SENTAI and the KAMEN RIDERS\u2026 but also the design choices of recently-created American superheroes.<\/span><\/p>\n

Ultimately, the goal was to create something clear and iconic, but also very forward-thinking and fresh\u2026 I think Erica absolutely nailed it. There are so many great touches, from the super sneakers to the energy scarf\u2026 and it was all Erica.<\/span><\/p>\n

\u00a0<\/p>\n

On The\u00a0Inferno Girl Red\u00a0<\/em>graphic novel you are working with Igor Monti, Becca Carey and Kyle Higgins what has been like working with them?<\/span><\/strong><\/p>\n

Oh it\u2019s been a dream. Igor and Becca are both doing work that I really do think will be looked back on as ahead of its time. Igor creates these wondrously vivid and electric palettes that look kind of wild but actually aren\u2019t, they\u2019re very carefully guiding the tone of each page from panel-to-panel. And what he does with light and shadow is some sort of magic trick. Becca took our request to make the lettering feel as emotive and dynamic and create as the art\u2026 and just RAN with it. So good.<\/span><\/p>\n

As for Kyle\u2014we've been friends for years, and we co-write ULTRAMAN together, so we have a very natural working relationship. But I never take his experience for granted\u2014he has so much wisdom to share, both about storytelling but also about the process of producing comics, which is really important to know if you\u2019re doing a creator-owned comic.<\/span><\/p>\n

\"infernogirlred3\"<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

Oh actually my favourite I can\u2019t talk about just yet because we haven\u2019t announced it quite yet, it\u2019s taking a little longer to finalise\u2014but it\u2019s SO cool, and I think completely unlike anything I\u2019ve seen from a comics Kickstarter before.<\/span><\/p>\n

But that\u2019s a bad, vague answer, so I\u2019ll instead say: our art prints. Seeing our world interpreted by legends like Nicola Scott and Darko Lafuente and Tiffany Turrill and so many more\u2026 it\u2019s been an incredible thrill and a real privilege, and I\u2019m so happy with how they turned out.<\/span><\/p>\n

\u00a0<\/p>\n

Is there a connection between\u00a0Inferno Girl Red\u00a0and\u00a0Radiant Black?<\/span><\/strong><\/p>\n

Yes.<\/span><\/p>\n

☺<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

I hope you\u2019ll consider backing our campaign! It\u2019s a genuine passion project from a team of creators pouring their hearts and souls into it, and there\u2019s no way it can come to life without community support. So please, come check out our campaign\u2014come for the gorgeous art, stay (and back) for the heartfelt and timely story that has something to say about what it\u2019s going to take for humanity to persevere.<\/span><\/p>\n

We would like to say thank you to Mat for talking to us about his new project. We would like to wish the whole team of\u00a0Inferno Girl Red\u00a0the best of luck with their campaign.<\/span><\/p>\n

To support the campaign, visit Kickstarter: Inferno Girl Red<\/a>.
<\/span><\/p>\n

\u00a0<\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Mat Groom","post_excerpt":"Inferno Girl Red","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-mat-groom","to_ping":"","pinged":"","post_modified":"2022-10-08 16:01:29","post_modified_gmt":"2022-10-08 15:01:29","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206099","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206067,"post_author":"2","post_date":"2021-03-23 14:24:19","post_date_gmt":"2021-03-23 14:24:19","post_content":"

This week see the return to the Baltimore<\/em> universe with the long-awaited release of Lady Baltimore: The Witch Queens<\/em> from Dark Horse comics. The series is co-written by Mike Mignola and Christopher Golden, with art by Bridgit Connell, colours by Michelle Madsen, and covers by Hugo Award-winning illustrator Abigail Larson. We got a chance to sit down with the author Christopher Golden to talk about Baltimore<\/em>. Christopher Golden has written a wide range of novels and comics, some of these include Angel<\/em>, Baltimore<\/em>, Buffy the Vampire Slayer<\/em> and Hellboy<\/em> just to name a few.<\/span><\/p>\n

Hi Christopher we are so excited to have you here with us today, we have been fans of your work for a very long time. We are so delighted that you are here to talk with us.<\/span><\/p>\n

CG: Thanks so much!\u00a0<\/span><\/p>\n

You have been part of the Baltimore<\/em> universe right from the beginning, how does it feel to be still creating in the Baltimore<\/em> universe?<\/strong><\/span><\/p>\n

CG: It\u2019s fantastic. When Mike and I created Baltimore in the novel\u00a0Baltimore, or, The Steadfast Tin Soldier and the Vampire<\/em>, we had some thoughts about there being a sequel at some point. But we never dreamed that it would grow to be this enormous mythology that goes back to the beginning of time, and the idea that it would become its own comic book universe never occurred to us. But then\u00a0Joe Golem\u00a0<\/em>happened, and over time it grew organically into this much larger thing. Ideas and characters kept presenting themselves, and now it\u2019s something I spend so much time thinking about, and I just want to keep exploring. And who could be anything but thrilled with the artists we\u2019ve collaborated with while creating the Outerverse? Ben Stenbeck, Patric Reynolds, Peter Bergting, and Bridgit Connell. What a rogues\u2019 gallery that is!\u00a0<\/span><\/p>\n

You have been working with Mike Mignola for quite a long time, what's it like working with Mike Mignola?<\/span><\/strong><\/p>\n

CG: As of this year, Mike and I have been working together for a quarter century, which is insane. We started way back when I persuaded him to let me write the first\u00a0Hellboy\u00a0<\/em>novel,\u00a0The Lost Army<\/em>, which came out in 1997. I\u2019d like to think we\u2019ve been positive influences on one another. We share a certain frame of reference and a lot of similar interests, but our approaches have always been very different. My mind is always searching for explanations for things, trying to force order onto a story, and Mike\u2019s much more about the weirdness and the beauty and not so much about explanation. Working with him has always inspired me by giving me the freedom to NOT explain something, to let the weird and beautiful just be weird and beautiful.<\/span><\/p>\n

\"ladybaltimore_twq1_1\"<\/p>\n

What can you tell us about the first issue of Lady Baltimore: The Witch Queens<\/em>?<\/span><\/strong><\/p>\n

CG: Thirteen years ago, Sofia Baltimore took part in a battle that decided the fate of the world. Her husband\u2014her closest friend, Lord Baltimore\u2014died during that battle. The great evil of the Red King was destroyed, but that didn\u2019t drive all evil from the world. There are still monsters, there\u2019s still darkness. It took time to begin to gather but now, as World War II begins and the Nazis ally themselves with a congregation of witches called the Hexenkorps, Lady Baltimore has gathered a small group of her own allies to combat the insidious evil and the monsters popping up around Europe. In the first issue, she encounters an old ally, Judge Rigo, who tells her that stories abound about Baltimore\u2019s ghost appearing in various places. He needs her help in his own work against the Nazis, and if she\u2019ll help him, he\u2019ll help her get to the bottom of the stories of Baltimore\u2019s wandering ghost. Of course, that\u2019s just the first step in a dark, epic story of war, evil, love, and resurrection\u2014but not the way you might think.<\/span><\/p>\n

When you and Mike Mignola are writing together how does that work? Do you write the plot together? Do you write the script together?<\/span><\/strong><\/p>\n

CG: It really differs from project to project. Most of our work together is done on the phone. Sometimes Mike has a lot of plot elements in his head and we talk them out, or he\u2019ll write down ideas. Sometimes I\u2019ve dreamt up most of a story already. Either way, we hash it out, and then I\u2019ll put flesh on the bones and run it all by him for his take on it all. The best part is that many of these characters and stories are big, sometimes epic, and Mike always has the ability to pull out the essence of a thing, to carve off the fat, whether in the plot or in the dialogue. When I started as a comics writer, I would overexplain everything, and Mike has done his best to cure me of that.<\/span><\/p>\n

\"ladybaltimore_twq1_2\"<\/p>\n

The Lady Baltimore: The Witch Queens<\/em> comic includes the talent of Bridgit Connell, Michelle Madsen and Abigail Larson. How did they join the Lady Baltimore comic and what has it been like working with them?<\/span><\/strong><\/p>\n

CG: Michelle has been the colorist on most of the previous Outerverse comics, and she\u2019s fantastic. I wouldn\u2019t want it any other way. With Bridgit\u2014Katii and I had a long, ongoing email chain and various phone calls as we built a list of potential artists for this book, searching for someone who could bring the right combination of action and movement, who could do the kinds of backgrounds and visual world-building these stories need, and who could give life to the characters\u2019 faces the way we wanted. We winnowed that list down to two or three people and then presented them to Mike. Katii and I had Bridgit as our first choice, but I don\u2019t think we told Mike that. He had met Bridgit before, and loved her work. What I\u2019ve found, working with Mike, is that he has a great eye for artists who are already really good but who have it in them to really level up, and he saw that in Bridgit\u2026and boy, was he right. With Abigail, that was a Katii and Mike decision, but I\u2019m so glad they made it. Abigail\u2019s covers give\u00a0Lady Baltimore<\/em>\u00a0a gorgeous, distinctive style that sets the series apart.<\/span><\/p>\n

Some of our readers maybe not be familiar with the Baltimore<\/em> novel and the comic series, is Lady Baltimore: The Witch Queens<\/em> #1 new reader-friendly?<\/span><\/strong><\/p>\n

CG: Absolutely. My hope is that new readers will pick up\u00a0Lady Baltimore\u00a0#1<\/em> and, though they shouldn\u2019t need to read\u00a0Baltimore<\/em>\u00a0to understand it, they\u2019ll be intrigued enough to go back to the beginning. Fortunately, the whole\u00a0Baltimore<\/em>\u00a0story is available in two gorgeous, affordable omnibuses\u2014check \u2019em out!<\/span><\/p>\n

\"ladybatlimore_twq1_3\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

CG: Just a thanks in advance to readers who are willing to give\u00a0Lady Baltimore: The Witch Queens\u00a0#1<\/em> a shot. It\u2019s a wild ride with a new hero I hope you\u2019ll love as much as we do. Sofia is her own woman, with her own mission, and I can\u2019t wait for people to see where it takes her!<\/span><\/p>\n

We would like to say a big thank you to Christopher for taking the time to talk with us, Lady Baltimore: The Witch Queens #1<\/em> is out this week from Dark Horse comics.<\/span><\/p>\n

\u00a0<\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Christopher Golden","post_excerpt":"Lady Baltimore: The Witch Queens","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-christopher-golden","to_ping":"","pinged":"","post_modified":"2022-10-08 16:13:29","post_modified_gmt":"2022-10-08 15:13:29","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206067","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206022,"post_author":"2","post_date":"2021-03-10 15:40:02","post_date_gmt":"2021-03-10 15:40:02","post_content":"

We got a chance to sit with Eisner nominated writer\/artist Ibrahim Moustafa to talk about his upcoming graphic novel Count from Humanoids. He is best know for his work on Jaeger and High Crimes but has worked on numerous titles including James Bond, Mother Panic, Moon Knight and Guardians of the Galaxy to name just a few of the titles he has worked on.<\/span><\/p>\n

Hi Ibrahim we are so delighted to have you here with us today, we have been fans of your work since your High Crimes comic with Christopher Sebela. We are so happy that you are here to chat with us today.<\/span><\/p>\n

Thanks so much for having me, and for the kind words!\u00a0<\/span><\/p>\n

\"count-14\"<\/p>\n

Before we talk about your new graphic novel Count, can we just step back a little bit and talk about you signing a three-book deal with Humanoids, can you tell us how the deal came about?<\/span><\/strong><\/p>\n

Count was actually how it came about, haha. I had pitched the book to Humanoids, and we had developed a really great working relationship, and when we were about 2\/3 of the way through, Mark Waid and editor Rob Levin presented me with the idea of signing an overall deal for Count and two more books. It was a very good email to receive, haha.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Your new graphic novel Count which is out on the 16th of March it's an adaptation of Alexandre Dumas' The Count of Monte Cristo, what made you want to adapt Alexandre Dumas' The Count of Monte Cristo?<\/span><\/strong><\/p>\n

