2000adprog2464

2000AD Prog 2464 Review

Cover: Mike Perkins

Publisher: Rebellion

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Judge Dredd

Script: John Wagner

Art: Mike Perkins

Colours: Chris Blythe

Letters: Annie Parkhouse

Chief Judge Logan calls Dredd to a meeting, at which they talk about reinstating the Mechanismos, citing soaring crime figures and plummeting popularity as the reason to bring them back.

Logan knows that Dredd was skeptical about the Mechanismos, but we see that Dredd was present for the death of Judge Farouk that morning, so he has no objections.

Death of a Judge begins with the Mechanismos returning, so what will be different this time? Well, the robots have no authority over human judges, and none will hold powerful positions, so they are purely put in a servant role, which on paper looks good, but I suspect this will lead to a robotic revolt.

Part 1 is a balanced start, blending exposition and action, and part 2 can’t come soon enough.

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Herne & Shuck

Script: David Barnett

Art: Lee Milmore

Colours: Gary Caldwell

Letters: Annie Parkhouse

Herne has to get the approval of six gods. The Lady of the Woods is the first. She informs him that the next god is Brigantia, Herne’s old flame. She’s in Newcastle and, conveniently, Herne can’t use Shuck’s ability to teleport, so he has to hitchhike the whole way.

It’s a sensible setup for a quest, but it takes nearly five pages to get Herne on the road. I find it quite dull. The strip thinks it’s a TV show. The camera just follows whoever is talking at the time, but in comics, you can do so much more by messing with time, perhaps by overlaying dialogue from the setup with visuals of Herne already on the way to Newcastle, for example.

I really do hate to be negative about a magazine I want to be published in, but Herne and Shuck has a tonne of potential which isn’t being realised.

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Young Death

Script: Kek-W

Art: Mike Dowling

Letters: Simon Bowland

Sidney De’Ath discovers the latest victim of The Mortician, a murderer who strips the skin and the flesh away to reveal bones, and sees a kindred spirit.

In the Black Museum, Sidney convinces his new apprentice to refrain from killing for three months in exchange for guidance.

Dowling’s work gives the script a moody atmosphere with heavy yet precise shadows and a subtle and spooky watercolour feel, which suits the strange nature of the strip. He masterfully signals a new setting with a delicate change in palette: cool blues for the city, a warm yellow for Sidney’s domain, and the headquarters has a sickly light cast over it. The colours are perfect for Sidney, who straddles life and death.

The change in artist makes me wonder if each Death chapter will have a new artist, but I’m not worried. Each has been fantastic in their own way so far.

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Azimuth

Script: Dan Abnett

Art: Tazio Bettin

Colours: Matt Soffe

Letters: Rob Steen

The Christmas prog showed that Anderson, Dexter and Suzi survived the Azimuthian apocalypse, but now they have to escape Lord Killfile’s old base before it disintegrates. The labyrinth is collapsing in on itself. As with the labyrinth of legend, this one has a minotaur too, but it’s called the Monitaur, as everything has a cyber pun in Azimuth (complimentary).

You may remember how much I gushed about the first part of Azimuth, so it is no surprise that I enjoyed this part. Tazio Bettin’s art remains phenomenal, rendering impossible geometry with believable solidity, so when the beasty pops up at the end, a digital, mythical monster who can navigate the nonsensical with ease, the drama pops off the page.

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The Discarded

Script: Peter Milligan

Art: Kieran McKeown

Colours: Jim Boswell

Letters: Simon Bowland

 

Under the chip’s guidance, Aaxon “Red” Banksy has transformed into a psychokinetic revolutionary, but it has not made him omniscient. He has no idea that his daughter, Veera Banksy, has just landed on Junkfall to thwart him before he gets too powerful.

It’s a rich universe the creators are building here, and I will eat it up every week. The extra-long chapter at Christmas sowed the seeds for a bunch of different ex-cons on Junkfall, and yet we get treated to even more characters in this one. I can’t wait for them all to meet and bounce off each other.

Overall: 8/10

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