I love stories about justice and revenge, and I've really loved the story of Edmond Dantes for a long time. It's the ultimate story of comeuppance, and I realized it was incredibly fertile ground for a reimagining of this scale. There are also a lot of themes in the original that are sadly still relevant today; classism, wrongful imprisonment, governmental corruption... I wanted to amplify some of that by putting it through a new lens that highlights the fact that whether it's 200 years ago in France, or in this adjacent sci-fi world I've created, they're issues that affect us all.<\/span><\/p>\n

\"count-15\"<\/p>\n

\u00a0<\/p>\n

What has it been like working with Humanoids?<\/span><\/strong><\/p>\n

Great!<\/span><\/p>\n

When did you start working on Count?<\/span><\/strong><\/p>\n

I had the idea to adapt it back in 2017, and then I began the process of slowly developing it in my head for a while as I did various other projects, and then I went back to it in earnest in 2018 and started chipping away at character designs. I pitched it in early 2019, and then started working on it full time in the summer of that year.<\/span><\/p>\n

\u00a0<\/p>\n

Brad Simpson and Hassan Otsmane-Elhaou are both working with you on the Count, how did they join the project?<\/span><\/strong><\/p>\n

Hass and I have been online friends for a handful of years, and I had been chomping at the bit to collaborate with him on something. So when the opportunity came up I was thrilled that we were able to ask him to join this project. Brad and I had a lot of mutual friends in comics and so I was familiar with him and his work, and when it was time to find the right colorist for the book, his work was 100% what the book needed. And luckily, he was available at the time!<\/span><\/p>\n

\u00a0<\/p>\n

During the adaption process is there any part of the process that you enjoy the most, the layout of the pages, pencilling, inking?<\/span><\/strong><\/p>\n

I actually came to the realization recently that my favorite part is always the step that I'm about to do next. Then when I'm doing it, I can't wait to get to the\u00a0next<\/strong>\u00a0step, because then\u00a0that<\/strong>\u00a0step is my favorite part, haha. If I had to choose though, I think penciling is my favorite. It's often the most relaxing (unless I keep messing up a face and having to redraw it over and over).<\/span><\/p>\n

\"count-16\"<\/p>\n

\u00a0<\/p>\n

Before you signed your deal with Humanoids, what did you think about them as a publisher?<\/span><\/strong><\/p>\n

Humanoids is a publisher that I think people discover when their taste in, and love of, the comics medium and what it has to offer elevates to the next level, and they begin to go deeper into the rabbit hole. For me personally, I got into comics, I read a bunch of the excellent superhero books that are available, and then I went \"okay, what's next? What else is out there?\" and that's when I discovered Humanoids.\u00a0<\/span><\/p>\n

How would you describe Count?<\/span><\/strong><\/p>\n

Count is a story about revenge, retribution, and revolution, with cool sword fights, and robots.<\/span><\/p>\n

What has it been like working on Count?<\/span><\/strong><\/p>\n

Incredibly fun and very exhausting, haha.<\/span><\/p>\n

\"count-17\"<\/p>\n

Do you have a favourite scene from Alexandre Dumas' The Count of Monte Cristo?<\/span><\/strong><\/p>\n

I really love the scene where Albert has challenged Edmond to a duel, and Edmond in a display of prowess, shoots a bullet through the ace of spades on a playing card. It was a cool way to show how much he had honed himself over the years.<\/span><\/p>\n

We would love to know what comics are you currently reading?<\/span><\/strong><\/p>\n

I recently tore through several volumes of\u00a0The Undertaker<\/em>\u00a0by Ralph Meyer and Xavier Dorison from Europe Comics. It's a really cool western about a traveling undertaker who is more than he appears to be. I also recently finished\u00a0Hawkeye: Freefall<\/em>\u00a0by Matthew Rosenberg and Otto Schmidt, which was maybe the funniest comic I've ever read, and very good.<\/span><\/p>\n

\"count-18\"<\/p>\n

Would you have any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

I hope you enjoy Count! If you're curious about it, you can visit\u00a0<\/span>www.countcomic.com\u00a0<\/a>and watch a pretty cool trailer that I put together for the book, and there you'll also find a link to a number of purchase options. Thanks so much for taking the time to read this!<\/span><\/p>\n

We would like to say thank you to Ibrahim for taking the time to sit and chat with us. We wish him all the best for his new project, Count which will be out on the 16th of March from\u00a0Humanoids.<\/span><\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Ibrahim Moustafa","post_excerpt":"Count","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-ibrahim-moustafa","to_ping":"","pinged":"","post_modified":"2022-10-08 16:19:20","post_modified_gmt":"2022-10-08 15:19:20","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206022","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"}],"next":false,"prev":false,"total_page":1},"paged":1,"column_class":"jeg_col_3o3","class":"epic_block_22"};

\n

<\/p>\n\n\n

With the launch of Order of the Night Jay (Book One): The Forest Beckons<\/em> graphic novel from Top Shelf Productions, we got a chance to sit down and chat with author and illustrator Jonathan Schnapp.<\/span><\/p>\n

 <\/p>\n

Hi Jonathan, it's a pleasure to have you here with us.<\/span><\/strong><\/p>\n

Thank you, the pleasure is mine! <\/span><\/p>\n

 <\/p>\n

Could you please introduce yourself to our readers?<\/span><\/strong><\/p>\n

Would be happy to. I\u2019m an author and illustrator working out of Rochester, NY. I\u2019ve come to the comics world pretty late in life, all things considered. I studied fine art photography before eventually finding day jobs in the optics world, manufacturing, R&D, and such. For some sanity and stress relief, I took up doing acrylic painting. I painted a lot of cartoon animal characters in different silly situations. As my paintings got more complex, I started thinking of them as slices out of longer narratives. It was only a matter of time before I felt one slice wasn\u2019t enough and that these characters needed more. <\/span><\/p>\n

\"OrderOfTheNightJay1\"<\/p>\n

What can you tell us about the Order of the Night Jay (Book One): The Forest Beckons<\/em> graphic novel?<\/span><\/strong><\/p>\n

Order of the Night Jay<\/em> has been such a fun venture and such a good learning experience. In some ways, I tried to do the impossible. I tried to pack in so many things. I wanted a story with mystery and adventure. But also be heartwarming and sensitive. And also be silly and cartoony. There are codes and puzzles, secrets to find, and even a few real survival skills the reader can learn, all wrapped up in a summer camp setting.<\/span><\/p>\n

 <\/p>\n

Can you tell us about the origins of Order of the Night Jay<\/em>?<\/span><\/strong><\/p>\n

It all started with a painting of a cartoon bear and raccoon, dressed up like scouts, exhausted from hiking up a mountain. I can\u2019t say that was one of my better pieces (Frank\u2019s character design was so terrible!) but I loved the contrast between the two and knew I had to tell their story. <\/span><\/p>\n

Living in upstate New York, I\u2019m lucky to have the Adirondack mountains nearby. It\u2019s one of my favorite places to be. The mountains are beautiful, but also ominous and mysterious. Can we ever actually fully explore a place like that? Or will there always be new dark corners, forgotten secrets, or magical moments?<\/span><\/p>\n

And I was certainly inspired by my own experiences in scouting - camping, earning badges, and causing mischief!<\/span><\/p>\n

\"OrderOfTheNightJay2\"<\/p>\n

Who are Frank and Ricky?<\/strong><\/span><\/p>\n

We meet our two heroes as they are both headed off to camp. They are both Tailfeathers, the starting rank at camp Jay Bird. They\u2019re polar opposites, but they bond over their love of the \u201cgirly comic\u201d Mega Bunny. <\/span><\/p>\n

Ricky, the raccoon, is spunky, energetic, and easily distracted. He follows the beat of his own drum, which leads him to some wild ideas. Frank is a bear - the only \u201clarge\u201d animal at a camp filled with squirrels, hedgehogs, beavers, and other small animals. Because he\u2019s so large, the other scouts are wary of him. Until they meet him! He\u2019s timid and unsure of himself and is scared to do anything but follow the rules. So he gets pushed around instead, especially by the two older scouts who are there to earn their Leadership badge.<\/span><\/p>\n

In terms of the cast of Order of the Night Jay, how did you create them? Did you have the visuals in mind for each character first, or did you know what traits you wanted in each character and then created them visually?<\/span><\/p>\n

Truthfully it was a little bit of both. When I first started sketching the story, I knew Frank\u2019s character needed work. He went through a number of variations - I even had him looking like a teddy bear for a bit before I realized how awkward and weird that was! Edna, the camp counselor, also took a bit of work to get right.<\/span><\/p>\n

One thing that really helped me was drawing up a cast \u201cphoto.\u201d It cemented the design for all the supporting characters and it also seeded their personalities. <\/span><\/p>\n

 <\/p>\n

How would you describe Order of the Night Jay (Book One): The Forest Beckons<\/em>?<\/strong><\/span><\/p>\n

Twin Peaks<\/em> meets Looney Tunes<\/em>? Calvin and Hobbes<\/em> meets Gravity Falls<\/em>? Wallace and Gromit<\/em> meets Sherlock Holmes<\/em>?<\/span><\/p>\n

 <\/p>\n

When you were writing Order of the Night Jay<\/em>, did you write a full script?<\/strong><\/span><\/p>\n

I find writing graphic novel scripts very cumbersome. I\u2019m a very visual thinker and when I just write out words without sketching the scene as well, the results are very different. Certain actions don\u2019t make sense. New gags and silly moments pop out. I did try quite a few methods for laying out the plot structure and writing a script, but it ultimately felt like too much work and not enough fun.<\/span><\/p>\n

I did, ultimately, write a general outline for the entire story - this was before we decided to make it a small series - but in the process of sketching and doing the layouts the course of the story changed dramatically. <\/span><\/p>\n

\"OrderOfTheNightJay3\"<\/p>\n

How long did it take for you to complete Night Jay (Book One): The Forest Beckons<\/em>?<\/span><\/strong><\/p>\n

I want to say I started working on the story in late 2019. So about two, two and a half years? I worked a full time job on top of that, so I was quite busy!<\/span><\/p>\n

 <\/p>\n

How did Top Shelf Productions get involved with Order of the Night Jay<\/em>?<\/span><\/strong><\/p>\n

I\u2019ve really enjoyed working with Top Shelf. Many publishers need you to go through an agent, but Top Shelf is very accessible and you can submit directly through their website. Of course they are still very selective, but it\u2019s refreshing to be able to email Chris (Staros) directly and get a personal response. I\u2019d sent Top Shelf<\/em> a project a few years prior to Night Jay which was rejected, but the feedback I received helped me keep going.<\/span><\/p>\n

 <\/p>\n

Night Jay (Book One): The Forest Beckons<\/em> is an all-ages story; does the story have elements from your own experiences?<\/span><\/strong><\/p>\n

Well, I never found a cave in the woods with a secret code scratched on the entrance, that\u2019s for sure! But I was very much a \u201cFrank\u201d growing up. I always felt lost and really struggled to feel accepted. It\u2019s taken a long time to allow myself to be more like Ricky - silly and a little impulsive. The tension between the two characters (Ricky wants to explore the cave, Frank wants to avoid getting into trouble) is very much based on my real inner dialogue.<\/span><\/p>\n

And I did spend quite a few years as a kid going camping, tying knots, trying to start campfires (often with very wet firewood). The scout campground we\u2019d go to always felt old and run down, with sections that never seemed to get used anymore, like the pool or the BMX course. It very much had a sense of history, of forgotten secrets. And Boy Scouts have their own \u201csecret society\u201d called the Order of the Arrow that directly inspired the title of the series. We were never great scouts, by the way. Just like in Night Jay<\/em>, we got lost on the compass course, but mostly because we didn\u2019t know what we were doing!<\/span><\/p>\n

\"OrderOfTheNightJay4\"<\/p>\n

As The Forest Beckons is the first of the Order of the Night Jay<\/em> trilogy, do you have parts two and three plotted out?<\/span><\/strong><\/p>\n

So much has changed with the story since I started. Originally it was only going to be one book, but Chris at Top Shelf smartly suggested we break it up into a series. This really made it so the story could breathe and take its time to have fun. <\/span><\/p>\n

The main narrative for Book 2 is almost completely written out at this point. There\u2019s going to be lots of tweaking here and there, secrets to add, and a puzzle or two. Things tend to change even more when I start on the final art.<\/span><\/p>\n

Not to give too much away, but in the next part, Ricky and Frank get in trouble (yet again!), they meet a stranger who helps them unlock more of the history of the Order, and Jake and Spud stumble on a dark and powerful secret.<\/span><\/p>\n

And of course there will be more \u201cMeet the Tailfeathers\u201d chapter breaks, activities, and sneaky educational moments.<\/span><\/p>\n

 <\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

\"OrderOfTheNightJay5\"<\/p>\n

(If you\u2019re (at)bashing your head over this piggy penned message, the key can be found in Order of the Night Jay: The Forest Beckons!<\/em>)<\/span><\/p>\n

 <\/p>\n

A big thank you to Jonathan for chatting with us; we wish him the best of luck with Order of the Night Jay (Book One): The Forest Beckons<\/em>.<\/span><\/p>\n

 <\/p>\n

 <\/p>","post_title":"ComicBuzz Chats With Jonathan Schnapp","post_excerpt":"Order of the Night Jay (Book One): The Forest Beckons","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-jonathan-schnapp","to_ping":"","pinged":"","post_modified":"2022-10-06 19:57:37","post_modified_gmt":"2022-10-06 18:57:37","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=208233","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":208046,"post_author":"2","post_date":"2022-08-26 15:49:13","post_date_gmt":"2022-08-26 14:49:13","post_content":"

With the launch of his new comic,\u00a0The Lost Gardens\u00a0#1, next month from\u00a0\u00a0Rabbit Hole Studios, we got a chance to sit down and chat with writer James Babineau.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Hi James, it's so wonderful to have you here with us.<\/span><\/strong><\/p>\n

Thanks for having me chat with you on Comicbuzz!<\/span><\/p>\n

\u00a0<\/p>\n

Could you please tell us a bit about yourself?<\/span><\/strong><\/p>\n

Born and raised on Prince Edward Island, the smallest province in Canada. I am currently living in Newfoundland working and keeping the lights on as everyone else is. I am quite new to the industry in terms of work, but have been an avid reader for years shopping weekly at my local shop.<\/span><\/p>\n

\"lostgarden1_2\"<\/p>\n

Can you tell us about the origins of The Lost Gardens<\/em>?<\/span><\/strong><\/p>\n

The origin story to The Lost Gardens<\/em> lies with the head of Rabbit Hole, Scott Humes. It was originally developed as a video game property and most recently began to be developed into a comic series that ties into the video game.<\/span><\/p>\n

\u00a0<\/p>\n

How did Caius Schereiner, Michael Woods and John Hunt join the team?<\/span><\/strong><\/p>\n

Scott was the Nick Fury of this Avengers team, bringing in all of us together to form the creative team that worked on issue #1 of The Lost Gardens<\/em>. I was brought into the overall project as well by a very good friend of mine Andrew, who sent me a message and asked if I was interested in possibly writing for this project. We chatted, and had quite a few conversations developing the story and world and from there you have the world of The Lost Gardens<\/em> coming to life.<\/span><\/p>\n

\"lostgarden2_1\"<\/p>\n

How would you describe The Lost Gardens<\/em>?<\/span><\/strong><\/p>\n

The Lost Gardens<\/em> is best described as a Sci-Fi Fantasy. It blends two very different and often kept apart genres. From the first setting of Hub City, a technologically advanced utopia that operates under the guise of augmented reality; to the next setting of Charlotte, a technologically absent township in the heart of a bogland filled with creatures both friend and foe. It is a story about facing your fears and striving to overcome them, but will the protagonists of this story do so, ultimately I can not say.<\/span><\/p>\n

\u00a0<\/p>\n

When you were writing The Lost Gardens<\/em>, did you write a full script?<\/span><\/strong><\/p>\n

Yes. My approach to creating a story begins at the outline level, then onto a rough page layout then onto writing the full script. From there it goes off to the wonderful creative team and they make absolute magic. I\u2019m always blown away by what they do, as sometimes I pitch some very abstract ideas or panel layouts and the expert skill that goes into this project brings it to life.<\/span><\/p>\n

\"lostgarden2_8\"<\/p>\n

What can you tell us about Shawn Myers?<\/span><\/strong><\/p>\n

Shawn Myers is an average guy who works a fairly mediocre job at the Ministry for Parts. He isn\u2019t special, he doesn\u2019t have extraordinary powers, and he isn\u2019t an undercover spy. Until he experiences a severe glitch with the augmented reality technology implanted in every citizen of Hub City goes astray. It leads to some heavy consequences for his personal life, and all he truly desires is to experience \u201cSomething real\u201d. All I can say is that he most certainly will.<\/span><\/p>\n

\u00a0<\/p>\n

How long have you been working on The Lost Gardens<\/em>?<\/span><\/strong><\/p>\n

The Lost Gardens<\/em> started up in the summer of 2020 just as the Covid-19 pandemic was taking root in Canada. We never had any face-to-face meetings, as it was all virtual due to some of the restrictions that were in place at the time. I have been working on it ever since and still do to this day, and I cannot wait to see this journey begin to unfold.<\/span><\/p>\n

\"lostgarden2_16\"<\/p>\n

How important is word of mouth for any indie project?<\/span><\/strong><\/p>\n

Immensely. I feel it is the most important aspect of pushing an indie comic that isn\u2019t part of the major labels. You want to reach as many audiences as you can, and to help that is to craft a tale that is eye-catching and well crafted to get the attention of the market. When I go to the comic store every week, I always go out of my way to look for interesting and new titles that I may not look at everyday. A huge aspect of this was also fostered by the store I shopped at for years when I lived in PEI, The Comic Hunter Charlottetown, really pushed indie comics and really opened up a huge world that I may not have experienced when I was just first getting into comics.<\/span><\/p>\n

\u00a0<\/p>\n

How did Rabbit Hole Studios get involved with The Lost Gardens?<\/span><\/strong><\/p>\n

Rabbit Hole Studios and The Lost Gardens<\/em> go hand-in-hand. Scott would be more equipped to share the wonderful history of the studio as he founded it with the The Lost Gardens property before I was involved.<\/span><\/p>\n

\"lostgarden3_2\"<\/p>\n

With the release of The Lost Gardens #1 on September 7th. How do you feel?<\/span><\/strong><\/p>\n

I\u2019m excited. We\u2019ve been working on this project for a few years, selling to stores purely by word of mouth and advertising. Now we have gotten into Diamond Comics and it's a very exciting time for Rabbit Hole Studios. We are able to spread the word farther and faster than we previously could, so it\u2019s a very awesome time for the team.<\/span><\/p>\n

\u00a0<\/p>\n

How can our readers get a copy of The Lost Gardens #1<\/em>?<\/span><\/strong><\/p>\n

Any comic store or reader can find The Lost Gardens #1<\/em> in their Diamond Previews or online at rabbitholestudios.ca<\/a> where you can find more information about us and the current and upcoming projects we are working on!<\/span><\/p>\n

\"lostgarden3_3\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Firstly, I would like to thank you for your time and greatly appreciate everyone reading here today and I really hope you enjoy this story. This is a story that rewards readers for their time and I look forward to seeing their reactions as it pays off over time. Thank you again, and support your local shops for they make the comic world keep spinning round and round.<\/span><\/p>\n

A big thank you to James for chatting with us; we wish him and <\/span>the rest of the team, the best of luck with\u00a0The Lost Gardens.<\/span><\/p>\n

\u00a0<\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With James Babineau","post_excerpt":"The Lost Gardens","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-james-babineau","to_ping":"","pinged":"","post_modified":"2022-10-06 16:35:29","post_modified_gmt":"2022-10-06 15:35:29","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=208046","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":208033,"post_author":"2","post_date":"2022-08-24 16:52:28","post_date_gmt":"2022-08-24 15:52:28","post_content":"With the launch of his new comic,\u00a0New America<\/em> #1, this week from Comixology Originals, we got a chance to sit down and chat with writer and producer Curt Pires. His works include\u00a0Youth<\/em>, Lost Falls<\/em>, Memoria<\/em> and WYRD<\/em>.<\/span>\n\nCould you please introduce yourself to our readers?<\/strong> <\/span>\n\nThanks for having me. I\u2019m Curt Pires a writer \/ producer \/ creative who makes and loves comics and I\u2019m excited to be talking to be here today.<\/span>\n\nCan you tell us about the origins of New America<\/em>?<\/span><\/strong>\n\nI had the kernel of this idea late 2016 following the presidential election. Worked on it for a couple years and had an early version of the book almost picked up in 2018 for publication. That fell apart, and so we sort of went back to square one. It was one idea I kept coming back to and wanting to work on so I kept hammering away at it. Eventually refining and bringing on Luca for the version you see today.<\/span>\n\n\"newamerica1_1\"\n\nWhat can you tell us about Wyatt Walker?<\/span><\/strong>\n\nWyatt is a soldier. He\u2019s also the brother of Corey Walker, the sitting president of New America. When we meet Wyatt he\u2019s just returned to New America for the first time in years. He\u2019s been presumed missing even considered dead by some, so this sets up the big central mystery of the book regarding where he\u2019s been and why he\u2019s back.<\/span>\n\nWhat made Luca Casalanguida the right artist for New America<\/em>?<\/span><\/strong>\n\nI mean, just look at the pages. He\u2019s brilliant. And his Bond stuff and work on Lost Soldiers made me realize he could do the action as well as the character \/ political stuff.<\/span>\n\n\"newamerica1_2\"\n\nHow did Mark Dale and Hassan Otsmane-Elhaou join the team?<\/span><\/strong>\n\nI\u2019ve worked with them on other projects and they\u2019re both immensely talented and easy to work with, so it was a no brainer.<\/span>\n\nHow would you describe\u00a0New America<\/em>?<\/span><\/strong>\n\nI\u2019d describe it as sort of The West Wing meets DMZ meets Sicario. It\u2019s a near future political thriller about a secessionist state and the sometimes violent trials and tribulations of the people living and leading there.<\/span>\n\n\"newamerica1_3\"\n\nThe single issues of New America<\/em>\u00a0are all going to be oversized. Why did you make that choice?<\/span><\/strong>\n\nThere was just too much story for the smaller sized issues. Also the oversized issues give it more of a prestige feel, and allow for more cinematic style pacing. \u00a0<\/span>\n\nHow long have you been working on\u00a0New America<\/em>?<\/span><\/strong>\n\nTwo years since we started production in earnest. 4 or 5 years since I first had the idea. It takes a longtime for comics to come to life sometimes.<\/span>\n\n\"newamerica1_4\"\n\nHow important is word of mouth for any indie project?<\/span><\/strong>\n\nSo important! I don\u2019t have the marketing budget of a DC or MARVEL although most of my books rival or surpass there\u2019s in terms of quality--so we need people to shout about the books when they like em\u2019! If you don\u2019t like em\u2019, please just shut up and keep it to yourself. (that\u2019s a joke, maybe.)<\/span>\n\nNew America<\/em> is releasing from\u00a0Comixology via their Comixology Originals series. Your previous releases,\u00a0Youth<\/em>,\u00a0Lost<\/em> Falls<\/em>\u00a0and\u00a0Memoria<\/em>, were released via\u00a0Comixology. Can you tell us more about your working relationship with Comixology?<\/span><\/strong>\n\nI have a great relationship with Comixology. I love what Chip Mosher and David Steinberger built over there. And I love what Bryce Gold is building now that the torch has been passed to him.<\/span>\n\n\"newamerica1_5\"\n\nYouth<\/em>\u00a0is available in paperback from Dark Horse Books; as a writer, is it important to you that your works are available in physical format?<\/span><\/strong>\n\nSo important. I love the accessibility of the Comixology Originals program and how anyone with Prime or Comixology \/ Kindle Unlimited can read for free, but it\u2019s really important to me that Local Comic Shops and Bookstores be able to sell my work. I\u2019m a Wednesday Warrior and go to my shop every week, so everything I do eventually needs to reach the comic shop.<\/span>\n\n\"newamerica1_6\"\n\nAny message for the ComicBuzz readers?<\/span><\/strong>\n\nCheck out New America or any of the other amazing books we\u2019ve done with Comixology Originals. And sign up for our newsletter to keep up with all our releases: https:\/\/tecc.substack.com\/<\/a><\/span>\n\nA big thank you to Curt for chatting with us; we wish him and\u00a0the rest of the team, the best of luck with their\u00a0New America<\/em>\u00a0series.<\/span>\n\nComixology Originals titles are available at no additional cost for members of Amazon Prime, Kindle Unlimited, and comixology Unlimited.<\/span>","post_title":"ComicBuzz Chats With Curt Pires","post_excerpt":"\u00a0New America","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-curt-pires","to_ping":"","pinged":"","post_modified":"2022-10-06 16:37:15","post_modified_gmt":"2022-10-06 15:37:15","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=208033","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":207996,"post_author":"2","post_date":"2022-08-15 14:51:19","post_date_gmt":"2022-08-15 13:51:19","post_content":"With the release of\u00a0TRVE KVLT\u00a0<\/em>#1 (August 17th)\u00a0this week from IDW Publishing,\u00a0we are delighted to be\u00a0joined by the writer Scott Bryan Wilson and artist Liana Kangas. Scott has written many comics, including\u00a0Pennyworth<\/em>, Batman Gotham Nights<\/em>, Altered Carbon OGN<\/em>, Divinity: The Complete Trilogy<\/em>, and Star Trek: Waypoint<\/em>. Liana has worked on many comics, including Star Wars Adventures<\/em>, Razorblades<\/em>, East Side Saints<\/em>, She Said Destroy<\/em>, Joan Jett<\/em> and Devil\u2019s Dye<\/em>.<\/span>\n\nHi, Liana and Scott, it's so wonderful to have you both here with us today.<\/span><\/strong>\n\nLK:<\/strong> Thanks for having us! And may you have it the Burger Lord way!<\/span>\n\nCould you please introduce yourselves to our readers?<\/span><\/strong>\n\nLK:<\/strong> Hey there! I\u2019m Liana\u2014a full-time comic creator and artist. I\u2019ve drawn a ton of stuff, such as books like Star Wars Adventures<\/em>, Vault\u2019s She Said Destroy<\/em>, Razorblades<\/em>, Z2\u2019s Joan Jett<\/em> and The Black Hearts<\/em>, and, of course, TRVE KVLT<\/em>! I\u2019ve illustrated a ton of cover work for publishers like Vault, Image, Oni, IDW, and Ahoy. I\u2019ve also written or co-written stories like Seeds of Eden <\/em>for TKO, Dagger Dagger Vol 2<\/em>, and Deadbeats: London Calling<\/em>.\u00a0<\/span>\n\nSBW:<\/strong> And I\u2019m Scott, and I write comics, including the Pennyworth <\/em>series and a bit of Batman<\/em> stuff for DC, Savage Tales<\/em>, Elvira, Altered Carbon<\/em> for Dynamite, plus work for Valiant, IDW, and lots of anthologies. Upcoming\u2014along with Trve Kvlt<\/em>\u2014is more from DC, more Savage Tales<\/em>, an adaptation of Neil Gaiman and Michael Reaves\u2019 InterWorld<\/em> for HarperCollins, as well as a bunch of unannounced stuff, including another creator-owned series.<\/span>\n\n\"trvekvlt1\"\n\nScott, can you tell us about the origins of TRVE KVLT<\/em>?\u00a0<\/span><\/strong>\n\nSBW:<\/strong> In the early days of my career, when I was sitting around waiting for the phone to ring with work-for-hire jobs, I kept from going crazy by creating pitches. Most of them were awful, but this is one that just kept tugging at me. I love crime fiction and heist movies, and I wanted to do something like Heat<\/em> that had this big, exciting heist scene at its center. But heists have been done a million times, most of them way better than anything I could think of, so I started trying to think about what would be a \u201clittle\u201d heist that a normal person could get away with, and I thought about robbing a strip mall, store by store. I thought if you watched it all the time, you might find the rhythms and figure out how to do it if you timed it right. Who would watch a strip mall, though? Then I hit on the idea of someone at the ubiquitous fast food places that are always in strip mall parking lots, and I had it.\u00a0<\/span>\n\nLiana, when you first heard the pitch for TRVE KVLT, what did you think?<\/span><\/strong>\n\nLK:<\/strong> I think Scott is a genius and tends to dig into the things that most people often don\u2019t pay any attention to. He does it a lot with both foreshadowing, dialogue, minute details in environments that play to plot points, and so on. So, I absolutely dug it. My favorite movie is Ocean's 11<\/em>, which I had mentioned for the heist aspect alone, and when I read the pitch, I was like \u201cOh this is reminiscent of Fargo<\/em>, but a band of kids in real life.\u201d\u00a0<\/span>\n\n\"trvekvlt2\"\n\nHow would you describe TRVE KVLT<\/em>?<\/span><\/strong>\n\nLK:<\/strong> TRVE KVLT is the one book you least expect\u2014and the one you will definitely want to read. (and certainly the one I wanted to create the most).<\/span>\n\nScott, what can you tell us about Marty?<\/span><\/strong>\n\nSBW:<\/strong> I always like fiction that has losers as main characters\u2014Jeff \u201cThe Dude\u201d Lebowski, George Costanza, etc\u2014and always wanted to really dig into that as a writer. Having people\u2019s flaws be central to their character but also keep them not only likable, but someone you actually root for, was something I wanted to explore. Our guy is a career fast-food employee who fully embraces his role at work and doesn\u2019t have many interests aside from hair metal and low-budget movies (which he enjoys non-ironically). We\u2019ve all worked with overenthusiastic people\u2014Marty is that overenthusiastic coworker whose excitement is only starting to fade, long after it\u2019s died out for everyone else.<\/span>\n\n\"trvekvlt3\"\n\nLiana, has it been a challenge to create the world of TRVE KVLT<\/em>?<\/span><\/strong>\n\nLK: I\u2019m lucky in that if I have any creative blocks or stumped on what to do in TRVE KVLT, I can pull from personal experiences, or ask anyone on the team what kind of input they\u2019d have. Our team (Jazzlyn, Gab, Jimmy, and DC) is just as excited about the book as Scott and I are. I mean, when else will I get to design the entire\u00a0 look and branding of fast food restaurants? This has been a labor of love and I think it shows in terms of world-building for sure.\u00a0<\/span>\n\nHow long have you been working on TRVE KVLT<\/em>?<\/span><\/strong>\n\nSBW:<\/strong> Liana and I started emailing about the book in October 2018, but I\u2019d been working on the pitch since January 2017. So that puts it at 5.5 years from pitch to first issue being on comic shops\u2019 shelves. My pitch was rejected by a few publishers before Liana was on board, so I can\u2019t say enough about her partnership on this project and what she brings to the book\u2014it wouldn\u2019t exist without her.<\/span>\n\nLK: <\/strong>YOU ARE TOO KIND. Don\u2019t mess up the bun order.<\/span>\n\n\"trvekvlt4\"\n\nHow important is preordering for any independent comic?<\/span><\/strong>\n\nLK:<\/strong> I used to work in a comic shop, so I am probably on a soap box here, but preordering any comic, specifically any series not Big 2, is going to need all of the support it can get in the direct market. Ordering often dictates printing numbers, so if you can preorder and call your shop up to try and get every issue available, it ensures you\u2019ve secured yourself a copy, as well as notifying the shop that this might be a good read for others as well and could entice them to order more copies. Single issue comics are a chaotic and perfect way to read comics in my opinion, but just know that a lot of work goes into that little issue from all of the creators to the incredible teams at the publisher that are hitting your shop\u2019s shelves every month. That one call or click to preorder could mean the world in terms of the success of any book.<\/span>\n\nScott, how did Gab Contreras, Jimmy Savage and DC Hopkins join the team?<\/span><\/strong>\n\nSBW:<\/strong> Jimmy and Gab had worked with Liana for a long time; I think I met both of them through this book. DC was someone I had worked with a lot on other projects and was my first choice on this one.<\/span>\n\n\"trvekvlt5\"\n\nLiana, you are creating the art for the comic. What part of that process do you enjoy the most, penciling or inking?<\/span><\/strong>\n\nLK:<\/strong> A lot of my creator-owned books I actually pencil and ink at the same time since I work digitally for most of my interiors. (It\u2019s a lot of different layers and moving things around, probably a very weird thing to watch, I bet.) I personally love inking, though, because I get to, in this case for TRVE KVLT, shade a lot of shadows and pull some weird light tricks for Gab to play with, which is always fun. It seems to all come to life at the end with everyone\u2019s expressions and the weird details and logos I can put in for food, fast food interiors, etc.<\/span>\n\nHow did IDW get involved with TRVE KVLT<\/em>, and what made them the right publisher for TRVE KVLT<\/em>?<\/span><\/strong>\n\nSBW:<\/strong> We originally published the first version of TRVE KVLT <\/em>through Kickstarter at the beginning of the pandemic; we\u2019d had some publishers interested, but when the pandemic hit, the industry was a mess for a while and we realized we didn\u2019t want to wait and just started making the book and doing it our way. Someone at IDW had seen the pre-pandemic pitch, and they got in touch with us the day we launched the Kickstarter. From those first text messages it felt like a great fit. IDW kept in touch with us over the year or so it took us to make and publish the first version of the book, and before we were done we had started talking contract terms. We were really excited because the Kickstarter saw issue 1 printed, and the rest digital, and people had been asking from the beginning for print issues, so this was our chance to get the book out in front of a huge audience\u2014in print, too\u2014from a company that really supported us and the book.<\/span>\n\nLK:<\/strong> All I have to say is, I adore IDW so much\u2014and this book has had such an incredible journey with them already and (as of right now when we say this) we\u2019re not even in print yet!\u00a0<\/span>\n\n\"trvekvlt6\"\n\nAny message for the ComicBuzz readers?<\/span><\/strong>\n\nSBW:<\/strong> Keep reading comics.<\/span>\n\nLK: <\/strong>Thank you so much for taking the time to read this, and pick up TRVE KVLT #1 on August 17!<\/span>\n\nA big thank you to Scott and Liana for chatting with us; we wish them and the rest of the team, the best of luck with TRVE KVLT.<\/span>","post_title":"ComicBuzz Chats With The Trve Kvlt Team","post_excerpt":"TRVE KVLT\u00a0#1","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-the-trve-kvlt-team","to_ping":"","pinged":"","post_modified":"2022-10-06 16:47:58","post_modified_gmt":"2022-10-06 15:47:58","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=207996","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206727,"post_author":"2","post_date":"2021-08-11 15:09:39","post_date_gmt":"2021-08-11 14:09:39","post_content":"As the graphic novel Did You Hear What Eddie Gein Done? is released today we are joined by the co-writer and true-crime writer Harold Schechter.<\/span>\n\nHi Harold, we are delighted and so happy to have you here with us today. We are so excited that we can chat with you about your new graphic novel with Eric Powell.<\/span>\n\nThanks for inviting me.<\/span>\n\nAs some of our readers may not be familiar with your work, could you please tell us a bit about yourself?<\/span><\/strong>\n\nUntil my recent retirement I was a professor of 19th-century American literature at Queens College City University of New York, for 42 years. I also taught classes in myth and folklore. To supplement my meager academic salary, I started writing commercial books back in the late 70s, basically on whatever subject interested me at the moment. I was working on a book about movie special effects when I encountered the fact--unknown to me at the time--that both PSYCHO and TEXAS CHAINSAW MASSACRE were inspired by the same real-life criminal, the \"Wisconsin Ghoul,\" Ed Gein. I began looking into the case and that became my first true crime book, DEVIANT. Since then, I've written a bunch of historical true crime books, along with encyclopedic works like THE SERIAL KILLER FILES.<\/span>\n\n\"DYHWEGD\n\nWhen did you first hear about Eddie Gein?<\/span><\/strong>\n\nAs mentioned above, it was while researching the horror chapter in my book, FILM TRICKS: SPECIAL EFFECTS IN THE MOVIES.<\/span>\n\nCould you tell us about the origin of Did You Hear What Eddie Gein Done?<\/span><\/strong>\n\nOne day, my agent called to say that he had heard from a comic book artist, Eric Powell, about the possibility of collaborating on a graphic novel about Gein. As it happens, I've been a lifelong comic book fan and, at one point, a serious collector. I was familiar with THE GOON and have always regarded Eric as arguably the finest draftsmen working in comics today. So I leapt at the opportunity.<\/span>\n\n\"DYHWEGD\n\nHow did you go about researching Eddie Gein?<\/span><\/strong>\n\nI wrote my book DEVIANT before the internet age so I had to do a lot of digging in archives. I went to Wisconsin, interviewed Gein's neighbors in Plainfield, psychiatrists who treated him, the judge who presided at his hearing. I corresponded with Robert Bloch, the author of the novel PSYCHO. All in all, I assembled hundreds of pages of legal, psychiatric and other documents, along with xeroxes of the local papers that covered the case before embarking on the actual writing of the book.<\/span>\n\nWhy did you want to tell this story?<\/span><\/strong>\n\nBecause of the undying fascination with Gein, who--thanks to his influence on twentieth-century American horror--stands as a significant cultural figure.<\/span>\n\n\"DYHWEGD\n\nHow would you describe Eddie Gein?<\/span><\/strong>\n\nPeople think of him as a serial killer but he doesn't really fit that profile. He wasn't a sadistic sex-killer like Bundy, Gacy, Kemperer, etc. Essentially he was a necrophile, driven to exhume the corpses of elderly women who reminded him of his mother, take them back to his farmhouse, dissect them, and make grotesque artifacts out of their body parts. To be sure, he murdered two women but (without minimizing those crimes) he was not interested in torture-murder but in acquiring the raw material for his bizarre rituals.<\/span>\n\nHas it been difficult working on this graphic novel?<\/span><\/strong>\n\nNot for me. It's been a terrific experience, one I hope to repeat.<\/span>\n\n\"DYHWEGD\n\nAny message for the ComicBuzz readers?<\/span><\/strong>\n\nIf you're interested in the Ed Gein story, our book will shed new light on the inner workings of his deranged psychology. And if you're a lover of amazing comic book art, this is the book for you.<\/span>\n\nWe would like to say a big thank you to Harold for talking to us.<\/span>","post_title":"Harold Schechter Chats With ComicBuzz","post_excerpt":"Did You Hear What Eddie Gein Done?","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"harold-schechter-chats-with-comicbuzz","to_ping":"","pinged":"","post_modified":"2022-10-08 02:17:19","post_modified_gmt":"2022-10-08 01:17:19","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206727","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206153,"post_author":"2","post_date":"2021-04-14 14:19:13","post_date_gmt":"2021-04-14 13:19:13","post_content":"\n

<\/p>\n\n\n

With the release of the\u00a0MPLS Sound<\/em>\u00a0graphic novel\u00a0out this week from Humanoids, we are delighted to be joined by co-writers Joseph Illidge, Hannibal Tabu and artist Meredith Laxton for a chat.<\/span><\/p>\n

Hi Joseph, Hannibal and Meredith we are so happy that we have all of you here with us today.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

We would love to start by finding out a bit more about yourselves, would you please introduce yourselves to our readers.<\/strong><\/span><\/p>\n

JI: Thanks so much! I started in comics at Milestone Media, Inc., the creators of the first mainstream multicultural superhero universe and \u201cStatic Shock\u201d, moved over to Gotham City and the Batman Editorial group for the birth of Cassandra Cain, The Batgirl. Worked for Lion Forge, Archaia, A Wave Blue World, Valiant, and now Heavy Metal as the Executive Editor.<\/span><\/p>\n

Advocate for diverse representation in comics. Foodie. Sharp Dresser. Husband of Big Barda. No, really. My wife is a warrior who can kick Parademon ass.<\/span><\/p>\n

HT: I\u2019m an award winning journalist, novelist, comic book writer, poet and DJ who has worked professionally in the entertainment space since the Hieroglyphics got going. I\u2019ve written for Aspen Comics, Top Cow, Comic Book Resources, Bleeding Cool, and many other places. In other arenas, I\u2019ve built web experiences for American Honda, Kaiser Permanente, Toyota Motor Sales and lots of other corporate and smaller clients. I live in Los Angeles with my wife and two children. My main focus has been decolonizing the comics space with perspectives and quality stories often untold.\u00a0<\/span><\/p>\n

ML: Hello! Thanks for having us. I\u2019m Meredith and I\u2019m a full-time comic artist and illustrator. MPLS Sound is my very first full-length graphic novel and I am really honored to have been part of the team.<\/span><\/p>\n

\u00a0<\/p>\n

Joseph and Hannibal, can you tell us a little bit about how the two of you originally got together as a creative team?<\/strong><\/span><\/p>\n

JI: Hannibal was the first member of the MPLS Sound team, and I was brought on to build on the groundwork he laid through his experiences and extensive knowledge of music history.<\/span><\/p>\n

HT: With Fabrice Sapolsky, I laid out a lot of the framework. I\u2019m a huge fan of the old Official Handbook of the Marvel Universe, so every character has a gigantic write up that informs their choices in the plot and how they look at things. Fabrice had a very specific aesthetic he wanted, and Humanoids likewise had specific things they wanted, so they smushed me together with Joe into a writing version of Voltron 2, remember the weird one with six arms? Anyway, that was us, and off we went.\u00a0<\/span><\/p>\n

\"mplssound11\"<\/p>\n

Joseph and Hannibal, could you tell us about the origin of the\u00a0MPLS Sound<\/em>\u00a0graphic novel?<\/strong><\/span><\/p>\n

JI: Humanoids, the Publisher, and more specifically the book\u2019s founding editor Fabrice Sapolsky brought me on board to join the team and galvanize the story of Starchild, a fictional band competing to become Prince\u2019s band instead of The Revolution.<\/span><\/p>\n

HT: Out of the blue, Fabrice Sapolsky contacted me and asked me to come to the Humanoids offices. I took the morning off work and did so, and when I sat down in the conference room, Fabrice asked me to sign an NDA. I shrugged and did that too. Then he outlines this big new superhero vibe Humanoids was gonna do with\u00a0Omni\u00a0<\/em>and\u00a0Ignited\u00a0<\/em>and how the plan was going to revolutionize the space. I got very excited and said that all sounded amazing. Fabrice said, \u201cGreat, forget about all that.\u201d I was very confused.<\/span><\/p>\n

Then, Fabrice talked to me about his deep passion for the Prince-flavored musical legacy of Minneapolis from the early 1980s. He talked to me about doing an original graphic novel set in that era, brushing up against Prince the way people experienced tornadoes in my hometown of Memphis. We talked about the politics of who got the spotlight and who didn\u2019t, which led to a lot of research that reinforced our loose suspicions, and we were off to the races.<\/span><\/p>\n

\u00a0<\/p>\n

Meredith, when you first hear the pitch for\u00a0MPLS Sound<\/em>,\u00a0what did you think?<\/strong><\/span><\/p>\n

M: Initially, I wasn\u2019t allowed to know which prominent musical artist was going to be featured in the book until I signed an NDA. Oh my god, I was so excited when the editor told me it was Prince. I could not ask for a better book to cut my teeth on. I had actually been working on my own Prince-inspired project, so I was in the perfect headspace and everything.<\/span><\/p>\n

\u00a0<\/p>\n

\"mplssound12\"
Joseph and Hannibal, what can you tell us about the\u00a0MPLS Sound\u00a0<\/em>graphic novel?<\/strong><\/span><\/p>\n

JI: The story takes place during the Eighties Minneapolis music scene for which Prince became the tip of the spear, the pebble dropped in the pond leaving ripple effects continuing to manifest into our present. Theresa Booker is the leader of Starchild, a band fighting against the tide of the white male-dominated rock scene with their skills, heart, and their unique mix of backgrounds. Theresa\u2019s a determined Black woman who goes through a personal journey that tests her endurance and integrity.<\/span><\/p>\n

It\u2019s a story of funk, soul, joy, sadness, little victories, anger, music, love, and that Purple vibe from The Purple One.<\/span><\/p>\n

HT: The best thing I can say is that you can get it now, because I\u2019ve literally been avoiding talking about it in detail for years. It\u2019s a very hard secret to keep, and I kept wearing Prince t-shirts to conventions (back in the before times, when we had conventions) but nobody ever got the joke. Ah well.\u00a0<\/span><\/p>\n

That said, this is a tale of defining success for yourself and working to achieve it, even in the face of structural and personal opposition.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Meredith, to make the look of the world authentic, what reference materials did you use?<\/strong><\/span><\/p>\n

M: I binged a ton of music videos from that era and explored a lot of music that I hadn\u2019t known much about until then. I also had the opportunity to go through a plethora of old photographs of my dad and his siblings from that era and that gave me a lot of inspiration for the characters.<\/span><\/p>\n

\"mplssound13\"<\/p>\n

Joseph and Hannibal, what can you tell us about Starchild?\u00a0\u00a0<\/strong><\/span><\/p>\n

JI: They\u2019re a band of musicians from different walks of life, backgrounds, and ethnicities, all brought together by one goal crystallized by the dreams of one woman.<\/span><\/p>\n

In another timeline, Starchild would have been The Revolution.<\/span><\/p>\n

MPLS Sound is the story of how and why that was not their destiny.<\/span><\/p>\n

HT: \u201cStay tuned for Starchild,\u201d from the Parliament song \u201cMake My Funk The P-Funk,\u201d would have felt like an invitation to Theresa, I figured. She was trying to make the presence and vibe the world needed to tune into, to represent and decolonize a musical scene in a very similar way to Prince, but with fewer weapons in her arsenal.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Meredith, has it been a challenge creating the characters and the world they inhabit in the\u00a0MPLS Sound<\/em>\u00a0graphic novel?<\/strong><\/span><\/p>\n

M: Surprisingly not so much. Both writers were very gracious to provide me with reference imagery whenever they had something specific in mind and most of the notable locations from the book can be found via Google maps. I have never been to Minneapolis myself, but I found out that you can actually go inside the First Avenue\/7th st entry music venue with Google street view and look around with the 360 camera and go backstage. It\u2019s really cool.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Joseph and Hannibal, how did Humanoids get involved in the\u00a0MPLS Sound\u00a0<\/em>graphic novel?<\/strong><\/span><\/p>\n

JI: Humanoids is the Publisher of MPLS Sound, so they\u2019re the nucleus, origin point, radioactive spider of the equation. Their imprint, Life Drawn, is about real people and stories that live within and alongside history, and we\u2019re honored to be a part of their mission for distinction of story and voice with MPLS Sound.<\/span><\/p>\n

HT: From what I understand, there is a whole line of graphic novels the company wants to produce that are of a very high literary quality, to introduce work that can elevate the discourse. This was one such project, and while I was there, Fabrice showed me so many things\u2026 and now I think about it, I don\u2019t know how much of that I\u2019m allowed to talk about. I\u2019m going to stop talking now.\u00a0<\/span><\/p>\n

\"mplssound14\"<\/p>\n

Meredith, do you have a favourite character that you like to draw?<\/strong><\/span><\/p>\n

M: I enjoyed drawing Theresa so much. I felt such a connection to her, her journey, her relationship to her dad, everything. Every concert scene you could tell that she was really singing her heart out and I absolutely love drawing those moments. Designing her stage wardrobe was also a lot of fun and I got to explore clothing options that, maybe, I might be brave enough to wear someday.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Joseph and Hannibal, how did Tan Shu, Troy Peteri, Ryan Lewis and Jen Bartel join the team?\u00a0<\/strong><\/span><\/p>\n

HT: Jen was discussed very early on, as she\u2019s from Minneapolis, and her work is so freaking dazzling. Fabrice wanted her to be involved from almost the beginning. I have known Troy for years, and I presume the high quality and reliability of his work were the selling points. I can\u2019t speak beyond that.<\/span><\/p>\n

JI: All credit goes to the Humanoids editorial group for bringing together our dream team. Tan\u2019s color is beautiful, from the very first page. Troy and Ryan are the narrative aesthetic gurus. Jen Bartel is a leader in the industry, so having her create such an iconic, evocative cover for MPLS Sound is nothing short of awesome and heartwarming.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Joseph and Hannibal, if readers what to see more of Starchild in the future, would that be possible?<\/strong><\/span><\/p>\n

JI: Anything\u2019s possible! If readers want to see more of Theresa and Starchild after this story, let Humanoids know!<\/span><\/p>\n

HT: To paraphrase the philosopher Christopher Wallace, if the check\u2019s right, I\u2019ll be there err\u2019night. There\u2019s a lot of timeline that didn\u2019t get covered, and a LOT of Minneapolis-based musical things we didn\u2019t get time to cover, so if the demand is there, the words will likely rise to meet it.<\/span><\/p>\n

\u00a0<\/p>\n

\"mplssound15\"
Any message for the ComicBuzz readers?<\/strong><\/span><\/p>\n

HT: Thank you for reading, thank you for your interest, thank you for supporting the work in a time when you clearly could do other things. We appreciate you!\u00a0<\/span><\/p>\n

M: If you pick up the book, I really hope you enjoy it! A lot of love and hard work went into making it a reality and I\u2019ll be so happy to see it hitting the shelves.\u00a0<\/span><\/p>\n

JI: Read MPLS Sound. Feel good. Get funky. Fight for your dreams.<\/span><\/p>\n

We would like to say thank you to Joseph, Hannibal and Meredith for taking the time to chat with us, we wish them the best of luck with their new project. The\u00a0MPLS Sound<\/em>\u00a0graphic novel\u00a0out this week from Humanoids.<\/span><\/p>\n

\u00a0<\/p>\n

\u00a0<\/p>","post_title":"ComicBuzz Chats With The MPLS Sound Team","post_excerpt":"Graphic novel","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-the-mpls-sound-team","to_ping":"","pinged":"","post_modified":"2022-10-08 15:54:48","post_modified_gmt":"2022-10-08 14:54:48","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206153","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206134,"post_author":"2","post_date":"2021-04-09 16:51:20","post_date_gmt":"2021-04-09 15:51:20","post_content":"\n

<\/p>\n\n\n

Today, we are so happy that we have been joined by the multi-talented writer David Pepose. David is the writer of numerous comics including Spencer & Locke<\/em> and Scout's Honor<\/em>.<\/span><\/p>\n

\u00a0<\/p>\n

As some of our readers may not be familiar with your work, could you please tell us about yourself?<\/span><\/strong><\/p>\n

I'm David Pepose, and I've written comics like the Ringo Award-nominated Spencer & Locke and Going to the Chapel at Action Lab Entertainment, The O.Z. on Kickstarter, Scout's Honor at AfterShock Comics, and more. I've worked as a crime reporter, a comics journalist, and even in TV publicity, but thankfully I've landed exactly where I was meant to be.<\/span><\/p>\n

\u00a0<\/p>\n

How did you get into the comics industry?<\/span><\/strong><\/p>\n

I've been a comics reader my entire life, dating back to my copy of Amazing Spider-Man #346 when I was a kid. I got my first break in the comics industry as an editorial intern at DC Comics, where I worked on books like Final Crisis, Batman RIP, and Green Lantern: Secret Origin. After that, I landed at Newsarama, where I wound up serving as their reviews editor for over a decade. Somewhere in the middle of all that, I found myself really restless creatively \u2014 and so I started writing scripts to pass the time. The first full-length script I wrote wound up becoming my breakout series Spencer & Locke \u2014 once I sold that series, I've been writing ever since.<\/span><\/p>\n

\u00a0<\/p>\n

Who are your favourite comic creators?<\/span><\/strong><\/p>\n

Boy, how long do you have for me to answer that? (Laughs) Frank Miller and Devin Grayson are two creators that have always really informed my work, just in terms of experimenting with style and emotion. I've also drawn inspiration from Dan Slott, Geoff Johns, Rick Remender... as I'm thinking about it, Jonathan Hickman and Al Ewing might be my two favorite writers today \u2014 they're insanely talented and brilliant, and their work has consistently inspired me to keep upping my game.<\/span><\/p>\n

\u00a0<\/p>\n

\"scoutshonor1\"
Could you tell us about the origin of\u00a0Spencer & Locke<\/em>?<\/span><\/strong><\/p>\n

When I first decided to try writing a longer-form series, I thought about how people say \"write about what you know.\" That's a piece of advice that I think is often misinterpreted, but at the time, all I could think was, what do I know about anything? I knew about comics. My first instinct was that might be pretty limiting, but then I realized I could lean into it, by mashing up the iconic creative voices of my youth. The idea of remixing old-school Frank Miller crime fiction with something as wild and imaginative as Bill Watterson's Calvin and Hobbes felt like I was putting myself up for a dare \u2014 there's a surprising amount of overlap in terms of their sensibilities, and that overlap allowed turned our psychological crime thriller into a really compelling exploration into trauma and mental illness.<\/span><\/p>\n

\u00a0<\/p>\n

How did you find the rest of the team for\u00a0Spencer & Locke<\/em>?<\/span><\/strong><\/p>\n

Through a lot of trial and error on the Internet. (Laughs) I connected with artist Jorge Santiago, Jr. by looking for recent graduates from comic book art schools \u2014 SCAD, RISD, the Kubert School, SVA, just to name a few. I was really impressed with Jorge's portfolio, and as it turned out, he had been really interested in tackling a crime series, so the timing was perfect for us to develop Spencer & Locke. Meanwhile, I knew letterer Colin Bell from my reviewer days at Newsarama, where I had been Colin's editor \u2014 he was really the first pro letterer I ever met, so I pretty much deputized him immediately. Colorist Jasen Smith was the trickiest person to find \u2014 we had looked at samples from a few other colorists, but it wasn't until my friend Taylor Esposito recommended Jasen that we found the right fit for Jorge's lineart. The rest is history!<\/span><\/p>\n

\u00a0<\/p>\n

What can you tell us about\u00a0Spencer & Locke<\/em> 3<\/em>?<\/span><\/strong><\/p>\n

I have to keep things a little close to the vest on this one, since it's still pretty far out \u2014 Spencer & Locke 3 is going to be the exclamation point at the end of the sentence that is our series. We've got a Garfield-themed serial killer picking off our homage to\u00a0 the Peanuts gang, all while Spencer and Locke find themselves navigating a critical crossroads in their unlikely friendship. Combine that with a brand-new partner for them, and there's a lot of balls we have to juggle in this series!<\/span><\/p>\n

\u00a0<\/p>\n

What can readers expect from\u00a0The O.Z.<\/em>\u00a0#2?\u00a0\u00a0<\/span><\/strong><\/p>\n

Now that Dorothy Gale has found herself stranded in the war-torn land of Oz, she's going to have to make some tough decisions as the Resistance goes on the hunt for the Silver Slippers. Without spoiling too much, we had a reveal at the end of our first issue of another character who will be joining Dorothy's squadron \u2014 a warrior-king with plenty of experience with courage on the battlefield...\u00a0<\/span><\/p>\n

\"scoutshonor2\"<\/p>\n

You started this year by releasing\u00a0Scout's Honor\u00a0with AfterShock; how did the opportunity to work with AfterShock come about?<\/span><\/strong><\/p>\n

Working with AfterShock has been a long time coming \u2014 I worked under editor Mike Marts when I was an intern at DC, and when I saw him step away from the Big Two to head up AfterShock's\u00a0publishing line, I knew it was a company I wanted to work with. It took a little while to find the right pitch for AfterShock's\u00a0publishing slate, but I just kept in touch with Mike and president Lee Kramer with each new book I produced. Eventually, the stars aligned and we found something that clicked.<\/span><\/p>\n

\u00a0<\/p>\n

How would you describe\u00a0Scout's Honor<\/em>?<\/span><\/strong><\/p>\n

Scout's Honor follows a post-apocalyptic cult that has risen from the ashes of a nuclear war... and their bible is an old Boy Scout manual.\u00a0Hundreds of years later, the Ranger Scouts of America are the leading force for law and order amidst the irradiated Colorado Badlands \u2014 and their most promising recruit is a young initiate named Kit.\u00a0But Kit is harboring a secret \u2014 in this patriarchal survivalist hierarchy that only allows men to serve, Kit's had to conceal her identity as a woman in order to pursue her calling as a Ranger Scout.\u00a0Unfortunately, Kit makes a chilling discovery that is going to shake her entire faith in the Ranger Scout doctrine, as she struggles with losing her religion on a dangerous quest for the truth.\u00a0It's like a post-apocalyptic Joan of Arc, tailor-made for fans of Mad Max: Fury Road, The Hunger Games, and The Handmaid's Tale.<\/span><\/p>\n

\u00a0<\/p>\n

What has it been like working with Luca, Matt, Carlos, Andy and Jose on\u00a0Scout's Honor<\/em>?<\/span><\/strong><\/p>\n

It's been really terrific \u2014 Luca Casalanguida has such a sense of drama to his work, but he's also got that rawness that permeates all the action sequences. Pairing him with colorist Matt Milla has been a real dream team, as we're able to bounce between the harsh earth tones of a post-apocalyptic world, while throwing in neon accents that remind us of the radioactive energy of this world. Letterer Carlos Mangual also threads the needle nicely, not just making my dialogue flow on the page, but adding his own degree of grit to the Ranger Scouts' world. And I can't say enough good things about our cover art team of Andy Clarke and Jose Villarrubia \u2014 these are some of the most beautiful covers I've ever had on my books, and they've really leaned into the high concepts of each issue nicely.<\/span><\/p>\n

\u00a0<\/p>\n

\"scoutshonor3\"
For readers who are looking forward to issue four of\u00a0Scout's Honor<\/em>, what can you say about issue four?<\/span><\/strong><\/p>\n

Kit's going to find herself lost in the wilderness, both physically and spiritually \u2014 and if the monsters of the Colorado Badlands aren't enough to finish Kit off, her growing crisis of faith just might. It might just be my favorite issue of the whole run.<\/span><\/p>\n

\u00a0<\/p>\n

You are working on another project called\u00a0Grand Theft Astro<\/em>.\u00a0Can you tell us all about\u00a0Grand Theft Astro<\/em>?<\/span><\/strong><\/p>\n

Grand Theft Astro is the story of Hakeem \"Hermes\" Henrikson, who races spaceships as the fastest starchaser in the galaxy. Unfortunately for him, after he tests out an experimental quantum supercharger in the middle of a race, he winds up ripping open a wormhole seven years into the future. Stranded in a universe that's long since left him behind, Hakeem must embark on a faster-than-light heist with his formerly younger brother if he ever hopes to return to his home era. It's kind of like The Fast and the Furious meets Back to the Future, with a little bit of Star Wars thrown in for good measure.<\/span><\/p>\n

\u00a0<\/p>\n

\"scoutshonor5\"
Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

Thank you all for your support for Scout's Honor, Spencer & Locke, and The O.Z. \u2014 every preorder counts, so be sure to call your local comics shop to add our series to your pull list! Beyond that, you can follow me on Twitter and Instagram at\u00a0@peposed, on Facebook at\u00a0@davidpeposecomics, subscribe to my newsletter Pep Talks at <\/span>bit.ly\/pepnews<\/a>, or visit my website at <\/span>davidpepose.com<\/a>!<\/span><\/p>\n

We would like to say a big thank you to David for taking the time to chat with us. Scout's Honor<\/em> #4 is on sale next week on the 14th of April. <\/span><\/p>","post_title":"ComicBuzz Chats With David Pepose","post_excerpt":"Scout's Honor","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-david-pepose","to_ping":"","pinged":"","post_modified":"2022-10-08 15:56:42","post_modified_gmt":"2022-10-08 14:56:42","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206134","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206099,"post_author":"2","post_date":"2021-03-30 18:01:04","post_date_gmt":"2021-03-30 17:01:04","post_content":"

With the launch of\u00a0Inferno Girl Red<\/em>\u00a0graphic novel on Kickstarter today, we are delighted to be joined by the co-creator and writer Mat Groom. Mat has worked on numerous comics including\u00a0Self\/Made<\/em>,\u00a0Crimes of Passion<\/em>,\u00a0Tales from the Dark Multiverse<\/em>,\u00a0The Rise Of Ultraman<\/em>\u00a0and\u00a0The Trials Of Ultraman<\/em>.<\/span><\/p>\n

Hi, Mat thank you for taking the time to sit and chat with us today.<\/span><\/p>\n

Thanks for having me! I really appreciate the opportunity to talk about INFERNO GIRL RED.<\/span><\/p>\n

\u00a0<\/p>\n

Mat for some of our readers who may not be familiar with your work, could please tell us about yourself?<\/span><\/strong><\/p>\n

Sure! I\u2019m from Sydney, Australia, and during the day I work at a creative agency called FOR THE PEOPLE as a writer. And during my evenings and weekends, I write comics! I started with SELF\/MADE, a creator-owned series published by Image Comics, I\u2019ve done a few small one-off things for DC Comics, and I currently co-write the ULTRAMAN books for Marvel, with Kyle Higgins!<\/span><\/p>\n

\u00a0<\/p>\n

You have just launched a Kickstarter campaign for your new graphic novel\u00a0Inferno Girl Red<\/em>, could you please tell us about the\u00a0Inferno Girl Red\u00a0<\/em>graphic novel?<\/span><\/strong><\/p>\n

Absolutely! INFERNO GIRL RED is a 100-page graphic novel about a teenage girl named C\u00e1ssia Costa who has to overcome her hard-earned skepticism to wield the power of a magical dragon bracelet and save her city, which has been ripped out of our existence by ancient cult and their army of demons! It celebrates hope in the face of darkness and action in the face of apathy, and features a mix of superhero action, teen angst and tokusatsu action.<\/span><\/p>\n

\u00a0<\/p>\n

Why did you choose to use a Kickstarter campaign to release your graphic novel?<\/span><\/strong><\/p>\n

We did approach some publishers initially, but the only options before us in traditional publishing were splitting the novel into single issues or giving up the intellectual property rights (and thus control of the destiny of the series). Neither of those options was acceptable to us, so we decided to take the book to Kickstarter! This allows us to genuinely gauge reader enthusiasm for the series and, if funded, will mean our art team can work on the book for the better part of a year and still be able to pay rent and buy food!<\/span><\/p>\n

\"infernogirlred1\"<\/p>\n

Could you tell us about the origin of Inferno Girl Red?<\/span><\/strong><\/p>\n

Yeah! The mother of our lead character C\u00e1ssia, Ana, became something of a pariah years ago for unjust reasons and because of that C\u00e1ssia and Ana have had to move from city-to-city, barely getting by as Ana looked for work. It\u2019s not like C\u00e1ssia has a bad life, Ana is a supportive and loving and enthusiastic parent, but their situation has meant that C\u00e1ssia has grown up pragmatic, and highly-rational-- not a big believer in fairy tales.<\/span><\/p>\n

But when she gets an invitation to a prestigious boarding school in the near-utopian Apex City, it looks like her situation is about to turn around. Her skepticism seems to be validated, though, when the entire city is ripped out of our existence. It looks like there might be hope when C\u00e1ssia encounters a magical dragon bracelet that lets her transform into INFERNO GIRL RED\u2026 but the gauntlet is powered by belief, and C\u00e1ssia might be the worst person in the world to wield it\u2026<\/span><\/p>\n

\u00a0<\/p>\n

Is there a reason you wanted to release\u00a0Inferno Girl Red\u00a0<\/em>as a graphic novel instead of telling the story in parts using single issues?<\/span><\/strong><\/p>\n

It\u2019s a little difficult to describe other than \u2018this felt right like the right format for the story\u2019. I write single issues for ULTRAMAN, I wrote single issues for SELF\/MADE (and particularly loved playing with the format there), but at every stage of building this story it was clear to me that this story would work best as a novel, with a bit more time to breathe and without the need to have a beginning, middle and end every 20(ish) pages as you really should in single-issue comics.<\/span><\/p>\n

\u00a0<\/p>\n

How did Erica D\u2019Urso join the project and what has it been like working with her?<\/span><\/strong><\/p>\n

Editor Kyle Higgins and I conducted a long search for the right artist for the series, but it wasn\u2019t until we found Erica (who was recommended to us by Francesco Manna, our artist collaborator on ULTRAMAN) that we knew we\u2019d found the right person. Erica can handle explosive, dynamic action just as easily as heartfelt emotional moments, and that was the balance we needed\u2014but she also has a tremendous sense of style and design that fit just right. Since we\u2019ve been working together, I\u2019ve also discovered that she is lovely, enthusiastic, wildly inventive and really dedicated. So, basically, I\u2019m the luckiest writer in the world!<\/span><\/p>\n

\"infernogirlred2\"<\/p>\n

Can you talk us through the design of the character of Inferno Girl Red and how her look came about?<\/span><\/strong><\/p>\n

Well that was all Erica, but I can talk a little to the conversations we had during the design process. We talked a lot about the awesome design aesthetics of tokusatsu heroes like the SUPER SENTAI and the KAMEN RIDERS\u2026 but also the design choices of recently-created American superheroes.<\/span><\/p>\n

Ultimately, the goal was to create something clear and iconic, but also very forward-thinking and fresh\u2026 I think Erica absolutely nailed it. There are so many great touches, from the super sneakers to the energy scarf\u2026 and it was all Erica.<\/span><\/p>\n

\u00a0<\/p>\n

On The\u00a0Inferno Girl Red\u00a0<\/em>graphic novel you are working with Igor Monti, Becca Carey and Kyle Higgins what has been like working with them?<\/span><\/strong><\/p>\n

Oh it\u2019s been a dream. Igor and Becca are both doing work that I really do think will be looked back on as ahead of its time. Igor creates these wondrously vivid and electric palettes that look kind of wild but actually aren\u2019t, they\u2019re very carefully guiding the tone of each page from panel-to-panel. And what he does with light and shadow is some sort of magic trick. Becca took our request to make the lettering feel as emotive and dynamic and create as the art\u2026 and just RAN with it. So good.<\/span><\/p>\n

As for Kyle\u2014we've been friends for years, and we co-write ULTRAMAN together, so we have a very natural working relationship. But I never take his experience for granted\u2014he has so much wisdom to share, both about storytelling but also about the process of producing comics, which is really important to know if you\u2019re doing a creator-owned comic.<\/span><\/p>\n

\"infernogirlred3\"<\/p>\n

Do you have a favourite Kickstarter reward?<\/span><\/strong><\/p>\n

Oh actually my favourite I can\u2019t talk about just yet because we haven\u2019t announced it quite yet, it\u2019s taking a little longer to finalise\u2014but it\u2019s SO cool, and I think completely unlike anything I\u2019ve seen from a comics Kickstarter before.<\/span><\/p>\n

But that\u2019s a bad, vague answer, so I\u2019ll instead say: our art prints. Seeing our world interpreted by legends like Nicola Scott and Darko Lafuente and Tiffany Turrill and so many more\u2026 it\u2019s been an incredible thrill and a real privilege, and I\u2019m so happy with how they turned out.<\/span><\/p>\n

\u00a0<\/p>\n

Is there a connection between\u00a0Inferno Girl Red\u00a0and\u00a0Radiant Black?<\/span><\/strong><\/p>\n

Yes.<\/span><\/p>\n

☺<\/span><\/p>\n

\u00a0<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

I hope you\u2019ll consider backing our campaign! It\u2019s a genuine passion project from a team of creators pouring their hearts and souls into it, and there\u2019s no way it can come to life without community support. So please, come check out our campaign\u2014come for the gorgeous art, stay (and back) for the heartfelt and timely story that has something to say about what it\u2019s going to take for humanity to persevere.<\/span><\/p>\n

We would like to say thank you to Mat for talking to us about his new project. We would like to wish the whole team of\u00a0Inferno Girl Red\u00a0the best of luck with their campaign.<\/span><\/p>\n

To support the campaign, visit Kickstarter: Inferno Girl Red<\/a>.
<\/span><\/p>\n

\u00a0<\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Mat Groom","post_excerpt":"Inferno Girl Red","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-mat-groom","to_ping":"","pinged":"","post_modified":"2022-10-08 16:01:29","post_modified_gmt":"2022-10-08 15:01:29","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206099","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206067,"post_author":"2","post_date":"2021-03-23 14:24:19","post_date_gmt":"2021-03-23 14:24:19","post_content":"

This week see the return to the Baltimore<\/em> universe with the long-awaited release of Lady Baltimore: The Witch Queens<\/em> from Dark Horse comics. The series is co-written by Mike Mignola and Christopher Golden, with art by Bridgit Connell, colours by Michelle Madsen, and covers by Hugo Award-winning illustrator Abigail Larson. We got a chance to sit down with the author Christopher Golden to talk about Baltimore<\/em>. Christopher Golden has written a wide range of novels and comics, some of these include Angel<\/em>, Baltimore<\/em>, Buffy the Vampire Slayer<\/em> and Hellboy<\/em> just to name a few.<\/span><\/p>\n

Hi Christopher we are so excited to have you here with us today, we have been fans of your work for a very long time. We are so delighted that you are here to talk with us.<\/span><\/p>\n

CG: Thanks so much!\u00a0<\/span><\/p>\n

You have been part of the Baltimore<\/em> universe right from the beginning, how does it feel to be still creating in the Baltimore<\/em> universe?<\/strong><\/span><\/p>\n

CG: It\u2019s fantastic. When Mike and I created Baltimore in the novel\u00a0Baltimore, or, The Steadfast Tin Soldier and the Vampire<\/em>, we had some thoughts about there being a sequel at some point. But we never dreamed that it would grow to be this enormous mythology that goes back to the beginning of time, and the idea that it would become its own comic book universe never occurred to us. But then\u00a0Joe Golem\u00a0<\/em>happened, and over time it grew organically into this much larger thing. Ideas and characters kept presenting themselves, and now it\u2019s something I spend so much time thinking about, and I just want to keep exploring. And who could be anything but thrilled with the artists we\u2019ve collaborated with while creating the Outerverse? Ben Stenbeck, Patric Reynolds, Peter Bergting, and Bridgit Connell. What a rogues\u2019 gallery that is!\u00a0<\/span><\/p>\n

You have been working with Mike Mignola for quite a long time, what's it like working with Mike Mignola?<\/span><\/strong><\/p>\n

CG: As of this year, Mike and I have been working together for a quarter century, which is insane. We started way back when I persuaded him to let me write the first\u00a0Hellboy\u00a0<\/em>novel,\u00a0The Lost Army<\/em>, which came out in 1997. I\u2019d like to think we\u2019ve been positive influences on one another. We share a certain frame of reference and a lot of similar interests, but our approaches have always been very different. My mind is always searching for explanations for things, trying to force order onto a story, and Mike\u2019s much more about the weirdness and the beauty and not so much about explanation. Working with him has always inspired me by giving me the freedom to NOT explain something, to let the weird and beautiful just be weird and beautiful.<\/span><\/p>\n

\"ladybaltimore_twq1_1\"<\/p>\n

What can you tell us about the first issue of Lady Baltimore: The Witch Queens<\/em>?<\/span><\/strong><\/p>\n

CG: Thirteen years ago, Sofia Baltimore took part in a battle that decided the fate of the world. Her husband\u2014her closest friend, Lord Baltimore\u2014died during that battle. The great evil of the Red King was destroyed, but that didn\u2019t drive all evil from the world. There are still monsters, there\u2019s still darkness. It took time to begin to gather but now, as World War II begins and the Nazis ally themselves with a congregation of witches called the Hexenkorps, Lady Baltimore has gathered a small group of her own allies to combat the insidious evil and the monsters popping up around Europe. In the first issue, she encounters an old ally, Judge Rigo, who tells her that stories abound about Baltimore\u2019s ghost appearing in various places. He needs her help in his own work against the Nazis, and if she\u2019ll help him, he\u2019ll help her get to the bottom of the stories of Baltimore\u2019s wandering ghost. Of course, that\u2019s just the first step in a dark, epic story of war, evil, love, and resurrection\u2014but not the way you might think.<\/span><\/p>\n

When you and Mike Mignola are writing together how does that work? Do you write the plot together? Do you write the script together?<\/span><\/strong><\/p>\n

CG: It really differs from project to project. Most of our work together is done on the phone. Sometimes Mike has a lot of plot elements in his head and we talk them out, or he\u2019ll write down ideas. Sometimes I\u2019ve dreamt up most of a story already. Either way, we hash it out, and then I\u2019ll put flesh on the bones and run it all by him for his take on it all. The best part is that many of these characters and stories are big, sometimes epic, and Mike always has the ability to pull out the essence of a thing, to carve off the fat, whether in the plot or in the dialogue. When I started as a comics writer, I would overexplain everything, and Mike has done his best to cure me of that.<\/span><\/p>\n

\"ladybaltimore_twq1_2\"<\/p>\n

The Lady Baltimore: The Witch Queens<\/em> comic includes the talent of Bridgit Connell, Michelle Madsen and Abigail Larson. How did they join the Lady Baltimore comic and what has it been like working with them?<\/span><\/strong><\/p>\n

CG: Michelle has been the colorist on most of the previous Outerverse comics, and she\u2019s fantastic. I wouldn\u2019t want it any other way. With Bridgit\u2014Katii and I had a long, ongoing email chain and various phone calls as we built a list of potential artists for this book, searching for someone who could bring the right combination of action and movement, who could do the kinds of backgrounds and visual world-building these stories need, and who could give life to the characters\u2019 faces the way we wanted. We winnowed that list down to two or three people and then presented them to Mike. Katii and I had Bridgit as our first choice, but I don\u2019t think we told Mike that. He had met Bridgit before, and loved her work. What I\u2019ve found, working with Mike, is that he has a great eye for artists who are already really good but who have it in them to really level up, and he saw that in Bridgit\u2026and boy, was he right. With Abigail, that was a Katii and Mike decision, but I\u2019m so glad they made it. Abigail\u2019s covers give\u00a0Lady Baltimore<\/em>\u00a0a gorgeous, distinctive style that sets the series apart.<\/span><\/p>\n

Some of our readers maybe not be familiar with the Baltimore<\/em> novel and the comic series, is Lady Baltimore: The Witch Queens<\/em> #1 new reader-friendly?<\/span><\/strong><\/p>\n

CG: Absolutely. My hope is that new readers will pick up\u00a0Lady Baltimore\u00a0#1<\/em> and, though they shouldn\u2019t need to read\u00a0Baltimore<\/em>\u00a0to understand it, they\u2019ll be intrigued enough to go back to the beginning. Fortunately, the whole\u00a0Baltimore<\/em>\u00a0story is available in two gorgeous, affordable omnibuses\u2014check \u2019em out!<\/span><\/p>\n

\"ladybatlimore_twq1_3\"<\/p>\n

Any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

CG: Just a thanks in advance to readers who are willing to give\u00a0Lady Baltimore: The Witch Queens\u00a0#1<\/em> a shot. It\u2019s a wild ride with a new hero I hope you\u2019ll love as much as we do. Sofia is her own woman, with her own mission, and I can\u2019t wait for people to see where it takes her!<\/span><\/p>\n

We would like to say a big thank you to Christopher for taking the time to talk with us, Lady Baltimore: The Witch Queens #1<\/em> is out this week from Dark Horse comics.<\/span><\/p>\n

\u00a0<\/p>\n\n\n

<\/p>\n","post_title":"ComicBuzz Chats With Christopher Golden","post_excerpt":"Lady Baltimore: The Witch Queens","post_status":"publish","comment_status":"open","ping_status":"open","post_password":"","post_name":"comicbuzz-chats-with-christopher-golden","to_ping":"","pinged":"","post_modified":"2022-10-08 16:13:29","post_modified_gmt":"2022-10-08 15:13:29","post_content_filtered":"","post_parent":0,"guid":"http:\/\/comicbuzz.com\/?p=206067","menu_order":0,"post_type":"post","post_mime_type":"","comment_count":"0","filter":"raw"},{"ID":206022,"post_author":"2","post_date":"2021-03-10 15:40:02","post_date_gmt":"2021-03-10 15:40:02","post_content":"

We got a chance to sit with Eisner nominated writer\/artist Ibrahim Moustafa to talk about his upcoming graphic novel Count from Humanoids. He is best know for his work on Jaeger and High Crimes but has worked on numerous titles including James Bond, Mother Panic, Moon Knight and Guardians of the Galaxy to name just a few of the titles he has worked on.<\/span><\/p>\n

Hi Ibrahim we are so delighted to have you here with us today, we have been fans of your work since your High Crimes comic with Christopher Sebela. We are so happy that you are here to chat with us today.<\/span><\/p>\n

Thanks so much for having me, and for the kind words!\u00a0<\/span><\/p>\n

\"count-14\"<\/p>\n

Before we talk about your new graphic novel Count, can we just step back a little bit and talk about you signing a three-book deal with Humanoids, can you tell us how the deal came about?<\/span><\/strong><\/p>\n

Count was actually how it came about, haha. I had pitched the book to Humanoids, and we had developed a really great working relationship, and when we were about 2\/3 of the way through, Mark Waid and editor Rob Levin presented me with the idea of signing an overall deal for Count and two more books. It was a very good email to receive, haha.\u00a0<\/span><\/p>\n

\u00a0<\/p>\n

Your new graphic novel Count which is out on the 16th of March it's an adaptation of Alexandre Dumas' The Count of Monte Cristo, what made you want to adapt Alexandre Dumas' The Count of Monte Cristo?<\/span><\/strong><\/p>\n

I love stories about justice and revenge, and I've really loved the story of Edmond Dantes for a long time. It's the ultimate story of comeuppance, and I realized it was incredibly fertile ground for a reimagining of this scale. There are also a lot of themes in the original that are sadly still relevant today; classism, wrongful imprisonment, governmental corruption... I wanted to amplify some of that by putting it through a new lens that highlights the fact that whether it's 200 years ago in France, or in this adjacent sci-fi world I've created, they're issues that affect us all.<\/span><\/p>\n

\"count-15\"<\/p>\n

\u00a0<\/p>\n

What has it been like working with Humanoids?<\/span><\/strong><\/p>\n

Great!<\/span><\/p>\n

When did you start working on Count?<\/span><\/strong><\/p>\n

I had the idea to adapt it back in 2017, and then I began the process of slowly developing it in my head for a while as I did various other projects, and then I went back to it in earnest in 2018 and started chipping away at character designs. I pitched it in early 2019, and then started working on it full time in the summer of that year.<\/span><\/p>\n

\u00a0<\/p>\n

Brad Simpson and Hassan Otsmane-Elhaou are both working with you on the Count, how did they join the project?<\/span><\/strong><\/p>\n

Hass and I have been online friends for a handful of years, and I had been chomping at the bit to collaborate with him on something. So when the opportunity came up I was thrilled that we were able to ask him to join this project. Brad and I had a lot of mutual friends in comics and so I was familiar with him and his work, and when it was time to find the right colorist for the book, his work was 100% what the book needed. And luckily, he was available at the time!<\/span><\/p>\n

\u00a0<\/p>\n

During the adaption process is there any part of the process that you enjoy the most, the layout of the pages, pencilling, inking?<\/span><\/strong><\/p>\n

I actually came to the realization recently that my favorite part is always the step that I'm about to do next. Then when I'm doing it, I can't wait to get to the\u00a0next<\/strong>\u00a0step, because then\u00a0that<\/strong>\u00a0step is my favorite part, haha. If I had to choose though, I think penciling is my favorite. It's often the most relaxing (unless I keep messing up a face and having to redraw it over and over).<\/span><\/p>\n

\"count-16\"<\/p>\n

\u00a0<\/p>\n

Before you signed your deal with Humanoids, what did you think about them as a publisher?<\/span><\/strong><\/p>\n

Humanoids is a publisher that I think people discover when their taste in, and love of, the comics medium and what it has to offer elevates to the next level, and they begin to go deeper into the rabbit hole. For me personally, I got into comics, I read a bunch of the excellent superhero books that are available, and then I went \"okay, what's next? What else is out there?\" and that's when I discovered Humanoids.\u00a0<\/span><\/p>\n

How would you describe Count?<\/span><\/strong><\/p>\n

Count is a story about revenge, retribution, and revolution, with cool sword fights, and robots.<\/span><\/p>\n

What has it been like working on Count?<\/span><\/strong><\/p>\n

Incredibly fun and very exhausting, haha.<\/span><\/p>\n

\"count-17\"<\/p>\n

Do you have a favourite scene from Alexandre Dumas' The Count of Monte Cristo?<\/span><\/strong><\/p>\n

I really love the scene where Albert has challenged Edmond to a duel, and Edmond in a display of prowess, shoots a bullet through the ace of spades on a playing card. It was a cool way to show how much he had honed himself over the years.<\/span><\/p>\n

We would love to know what comics are you currently reading?<\/span><\/strong><\/p>\n

I recently tore through several volumes of\u00a0The Undertaker<\/em>\u00a0by Ralph Meyer and Xavier Dorison from Europe Comics. It's a really cool western about a traveling undertaker who is more than he appears to be. I also recently finished\u00a0Hawkeye: Freefall<\/em>\u00a0by Matthew Rosenberg and Otto Schmidt, which was maybe the funniest comic I've ever read, and very good.<\/span><\/p>\n

\"count-18\"<\/p>\n

Would you have any message for the ComicBuzz readers?<\/span><\/strong><\/p>\n

I hope you enjoy Count! If you're curious about it, you can visit\u00a0<\/span>www.countcomic.com\u00a0<\/a>and watch a pretty cool trailer that I put together for the book, and there you'll also find a link to a number of purchase options. Thanks so much for taking the time to read this!<\/span><\/p>\n

We would like to say thank you to Ibrahim for taking the time to sit and chat with us. We wish him all the best for his new project, Count which will be out on the 16th of March from\u00a0Humanoids.<\/span><\/p>\n\n\n

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